IRC logs for #openttd on OFTC at 2008-05-07
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00:04:52 <CIA-3> OpenTTD: belugas * r12983 /trunk/src/ (airport_gui.cpp dock_gui.cpp road_gui.cpp): -Codechange [FS#1987] : Unification of all dynamite tools calls to only one. Thanks to Roujin
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00:19:16 <Belugas> # She's a black magic woman
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07:06:34 <ln> i'm operating within normal parameters.
07:22:01 * Tefad has relations with an exam
07:23:39 <planetmaker> some people have exams with relations and some about ;)
07:23:44 <planetmaker> hello all, btw :)
07:39:27 <planetmaker> morning. Trunk fails to compile on OS-x. Is it known?
07:40:48 <planetmaker> ok, then I guess I can skip the bug report :)
07:41:00 <Rubidium> ask Bjarni why it hasn't been fixed yet
07:42:20 <planetmaker> oh, it worked in r12974, so nine revisions ago, nightly as of yesterday :)
07:43:59 <planetmaker> So one of the last nine revisions broke it, I guess...
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08:09:58 <peter1138> bjarni said he was going to fix it this morning
08:11:47 <peter1138> gah, i hate deciphering ttdpatch code :o
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08:28:09 <CIA-3> OpenTTD: rubidium * r12984 /trunk/src/window.cpp: -Codechange: some coding style in window.cpp.
08:33:22 <ln> is it a bird, is it a plane?
08:39:04 <Rubidium> it's a very annoying ln
08:39:08 <CIA-3> OpenTTD: bjarni * r12985 /trunk/src/ (5 files in 2 dirs): -Fix (r12977): [OSX] fixed missing includes in the cocoa files
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08:44:01 <ln> Rubidium: should i leave this channel?
08:44:50 <Bjarni> we aren't stopping you :p
08:51:54 <planetmaker> Thx for fixing os-x again :)
08:55:40 <Bjarni> I needed to fix it so I could compile and fix another issue
08:57:34 <planetmaker> I guess so :). Playing w/o binary is pretty hard core ;)
09:07:33 <CIA-3> OpenTTD: rubidium * r12986 /trunk/ (26 files in 4 dirs): -Codechange: move the landscape and transport related types from openttd.h to their own headers.
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09:28:16 <ln> Rubidium: have i annoyed you in particular?
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09:37:17 <Celestar> the planet just annoys me today
09:38:47 <Celestar> as you are most likely on the planet ...
09:39:28 <Eddi|zuHause2> you could blame the maker of said planet :p
09:40:30 <Eddi|zuHause2> i don't think that would work where you live :p
09:41:06 <Eddi|zuHause2> looks better ;)
09:41:20 <ln> though god lives in america.
09:45:49 <Bjarni> Celestar: why do you want to call "Groceries On Delivery"?
09:47:15 <Ammler> is it possible to include rev suffix to a patch?
09:47:29 <Ammler> but still have automatic rev detection
09:47:36 <Ammler> something like rXXXX-patch
09:48:25 <Bjarni> but then you have to edit the creation of the version string
09:48:59 <Ammler> const char _openttd_revision[] = "@@VERSION@@-patch";
09:49:24 <Bjarni> make a more descriptive name than "patch" ;)
09:49:40 <Ammler> well, fo course, that was just a example
09:50:09 <Celestar> @@VERSION@@-my_patch
09:50:36 <Eddi|zuHause2> @@VERSION@@-descriptive_name
09:56:45 <Ammler> i thought about something to replace the M, but thats fine too :-)
09:58:39 <Ammler> /home/ottdcoop/svn-devserver/src/rail_cmd.cpp: In function `VehicleEnterTileStatus VehicleEnter_Track(Vehicle*, TileIndex, int, int)':
09:58:40 <Ammler> /home/ottdcoop/svn-devserver/src/rail_cmd.cpp:2278: warning: cannot pass objects of non-POD type `class OverflowSafeInt64' through `...'; call will abort at runtime
09:59:29 <Rubidium> no, it's perfectly fine
09:59:35 <Rubidium> (if you're interested in crashes)
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10:17:04 <planetmaker> I need some help patching: patch -p0 < patch1 && patch -p0 < patch2 work fine
10:17:55 <planetmaker> on a clean trunk. Creating a joint diff using svn diff > join.diff produces a diff file which doesn't compile when applied while the patched trunk as above compiles
10:18:08 <planetmaker> Obviously some files are not added to the diff. What am I missing in between?
10:18:46 <planetmaker> in the trunk dir? And I need to specify all files added? (Sorry, never did that...)
10:19:19 <Eddi|zuHause2> grep "Revision 0" patch1 patch2
10:19:28 <planetmaker> Or rather the same dir I did svn co ?
10:20:45 <Bjarni> planetmaker: you are missing all the newly added files. You should read your diff files to see if they add new files
10:21:16 <Bjarni> before making the joined diff you should run "svn add (filename(s) of new file(s))"
10:21:31 <planetmaker> I know they do. I'm trying to build a diff for the infrastructure sharing and move player. IS does add... Thx. Will try that.
10:21:42 <Bjarni> you can add more than one file at a time if you separate them with space
10:22:04 <Eddi|zuHause2> my grep command should tell you all these files
10:22:48 <Eddi|zuHause2> pipe through awk if you want to insert them into the svn add command automatically ;)
10:23:08 <Bjarni> or write a shell script
10:23:26 <Bjarni> bash can do it too if you are a bit creative and don't want to use awk
10:26:14 <Roest> you gave up too early we could've proven the existence of dragons
10:26:20 <Eddi|zuHause2> the holy coconut is in the city of aaaaaaaawk
10:26:25 <Bjarni> I didn't know of this secret version of it's name but I guess the evidence tells us to join a monastery
10:29:47 <Bjarni> I guess most of the really hardcore awk coders already gave up on sex
10:29:53 <Bjarni> or at least live that way :P
10:38:53 <planetmaker> Eddi|zuHause2: hm... this grep command gives me all *modified* files. But not the added ones...
10:39:21 <Eddi|zuHause2> hm, it should...
10:39:21 <planetmaker> nvm. I found the added files and it compiles now with the created diff. Thx a lot Bjarni
10:40:01 <Bjarni> <planetmaker> Eddi|zuHause2: hm... this grep command gives me all *modified* files. But not the added ones... <-- you could seek advice in the local monastery
10:40:11 <Bjarni> we just figured out that they should be pretty good at awk
10:40:19 <Eddi|zuHause2> modified files should have "(Revision XXXXX)" behind them, and added files "(Revision 0)"
10:40:35 <planetmaker> ah. okay, I did something wrong then :P
10:40:51 <Roest> bjarni we must act, china is killing the monks
10:41:12 <Bjarni> I never figured out awk anyway
10:41:16 <planetmaker> Eddi|zuHause2: I changed it to the trunk revision I applied it to - thinking you were giving a generic revision number
10:42:14 <Roest> planetmaker: before you kill yourself, can i have your stuff?
10:42:27 <planetmaker> yes. get the diff from the forum.
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10:43:07 <planetmaker> (But I'll refrain from suicide nevertheless even now :P )
10:44:01 * Bjarni notes that planetmaker can't be Finnish
10:44:36 * planetmaker wonders how Bjarni ever came to the conclusion that I'm Finish (not that I would mind, but...)
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11:30:00 <Bjarni> * planetmaker wonders how Bjarni ever came to the conclusion that I'm Finish (not that I would mind, but...) <-- you said you wouldn't commit suicide and Finland has AFAIK the highest rate of suicide/population
11:31:01 <planetmaker> oh, *that's* a trail of thought I'd never have guessed :).
11:31:04 <Bjarni> so when you refuse to kill yourself when people talk about it then it's logical to presume that you aren't affected by such environmental impressions
11:31:21 <Gekz> you're still angry Bjarni
11:31:38 <planetmaker> lol. Much too nice spring here right now to have such gloomy thoughts... :)
11:32:03 <Gekz> Bjarni: infuriated, frustrated perhaps
11:32:04 <ln> Bjarni: do you desire to have Skåne?
11:32:32 <Bjarni> Skåne desires to be given to Denmark
11:32:36 * planetmaker ponders what random statement will show up next...
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11:33:23 <Bjarni> the question is if we want it as Stockholm managed to send most of their "problematic individuals" as far away as possible which would be Skåne
11:33:34 <insulfrog> hello, how is all? :)
11:34:01 <Bjarni> so Danish trains are vandalised in Malmö :(
11:34:23 <Roest> bjarni where in denmark are you?
11:34:58 <Bjarni> at home is a pretty specific place description
11:35:17 <Bjarni> and town wouldn't matter as you will likely not be able to find it on a map anyway
11:36:00 <Bjarni> but let me put it in another way
11:36:32 <Bjarni> if I use public transportation then Sweden is as close as Copenhagen when it comes to transportation time
11:37:00 <Roest> i have friends on bornholm, guess they can say the same
11:37:59 <Bjarni> Roest: no because public transportation from Bornholm goes to Ystad (in Sweden) and then by train all the way through Skåne (east-west) and over the bridge to Denmark
11:38:12 <Bjarni> the ferry takes like an hour or so
11:38:33 <Bjarni> alternatively you can take a ferry that goes all the way to Køge (a town south of Copenhagen)
11:38:39 <Bjarni> that would take 7 hours
11:39:30 <Bjarni> I once went on the ferry with school... spent the entire day sailing
11:39:48 <Bjarni> the bad part was that I had run out of food :s
11:40:06 <Bjarni> so I was somewhat hungry when I got home
11:41:22 <Bjarni> whenever I plan myself or let a member of my family do the planning then I never run out of food without bringing too much
11:41:41 <Bjarni> whenever it's a week by school I ran out of food more than once
11:42:19 <ln> too bad your currencies are mutually incompatible, so you cannot even buy more food.
11:42:50 <Bjarni> besides my currency is perfectly valid on Bornholm ;)
11:44:00 <peter1138> so is the 'replace two ukrs dmus' autoreplace thing fixed now?
11:44:01 <Bjarni> you know usually if you are stuck somewhere and really need food then Swedes will accept Danish kr at an exchange rate of 1:1
11:44:40 <Bjarni> but since one SKR = 0.89 DKK then it's not a nice solution for you
11:46:10 <Bjarni> peter1138: no... I have a half working (aka half done) solution to that issue on my HD but it might take a while to get the other half working
11:46:20 <Bjarni> a while as (not today or tomorrow)
11:46:41 <Bjarni> I know how to solve the issue but I wonder if I can improve on the way to get there
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11:52:32 <Bjarni> <ln> Bjarni: do you desire to have Skåne? <-- Local TV in Copenhagen once said that they have uncovered a secret plan to blow up stuff in Sweden so Skåne and Halland would be separated from Sweden and drift southwards. The new bridge to Sweden is in reality a hook to catch the drifting landmass to prevent it from ending up in Germany so it's all a big plan to regain old Danish territory
11:52:43 <Bjarni> they had engineers telling about it and stuff
11:52:55 <Bjarni> all that was broadcasted on the first of April
11:59:24 <Bjarni> that station once had a visitor (some famous person) and saw clips of their April fools joke for the past 3 years or so (he was told they were jokes) and afterwards he was surprised that they were jokes
11:59:35 <Eddi|zuHause2> <Bjarni> at home is a pretty specific place description <- i agree ;)
11:59:48 <Bjarni> be believed all of them and didn't realise they were a bit odd
12:00:20 <Bjarni> he thought it was a pretty good idea to extend the metro tube with an additional tunnel for bikes
12:00:41 <Bjarni> and let taxis stuck in traffic drive on bike trails
12:01:11 <Roest> during my time with Nato we always called the danes a bit crazy
12:01:16 <Bjarni> I think they would have rerecorded that interview if it wasn't live :D
12:02:39 <Bjarni> I meant why do Nato consider Danes to be crazy?
12:03:01 <Roest> i meant the danish people i worked with there
12:03:30 <Eddi|zuHause2> ALL people i ever worked with were somewhat crazy :p
12:03:44 <Gekz> maybe you are crazy Eddi|zuHause2
12:03:45 <Roest> i was in intelligence so some of them were civillians too
12:03:48 <Eddi|zuHause2> but i don't think any of them were danes
12:03:52 <Bjarni> isn't that a pretty good description of soldiers in general?
12:05:04 <Roest> those friends on bornholm sold their house and live on a sailboat, that's crazy enough for my taste
12:05:41 <Bjarni> I read the result of an opinion poll yesterday. It would appear that DR (Danish TV station) is the most reliable source of news in Denmark according to their test
12:05:52 <Bjarni> more trustworthy than TV2
12:06:40 <Bjarni> yet DR had to fire a journalist for faking tapes and they were caught in a fake documentary (two independent cases)
12:06:52 <Bjarni> while I can't recall TV2 ever really faking news
12:07:42 <Roest> if you call the media reliable ...may i sell you this mirror, it isn't really a mirror but a long range communication device with your identical twin
12:07:49 <Bjarni> my conclusion is that I don't trust that opinion to be true :P
12:08:25 <Bjarni> Roest: it was the most reliable source, not if it is completely reliable
12:08:39 <Eddi|zuHause2> do never trust a statistics that you did not forge yourself :p
12:08:46 <Bjarni> I guess it's like finding the highest dwarf
12:08:47 <Roest> a bad liar good liar comparison?
12:09:48 <Bjarni> usually the media has some sort of political agenda :s
12:10:43 <Eddi|zuHause2> NOOO, i refuse to believe that the "Bild" newspaper ever had political motives :p
12:10:49 <Bjarni> generally journalists are more in favour of EU and more in favour of the socialistic political parties than the population
12:12:03 <Bjarni> like the politicians who are against EU. They are excluded from the media and their press releases are ignored
12:12:27 <Bjarni> yet they write everything from pro EU politicians when it comes to EU issues
12:13:59 <Bjarni> funny enough only DR broadcasted the result of that opinion poll :P
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12:19:25 <Bjarni> Eddi|zuHause2: do you mean that Bild has a political agenda???
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12:21:27 <Bjarni> what's their agenda then?
12:21:56 <Eddi|zuHause2> Bjarni: especially end of the '60s and beginning of the '70s it was also called "Springersche Hetzpresse", because it used its massive influence to support the "establishment"
12:22:34 <Bjarni> sounds like the Danish media and EU
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12:23:23 <Bjarni> they also had a strike at one time because some manager said that the journalists' articles were too influenced by their own anti USA views
12:23:59 <Bjarni> but it was clear when you read what they wrote that they went against USA at every single option to do so
12:24:10 <Bjarni> nomatter why they supported then
12:24:12 <Roest> most journalists are lefties, that's why media is so damn political correct
12:24:22 <Bjarni> against USA = they need our support
12:24:44 <Bjarni> sounds like what USA did though
12:24:57 <Bjarni> against USSR = USA's friends and let us support them
12:25:09 <Bjarni> that's why Taliban has US weapons
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13:05:42 <Eddi|zuHause2> hinter Dir, ein dreiköpfiger Affe!
13:07:34 <Eddi|zuHause2> i knew that would draw you out :p
13:10:38 <CIA-3> OpenTTD: rubidium * r12987 /trunk/src/ (25 files): -Codechange: split viewport and tile selection.
13:11:45 <CIA-3> OpenTTD: bjarni * r12988 /trunk/src/vehicle.cpp: -Fix [FS#1992](r12913): [autoreplace] failing to replace a road vehicle could free it's slot without the vehicle knowing it (leading to assert)
13:12:37 <ln> i won't say anything, you need to figure it out.
13:13:08 <Belugas> promised??? truthfully??
13:13:38 <Bjarni> it's nice of you to worship me
13:14:20 <Bjarni> but do remember that it's considered to to bring good fortune to donate gold to who you believe to be a god
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13:14:55 <Rubidium> Gekz: english only :)
13:15:07 <Gekz> Rubidium: fark is english.
13:15:20 <Bjarni> *English (if you try to write in English)
13:15:22 <ln> Gekz: an empty string is english.
13:15:44 <Belugas> god.... too good to be true :(
13:15:44 <Bjarni> ln: it can be but in your case it's presumed to be Finnish
13:15:58 <Rubidium> Gekz: then why does my 5 pound (lb) Oxford Dictionary not list it?
13:16:16 <Gekz> Rubidium: because your 5 pound dictionary is not a wiki!
13:16:33 <Rubidium> yeah... and Elephants are thriving in Africa
13:16:44 <Gekz> and plus. you can say anything is english
13:16:47 <Gekz> theres no regulating body
13:17:03 <Bjarni> I think it's in London or Oxford
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13:17:37 <Gekz> no official language regulator
13:17:51 <Gekz> Regulated by: no official regulation
13:17:55 <Bjarni> Brianetta: do you know the answer to that one?
13:18:13 <Brianetta> I think I missed the question
13:18:32 <Bjarni> <Gekz> theres no regulating body <-- regarding English words
13:18:45 <CIA-3> OpenTTD: rubidium * r12989 /trunk/ (9 files in 3 dirs): -Codechange: move ViewportSign to viewport_type.h.
13:18:50 <Brianetta> There is no regulating body. This isn't France.
13:18:50 <Bjarni> I'm pretty sure there are
13:19:13 <Gekz> Spanish has about 20 regulating bodies
13:19:17 <Gekz> which is kinda redundant
13:19:34 <Brianetta> The Oxford English Dictionary follows the language as closely as it can, but nobody sets rules. OED is regarded as the best current reference, but it reflects, rather than defines, the current language.
13:19:38 <hylje> The redundant department of redundancy.
13:20:03 <Lakie> Generally the Oxford Dictionary is considered to be the English Language as Wiki's are modified regularly and often include slang which isn't proper English, Gekz.
13:20:07 <Brianetta> Every major publishing house will have its own house rules for English.
13:20:08 <Bjarni> sounds like English is fucked
13:20:20 <Lakie> Similarlly a word can be added to a Wiki by any user on a Wiki.
13:20:27 <Brianetta> Bjarni: Fastest-evolving language on the planet.
13:20:42 <Rubidium> ah, so alkjsdhfljasdhfljkasdhfljaskhdflakjdshljksdahdflkjasdhfljkasdhl is English too *if* I get it into the Oxford Dictionary?
13:20:44 <Gekz> English will be dead in a few hundred years
13:20:45 <Brianetta> OED adds slang as soon as they believe it to be popular.
13:20:52 <Brianetta> "w00t" is in the OED.
13:21:05 <Gekz> its an inbred form of german and french
13:21:09 <Gekz> with latin and greek scientific words
13:21:18 <Bjarni> it already forked in US English
13:21:24 <Brianetta> English is Germanic. The Romance aspect is basically just vocabulary.
13:21:44 <Gekz> Brianetta: thats what I meant
13:21:58 <Brianetta> German/Scandinavian, yes.
13:22:09 <Bjarni> more like Scandinavian (the Scandinavian used more than 1000 years ago)
13:22:14 <Brianetta> Swedish is closer than High German
13:22:42 <Bjarni> the currently used language that's closest to the original English is actually Icelandic
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13:23:04 <Gekz> and their Anglo-Saxon language.
13:23:20 <Brianetta> Damn Celts, wiping out the Picts
13:23:24 * Lakie believes English was fine until other counties like America decide to start mutilating it.
13:23:50 <Brianetta> Lakie: American English was deliberately differenced from English English
13:24:03 <Lakie> Supposedly to be simplier, I know.
13:24:17 <Brianetta> It was introduced by Webster, in order to set the North American language apart from the colonial powers
13:24:29 <Brianetta> Simplification was secondary
13:25:10 <Brianetta> I don't like French so much
13:25:21 <Brianetta> The Romance languages in general aren't my thing
13:25:58 <Gekz> it could do with some simplification
13:26:14 <Brianetta> German totally rocks
13:26:27 <Roest> so could english, never know how to pronounce things
13:26:36 <Gekz> Roest: that's not what I meant
13:26:36 <Bjarni> oh we stopped the wordplay game :/
13:26:40 <Gekz> that's noy simplification
13:26:56 <Gekz> thats a reform or overhaul >_>
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13:29:28 <Eddi|zuHause2> old english (derived from old saxon) had some very german grammar, it was simplified later when the anglo-saxon tribes met with the nordic tribes
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13:31:47 <Bjarni> I like how you can find old Danish placenames in England
13:31:59 <Bjarni> names that everybody considers English
13:32:08 <Bjarni> the same goes for words too
13:33:08 <Bjarni> names like York, Derby and Grimsby
13:33:21 <Eddi|zuHause2> dutch is probably closer to old saxon than english is
13:35:50 <Eddi|zuHause2> note that the people living in the modern state of saxony (Sachsen) do not have anything to do with the saxon tribes (who lived in the area called "lower saxony" (Niedersachsen)), the name shifted southwards, not the people
13:38:09 <CIA-3> OpenTTD: rubidium * r12990 /trunk/src/unix.cpp: -Fix: silence the redundanct declaration warning when compiling with iconv.
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13:46:07 <Belugas> what if there is that noise airport stuff i've almost finished,
13:46:14 <Belugas> going in trunk as is,
13:46:32 <peter1138> i'd say we need more airports!
13:46:36 <Belugas> or should airports be allowed to be more than 2
13:47:08 <Belugas> right now, i only have an option yes/no
13:47:15 <Roest> how's that airport branch coming along?
13:47:18 <Bjarni> but we shouldn't be allowed to build airports if we can't build any aircraft
13:47:40 <Roest> i'm looking so forward to it
13:47:49 <Belugas> not THAT airport stuff
13:48:46 <Belugas> Roest, do you feel like rewriting it?
13:49:17 <Roest> i just received a call, have to go
13:49:44 <Belugas> options: as is ( 2 max per town), noise generation controled, as much as you want
13:49:44 <Bjarni> I get that once in a while
13:49:45 <Roest> anyway seriously, does it really need a rewrite?
13:50:26 <Bjarni> when you brainwash you need to start over and rewrite the brain so it fits the intended behaviour
13:50:42 <Belugas> there are some issues
13:50:51 <peter1138> everything big gets rewritten :)
13:50:54 <Belugas> the work is great, but it lacks a bit of a callback system
13:51:02 <peter1138> my version of engine pools started life in 2006
13:51:10 <Roest> i dont understand callbacks, so i'm not the right person to do it
13:51:25 <Bjarni> but right now we call you back
13:51:28 <peter1138> that's the great thing about callbacks
13:51:32 <Belugas> they are not that hard to follow
13:51:33 <peter1138> you don't have to understand how they work
13:51:46 <peter1138> only what response you want
13:52:03 <Belugas> yo just 'call' them, sit 'back' and adjust afterward
13:52:13 <peter1138> GRF authors have to do the dirty work
13:53:12 <peter1138> this wasn't true when i was writing the current callback/sprite resolving stuff, of course
13:53:25 <peter1138> (that had a lot of rewrites too)
13:53:58 <Bjarni> and you blame me for rewriting parts of autoreplace once in a while :s
13:54:19 <peter1138> Bjarni: i rewrite them before they get anywhere near commiting
13:55:02 <Bjarni> the problem with autoreplace is that the core worked just fine
13:55:37 <Bjarni> then people expected it to do all sorts of interesting stuff (some of it are good ideas) and the core wasn't designed to be extended
13:56:06 <Belugas> could it be that the core was not flexible enough to handle the options?
13:56:24 <Bjarni> the options that were added to the game after I committed autoreplace
13:56:57 <Roest> umm what other interesting stuff does autoreplace do, besides autoreplacing things?
13:57:13 <Belugas> it's mostly a problem with grfs
13:57:29 <Yorick> replacing wagons was added after later, no?
13:57:37 <Yorick> adding & removing wagons
13:57:54 <Bjarni> it's autoreplace that presumes some stuff that's present for all the normal vehicles but not everything in all grf sets
13:58:01 <glx> replacing wagons is part of autoreplace core
13:58:12 <Roest> the bad thing about the forum ignore option is that you still see that person replied, so i got curious to see what it is and removed him fromthe list and it was again something stupid
13:58:19 *** Chicago_Rail_Authority has joined #openttd
13:58:34 <Bjarni> I added the option to replace wagons later but it was mainly a GUI addition as the core treats them equally
13:58:35 <Chicago_Rail_Authority> Good morning/afternoon, all.
13:58:53 <Yorick> 2 already fixed bugs reported in 3 days
13:59:21 <Bjarni> better than unknown bugs that people encounter and don't report
13:59:29 <Bjarni> and expect us to fix without telling us
13:59:47 <Roest> i even got a bug fixed yesterday i just told here and never reported
14:00:47 <Bjarni> it's better than "now I had this problem for a month and are you just going to ignore it?"... "errr I never heard of this problem before"
14:00:59 <Yorick> wasn't it somewhere that you should check using a recent version?
14:01:00 <peter1138> i like the bugs that are 'well known' but never reported
14:01:02 <Roest> but then my patch on FS slowly decomposes
14:01:07 <peter1138> Ammler's good at them
14:01:38 <Yorick> I ususally have to post things on FS before they get committed
14:02:24 <Chicago_Rail_Authority> Is the blue-window pop-up detailing the "message from manufacturer" intended to be controlled by the "new vehicle" news setting?
14:02:40 <Ammler> I thought, thats only missing features not bugs
14:03:05 <Yorick> Chicago_Rail_Authority, no, it isn't technically news
14:03:32 <Chicago_Rail_Authority> So there is currently no option to disable those messages, correct?
14:03:51 <Yorick> having an internal mediaplayer is patented, and wouldn't allow us to run openttd on any gaming-console
14:04:03 <Yorick> I don't think so, but making one wouldn't be that hard
14:04:07 <Roest> smatz i like people who register to just make such a post
14:04:30 * peter1138 dislikes the idea of an internal or external media player
14:04:39 <peter1138> we have game music playing, or... game music not playing
14:04:46 <Yorick> if (_patches.show_prototype_vehicle_offer) show_screen else act_as_if_pressed_no
14:04:53 <peter1138> other music == play with your normal player
14:05:25 <Yorick> peter1138, it's patented to have an internal media player capable of playing mp3 files running on a gaming-console
14:05:35 <Chicago_Rail_Authority> thx, Yorick -- was mostly just making sure I wasn't missing something
14:05:38 <Yorick> so other music == play with your own media player
14:06:52 <Yorick> some things are destined to be in openttd (like YAPP :p), but a winamp remote control isn't
14:07:20 <SmatZ> everything is patented\
14:07:30 <SmatZ> Belugas: someone has patented it
14:07:38 <Bjarni> hyperlinks are patented
14:07:40 <Yorick> american microsoft patented things
14:08:15 <Bjarni> at least some company claims to own such a patent and wants to send a bill to all companies using links on their homepages
14:08:29 <Belugas> who cares... it's silly anyway
14:08:31 <Bjarni> nobody wants to pay and they aren't big enough to sue :P
14:08:34 <SmatZ> once I will patent stupidity
14:08:47 <Belugas> SmatZ, it's already patented
14:09:09 <Ammler> or didn't you mean me?
14:09:58 <peter1138> why does knowing IDs help to mix sets?
14:10:13 <Bjarni> one company wants Apple to pay them for something in OSX 10.5 because they claim to have a patent on it. They also want OSX 10.5 removed from the marked and recalled from everybody who bought it
14:10:39 <Bjarni> the patent: the idea of filming a person and adding a computer generated background on that film
14:11:28 <Ammler> ah, thats only a part of the table
14:11:33 <Bjarni> basically the patent says "the idea that we see every day on the news forecast on TV. We want to patent that if it's on a computer and not on TV"
14:11:43 <Belugas> but commiting something without consent of other devs is not really friendly, for major feratures anyway
14:11:59 <Ammler> for your patch, it is more important to know the basecosts changes
14:12:09 <peter1138> *cough* 'magic' bridges *cough*
14:12:25 <Belugas> Ammler, you're eluding the question
14:12:48 <CIA-3> OpenTTD: glx * r12991 /trunk/src/ (fios.cpp newgrf_config.cpp): -Codechange: removed some unneeded includes
14:13:16 <Chicago_Rail_Authority> ...sigh....
14:13:28 <Ammler> Belugas: if you change the basecosts, you need to overwrite the the engines with new costs
14:13:57 <Ammler> so you should know, which grf has which ID for creating a "balancer" grf
14:14:02 <Chicago_Rail_Authority> maybe you just have to look at the current bridges after eating 'magic' brownies?
14:14:39 <Ammler> or how would you solve that?
14:14:57 <Belugas> it's the set that changes the cost
14:15:11 <Belugas> therefor, you don't need to know the ids
14:15:15 <peter1138> you could keep a different set of base costs for each grf file
14:15:37 <peter1138> but then no sets actually match prices anyway
14:15:41 <Ammler> but then the single cost goes wrong
14:15:54 * Brianetta wants shared railway trackses
14:16:29 <peter1138> but what happens if your vehicle is on shared tracks whose owner goes bust?
14:16:48 <Ammler> if you change basecosts from a set from 9 to 8, you have to double all single costs.
14:16:50 <Yorick> only the tracks where the vehicle is on
14:17:21 <Yorick> but, when another company gets the ID of the old one with the tracks still there, the tracks are owned by the new company
14:17:23 <Chicago_Rail_Authority> buy the owner out from bankruptcy?
14:20:47 <Yorick> the tram entry grayed out should be explained somewhere ingame, questions keep coming about it
14:22:35 <Ammler> peter1138: I breake my promise not to give feedback anymore already. ;-) But wasn't there a text shown in the vehicle details, where you have seen, from which GRF the vehicle was?
14:25:41 <Yorick> grfs could still add it, I think
14:26:28 <Yorick> but there should be some kind of variable that can determine if the dynamic grf separation patch setting is set to on
14:31:20 <Yorick> You'll ruin my theories!
14:31:53 <Ammler> and then there is a callback bit
14:33:10 <peter1138> overwriting != overriding :o
14:33:36 <peter1138> and that isn't anything to do with callbacks
14:33:44 <Eddi|zuHause2> <Chicago_Rail_Authority> So there is currently no option to disable those messages, correct? <- just accept one and don't build it for a year, then they won't appear for a while :p
14:34:33 <Yorick> yes, but they have a story in them, and it makes me build it :(
14:35:13 <Ammler> peter1138: but it's what Yorick is looking for, I guess.
14:35:25 <Yorick> I'm not looking for anything
14:35:36 <Yorick> I'm just pointing out that there is a way for grfs to do it
14:36:28 <Yorick> FS#531: close the thing, as it's already there
14:36:36 <Chicago_Rail_Authority> Eddi|zuHause2, thanks. Was never a problem in the past, but am now getting bombarded with them in new games with lots of vehicle sets loaded.
14:38:13 <Yorick> FS#425, also implemented by conditional orders
14:38:41 <SmatZ> Belugas: I would rather go for Implemented...
14:39:03 <Belugas> my mouse had a hickup ;)
14:39:40 * Yorick tries to add "please" to message
14:43:23 <Belugas> let's say that's not exactly whati would like to do to you ;)
14:47:44 <Sacro> sigh, darn nagios is confusing
15:06:27 <cjk> I have funny idea for a test scenario
15:06:41 <cjk> a map that where you just need to lower one piece of land to kill all opponents :p
15:09:16 <cjk> what kinda bugs me is that computer AI does not start immediately even if specified as "immediate" in the difficulty settings
15:10:32 <tokai|ni> maybe it just takes a while until it found a happy place to start from on the map:)
15:13:19 <cjk> there must be some heuristic
15:18:20 <Rubidium> AI's are spawned randomly
15:18:44 <Rubidium> so it could be that the first spawn "fails" because of the random
15:21:40 *** GoneWacko has joined #openttd
15:24:01 <cjk> i just hit the fast forward button and they appeared within a year
15:26:28 <Sacro> right, can i be bothered to sort out nagios and/or bacula tonight...
15:34:16 <Belugas> both tonigh? big to swallow, is it?
15:35:38 <cjk> all the stations disappear :p
15:36:37 <cjk> what _really_ bugs me is that competitors do landscaping but seemingly don't pay for it
15:37:41 <peter1138> AIs do not pay for it, indeed
15:37:45 <Belugas> hey... they deserve some priviledges.... they have quite an handicap!
15:37:49 <peter1138> because they'd never be able to compete
15:39:23 <cjk> well I guess they'd flatten out all land again :-/
15:39:38 *** thgergo has joined #openttd
15:41:49 * Belugas looks with anticipation for NoAI stuff
15:47:23 <Celestar> oh Roujin is in Munich as well??
15:48:40 <Celestar> that's either FMI or MW
15:49:50 <Roujin> want to meet on a MW hotdog? :P
15:50:23 <Celestar> maybe tomorrow, cuz I'm on me way out
15:50:43 <Celestar> don't you think the hotdogs suck?
15:51:05 <Roujin> i dunno, they kind of suck in a way they also rock :P
15:51:16 <Roujin> like fast food or something
15:51:27 <Celestar> everything here is junk food
15:51:35 <Roujin> you know it's actually utter crap, but nevertheless you can't stop eating it
15:51:40 <Celestar> except the IPP. that's expensive junk food
15:51:57 <cjk> internet printing protocol..
15:52:14 <Belugas> a hot dog might suck, never ttried it... i know there should be leeches somewhere on it, and they do suck
15:52:22 <Belugas> just don't know waht to make out of it...
15:54:21 <CIA-3> OpenTTD: smatz * r12992 /trunk/src/toolbar_gui.cpp: -Fix (r12976): main toolbar wasn't marked dirty when a child combobox was destroyed
15:54:44 <Roujin> Celestar: what are you doing at MW? learning or teaching or .. doing science?
15:55:25 <Celestar> attempting the latter
15:55:45 <Roujin> so you're kind of an employee of the uni?
15:57:19 *** thgerg1 has joined #openttd
16:00:31 <Belugas> note to self: a psas file is not a valid pas file
16:00:55 <Belugas> therefor, when you press Ctrl+s, be sure the Ctrl is really pressed
16:00:58 <cjk> note to self: pascal is outdated.
16:01:38 <Roujin> note to self: you have run out of notes
16:01:43 <Belugas> note to cjk : i'm not using what's hot becuase it's hot
16:01:52 <cjk> i never said you ought to use java
16:02:03 <Belugas> i'm using what i like, what i know and on what i work
16:02:35 <Belugas> and as long as it brings butter at home, its'; not outdated
16:02:45 <Belugas> and who cares if it's outdated anyway?
16:02:53 <Belugas> jsust those who are not using it
16:03:17 <Rubidium> a COBOL programmer earns more money than a Java programmer
16:03:25 * Roest remembers using Pascal in 1988
16:03:35 <Belugas> tell that to the guys at TTDPatch : hey guys, ASM is so passe!
16:03:46 <Bjarni> I still have a Pascal compiler lying around
16:04:13 <cjk> so do I have basic compilers
16:04:17 <Bjarni> an IDE made only for Pascal
16:04:22 <Celestar> Rubidium: you know that the developer of COBOL offically apologized for the development of COBOL?
16:04:33 <Roest> so did the developers of c
16:04:59 <Belugas> but it never happened to the developper of Pascal ;)
16:05:49 <Belugas> does it need one? Why do you want random in there?
16:05:52 <Brianetta> COBOL is a good language, for its purpose
16:06:16 <Belugas> my neighbour is programming in COBOL for banking stuff
16:06:31 <Brianetta> I can code in COBOL
16:07:12 <Rubidium> Roujin, as I said: do you want to kill YAPP with it?
16:07:49 <Bjarni> Celestar: I was about to reply to that one but I failed to find an answer that would fit
16:08:11 <Bjarni> because I don't think "a normal" answer would do
16:11:55 <Roujin> I don't really get your point, Rubidium :/
16:14:39 <SmatZ> Rubidium: you can't actually know how much load the train will have, so other conditional jumps can't be predicted too long before, too
16:15:10 <Roujin> why do they have to be predicted anyways? oO
16:15:15 <SmatZ> eg. STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE when a train is incoming a station... you don't know if it will be full when it tries to leave it
16:15:38 <SmatZ> Roujin: so there are no crashes when leaving a station maybe? I don't know
16:15:41 <Roujin> does yapp look forward the next x orders instead looking just at the current order?
16:15:44 <SmatZ> maybe I am missing something
16:16:25 *** thgergo has joined #openttd
16:16:30 <Eddi|zuHause2> whenever a train is leaving a station, yapp has to assign a new path anyway
16:16:46 <SmatZ> but I don't know YAPP very well... I haven't played with it actually...
16:16:51 <Eddi|zuHause2> i don't think it will have any (more) trouble with a random jump
16:17:28 <Roujin> Belugas: well, maybe i want a shared group of trains distribute randomly over n pickup stations?
16:18:25 <Roujin> by the way, has it been made impossible to create infinite loops with these jumps?
16:19:11 <Eddi|zuHause2> that is impossible to find out
16:19:32 <Roujin> 1: go to bluntfingbury; 2: jump to order 1 if load percentage = 0; 3: jump to order 2
16:19:50 <Roujin> now imagine load percentage is not 0 after loading at bluntfingbury...
16:20:06 <SmatZ> Roujin: train changes its order every tick
16:20:18 <SmatZ> it just won't have any order
16:20:20 <Eddi|zuHause2> counterexample:
16:20:30 <Eddi|zuHause2> 1: go to bluntfingbury; 2: jump to order 1 if load percentage = 0; 3: jump to order 2 if load percentage = 0
16:20:37 <SmatZ> you could simply do "0: Jump to order 0"
16:20:47 <Eddi|zuHause2> it won't ever be an infinite loop
16:20:59 <Eddi|zuHause2> but it is indistinguishible from the previous example
16:21:08 <Roujin> you can only apply an existing order as target of a new cond order jump
16:22:07 <Roujin> and I haven't yet found a way to change the target order of a cond jump (so i assume there's no way to do it)
16:22:24 <SmatZ> Roujin: it is possible if you add and remove orders
16:22:26 <Eddi|zuHause2> action 6 for orders!! :p
16:22:48 <Eddi|zuHause2> change a value of the next order ;)
16:23:32 <Roujin> SmatZ: true.. 1: something; 2: jump to 1 -- then delete order 1
16:23:44 <Roujin> will probably result in 1: jump to 1
16:24:15 <Roujin> I bow to your superiorness ^_^
16:26:19 *** Boyinblue0 has joined #openttd
16:27:48 <Roujin> okay, so regarding the "random" jump - if you think it would break yapp, forget it. I don't want to kill yapp, it was just an idea that came to my mind some time. But if it does not harm YAPP (anymore than other conditional orders) then I'd say why not have it?
16:30:20 <Sacro> actually, it'd be nice if YAPP could look at the next 2 stations
16:30:33 <Sacro> it'd make joint terminus/through stations more realistic
16:30:40 <Sacro> if you only have reverse at end of line
16:32:02 *** mynetdude|Away is now known as mynetdude
16:32:48 <SmatZ> Sacro: it is a bit problematic for terminus stations
16:33:44 <Sacro> i'd also like to choose between crossover, single and double slips
16:33:50 *** [com]buster has joined #openttd
16:34:16 <SmatZ> Sacro: it would have to reserve path twice, also blocking all other trains
16:34:23 <SmatZ> you have entry the same as exit
16:34:30 <Sacro> SmatZ: it wouldn't have to *reserve* it
16:34:38 <Sacro> just check that it is a plausible route
16:35:30 <SmatZ> then it is not about YAPP, it is generally about pathfinders
16:37:02 <SmatZ> I think it won't be ever implemented
16:45:59 *** |Jeroen| has joined #openttd
16:48:34 <Roest> hrmpf i hate it when i compile and then see i forgot to click 'finish' on the conflicts window
16:49:32 <DASPRiD> is there an easy way to upgrade normal rails to monorail (i mean, with the trains, upgrading the tracks itself is easy)
16:49:50 <Eddi|zuHause2> no. and there never will be
16:49:57 <Roest> there should be a wiki entry saying "there is no easy way"
16:51:09 <Eddi|zuHause2> play a newgrf set, they mostly have no monorail at all, and maglev only for passengers, mail and valuables
16:51:46 <Ammler> but there is a patch, iirc :-)
16:52:06 <DASPRiD> yerah someone wrote that in the forums
16:52:09 *** HerzogDeXtEr has joined #openttd
16:52:13 <DASPRiD> but i dislike non-native stuff ;)
16:53:02 <Roujin> I'm off for now, see you
16:55:53 <DASPRiD> stuff which comes without patching
16:57:24 <DASPRiD> stuff which only comes with patching
16:59:24 <Ammler> well then, Eddi|zuHause2 is right :-)
16:59:38 <Eddi|zuHause2> of course i am right.
17:00:09 <DASPRiD> aber was macht eddi allein zu haus? :P
17:01:36 <DASPRiD> nevermind, was just a joke to eddi
17:01:46 <Belugas> suh sith abelt toottheee1 ashtish?
17:02:50 <Belugas> maudit colliss de cibouaire... j'lsavais don'
17:17:41 *** stillunknown has joined #openttd
17:36:52 <CIA-3> OpenTTD: smatz * r12993 /trunk/src/newgrf_config.cpp: -Fix (r11175): list used for sorting GRFs wasn't freed
17:40:16 <Belugas> nice... can't reme,ber why i wrote that :(
17:43:34 <SmatZ> dih: nice, almost as OTTD :)
17:45:10 <Rubidium> now let the trains run and see them magically turn completely around
17:47:00 <dih> but 106 straight pieces, 63 normal curves, 12 long curves, 21 switches, 4 signals
17:47:13 <dih> and i just got another 20 straights on ebay
17:47:31 <dih> the lovely thing is building, and seing how many locs you can run at the same time with no crash
17:47:55 <dih> i still have 6 switches to connect, the 4 switches, and overhead power :-)
17:48:47 <Rubidium> where are the presignals?
17:48:47 <dih> do not defile good old electric analog railway systems :-P
17:48:50 *** blathijs has joined #openttd
17:48:59 <dih> Rubidium: they cost about 40 euros
17:49:17 <Rubidium> then only one train will leave the depot
17:49:24 <DASPRiD> dih, you really need some ships there
17:49:28 <Rubidium> except when you push more trains on the track
17:49:52 <dih> the only nasty thing is wireing the entire system
17:49:53 <Belugas> too bad one cannot scroll the pictures
17:50:14 <dih> i used ethernet cables :-P
17:50:28 <dih> each switch needs 2 wires + light
17:50:44 <dih> the 3way needs 4 wires + light
17:50:50 * DASPRiD replaces dih's electric tracks with monorail tracks
17:51:49 <DASPRiD> mv /home/dih/rails /dev/null
17:52:57 <dih> so you are one of those players who likes destroying other peoplwes construction?
17:53:50 <Patrick`_> tbh, RoR runs faster when it's deleted
17:53:52 <dih> you ware one of those evil ones
17:54:52 <DASPRiD> ln -s /dev/null /home/dih/rails
17:56:13 <dih> you dont make a bunch of sence there DASPRiD
17:56:50 <dih> symlinking to a special file....
17:57:00 <DASPRiD> everytime you build new tracks they will go straight to null :P
17:57:32 <DASPRiD> yeah we linux users always stay young, old man :P
17:57:48 <dih> no - linux 'USERS' are users!!
17:58:13 <DASPRiD> because many linux users are developers ;)
17:58:31 <DASPRiD> at least most of them developed shellscripts yet ;)
17:59:43 <dih> and i believe i must correct you
17:59:55 <dih> in the mean time the number of simple 'users' has grown a bunch
18:01:20 *** Alberth has joined #openttd
18:01:23 <DASPRiD> and the number of windows users shrinked ;)
18:04:06 <DASPRiD> certifications are overrated
18:04:36 *** Chicago_Rail_Authority has left #openttd
18:06:29 <dih> depend on the countries you visit
18:13:04 <dih> DASPRiD: dasprid.de <-- yours?
18:14:21 <CIA-3> OpenTTD: smatz * r12994 /trunk/src/toolbar_gui.cpp: -Fix (r12976): another case main toolbar wasn't marked dirty
18:14:23 <DASPRiD> afaik there's still just one DASPRiD ;)
18:15:03 <dih> development and tremradio links are broken
18:15:17 <DASPRiD> if you would have read the latest article ...
18:16:17 <DASPRiD> that was no question :>
18:16:18 <dih> but zend framework is neat
18:18:02 <DASPRiD> right, why? where do you live?
18:18:06 <Ammler> he, could someone try with current trunk to add a newgrf
18:20:02 <DASPRiD> Canada is so low-tech, they don't even have trains
18:20:07 <Sacro> The driver reached the rear of
18:20:07 <Sacro> the train around eight minutes after train 6L22 had stopped, heard escaping air and found
18:20:11 <Sacro> the drawhook broken and the rear locomotive, 66 084, gone.
18:21:00 <DASPRiD> you know europaplatz?
18:21:12 <DASPRiD> 1 minute go-by-foot from there
18:21:18 <dih> he does - believe me Belugas, he does
18:21:24 <DASPRiD> hm, more 30 seconds ;)
18:22:22 <DASPRiD> dih, i guess the world is too small
18:22:52 *** ChanServ sets mode: +o Bjarni
18:23:19 <DASPRiD> onoz, it's an op, run for your wife!
18:23:51 <Bjarni> DASPRiD: what's what supposed to mean?
18:23:57 * dih has noe umlaut keys... :-S
18:23:58 <Rubidium> Bjarni's one is bigger and better ;)
18:24:29 <DASPRiD> by the way, how large whas your largest city in TTD yet?
18:24:30 <dih> Rubidium: would it fit into the roof of his house?
18:24:42 <Bjarni> dih: finally found something to use the attic for?
18:25:01 <dih> DASPRiD: i run around with english keyboards
18:25:21 <DASPRiD> dvorak is much nicer for coding
18:25:22 <dih> german keyboards suck when it comes to that
18:25:50 <dih> anyhow - i need to do some preperation for tomorrow
18:25:54 <dih> enjoy your evening ladies
18:25:55 <DASPRiD> german dvorak is perfect for coding
18:26:26 * Rubidium wonders why he can't enjoy the evening
18:26:29 <cjk> US is best on german keyboards
18:26:42 <Ammler> what kind of error msg ist that? "Trace/breakpoint trap"
18:27:19 <Belugas> I don't know Ammler, can you give some hints?
18:27:35 <cjk> Ammler: together with "Alarm clock", used by a few obscure programs to do copy protection :p
18:27:39 <Ammler> I am trying to add a grf but it sec faults
18:29:27 <Belugas> it's better than a minute fault...
18:29:43 <Belugas> is it like a dry fault?
18:30:10 <Ammler> I do not know the english sentence of that: Ungültiger Maschinenbefehl
18:30:28 <cjk> Ammler: Illegal instruction (SIGILL)
18:30:34 <DASPRiD> Invalid machine command
18:30:38 <Ammler> but it's funny I have always something else
18:30:52 * DASPRiD slaps cjk with a monorail
18:31:10 * cjk slaps DASPRiD with a monorail cat
18:31:21 * Ammler is checking now, since which revision, that happens..
18:31:22 * Belugas slaps monorail with a DASPRiD
18:31:35 * DASPRiD slaps cjk with a crappy openSUSE distro
18:31:38 <cjk> Ammler: LANG=en_US bash -c 'kill -4 $$'
18:31:41 <CIA-3> OpenTTD: smatz * r12995 /trunk/ (10 files in 4 dirs): -Codechange: use std::vector for EngineList instead of C/C++ wrapper for CBlobT
18:32:04 <cjk> DASPRiD: since there are (currently) no crappy suse distros out there..
18:32:19 <Ammler> well not en_US, I use C
18:32:35 <DASPRiD> cjk, there are only crappy SUSE out there
18:32:45 <cjk> DASPRiD: yeah and ubuntu is that übergreat piece of brown shit
18:33:03 * dih dances around the camp fire
18:33:48 <DASPRiD> cjk, dunno whats brown there, but well ;)
18:34:00 <Eddi|zuHause2> <Belugas> Kameron? <- it's spelled "Kamerun"
18:34:00 <dih> i dont think he means 'politically'
18:34:20 <Eddi|zuHause2> dih: you are lacking a switch-crossing i fear
18:34:40 <dih> it was in my room when i took the pics
18:38:56 <Eddi|zuHause2> one day i will build a proper railway model myself
18:39:31 <Eddi|zuHause2> i have a few old Piko engines and wagons
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19:03:17 <Bjarni> dih: I wonder about one thing. What kind of track layout is that?
19:03:25 <Bjarni> where is the switching yard? :)
19:04:58 <Bjarni> err... two green semaphores leading to the same track?
19:05:20 <Bjarni> looks like a major failure of a security system
19:06:16 <Bjarni> and it's not real either
19:06:39 <Eddi|zuHause2> the bricks are not lego either ;)
19:06:52 <Eddi|zuHause2> the signals are not real
19:07:05 <Eddi|zuHause2> the switch position is what actually matters
19:08:30 <Eddi|zuHause2> problem is the tracks are very old, so they conduct really bad at some places
19:08:49 <Eddi|zuHause2> so occasionally they stop in the middle of the track
19:12:01 <Ammler> ok, sec fault is since r12975
19:12:21 <Digitalfox> I want to encode some DVD's episodes, any recommendation for a good software to extract the episodes and encode them to h264 and mp3?
19:12:35 <Eddi|zuHause2> yeah, the electric engines can run with catenary, but the diesel engines cannot :p
19:12:48 <Eddi|zuHause2> Digitalfox: i use avidemux
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19:14:06 <Digitalfox> Eddi|zuHause2 it's giving a problem, the DVD image is 16:9 and avidemux encodes it and shows it at 4:3 :(
19:14:46 <Eddi|zuHause2> Digitalfox: problem is that the video is 720x576 [PAL]
19:15:12 <Eddi|zuHause2> you either have to set an aspect ratio (which not all players, especially under windows, will respect)
19:15:19 <Eddi|zuHause2> or resize the video
19:15:31 <Eddi|zuHause2> e.g. to 1024x576
19:15:34 <Digitalfox> Eddi|zuHause2 yes that's the resolution, but can't it just be encode with resolution?
19:16:14 <Bjarni> <hylje> build catenary <-- if you use catenary you will still get power from the tracks
19:16:27 <Bjarni> you see the catenary only contains one pole
19:16:31 <Eddi|zuHause2> Digitalfox: you can configure to use an aspect ratio
19:16:38 <Bjarni> the tracks will still give you the other one
19:16:44 <Bjarni> just like in real life
19:17:20 <Bjarni> in real life the tracks are a ground connector for safety reasons but that's besides the point here ;)
19:22:17 <Eddi|zuHause2> Bjarni: but then you have two rails for connection, so you have redundancy
19:22:56 <Bjarni> you can have only one track for power
19:23:14 <Bjarni> and then if there is power on the other track you know that there is a train in the section in question
19:23:34 <Bjarni> and then you use isolations once in a while on the unpowered track
19:25:22 <Eddi|zuHause2> still that does not solve the issue with the diesel engines
19:26:06 <Ammler> has someone here a ottd version >r12975 ?
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19:33:14 <Sacro> peter1138: simsig going scary
19:37:37 <Ammler> Alberth: try to add a grf
19:38:56 <Alberth> Should I start playing ?
19:39:06 <Alberth> from title screen, yes
19:39:17 <Ammler> How to delete a FS post?
19:41:33 <Belugas> it will stay forever there, as a sign of noob's behaviour!
19:41:57 <hylje> heh, duckburg has an abandoned steam-loco subway
19:42:15 <Ammler> SmatZ: but Alberth's client doesn't
19:43:01 <Ammler> Alberth: which OS do you have?
19:43:32 <Ammler> me too, and it secfaults also on winxp
19:43:58 <SmatZ> strange, I didn't notice it before
19:44:08 <Belugas> which grf are you adding?
19:44:15 <Ammler> Belugas: doesn't matter
19:44:25 <Belugas> yes, it must, since it did not crashon me
19:44:39 <Alberth> Fedora-something (8 I think), but I always build from trunk
19:44:58 <Bjarni> <hylje> heh, duckburg has an abandoned steam-loco subway <-- I know... but where did you find this info?
19:46:16 <Ammler> hehe, SmatZ did you doubleclick?
19:46:35 <Belugas> added industrial station renewal and transrapid track. did not crashed
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19:46:48 <Ammler> omg, why didn't I try that :-)
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19:47:05 <SmatZ> Ammler: can you add comment?
19:47:21 <Belugas> indeed... double clicking...
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19:50:04 <Ammler> it must be something with 12975, it works with 12974
19:51:06 <glx> Ammler: seGfault, not seCfault ;)
19:51:34 <Ammler> oh, thank you, well, I had to write so much :-)
19:51:48 <Alberth> maybe initialization of e.we.click.widget?
19:53:52 <Alberth> condition line 147 may be false
19:56:23 <Ammler> I would prefer that windows doesn't close anyway
19:59:38 <Ammler> maybe another ctrl feature?
20:00:11 <Ammler> if you hold ctrl, while doubleclick, don't close the grflist
20:00:46 <Wolf01> multiselect then add, like in all other list UIs
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20:02:12 <Ammler> I guess, my proposal would be easier to implement :-)
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20:03:52 <Eddi|zuHause2> man... i found a file "ttdpt18.zip"
20:10:29 <Belugas> and why not ctrl + click, adding without closing?
20:11:01 <CIA-3> OpenTTD: glx * r12996 /trunk/projects/openttd_vs90.vcproj.user: -Fix: debugging was not possible with MSVC 2008
20:18:36 <Ammler> Belugas: you mean wihtout doubleclick?
20:18:47 <Ammler> that would be fine too, of course.
20:19:14 <Belugas> double click can jsut be kept as it is right now
20:20:50 <Wolf01> I would like to reduce ctrl use, handheld devices doesn't have it, and my keyboard too if I continue to play with that key
20:21:58 <Tefad> what do the shoulder buttons do in psp?
20:22:03 <Ammler> its not that you need ctrl, it only helps in some points
20:22:20 <Wolf01> there is no official psp port, I don't count it :D
20:22:46 <Wolf01> but I would like to have it official too
20:25:04 <Patrick`_> no, it's not official
20:25:57 <Belugas> it's not from OpenTTD Dev team
20:26:44 <Roest> do you ever say anything else than just Bjarni! ?
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20:29:37 <Roest> ack i accidently put that annoying twerp on my friends list instead of the ignore list
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20:37:20 <Ammler> [22:25] <Patrick`_> no, it's not official <-- then is no portable build "official"
20:41:47 <peter1138> it would not be on a .ru domain :p
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20:55:03 <Ammler> yeah, I didn't mean from the official like from the official devs, I meant built from official sources.
20:56:15 <glx> I don't trust other builds except official ones (ie made by me)
20:58:42 <Ammler> compiling takes too long, sometimes, I am happy to just download a binary. :-)
20:59:01 <blathijs> Do we have any contact with that guy? Is he contributing code back to make the port official?
20:59:48 <Belugas> nope. nor does he send back a portion of donations he might receive
20:59:59 <Belugas> as far as i am concerned, anyway
21:01:28 <ln> what a waste of time it would be to send back patches.
21:02:01 <blathijs> Belugas: I don't really think openttd is in need of lots more donations, really
21:02:25 <Ammler> but no sources, or I am just not finding it
21:02:32 <Belugas> yes, there are sources
21:02:38 <blathijs> ln: I live in this utopia where any single codebase can compile for any device
21:02:42 <blathijs> ln: At least in my head :-)
21:03:27 <Belugas> there ahas been QUITE a lot of changes since then...
21:03:27 <Ammler> ah, I thought, its a svn repo
21:03:42 <Belugas> you mean you have not looked at it???
21:03:44 <ln> blathijs: I'd like to live there too... but seriously, how many devs would volunteer to commit relatively big patches that they cannot test themselves?
21:04:08 <Belugas> a lot, ln... not toroughly tested anyway...
21:04:19 <blathijs> Yeah, releasing the sources is a good thing (requirement really), but a contributing dev would be even nicer
21:04:34 <blathijs> ln: Dunno, it's a nasty area
21:04:51 <blathijs> ln: If stuff is nicely ifdef'd away, you could come quite some way
21:05:07 <Roest> first mistake is using slowforge
21:05:09 <Rubidium> in the long run that PSP port will only be the port part as the rest of the support for portable devices is already in trunk
21:05:14 <blathijs> ln: Would be better if the guy managed to do some real, testable work on other stuff so we could make him a dev :-)
21:07:48 <Rubidium> blathijs: we already have someone that did that for a port, but he doesn't want to be dev
21:11:05 <CIA-3> OpenTTD: rubidium * r12997 /branches/noai/ (450 files in 24 dirs): [NoAI] -Sync: with trunk r12895:12996.
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21:42:39 <CIA-3> OpenTTD: rubidium * r12998 /trunk/config.lib: -Fix: -Wredundant_decls sees "friend" declarations as redundant declarations in GCC 2.95, so only use if for GCC >= 3.
21:45:42 <CIA-3> OpenTTD: rubidium * r12999 /trunk/src/window.cpp: -Fix [FS#1995]: when a Window got deleted on a double click event, we should not send a click event to the now non-existant Window as that causes segfaults.
21:51:26 <CIA-3> OpenTTD: glx * r13000 /trunk/src/fios.cpp: -Fix (r12991): broken win9x compilation
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22:08:34 <CIA-3> OpenTTD: bjarni * r13001 /trunk/src/autoreplace_cmd.cpp: -Fix [FS#1994](r12913): [autoreplace] we should stop working on vehicles right away if we fail to replace them and certainly not presume their data is valid
22:27:30 <Eddi|zuHause2> r13000 and nobody cares...
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23:00:34 <CIA-3> OpenTTD: bjarni * r13002 /trunk/src/autoreplace_cmd.cpp:
23:00:34 <CIA-3> OpenTTD: -Fix (r13001): [autoreplace] previous fix broke updating of a pointer to the front vehicle in certain cases
23:00:34 <CIA-3> OpenTTD: Now it's updated when it's the front vehicle and it's every time it's the front vehicle and only if it's the front vehicle (nomatter if the replacement works or not)
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23:12:38 <orudge> Digitalfox: got a link to the post, instead of the file?
23:12:57 <Lakie> In my opinion laying it out as property number and then value may be a little confusing for people not familar with nfo.
23:13:18 <Digitalfox> yeah, i did confused =0
23:14:56 <Digitalfox> By the way it's not my work so don't ask me stuff about it ;)
23:16:13 <Lakie> glx, compiling with /Wp64 does indeed throw up 99 warning messages.
23:16:58 <glx> did this started recently?
23:17:20 <Lakie> I don't usually compile with that flag, so I wouldn't know, sorry.
23:21:52 <Lakie> Don't get an error though
23:22:22 <Lakie> Maybe ask him to privode the full list of flags he's compiling with, glx?
23:22:39 <glx> I can't test 64bits here anyway
23:22:54 <glx> I have only 32bit windows
23:23:24 <Lakie> Tell me which flags to set and I can?
23:23:37 <Lakie> I only know of the /Wp64 but I bet there is another few/.
23:25:38 <glx> there is a platform selection dropdown in msvc
23:27:10 <glx> anyway I think I know how to fix most of them :)
23:28:57 <Lakie> Refuses to compile or do anything with openttd if I change it to x64.
23:29:29 <Lakie> Which is odd as I have Vista x64...
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