IRC logs for #openttd on OFTC at 2008-06-14
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00:11:13 <Belugas> there is a big difference between listening to the song at work and trying to play it...
00:11:23 <Belugas> you first got to LEARN it!
00:11:29 <ben_goodger> just "damn", you'll find
00:11:30 <Pikka> do advanced var 2 operators 12 and 13 work in OTTD? :)
00:11:36 <Belugas> altoug, it was fun :D
00:11:55 <Belugas> i'd try to find the answer
00:14:55 <Pikka> I suppose I could try it and see what happens...
00:16:12 <Belugas> it's a possibility :)
00:16:26 <Belugas> i need to know what it is and where it should be called
00:16:32 <Belugas> if ever it's possible...
00:17:33 <Pikka> "Result is 0 if val1<val2, 1 if val1=val2 and 2 if val1>val2"
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00:21:52 * Belugas is searching a niddle in a ?haie? stack
00:23:09 <Belugas> case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
00:23:09 <Belugas> case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
00:23:52 <Belugas> what's amazing is that i've found out ;)
00:25:14 <Wuisch> well you can't expect me to not know what you're talking about and give correct compliments... I'm doing the best I can
00:26:16 <Belugas> two negative means one positive?
00:26:44 <Wuisch> well time to catch up on a nother 3 years of the dailyshow I wish you all good luck and may all your DSGA_OPS return Variables
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00:55:22 <Belugas> ben_goodger, it's a sort of processing been done on the result of a "regular" action 2 var return
00:55:48 <ben_goodger> what is it _for_? :P
00:56:37 <glx> all the nice things like wagon liveries dependant on engine
01:04:32 <Pikka> ben goodger: specifically, in an action 2 that takes a random value, multiplys it by 2, adds 1796, and then sees if that number is less or equal to the current year, it's the "seeing if that number is less or equal to" bit. :)
01:09:22 <CIA-3> OpenTTD: belugas * r13513 /trunk/src/ (lang/english.txt terraform_gui.cpp water_cmd.cpp):
01:09:22 <CIA-3> OpenTTD: -Codechange: Give proper message when building a river fails.
01:09:22 <CIA-3> OpenTTD: Give proper description of a river tile with the Query Tool.
01:09:22 <CIA-3> OpenTTD: Extracted (in part) from FS#1884, by Ammler
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01:46:10 <CIA-3> OpenTTD: belugas * r13514 /trunk/src/toolbar_gui.cpp: -Codechange: Removal of dead code (or useless, to be more exact)
02:00:32 <CIA-3> OpenTTD: belugas * r13515 /trunk/src/toolbar_gui.cpp: -Codechange: Widget enumification for scenario editor
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07:31:45 <Ammler> Belugas: I got wrong credits :-)
07:32:12 <Ammler> the patch was made from roujin
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08:20:31 <LA> Hello.. Can anyone tell me when was r1893.. How many years ago.. Or better how can I look that up and where..
08:27:16 <LA> I don't have svn client atm :P.. Should reboot though and go to linux and get compiling tools.
08:27:30 <LA> but I dn't have thoe too, that's why I asked ::)
08:32:12 <Touqen> download tortisesvn (it's for windows)
08:32:19 <Touqen> or however it's spelled
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09:36:18 <Ammler> I am trying to configure svn for ignoring some files from openttd, but didn't reach success.
09:36:51 <Ammler> i.e. the dos grf or some language files, how should I do that?
09:38:00 <yorick> why do you people always commit changes to the code I'm working on?
09:41:04 <dih> Ammler: svn:ignore is not for checkouts ;-)
09:42:09 <dih> Ammler: why not checkout everything and simply remove the lang files you dont want
09:42:17 <dih> even a shell script can do that
09:42:30 <dih> but, saving 10 seconds is not really alot
09:42:51 <dih> esp. not if you think of the full compile time of OpenTTD
09:43:30 <Ammler> dih: well that wouldn't bring advantage
09:43:52 <yorick> maybe some OS-specific stuff
09:44:05 <dih> Ammler: thought you were trying to save compile time!
09:44:12 <Ammler> I do not want it to have less disk, I like to do it for less traffic.
09:44:31 <dih> as if the lang files were _that_ big
09:44:52 <dih> the diff is not big at all
09:45:23 <Ammler> everything what would save time
09:45:37 <Ammler> to make autostart faster :-)
09:46:27 <dih> but saving 10 seconds is not a lot
09:46:33 <Ammler> is there a ignore feature?
09:46:50 <dih> Ammler: svn:ignore works the other way round
09:48:03 <Ammler> hmm, then the only solution would be to checkout the folder non recursive, could that help?
09:49:25 <Mchl> considering that there are also commits to some subdirectoris, probably not
09:50:24 <Ammler> Mchl: you would make then multiple cos, but I doubt, it will be faster...
09:51:37 <Mchl> and probably would generate more traffic instead of less
09:52:40 <Mchl> check in svn docs, if you can load a list of dirs to update from a file
09:53:19 <dih> but then you _are_ doing more than just simply svn co
09:53:32 <dih> and Ammler: the only big amount of time is when it does a clean co
09:53:40 <dih> svn up is realy not a lot of traffic
09:53:59 <Ammler> dih: how many times do you update your client?
09:54:16 <dih> more often than getting a clean checkout!
09:54:37 <dih> esp. those checkouts i actually code in get updated a lot
09:58:45 <Ammler> does svn only download the diffs of the files?
09:58:54 <Ammler> not the whole changed file?
09:59:05 <Mchl> i guess so, but i'm not sure
09:59:37 <Mchl> it doesn't store files as such
10:01:12 <Ammler> hmm, then the slow thing might be the "verbose"
10:02:12 <Ammler> but the problem is, if you remove all language files except english, it will restore the others on next up
10:02:53 <Ammler> and that would make it slower, then faster :-)
10:03:21 <Mchl> just hack into scn server and delete them from repository :P
10:04:10 <Ammler> hmm, maybe better would be, if you were able to define which language needs to compile
10:04:15 <Ammler> is that possible already?
10:06:16 <Mchl> but don;t ask me details
10:06:23 <Mchl> I tried it once and failed
10:10:23 <blathijs> Ammler: Svn downloads diffs by default, but if you delete files it automaticallly downloads the entire file
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10:12:12 <Mchl> which is basically a diff between empty file and revision to which it is updated
10:12:19 <Ammler> blathijs: thx, I thought so, that's why removing lang files isn't option
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10:18:05 <Ammler> just realized the already built in bundle creator :-)
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11:10:53 <Ammler> isn't that too unspecific?
11:11:28 <Ammler> seems like the compile farm doesn't use that feature.
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12:19:35 <Ammler> ecke: read the title :)
12:20:12 <Ammler> difference between mine and Tiberius is just that mine also works in europe :-)
12:20:38 <ecke> ok and which version is running on german server?
12:22:04 <Ammler> TiberiusTeng: should remove his win build.
12:24:53 <ecke> and if i disable (if is it possible) some parts of patch... will it be more stable?
12:25:17 <ecke> because a really need only sharing of tracks
12:26:43 <Eddi|zuHause3> except IS and YAPP, the other patches look quite minor
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12:57:51 <Ammler> ecke: then use only IS
12:58:15 <Ammler> but I was looking for disabling YAPP too :-)
12:58:59 <Ammler> ecke: I menat use IS only, instead of the Tib Pack
13:00:20 <Ammler> ecke: believe me, TibPP is stable
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14:47:25 <planetmaker> hehe. bugs hide in dark corners
14:47:55 <ahmed> the game runs fine .. but once I click on find servers in multiplayer internet
14:49:41 <Alberth> another happy customer ;-)
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15:05:10 *** ChanServ sets mode: +o Bjarni
15:12:22 <Bjarni> it's not like I don't know the words.... they are just oddly chosen :/
15:18:06 <Bjarni> but you were yesterday
15:18:18 <Bjarni> so your current state is known as a hangover
15:20:29 <ln> hangover is for people who don't know when to stop.
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15:40:24 <Eddi|zuHause3> speaking of hangover...
15:40:46 <Eddi|zuHause3> anyone know the etymology of the german word "Kater" [for hangover, not for a male cat]
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15:43:41 <SmatZ> we use "opice", that is "monkey" in English
15:44:03 <SmatZ> I wonder why animals are used for translations of hangover...
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16:16:12 <yorick> Eddi|zuHause, we have it in dutch aswell
16:18:03 <Ammler> we use Aff as well here :-)
16:18:32 <Eddi|zuHause3> Ammler: you are weird ;)
16:23:24 <Ammler> SmatZ: do you really use "monkey" for hangover, not for the drunky itself?
16:23:31 <CIA-3> OpenTTD: skidd13 * r13516 /trunk/ (7 files in 5 dirs):
16:23:31 <CIA-3> OpenTTD: -Codechange: Move MemCpyT to a fitting core header
16:23:31 <CIA-3> OpenTTD: -Codechange: Split the sorting code from the sortlist to an appropriate header
16:24:36 <Ammler> as a monkey is a nervous animal as you can be drunky and the kater is lazy animal, as you are with a hangover.
16:25:59 <Ammler> (was that understandable?) :-)
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16:41:15 <CIA-3> OpenTTD: skidd13 * r13517 /trunk/src/core/mem_func.hpp: -Add: remaining used typesafe versions of the mem* functions from <string.h>
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17:35:21 <SpComb> can OpenTTD pull the .grf/.cat data files from a shared location like ~/.openttd/data?
17:44:48 <SpComb> is that the correct path?
17:45:20 <Sacro> use /usr/share(/games)/openttd/data
17:45:21 <Mchl> if you mean shared for all users, then no
17:45:30 <Mchl> if you mean shared for all your build, then yes
17:55:48 <SpComb> what build option determines that path?
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18:38:16 <ln> do we need a new newspaper headline, "30 sheep die in a collision!"?
18:48:56 <Bjarni> ln: I would imagine a real life headline like "Ship sunk. 200 sheep drowned"
18:50:30 <hylje> because we all know sheep can't swim
18:51:26 <Bjarni> they can't swim away when they are in a cage on a sinking ship
18:51:55 <Bjarni> Hundini might be the only one who could do such a thing
18:54:04 <ln> a good swimmer would stop the ship from sinking just by swimming inside the cage.
18:55:09 <Bjarni> you expect sheep to be that good swimmers?
19:02:57 <Bjarni> now what kind of DNS is that???
19:04:08 <puzi> they're supposed to give us 8mbps but its always like 1mbps
19:04:20 <Bjarni> Sacro likes it because they only charge your soul. Sacro donated his ages ago
19:04:27 <Bjarni> which means he can use it for free
19:04:39 <Sacro> puzi: do you mean MB or Mb
19:05:39 <Bjarni> speed isn't everything
19:05:47 <Bjarni> there is also ping times
19:05:47 <Eddi|zuHause3> do you _REALLY_ mean megabyte? because speeds are typically given in megabit
19:06:12 <Bjarni> I was wondering the same thing
19:06:20 <puzi> i have a problem with my OTTD server, someone keeps on disconnecting with this message:
19:06:31 <hylje> yeh, my 10mbit gievs a bit above 1mbyte of downstream
19:06:38 <Bjarni> and a 8 mbit connection will give you download speeds of up to 1 mbyte/sec
19:07:00 <Bjarni> puzi: what message? :)
19:07:08 <puzi> dbg:[net]recv failed with error 10053
19:07:22 <puzi> and i cant find anything on that on the forums or the Wiki
19:08:29 <puzi> it has also done it with error 10054
19:09:49 <Bjarni> doesn't contain a good solution
19:10:20 <Bjarni> but the max_join_time is worth a try
19:11:26 <Bjarni> but it's kind of tricky figure this one out. The error is generated by the OS, not the game
19:12:13 <puzi> because she is the only person on my server experiencing the issue
19:13:35 <CIA-3> OpenTTD: frosch * r13518 /trunk/src/town_cmd.cpp: -Fix [FS#2083]: Properly count number of non-north housetiles.
19:14:53 <Eddi|zuHause3> "Streichholzschächtelchen - This is the ultimate impossible German word to say." :p
19:16:48 <puzi> max_join_time seems to have worked
19:17:03 <SpComb> hmm, is there any point unloading passangers?
19:17:37 <SpComb> i.e. a tram shuttle service that takes passangers from the center of helsinki to a train station on the outer edge
19:17:47 <SpComb> iirc, that didn't work for some reason or another in TTD
19:19:01 <Eddi|zuHause3> SpComb: that works, but only in one direction
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19:19:31 <glx> 10053 is a winsock error with the description "Software caused connection abort."
19:19:49 <puzi> would that be from my end
19:20:04 <puzi> (the software going down the crapper
19:20:26 <SpComb> Eddi|zuHause3: meaning the trams can't pick up passengers at the station?
19:20:49 <SpComb> hmm... is the passenger destinations patch is a useable state?
19:20:51 <Eddi|zuHause3> they would pick up the passengers they just dropped therre
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19:21:05 <glx> A socket error 10054 may be the result of the remote server or some other piece of network equipment forcibly closing or resetting the connection.
19:21:13 <Eddi|zuHause3> it mostly has multiplayer issues afair
19:21:30 <SpComb> works fine in singleplayer? What kind of multiplayer issues?
19:21:42 <Eddi|zuHause3> the desync kind ;)
19:22:25 <Eddi|zuHause3> i never actually tried it in multiplayer, it was fine in single player, only the patch options it comes with were... underdocumented...
19:23:16 <puzi> when i tried Passenger destinations
19:23:38 <puzi> all the passengers wanted to go to a Power Station in the middle of nowhere
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19:25:32 <Eddi|zuHause3> the problem i experienced was that passengers take a long time to adjust to a change in transport service (establishing new routes, forgetting removed connections)
19:46:01 <SpComb> meh, I guess I'm better off just not using paxdest
19:46:10 <SpComb> I guess passenger destinations are a pretty compliated subject
19:46:20 <SpComb> noticed in the wiki that it was planned for 0.6.0 at some point :P
19:48:46 <Rubidium> SpComb: that *someone* planned it for 0.6.0, where someone isn't any of the developers (current or retired)
19:48:53 <Eddi|zuHause3> well, basic work has been done, like cargo packets
19:50:06 <SpComb> does cargo packets mean anything more than changeing how a vehicle's cargo is stored?
19:50:44 <Eddi|zuHause3> it means making this extendable
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20:06:14 <Eddi|zuHause3> imho paxdest can be broken down to these rather independent parts: 1) add storage space for destination of cargo, 2) implement "pathfinder" for cargo, 3) balancing the algorithm to choose cargo destination, 4) display of cargo destinations and routes
20:09:08 * puzi notes there is a company up for grabs on his OTTD server
20:09:10 * UFO64 frowns at number #3's current implimentation
20:23:25 <planetmaker> A PBS signal marks always a position where you want a train allow to stop
20:23:58 <Rubidium> UFO64: because it desyncs because said information is not properly stored in the savegame
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20:33:09 <Dr_Link> Since, obviously I cannot find an IRC channel or any other place that will provide me with information quickly about this, is there any way I can get the music from Chris Sawyer's Locomotion in MIDI or MP3 format?
20:40:06 <Bjarni> I have no idea about what to even answer to that one
20:40:21 <Bjarni> start by looking though your locomotion installation
20:40:46 <Bjarni> and by just having that one you are in far better position to answer that question than I am :P
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20:46:49 <Eddi|zuHause3> i assume by saying nothing he has got the answer he wanted :p
20:47:38 <Bjarni> or gave up on getting it
20:47:53 <Bjarni> either way it solved our problem :D
20:56:13 <Eddi|zuHause3> in germany the rule is: not complaining means everything is alright
20:57:04 <puzi> thats a bugger he's gone
20:57:19 <puzi> i've got all the LoMo music in Mp3
20:58:12 <Prof_Frink> Eddi|zuHause3: See, in England, not complaining means you're English.
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