IRC logs for #openttd on OFTC at 2008-10-01
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00:16:11 <Pikita> wooo 2 people signed up for my idea now :
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00:34:37 <Pikita> Metalcore find more people :P
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05:52:09 <planetmaker> ccfreak2k: it's not a bug but a signaling error.
05:52:38 <planetmaker> the signal West of the station (where the reservation goes through) needs to be reversed.
05:52:46 <planetmaker> e.g. facing the station
05:53:16 <planetmaker> trains always reserve up to the next save waiting location
05:54:12 <planetmaker> you might argue though, that stations should implicitly contain these signals...
05:54:48 <planetmaker> Not quite sure, but I think in recent version they do...
06:11:47 <ccfreak2k> If a train intends to turn around at some station, I would think it would only reserve the station tiles.
06:12:41 <ccfreak2k> As for the station design, well, I sort of hacked the track to the west as a passthrough. :)
06:19:37 <planetmaker> well... I tend to agree... but I seem to remember a commit which dealt with exactly that issue - what version are you using?
06:44:34 <ccfreak2k> -Codechange: adding two digits for no obvious reason (nor comment), plus code style Infringement.
06:59:05 <planetmaker> look at the changeset. Sounds much worse than it is :)
06:59:54 <planetmaker> anyway, your version looks recent enough.
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08:22:00 <Brianetta> Do r14221's changes also apply to console commands?
08:23:10 <Rubidium> yes, though the old commands should still work too (they've become an alias)
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09:07:31 * Celestar goes playing Q3A while he waits for the cluster to start his job :S
09:08:28 <Forked> only thing I get to play at work is tribalwars :\
09:09:22 * keyweed is playing request tracker while watching logs.
09:09:50 * Rubidium wonders whether Celestar shouldn't be playing with the code of cargodest
09:10:31 <Celestar> Rubidium: I'll do that after I've finished this Tier :P
09:11:51 <Celestar> Rubidium: I first need something to pipe down
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09:41:34 <Celestar> why can't I initialize a vector field to 0 in OpenFOAM :S
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09:43:22 <Celestar> well I can: new VectorField(U - U);
09:43:31 <ccfreak2k> I reached year 2051.
09:45:07 <Eddi|zuHause> i never did that...
09:47:46 <Celestar> I'm still stuck in 2008
09:47:57 <Celestar> and my flux capacitor is out of fuel
09:50:32 <planetmaker> You shouldn't have thrown away the dilithium fule cells, Celstar ;)
09:50:37 <planetmaker> good morning btw :)
09:58:00 <Celestar> FOAM FATAL ERROR : LHS and RHS of + have different dimensions dimensions : [0 0 -1 0 0 0 0] + [0 2 -2 0 0 0 0]
10:02:39 <Celestar> it's not bad when the solver checks your equation for dimension-sanity :)
10:03:18 * peter1138 ponders implementing RTP MIDI.
10:03:44 <peter1138> (Or I can just use a proprietory protocol.)
10:04:01 <peter1138> RTP MIDI looks a bit complicated for my needs.
10:06:07 * Celestar begins to understand why he can't set a field to zero. No dimension
10:10:22 <Eddi|zuHause> maybe you need a 1-dimensional 0 ;)
10:11:26 <Celestar> Eddi|zuHause: dimension as in units (=
10:16:58 <Celestar> like 0 [0 1 2 0 0 0 0]
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10:22:07 <planetmaker> hm... I got a problem telling my computer where to find the boost library
10:22:36 <planetmaker> I extracted the tar.bz2 into /usr/local/boost and set boost_root to that dir... but linking fails
10:22:45 <planetmaker> any hint to the obvious for me?
10:23:05 <ln> install boost from your distribution's package.
10:23:18 <planetmaker> not possible. No dmg available afaik
10:24:20 <Celestar> planetmaker: does /usr/local/boost have some subdirectory like boost-version?
10:25:07 <planetmaker> Celestar: not directly... but another dir with all the hpp files...
10:25:15 <planetmaker> so that's the root dir?
10:25:35 <Celestar> adjacency_list.hpp should be in somedir/boot/graph/
10:26:20 * Celestar thinks openttd should implement SPADs and trap points ;)
10:27:18 <planetmaker> yep, that file is in /usr/local/boost/boost/graph
10:27:27 <Yexo> planetmaker: are you still working on river generation?
10:27:40 <Celestar> planetmaker: then eleminate one of the boosts :P
10:27:46 <planetmaker> Yexo: not recently due to time constraints.
10:29:01 <planetmaker> Yexo: but in principle yes, though I'm not sad, if someone else with bigger C++ skills would want to tackle it. As a pointer to the places where to look my patch should be fine.
10:30:19 <Yexo> planetmaker: ah, ok. In any case, I'm not going to work on it, but nice to here it is not completely abandoned.
10:30:33 <Celestar> DB: Munich-Rosenheim (about 70-80km): RegionalExpress: 41 minutes, 8.15EUR, InterCity: 40 minutes, 11.60 EUR. That's great value for 3.45 EUR more.
10:31:00 <planetmaker> it's on my mind... but... yeah :) It's in a place, too, where becoming outdated is very unlikely.
10:31:47 <planetmaker> Celestar: do I need the headers only or the complete library?
10:31:57 <Celestar> planetmaker: headers only should be fine.
10:32:02 <Celestar> the BGL is only headers
10:32:39 <Celestar> planetmaker: I _hope_ that you need only headers
10:32:45 <Celestar> not sure. ask Bjarni :P
10:32:59 <planetmaker> :P I'll compile boost and try again :)
10:33:10 <CIA-1> OpenTTD: rubidium * r14424 /branches/noai/ (35 files in 7 dirs): [NoAI] -Sync: with trunk r14398:14420.
10:39:32 <peter1138> When do we rewrite it to not need boost? :p
10:39:50 <Celestar> do you want to do it :P
10:40:19 <planetmaker> :D Whoever of you is fastest wins two cookies :P
10:40:47 <Rubidium> planetmaker: tss... I get offered lots of cookies all the time
10:40:58 <Rubidium> and I usually turn them down
10:41:01 <Celestar> stellwerke.de rocks (=
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10:41:15 <planetmaker> Rubidium: okay, price increased to cakes - you haven't tasted my cakes yet :)
10:42:50 <Rubidium> they'll be dry when they reach me
10:43:15 <planetmaker> hm... You're in the Netherlands? Should be fine, if properly packaged.
10:43:42 <planetmaker> you could pick it up in Eindhoven on 11th October :)
10:45:15 <planetmaker> then it needn't be older than 24h :)
10:45:22 <Rubidium> got to work that day
10:47:07 <planetmaker> gah... OpenTTD compiles without warnings and boost has zillions of it...
10:48:16 <Rubidium> boost is too bureaucratic to quickly/efficiently splut warnings
10:49:11 <planetmaker> I'm always amazed at how adamant you are in stomping out even compile warnings :)
10:50:46 <FauxFaux> I believe most of the boost warnings come from the msvc security deprecation?
10:50:54 <Celestar> "Eigenzwieschutzweiche" ... gotta love german ...
10:50:56 <FauxFaux> Assuming you're on msvc, anyway.
10:51:08 <planetmaker> FauxFaux: doesn't look like. I'm using gcc :)
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10:51:18 <planetmaker> and uint comparing to int etc pp
10:51:23 <FauxFaux> Why're you compiling, then? Use your distro's. =p
10:51:39 <planetmaker> FauxFaux: no dmg there :)
10:52:10 <planetmaker> My unix is a Mac :P
10:52:11 <FauxFaux> Noooooooooooooooo etc. =p
10:52:48 <Rubidium> planetmaker: non-critical warnings usually hide the critical warnings, so make sure also the critical warnings get fixed one just fixes all warnings
10:53:17 <planetmaker> Rubidium: fair enough :)
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11:21:57 <CIA-1> OpenTTD: rubidium * r14425 /branches/noai/ (9 files in 3 dirs):
11:21:57 <CIA-1> OpenTTD: [NoAI] -Change [API CHANGE]: GetExclusiveRightsPlayer -> GetExclusiveRightsCompany.
11:21:57 <CIA-1> OpenTTD: [NoAI] -Change: replace instances of player with company when company is really meant.
11:24:21 <Rexxie> who decides which patches are "useful enough for trunk"?
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11:26:53 <Rexxars> can you tell me if my patch is useless or might make trunk? :p
11:28:33 <peter1138> _settings_client.gui.station_platlength = _settings_client.gui.station_platlength;
11:28:50 <Eddi|zuHause> <Celestar> "Eigenzwieschutzweiche" ... gotta love german ... <- i had to read that word 3 times...
11:31:02 <Celestar> Eddi|zuHause: it's not a typo :P
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11:42:30 <MOG> I heard this is a psychic support channel
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11:43:05 <Rubidium> Celestar: great job in obfuscating the tracks ;)
11:43:07 <MapperOG> I'm wondering if there's a place that accepts lemonade or bonbons?
11:43:30 <Eddi|zuHause> you should not play too much toyland! :p
11:43:38 <Rubidium> MapperOG: I reckon any kindergarten will do
11:43:47 <MapperOG> it's not me, but my girlfriend :D
11:45:08 <keyweed> Error (ERROR_PLATFORM_FAILURE) :
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11:49:10 <CIA-1> OpenTTD: rubidium * r14426 /branches/0.6/src/ (10 files in 3 dirs):
11:49:10 <CIA-1> OpenTTD: [0.6] -Backport from trunk:
11:49:10 <CIA-1> OpenTTD: - Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land tiles and was inefficient (r14417, r14416, r14415)
11:49:10 <CIA-1> OpenTTD: - Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397)
11:49:10 <CIA-1> OpenTTD: - Fix: Generation seed set using -G was always overwritten by -g (r14408)
11:49:11 <CIA-1> OpenTTD: - Fix: Do not allow extending signals by dragging in any direction other than the track direction [FS#2202] (r14013)
11:58:17 <CIA-1> OpenTTD: rubidium * r14427 /branches/0.6/src/lang/ (16 files): [0.6] -Backport from trunk: language updates.
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12:30:46 <planetmaker> sorry for all my questions... how can I tell hg to create a diff which can be applied with patch -p0 instead of patch -p1 ?
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12:31:10 <planetmaker> I've been reading through nearly the whole doc now... but to no avail :S
12:33:59 <peter1138> I don't think you can, and I don't see the need.
12:34:28 <planetmaker> peter1138: if people want to apply a patch with buildottd, they need one which applies with -p0
12:34:43 <planetmaker> otherwise: I concur
12:35:12 <peter1138> Either 1) fix buildottd or 2) apply the patch to an svn checkout and create another patch with svn.
12:35:24 <Ammler> planetmaker: sed "/---/ s|a/||;/+++/ s|b/||;" patch > patch
12:35:29 <planetmaker> :P Ok, I hoped there'd be an easier way :)
12:36:08 <planetmaker> Thx peter1138, Ammler :)
12:36:26 <peter1138> Ammler, beware of > patch creating an empty file before sed has opened it...
12:37:00 <Ammler> yeah, those are 2 different files btw.
12:37:29 <peter1138> or "hg diff | sed ... > patch"
12:40:16 <Ammler> that "patch" is _not_ tutoise safe, btw.
12:40:31 <Ammler> (or however that tool is called)
12:40:43 <peter1138> Yes, well, tortoise sucks.
12:40:55 <Ammler> but should work with bottd
12:42:51 <Ammler> hmm, you could ask michi_cc, how he did the svn diff...
12:43:42 <planetmaker> michi_cc: you around?
12:44:39 <peter1138> Arrr, icecast on port 80 :D
12:44:53 <peter1138> Hmm, I wonder if the streams work properly...
12:58:01 <Eddi|zuHause> how about: cd hg-checkout; hg diff > ../patch1; cd ../svn-checkout; patch -p1 -i ../patch1; svn diff > ../patch2
12:58:59 <Eddi|zuHause> does only work if your hg patch is relative to an svn revision
12:59:26 <DorpsGek> dih: Brianetta was last seen in #openttd 4 hours, 37 minutes, and 25 seconds ago: <Brianetta> Do r14221's changes also apply to console commands?
13:01:49 <peter1138> Eddi|zuHause, that was my 2)
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13:04:09 <DorpsGek> dih: Commit by smatz :: r14221 /trunk/src (viewport.cpp viewport_type.h) (2008-09-02 14:46:28 UTC)
13:04:10 <DorpsGek> dih: -Fix: signs (town name, station name, ...) could be too long for 8bit width in pixels
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13:10:52 <peter1138> @openttd commit 14421
13:10:52 <DorpsGek> peter1138: Commit by rubidium :: r14421 /trunk/src (158 files in 10 dirs) (2008-09-30 20:39:50 UTC)
13:10:53 <DorpsGek> peter1138: -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
13:17:03 <michi_cc> planetmaker: I basically did what Eddi said, simple manual work
13:17:35 <Belugas> hell to you too, Sir Nelson :)
13:20:17 <Eddi|zuHause> freudian typos ;)
13:21:48 <Belugas> naaaa.... lack of typing-technic typos
13:22:27 <Belugas> i have peter1138 in way too much estime to wish him hell or else
13:27:05 <Belugas> pffff... got everything mixed up now :( I'm working on php stuff, so i write delphi code in OpenTTD, php in work@work and C++ in php project :S
13:28:48 <Eddi|zuHause> typical problem of "language jumpers" ;)
13:59:11 <Eddi|zuHause> we've certainly had enough hell today ;)
14:08:06 * Celestar wishes packman had an opensuse 11.1 repo :(
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14:15:32 <Eddi|zuHause> is that out yet?
14:18:57 * planetmaker waves hello @ dih
14:21:00 * Celestar fails to understand SGE
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14:49:52 * Belugas does not understand at all the meaningless feature request @work
14:50:14 <Belugas> customers have this way of telling nothing at all on a long list of words :S
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15:39:55 <Belugas> ho ho... it's going to be along svn up session...
15:41:42 <Belugas> if you want to say it like that, it's your right. In french, it would sound silly :) therefor... /me says Ho Hooo
15:48:56 <CIA-1> OpenTTD: michi_cc * r14428 /trunk/src/ (pbs.cpp yapf/yapf_costrail.hpp yapf/yapf_destrail.hpp): -Fix [FS#2306]: A 90-degree curve can be a safe waiting position if they are forbidden for trains.
16:03:08 <Belugas> conflicts heheh:) i wonder why ;)
16:03:41 <murray> rc-update del alsasound
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16:35:30 <frosch123> fjb: you are slow today :)
16:35:59 <fjb> Oh, sorry, quak frosch123. :-)
16:37:14 <fjb> I was busy planing a route for my armoured horse carriages.
16:37:46 <frosch123> are the horses also armored?
16:39:19 <fjb> No, that my become a problem with bandits.
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16:50:33 <CIA-1> OpenTTD: rubidium * r14429 /branches/0.6/ (6 files in 4 dirs):
16:50:33 <CIA-1> OpenTTD: [0.6] -Update: documentation.
16:50:33 <CIA-1> OpenTTD: [0.6] -Fix: compile failure for Windows.
17:01:01 <CIA-1> OpenTTD: rubidium * r14430 / (20 files in 6 dirs): -Release: 0.6.3.
17:02:22 *** DorpsGek sets mode: +o TrueBrain
17:02:36 *** Sacro was kicked by DorpsGek (:))
17:02:39 *** TrueBrain changes topic to "0.6.3 | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots"
17:02:42 *** DorpsGek sets mode: -o TrueBrain
17:02:55 <Sacro> if i wanted to get kicked i'd type @password
17:03:12 <TrueBrain> @kick Sacro No need, we cna kick you like this too
17:03:12 *** Sacro was kicked by DorpsGek (No need, we cna kick you like this too)
17:03:21 <peter1138> Rubidium, lots of changes without an RC? :o
17:03:25 <DorpsGek> Prof_Frink: Error: That operation cannot be done in a channel.
17:03:33 <TrueBrain> @kick Prof_Frink you like to fly too?
17:03:33 *** Prof_Frink was kicked by DorpsGek (you like to fly too?)
17:03:37 *** Prof_Frink has joined #openttd
17:03:47 <Prof_Frink> I prefer climbing.
17:04:00 <Prof_Frink> TrueBrain: I was explaining Sacro's fail.
17:04:08 *** DorpsGek sets mode: +v Prof_Frink
17:04:12 <Prof_Frink> For he is one big game-loser
17:04:34 <Rubidium> peter1138: what's lots of changes?
17:04:58 <Eddi|zuHause> has anyone done a pre-industrial-revolution industry set yet?
17:05:27 <Eddi|zuHause> i.e. one where you can actually transport stuff with horse carriages without needing 100 of them
17:06:21 <Wolf01> ehm... pre-industrial industry?
17:06:47 <Eddi|zuHause> yes, you got a problem with that phrase? :p
17:08:00 <Wolf01> pre- mean that before there was not the thing you are searching for... like pre-historic
17:09:08 <Eddi|zuHause> but the one is a "real life" term and the other is an "in-game" term, they are not related although they sound similar
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17:11:11 <Eddi|zuHause> what i mean: in 1800 there were hardly any steel mills or power stations around, nor other large scale industries. instead there were many smaller facilities which require a more fine grided and local transportation
17:11:50 *** ChanServ sets mode: +v tokai
17:11:58 <Eddi|zuHause> wood, food, processed goods
17:12:28 <Wolf01> make houses accept coal too, so they won't freeze during winter
17:12:41 <Eddi|zuHause> goods were often brought to the market place
17:13:35 <Eddi|zuHause> rural houses should accept wood, town center houses coal from ~1850 til ~1950
17:15:03 <Wolf01> ok, you convinced me, we should do a grf for that, I can think and you can do the work :D
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17:15:42 <Eddi|zuHause> you got that backwards :p
17:16:51 <Wolf01> I had an hard working day
17:16:59 <Eddi|zuHause> i am still working
17:17:04 <fjb> The power plants really look a bit out aof place in 1800.
17:17:54 <Ammler> yeah, industries and houses needs a pre 1930 version too :-)
17:27:03 <Belugas> i guess Eddi|zuHause is suggesting adding some rules for the pre-1920 era in code, not in grf
17:27:08 <Eddi|zuHause> how do svn externals work? ... like, assume i have a file x in svn-root/a/ and want a copy of that in svn-root/b, so that it automatically updates when it is changed in a
17:27:22 <Eddi|zuHause> Belugas: hm, i think most of that can be done by grf
17:28:04 <Belugas> jsut that it wold be a big package, in my opinion
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17:28:23 <Eddi|zuHause> not significantly bigger than ECS or something ;)
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17:30:18 <frosch123> Eddi|zuHause: doesn't svn 1.5 support symbolic links ?
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17:30:53 <frosch123> and IIRC svn:externals only works for directories
17:31:01 <Eddi|zuHause> would they be portable between windows and linux?
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17:34:11 <Belugas> by the way, anyone has any idea the kind of gui that would require specific amount of industries randomly placed in scenario indistry?
17:34:18 <Belugas> lots of people talk, few propose anythng
17:34:27 <Belugas> same for towns, by the way...
17:37:18 <peter1138> Bah, 1m43s to compile 0.6.3 :(
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17:58:29 <Mibbi> when I build a train_station or one of those truck stations, does it matter how much of the ressource is in the influenced area or is it okay if it's just one square (will the output be the same?)
18:00:16 <Belugas> you know what is the catchment area, Mibbi?
18:01:13 <Belugas> Good. And do you know what is the query tool?
18:01:39 <orudge> How appropriate, we have release ID 630000 on SourceForge for OpenTTD 0.6.3
18:02:22 <Belugas> hoooo! magic of the numbers!
18:15:38 *** ChanServ sets mode: +o Bjarni
18:19:33 <Bjarni> ln: you have a NULL termination issue (or rather lack of NULL issue)
18:21:24 <Bjarni> just say whatever you want to say in ASCII
18:21:45 <Bjarni> I don't want to decode anything right now
18:21:53 <Bjarni> not in the mood for stuff like that
18:22:48 <ln> well, +45 is denmark, and...
18:22:56 <Mibbi> Belugas: yes, but my question is, do I get more if more squares of the grid cover a productive region or is there no difference if it's only one square
18:32:21 <frosch123> Mibbi: It's all or nothing
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19:07:48 <fjb> newbridges.grf has the earliest bridge in 1920. :-(
19:09:27 <Belugas> VERY good one, Ammler!!
19:09:47 <muedhiver> well, I would like to ask a question about city growing, I've played on some servers into which I see city growing regularly with a 2x2 housing, when I try to do so on local game, cities grows with anarchy in road building, I searched about this in config but I found nothing, may someone enlighten me ?
19:12:13 <planetmaker> muedhiver:town_layout = <value>
19:13:13 <frosch123> muedhiver: don't enable 2x2 or 3x3 in a running game
19:13:20 <frosch123> you won't enjoy the result :)
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19:15:02 <Bjarni> special service just for you: being greeted by a professor
19:15:21 <extspotter> is anyone here interested in getting involved with a TTDP/OTTD GRF project?
19:15:32 * SpComb gave chanops to his professor earlier this week
19:15:38 <peter1138> That's quite a wide subject...
19:15:48 <muedhiver> frosch123 : yeah It's why I was asking myself why it does not work, having set this feature after generating the map. Anyway I just checked with a "new" generated map and it works well, nice :)
19:15:58 <Bjarni> extspotter: any chance that you could be a bit more specific?
19:16:17 <extspotter> its the UK Planeset (Repainting pikkas nice av8s into UK and ireland airline schemes - I have permission from him of use)
19:17:13 <extspotter> I have already done a bit for it, I have a load of ATRs down, I am doing a 737-200 now and I am planning on doing a 747 or similar, finding someone to package it as an alpha taster
19:17:24 <Prof_Frink> extspotter: Wouldn't it be better to get the models, paint them and rerender?
19:17:58 <extspotter> I am not great with computers - rerender?
19:18:36 <Prof_Frink> Convert from 3D models to 2D sprites again.
19:18:46 <extspotter> thats what I am doing
19:19:00 <extspotter> I unpacked av8 and extracted the sprites
19:19:18 <extspotter> There is a thread on here, I will just grab a link
19:21:18 <Belugas> extspotter, just for sake of arguments, have you asked him if he wouldbe interested in incorporating those?
19:21:24 <extspotter> I am finsihing the spritesheet for the BA Landor 732 now
19:21:50 <extspotter> pikka? No, he likes the idea of it, but it isn't the same idea
19:22:10 <Belugas> ha.. ok. never mind me than
19:22:13 <Ammler> ( fjb, add it after other bridge sets.)
19:22:18 <extspotter> Plus TT fanatics would call it blaspheming as it goes away from the CC routes
19:22:39 <extspotter> even though it would be a great thing if he did
19:22:53 <dih> r14428, changing nick name (also via console) cuts of the last char
19:23:07 <extspotter> do you know of anyone who might be interested in helping us make it into a GRF?
19:23:12 <dih> Rubidium: could that be part of the change of strcpy or what stuff you changed
19:23:18 <extspotter> the stuff we have completed
19:23:31 <Ammler> fjb: if you have nforenum and grfcodec, you can easily extend the bash script :-)
19:24:46 <Ammler> I just copied my LumberMill :-)
19:27:33 <Ammler> I guess, you are using NARoads,
19:27:49 <Ammler> the bridges only use the newer roads...
19:30:12 <fjb> Yes, NARoads for my NARS 2 scenario.
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19:33:38 * Belugas is playing Back Sabbath - Snowblind
19:33:51 <Belugas> must be feeling masochist :S
19:34:34 <fjb> Ammler: Your oldbridge is exactly what i needed in this game. Thank you.
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19:41:16 <planetmaker> I'm currently toying around with the infrastructure sharing and I'm puzzled.
19:43:08 *** Frostregen_ has joined #openttd
19:43:52 <planetmaker> I know, a weak argument, but it had been working 500 revisions ago or so and I don't see what changed.
19:44:42 <frosch123> planetmaker: that is only the path finder
19:45:07 <frosch123> whether a train can actually enter a tile is decided in TrainController
19:45:08 <planetmaker> yes. And I want to tell the pathfinder: competitors waypoints are inaccessible
19:46:51 <frosch123> btw. you should add a IsRailTT() somewhere
19:57:03 <DJNekkid> jeesus, i hate 1A...
19:57:37 *** thingwath has joined #openttd
19:57:58 <ln> jeesus ær ikke hær, og hvad ær 1A før nånting?
19:58:13 <dih> DJNekkid, try Bethlehem - jesus liked it there too :-D
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20:00:20 <nicfer> hmmm, there is no openttd 0.6.3 news post in the forums
20:02:03 <nicfer> hmmm should be considered breakdowns a (minor) disaster?
20:02:07 *** th1ngwath has joined #openttd
20:02:39 <fjb> Starting a game in 1821 is a bit tedious...
20:02:42 *** thingwath has joined #openttd
20:02:54 <DJNekkid> i dont hate 1A after all, i had my list sorted by something else then ID :)
20:07:38 *** Dred_furst has joined #openttd
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20:11:33 <nicfer> I think that the disasters in openttd should be changed
20:13:40 <dih> join a network game and rename via console
20:13:53 <dih> (no quotes around the new name)
20:14:03 <dih> and tell me if it sets your name to bla or blah
20:14:22 <DJNekkid> needs quotes if it's a space in the name
20:14:57 <dih> DJNekkid, i am well aware of that
20:15:10 <dih> thing is that current nightly is ditching the last char
20:16:55 <dih> now i just want to know if it's in todays stable release :-P
20:19:26 <Belugas> Tweeeeeeeeeeeeeeeeeeeet!! Twaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat!!
20:19:35 <Prof_Frink> Yeah, I get a terrible squeaking noise if I turn mic volume up too high.
20:19:39 <dih> now twat is not the most polite word i know :-P
20:19:43 <frosch123> Belugas: 40 mins, go go go
20:20:17 * Belugas types like a crazy man!
20:20:33 *** extspotter has left #openttd
20:21:28 <nicfer> dih: yes, it changes my name to blah
20:25:14 *** welshdragon has joined #openttd
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20:29:18 <Bjarni> Ammler: so how long will it take before you bug us to commit something? :)
20:29:28 <Bjarni> I can see that you are hard at work already
20:30:16 <Ammler> well I have a nice patch for to commit, not from me, just nice :-)
20:32:30 <Ammler> (oh, maybe needs rework because of Rubidums player changes...)
20:32:56 <Chrill> Sacro Sacro Sacro, without leaving, the brianetta thing's hit 2050
20:33:13 <Chrill> thats why i prodded you
20:34:41 <Sacro> Chrill: not sure if i should update to 0.6.3
20:38:12 <Chrill> there is the safe release? :P
20:39:07 <planetmaker> What's wrong about 0.6.3, Sacro? (just curious)
20:39:26 <Sacro> planetmaker: i'm not sure if my job as a server admin entails me updating versions
20:43:36 <Chrill> Sacro, you lost the game :(
20:43:56 <Sacro> i told tenebrae to tell frink
20:46:29 <Chrill> you told tenebrae to tell us all :(
20:47:23 <Prof_Frink> Sacro: You can come back now. We've stopped discussing your hot stepsister.
20:48:39 <peter1138> Yeah, we've moved onto Sacro now.
20:53:26 <planetmaker> Sacro: at least it's only bug fixes, so it can only be more stable :)
21:17:32 *** Brianetta has joined #openttd
21:17:44 <Brianetta> Sacro: We're running 0.6.3-rc1
21:17:59 <Sacro> Brianetta: yes, I pondered about compiling the upgrade but wasn't sure
21:19:20 <Brianetta> Sacro: You're naming the saved games wrongly (:
21:19:39 <Chrill> Brianetta, when will your server fool with my scenario? :P
21:19:41 <Sacro> Brianetta: i copy pasted the command you gave me
21:19:56 <Brianetta> Sacro: I gave you that command when we were at 0.6.2
21:20:14 <Sacro> and `openttd -v` doesn't work
21:20:22 * Sacro goes into the folder and renames
21:20:39 <Sacro> i don't think it has --version either
21:21:31 <Sacro> planetmaker: that's non standard
21:21:54 <planetmaker> it's for the revision control systems i know
21:22:21 <Brianetta> exec $command -d -h
21:22:31 <Brianetta> That's how we determine version
21:22:52 <Brianetta> grab the first line of output
21:25:21 <Brianetta> OK, next instance run should be 0.6.3
21:25:23 *** thvdburgt has joined #openttd
21:25:24 <Prof_Frink> "Brianetta Rebuilds" - sounds like a film
21:25:39 <Brianetta> Helen and I watched two films today
21:25:44 <Brianetta> Death Race, then Taken
21:25:52 * welshdragon shall download 0.6.3 in the morning
21:26:02 <Brianetta> There's a trailer for The Transporter 3
21:26:13 <Brianetta> which also looks like an awesome stick of rock
21:26:55 *** welshdragon is now known as welshdra-gone
21:33:50 <Belugas> Brianetta obviously has no kids yet, been able to have so much free time :P
21:38:16 *** ihrHuren has joined #openttd
21:38:25 *** ihrHuren is now known as hilter
21:38:30 *** hilter is now known as ficksau
21:39:00 *** ficksau is now known as hitler-fickt-dich
21:40:22 <Eddi|zuHause> so.. where exactly are ops when you need them?
21:40:47 *** hitler-fickt-dich has quit IRC
21:41:06 <Eddi|zuHause> ok... that ought to do it :p
21:41:15 <Vikthor> Eddi|zuHause: Now do you need them?
21:44:09 <Belugas> now... what was that?
21:44:34 <Brianetta> Belugas: I have a week off work
21:44:56 <Brianetta> We were off to clamber on mountains in the Lake District, but the weather was less than ideal and we came home early.
21:45:08 <Brianetta> As for kids, what do you mean, "yet?"
21:46:26 <Belugas> since i've known you , you're with helen
21:46:49 <Belugas> sounless she's you sister, she's ou girlfriend/wife or else
21:47:16 <Brianetta> why would we want to bring expensive eating machines into our house?
21:48:10 <Brianetta> Neither of us want kids. I can't see that changing for me, although I can't speak for Helen on that score.
21:48:17 <Belugas> but you know... took us 14 years (or more,,, i don't recall) before deciding to give it a go...so...
21:48:30 <Brianetta> What made you want to have a kid?
21:48:47 <Brianetta> Whenever I hear parents talking about their kids, they just drive me further from wanting one.
21:48:51 <Belugas> i guess a lot came out of curiosity
21:49:08 <Eddi|zuHause> why would you not want kids?
21:49:27 <Belugas> loosing liberty, for once, Eddi|zuHause
21:49:40 <Eddi|zuHause> i mean besides they are expensive, they are dirty, and all the world is going to hell
21:49:57 <Brianetta> Eddi|zuHause: Where to start? They cost money to clothe and feed. They take up precious space in the house. Their things take up even more. They destroy your sleep, and inhibit your freedom to bugger off and climb on mountains.
21:50:01 <Eddi|zuHause> you are going to die at some point, so something of you should live on
21:50:15 <Brianetta> Added to which, you CANNOT SEND THEM BACK - even if faulty.
21:50:22 <Prof_Frink> \o/ climbing on mountains
21:50:47 <Prof_Frink> Brianetta: Well, you can, but that tends to inhibit your freedom to bugger off and climb on mountains even more.
21:50:49 <Brianetta> Enough of me will live on after I'm gone. I'm more than my genes, in any case.
21:51:02 <Belugas> Eddi|zuHause, "so something of you should live on" that is purely narcissic
21:51:11 <Brianetta> The impression I've already left on lives will remain.
21:51:23 <Eddi|zuHause> yes, more than genes you can teach your child all you know
21:51:34 <Brianetta> I can teach any child all I know.
21:51:40 <Brianetta> I don't actually want to have to.
21:51:46 <Belugas> et paf dans les gencives
21:51:47 <Prof_Frink> Also, I'm going to clone Brianetta.
21:52:13 <Brianetta> Prof_Frink: A baby twin? All I need.
21:53:04 <Eddi|zuHause> you can't ever have as much influence on a child that is not your own
21:53:19 <jordi> congrats for the new website
21:53:22 <Belugas> yes you can,Eddi|zuHause.
21:53:42 <Belugas> (on behalf of those who worked on it)
21:53:51 <Brianetta> Eddi|zuHause: Frankly I'd rather adopt.
21:54:11 <Brianetta> Then I can impose my world view and beliefs on somebody else's spawn.
21:55:15 <Brianetta> Fact is, the very idea of having a child in my house, and being expected to actually pay for its keep, and to be held responsible for its wellbeing and its behaviour, is completely and utterly unappealing in every respect.
21:55:45 <Eddi|zuHause> frankly, i can't imagine i could raise a child that is not mine
21:55:59 <Brianetta> Some people are natural fathers. Andel is such a man. Some people are not. I am not.
21:56:41 <Eddi|zuHause> i have no idea if i would be a good father, but i definitely want to have kids
21:57:08 <jordi> blathijs: we should package 0.6.3 asap, so we can try to stick it in lenny
21:57:32 <Eddi|zuHause> i just have to find the right person to have them with before ;)
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22:03:48 <Belugas> hoooo.... customer is so happy about me fixing his stuff, he gave me tickets for Nine Inch Nails :D
22:04:34 <Bjarni> Brianetta: are you telling us that you lack the father gene even though you come from a big family???
22:04:59 <Chrill> why does everyone have names on B? Brianetta, Belugas, Bjarni..
22:05:08 <Chrill> Born_Acorn, bleepy, blathijs, Bergee..
22:05:26 <bleepy> oh, thought someone actually wanted something
22:05:49 <bleepy> notice all the b's wake up now they've been highlighted :/
22:06:00 <Brianetta> Bjarni: One half of my big family is adopted.
22:06:07 <Chrill> the other half is Brianetta
22:06:19 <bleepy> and to think, I had a 5 day idle before I just spoke
22:06:30 * Chrill blames the other Bs for their names
22:06:48 <Bjarni> bleepy: in here we don't care about idle
22:06:54 <Bjarni> in fact we prefer to ignore it
22:07:16 <bleepy> well I've survived this long, so didn't think there was a problem :P
22:07:20 <bleepy> I'd chat if I was like.. ever at home
22:07:20 * Belugas buns bome and his bife
22:08:29 * Bjarni wonders what Belugas just said
22:08:37 <Bjarni> he went to the boom boom room?
22:31:12 <Ammler> Eddi|zuHause: didn't you ask once here how to kill a process, if kill -9 doesn't work?
22:31:33 <Eddi|zuHause> only rebooting...
22:32:02 <FauxFaux> RUN, MAN, RUN FOR YOUR LIFE.
22:32:56 <Ammler> but that is something else
22:33:43 <Ammler> you should be able to kill zombies with killing parents.
22:34:06 <Ammler> well, then I reboot :-)
22:35:05 * Ammler wonders how the shutdown kills the process.
22:35:28 <FauxFaux> They can be zombied waiting for kernel stuff too.#
22:35:32 <Eddi|zuHause> they are not vampires, where you only need to kill the über-vampire
22:42:14 <fjb> All my horses are getting old. :-(
22:44:14 <Eddi|zuHause> replace them by metal horses ;)
22:45:17 <fjb> I can nrenew them, but I'm running out of money.
22:45:43 <fjb> The metal horses are expensive and don't have that much hp.
22:52:04 <FauxFaux> Less than 1? Does the game even support it?
22:52:44 <FauxFaux> Is that UKRS? Keep meaning to have an 1800 onward game
22:53:22 <Ammler> FauxFaux: there are around 6 horses per vehicle
22:53:37 <FauxFaux> The trains have sub-6? :/
22:54:02 <FauxFaux> Do the modern measurements of horsepower even actually correlate with horses at all?
22:54:20 *** Yeggstry is now known as Yeggzzz
22:54:56 <FauxFaux> Having said that, it could be something useless like the force a shetland pony puts on my wallet. ¬_¬
22:55:02 <fjb> No, trains have more hp than a horse carriage. But the running costs are much higher.
22:55:34 <Ammler> fjb: is it well balanced btw?
22:55:49 <FauxFaux> I think he means "hard".
22:56:02 <FauxFaux> Did I mean NARS or UKRS? I don't even know. \o/
22:56:16 <Ammler> FauxFaux: he uses NARS :-)
22:56:59 <fjb> Ammler: Don't know yet. Started the first game in 1835, but I got bankrupt about 20 years later. Now I'm playing the second game and started in 1821.
22:57:05 <Ammler> NARS->UKRS isn't balanced, afaik, but didn't check with version 2
22:57:22 <fjb> It is 1850 now and my company still exists.
22:57:48 <fjb> I'm playing NARS 2 at the moment.
22:58:17 <fjb> The running costs of UKRS are prohibitive high.
22:58:38 <Ammler> do you use any newindustries?
22:59:38 <fjb> egrvts has lower running costs, but you need a lot of horses to get anythnig moved.
23:01:40 <fjb> At least my train is now faster than the horses are.
23:27:05 <Aali> SmatZ: you're on the dev team right?
23:27:48 <Aali> i'm making a patch that disables train reversing at signals, Ammler and I discussed it in the ottdcoop channel
23:28:19 <SmatZ> Aali: I think it is a waste of time, michi_cc has already written that patch
23:28:33 <SmatZ> and maybe is modifying it
23:29:21 <Aali> well, i've already made the patch the way i want it, so that's not a problem :P
23:30:43 <Aali> should the configuration be like the pbs setting, where you set the wait time to 255 to disable reversing, or should it be an option for line reversing in difficulty settings?
23:31:32 <Aali> ujhhhhhhhyyyyyyyyyyyyyygtbv~~y ^}
23:31:47 <SmatZ> I think 255 is better :)
23:32:29 <Aali> so you agree with Ammler then :P
23:34:12 <Aali> i'll see if i can get in touch with michi_cc
23:34:49 <Aali> something really must be done about the reversing ASAP
23:35:59 <SmatZ> some devs think '0' should be used for that purpose
23:36:27 <SmatZ> and some think "do not reverse if there is no way after reversing (PBS-only)" as the best solution
23:36:47 <SmatZ> but it has to be discussed and decided
23:39:45 <Ammler> just thinking why 255 is bad...
23:40:05 <SmatZ> I think patch settings (errr, advanced settings) are compared as signed integers before they are stored... not sure, would take ~20 secs to look
23:40:10 <SmatZ> less than write this text... :)
23:40:26 <Ammler> I suggested your fav already after the YAPP test at coop
23:40:35 <SmatZ> maybe because you would allow 76-254 days waiting time, and that is not allowed now
23:40:44 <SmatZ> maybe because it is more intuitive
23:41:42 <Ammler> the other 2 wait options should at least have same bandwith as the pbs waiting
23:41:59 <Ammler> so disabling wouldn't be that bad either
23:45:03 <Aali> as long as something like that goes into trunk soon, i'm happy
23:46:46 * Rubidium wonders what made it critical right now
23:48:59 <Aali> it has been bothering me ever since i started playing with nightlies, i just didn't realize how easy it is to fix until now
continue to next day ⏵