IRC logs for #openttd on OFTC at 2008-10-21
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01:24:28 <eMJay> Ok I think I've found an issue in r14505
01:25:14 <eMJay> My trains can't seem to find the right path through a green signa
01:25:27 <eMJay> they keep trying to go through the opposite direction signal
01:25:53 <De_Ghosty> wrong type of track?
01:26:12 <eMJay> one of them is a new train, the other was working
01:26:25 <eMJay> did the upgrade rail over the space many times
01:26:31 <eMJay> it was the first thing i thought of :P
01:28:21 <De_Ghosty> does the track belongs to you?
01:28:24 <eMJay> upgrade track tool says "No suitable railway"
01:29:09 <eMJay> I'll replace with a diesel
01:29:18 <eMJay> just to make doubly sure
01:36:06 <eMJay> I'll put up a bug on FS
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07:20:59 <dih> eMJay: did you check if any signal on the path the trains should go could be wrong?
07:21:10 <dih> yapf is a full path pathfinder a single wrong signal can cause an issue
07:35:29 <petern> dih, eMJay is not here
07:45:34 <dih> petern: he certainly is in my tab completion
07:46:23 <dih> i usually check with the tab completion if someone is here
08:07:06 <FauxFaux> Clearly your tab completion is faulty.
08:10:37 <dih> might be due to the bouncer replaying some lines, which could have done something
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09:32:30 <LA> I can't be annoying if I'm so rarely online :P
09:33:05 <dih> well - we have had people at openttdcoop that were annoying within their first 5 minutes there
09:33:18 <yorick> but those were only 8 years old
09:33:59 <Rubidium> dih: yorick isn't annoying when he's on your /ignore list
09:34:47 <yorick> because I talk to other people, you don't know what other people are talking about, and you look it up in the logs, and there I am, as annoying as usual
09:37:35 <welshdragon> yet another annoying user on #tycoon asking silly questiions
09:39:54 <dih> i had a thought regarding your autoupdate thingybob
09:40:26 <dih> i assume you hardcode urls it is to fetch to know what nightly to fetch?
09:40:54 <dih> or where do you take the data from?
09:40:55 <Zuu> It is not hard coded in the clients, but in the server.
09:41:20 <Zuu> on users.tt-forums.net/ottdau/
09:42:33 <dih> how about you use something like openttdlib to fetch the rev yourself :-D
09:42:49 <dih> then nobody needs a url for the script, you simply query the server yourself
09:43:34 <Zuu> the idea is not that bad :-p
09:44:10 <dih> the other thought was you could give the admins a login where they can change ip:port of the server
09:44:24 <dih> or where they can specify another url, say for something like wwottdgd
09:44:39 <dih> (a url where the binary can be fetcht that is)
09:46:52 <Zuu> yea, good idea too, just that it requires a decent amount of work. The clients need to better handle a more variating list of targets than at the momement. (they freak out quite a lot at the moment if a target gets removed/renamed)
09:47:56 <Zuu> Also all addresses etc. are just stored in an array in stead of storing it into a file and having all that infrastructure for reading/writing to file.
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09:50:57 <Zuu> So while it is a good idea, I dont have much interest at the moment of spending the neccessary time for it I am sorry.
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09:56:07 <dih> Zuu: how about giving targets an id, however let the autoupdater display a name :-P
09:56:36 <dih> dont worry :-P was just a thought
09:56:53 <Zuu> I've though about it yes, but decided to use the names as ID. both has its pros/cons.
09:57:36 <Zuu> One cons of using IDs is that you can't display the name when the client is offline.
09:59:52 <Zuu> unless you cache that list, which is actually a peace of cake as I allready make use of xml to for client/server communication and saving/loading a TStringStream to disk is a simple task.
10:02:02 <dih> you can keep a list of last name => id
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10:43:21 <Zuu> When I try to compile trunk I get the error that the compiler can not find "unicode/ubidi.h" which is included from gfx.cpp which resides in the src/ folder. (compiling using MSVS C++ 2005 Express)
10:43:45 <Zuu> I can not find the unicode folder inside the src folder, do I need to do something special to check out this directory?
10:45:48 <Zuu> Found out that that is because I need to get new openttd-usefull, but Yexo was faster.. :p
10:57:15 <Burty> is libicu in that ottd useful??
10:57:53 <blathijs> I doubt it, since libicu was only recently added to openttd dependencies, and openttd-useful hasn't been updated in years (or was it?)
10:58:24 <petern> good job devs know what's going on ;)
10:59:49 <Burty> yeah... shame that knowledge does not always trickle down :D
10:59:52 <Eddi|zuHause> blathijs: openttd-useful has been updated in the past few days
11:00:32 <blathijs> Apparently we have active windows devs again to do that sort of thing :-)
11:01:12 <FauxFaux> I'm sure that my trunk checkout built on windows without any libraries.. after removing some defines and an assert.
11:01:45 <Burty> don't worry im looking at wrong folder :(
11:01:50 <Eddi|zuHause> FauxFaux: you could probably have ./configure-d that
11:05:07 <FauxFaux> Not with the VS project files. Plus, I doubt having zlib as an optional component is supported.
11:06:51 <Yexo> FauxFaux: you can do configure --without-zlib
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11:09:15 <Rubidium> FauxFaux: if you know your way in VS then you can compile without zlib and such too
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11:19:31 <CIA-5> OpenTTD: rubidium * r14506 /trunk/src/lang/unfinished/indonesian.txt: -Add: stub for indonesian language.
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12:15:33 <CIA-5> OpenTTD: skidd13 * r14507 /trunk/os/rpm/openttd.spec: -Codechange: Update the RPM spec file (futher changes are expected till 0.7)
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12:51:41 <SpComb> Hei hoi hauki, tervetuloa Tukholmaan
12:53:34 <Eddi|zuHause> mister elrails you mean ;)
12:56:33 <Celestar> mister-needs-more-time
12:57:10 <Celestar> mister-needs-someone-who-does-a-trunk-merge-for-cargodest
13:00:22 <Eddi|zuHause> i need shunting so i can run combined passenger/cargo branch lines with one engine instead of 3
13:01:37 <Eddi|zuHause> usage of ' is rather uncommon in german
13:02:16 <Gekz> Eddi|zuHause: <3 textbook German
13:02:22 <Gekz> I always knew it was wrong
13:02:24 <Eddi|zuHause> google results: "wie geht's": 7 Mio, "wie gehts": 12 Mio
13:02:39 <Brianetta> That could mean there's 12 million idiots.
13:03:30 <dih> Eddi|zuHause: ' is not used by google, special chares are made into a space
13:03:30 <Brianetta> The URL is a bit silly (:
13:03:51 <dih> so wie geht's would hit wie geht sudo
13:04:10 <glx> Celestar: hg pull done, now hg merge :)
13:04:12 <Brianetta> Google drops pretty much all punctuation. Bloody annoying when what you're searching for, for example, an IRC channel.
13:04:14 <dih> or in fact, as it's not in quotes wie hast tu es gemacht? es geht!
13:04:15 <Eddi|zuHause> sudo make me a sandwich
13:06:22 <Brianetta> sutum mach mir ein brot!
13:06:59 <Eddi|zuHause> you'd have to translate su, too
13:07:45 <Gekz> Do germans add umlauts if the letter is capitalised?
13:07:56 <Gekz> or do they drop the diareses like the French
13:08:42 <Eddi|zuHause> we are not the french :p
13:09:26 <Tekky> The last trunk merge of cargodest has been two weeks ago. Is there an easy way to merge my local cargodest repository with trunk?
13:09:42 <petern> yeah, wait for glx to finish it
13:09:47 <Eddi|zuHause> yes, the easy way is to pay Celestar with time.
13:09:49 <yorick> hg pull ... && hg merge
13:10:11 <Brianetta> then upload your diff (:
13:10:29 <glx> Brianetta: no just start hg serve ;)
13:10:57 <petern> although only Celestar has permission
13:11:56 <glx> so nice the player->company sync was not done
13:12:32 <Eddi|zuHause> do i smell irony?
13:16:24 <Celestar> only I have permission to do what? (=
13:18:01 <petern> to push to your repo, heh
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13:18:50 <Celestar> oh I thought all devs may to that (=
13:20:12 <Eddi|zuHause> hm... passengers are reduced by 6 and still my airport gets overrun...
13:20:48 * glx checks the diff before commit
13:21:07 <Celestar> Eddi|zuHause: you need more runways
13:21:15 <Celestar> Eddi|zuHause: kill the NIMBYs
13:22:58 <Eddi|zuHause> i have already 5 planes serving the route
13:22:59 <Tekky> Thanks for answering my question, yorick, petern, Brianetta, glx and Eddi|zuHause
13:23:01 <Eddi|zuHause> and i can't afford a zeppelin
13:23:52 <Brianetta> Tekky: I don't remember beinh either constructive or helpful, but you're welcome (:
13:24:11 <Eddi|zuHause> a round trip takes 4:20 and planes leave every 52 minutes
13:25:08 <Tekky> Brianetta: Hehe, I am currently sorting out the responses and reading the Mercurial documentation. Maybe I will come to the same conclusion that your response wasn't constructive, but I am not that far yet :)
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13:29:33 <Celestar> Eddi|zuHause: how do you compute that data? :P
13:29:58 <Eddi|zuHause> the virtual time is part of the timetable management
13:30:04 <Eddi|zuHause> 1 tick = 1 second
13:31:48 <Celestar> no route in Germany has a sub-1h frequency (by one airline) even these days
13:32:16 <Eddi|zuHause> every plane can only hold 12 passengers
13:32:28 <Rubidium> Celestar: Haneda-Chitose does have sub-1h frequency
13:33:16 <petern> that is not germany :)
13:33:47 <Eddi|zuHause> i really need a zeppelin, but they are very expensive
13:35:24 <Rubidium> Celestar: ANA does 22 flights Haneda->Chitose in roughly 14 hours, JAL another 20 in 14 hours and Skymark another 7 in 13 hours (and I think I'm missing some operators)
13:36:29 * Belugas wonders what burty added to the fund-a-town patch :S
13:41:38 <Rubidium> Celestar: is 50 trips (A->B only, excluding B->A) a lot for aircraft (all carriers merged though)
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13:48:38 <Celestar> Rubidium: Haneda-Chitose was not sub-1h in the by the time Eddi|zuHause's game is running :)
13:49:07 <Celestar> Rubidium: and Haneda-Chitose is the most flown route in the world (wrt nof(pax))
13:51:08 <glx> I hope I didn't break anything (I did a quick test and it seems to work)
13:51:29 <glx> though I needed to edit only 2 files
13:52:15 <Celestar> glx: I'll hope to find test time this weekend
14:02:59 <dih> Celestar: how about a new coop game to test it :-P
14:03:02 <petern> grrrr, stupid policies :(
14:03:16 <petern> server that must have password expiration
14:03:31 <petern> my ssh key lets me on, but i can't remember the password to change it
14:03:37 <dih> and probably remembers the last 5 so you chose something new
14:04:19 <Eddi|zuHause> i expect such a policy to make the passwords more insecure
14:04:56 <petern> yeah, we all know that
14:05:07 <petern> but it has to be enforced for various reasons :(
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14:21:39 <dih> i used to use a word, e.g. secret, and then just shift my hands when typing
14:21:51 <dih> and each time i needed a new passwort i would have something different
14:22:04 <dih> i.e. drvtry would then become ftbytu
14:23:58 <Zuu> dih: You would get in to bad luck with non-flat keyboards :p
14:24:35 <Zuu> Esp. those with seperation between hands.
14:24:44 <Zuu> I have >10 cm between each side.
14:24:45 <dih> you learn to type with one hand
14:26:07 <petern> dih, needs digits, symbols and upper/lowercase mix
14:26:24 <dih> well then you can shift one up
14:26:52 <Zuu> dih: Though you were using touch typing. - doing that I find it hard to shift one left/right on a keyboard with seperation.
14:27:39 <dih> i.e. a word that spans across both sides - you could shift the left side one to the left and the right side one to the right
14:27:49 <dih> just be sure to hit return properly :-P
14:28:02 <Zuu> dih: return is on the tumb so no problem :p
14:28:03 <petern> oh well, i managed to log in on the console as root
14:29:22 * Zuu is getting out a litle before it gets dark
14:34:23 <dih> 16:18 < Mrs_Console> *** Raub has left the game (received strange packet)
14:34:32 <dih> second time i got that in about 2 weeks time
14:34:47 <LA_> recieved strange packet? :o
14:35:54 <dih> is debug printed to stdout or stderr ?
14:36:12 <dih> if it's stderr i would upp the debug level for net
14:36:17 <LA_> I just wonder about the terminology.. who calls things strange?
14:36:25 <dih> and hopefully get some more info when it happens the next time
14:36:41 <Celestar> LA_: up down strange charm top bottom ...
14:36:43 <dih> i would love to know what is going on when that happens
14:36:53 <Celestar> dih: corrupted packet? :P
14:37:10 <yorick> LA_: that would be the true one
14:37:23 <Celestar> dih: well actually TCP should have corrupted packets...
14:37:29 <Celestar> dih: then again, maybe a corrupted client
14:37:43 <Celestar> or a crappy NIC/driver/OS
14:38:07 <dih> 2 connectsion from south africa :-P
14:38:17 <dih> get it more than just on my server
14:39:23 <Celestar> anything in between the NICs should be corrected by the packet's CRC
14:39:35 <yorick> unless the gateway changed the crc
14:40:12 <Eddi|zuHause> some routers have strange modes where they think they must alter packages
14:40:20 <yorick> or it messed up some packets
14:40:29 <Eddi|zuHause> like replacing internal ips with outside ips
14:40:37 <Celestar> Eddi|zuHause: that's called NAT (0
14:40:56 <Celestar> Eddi|zuHause: but that's the modification of the IP header,
14:41:05 <dih> aparently when opening a station window it says supplies and accepts (undefined string)
14:41:16 <yorick> dih: I believe that was fixed
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14:42:18 <Eddi|zuHause> hm... first TSCC gets a full season order, and then Knight Rider... i think the world is really coming to an end...
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14:51:10 <ln> Celestar: Terminator: The Sarah Connor Chronicles
14:52:36 * Belugas is having fun fnu fun... doing his regular task load while installing his next computer. The current one is getting retired soon
14:54:52 <Eddi|zuHause> Celestar: well, you knew before that a scientifical carriere is not about money...
14:55:30 <Eddi|zuHause> and in east germany, the figures are probably half that...
14:56:07 <petern> football coaches *are* very important, of course
14:56:35 <CIA-5> OpenTTD: smatz * r14508 /trunk/src/station_cmd.cpp: -Fix (r14501): arrays were not properly zeroed
14:57:30 <Eddi|zuHause> well, i think they mean football coaches that are employed at an american university...
14:58:08 <ln> east german football coaches only get $500k?
14:58:15 <Belugas> mmh... UML specifies Object and Class
14:58:29 <petern> SmatZ, that makes no sense :o
15:00:17 <SmatZ> petern: the commit message or the change? See station's Accepted cargo for example
15:00:25 <SmatZ> it will show many (undefined string)...
15:01:00 <petern> i don't see how the sizeof() should be different :o
15:01:31 <Eddi|zuHause> "Frank Pagelsdorf, Hansa Rostock: 550.000"
15:02:19 <petern> ah, cos it's an array typedef
15:03:37 <petern> (it allows the value to be modified without a pointer or reference)
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15:46:36 <Belugas> lunch time approaches
15:47:28 <SpComb> talking of lunch time, today's thedailywtf was a bit silly
15:48:15 <Eddi|zuHause> aren't they all? i mean there must be some sillyness in there to be a wtf :p
15:50:29 <SpComb> a bit silly in terms of non-wtfness
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16:05:49 <Zuu> The OSK-window I hope nobody minds if closing/opening of that one moves from each window to handle to being handled by generic window-code.
16:12:06 <yorick> you mean you want to unify closing the osk?
16:13:09 <Zuu> yorick: when a text box loses focus (in my widget focus patch) I want to close the osk-window. And also I need to change it so that when you click to select the edit box the OSK should not open unless you click once more.
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16:14:18 <Zuu> I figured that it will be needed to be handled before the patch gets trunk-ready or people will be annoyed by the OSK window.
16:14:57 <yorick> I am already annoyed by the OSK window
16:15:14 <yorick> and it's non-disablability
16:16:11 <Zuu> Hmm, perhaps that could be a simplier solution for now to just add a patch-option to so keyboard users (ie most users) can disable it.
16:17:23 <Zuu> An if-statement + return-statement in ShowOnScreenKeyboard + code to add the advanced option should be all neded I think.
16:28:27 <Eddi|zuHause> commercials are getting out of hand... i reduced a movie recording from 5,1 GB to 2,9 GB just by cutting out the commercials
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17:26:43 <ln> how many minutes are there in one hour this autumn?
17:29:00 <Eddi|zuHause> 7 minutes to midnight
17:29:13 <Prof_Frink> 2 minutes to midnight.
17:30:28 <yorick> 0.5 minutes to midnight
17:31:05 <ln> i mean, dexter episodes are like over 50 minutes now?!
17:31:36 *** yorick was kicked by SmatZ (ZERO)
17:32:20 <SmatZ> I would kick you anyway
17:32:25 <Eddi|zuHause> ln: they always were
17:32:27 <welshdragon> yorick, you really know how to annoy people, don't you?
17:32:37 <Eddi|zuHause> ln: showtime is a pay-tv channel without commercials
17:32:44 <SmatZ> nah, this is fun :) sorry yorick ;)
17:33:28 <ln> Eddi|zuHause: oh, so it seems for season 2 at least.
17:33:53 <Eddi|zuHause> when i say always i mean (almost) always ;)
17:34:28 <Eddi|zuHause> of course, they cut like 10 minutes for the free-tv broadcast :p
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19:26:59 <CIA-5> OpenTTD: smatz * r14509 /trunk/os/rpm/openttd.spec: -Fix (r14507): missing svn:keywords
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20:10:12 <Roujin> just wanted to jump in and tell Rubidium I've done the changes he requested on my patch (FS #2194), but he doesn't seem to be here :/
20:11:07 <Roujin> well, have to leave again... see you
20:15:15 <Swallow> I noticed that in ShutdownGame() (openttd.cpp line ~340) some memory pools are cleaned while others are not, does this have a reason?
20:19:38 <Belugas> i've been told it doe snot matter much
20:19:43 <Belugas> i did not want to verify
20:24:55 <Belugas> from what i remember, most are cleared tough
20:25:12 <Belugas> so if you add a pool, maybe the safest would be to clear it too
20:27:22 <Swallow> That's what I do atm, I was just checking everything, because currently the game freezes when I add an item :S
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20:30:06 <Swallow> AFAIK it's the usage of the new operator that causes the freeze, as calling the constructor without it works fine.
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21:03:49 * Tekky wishes Belugas a good night.
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21:07:42 <Tekky> hi Nite_Owl, good morning to you. I hope you had a nice sleep :-)
21:09:03 <Nite_Owl> A very good sleep thank you. Have only been up for a few hours.
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21:16:26 <Eddi|zuHause> hm... apparently, the "new" daylength patch has a lot less features than the "old" one
21:28:05 <Eddi|zuHause> for example it misses the weekly autosave
21:29:13 <Eddi|zuHause> also, i have some trouble with autofill rounding, but that might be related to combining it with the timetable patch
21:29:41 <Tekky> Hehe.... I have never tried the daylength patch, only read about it. But "weekly autosave" sounds cool :) But depending on the daylength setting, a daily autosave may also be appropriate.....
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21:30:06 <Eddi|zuHause> yes, it added daily and weekly, i think
21:30:31 <Eddi|zuHause> i only used weekly, because i don't play that high daylength
21:30:34 <Tekky> I have the impression that daylength would have to do a lot more to OpenTTD than it currently does.... it would have to change the whole concept of time.
21:31:08 <Eddi|zuHause> yes, which makes the project so difficult, because all people have different kinds of opinions of what should be changed
21:31:41 <Tekky> My current impression of daylength is that is a hack to change the progression of time. It needs to be better designed conceptually.....
21:32:00 <Tekky> i.e. the whole concept of time in OpenTTD must be changed.
21:34:41 <Eddi|zuHause> Celestar once wanted to incorporate that into the gamebalance branch, but that one kinda run dry...
21:35:46 <Eddi|zuHause> and i kinda need some kind of "walking" transport type, which would extend the catchment area of my network without actually providing a service
21:36:21 <Eddi|zuHause> like a train station next to a village needs to cover the entire village, but it does not really warrant a bus service
21:40:29 <Nite_Owl> Eddi: Not realistic but could you not walk a bus stop out into the village
21:42:39 <Eddi|zuHause> i could, but it's very difficult to "walk" bus stops along hills unless you destroy the infrastructure
21:44:18 <Eddi|zuHause> also, a real "walking" transport type could be present during generation time, but have very limited capacity (e.g. it could spawn one "vehicle" per day, with 5km/h speed)
21:45:18 <Eddi|zuHause> it would then provide an almost fully connected cargo network which you then can find bottlenecks to improve with your actual network
21:47:08 <Eddi|zuHause> the income calculation then can be based on how much faster the cargo got there than if it walked
21:47:45 *** Metalcore is now known as MetalDiningHall
21:54:56 *** TinoDidriksen has joined #openttd
22:00:10 <ln> DOES SOMEONE KNOW WHAT DAY IT IS?
22:00:44 <Eddi|zuHause> difficult thing to determine at 00:00 ;)
22:00:57 <planetmaker> YES, IT'S NIGHT, not day :P
22:01:21 <Nite_Owl> Tuesday, October 21st, 2008 @ 6:01 PM
22:01:21 <Eddi|zuHause> "nachts isses kälter als draußen"
22:02:56 <SmatZ> [00:02:52] [CTCP] Received CTCP-TIME reply from ln: Wed Oct 22 01:02:51 2008.
22:04:30 <Eddi|zuHause> my solar clock was kind of out of order the whole day, because it was all cloudy and dark
22:04:41 <Chrill> ln, I think it's sunday
22:05:23 <Sacro> thursday - the third day
22:06:15 <Chrill> friday - Sacro's dead cus he stopped
22:06:50 <Eddi|zuHause> so much for the theory on who is dead...
22:08:31 <Sacro> this thread is useless without cats
22:08:40 *** murray is now known as MURRAY
22:09:39 <CIA-5> OpenTTD: truebrain * r14510 /branches/noai/src/ai/api/ (ai_rail.cpp ai_rail.hpp ai_rail.hpp.sq): [NoAI] -Add: AIRail::TrainCanRunOnRail and AIRail::TrainHasPowerOnRail (Yexo)
22:10:10 <MURRAY> HTTP://CAPSLOCKDAY.COM/
22:10:35 <CIA-5> OpenTTD: truebrain * r14511 /branches/noai/src/ai/api/ (ai_rail.cpp ai_rail.hpp ai_rail.hpp.sq): [NoAI] -Add: AIRail::ConvertRailType (Yexo)
22:10:50 <TrueBrain> can tomorrow be a kickday?
22:11:07 <SmatZ> TrueBrain: every day it can be a kickday!
22:11:37 <TrueBrain> Sacro: not really nice
22:12:22 <TrueBrain> I think MURRAY wants to participate in the kickday
22:12:34 <ln> fjb: based on the fact that he wasn't here today or yesterday, i'd say yes, he'll be here tomorrow at 11:03 CET.
22:12:44 <TrueBrain> well, I will find out after a night sleep
22:12:51 <TrueBrain> have a good day all (or night, or what ever it is you do)
22:13:06 <Sacro> TrueBrain: well, we could huff some kittens
22:16:50 *** lolman_ has joined #openttd
22:19:28 <Eddi|zuHause> if this is official capslock day, why isn't google in caps then?
22:19:44 <SmatZ> everyday it's capslock day!
22:20:14 <Eddi|zuHause> yeah, i press it every time i want to press a, but the keyboard is offset
22:22:02 *** lobstar has joined #openttd
22:24:34 <Eddi|zuHause> hm, apparently, in jamaika, someone stole 500 wagonloads of sand from a beach
22:25:23 *** MetalDiningHall is now known as Metalcore
22:28:27 <Eddi|zuHause> now the hotel they were building at that beach is totally useless. they have to a) pay millions to replace the sand, b) wait for the case to be solved (which appears to be going on since july), or c) wait 100 years for the beach to repair itself
22:39:20 <ben_goodger> the BBC is the tool of the devil, dammit! the Guardian gives me no opportunity to think for myself, and that's the way I like it
22:40:45 <Prof_Frink> This! is! The BBC! Do not listen to the others! They are false prophets!
22:40:51 * Prof_Frink raves apocalyptically
22:41:27 <ben_goodger> and now the weather!
22:43:46 *** [com]buster has joined #openttd
22:43:53 <ben_goodger> BBC News does have the best theme song ever devised, though
22:43:57 *** lolman_ is now known as lolman
22:44:08 <ben_goodger> BBC One used to have the best ident music also, but now it's bloody awful
22:45:36 <ben_goodger> *reminisces about the early 90s*
23:11:11 <Nite_Owl> Feeding time - Later all
continue to next day ⏵