IRC logs for #openttd on OFTC at 2008-06-14
            
00:01:07 <peter1138> nini
00:01:33 <dragonhorseboy> bye peter
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00:10:54 <Belugas> damned...
00:11:11 <Pikka> I say I say
00:11:13 <Belugas> there is a big difference between listening to the song at work and trying to play it...
00:11:23 <Belugas> you first got to LEARN it!
00:11:29 <ben_goodger> just "damn", you'll find
00:11:30 <Pikka> do advanced var 2 operators 12 and 13 work in OTTD? :)
00:11:36 <Belugas> altoug, it was fun :D
00:11:41 <Belugas> hem...
00:11:47 <Belugas> good question
00:11:55 <Belugas> i'd try to find the answer
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00:14:55 <Pikka> I suppose I could try it and see what happens...
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00:16:12 <Belugas> it's a possibility :)
00:16:26 <Belugas> i need to know what it is and where it should be called
00:16:32 <Belugas> if ever it's possible...
00:17:14 <Pikka> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Advanced <- operator 12 and 13
00:17:33 <Pikka> "Result is 0 if val1<val2, 1 if val1=val2 and 2 if val1>val2"
00:18:15 <Belugas> ok
00:18:18 <Belugas> good lead :)
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00:21:52 * Belugas is searching a niddle in a ?haie? stack
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00:22:56 <Belugas> answer: YES WE DO!
00:23:09 <Belugas> case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
00:23:09 <Belugas> case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
00:23:16 <Pikka> huzzah!
00:23:25 <Belugas> DSGA_OP_SCMP = 12
00:23:34 <Wuisch> Thats amazing!
00:23:38 <Belugas> DSCA_OP_UCMP = 13
00:23:52 <Belugas> what's amazing is that i've found out ;)
00:25:14 <Wuisch> well you can't expect me to not know what you're talking about and give correct compliments... I'm doing the best I can
00:26:16 <Belugas> two negative means one positive?
00:26:20 <Belugas> mmh..
00:26:25 <ben_goodger> what's it for?
00:26:25 <Belugas> tahks anyway ;)
00:26:44 <Wuisch> well time to catch up on a nother 3 years of the dailyshow I wish you all good luck and may all your DSGA_OPS return Variables
00:28:35 <Pikka> doot doot doot
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00:40:29 <Sacro> Pikka: paaaaarp
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00:53:46 <Belugas> hehe
00:55:22 <Belugas> ben_goodger, it's a sort of processing been done on the result of a "regular" action 2 var return
00:55:25 <Belugas> grosso modo
00:55:42 <ben_goodger> evidently
00:55:48 <ben_goodger> what is it _for_? :P
00:56:37 <glx> all the nice things like wagon liveries dependant on engine
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01:04:32 <Pikka> ben goodger: specifically, in an action 2 that takes a random value, multiplys it by 2, adds 1796, and then sees if that number is less or equal to the current year, it's the "seeing if that number is less or equal to" bit. :)
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01:09:22 <CIA-3> OpenTTD: belugas * r13513 /trunk/src/ (lang/english.txt terraform_gui.cpp water_cmd.cpp):
01:09:22 <CIA-3> OpenTTD: -Codechange: Give proper message when building a river fails.
01:09:22 <CIA-3> OpenTTD: Give proper description of a river tile with the Query Tool.
01:09:22 <CIA-3> OpenTTD: Extracted (in part) from FS#1884, by Ammler
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01:46:10 <CIA-3> OpenTTD: belugas * r13514 /trunk/src/toolbar_gui.cpp: -Codechange: Removal of dead code (or useless, to be more exact)
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02:00:32 <CIA-3> OpenTTD: belugas * r13515 /trunk/src/toolbar_gui.cpp: -Codechange: Widget enumification for scenario editor
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07:31:45 <Ammler> Belugas: I got wrong credits :-)
07:32:12 <Ammler> the patch was made from roujin
07:32:21 <Ammler> good morning btw.
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07:47:03 <Wolf01> hello
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08:20:31 <LA> Hello.. Can anyone tell me when was r1893.. How many years ago.. Or better how can I look that up and where..
08:25:56 <Wolf01> svn
08:26:50 <LA> gahh
08:27:16 <LA> I don't have svn client atm :P.. Should reboot though and go to linux and get compiling tools.
08:27:30 <LA> but I dn't have thoe too, that's why I asked ::)
08:32:12 <Touqen> download tortisesvn (it's for windows)
08:32:19 <Touqen> or however it's spelled
08:33:33 <peter1138> 20th Feb 2005? heh
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08:47:24 <Mchl> helo
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09:36:18 <Ammler> I am trying to configure svn for ignoring some files from openttd, but didn't reach success.
09:36:51 <Ammler> i.e. the dos grf or some language files, how should I do that?
09:38:00 <yorick> why do you people always commit changes to the code I'm working on?
09:38:04 <yorick> (hehe)
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09:41:04 <dih> Ammler: svn:ignore is not for checkouts ;-)
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09:42:09 <dih> Ammler: why not checkout everything and simply remove the lang files you dont want
09:42:17 <dih> even a shell script can do that
09:42:30 <dih> but, saving 10 seconds is not really alot
09:42:51 <dih> esp. not if you think of the full compile time of OpenTTD
09:43:30 <Ammler> dih: well that wouldn't bring advantage
09:43:52 <yorick> maybe some OS-specific stuff
09:44:05 <dih> Ammler: thought you were trying to save compile time!
09:44:12 <Ammler> I do not want it to have less disk, I like to do it for less traffic.
09:44:31 <dih> as if the lang files were _that_ big
09:44:41 <Ammler> they are
09:44:47 <dih> + once you have them
09:44:52 <dih> the diff is not big at all
09:45:23 <Ammler> everything what would save time
09:45:37 <Ammler> to make autostart faster :-)
09:46:17 <dih> yes
09:46:23 <Ammler> but back to topic
09:46:27 <dih> but saving 10 seconds is not a lot
09:46:33 <Ammler> is there a ignore feature?
09:46:50 <dih> Ammler: svn:ignore works the other way round
09:46:54 <dih> _not_ for checkout
09:48:03 <Ammler> hmm, then the only solution would be to checkout the folder non recursive, could that help?
09:49:25 <Mchl> considering that there are also commits to some subdirectoris, probably not
09:50:24 <Ammler> Mchl: you would make then multiple cos, but I doubt, it will be faster...
09:51:37 <Mchl> and probably would generate more traffic instead of less
09:52:40 <Mchl> check in svn docs, if you can load a list of dirs to update from a file
09:52:56 <dih> svnlook would be helpful
09:53:19 <dih> but then you _are_ doing more than just simply svn co
09:53:32 <dih> and Ammler: the only big amount of time is when it does a clean co
09:53:40 <dih> svn up is realy not a lot of traffic
09:53:59 <Ammler> dih: how many times do you update your client?
09:54:13 <Ammler> :P
09:54:16 <dih> more often than getting a clean checkout!
09:54:18 <dih> :-P
09:54:37 <dih> esp. those checkouts i actually code in get updated a lot
09:56:39 <dih> anyway
09:56:40 <dih> i am off
09:56:43 <dih> laters ladies
09:57:15 <Mchl> later sailor
09:58:45 <Ammler> does svn only download the diffs of the files?
09:58:54 <Ammler> not the whole changed file?
09:59:05 <Mchl> i guess so, but i'm not sure
09:59:21 <Ammler> you guess what?
09:59:28 <Mchl> diffs :P
09:59:37 <Mchl> it doesn't store files as such
09:59:46 <Mchl> only revision cjanges
10:01:12 <Ammler> hmm, then the slow thing might be the "verbose"
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10:02:12 <Ammler> but the problem is, if you remove all language files except english, it will restore the others on next up
10:02:53 <Ammler> and that would make it slower, then faster :-)
10:03:21 <Mchl> just hack into scn server and delete them from repository :P
10:04:10 <Ammler> hmm, maybe better would be, if you were able to define which language needs to compile
10:04:15 <Ammler> is that possible already?
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10:06:04 <Mchl> probably
10:06:16 <Mchl> but don;t ask me details
10:06:23 <Mchl> I tried it once and failed
10:10:23 <blathijs> Ammler: Svn downloads diffs by default, but if you delete files it automaticallly downloads the entire file
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10:12:12 <Mchl> which is basically a diff between empty file and revision to which it is updated
10:12:19 <Ammler> blathijs: thx, I thought so, that's why removing lang files isn't option
10:12:34 <Ammler> a
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10:17:44 <Ammler> lol
10:18:05 <Ammler> just realized the already built in bundle creator :-)
10:26:49 <planetmaker> good day
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11:10:36 <Ammler> but UNIX as OS?
11:10:53 <Ammler> isn't that too unspecific?
11:11:28 <Ammler> seems like the compile farm doesn't use that feature.
11:14:18 <Wolf01> http://www.youtube.com/watch?v=kTYiEkQYhWY bah, we had this for years.. the timber truck wich changed the graphic when loaded or unloaded
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11:58:53 <ecke> Ammler: hi
12:18:55 <ecke> Ammler: which version is TiPP... in your post or in tiberius post http://www.tt-forums.net/viewtopic.php?p=699697
12:19:35 <Ammler> ecke: read the title :)
12:20:12 <Ammler> difference between mine and Tiberius is just that mine also works in europe :-)
12:20:38 <ecke> ok and which version is running on german server?
12:20:51 <Ammler> mine
12:21:16 <ecke> ok
12:21:22 <ecke> i ll use it
12:22:04 <Ammler> TiberiusTeng: should remove his win build.
12:24:53 <ecke> and if i disable (if is it possible) some parts of patch... will it be more stable?
12:25:17 <ecke> because a really need only sharing of tracks
12:26:43 <Eddi|zuHause3> except IS and YAPP, the other patches look quite minor
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12:54:13 <Progman> ECKE!!
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12:57:51 <Ammler> ecke: then use only IS
12:58:15 <Ammler> but I was looking for disabling YAPP too :-)
12:58:22 <ecke> yy
12:58:28 <ecke> i dont use pbs
12:58:59 <Ammler> ecke: I menat use IS only, instead of the Tib Pack
12:59:19 <ecke> how?
12:59:30 <ecke> is there any pack?
12:59:47 <stillunknown> one != pack
13:00:20 <Ammler> ecke: believe me, TibPP is stable
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13:00:30 <ecke> ok ok :)
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13:57:33 <ln> hello, cylons
13:57:41 <ben_goodger> hello, ln
13:58:02 <Eddi|zuHause3> there! proof!
13:58:22 <ben_goodger> quiet, eddi
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14:42:31 <yorick> is that the pasky?
14:43:04 <Gekz> QUIET.
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14:43:42 <yorick> SHUTUP
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14:45:12 <ahmed> hey
14:45:29 <yorick> hello
14:46:17 <ahmed> I have a problem
14:46:35 <ahmed> seems to be a bug
14:47:03 <SmatZ> no, a bug!
14:47:25 <planetmaker> hehe. bugs hide in dark corners
14:47:29 <ahmed> ;)
14:47:42 <ahmed> I am on ubuntu linux
14:47:55 <ahmed> the game runs fine .. but once I click on find servers in multiplayer internet
14:48:00 <ahmed> the game quits
14:48:01 <SmatZ> ahmed: use 0.6.1
14:48:11 <ahmed> so this bug was fixed?
14:48:13 <SmatZ> yes
14:48:22 <ahmed> great ;)
14:48:23 <ahmed> I
14:48:26 <ahmed> will give it a try
14:48:36 <planetmaker> hehe :)
14:49:41 <Alberth> another happy customer ;-)
14:49:51 <Gekz> full of piss and brine!
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15:06:20 <ln> dagens Bjarni
15:07:51 <Bjarni> ?
15:12:02 <Bjarni> no explanation...
15:12:22 <Bjarni> it's not like I don't know the words.... they are just oddly chosen :/
15:12:47 <Bjarni> ln: are you drunk?
15:17:07 <ln> not today.
15:18:06 <Bjarni> but you were yesterday
15:18:18 <Bjarni> so your current state is known as a hangover
15:20:29 <ln> hangover is for people who don't know when to stop.
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15:40:24 <Eddi|zuHause3> speaking of hangover...
15:40:46 <Eddi|zuHause3> anyone know the etymology of the german word "Kater" [for hangover, not for a male cat]
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15:43:41 <SmatZ> we use "opice", that is "monkey" in English
15:44:03 <SmatZ> I wonder why animals are used for translations of hangover...
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16:16:12 <yorick> Eddi|zuHause, we have it in dutch aswell
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16:18:03 <Ammler> we use Aff as well here :-)
16:18:15 <yorick> we don't
16:18:32 <Eddi|zuHause3> Ammler: you are weird ;)
16:19:13 <SmatZ> hehehe
16:21:43 <Ammler> yorick: indeed
16:21:51 <Ammler> we don't either
16:23:24 <Ammler> SmatZ: do you really use "monkey" for hangover, not for the drunky itself?
16:23:31 <CIA-3> OpenTTD: skidd13 * r13516 /trunk/ (7 files in 5 dirs):
16:23:31 <CIA-3> OpenTTD: -Codechange: Move MemCpyT to a fitting core header
16:23:31 <CIA-3> OpenTTD: -Codechange: Split the sorting code from the sortlist to an appropriate header
16:23:34 <SmatZ> Ammler: yes
16:24:36 <Ammler> as a monkey is a nervous animal as you can be drunky and the kater is lazy animal, as you are with a hangover.
16:24:53 <yorick> :D
16:25:59 <Ammler> (was that understandable?) :-)
16:26:21 <SmatZ> hehe
16:26:35 <SmatZ> bb
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16:41:15 <CIA-3> OpenTTD: skidd13 * r13517 /trunk/src/core/mem_func.hpp: -Add: remaining used typesafe versions of the mem* functions from <string.h>
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17:32:19 <Mchl> !logs
17:32:19 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
17:35:21 <SpComb> can OpenTTD pull the .grf/.cat data files from a shared location like ~/.openttd/data?
17:44:23 <Mchl> it can
17:44:48 <SpComb> is that the correct path?
17:44:52 <Sacro> SpComb: no
17:45:05 <Sacro> ~ should not be shared
17:45:20 <Sacro> use /usr/share(/games)/openttd/data
17:45:21 <Mchl> if you mean shared for all users, then no
17:45:30 <Mchl> if you mean shared for all your build, then yes
17:55:48 <SpComb> what build option determines that path?
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18:14:06 <Mchl> sudo make install
18:14:08 <Mchl> worked for me
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18:38:16 <ln> do we need a new newspaper headline, "30 sheep die in a collision!"?
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18:48:56 <Bjarni> ln: I would imagine a real life headline like "Ship sunk. 200 sheep drowned"
18:49:27 <Bjarni> or some other number
18:50:30 <hylje> because we all know sheep can't swim
18:51:13 <Bjarni> yeah
18:51:26 <Bjarni> they can't swim away when they are in a cage on a sinking ship
18:51:55 <Bjarni> Hundini might be the only one who could do such a thing
18:53:24 <hylje> houdini sheep
18:54:04 <ln> a good swimmer would stop the ship from sinking just by swimming inside the cage.
18:55:09 <Bjarni> you expect sheep to be that good swimmers?
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18:56:27 <ln> not really
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19:02:08 <puzi> hello
19:02:42 <Bjarni> o_O
19:02:47 <Bjarni> demon.co.uk
19:02:57 <Bjarni> now what kind of DNS is that???
19:03:11 <puzi> ;)
19:03:28 <puzi> got abit of a problem
19:03:35 <Sacro> demon is a good ISP
19:03:48 <puzi> no it isn't
19:04:08 <puzi> they're supposed to give us 8mbps but its always like 1mbps
19:04:20 <Bjarni> Sacro likes it because they only charge your soul. Sacro donated his ages ago
19:04:27 <Bjarni> which means he can use it for free
19:04:32 <puzi> lol
19:04:35 <puzi> anyhow
19:04:39 <Sacro> puzi: do you mean MB or Mb
19:04:43 <Sacro> cos mb is awfully slow
19:04:53 <puzi> Mega Bytes
19:05:08 <puzi> anyway
19:05:39 <Bjarni> speed isn't everything
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19:05:47 <Bjarni> there is also ping times
19:05:47 <Eddi|zuHause3> do you _REALLY_ mean megabyte? because speeds are typically given in megabit
19:06:12 <Bjarni> I was wondering the same thing
19:06:20 <puzi> i have a problem with my OTTD server, someone keeps on disconnecting with this message:
19:06:31 <puzi> on the console thingy
19:06:31 <hylje> yeh, my 10mbit gievs a bit above 1mbyte of downstream
19:06:38 <Bjarni> and a 8 mbit connection will give you download speeds of up to 1 mbyte/sec
19:07:00 <Bjarni> puzi: what message? :)
19:07:08 <puzi> dbg:[net]recv failed with error 10053
19:07:22 <puzi> and i cant find anything on that on the forums or the Wiki
19:08:29 <Bjarni> http://www.tt-forums.net/viewtopic.php?f=31&t=36281 <-- google showed me this
19:08:29 <puzi> it has also done it with error 10054
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19:09:49 <Bjarni> doesn't contain a good solution
19:10:02 <puzi> indeed
19:10:20 <Bjarni> but the max_join_time is worth a try
19:11:26 <Bjarni> but it's kind of tricky figure this one out. The error is generated by the OS, not the game
19:11:43 <puzi> is it going to be my OS
19:11:48 <puzi> or my freinds OS
19:12:13 <puzi> because she is the only person on my server experiencing the issue
19:13:35 <CIA-3> OpenTTD: frosch * r13518 /trunk/src/town_cmd.cpp: -Fix [FS#2083]: Properly count number of non-north housetiles.
19:14:53 <Eddi|zuHause3> "Streichholzschächtelchen - This is the ultimate impossible German word to say." :p
19:16:36 <puzi> hmmm
19:16:48 <puzi> max_join_time seems to have worked
19:17:03 <SpComb> hmm, is there any point unloading passangers?
19:17:37 <SpComb> i.e. a tram shuttle service that takes passangers from the center of helsinki to a train station on the outer edge
19:17:47 <SpComb> iirc, that didn't work for some reason or another in TTD
19:17:58 <glx> puzi: is he using wifi?
19:18:26 <puzi> is a she and is no
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19:19:01 <Eddi|zuHause3> SpComb: that works, but only in one direction
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19:19:31 <glx> 10053 is a winsock error with the description "Software caused connection abort."
19:19:49 <puzi> would that be from my end
19:19:52 <puzi> or hers
19:20:04 <puzi> (the software going down the crapper
19:20:08 <puzi> )
19:20:26 <SpComb> Eddi|zuHause3: meaning the trams can't pick up passengers at the station?
19:20:36 <Eddi|zuHause3> exactly
19:20:49 <SpComb> hmm... is the passenger destinations patch is a useable state?
19:20:51 <Eddi|zuHause3> they would pick up the passengers they just dropped therre
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19:21:05 <glx> A socket error 10054 may be the result of the remote server or some other piece of network equipment forcibly closing or resetting the connection.
19:21:13 <Eddi|zuHause3> it mostly has multiplayer issues afair
19:21:30 <SpComb> works fine in singleplayer? What kind of multiplayer issues?
19:21:39 <glx> desyncs
19:21:42 <Eddi|zuHause3> the desync kind ;)
19:22:25 <Eddi|zuHause3> i never actually tried it in multiplayer, it was fine in single player, only the patch options it comes with were... underdocumented...
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19:23:16 <puzi> when i tried Passenger destinations
19:23:38 <puzi> all the passengers wanted to go to a Power Station in the middle of nowhere
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19:25:32 <Eddi|zuHause3> the problem i experienced was that passengers take a long time to adjust to a change in transport service (establishing new routes, forgetting removed connections)
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19:46:01 <SpComb> meh, I guess I'm better off just not using paxdest
19:46:10 <SpComb> I guess passenger destinations are a pretty compliated subject
19:46:20 <SpComb> noticed in the wiki that it was planned for 0.6.0 at some point :P
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19:48:46 <Rubidium> SpComb: that *someone* planned it for 0.6.0, where someone isn't any of the developers (current or retired)
19:48:53 <Eddi|zuHause3> well, basic work has been done, like cargo packets
19:50:06 <SpComb> does cargo packets mean anything more than changeing how a vehicle's cargo is stored?
19:50:44 <Eddi|zuHause3> it means making this extendable
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20:06:14 <Eddi|zuHause3> imho paxdest can be broken down to these rather independent parts: 1) add storage space for destination of cargo, 2) implement "pathfinder" for cargo, 3) balancing the algorithm to choose cargo destination, 4) display of cargo destinations and routes
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20:09:08 * puzi notes there is a company up for grabs on his OTTD server
20:09:10 * UFO64 frowns at number #3's current implimentation
20:13:56 <Rubidium> #1 is flawed too
20:17:03 <UFO64> How so?
20:23:25 <planetmaker> A PBS signal marks always a position where you want a train allow to stop
20:23:58 <Rubidium> UFO64: because it desyncs because said information is not properly stored in the savegame
20:31:25 <UFO64> ah
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20:33:09 <Dr_Link> Since, obviously I cannot find an IRC channel or any other place that will provide me with information quickly about this, is there any way I can get the music from Chris Sawyer's Locomotion in MIDI or MP3 format?
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20:40:06 <Bjarni> I have no idea about what to even answer to that one
20:40:21 <Bjarni> start by looking though your locomotion installation
20:40:46 <Bjarni> and by just having that one you are in far better position to answer that question than I am :P
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20:46:49 <Eddi|zuHause3> i assume by saying nothing he has got the answer he wanted :p
20:47:38 <Bjarni> or gave up on getting it
20:47:53 <Bjarni> either way it solved our problem :D
20:56:13 <Eddi|zuHause3> in germany the rule is: not complaining means everything is alright
20:57:04 <puzi> thats a bugger he's gone
20:57:19 <Eddi|zuHause3> http://nothingforungood.com/2008/06/10/not-yelled-at-is-praise-enough/
20:57:19 <puzi> i've got all the LoMo music in Mp3
20:58:12 <Prof_Frink> Eddi|zuHause3: See, in England, not complaining means you're English.
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21:53:13 <Wolf01> 'night
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