IRC logs for #openttd on OFTC at 2008-06-17
⏴ go to previous day
00:34:28 *** Eddi|zuHause2 has joined #openttd
00:44:05 *** TheMask96 has joined #openttd
00:46:58 *** [alt]buster has joined #openttd
00:49:01 *** DaleStan has joined #openttd
00:50:31 *** Born_Acorn has joined #openttd
00:52:52 *** [alt]buster is now known as [com]buster
01:10:05 *** HerzogDeXtEr1 has joined #openttd
01:10:24 *** Born_Acorn has joined #openttd
01:30:47 *** TiberiusTeng has joined #openttd
01:32:48 *** DaleStan_ has joined #openttd
01:32:48 *** DaleStan is now known as Guest319
01:32:48 *** DaleStan_ is now known as DaleStan
01:48:47 *** [com]buster has joined #openttd
02:11:43 *** Belugas has joined #openttd
02:11:44 *** ChanServ sets mode: +o Belugas
02:12:38 *** NukeBuster has joined #openttd
02:26:08 <CIA-3> OpenTTD: belugas * r13540 /trunk/src/toolbar_gui.cpp: -Codechange: Less a magic number and a more adaptable code
02:30:49 *** [alt]buster has joined #openttd
02:33:54 <CIA-3> OpenTTD: belugas * r13541 /trunk/src/toolbar_gui.cpp: -Codechange: Aligning some switch case. Code cosmetics.
02:36:52 *** [alt]buster is now known as [com]buster
03:00:37 *** Osai^zZz`off is now known as Osai
03:13:21 <CIA-3> OpenTTD: belugas * r13542 /trunk/src/toolbar_gui.cpp: -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
03:20:16 <CIA-3> OpenTTD: belugas * r13543 /trunk/src/toolbar_gui.cpp:
03:20:16 <CIA-3> OpenTTD: -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one.
03:20:16 <CIA-3> OpenTTD: Still more go do
03:20:26 <Belugas> and what if i'd go for some sleep now?
03:20:29 <Belugas> might be a good idea...
03:27:10 *** TiberiusTeng_ has joined #openttd
03:29:08 *** TiberiusTeng_ is now known as TiberiusTeng
03:32:39 *** [alt]buster has joined #openttd
03:32:41 *** [alt]buster is now known as [com]buster
03:42:13 *** Osai is now known as Osai`off
03:56:37 *** Pikka is now known as Pikka|afk
04:34:47 *** [alt]buster has joined #openttd
04:34:49 *** [alt]buster is now known as [com]buster
05:15:00 *** HerzogDeXtEr has joined #openttd
05:23:52 *** HerzogDeXtEr1 has joined #openttd
05:31:28 *** HerzogDeXtEr has joined #openttd
05:39:27 *** HerzogDeXtEr1 has joined #openttd
05:47:44 *** HerzogDeXtEr has joined #openttd
05:49:05 *** Aerandir has joined #openttd
05:55:34 *** HerzogDeXtEr1 has joined #openttd
05:55:44 *** einKarl has joined #openttd
05:57:49 *** [alt]buster has joined #openttd
06:03:52 *** [alt]buster is now known as [com]buster
06:04:05 *** HerzogDeXtEr has joined #openttd
06:11:06 *** HerzogDeXtEr1 has joined #openttd
06:13:55 *** egladil has joined #openttd
06:15:11 *** HerzogDeXtEr2 has joined #openttd
06:23:25 *** HerzogDeXtEr has joined #openttd
06:31:41 *** HerzogDeXtEr1 has joined #openttd
06:38:56 *** HerzogDeXtEr has joined #openttd
06:39:49 *** [com]buster has joined #openttd
06:47:30 *** HerzogDeXtEr1 has joined #openttd
06:49:17 *** raimar2 has joined #openttd
06:52:13 *** Vikthor has joined #openttd
06:55:32 *** HerzogDeXtEr has joined #openttd
07:05:31 <CIA-3> OpenTTD: peter1138 * r13544 /trunk/src/newgrf_spritegroup.cpp: -Codechange: Add support for NewGRF varaction2 variable 5F.
07:19:37 *** Wezz6400 has joined #openttd
07:22:12 *** GoneWacko has joined #openttd
07:41:08 *** einKarl has joined #openttd
07:41:43 *** [alt]buster has joined #openttd
07:47:57 *** [alt]buster is now known as [com]buster
07:59:27 *** stillunknown has joined #openttd
08:10:42 *** Maedhros has joined #openttd
08:28:06 *** dR3x4cK has joined #openttd
08:43:50 *** [alt]buster has joined #openttd
08:43:52 *** [alt]buster is now known as [com]buster
09:06:48 *** Brianetta has joined #openttd
09:14:34 <Ammler> Possible to force a game to load paused?
09:19:16 <Ammler> peter1138: "_pause_game = 1;" in source should pause it? And where should I include that in the source?
09:19:44 <Ammler> (the train which caused the assert
09:20:05 <Ammler> crashed in the loaded save)
09:25:37 *** [com]buster has joined #openttd
09:30:23 *** stillunknown has joined #openttd
09:30:34 <Ammler> we hat that problem also before YAPP
09:30:45 <Ammler> signals won't go red right after tunnel.
09:32:49 <peter1138> that was fixed ages ago
09:34:47 <Ammler> peter1138: possible that YAPP brought it back?
09:35:24 <peter1138> Ammler: that smells of a totally different bug
09:37:31 <Ammler> well, the crash is one thing, the other one is the assert.
09:37:50 <Ammler> but the v in the assert _is_ that train :-)
09:57:37 *** Zealotus has joined #openttd
09:58:40 *** Slowpoke has joined #openttd
10:13:21 *** Frostregen has joined #openttd
10:13:29 *** Georgio has joined #openttd
10:15:07 <dih> StaleDan is an annoying b....
10:19:19 <ln> more on-topic english: where does the phrase "news at eleven" come from?
10:24:11 <Rubidium> probably when someone said: "good evening, this is the news at eleven o'clock. Tonight we will talk about ..."
10:28:43 <ccfreak2k> It's typical (at least in America) for local TV stations to insert small video clips that tell the headline news story that will be shown that night.
10:29:51 <ln> hmm, yeah. and when someone says "news at eleven" outside TV, he wants to express .. something, but what?
10:32:47 <ccfreak2k> Usually it's a form of sarcasm.
10:33:02 <ccfreak2k> Expressing that whatever the person said was probably obvious.
10:33:39 <CIA-3> OpenTTD: richk * r13545 /branches/NewGRF_ports/ (243 files in 20 dirs): [NewGRF_ports] -Sync: with trunk r13281:13411.
10:34:31 <ccfreak2k> For example, when Intel demo'd raytracing on their CPUs, and announced that CPUs were the future of graphics, one might say "This just in: CPU company says CPUs are the future; more at eleven".
10:38:58 <ln> ok, thanks for the explanation.
10:41:33 <ln> something like what i suspected, but it's particularly hard to google for the meaning of such a phrase which is used so much in titles and such.
10:45:41 *** pavel1269 has joined #openttd
10:49:02 *** Dred_furst has joined #openttd
10:50:36 <Eddi|zuHause2> problem is that "news" in europe are rarely "at eleven"
10:51:00 <ccfreak2k> Well, it's the same state-side.
10:51:12 <ccfreak2k> FOX40 shows news at 22:00 here.
10:51:52 <Eddi|zuHause2> well, that might also be due to timezone offsets
10:53:18 <Eddi|zuHause2> in germany, the (important) news are generally at 20:00, and then again after the evening program, which may vary between 21:30 and 23:30
11:04:46 <Mchl> ahead of Germany as always :P
11:06:12 <Mchl> 6PM is for local channels...
11:06:29 <dih> a few channels in de do 1900
11:06:42 <peter1138> 6pm national, 6.30pm local, 7pm national on another channel, heh
11:07:10 <Mchl> hey! guess what? we've a channel that has news round the clock!
11:07:34 <dih> we have a channel that never shows any
11:07:58 <ln> we have a channel that shows news that aren't news.
11:28:18 <ccfreak2k> The orders GUI in the SVN build is kind of confusing.
11:31:40 *** Eddi|zuHause has joined #openttd
11:35:34 *** [com]buster has joined #openttd
11:38:41 *** Eddi|zuHause2 has joined #openttd
11:46:32 <CIA-3> OpenTTD: rubidium * r13546 /branches/noai/src/ (3 files in 2 dirs): [NoAI] -Codechange: add support to pass arrays with integers to C++ functions.
11:56:58 <Eddi|zuHause2> <dih> a few channels in de do 1900 <- i said IMPORTANT news
11:57:28 <Eddi|zuHause2> (meaning: the "Tagesschau")
11:57:32 <fjb> peter1138: We need your patch. :)
11:57:52 <peter1138> SmatZ: that's an aqueduct right?
11:58:16 <peter1138> it's a bit deep for just a road bridge
11:58:24 <SmatZ> there is a subway in it
11:58:38 <peter1138> odd that it's enclosed underneath
11:58:53 *** divoafx has joined #openttd
11:59:39 <peter1138> fjb: the bridge/stations ones?
12:00:34 <Eddi|zuHause2> gives "living under the bridge" a completely new meaning :p
12:00:55 <peter1138> wonder if i can work for houses too
12:01:01 <peter1138> probably not, i think all the space got used
12:01:34 <Eddi|zuHause2> houses did specifically use the bridge bits because they cannot be bridged
12:02:33 <Eddi|zuHause2> but that bridge looks extremely wide for just having a road on it
12:02:36 <fjb> Bridges over stations / bus stops would be a great feature. Over houses would be even greater if it is possible.
12:03:25 <Eddi|zuHause2> problem with brige over houses is that each house needs a minimum bridge height that is allowed
12:03:56 <Maedhros> that wouldn't be too difficult, i wouldn't have thought
12:03:59 <peter1138> the patch added that facility
12:04:22 <Maedhros> the problem with bridges over houses is that we'd have to add an m8, which seems a bit excessive for two bits
12:04:22 <Eddi|zuHause2> yes, but you need to define that for each (newgrf) house out there
12:04:38 <Ammler> the new grf specs could help to make bridges only buildable with a "special" high, can't?
12:04:59 <Maedhros> Eddi|zuHause2: yes, but that's defined by the house grf. if it isn't explicitly allowed, it's denied
12:20:51 *** DaleStan is now known as Guest400
12:20:51 *** DaleStan_ has joined #openttd
12:20:52 *** DaleStan_ is now known as DaleStan
12:29:42 *** DaleStan is now known as Guest402
12:29:42 *** DaleStan_ has joined #openttd
12:29:43 *** DaleStan_ is now known as DaleStan
12:30:16 <Ammler> Eddi|zuHause2: did you publish somewhere you GRF compiler?
12:30:37 <Ammler> or is it available somehow else? :-)
12:30:51 <Eddi|zuHause2> well, something like a "mini preview" version... it's in a thread called "newgrf description language (NDL)" or so
12:31:03 <Eddi|zuHause2> i haven't had time to develop it much further
12:31:37 <Eddi|zuHause2> it can basically set properties (action 0) and graphics (action 1/2/3) for train vehicles
12:32:13 <Eddi|zuHause2> it is easily extendible for other vehicles (aircraft, road, ship)
12:33:00 <Eddi|zuHause2> next planned step is varaction2 (functions)
12:34:35 *** [com]buster has joined #openttd
12:52:07 *** Osai`off is now known as Osai
12:56:02 *** Eddi|zuHause has joined #openttd
13:06:56 <CIA-3> OpenTTD: rubidium * r13547 /branches/noai/src/ai/api/ (ai_road.cpp ai_road.hpp ai_road.hpp.sq):
13:06:56 <CIA-3> OpenTTD: [NoAI] -Add: functions to determine whether one can build connected roads given
13:06:56 <CIA-3> OpenTTD: a tile, entry and exit 'point' or an abstract representation of a tile with
13:06:56 <CIA-3> OpenTTD: entry and exit 'point'. Works on all valid slopes and it is aware of the
13:06:56 <CIA-3> OpenTTD: build_on_slopes configuration setting.
13:08:29 *** Progman has joined #openttd
13:10:34 *** michi_cc has joined #openttd
13:10:35 *** ChanServ sets mode: +v michi_cc
13:14:50 <Nite> does "min_players" only work on a dedicated server ???
13:16:08 <Nite> well it doesent work for the small nondedicated server i set up
13:16:24 *** [com]buster has joined #openttd
13:16:51 <glx> it works only for dedicated servers
13:17:48 <Nite> and whats about this "auto pause" there is no such command afaik
13:18:21 <glx> the game auto pauses when there are less players than min_players
13:18:48 <Belugas> and bythe way, hello to you all
13:22:16 <Nite> do i need a seperate "game directory" for a dedicated server - or can i start it from the same directory (and exe) i will use for playing on other servers the same time ?
13:22:27 <CIA-3> OpenTTD: richk * r13548 /branches/NewGRF_ports/ (80 files in 13 dirs): [NewGRF_ports] -Sync: with trunk r13412:13544.
13:23:42 <planetmaker> Nite: you can use the same
13:24:16 <Nite> so its all loaded in mem
13:24:55 <planetmaker> the difference is that a dedicated doesn't come with any gui. So call it with "openttd -D"
13:26:21 <Nite> wehn i use "-d" it starts the dedicatet command line window AND the normal ottd startup
13:26:48 <Nite> when i quit the ottd window it also quits the dedicated server command line.
13:28:25 <Nite> ok now i cant type as fast as i get the status messages in the dedicated window
13:32:17 <Nite> anyone use the junkers newgrf?
13:33:01 <Nite> (i use it with av8; set the parameter 29 for junkers)
13:34:05 <Belugas> somebody did a trash grf?
13:35:21 <Nite> singel plane with variable id ...
13:35:34 <Belugas> looks like i learned yet another thing ;)
13:35:56 <Nite> nah u alredy knew ... x)
13:36:57 <Belugas> no... honestly... i though junker was a junk collector
13:42:00 <Nite> can i stop teh dedicated window from reporting "dbg:" messages or anything at all?
13:42:10 <CIA-3> OpenTTD: richk * r13549 /branches/NewGRF_ports/src/station_cmd.cpp:
13:42:10 <CIA-3> OpenTTD: [NewGRF_ports] -Change: Make recolouring of groundtile (0x0f80) specific to NewGRF_ports only.
13:42:10 <CIA-3> OpenTTD: Also base groundsprite on airport_tile of station. This prevents mixed colour groundtiles in an airport.
13:46:37 <Nite> ok messages are popping up faster tahn i can type "debug_level"
13:46:50 <Nite> how does everybody do this ?
13:47:22 *** GoneWacko has joined #openttd
13:47:38 <Nite> bahw no w im writing in the middle of all that mesages
13:48:21 <Belugas> can you pause the game? would that help?
13:48:25 <Belugas> dunno, just an idea...
13:49:36 <Nite> well its "debug_level net=0"
13:50:06 <glx> doesn't matter if what you type is mixed with what openttd outputs
13:50:18 <Nite> teh dedicated window is just litel wired ...
13:50:35 <glx> just type debug_level net0
13:51:09 <Nite> no its "debug_level net =0" with an "="
13:51:36 <Nite> it didnt work without it for me
13:53:50 <Nite> well it gave me the copmmand usage help when i used "net 0)
13:54:27 <Nite> i used it without space then it says "command or var not found" or the like
13:55:11 *** Digitalfox has joined #openttd
13:55:21 <glx> trunk, but it's like that since ages
13:56:49 <Nite> guess i did it wrong because of all thet mess on screen
13:57:05 <glx> yes you need to blind type
13:58:32 <Nite> well at least i guess i remember that command now ;)
14:08:09 <Georgio> dosent this hav multiplayer...
14:10:49 <Nite> is this question serious?
14:11:27 <Belugas> little stupid question, what is next to "Show Signs" in the option menu? It's about waypoints, byt i can't remember and i can't open ottd
14:12:06 *** blathijs has joined #openttd
14:13:21 <glx> Belugas: "Waypoints displayed"
14:13:59 <Belugas> but... is it name of waypoint or really waypoint shown been toggled off/on?
14:14:57 <Belugas> been a while since i've opened that menu :S
14:15:12 <Nite> so it should read "waypoint names displayed"
14:15:56 <glx> Nite: but then the text will overflow
14:16:59 <Belugas> not a good idea to open OpenTTD ;P
14:17:16 <Nite> but chatting on irc though ;)
14:17:36 <Belugas> glx, maybe we would need a way to adapt menu to lenght of text
14:17:55 <Belugas> Nite, indeed, text in a window is still text, no mater what it is
14:18:09 <Belugas> but a train going up and down a hill is hardter to explain
14:18:13 *** [com]buster has joined #openttd
14:18:30 <dih> Belugas: write an ascii video driver :-P
14:18:52 <glx> Belugas: it's a screensaver ;)
14:20:59 <Maedhros> but that implies that you're not doing anything at all ;)
14:21:18 <Belugas> most of the time, i'm watching anyway...
14:24:09 <Nite> the question "what do you work?" is hard to supress.
14:24:38 <Rubidium> dih: use aalib + sdl
14:34:23 <planetmaker> generally it helps to talk to the people you play with :P
14:34:39 <Georgio> i jus got it yesterday
14:35:56 <Georgio> i got wrong thing right -.-
14:36:18 <Nite> so whats confusing you then?
14:36:46 <Georgio> i never played multiplayer though
14:37:20 <Nite> and now you want to play multiplayer?
14:38:09 <Georgio> im opening it in windowed so i can chat
14:38:19 <planetmaker> you can even chat ingame.
14:38:43 <Nite> well i guess you have alredy found the "multiplayer" button then ?
14:39:46 <Georgio> all i see in the menu is new game scenario load game play scenario 1 player 2 player and 4 option buttons
14:39:59 <glx> you are not using openttd
14:40:23 <planetmaker> then: why ask in #openttd channel ?
14:41:13 <Georgio> oh my god and z is just there
14:41:17 <peter1138> possibly the same as "im"
14:41:28 <Nite> i guess hes really hevyly confused
14:41:52 <Georgio> i just moved from moscow four weeks ago
14:41:56 <Nite> well maybe you try getting on teh openttd.org website and get the newest install (0.6.1) from there
14:42:31 <planetmaker> then I'd be confused, too :)
14:42:34 <Nite> multiplayer is yust a few clocks from there
14:43:05 <Nite> yeah that can cause confusion- but would i mind playing ottd then ? ;)
14:43:39 <Georgio> i clicked download instaler
14:44:17 <Nite> you are aware how to do downloads arent you?
14:44:36 <Georgio> it went nvm it was going slow
14:45:21 <peter1138> NeVer Mind or something
14:46:18 <Georgio> sory i was on online browser games for along time so i could learn english and i learned leetspeak
14:47:25 <glx> we know and we don't like ;)
14:48:16 <Georgio> my name is surprisingly close to a itallian cologne maker
14:49:23 <fjb> That would really worry me.
14:50:09 <Nite> what do you make whwen you make "cologne" ?
14:51:49 <Georgio> supposed to make you smell better
14:52:01 <dih> drugs dont help ya at all
14:52:02 <Georgio> HOW DO I SHUT UP THE MUSIC
14:52:12 <dih> how about not shouting around!
14:52:27 <Georgio> my last name is aramani
14:52:28 <planetmaker> there's certainly a power button somewhere :)
14:52:52 <planetmaker> within OpenTTD, the right most menu button.
14:52:54 <dih> 16:52 < Georgio> my last name is aramani <- does not mean you cannot get a grip on yourself
14:53:39 <Georgio> im at multiplayer screen and it dont show anything
14:53:49 <dih> then look at all the buttons
14:54:07 <dih> how about strolling over to wiki.openttd.org
14:54:24 <dih> and read the Gameplay manual
14:54:51 <dih> and ask a question that is _not_ mentioned there
14:55:10 <Nite> read the wiki only after extreme frustration ? ;)
14:55:17 <Georgio> ok i see servers but i want to join one where some one can show mee the ropes of this game
14:55:51 <Nite> hey he is asking for some human support
14:56:21 <dih> you think people write those pages so they can read it when someone asks a question?
14:56:28 <Nite> i like to chat with humans
14:56:29 <Georgio> i know how to run the game but i want to join a server if some one in this channel is in it
14:56:36 <dih> here's an idea: how about the person with the question reads it :-P
14:57:07 <Georgio> i know how to join and build stuff
14:57:47 <Nite> i even found a russian server some days ago
14:58:17 <Nite> guess u se chinese server
14:58:18 <Georgio> my white blue red flag
14:59:19 <Dred_furst> so yeah where is a good place to talk about openttd development
14:59:43 <Georgio> can you make a server nite?
15:00:12 <Nite> i could but there are already enough there for neebs
15:00:15 *** [alt]buster has joined #openttd
15:00:32 <Dred_furst> I had a few ideas for extending newgrfs a bit
15:00:51 <Georgio> uhm are you joined in one server?
15:00:56 <Dred_furst> like make a second graphics system that is a lot easier to develop for but with the same features
15:01:05 <Nite> yeah but it uses newgrfs
15:01:22 <Dred_furst> write a new loader for a different file format?
15:01:26 <Dred_furst> or another loader?
15:01:43 <Nite> is generic tram set included ottd?
15:02:49 <planetmaker> Dred_furst: the problem is, that then grfs will be needed to be developed seperatedly for TTDP & OpenTTD. Probably too much hassle for many
15:03:38 <Dred_furst> whilst this is true, it could prove advantageous to the openttd project in the long term. after all openttd is not just TTD with TTDpatch anymore is it.
15:03:47 <dih> what's wrong wrong with the current handling?
15:03:55 <peter1138> it never was TTD with TTDPatch
15:04:00 <Dred_furst> I cant stand having to write GRFs in hexadecimal
15:04:01 <planetmaker> Georgio: press enter. And read the wiki
15:04:03 <dih> Georgio: may i be so kind as to point at the wiki?
15:04:26 <Georgio> omg im gonna ignore you lol
15:04:29 <Dred_furst> hell even an encoder that does the same thing but from an XML file would be less painful
15:04:39 <Nite> is this a chatroom or what
15:04:41 <Dred_furst> Georgio, seriously RTFM, it saves stupid questions
15:04:47 <planetmaker> Dred_furst: indeed. There is, AFAIK, some work by Eddi|zuHause who started a higher level grf coder
15:05:07 <Nite> well please all read and post in the wiki and do not chat here!
15:05:17 <DaleStan> Dred_furst: Then write an XML description and an program that can encode it.
15:05:22 *** stillunknown has joined #openttd
15:05:26 <dih> Georgio: point being, it's all documented, you have been pointed to the wiki multiple times, if you dont show any kind of activity in trying to find the information you are asking for yourself, and only want it predigested and shoved down your throat, people are less interested in helping you
15:05:28 <Dred_furst> to be honest I would rather not delve into the GRF format but I could investigate the current standard more and try and work out a conversion tool to the current standard
15:05:41 <DaleStan> <peter1138> there is a reason it's not in xml
15:05:42 <DaleStan> <peter1138> anyone who takes the time to fully understand the system so they can write an xml structure realises it's not worth it
15:06:17 *** [alt]buster is now known as [com]buster
15:06:24 <Dred_furst> from what I have learnt from writing a few trains so far is that it has actions which describe set things
15:06:33 <dih> DaleStan: those were the most helpful lines from you i have ever seen (being serious here) ;-)
15:07:00 <DaleStan> Remember, NFO has a web-based structure, not a tree-based structure.
15:07:04 <Nite> ill start a neebs server georgio - i have to get a hang of dedicated servers anyway
15:07:35 <Georgio> i9 joined a server and they kikd me for bieng a first timer
15:07:48 <Nite> and here is the first problem how do i have differenbt settings for 2 servers ...
15:08:13 <Noldo> give different confs as a commandlne parameter
15:08:28 <Georgio> i keep getting disconected
15:08:32 <Dred_furst> DaleStan, you could write a program that automatically generates a current grf spec file right?
15:09:16 <Nite> well now im going to wiki
15:09:51 <Dred_furst> you would be better off describing the objects you are altering and replacing rather than actions,
15:09:57 <Nite> guess a second otttd directory would do also
15:10:15 <DaleStan> Dred_furst: Variational Action 2.
15:10:44 <Dred_furst> when converting to the .nfo you could insert action 2 lines as specified
15:10:47 <DaleStan> Do that one first. Then deal with action 0. Action 0 is easy to XMLify.
15:11:18 <Dred_furst> the main thing I don't understand about action 2 is cargo ID's, what do these do?
15:11:29 <ccfreak2k> I managed to get a deadlock with YAPP.
15:11:49 <planetmaker> ^ it's easy, if you signal wrongly
15:12:50 <planetmaker> | = end of line, sss = station < = pbs signal
15:13:22 <DaleStan> Dred_furst: They are pointers to any previously defined action 2, be it standard, variational, or random.
15:16:01 *** Boyinblue0 has joined #openttd
15:22:00 *** [com]buster has joined #openttd
15:24:14 <Dred_furst> so what exactly is a variational action 2?
15:25:32 <Rubidium> basically a kind of scripting language
15:28:56 *** Boyinblue0 has joined #openttd
15:35:11 <Nite> any reason why 060 is still used
15:35:43 * dih simply never got around to upgrading his server
15:36:50 <dih> actually i might take it down
15:37:04 <dih> someone else was supposed to take care of it
15:37:07 <peter1138> tip: a 'cargo id' has absolutely nothing to do with cargo
15:37:41 <peter1138> 16:10 Dred_furst> the main thing I don't understand about action 2 is cargo ID's, what do these do?
15:39:56 <Ammler> is there any plans, if yapp will be go in trunk to make those compatible with the current signals, or have you then to decide, which type you like to use?
15:41:26 <dih> peter1138: no feeding him!
15:43:51 *** Marduuhin has joined #openttd
15:44:45 <Dred_furst> DaleStan: Remember, NFO has a web-based structure, not a tree-based structure.
15:45:21 <Dred_furst> from what I see it is a list of sprites followed by a ton of descriptors
15:46:23 <DaleStan> Each action 2 can reference and be referenced by multiple action 2s.
15:46:53 <Dred_furst> so an action two can modify an existing action2?
15:47:25 <DaleStan> I said "reference". If I'd meant "modify", I'd have said "modify".
15:47:36 <peter1138> though i don't see why it's not a tree
15:47:40 <Dred_furst> oh, sorry, basically its like a filter
15:47:52 <peter1138> you can't link future action2a
15:48:07 <Dred_furst> so it has to be done in reverse?
15:48:22 <peter1138> you start at the result and code it backwards
15:48:39 <DaleStan> You (or at least I) often have ten or more distinct paths from the action 3 to six or fewer standard action 2s.
15:48:40 <Dred_furst> so am I right in thinking its a system of applying filters?
15:49:07 <DaleStan> That doesn't sound like a tree to me. Trees don't usually have joins.
15:49:18 <Dred_furst> its an upside down tree
15:49:21 <Dred_furst> thats what it sounds like
15:49:35 <DaleStan> An upside down tree where some nodes have multiple parents.
15:50:15 <Rubidium> isn't it more like a directed acyclic graph?
15:50:18 <Dred_furst> Would probably be best to keep elements like that external to the trains
15:50:35 <DaleStan> And now I need to go -- Real Life calls.
15:51:06 <Dred_furst> to be honest I have never touched action2's or action3's past what the basic tutorial tought me
15:55:21 <Dred_furst> so what is the cargo ID actually used for?
15:55:40 <Dred_furst> to define unique action 2's?
15:57:10 <Rubidium> to reference other action2s
15:57:38 <Maedhros> specifically the most recently defined action 2 with that id
15:57:56 <Dred_furst> that makes it easier
15:59:08 * Belugas listens to The Good Soldier
16:03:47 *** [alt]buster has joined #openttd
16:03:49 *** [alt]buster is now known as [com]buster
16:05:34 *** Genesis1971 has joined #openttd
16:06:13 <Genesis1971> help how do convert train track to electric
16:06:54 <Nite> there is a tool for it in the railway construction menu
16:13:36 <Nite> some intresting server at the moment ?
16:14:55 <Nite> im at speedygonzles goal server
16:27:56 *** gregor_ has joined #openttd
16:33:30 <Georgio> hey i joined a serv nite
16:33:39 <Georgio> ive been there for awhile
16:34:18 <CIA-3> OpenTTD: belugas * r13550 /trunk/src/toolbar_gui.cpp: -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
16:35:26 *** ChanServ sets mode: +o orudge
16:36:30 <Eddi|zuHause> every time someone mentions XML, a good programmer dies
16:37:01 <Prof_Frink> while :; do echo XML; done
16:38:51 <Eddi|zuHause> not as bad as mentioning Word, though ;)
16:39:35 *** skidd13 has joined #openttd
16:40:24 <Nite> so you learned the basics georgio ...
16:45:36 *** [alt]buster has joined #openttd
16:45:38 *** [alt]buster is now known as [com]buster
16:48:45 *** GoneWacko has joined #openttd
16:59:55 *** frosch123 has joined #openttd
17:04:01 *** tokai|ni has joined #openttd
17:08:13 *** [alt]buster has joined #openttd
17:08:15 *** [alt]buster is now known as [com]buster
17:16:53 <Wolf01> I want to download firefox 3!!!! but I can't, servers are busy :(
17:17:37 <Prof_Frink> That datacentre explosion t'other week was a trial run.
17:17:49 <Wolf01> Why they didn't ask google for some bandwidth?
17:19:11 <Nite> cant even update my ff3 beta
17:19:20 <Belugas> wait a bit, it will be available soon :)
17:19:56 <glx> we have only 24h to do it
17:20:11 <Wolf01> they won't reach the world record.. not because there aren't enough people who want to download, but because is phisically impossible to download it!!!
17:23:32 <Mchl> it's strange but ubuntu said it upgraded to 3.0 two days ago
17:25:35 <CIA-3> OpenTTD: smatz * r13551 /trunk/src/ (4 files in 2 dirs): -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
17:25:42 <ccfreak2k> Oh, Mozilla Firefox 3 is supposed to be released today?
17:26:00 <Prof_Frink> ccfreak2k: It is released, but you can't get at it.
17:26:06 <ccfreak2k> Since I run Slackware, I won't see a package for it for another six months. :|
17:28:03 <Mchl> Wolf01: not beta 3, Ubuntu 8.05 comes with FF3b5, and rigt after installation it upgraded to 3.0 (or said so)
17:29:11 <Wolf01> Really strange, 2 days ago I updated ubuntu 8.04 to 8.05 and FF said beta 3
17:29:48 <Nite> 2 days ago ff3 final wasnt out
17:29:49 <Mchl> where did you get ubuntu 8.05 :D
17:29:53 <peter1138> though i wasn't aware they called it 8.05
17:29:59 <Nite> its out for half an hour now
17:30:39 <Mchl> oh yeah... now I'm mixing version numbers... :oops:
17:30:42 <Wolf01> It's inaccessible for half an hour, you meant?
17:30:50 *** [com]buster has joined #openttd
17:31:43 <Wolf01> mmmh time to install ottd on ubuntu
17:33:21 <Mchl> anyways, I tottaly ... messed my network drivers on my ubuntu machine, so I'll have to reinstall anyway
17:34:29 *** dR3x4cK has joined #openttd
17:35:28 <Wolf01> seem that messing network drivers on ubuntu is really easy
17:36:33 <Mchl> messing them right way is not so easy though :P
17:36:54 <Mchl> I've broadcom wifi adapter, and it seems to have some 'issues'
17:39:01 <Wolf01> eheh, some people were right in the forum, the icon of the game is really too little
17:39:45 <Nite> htought cleaning drivers on any linux system is easy as ***
17:40:29 *** Eddi|zuHause has joined #openttd
17:41:56 <Mchl> Nite: this apparentl applies to hardware, whose manufacturers cooperate with linux community
17:42:04 <Mchl> broadcom doesn't seem to be one
17:42:57 <Nite> well but simply "cleaneing" bey deleting them is no option?
17:43:28 <Nite> if i want to reinstall after every driver i installed wrong, i could as well go with vista.
17:43:42 <Wolf01> nice, samba doesn't work very well
17:44:26 *** Eddi|zuHause2 has joined #openttd
17:44:48 <Mchl> Nite: I'm totally new to linux, so I don't really know, what should I delete... plus I also made changes to some system files...
17:45:10 <Mchl> long story short: since it was fresh install, it's probably easier for me, to reinstall OS and start anew
17:46:05 <Nite> but i quickly realized its not that super simple as promoted
17:46:09 <Mchl> I had no problems with hardware on my former laptop, but unfortunatelly have some on the curent one
17:46:21 <Nite> it also has a complex structure
17:46:38 <Mchl> I managed to get OTTD checked out, compiled and runninng quite quickly though
17:47:50 <Nite> i never managed to run Any hardwhare that didnt run "itself" from the install in ubuntu
17:48:26 <Nite> but im a linux neeb - and wait what channel was i in , ottd right ? ;)
17:49:21 <Mchl> damn those, who place up arrow next to enter
17:53:32 <Nite> well "neeb" is also widely used
17:54:11 <frosch123> Are "neebs" those who cannot spell "noob"?
17:54:42 <Nite> and whats a "newbie" then?
17:56:17 <Nite> so theres an "newgie" also ? O-/
17:56:34 <Prof_Frink> Nite: There are not females on the internets.
17:56:55 *** DaleStan_ has joined #openttd
17:56:55 *** DaleStan is now known as Guest451
17:56:56 *** DaleStan_ is now known as DaleStan
17:57:00 <Maedhros> especially in #lesbians
17:57:43 <Nite> well some of them look pretty femal in rl then.
17:58:22 <Prof_Frink> Tenebrae has a damn good voice modulator.
18:00:25 *** Brianetta has joined #openttd
18:03:43 <Nite> when does electricity start in vanilla ottd?
18:04:05 <Eddi|zuHause2> in the 70's or so
18:04:11 <Prof_Frink> When you pluf it in.
18:04:35 *** Zealotus has joined #openttd
18:08:29 <Wolf01> how can I change the owner of the ottd folder?
18:09:29 <Prof_Frink> chown it. chown it hard.
18:09:33 *** Brianett1 has joined #openttd
18:11:28 *** Brianett1 is now known as Brianetta
18:12:11 <Wolf01> uh... now I noticed... there are only the folders on the openttd folder!!
18:12:39 *** [alt]buster has joined #openttd
18:16:55 <Wolf01> installed the debian package, and put the original files on the /usr/shares/games/openttd/* folder
18:17:33 <Mchl> why don't you try to compile from source
18:17:50 <Prof_Frink> Because debs are easier?
18:17:50 <Mchl> (and I tried it, and it works as descriped in ottd wiki)
18:17:52 *** [alt]buster is now known as [com]buster
18:18:23 <Belugas> [14:15] <Mchl> gives more staisfaction <- i'm satisfied every night
18:18:51 <Wolf01> mmmh I enabled ALSA, now I can't hear anything :(
18:19:03 <Mchl> Belugas: I bet... you know her from inside out
18:19:21 <Wolf01> but I'll try to solve this issue after dinner
18:22:42 *** Prof_Frink was kicked by Belugas (Honni soit qui mal y pense)
18:24:50 <Mchl> a game in Polish is feminine
18:28:04 <Mchl> yeah... cliking on 'Download FF 3' button downloads FF 2.0.0.14
18:31:16 <Eddi|zuHause2> hm... i'm not sure what "Honni" means, but i assume the phrase translates as "Ein Schelm, wer böses dabei denkt"
18:31:25 <Belugas> hehe.. no auto rejoin for mister Prof_Frink
18:32:08 <Belugas> honni = banished, or rejected, or got isolated
18:32:33 <Nite> ff3 is not that great anyway - maybee its more secure - ff as usual
18:32:38 <Belugas> so be Rejected one who thinks wrong
18:32:43 <Belugas> or something like taht
18:32:57 <ln> "honni" pronounced probably: /ən/
18:32:59 <Eddi|zuHause2> indeed i was right ;)
18:33:14 *** Prof_Frink has joined #openttd
18:33:23 <Eddi|zuHause2> ln: "i" at the end is usually spoken
18:35:10 <Wolf01> ok, was not ALSA, was the volume too low -.-
18:35:30 <Mchl> a good dinner can solve issues
18:40:16 <Wolf01> mmmh ottd doesn't like gm files in the gm folder
18:43:17 <Eddi|zuHause2> hm... there doesn't seem to be an english version of that phrase...
18:43:41 <Eddi|zuHause2> once again proof that english is an inferior language :p
18:44:05 <Touqen> Idiomatic expressions don't count.
18:45:03 <Touqen> There are plenty of idioms in english that don't have a direct translation in other languages.
18:45:09 <Mchl> doesn;t it translate to 'die mortal'?
18:45:12 <Touqen> Does that make those langauges inferior?
18:45:25 <ln> it doesn't have to be a direct translation.
18:45:34 <Eddi|zuHause2> do you have an example?
18:45:34 <peter1138> and the carpet crawlers, heed their caller
18:45:54 <Touqen> ln: Then the meaning is lost.
18:46:22 <Eddi|zuHause2> i mean, the phrase above is a really common one (in german)
18:46:41 <Mchl> is firefox 2.0.0.14 actually firefox 3?
18:47:23 <Prof_Frink> Mchl: Nay. mozilla.com is just on fire.
18:47:58 <Mchl> never seen fire so strange
18:48:04 <Touqen> I hope they've got some good sponsers to cover their bandwidth.
18:48:36 <Prof_Frink> Touqen: There's this little company called google.
18:49:08 <Nite> wait google - i might have heard of it ...
18:49:27 <Prof_Frink> Oh, they do search or something. Hold on while I look them up with Yahoo!
18:49:35 <Eddi|zuHause2> google? never heard of it... let me yahoo it
18:49:57 <Mchl> Yahoo? My altavista doesn't know about yahooever
18:50:46 <Wolf01> any suggestion about gm files not seen by the game on ubuntu?
18:51:08 *** Pikka|afk has joined #openttd
18:51:19 <Eddi|zuHause2> checked the debug output?
18:51:19 <Prof_Frink> They go in data/ iirc
18:51:25 *** Pikka|afk is now known as Pikka
18:51:28 <Wolf01> I already tried to talk to the system, with sudo too
18:51:41 <Prof_Frink> Wolf01: No, in data/
18:52:11 <Wolf01> why the package comes with the gm folder on openttd/?
18:55:53 <Eddi|zuHause2> it should work in gm/
18:57:13 <Wolf01> yes, I think so, because if I put them in data/ the game doesn't see them at all, but in openttd/gm the game see them but it skip them like when you have an invalid file on a playlist
18:57:25 <Wolf01> maybe I need something to be able to hear the music, like I did with timidity a year ago
18:57:56 <peter1138> but by default midi is not well supported on linux
18:58:06 <Eddi|zuHause2> midi worked for me once, but i turned music off
18:58:22 <peter1138> if you've got a card that supports wavetable, you probably need to load up sound effects
18:58:35 <Nite> doodle doodle doodle doooo - ;D
18:58:40 <peter1138> or if you're using timidity you probably need to set up stuff to allow the card to be multiplexed
18:59:44 <Wolf01> I used timidity on ubuntu 7, but now I hope there is something... better
19:01:02 <peter1138> there are loads of software synths, but that's probably not what you want
19:02:59 <Sacro> hmm, need to sort out my bookmarks
19:06:06 <Wolf01> oh, seem I can play gm files, but I don't hear anything
19:07:19 *** lobster_MB has joined #openttd
19:08:43 <glx> [20:17:05] <Wolf01> installed the debian package, and put the original files on the /usr/shares/games/openttd/* folder <-- put them in ~/.openttd/data it's easier
19:09:17 <Wolf01> no, that's not the problem, I opened the gm files with an audio player
19:09:46 <Wolf01> maybe that's the problem
19:12:11 <Eddi|zuHause2> well... you need _some_ synthesizer to play midis...
19:12:59 *** thgergo has joined #openttd
19:14:39 <Nite> most soundcards have some midi wavetablesynt onboard (sb)
19:14:39 *** [alt]buster has joined #openttd
19:16:20 <peter1138> most don't these days
19:16:48 <Nite> well soundblasters always have.
19:17:08 <Wolf01> ok, maybe I forgot to tell you I'm testing it on vmware :P
19:18:02 <Wolf01> impossible to know, it changes on every version
19:18:13 <Nite> i dont know of any soundblaster that hasent gm wavetable
19:18:44 <Wolf01> vmware 4 had sb128, 5 has riva if I'm not wrong
19:18:53 <Nite> is it onboard soundcard or what?
19:19:37 <Nite> yeah but there also mus be some hardware whicht puts out the sound and takes in midi
19:20:42 *** [alt]buster is now known as [com]buster
19:29:53 <Eddi|zuHause2> i have my doubts that vmware comes with wavetables
19:30:49 <Nite> i have my doubt that you know how midi works (sry in advance)
19:31:15 <glx> vmware uses my AC'97 card
19:31:16 <peter1138> i know that you don't :)
19:31:32 <Nite> ok and a ac'97 card may have no wavetable
19:31:55 <Nite> vmware "could" emulate one
19:31:58 <glx> that's why windows comes with MSSynt
19:32:17 <Nite> waht the hell is mssynth?
19:32:37 <Eddi|zuHause2> the working of midi is trivial, simple lookup table
19:33:07 <Eddi|zuHause2> the problem is that the lookup table must contain prerecorded sounds, which are usually expensive
19:33:48 <peter1138> microsoft's software synthesizer built into windows since... who knows when
19:33:53 <Nite> i never heard of this synth
19:34:15 <Eddi|zuHause2> it's in your windows
19:35:37 <glx> if only timidity was as efficient as MS's synth
19:36:07 <peter1138> timidity is negligable here
19:36:16 <Eddi|zuHause2> i have no idea why timidity sucks so much
19:36:28 <Eddi|zuHause2> probably has unbearable default settings
19:36:34 <peter1138> i never found a buffer size option for it for, which causes the jitters...
19:36:56 <Nite> you mean the microsoft gs wavetable synth is called mssynth?
19:37:25 <peter1138> microsoft ... synth ... mssynth
19:37:32 <peter1138> not a huge leap of imagination
19:38:07 <Nite> well im into vsts hardly ... sry
19:38:15 <ccfreak2k> Timidity works well enough for me.
19:38:23 <Eddi|zuHause2> well, not significantly more than imagining that there are soundcards other than sb ones ;)
19:38:24 <CIA-3> OpenTTD: smatz * r13552 /trunk/ (10 files in 5 dirs): -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
19:38:29 <ccfreak2k> I just wish the patches were the same as the ones I have in Windows.
19:38:42 <ccfreak2k> I find it interesting that I can build tunnels under sand pits.
19:42:07 <Eddi|zuHause2> brb... screwing up my system completely
19:53:43 * Belugas ust "re-discovered" Friend of the Night
19:59:58 *** Lakie` is now known as Lakie
20:01:29 <peter1138> sounds like a call to put it on
20:01:38 <peter1138> woah, 9pm already :o
20:05:02 <Belugas> and if you have the Acid Casuals Remix, DO NOT HESITATE!!!!
20:07:04 <ccfreak2k> I think three consecutive train tiles got stuck on "reserved".
20:07:28 <ccfreak2k> Replacing them seems to have elimitaed it.
20:07:35 *** Phoenix_the_II has quit IRC
20:11:13 *** Phoenix_the_II has joined #openttd
20:30:49 <Wolf01> uh, installed timidity and all magically works
20:32:33 <eekee> that about the midi music? sweet
20:36:38 <Wolf01> now, if I might want to update the stable to the latest nightly, how do I proceed?
20:37:01 <Wolf01> I downloaded the tar but I don't know where I should put the files
20:37:34 <ln> aren't you supposed to be watching football?
20:38:42 <Wolf01> when I know the result is enough...
20:39:09 <Mchl> yeah... watching is unhealthy
20:40:10 *** DaleStan_ has joined #openttd
20:40:10 *** DaleStan is now known as Guest487
20:40:11 *** DaleStan_ is now known as DaleStan
20:40:24 <ln> is there a more degrading term for football than football?
20:41:14 <Wolf01> eleven players hunting a ball? no thanks
20:41:57 <Mchl> yeah... you probably just missed a key
20:43:31 <Mchl> I don;t get it... they toss the coin at the beginning... so why are they running for hour and a half afterwards?
20:45:21 * Belugas is grabing his belongings and prepare itself for the voyage home
20:48:03 <Belugas> no... episode Thursday ;)
20:48:20 <Wolf01> mmmhumpf I can't execute nighly binary
20:48:39 <SmatZ> and yesterday's you can?
20:49:11 <Wolf01> yesterday I didn't try to install ottd on ubuntu
20:49:32 <glx> what does it say when you try to run it?
20:50:05 <glx> anyway it's easier to compile yourself on linux
20:51:11 <Wolf01> from the shell: error while loading libexpat.so.0: cannot open shared object file: no such file or directory
20:53:08 <glx> that's why it's easier to compile yourself (that way you use the right libs)
20:54:23 <SmatZ> hmm won't we update compile farm to new libexpat?
20:55:10 <Mchl> Wolf01: I got through it, and it works
20:56:14 <Wolf01> Yeah, but I don't have *put a word* to compile :D
20:56:27 <SmatZ> peter1138: libexpat-2 has been here for ~half a year, and users have problems running nightlies... there will be moment when more people use newer libexpat
20:56:33 <SmatZ> so then we should change
20:56:41 <SmatZ> or do I understand it wrong?
20:56:50 *** [alt]buster has joined #openttd
20:57:08 * eekee does: cd trunk; svn up; cd ..; cp -a trunk <rev>; cd <rev>; ./configure; make; cp ../data-win/* bin/data; cp ../newgrf/* bin/data; cd bin; ./openttd
20:58:14 * Mchl does cd trunk; svn up; make; cd bin; ./openttd
20:59:24 * Wolf01 does right click, svn update, cd /home/projects/openttd, make
20:59:49 <Wolf01> (the last two on msys)
21:00:06 <SmatZ> actuall more than one year
21:01:02 <Wolf01> ok, I'm happy enough for today
21:02:19 <glx> eekee: put grf and sample.cat in ~/.openttd/data
21:02:30 * Wolf01 shut down ubuntu... *screams*.... oh yes... windows... ubuntu was on the virtual machine... that's like seeing a ghost
21:02:42 *** [alt]buster is now known as [com]buster
21:03:07 <eekee> glx: that works now? Been a while since I tried that
21:03:25 * Wolf01 shut down windows too...
21:03:58 <glx> you can even have ttd grfs and sample.cat in a tar in ~/.openttd/data
21:04:11 <Wolf01> ok, night, tomorrow is another day to try
21:05:01 <eekee> btw what key is it to open the console?
21:05:33 <eekee> Doesn't work on my Zaurus. Japanese layout, ~ is shift-0
21:05:33 <Mchl> on US keyboard at least :P
21:06:12 <eekee> nope, that's actually not typable on the zaurus with angstrom. ~.~
21:06:16 <Mchl> is it always mapped to the 'key above tab' ?
21:06:49 <eekee> I could patch my code before compiling if I could find where to change it
21:14:42 <eekee> no no-one knows where in the source it's defined? I hunted for it earlier, but found nothing
21:15:38 <SmatZ> eekee: maybe hotkey in main_gui.cpp
21:15:47 <SmatZ> search for ShowConsole or something like that
21:20:33 <eekee> Ah yeah there it is. Thanks.
21:20:49 * eekee is now wondering how his greps missed it :)
21:25:32 *** Lakie` is now known as Lakie
21:29:12 *** Boyinblue0 has joined #openttd
21:35:57 <CIA-3> OpenTTD: rubidium * r13553 /branches/noai/src/ai/api/ (ai_vehicle.cpp ai_vehicle.hpp ai_vehicle.hpp.sq): [NoAI] -Add: function to determine the state of a vehicle (running, manually stopped, broken down, crashed etc.).
21:41:42 *** Eddi|zuHause has joined #openttd
21:43:39 <Eddi|zuHause> hm... it boots...
21:44:53 <CIA-3> OpenTTD: rubidium * r13554 /branches/noai/src/ai/api/ (ai_vehicle.cpp ai_vehicle.hpp): [NoAI] -Fix (r13553): do compile the right directory before commiting... otherwise you'll end up with committing compile errors :(
21:58:57 *** Eddi|zuHause has joined #openttd
22:08:25 *** Eddi|zuHause2 has joined #openttd
22:11:56 *** ChanServ sets mode: +v tokai
22:20:59 *** Eddi|zuHause has joined #openttd
22:27:18 <CIA-3> OpenTTD: truebrain * r13555 /extra/website/includes/smarty.inc.php: [Website] -Change: 0.6.1 is latest release
22:28:06 <CIA-3> OpenTTD: truebrain * r13556 /extra/website/ (style.css templates/servers.tpl): [Website] -Fix: FF3 and some other browsers showed the serverlist all wrong .. fixed for most browsers, just the MacOSX 10.5 Safari 3.X users are out of luck (boo-hoo)
22:36:11 *** Georgio has joined #openttd
22:37:39 <CIA-3> OpenTTD: rubidium * r13557 /branches/noai/src/ai/api/ (ai_marine.cpp ai_marine.hpp ai_marine.hpp.sq): [NoAI] -Add: function to determine whether two adjacent tiles can be travelled by a ship.
22:40:38 *** [com]buster has joined #openttd
22:50:03 <ccfreak2k> Two trains collided.
22:50:18 <ccfreak2k> Though it's probably an old and fixed buh.
22:50:37 <Eddi|zuHause> there's a current bug somewhere in version 8
22:51:00 <Eddi|zuHause> the coop people encountered it a couple of days ago
22:53:30 <ccfreak2k> I was getting quite a few deadlocks because a busy station only had two rails, and they were bidirectional.
22:53:37 <ccfreak2k> I reversed a train to clear one up, then CRASH
22:54:21 <ccfreak2k> t the reversed train, though.
22:55:00 <Eddi|zuHause> well, try it again with the autosave, and then report it (on the forums)
22:55:54 <ccfreak2k> Well, I'm not sure what caused it is the thing, so I can't isolate it.
22:57:00 <Georgio> i want to get on a stable multiplayer
22:57:20 <Georgio> all the ones i join i get disconected
22:59:54 *** lobster_MB has joined #openttd
23:11:18 <Eddi|zuHause> disconnected because your computer is too slow or disconnected because it desyncs?
23:15:55 *** DaleStan has joined #openttd
23:16:45 <CIA-3> OpenTTD: rubidium * r13558 /branches/noai/src/squirrel_helper.hpp: [NoAI] -Codechange: generate an error when you pass a wrong typed value via an array meant for integers to the (C++) API.
23:18:38 *** Osai is now known as Osai^zZz
23:34:00 <Georgio> i think its desyncing
23:34:22 <Georgio> cause i have a exelent coneection
23:34:46 <Eddi|zuHause> well, if it is desyncing, it will say so
23:35:11 <glx> and an excelent connection doesn't help if the computer is too slow
23:35:34 <glx> and yes a 2GHz computer can be too slow
23:36:25 <glx> even that can be too slow
23:36:52 <Georgio> my video card is good too
23:37:02 <glx> video card has no importance
23:37:03 <Eddi|zuHause> video card is irrelevant
23:37:20 <Eddi|zuHause> try a server with a smaller map
23:37:49 <Tefad> you can run ottd on a 1MB video card just fine
23:38:20 <Georgio> i have and i get good connection then awhile down the building the company if you know what i mean, it just goes to menu
23:38:40 <Eddi|zuHause> only with reduced resolution, glx
23:38:48 <Georgio> 60gig hard disk space
23:39:18 <Eddi|zuHause> no, 640x480x8 does not fit on a 256kB VGA card
23:39:22 <Georgio> i dont play in fullscreen
23:40:03 <Tefad> vga is 640x480 16 colors
23:40:25 <SmatZ> hmm OTTD probably won't run with 16 colours
23:40:26 <Tefad> 320x240 8bit with some tweaks
23:40:51 <Georgio> is anyone in a multiplayer game right now or could join one
23:40:51 <Eddi|zuHause> 320x200 should work more easily
23:41:10 <glx> but some windows are bigger than that
23:41:42 <Eddi|zuHause> Civ I ran on 320x200x8
23:42:23 <Georgio> i run on 640x480, 800x600, or maximized window but not fullscreen
23:42:51 <Tefad> 62.5 for 320x200 8bit fits in one segment of ram (16bit computing ftw?)
23:43:02 <Eddi|zuHause> Georgio: that has hardly any significance
23:43:14 <Tefad> in linux i don't think fullscreen gains anything
23:43:22 <glx> unless you move the openttd window for too long
23:43:31 <Georgio> i want to get in a stable but active MP server
23:43:31 <Tefad> i can just alt+rightclick a full screen app and move it
23:43:41 <Tefad> can't do that in windows at all
23:44:15 <Eddi|zuHause> whether you find active servers at 2AM is a whole different question
23:44:53 <Eddi|zuHause> 80% of the community is based in europe
23:45:46 <Belugas> and here, it's 7:42pm
23:48:30 * Georgio begins to play Open TTD
23:51:28 <Eddi|zuHause> didn't i just say try smaller maps?
23:51:40 <CIA-3> OpenTTD: belugas * r13559 /trunk/src/toolbar_gui.cpp: -Codechange: Enumification of the Options menu items
23:59:16 *** Georgio has joined #openttd
continue to next day ⏵