IRC logs for #openttd on OFTC at 2008-11-17
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00:00:57 <Antdovu> 8 seconds ought to be enough for smoke signals...
00:03:04 <Antdovu> welshdragon: does your ISP use IP over Avian Carriers by any chance?
00:05:01 <Rubidium> Antdovu: only RFC2549 ;)
00:05:09 <Aali> some routers make a habit of reseting random connections when overloaded
00:11:27 <Nite_Owl> Dinner is served - later all
00:17:36 <Aali> network_gui.cpp, on several lines "if (client_no < MAX_COMPANIES)"
00:17:47 <Aali> shouldn't that be MAX_CLIENTS or somesuch?
00:19:28 <Antdovu> wouldn't it be more useful to find a case where that causes something unexpected?
00:19:56 <Aali> i haven't had time to test it
00:20:23 <Aali> try to kick client 10 or something and see for yourself
00:20:53 <Aali> (it could still be wrong, even if it doesn't cause trouble)
00:22:21 <Antdovu> so you are saying that I can't kick client 10?
00:23:26 <Aali> once again, i haven't tested it
00:23:48 <Aali> and its gui code, so it shouldn't affect your ability to kick people from the console
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00:38:25 <DaleStan> Ammler: What string is NFORenum not liking? And in what context did you want to use it? Control code checking is one of the weakest and most fragile parts of NFORenum.
00:39:33 <Ammler> DaleStan: I liked to use small font in the description
00:39:49 <DaleStan> The description for ...
00:40:21 <DaleStan> Ah. I would say that that should work.
00:40:21 <Ammler> but ottd doesn't like it either
00:40:31 <DaleStan> Can you test in Patch?
00:42:10 <CIA-5> OpenTTD: michi_cc * r14587 /trunk/src/ (oldloader.cpp saveload.h): -Cleanup: Fix some old comments. Bits are not bytes.
00:45:39 <Ammler> DaleStan: same problem
00:46:22 <Ammler> only the text after 0E is small, but the all linehights are small
00:46:28 <Ammler> so it looks quite ugly
00:48:34 <Ammler> in ottd only the description text is overlapping
00:48:42 <Ammler> in patch the whole, it seems.
00:49:45 <DaleStan> Given that, I suspect Patch draws the whole thing with a single text ("\80\n\80" with the two GRF strings on the stack) while Open uses two separate texts.
00:50:30 <Ammler> it doesn't matter, it is not useable for both apps in this case.
00:52:46 <Ammler> oh, patch is version 1860, quite old :-)
01:01:23 <Ammler> my workaround was to use 2 linefeeds (0D)
01:58:18 <ln> Sacro: I don't know how did you happen to find such a collection, but it's great!
01:58:37 <Sacro> also <3 classical music
01:58:38 * Sacro is now playing: Griegg - Cencerto For Piano And Orchestra In A Minor OP 16
01:59:24 <ln> It's even quite much TTD-style music.
01:59:44 <Sacro> some of those tracks are in LoMo
02:00:50 <Sacro> we can either a) use the midi files
02:01:03 <Sacro> or b) timidity and freepats them into ogg files
02:01:29 <Sacro> yeah, iirc LoMo has some joplin
02:03:14 <ln> that's like the best freely distributable TTD-style music we're ever going to find, and it's in midi format.
02:03:28 <Sacro> I personally would use freepats and have it in ogg
02:03:49 <Sacro> want me to reboot into Linux and sample em?
02:03:54 <Sacro> see how good I can get them?
02:04:06 <Sacro> and perhaps get them into some kind of plan for 0.7.0
02:04:38 <ln> i'm currently playing those with timidity, but dunno what patterns it is using.
02:04:57 <Sacro> well in theory the music isn't copyrightable
02:05:13 <Sacro> so if i was to do them now inn windows, creative mihgt have something to say
02:05:16 <Sacro> with me using their soundfonts
02:05:32 <Eddi|zuHause> surely composing sheet music is copyrightable
02:05:48 <Sacro> Eddi|zuHause: yes, but all that stuff is well out of date
02:06:16 <Eddi|zuHause> that'll suffice in most countries, yes ;)
02:07:15 <ln> was it already 95 years in the US and A, or just going to be?
02:07:42 <Eddi|zuHause> that'll only affect new recordings anyway
02:08:28 <Sacro> they wanted to increase it to cover old walt disney stuff
02:08:57 <Sacro> so if it is 50 years it'd be PD by now
02:09:09 <Eddi|zuHause> that'll be legally highly questionable
02:09:21 <ln> aren't the *recordings* copyrights a little different than the other kind?
02:09:40 <Eddi|zuHause> yes, recordings are 50 years from the time of recording
02:09:40 <Sacro> "The claim that "pre-1923 works are in the public domain" is correct only for published works; unpublished works are under federal copyright for at least the life of the author plus 70 years."
02:10:07 <Sacro> ln: yes, we couldn't just use a pre-exisitng mp3 of his performance without permission
02:10:17 <Sacro> but we could however use his music to make our own
02:10:18 <Eddi|zuHause> Sacro: yes, because the laws at the date of publishing are under effect
02:10:24 <Sacro> ie using their midi file and freepats
02:10:34 <Eddi|zuHause> later laws cannot affect this publishment anymore
02:11:57 <ln> why not, when the time was increased from 50 to 70 over here, also the stuff already in kind-of-PD became copyrighted again
02:12:35 <Eddi|zuHause> once something gets into PD, it cannot get un-PD'ed anymore, it's the rule of the shorter term
02:13:04 <Eddi|zuHause> like you cannot revoke a license unless the license itself states that it can be revoked
02:26:02 <Sacro> Eddi|zuHause: thoughts?
02:27:28 <Sacro> Eddi|zuHause: on the music
02:27:49 <Eddi|zuHause> i have not listened to the music
02:36:49 <Sacro> bit honky-tonk though :\
02:36:59 <welshdragon> hmm,l interesting
02:37:11 <ln> yeah it sounds synthesized at some points.
02:37:56 <welshdragon> is timidity a music composer?
02:44:19 <ln> i remember seeing a web page about a DVD full of instrument sounds (for the purpose of synthsizing midi), price tag about 5000 €.
02:44:37 <ln> could have been more than one DVD.
02:58:52 <Eddi|zuHause> there are even more expensive ones
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10:06:53 <Celestar> QUESTIONING ABOUT PETERS PHYSICAL AND MENTAL WELL-BEING
10:10:23 <yorick> should there be any oilrigs on lively rivers?
10:10:55 <Rubidium> I guess busy would describe it
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10:15:54 <petern> yorick: oilrigs, not necessarily. less specifically, industries, maybe...
10:16:39 <yorick> the problem with industries is that the rivers may dry up
10:17:24 <petern> and the industry would have to close
10:19:42 <yorick> and I need 4 bits for determining source and flow direction
10:20:35 <Celestar> Welcome to #openttd! The world's biggest marketplace for single bits!
10:21:49 <yorick> why don't we just have a tile pool?
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11:09:23 <Celestar> hm offline for a week and 13 new planets have been discovered
11:11:06 *** ChanServ sets mode: +v tokai
11:19:24 <Celestar> :o including the first visible-light imaging of a extrasolar planet
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11:27:51 <planetmaker> hehe. Those images are amazing IMO.
11:28:08 <planetmaker> But more spectacular is IMO the system with 3 planets :) - though imaged in the IR.
11:28:14 <planetmaker> and hello Celestar :)
11:29:32 <Celestar> I think the imaging for Fomalhaut b is nonetheless amazing, considering Hubble is about 20 years old.
11:29:48 <Celestar> we need the Ares V to build a proper space-based telescope :D
11:31:34 <Celestar> there are plans for such a telescope.
11:31:52 <Celestar> it would be in the earth-trailing Lagrange point and have a mass of around 50 tons
11:31:58 <planetmaker> sure. There should. Hubble won't be around forever.
11:32:18 <Celestar> (hubble is around 11tons)
11:32:20 <planetmaker> well. It's been extended already a few times.
11:32:33 <planetmaker> Extended missions are quite common :) - luckily.
11:32:48 <Celestar> there will be the JWST soon, hubble's "official" successor
11:33:34 <planetmaker> yep. Though that's more important as it cannot be done ground-based.
11:33:43 <Celestar> only half as heavy, but 5 times the collecting area
11:35:00 <Celestar> lovely. The JWST is estimated at about $4.5 billion. And the idiots of the ESA and its governments pay a whopping 300 million
11:35:15 <Celestar> the CSA adds a little and over 90% of the funding comes again from NASA
11:35:52 <Celestar> which means, again, that NASA will get 90% of the observation time
11:37:21 <planetmaker> yeah... it's a pain.
11:38:28 <Celestar> it's also interesting to notice that NASA does (apparently) more climate research than all over governments and non-profit orginazations taken together :)
11:39:01 <planetmaker> hehe. I don't know about that, and would rather doubt that. But it depends upon how you count, I guess.
11:39:07 <planetmaker> Any case, they do A LOT.
11:39:24 <Celestar> I wonder why research and education does not mean anything to our current political leadership
11:40:28 <Celestar> and pupils only whine about how much work they have do to
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11:41:40 <Celestar> planetmaker: without NASA, it is likely that we would understand zero about climate changes, greenhouse gases and the ozone layer
11:41:43 <yorick> a SLOPE_SW is one with the top and right corner raised, right?
11:41:50 <planetmaker> well, yeah... science is not valued as much as it should.
11:42:07 <planetmaker> Celestar: well, a lot less and not as much as now...
11:42:22 <Celestar> planetmaker: neither is education.
11:42:50 <Celestar> Bavaria has just removed things like the tangens and parametric functions from the "mathematical" education of its pupils.
11:43:54 <planetmaker> ups... that's bad. And then people in secondary school come and don't even recognize when they have to use a simple "Dreisatz". (what's that called in English?)
11:45:14 <Celestar> that includes their removal from so called "Leistungskurs"
11:46:42 <planetmaker> that's something different. That's algebra... but we had it in school. Don't know about now...
11:47:12 <yorick> dreisatz seems to translate into it...
11:47:43 <planetmaker> Celestar: though the most important thing IMO, which is not taught properly, and wasn't at my time, is an understanding _how_ research works.
11:47:52 <planetmaker> how science works.
11:47:55 <Celestar> that much is certain
11:48:21 <planetmaker> yorick: rule of three.
11:48:38 <Celestar> Loo-paper-computation
11:48:54 <planetmaker> or rule of proportion
11:49:05 <Celestar> "three rolls of loo paper cost 32 cents, how much are 7 rolls?"
11:49:17 <planetmaker> that kind of questions, exactly.
11:51:01 <Celestar> there are surprisingly few benchmarks about AMD's Shanghai processors out, really
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12:19:09 <yorick> ooh, river got a path :)
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12:56:49 <planetmaker> He, you're creating rivers, Yorick? :)
12:57:26 <yorick> the one that automagically changes direction when obstructed
12:57:31 <planetmaker> sweet. Just creating? Or rivers which actually flow, if you interrupt them.
12:58:18 <planetmaker> the difficult thing, though, is to maintain it ingame :)
12:58:29 <planetmaker> and to have it choose reasonable paths.
12:58:33 <petern> meandering river, rather than taking the shortest route
12:58:37 <yorick> the problem is that they keep flowing in to themselves
12:58:38 <planetmaker> you tested it, petern?
12:58:48 <yorick> it does no have to take the shortest route
12:59:01 <planetmaker> yorick: exactly that was my problem, too.
12:59:42 <yorick> not sure about a solution to that
13:01:33 <planetmaker> Making rivers flow down is easy. To make it look nice - that is difficult.
13:01:58 <planetmaker> Do your rivers really heal ingame?
13:02:44 <yorick> if one blows a piece down, the hole will move downstream
13:04:07 <yorick> the piece next to it will dry up, it will get flooded by another piece
13:04:30 <yorick> unless you destroy the starting piece
13:05:28 <Yexo> and what happens when I blow up 3 pieces in a row and level up the middle one?
13:06:41 <Yexo> do you already have a working patch?
13:06:47 <Celestar> I hope that is EXPENSIVE to do (=
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13:07:46 <yorick> I first need to give it proper flooding
13:08:00 <Antdovu> well, money is rarely an obstacle in openttd
13:08:11 <yorick> with a way to terraform things if it gets blocked
13:09:02 <Antdovu> will the rivers be only 1 tile wide?
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13:10:40 <Fantasya> yorick. Where to get copy/paste tool 512x512?
13:11:10 <yorick> somewhere on the forums...
13:11:27 <Yexo> does that one even exists? I thought copy/paste was limited to 64x64
13:11:45 <FloSoft> Yexo: its a constant in the patch -.-
13:11:50 <frosch123> it is used to paste whole ottdcoop savegames into your current game
13:12:27 <yorick> or to restore scenarios that were flattened
13:12:27 <frosch123> though I wonder whether it also pastes towns and vehicles
13:12:41 <Antdovu> no stations either, right?
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13:13:29 <Fantasya> yorick, I can restore 512x512 just in 4 steps. Enable to do it by one step?
13:14:08 <yorick> is slow and memory-consuming
13:17:02 <yorick> what if there's something on the tile
13:18:22 <yorick> ok, so you dry up some river somebody else is using and you can crash his ships?
13:18:52 <planetmaker> a nice new way of sabotage :)
13:19:03 <Aali> you could teleport it, or just leave it there to be "rescued"
13:19:11 <Antdovu> I'm sure that will "improve" multiplayer games
13:19:12 <Aali> but there's no good solution ;)
13:19:22 <Antdovu> push the ship downstream
13:19:34 <planetmaker> look at the Aral lake. You have that there in reality :)
13:19:36 <Yexo> even that will sabotage the route
13:19:49 <Aali> what if someone dynamites the river below?
13:20:03 <Antdovu> well, the only other option is to disallow deleting parts of rivers
13:20:21 <Yexo> or not moving down the deleted river part
13:20:23 <Celestar> simple: finally have a caching PF for the ships and don't allow removing marked tiles :D
13:20:26 <planetmaker> maybe it should have the option of "don't dynamite and don't add bumps" ;)
13:20:53 <planetmaker> so rivers are like unmovable objects :P
13:21:07 <yorick> you can't dynamite a river with a ship on it..
13:21:14 <Yexo> Celestar: that doesn't help as long as the deleted part is moved downstream, I could just remove a river part just upstream of your dock
13:21:52 <Celestar> don't allow any clearing of tile upstream a marked tile?
13:23:14 <Yexo> in that case I'd simplify that to "marked tile = tile with ship on it"
13:23:15 <planetmaker> Celestar: then don't allow river terraforming at all. Far easier.
13:24:07 <Antdovu> that would likely look better as well
13:24:16 <yorick> then there is no need for the "lively" rivers anymore
13:24:53 <yorick> much better idea: no ships on lively rivers
13:25:07 <planetmaker> that's as bad imo.
13:25:55 <frosch123> or let the player first build the "new" river, and let the "old" one get dryed up by itself
13:26:24 <frosch123> - or let the "new" on get dryed up, if its alternative route is too bad :p
13:46:47 <yorick> now, what to do with ships on a tile that's supposed to dry up?
13:47:57 <yorick> downstream is also likely to be drying up
13:48:11 <yorick> and I can't push it over a slope without lock
13:49:14 <frosch123> bill the river-modifiying company for moving the ship to a safe place :p
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14:23:34 <Eddi|zuHause> yorick: turn the river tile into a canal, and let the ship stay on that tile with nowhere to go
14:23:58 <Eddi|zuHause> yorick: compare UFO blowing up when a train is in the way
14:40:52 <yorick> how do I make sure a tile is flat and at the same height as I specified?
14:41:51 <Yexo> not CmdTerraformTile or so?
14:42:15 <yorick> I don't know what parameters I should give to it, so it will terraform both corners
14:42:24 <frosch123> there is also a leveling function for industries somewhere
14:44:30 <yorick> CmdLevelLand with what parameters?
15:05:08 <yorick> mh, how do I get the tile east to some other?
15:21:23 <taytay> I would like to know if i can download your webtranslator system to put on my own website to translate other soft ?
15:22:32 <ln> webtranslator sucks, and is probably not suitable for anything else than translations in OpenTTD's own format.
15:23:07 <glx> and it's quite impossible to understand its code
15:23:23 <glx> (btw it's not available to public)
15:24:03 <keyweed_> sounds like an exciting piece of software.
15:25:12 <Celestar> we talking about WT or WT2?
15:25:29 <glx> WT2 I think (I never used WT)
15:26:21 <Celestar> ln: why does the WT suck?
15:26:59 <taytay> ln:then ... Do you know an other soft ?
15:27:15 <taytay> Celestar: Can I download WT2 ?
15:27:23 <Celestar> taytay: not that I know of
15:27:38 <Celestar> it's Mihamix' miracle (=
15:28:48 <Belugas> Celestar, you should know by now that ln just spits out comments just to feel interesting.
15:28:58 <Belugas> It could be a bot and it would not be much different...
15:29:31 <taytay> Celestar: do you know an other soft like WT2 ?
15:30:32 <ln> Celestar: just to mention two things: 1) it doesn't allow you to view translations without having an account, 2) there are only two states for a string, translated and untranslated -- no way to mark a string to "translated, but needs more thinking"
15:31:06 <ln> taytay: what's the format of your language files?
15:32:10 <taytay> i don't remember the format
15:32:28 <taytay> I have 2 soft to translate
15:32:57 <yorick> is it somewhere in the code convention that I can't use switch(true) instead of if....else if?
15:34:01 <Aali> switch(true) doesn't make any sense
15:34:37 <yorick> it's basically if...else if with fallthrough
15:35:00 <yorick> case (a == b && c == d):
15:35:27 <Aali> now you're really not making any sense
15:35:45 <petern> case statements are fixed
15:36:21 <Aali> does c++ even support non-integer types in switch/case statements?
15:36:28 <yorick> it works some other langages...
15:38:31 <Aali> i can see how switch(a == b && c == d) { case true: blabla would work, but the other way around?
15:39:21 <yorick> if thing1 == thing2, then thing2 == thing1, isn't it?
15:39:42 <yorick> so if (a == b && c == d) == true, then true == (a == b && c == t)
15:40:14 <Aali> yorick: yes, but you're talking to a compiler, not a maths professor
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15:43:08 <gynter> Whats the point of destroing opponents railway and then disconnecting after that?
15:43:20 <yorick> some people think it's fun
15:43:43 <gynter> teeners should play farcry
15:44:05 <yorick> how do I use Random() to get a value between 0 and 4?
15:44:50 <keyweed_> i could answer that for perl. but i'm assuming c works differently
15:46:43 <yorick> I'll stick to RandomRange
15:46:44 <Aali> well, you can not use just any random in ottd
15:47:55 <Swallow> I'm not sure whether RandomRange uses Random() or InteractiveRandom(), so you'd have to check that
15:48:22 <Aali> IIRC, there's InteractiveRandomRange aswell
15:49:35 <yorick> but does max mean it will stay below that value?
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15:50:30 <Yexo> RandomRange(4) will return values 0, 1, 2 and 3
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16:16:09 <CIA-5> OpenTTD: rubidium * r14588 /trunk/src/network/network_gui.cpp: -Fix [FS#2414]: the range for kicking/banning clients is based on the maximum number of clients, not the maximum number of companies.
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16:17:16 <Celestar> yorick: to obtain a natural number in the interval [n;m] use: RandomRange(m-n+1)+n. This assumes the natural numbers include the zero.
16:18:42 <yorick> what is with the suggestions forum and capitalizing "WITH"?
16:19:09 <Yexo> it's people that can't spell and type "whit"
16:20:20 <yorick> "Autoreplace WITH same type !"
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16:58:13 <gynter> hmm, hows possible to destroy opponents railway? with tunnels and blowing my train in there? Is it possible to disable it somehow via some config variable?
16:58:42 <yorick> it should not be possible to destroy opponents railway
16:59:22 <FauxFaux> Assuming people are stupid enough to build at sea level.
16:59:26 <Ammler> reset_company <opponent_id>
16:59:40 <gynter> red destroyed my railway near station (not sea level) and build hes instead
16:59:52 <gynter> so I couldn't rebuild railway around station
16:59:54 <petern> no password usually :p
17:00:00 <Ammler> he logged in to your company
17:00:13 <gynter> password protected since start
17:00:23 <gynter> happened 2 times already
17:00:30 <Ammler> maybe the server had a restart
17:00:45 <FauxFaux> Ask him how, sounds interesting.
17:00:47 <gynter> nope, password was set when I entered
17:01:05 <Ammler> or a advanced setting to remove password somewhen.
17:01:20 <gynter> well, but how did he set the same passwd then?
17:04:43 <Celestar> gynter: what version of the game?
17:06:13 <gynter> Server name is "Welcome to ESTonia [puu.ee]"
17:06:59 <gynter> currently map has restarted already
17:07:38 <gynter> Someone said that its possible to destroy opponents railway with tunnels
17:08:54 <glx> gynter: looks like big ufo
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17:21:44 <yorick> does it quack like a big ufo?
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17:41:46 <gynter> is it possible to track this issue via logs?
17:43:39 <gynter> hmm, lemme check if disasters are enabled there
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18:08:23 <tokai> hmm.. this zeppelin looks nice.. but you can't build one as your own vehicle, or?
18:09:00 <SmatZ> unless someone creates a GRF
18:09:33 <frosch123> av8 has zeppelins, and it also replaces the disaster zeppelin with an identical looking oner
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18:09:41 <Belugas> if THAT zepelin can be built, then, we should make the UFO available too ^_^
18:10:20 <tokai> Belugas: who knows what human kind can build in 2100++ :)
18:10:35 <SmatZ> I mean, a GRF that uses sprites for 'disaster zeppelin' for 'user-buildable zeppelin'
18:10:56 <frosch123> SmatZ: the disaster zeppelin has only one orientation :(
18:11:20 <Wolf01> mirror it and you have 2 orientations
18:11:54 * petern pokes Wolf01 with some shadowing
18:12:17 <frosch123> well, maybe they can also fly sidewards
18:12:33 <frosch123> at least there is a landing animation :p
18:12:39 *** Yeggs-work is now known as Yeggstry
18:18:30 <gynter> Order UFO for 999 billion £ to attack opponent
18:18:34 <tokai> "One unusual idea, which never saw service, was the ability to connect several independent airship elements like train wagons;[3][9] in fact, the patent title called the design Lenkbarer Luftfahrzug (steerable air train)." [about zeppelins] <- this is interesting. didn't knew that. :)
18:23:10 <frosch123> could become quite knotty with some wind :p
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18:47:31 <CIA-5> OpenTTD: translators * r14589 /trunk/src/lang/ (10 files in 2 dirs): (log message trimmed)
18:47:31 <CIA-5> OpenTTD: -Update: WebTranslator2 update to 2008-11-17 18:47:02
18:47:31 <CIA-5> OpenTTD: brazilian_portuguese - 2 fixed by tucalipe (2)
18:47:31 <CIA-5> OpenTTD: bulgarian - 67 fixed by Ar4i (67)
18:47:31 <CIA-5> OpenTTD: czech - 4 fixed, 4 changed by Hadez (8)
18:47:32 <CIA-5> OpenTTD: dutch - 2 fixed by habell (2)
18:47:32 <CIA-5> OpenTTD: finnish - 4 fixed by SuomiPoika (4)
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20:07:48 *** lobstar is now known as lobster
20:13:37 <gynter> is it possible to change timeflow 24h = 12 months (1 year) ?
20:14:12 <Sacro> gynter: the open-source'dness would say yes
20:14:40 <gynter> but there wouldn't be any sync errors or something?
20:17:39 <Alberth> gynter: if you change enough, no
20:18:30 <Alberth> (not that I know what 'enough' is)
20:23:47 <Wolf01> It's really funny, but there's much to read
20:39:57 <Alberth> bugs.openttd.org down?
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21:25:21 <Wolf01> grrrr, I can dig holes and raise mountains but I can't change the appearance of a station... stupid local authority
21:56:53 *** Yeggstry is now known as Yeggzzz
21:58:09 <Fantasya> Wolf01: build trees around town :)
21:58:23 <Fantasya> or bribe local authority
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21:59:54 <Wolf01> Fantasya: it is the permission which I don't like, I know how to handle the local authority ;)
22:02:22 <Wolf01> LA allows you to do big damages, but doesn't allow you to do useful things
22:04:21 <Eddi|zuHause> did i ever mentioned that the rating system is seriously flawed?
22:04:50 <thingwath> allowing to do big damage, but preventing useful things is very good description for a real world local authority.
22:05:09 <Wolf01> I don't like the game SO real :D
22:06:14 <Eddi|zuHause> i have a simple suggestion: just disallow destroying trees below a certain rating (above the one that forbids placing stations)
22:07:03 <Wolf01> That is a good suggestion
22:07:57 <Yexo> (above the one that forbids placing stations) <- so you'd need a higher rating to destroy trees then to build a station?
22:08:26 <Wolf01> at least it should stop your terraforming before reaching the limit
22:08:52 <Yexo> true, but it'd also prevent building tracks on top of trees
22:08:53 <Wolf01> but only in tiles with trees
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23:22:09 <AgentLeMan> hello everybody :o)
23:23:28 <AgentLeMan> how is the type of window defined? as there are some you can close and some you can move, some not though, like the introscreenwindow. and then theres that errormessagewindow, which closes by itself and can be closed by rightclicking on the titlebar.
23:28:58 <benjamingoodger> ln: have you not yet been consumed by your own sarcasm?
23:28:58 <benjamingoodger> you are to be commended for your stamina
23:31:17 <ln> benjamingoodger: oh, it's pure politeness.
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23:53:37 <Headswe> looking for anyone to coop with..
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23:54:02 *** ChanServ sets mode: +o Rubidium
23:54:24 <SmatZ> Rubidium: why haven't you commited the pach yet?
23:54:55 <Rubidium> don't want to leave invalid data in the savegame
23:55:23 *** welshdragon is now known as babydragon
23:55:51 *** babydragon is now known as welshdragon
23:57:24 <Rubidium> the data that's invalid because of FS#2388
23:58:11 <SmatZ> I will assign that task to me, ok?
23:59:06 <Rubidium> I'm not in a hurry ;)
23:59:17 <Headswe> Duck and roll please.
23:59:29 <Yexo> Rubidium: your patch is much cleaner then mine, but I still have to figure out why it works (I had major problems getting the newgrf string to work)
23:59:36 <SmatZ> I didn't realise it is blocking that task :-x
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