IRC logs for #openttd on OFTC at 2008-04-21
            
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03:06:32 <spelling2> what do you call people who doesn't let you eat or encourage you eat good healthy mental food? and force you to eat shitty mental food such as video games and television..wrong education etc?
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05:30:13 <sdtr443w> Is there anybody active right now that is familiar with the source? I wanted to ask something about the pathfinding code.
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06:11:35 <Rubidium> sdtr443w: better ask what you want to know because then somebody might answer it. Now nobody will probably do it because they do not think they know the pathfinding well enough.
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06:13:07 <Trond> how are the chances for something like this getting to trunk? http://bugs.openttd.org/task/1833
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06:14:08 <sdtr443w> Rubidium I just posted on the forums. I figured it would last there better.
06:14:32 <sdtr443w> (mostly because I'm about to pass out)
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06:50:43 <Roest> morning
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07:02:29 <Roest> roujin ?
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07:49:20 <Trond> now wonder station I changed messed up :P http://bugs.openttd.org/task/1943
07:49:26 <Trond> no wonder*
07:51:42 <Ammler> you should not make bug report with patched client... :-)
07:54:05 <Roest> hmm your icons look different than mine, or is it just another climate and i never noticed that?
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07:54:58 <Trond> I did include the fact the it also acts like that with clean r12799 trunk...
07:55:17 <Trond> Roest: it's the opengfx gui
07:55:56 <Trond> that*
07:58:13 <CIA-3> OpenTTD: rubidium * r12813 /trunk/src/toolbar_gui.cpp: -Fix [FS#1943]: the 'last built railtype' got reset too often.
07:58:36 <Roest> guess i'm too noob again, how do i turn it on
07:59:28 <Trond> you download it from somewhere within the opengfx thread :P its a grf file
07:59:35 <Trond> thanks Rubidium
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08:00:11 <Roest> ah ok, thought i overlooked a switch somewhere
08:00:40 <Trond> nope, eventough it wouldnt be to hard to do that with all the patch settings available :D
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08:23:29 <Celestar> Rubidium: i'm wondering. why doesn't yapp have a branch?
08:23:47 * Roest chants trunk trunk trunk
08:25:44 <peter1138> Celestar: why? the michi_cc's used git for it
08:26:49 <Celestar> oh
08:26:53 <Celestar> didn't notice sorry
08:27:04 <Celestar> I have never messed with git
08:27:08 <peter1138> his git patch has full history, i believe
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08:35:40 <CIA-3> OpenTTD: rubidium * r12814 /trunk/src/vehicle_base.h: -Codechange: reshuffle some variables in the Vehicle struct saving 20 bytes with a 32 bit compiler and 32 bytes on 64 bit compiler per vehicle.
08:37:06 <Celestar> :o
08:37:18 <Celestar> 32 bytes per vehicle?!
08:37:36 <Celestar> that's a crapload
08:38:23 <Rubidium> it's less than 10%
08:38:28 <peter1138> drops from 432 to 400 :o
08:38:47 <Celestar> well ... in a FOR_ALL_VEHICLE loop that's still 10% memory bandwidth saved
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08:39:55 <Roest> blah trond, i need to work
08:43:40 <st6> I downloaded a grf and i cp it to ottd/data, and now the grf editor doesnt wanna find it
08:46:12 <peter1138> Celestar: memory bandwidth? FOR_ALL_VEHICLES does not copy it around...
08:46:40 <peter1138> hmm, but the cpu will load things into cache... dunno what block size though
08:47:06 <HMage> мямя
08:49:18 <Celestar> peter1138: good question
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09:00:19 <Celestar> peter1138: well, basically it means that we can fit more into the cache
09:00:24 <Celestar> peter1138: and we reduce cache misses
09:11:47 <Celestar> omfg
09:12:05 <Celestar> someone from the administrative department just sent me a file
09:12:11 <Celestar> it'S a word document
09:12:14 <Celestar> it came per mail
09:12:18 <Celestar> on a 3.5" FDD
09:13:04 <Rubidium> ms word or word perfect?
09:13:15 <Celestar> I dunno, since I can'T read it
09:13:16 <mrfrenzy> maybe it's time you replaced their computers with something that lacks floppy drives ;)
09:13:23 <Celestar> I don'T have a FDD :S
09:13:37 <Celestar> mrfrenzy: I would but I'm no admin for that department
09:13:57 <mrfrenzy> aah too bad then ;)
09:14:41 <Celestar> me looks for a punchcard reader why search for a FDD
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09:16:36 <Roest> maybe you should send them a 5.25" disc and say that's your answer
09:16:51 <mrfrenzy> haha
09:16:58 <mrfrenzy> or a zip-disc
09:17:07 <Celestar> I'll send them a holographic memory stick along with a printed copy of "The Physics of Star Trek"
09:17:39 <HMage> you should send on a tape
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09:17:58 <Celestar> yeah these old tapes they used in bad movies :P
09:18:00 <Celestar> 38cm
09:19:14 <peter1138> bah, microsd
09:19:40 <Celestar> I sent them a spreadsheet once (and even converted it to Excel for ease), with the request of revising? What did they do? They printed it out, corrected it, and faxed it back. Then they called and said "Oh we've marked some stuff in red and others in green so you can see it easily"
09:19:53 <HMage> дщд
09:19:54 <HMage> lol
09:21:04 <CIA-3> OpenTTD: rubidium * r12815 /trunk/src/cargopacket.h:
09:21:04 <CIA-3> OpenTTD: -Codechange: reshuffle some variables in the CargoPacket struct saving 4 of 36
09:21:04 <CIA-3> OpenTTD: bytes with a 32 bit compiler and 8 of 48 bytes on 64 bit compiler per cargo
09:21:04 <CIA-3> OpenTTD: packets. There are generally more cargopackets in game than vehicles.
09:21:42 <peter1138> now that's a weird comment ;)
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09:22:08 <peter1138> Celestar: ...
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09:22:45 <Celestar> peter1138: that was sort of my reaction
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09:27:59 <CIA-3> OpenTTD: rubidium * r12816 /trunk/src/ (oldloader.cpp player_base.h players.cpp saveload.cpp): -Fix: the cargo count in the performance rating window could be wrong.
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10:18:07 <mikl> æv, jeg er træt af at være syg
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10:20:36 <mrfrenzy> mikl: jag frstr dig, samma hr ;)
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10:26:56 <Roest> that blender thread has some amazing things
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10:34:19 <Celestar> Roest: which thread?
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10:37:41 <Roest> Celestar: http://www.tt-forums.net/viewtopic.php?f=36&t=14549
10:37:55 * Celestar looks
10:38:29 <Celestar> :o
10:38:31 <Celestar> 191 pages?!
10:38:46 <Roest> :)
10:38:49 <peter1138> Celestar: it's a project that hasn't really got anywhere
10:39:10 <peter1138> 1) everything is the wrong scale
10:39:10 <Roest> still some nice thing there
10:39:24 <peter1138> 2) no coordination in doing a complete set
10:39:56 <Celestar> we'd need a good coordination with some hierachy
10:40:02 <Roest> http://www.tt-forums.net/download/file.php?id=89756
10:40:04 <Celestar> and good spelling
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10:40:53 <Celestar> like a terrain leader, a buildings leader, a vehicle leader etc
10:40:57 <Celestar> and then split further
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10:41:44 <Roest> can i be the tropical beaches terrain leader?
10:42:34 <Celestar> that you should make up with the terrain leader
10:43:15 <peter1138> if you're the tropical beach terrain leader, i want to be the steel bridge south slope terrain leader!
10:43:32 <Celestar> methinks peter1138 overinterpreted something
10:44:20 <Celestar> but it doesn't help much when people generate vehicles left and right
10:44:25 <Roest> i think i can grant you that title
10:44:44 <peter1138> random vehicles
10:44:58 <peter1138> static industries (industries are built up out of different tile layouts, heh)
10:45:17 <Roest> steel bridge south slope terrain leader, i expect your suggestions for a steel bridge over a tropical beach tomorrow
10:45:41 <peter1138> concrete piles
10:45:55 <peter1138> oh, tomorrow, not today
10:46:04 <Celestar> plus the sprites need to have exactly the same aspect ratio as they have now and either a 1:1 or a 2:1 or a 4:1 scale
10:46:30 <Roest> i guess it's just a show off blender skills thread
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10:52:27 <Roest> btw is anyone of you using a ide for ottd development on linux?
10:53:10 <peter1138> not me
10:53:30 <Roest> that's why you didnt get the north slope
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11:11:49 <Celestar> Roest: yes :)
11:11:52 <Celestar> Roest: it's called vim
11:12:11 <planetmaker> o_O :)
11:12:37 <Celestar> I've tried other IDEs (like kdevelop). nothing works as well ass vim
11:12:40 * planetmaker thinks there are some masochists out there :)
11:12:40 <Celestar> s/ass/s
11:13:05 * Roest agrees with planetmaker
11:13:54 <planetmaker> I've my own OS which is an IDE: Emacs :P
11:13:56 <peter1138> i use gedit when i have a lot to cut & paste around
11:13:59 <peter1138> normally i use vim
11:14:11 <Celestar> planetmaker: emacs is a great OS, it just lacks a decent editor
11:14:27 <Roest> lol emacs jokes never get old
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11:14:41 <planetmaker> :)
11:15:03 <planetmaker> the good point being: I don't have to learn cvs. It just works...
11:15:11 <Celestar> cvs sucks aynway
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11:16:27 <Ammler> Has someone a save with North American City Set v0.1c?
11:16:51 <teeg> http://xkcd.com/378/ speaking of emacs jokes.
11:17:09 <Roest> lol ammler, that's a pretty specific request
11:17:35 <Ammler> should be most current version of the set
11:18:08 <Ammler> I am not able to use it in ottd, dunno, maybe I have wrong settings somewhere
11:18:46 <peter1138> works for me
11:18:46 <Roest> i'm ttr, somehow i trust a 3.x version more than a 0.1
11:18:52 <Roest> i'm using*
11:19:00 <peter1138> i use both
11:19:22 <peter1138> http://www.openttd.org/server_detail.php?id=17323 < big list ;)
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11:20:20 <Rubidium> peter1138: it isn't THAT big ;)
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11:21:05 <Rubidium> I see no 59 (IIRC) NewGRFs in there
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11:22:44 <planetmaker> lol. xkcd is good as always :)
11:23:20 <Ammler> wow, GRF missmatch
11:23:33 <Ammler> not believeable, I do not have all GRFs you have :-)
11:23:49 <Roest> lol
11:23:51 <Rubidium> no, you don't!
11:23:56 <planetmaker> ... sais one god of grf to the other? ;)
11:24:15 <Ammler> UKRS I chain
11:24:38 <Rubidium> then you've got a different build than the one peter1138 uses
11:26:06 <peter1138> Rubidium: true... i like games that are playable ;)
11:26:25 <peter1138> Ammler: new version released at the weekend
11:26:58 <Ammler> peter1138: just changed the build to YAPP?
11:27:05 <Ammler> :P
11:27:18 <peter1138> ... no
11:27:27 <peter1138> i'm using 0.6.0 on there
11:27:37 <Ammler> oh yeah
11:27:52 <Ammler> hmm, do I need to restart the client?
11:29:07 <Roest> omg so many 0.5.3 servers on myottd
11:29:16 <CIA-3> OpenTTD: rubidium * r12817 /trunk/src/ (7 files): -Feature: the ability to play NewGRF sounds for industries and stations.
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11:29:59 <Ammler> oh, you have mixed them
11:30:07 <Ammler> NACity and TTRS
11:30:21 <Roest> that's what he said
11:30:57 <Ammler> I like to see such a city in ottd:
11:31:15 <Ammler> http://www.tt-forums.net/download/file.php?id=83115
11:31:53 <Ammler> should work, doesn't?
11:31:57 <Roest> looks cool, link to the thread?
11:32:09 <Ammler> http://www.tt-forums.net/viewtopic.php?f=26&t=35458&start=0&st=0&sk=t&sd=a
11:33:15 <peter1138> OH GOD MY EMAIL DOESN'T WORK
11:33:58 <Ammler> oh, you have those cities on your server :-)
11:34:35 <Roest> peter1138: reboot and it will work again
11:37:17 <SpComb> Roest: I bet 90% of them are abandoned and defunct
11:38:01 <Ammler> SpComb: you should "autodisable" them after a time of unusing.
11:38:07 <peter1138> unusing!
11:38:10 <Ammler> :-)
11:38:16 <Ammler> help me
11:38:24 <peter1138> with what?
11:38:54 <Ammler> with the right word...
11:39:20 <peter1138> disuse?
11:39:52 <Ammler> http://dict.leo.org/ende?search=ungebraucht
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11:40:34 <peter1138> unused is a word, yes
11:40:49 <Ammler> there should also be filter at servers.openttd.org
11:41:06 <SpComb> to filter out the dozens of servers that myottd advertises?
11:41:09 <Eddi|zuHause3> "ungebraucht" ... who uses that word?!?
11:41:22 <Ammler> SpComb: not only them
11:41:33 <SpComb> but anyways, the lifetime of the current myottd code is limited, so I'm not going to touch it
11:42:09 <Ammler> but there are also running myottd servers, it seems
11:45:02 <Ammler> Eddi|zuHause3: german is a foreign language as english is. :-)
11:46:18 <Roest> Trond: that patch is already broken beyond repair again, engine_base.h is gone
11:46:30 <Ammler> has TTDPatch a switch for disabling default hauses?
11:46:34 <Ammler> houses
11:46:53 <Eddi|zuHause3> the grf should have that
11:47:03 <Ammler> Roest: its no there yet, iirc
11:47:44 <Ammler> you need to cp engine_type.h
11:48:30 <Ammler> Eddi|zuHause3: TTRS has that, but I don't see it in NACity
11:49:41 <Ammler> I have many default houses but you don't see them in the screen of the NACity thread.
11:54:06 <peter1138> there is no engine_base
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11:58:56 <Roest> i noticed that, stupid patch then
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12:04:19 <peter1138> yes, ridiculous
12:08:25 <SpComb> MyOTTD's current status is such that the most sensible course of action for me right now would be to temporarily take the service down, again
12:08:30 <SpComb> my view of the matter is that it's currently only doing harm
12:08:59 <peter1138> disable it but leave the live servers going?
12:09:31 <Noldo> SpComb: why is that?
12:09:58 <SpComb> peter1138: what do you mean with live servers?
12:10:11 <Noldo> games that are running?
12:10:21 <peter1138> servers with people playing on them
12:10:25 <SpComb> leave them running without possibilities for management?
12:10:36 <SpComb> that's one issue, I don't have any way to define what a live server is
12:11:00 <peter1138> check the server list
12:11:02 <Roest> anything that's older than 0.6.0 for a start
12:11:47 <SpComb> Noldo: I would be wasting my time if I do any work on the current code, and the current code is and never was fit for running on production
12:12:15 <Roest> dev.myottd.net is down :(
12:12:43 <SpComb> no, http://dev.myottd.net/ without the port
12:13:48 <SpComb> although it's currently running some game that's in the year 8000 (or whatever...) and the company's gone bankrupt and dissapeared :)
12:14:34 <SpComb> wait, I'll restart it
12:14:55 <Roest> that's kinda cool
12:16:26 <SpComb> and it works reasonably well
12:18:56 <Ammler> SpComb: somhow possible to have other saves there or servers?
12:20:34 <SpComb> not really, no
12:20:55 <SpComb> it requires a customized version of OpenTTD, so it's pretty far away from being used like that
12:22:39 <Noldo> you can't just feed a giant screen shot to the part that shows the picture?
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12:27:54 <Ammler> stupid question, is it possible to have different values for resolution in window view and full?
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13:37:41 <SpComb> http://pb.paivola.fi/610 <-- have a bugreport
13:38:14 <glx> SpComb: rev?
13:38:37 <Eddi|zuHause3> it was fixed already afaik
13:38:54 <SpComb> r12792
13:39:11 <glx> fixed in 12796
13:41:45 <Celestar> @openttd commit 12796
13:41:45 <DorpsGek> Celestar: Commit by rubidium :: r12796 trunk/src/video/dedicated_v.cpp (2008-04-19 21:51:05 UTC)
13:41:46 <DorpsGek> Celestar: -Fix: the dedicated blitter did segfault too, like the null blitter did.
13:41:59 <Celestar> @openttd bugs
13:41:59 <DorpsGek> Celestar: Open Bugs: 28; Not assigned: 21; Closed this week: 11; Opened this week: 10
13:42:27 <Rubidium> Celestar: go fix bugs if you want that number to be lower ;)
13:42:51 <Celestar> Rubidium: I'll try to :)
13:42:51 <Eddi|zuHause3> i'm sure i can find a couple of bugs to report, too :p
13:43:07 <Celestar> Eddi|zuHause3: if you can, report them ...
13:45:16 <CIA-3> OpenTTD: rubidium * r12818 /trunk/src/ (5 files): -Codechange: make callbacks 31 and 37 behave like they do in TTDP according to frosch's survey.
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14:08:38 <Tim> hello
14:10:31 <Celestar> hello Tim
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14:12:31 <Roujin> g'day
14:12:36 <Axamenta> ey up
14:13:06 <Roest> sup
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14:33:46 <CIA-3> OpenTTD: rubidium * r12819 /trunk/src/ (9 files): -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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14:47:44 <Gekz> how is everyone tonight
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14:48:44 <frosch123> nice, sun in shining through the window :)
14:50:57 <Gekz> lol
14:51:11 <hylje> Sun
14:53:01 <teeg> aagh, big evil daystar
14:58:35 <Roest> sun is overrated
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15:01:55 <Taejo> hi, I'm new to TTD and OpenTTD -- I was trying to follow the tutorial, but the "New Road Vehicles" window doesn't have any vehicles in it
15:03:05 <Rubidium> what year did you start in?
15:03:10 <Rubidium> and what 'climate'?
15:03:25 <Roest> damn i was gonna ask that
15:03:41 <Taejo> just used the defaults - the tutorial doesn't talk about that
15:04:09 <Rubidium> still, what year is it?
15:04:14 <Taejo> 1900
15:04:17 <Rubidium> thats'
15:04:19 <Roest> :)
15:04:29 <Rubidium> that's way too early for vehicles to normally exist
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15:04:33 <Roest> that's hardly the default
15:04:55 <Taejo> well, I didn't change it
15:05:06 <Taejo> thanks for your help
15:05:53 <Roest> someone did, default is 1950
15:06:26 <Roest> real die hard people start at 1920 tho
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15:08:25 <Digitalfox_Home> Don't forget Roest with newgrf sets you can start before 1920 with vehicles :)
15:11:05 <Roest> btw is there anything in the standard sets that's available before 1920?
15:11:55 <Eddi|zuHause3> the standard sets start around 1935
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15:13:03 <Roest> devs: is dynamic window creation on the list of future things?
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15:13:43 <Eddi|zuHause3> only if you can do it without using OO :p
15:14:11 <Gekz> lol
15:14:38 <Gekz> is there a set that starts in the 1800s?
15:15:10 <Eddi|zuHause3> Gekz: with what kind of vehicles?
15:15:26 <Gekz> Eddi|zuHause3: trains of course
15:15:26 <Eddi|zuHause3> serbian narrow gauge set starts in like 1870 or so
15:15:52 <Gekz> eww narrow gauge
15:16:19 <Eddi|zuHause3> 1835 was the first railway in germany, afaik
15:16:40 <Gekz> is there a german train set?
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15:17:00 <Eddi|zuHause3> there's the DBSet, but it starts in 1920
15:17:15 <Ammler> the earliest is canset, imo
15:17:19 <Gekz> thats what I use
15:17:25 <Ammler> around 1902
15:17:31 <Gekz> Eddi|zuHause3: have you ever considered making your own newgrf?
15:17:54 <Eddi|zuHause3> i have considered making my own newgrf description language, if that is what you mean ;)
15:18:06 <Gekz> no
15:18:07 <Gekz> lol
15:18:23 <Eddi|zuHause3> just i have not enough time
15:18:36 <Ammler> hmm a finished GRFMaker would also help a lot, I guess
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15:18:58 <Gekz> oh dear
15:19:03 <Gekz> time to stop talking about him
15:19:06 <Gekz> now that he's here.
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15:27:00 <Roest> is this dead? http://uwe.s2000.ws/ttdx/germanrv/trams.php?lang=en
15:27:59 <peter1138> works for me
15:29:53 <Roest> lol, i mean does anyone know this project or the makers, and is there still progress?
15:30:41 <peter1138> oh... no idea
15:32:42 <Roest> so peter1138 while you're here and not working on a south sloped steal bridge, dynamic window creation?
15:33:43 <peter1138> what?
15:35:31 <Gekz> why are there no diagonal bridges
15:36:17 <Roest> peter1138: http://www.tt-forums.net/download/file.php?id=89491 see the cargo legend widget? i need adding of a panel at runtime
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15:37:14 <frosch123> Roest: I guess you will find the authors at http://www.tt-ms.de/forum/ (german)
15:37:29 <peter1138> oh, well, that's possible
15:37:38 <peter1138> other windows have dynamic *widget* creation
15:37:48 <Belugas> Gekz, because you did not wrote the patch
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15:37:56 <peter1138> write
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15:38:01 <Gekz> Belugas: lol
15:38:03 <Belugas> right
15:39:30 <Belugas> in short, because they never have been designed, from day one, because it wold imply that roads might be diagonal too, because the sprite number would just sky rocket, because... not sure they would look good
15:40:20 <Belugas> AND because, as far as I know, they are not really a commun part of the feature that I hate the most, called REALITY
15:40:45 <Belugas> so MAYBE all these points are some explanations to X and Y only bridges
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15:44:38 <peter1138> i think that touched a nerve
15:44:41 <Lakie> depends how you define diagonal roads, Belugas, after all diagonal is just a direction and roads go in all sorts of diretions...
15:46:08 <Belugas> they do? I though they were only based on X and Y axis?
15:46:16 <Lakie> In reality?
15:46:25 <Belugas> no, in TTD
15:46:30 <Lakie> In TTD, yes.
15:46:51 <peter1138> stupidly, the world does not come on a grid
15:47:08 <Belugas> most of th time, the BRIDGES are not diagonal either.
15:47:11 <Belugas> rght peter1138 :)
15:47:29 <Belugas> [11:46] <@Belugas> most of th time, IN REALITY, the BRIDGES are not diagonal either.
15:48:04 <Gekz> I didnt mean diagonal road bridges
15:48:08 <Gekz> I meant diagonal rail bridges
15:48:14 <Lakie> You seen the british spegigi junction?
15:48:16 <Gekz> I should have been more specific
15:48:22 <Lakie> Bridges at all sorts of angles
15:48:24 <Lakie> ¬_¬
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15:48:30 <Belugas> if you permit diag rail bridges, youpermit diag road briges too
15:49:17 <Lakie> But I don't see any gain for having it in TTD.
15:49:20 <Lakie> -_-
15:49:26 <Belugas> indeed
15:49:44 <peter1138> speak for yourself
15:49:47 <peter1138> i'd like it
15:49:58 <peter1138> i've no idea how it would look
15:50:04 <peter1138> and especially how the slopes would work
15:50:08 <Zolorado> hi! I need a bit help: in my language there are some non-latin characters, that can not displayed
15:50:24 <Zolorado> how can I change the type?
15:50:46 <Lakie> Does OpenTTd, support custom bridge heads yet, Peter / Belugas?
15:50:50 <peter1138> no
15:50:52 <Lakie> :(
15:51:08 <Gekz> it would be very helpful for track design
15:51:16 <Gekz> would make a lot of things simpler
15:51:18 <Lakie> Makes things more compact.
15:51:18 <Gekz> and less ugly
15:51:43 <Gekz> or chuck a rollercoaster tycoon
15:51:48 <Gekz> allow elevated rails
15:51:50 <Kloopy> Custom bridge heads is simply the tile at each end of a bridge is setup to allow points, signals, etc and act like a normal track piece, at any angle, isn't it?
15:52:05 <Gekz> that would probably happen about the time subways are patched in, if ever
15:52:10 <peter1138> ideally custom bridge heads shouldn't exist
15:52:17 <Belugas> Zolorado, i think you might find a note reagarding using fonts on readme or even on wiki.
15:52:50 <Lakie> Aren't they just the TTD fonts with extra characters? or are you refering to grf font support?
15:52:58 <Lakie> But they are so useful, Peter.
15:53:01 <Zolorado> [Belugas]: yeah, I should to write sthing into the config file... but I have no config file
15:53:18 <Belugas> have you ever run the game?
15:53:20 <peter1138> lakie, openttd supports any font that freetype supports
15:53:22 <Zolorado> yes
15:53:28 <Belugas> then you have one
15:53:29 <Lakie> Zolorado: have you checked your documents?
15:53:40 <peter1138> Lakie: ah, but if you think differently, the concept does not need to exist
15:53:42 <Lakie> <Your Documents>/openttd is where it stores mine
15:54:03 <Zolorado> oh, yes, thanks! :D
15:54:23 <Zolorado> have a nice day
15:54:24 <Lakie> Heh, true Peter...
15:55:09 <Zolorado> bye
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15:57:49 * Lakie still likes some of his works for ttdpatch, even if they are 'substandard' to OpenTTD variants.
15:58:57 <Belugas> substandard? what do yo mean?
15:59:05 <Lakie> Oh, that reminds me, any luck with that icon, Belugas?
15:59:14 <Lakie> Um, thinks like clonetrain, twoccgui
15:59:26 <Belugas> have not worked on it, to be honest. Weekend has been a nightmare
15:59:43 <Lakie> (The latter would be rejected do to the code using odd logic in it and rather random code)...
15:59:56 <Belugas> when spring comes in, my wife has this habit of wanting to clean the whole house from ground up...
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16:00:42 <Belugas> what's clonetrain?
16:00:42 <Lakie> Hehe
16:00:51 <Lakie> My mom wants to do that some times.
16:01:08 <Lakie> Basically the same as the clonetrain function in ottd, just me from scratch ttdpatch version
16:01:18 * Belugas wonders what is worst... a mom or a wife...
16:01:23 <Lakie> Well, they do the same thing but the code is different.
16:01:25 <Lakie> Wife?
16:01:26 <Belugas> ok :)
16:02:02 <Lakie> Clonetrain hasa very simplistic approch to cloning and all the complexity is in the 'hooks'
16:02:07 <Belugas> wife. yes. Married for 17 years now
16:02:44 <Lakie> Nice.
16:03:07 * Lakie is only 20 so he's still got all that ahead of him (or not).
16:03:49 <Belugas> nice age...
16:04:08 <Belugas> best age i've been is 30s
16:04:10 <Belugas> loved it
16:04:19 <Belugas> well... from 30 to 35
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16:04:43 <Lakie> Heh.
16:04:56 <Belugas> but let's not waste this lunch hour in chatting and use it for coding instead...
16:05:02 <Lakie> Ok, sorry.
16:05:03 <Belugas> )although chatting is fun)
16:06:00 <planetmaker> I really love the new station animations.
16:06:04 * Lakie should really rewrite that 'crap' he calls his coursework to actually work better.
16:06:17 <planetmaker> But is there a possibility to alter the loading / unloading speed of trains?
16:06:31 <Lakie> Thats down to the grf, planetmaker
16:06:40 <planetmaker> So that one could tweak it maybe such that the crane ones move down the train?
16:06:47 <Lakie> Aciotn0 var 07 I believe.
16:07:01 <planetmaker> No generic variable to multiply this speed with?
16:07:21 <Lakie> Damn, I was right too, been a long time since I nfo coded...
16:07:35 <Lakie> Not as far as I know, there might be one, Peter?
16:08:05 <Ammler> no, needs to be set for every single VehID
16:08:24 <planetmaker> ^^ Just got this idea as I was watching a nicely eye-candied station :).
16:08:44 <planetmaker> Anyway: two thumbs up for the recent improvements :)
16:08:47 <Lakie> Really, I thought the animations on the stations jurked when I saw them (ttdpatch)
16:09:02 <planetmaker> And thx for the info, Lakie & Ammler
16:09:42 <Ammler> planetmaker: http://www.openttdcoop.org/wiki/Airmod.grf at the bottom for airplanes
16:10:14 <peter1138> clonetrain is like our clone vehicle, but for trains only :P
16:11:19 <peter1138> Lakie: they're lovely and smooth when you've got fastforward on
16:11:31 <planetmaker> Ammler: yeah. But it is - IMO - a nice idea to have some overall speed control over this like, say, day-length patch on the game speed :)
16:11:59 <Ammler> try with timetables
16:12:00 <planetmaker> If you want to slow down everything there's no need to modify zillions of grf, just one global var...
16:12:14 <planetmaker> THAT indeed might help :)
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16:12:50 <Lakie> with fast forward, yes, but the actual animation at normal speed seems jurky. >_>
16:12:56 <peter1138> well, i have to say, suggestion denied :p
16:13:10 <peter1138> Lakie: in what way jerky, too discrete steps?
16:13:20 <Lakie> Yeah.
16:13:30 <Lakie> and a little too much time between steps
16:13:44 <Lakie> But thats the grf doing it not openttd.
16:13:49 <peter1138> ah
16:14:02 <peter1138> well, there'd be a lot more tile layouts if it was smoother
16:14:08 <peter1138> and more cpu usage
16:14:45 <Lakie> Hehe, true
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16:22:58 <Roujin> ahahahaha xD
16:23:13 <Roujin> i just read through what i missed while being afk
16:23:28 <Roujin> this is so good xD
16:23:49 <Roujin> [18:01] * @Belugas wonders what is worst... a mom or a wife...
16:23:49 <Roujin> [18:01] <Lakie> Well, they do the same thing but the code is different.
16:24:08 <Bjarni> :D
16:24:17 <Lakie> Heh, buy you took it out of context. ;)
16:24:38 <Bjarni> that's the usual way to make people look weird and funny
16:24:46 <Roujin> it's much funnier like this xD
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16:43:30 <Gedemon> hi
16:44:10 <Bjarni> hello Gedemon
16:44:15 <Bjarni> and welcome
16:45:38 <Gedemon> thanks :)
16:46:54 <Roujin> hi there
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16:49:22 <Gedemon> hi Roujin, nice work on new traffic lights new features
16:49:50 <Roujin> thanks :)
16:50:18 <Roujin> I planned to do multi tile consists from the beginning, but never got around to do it up until now :)
16:51:16 <Roujin> and the pathfinder penalties, that was just a very nice idea, thanks for suggesting it ;)
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16:53:56 <Ammler> possible to use it in town owned roads now?
16:54:04 <Roujin> yes, as seperate patch option
16:54:28 <Roujin> off by default, but if set to on, you're free to eyecandyfy your towns as you like ;)
16:54:44 <Ammler> thats not only eyecandy
16:55:02 <Ammler> well, you need rv crash support :-)
16:55:06 <Roujin> heh
16:55:19 <Roujin> go and make a patch :P *ducks*
16:55:54 <Roujin> that's the standard "i don't want to do this" response ^^
16:56:15 <Ammler> I don't believe, you don't want :-)
16:56:31 <Roujin> no seriously, it was in the suggestions forums just shortly ago
16:57:11 <Roujin> and some dev (belugas?) responded that computing train crashes already makes up a nice amount of cpu usage
16:57:35 <Roujin> and that applying the same to roadvehs would probably be too much
16:58:01 <Belugas> yup i did
16:58:21 <Belugas> i strongly believe it would
16:58:34 <Belugas> although i do not have data to prove it, since i've not coded it
16:58:56 <frosch123> well, but road vehicles do not drive through each other, so maybe everything needed is already done.
16:59:09 <Roujin> they do not?
16:59:16 <Roujin> look closer? oO
17:00:13 <frosch123> they overtake
17:00:40 <Roujin> okay, maybe they do not if they are going in the same direction - but at a crossing with left turning vehicles? iirc they don't really care about time-space continuum there or something
17:00:47 <Belugas> they can frosch123. stop a vehilcle that's ovetaking one, and see what happens with thre vehicle coming the other way
17:01:33 <Belugas> so you have two side by side vehiles pointing the same way, and you have another one goign toward the first stpped ones
17:01:39 <Roujin> anyways, gotta go for a while.. see you guys later /afk
17:01:40 <Belugas> and ghosting :D
17:01:43 <frosch123> but still: the overtaking test scans all roadvehicles on a tile
17:02:02 <Belugas> going on the same direction, i believe
17:02:11 <Belugas> although... i might very much be wrong...
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17:04:30 <CIA-3> OpenTTD: frosch * r12820 /trunk/src/newgrf_callbacks.h: -Documentation: Mark callbacks as 8 or 15 bit in 'newgrf_callbacks.h'.
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17:05:26 <Belugas> heheh... looks like newgrf_callbacks is the only truely known reference of which callback results are 8 or 15 bits
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17:16:26 <Ammler> is there a special reason for no snow in temperate or just lack of patch?
17:17:14 <Roest> we didnt have a real winter in years
17:17:27 <Ammler> :P
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17:18:00 <Belugas> lack of proper code, lack of patch, lack of interest, etc etc, Ammler
17:18:30 <Belugas> you want snow? why don't you use arctic? specifically made for that :D
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17:18:39 <peter1138> indeed
17:18:52 <Belugas> or if you want snow on temperate, use MB's alpine stuff
17:19:27 <Ammler> Truelights patch for current trunk: http://paste.openttd.org/2919
17:19:35 <Belugas> nope
17:19:38 <Belugas> not fur current trunk
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17:19:45 <Ammler> :-)
17:19:54 <Belugas> for ottmachin chose of the day
17:20:05 <Ammler> I do not like the brown ground
17:20:11 <Belugas> it was NEVER made to get it in trunk
17:20:33 <Ammler> and MBs grf can't be used with other sets.
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17:21:12 <peter1138> ...
17:21:17 <Belugas> too bad...
17:21:23 <peter1138> make a grf then
17:21:41 <Ammler> well, there are many GRFs but without support from OTTD
17:21:45 <Belugas> hein? you mean... WORKING ????
17:22:15 <peter1138> Belugas: seems to be too much effort
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17:23:07 <peter1138> it's far easier to do nothing except whine
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17:25:07 <Belugas> [13:20] <Ammler> well, there are many GRFs but without support from OTTD <-- maybe they are badly written? or else?
17:25:20 <Ammler> almost all Canada sets
17:26:21 <Belugas> nice... would you be kind enough to make a list, where to get them and why thety fail to work?
17:26:42 <Belugas> who knows... maybe it might be helfull?
17:26:56 <Roest> hell
17:27:24 <Ammler> they need snow in temperate
17:27:33 <Ammler> it wokrs nice with the patch
17:27:58 <Lakie> hehe
17:28:19 <Ammler> not TTDPatch :-), there too, but I mean the diff
17:28:55 <Lakie> I know, I remember you saying about it a few days back after I noticed OpenTTD doesn't support it in its trunk.
17:29:50 <Ammler> as I updated the patch to current trunk, some parts seems already be changed to support it...
17:31:45 <Belugas> ho... those grfs are based on a feature that is not in trunk ad no one is interested to implement in the dev team?
17:31:47 <Belugas> well...
17:32:22 <Belugas> no wonder...
17:33:13 <Belugas> no, as far as i;m aware, no work at all is been done to support snow line in temperate
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17:36:13 <Lakie> Manage to get much coding done over the lunch break?
17:36:57 <Belugas> two lines, a few documentation, but yes, i think i've managed to reach my goal :)
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17:55:04 <Wolf01> hello
17:58:36 <CIA-3> OpenTTD: glx * r12821 /branches/noai/src/ai/api/squirrel_export.awk: [NoAI] -Fix: some awk implementation fail to understand eol other than \n
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18:10:14 <CIA-3> OpenTTD: truebrain * r12822 /branches/noai/src/squirrel_class.hpp: [NoAI] -Fix: minor documentation typo
18:11:00 * peter1138 @ home
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18:14:55 <LordAzamath> heilou
18:16:57 <sdtr443w> On Linux shouldn't ./configure --CFLAGS=-g get me debugging symbols? I don't seem to get them.
18:18:22 <peter1138> ./configure --enable-debug=1 will do it
18:18:39 <peter1138> ./configure CFLAGS=-g probably will too... dunno
18:20:50 <sdtr443w> I saw enable-debug. I'm doing a rebuild now...
18:22:10 <sdtr443w> Would that put the binary in the bin directory when make finishes, or should I run out of objs/debug?
18:22:27 <sdtr443w> n/m looks like I got symbols now
18:22:43 <sdtr443w> Now I can figure out what yapf is thinking
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18:23:43 <Lakie> With debug builds, is it correct that the console that opens with OpenTTD should be blank?
18:23:49 <Lakie> (Windows OS)
18:26:04 <peter1138> yes, it goes bin :)
18:26:10 <peter1138> sdtr443w: yapf? good luck ;)
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18:26:30 <peter1138> Lakie: on debug builds? it's blank until message is output, i guess...?
18:26:37 <sdtr443w> Yeah I know--I said that with some nonchalance haha
18:26:59 * peter1138 replies the midi question with suitable exactness...
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18:27:42 <Roest> peter1138: can you answer my question with suitable detailness?
18:27:47 <Wolf01> today I did a strange thing on VB: I used a constant on the select case statement, and a variable for each case...
18:27:47 <Lakie> midi is dieing?
18:28:00 <Wolf01> midi is immortal
18:28:50 <peter1138> Lakie: midi won't die as long as we have gm_ttXX.gm
18:29:14 <Lakie> Hehe
18:29:24 <Lakie> I disabled that a long time ago.
18:29:37 <Lakie> on TTD -> music -> off
18:30:41 <peter1138> Roest: no, as i see no question
18:30:45 <peter1138> Lakie: heretic!
18:30:58 <Lakie> Lol
18:31:08 <peter1138> it sounds a bit naff through fluidsynth
18:31:34 <peter1138> but that's because it has 150MB of sound fonts
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18:31:46 <Fingon> Lakie : me too :p i *hope* most people did, that music gets sooo old after hours of playing
18:32:15 <Lakie> Not old, causes the game to jurk as it loads the file into memor to play
18:32:21 <Lakie> and longer map loading times
18:32:23 <Lakie> =death
18:32:26 <Lakie> ;)
18:32:41 <peter1138> you must have a very slow system for loading a 50KB file to slow things down
18:32:55 <Lakie> Slow?
18:33:06 <Lakie> My system is designed for high performance gaming
18:33:38 <Lakie> Quite the oppisite, in TTDpatch it lagged quite a bit, not sure why, but it was enough for me to perminantly stop it
18:33:47 <cjk> Where would extra data that is downloaded upon joining an internet game be stored?
18:34:01 <peter1138> cjk, what sort of extra data?
18:34:25 <cjk> dunno, sometimes when joining a game there's like tens to hundred of Ks of downloaded daata. If that's just the map, ok :)
18:35:10 <Roest> it's just the map
18:35:21 <Roest> and gamestate
18:35:34 <peter1138> it's just a savegame
18:36:10 <cjk> good to know
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18:39:58 <cjk> why is it that Electrified Rail is not available in the Arctic climate?
18:40:05 <cjk> is it just that way?
18:40:44 <DaleStan> Because there are no electrified trains in Arctic.
18:40:47 <Belugas> yup
18:42:50 <Lakie> Nice simple solution, use a grf
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19:11:13 <cjk> kinda funny to see airplanes going into "Service mode" while in flight...
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19:12:03 <Bjarni> better servicemode than breakdown
19:12:23 <Bjarni> you know it would be funny if they didn't move for the duration of the breakdown
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19:12:40 <cjk> or rather crashing :)
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19:13:24 <Patrick`_> Bjarni: didn't they, um, do that once?
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19:20:31 <ln> ﷽
19:21:02 <Sacro> square?
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19:27:54 <glx> square here too
19:28:05 <cjk> say what?
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19:44:15 <ln> remember a full Unicode font is highly recommended on this channel.
19:44:40 <glx> arial unicode is the most complete I have :)
19:44:45 <cjk> efont-unicode ftw
19:44:57 <cjk> or whatever happens to run inside a term emu by default
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19:51:58 <cjk> #if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */
19:51:59 <cjk> heh
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19:55:11 <glx> cjk: what's wrong with this line?
19:56:57 <cjk> just funny to see
20:00:07 <teeg> hm. fascinating. defining a template inside a class crashes the compiler for vs2008.
20:00:32 <teeg> (gcc complains that it's invalid, as it should)
20:03:06 <peter1138> nice
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20:07:59 <cjk> http://wiki.openttd.org/index.php/Junction -- what is a one-tile bridge? bridges are usually 2 at least (including ramps), though 0 if not including ramps
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20:15:07 <Patrick`_> with PBI or ECS, if I don't transport the product of a secondary/tertiary industry, obviously I've lost it
20:15:21 <Patrick`_> but what about places that produce two products of which I transport 1, is the other one just lost?
20:15:30 <Patrick`_> or does the factory know what's going to get transported
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20:28:25 <Digitalfox> Finally after almost 4 years Windows XP SP3 is released.. :p No more hundreds of updates download :)
20:29:38 <peter1138> cjk: that looks like false information... speed limit is not based on length anyway...
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20:33:19 <CIA-3> OpenTTD: glx * r12823 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AICompany::(G|S)etAutoRenew(Status|Months|Money)
20:34:50 <cjk> peter1138: the info is correct per se; you can only build girder steel bridges (251 km/h) when they are too short
20:34:57 <cjk> bad for highspeed maglev trains
20:35:13 <peter1138> ... it's not correct at all
20:36:59 <cjk> what is correct?
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20:51:10 <CIA-3> OpenTTD: peter1138 * r12824 /trunk/src/ (9 files): -Codechange: Standardise routines for drawing vehicle images, using correct types and less duplication.
20:53:07 <CIA-3> OpenTTD: truebrain * r12825 /branches/noai/src/ai/api/ai_company.hpp: [NoAI] -Fix r12823: minor documentation clearup
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21:16:04 <CIA-3> OpenTTD: glx * r12826 /branches/noai/ (80 files in 5 dirs): [NoAI] -Sync: with trunk r12780:12824
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22:14:04 <CIA-3> OpenTTD: Darkvater * r12827 /extra/website/ (8 files in 3 dirs): [Website] -Add multilanguage support for multiple languages (EN,NL currently) (most probably by Rubidium)
22:14:42 <Digitalfox> WOW Darkvater is back =0
22:15:12 <Rubidium> or... Darkvater is the default 'user' on the webserver
22:15:18 <Digitalfox> oh :(
22:16:00 <CIA-3> OpenTTD: Darkvater * r12828 /extra/website/ (includes/ottd.inc.php screens.php templates/nightly.tpl): [Website] -Codechange: Use strftime() instead of gmdate (Rubidium I'd guess)
22:17:14 <CIA-3> OpenTTD: Darkvater * r12829 /extra/website/ (5 files in 3 dirs): [Website] -Codechange: Some minor updates (year, hoster link, etc.)
22:17:52 <CIA-3> OpenTTD: Darkvater * r12830 /extra/website/post.php: [Website] -Fix: Content did not update when added/edited because wrong cache was cleared
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22:18:35 <CIA-3> OpenTTD: Darkvater * r12831 /extra/website/default.php5: [Website] -Fix: Also get language data when the user is logged-in (invisible edit buttons, etc.)
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22:20:02 <CIA-3> OpenTTD: Darkvater * r12832 /extra/website/languages/ (. en_US.php nl_NL.php): [Website] -Add EN and NL language files (Rubidium I'd guess)
22:22:41 <Ammler> Rubidium: you might also fix the rev link here: http://www.openttd.org/nightly.php :-)
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22:23:14 <CIA-3> OpenTTD: Darkvater * r12833 /extra/website/ (8 files in 3 dirs): [Website] -Codechange: set native eol-style on missing files
22:23:30 <Rubidium> I've not touched it in a long time
22:23:45 <Rubidium> and all the guessings and probablies in the above are wrong
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22:24:17 <Ammler> ok
22:24:21 <Ammler> :-)
22:25:25 * SmatZ wonders who Darkvater is (if it is not really Darkvater)
22:27:04 <Dominik> btw the redirection of svn.openttd.org is wrong
22:27:22 <SmatZ> it is
22:27:24 <SmatZ> known
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22:37:12 <Wolf01> 'night
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22:37:33 <Eddi|zuHause3> i hate sourceforge
22:38:28 <Prof_Frink> Use Lunchbox!
22:40:02 <cjk> heh
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22:41:26 <Eddi|zuHause3> they don't manage to display the damn site properly in konqueror
22:41:47 <Volley> which site?
22:42:17 <Eddi|zuHause3> !logs
22:42:18 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
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22:44:06 <Volley> sourceforge? hmm ... never noticed a problem ...
22:44:38 <Bjarni> http://www.youtube.com/watch?v=z1ZZQW_2G4k <--- I just found a "different" video. This is a guy on a bike chasing a train while filming it
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22:47:15 <Eddi|zuHause3> offtopic youtube link!! kill him!!
22:47:39 <Eddi|zuHause3> Volley: did you try sourceforge in konqueror?
22:48:06 <Volley> ay... ok - i now found a misplaced "new" ...
22:48:27 <Eddi|zuHause3> did you try to download anything?
22:48:45 <Volley> i regularily download from sf... yeah ... not right now tough ... just a sec ...
22:48:45 <CIA-3> OpenTTD: truebrain * r12834 /extra/website/post.php:
22:48:45 <CIA-3> OpenTTD: [Website] -Fix r12830: clear ALL language files when posting, not only the current language you are logged in with
22:48:45 <CIA-3> OpenTTD: -Note: Darkvater guess'd wrong, all language changes are by me, and very very broken (maybe it shouldn't have been committed ;))
22:48:57 <Eddi|zuHause3> Bjarni: you said the train drives what... 25km/h?
22:49:32 <Sacro> Bjarni!
22:49:36 <Bjarni> 15 km/h
22:50:19 <Eddi|zuHause3> hm, i already wondered... the guy on the bike can't be driving that fast while filming
22:50:28 <SmatZ> it moves really slow, not like any ICE
22:50:42 <Bjarni> it's the speed limit of the tracks
22:50:44 <Bjarni> not the train
22:50:44 <Volley> Eddi|zuHause3: just tried to download something from sf.net, both firefox and konqueror... i didn't notice any obvious difference
22:50:49 <Bjarni> the train can go 120 km/h
22:50:50 <SmatZ> 250km/h on a bike...
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22:51:23 <Bjarni> http://www.youtube.com/watch?v=H3QPn_a3Ivw <--- whoa... somebody recorded the train I drove yesterday... it wasn't recorded yesterday so I'm not there but still
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22:51:57 <SmatZ> :-)
22:52:26 <Volley> Eddi|zuHause3: either some issue which is fixed in my version, oder ... i'm just too blind :)
22:54:31 <Eddi|zuHause3> Volley: when i hover over a package in konqueror, it shows a "shownotes" link, when i hover over that same position in firefox, it shows the "download" link
22:55:19 <Bjarni> oh something funny happened yesterday... there was a guy with a video camera who wanted to record a video kind of like that but he was just in front of a red signal so we just slowed down to a crawl (like 5 km/h) and closed in slowly until we came to a complete stop right in front of him
22:55:37 <Bjarni> I didn't look like he expected that to happen xD
22:55:42 <SmatZ> trams here are allowed to go 60km/h, but then it may end like this http://www.youtube.com/watch?v=f8Ih4j5kE4A or this http://www.youtube.com/watch?v=LwbiYVEcnpE
22:55:57 <Eddi|zuHause3> SmatZ: trams have better brakes
22:56:01 <Bjarni> that ended up being a long video
22:56:02 <Eddi|zuHause3> or are lighter
22:56:12 <Eddi|zuHause3> so they have shorter braking distance
22:56:54 <Bjarni> SmatZ: you tried driving?
22:57:06 <SmatZ> Eddi|zuHause3: I don't know - but sure buses have even shorter braking distance
22:57:10 <SmatZ> Bjarni: :-) no
22:57:37 <Eddi|zuHause3> i haven't heard of a heavy tram accident around here in quite a long time
22:57:48 <Eddi|zuHause3> usually "just" a tram hitting a car
22:57:49 <Bjarni> those 15 km/h is set to match the brakes of the trains from the 60's. Now they are sold to Poland and the new ones might push the speed limit up while keeping the same brake distance
22:58:05 <Eddi|zuHause3> where "tram 1:0 car" is the usual outcome
22:58:08 <Bjarni> I think it would be 25 km/h
22:58:15 <SmatZ> :)
22:58:30 <SmatZ> poor Poland :-x
22:58:34 <Bjarni> no
22:58:39 <Eddi|zuHause3> but they took the tram out of the roads in most dangerous places now
22:58:55 <Eddi|zuHause3> and put up traffic lights
22:59:05 <Bjarni> even though some of the trains were 40 years old they were still in good condition and it's not everybody who wanted to let them go
22:59:10 <Eddi|zuHause3> that turn red when a tram approaches
22:59:35 <Bjarni> sounds reasonable
22:59:47 <Bjarni> also because then trams can get though traffic faster
23:00:15 <Bjarni> trams are like the Danish metro: a small imitation of a train
23:00:25 <Bjarni> real trains are somewhat different
23:00:26 <SmatZ> :-)
23:00:42 <SmatZ> and trams can't turn...
23:01:05 <Eddi|zuHause3> most new trams here can go backwards
23:01:05 <Bjarni> "ARE YOU COMPARING OUR LOCOMOTIVE TO A TRAM????" <--- I actually heard that once
23:01:13 <SmatZ> :-)
23:01:35 <Eddi|zuHause3> i have too many windows open
23:01:44 <Bjarni> as a reply to one guy who talked about how trams can be repaired and asked if the locomotive could be fixed the same way
23:01:49 <Eddi|zuHause3> and i'm not even in windows
23:01:56 <Bjarni> Eddi|zuHause3: sounds windy and cold
23:01:59 <SmatZ> :-D
23:02:35 <Eddi|zuHause3> gnah... why can't this configure just list _ALL_ missing packages...
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23:02:52 <Eddi|zuHause3> no, it must list them one at a time, and start the test from the beginning each time
23:02:54 <CIA-3> OpenTTD: truebrain * r12835 /extra/website/templates/nightly.tpl: [Website] -Fix: don't link to svn.openttd.org, as it is no longer in use (glx)
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23:03:24 <Eddi|zuHause3> if svn.openttd.org is not used anymore, what is used instead?
23:03:46 <Bjarni> I once visited a guy (IT student) and he was in the middle of a project. He wanted to see how many windows he could open before he filled up his memory with windows
23:03:48 <Bjarni> it was in the 90's
23:03:54 <SmatZ> I use svn.openttd.org for SVN syncing
23:04:01 <Bjarni> you can actually open a whole lot of windows on a 8 mb system (specially if the system is designed to use max 2 mb)
23:04:10 <SmatZ> :)
23:04:17 <CIA-3> OpenTTD: rubidium * r12836 /trunk/src/unix.cpp: -Fix: SunOS non-dedicated server compilation.
23:04:21 <glx> svn.openttd.org is still used, but not for browsing
23:04:30 <Bjarni> ahh
23:04:41 <Bjarni> I started to wonder where I should make future checkouts from
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23:08:10 <Bjarni> goodnight channel
23:08:47 <Eddi|zuHause3> good night, johnboy
23:09:05 <Bjarni> who is johnboy?
23:09:58 <Eddi|zuHause3> http://en.wikipedia.org/wiki/The_Waltons
23:11:16 <Tefad> heh, i grew up near where the waltons was created
23:11:46 <Tefad> when i was in highschool in band, i performed at one of the museum openings (they have open/closed seasons)
23:12:42 <Bjarni> whatever
23:12:45 <Bjarni> zzz
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23:14:57 <Eddi|zuHause3> gnah, i hate compiling on my own
23:15:15 <Eddi|zuHause3> it always demands two dozens of *-devel packages to be installed
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23:37:40 <sdtr443w> I'm trying to step through yapf using DDD and I'm getting lost
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23:38:23 <Eddi|zuHause3> hence "good luck" :p
23:38:51 <sdtr443w> It makes the slightest more sense than the pathfind source in the root source tree, but just barely
23:39:03 <sdtr443w> I'm not too use to DDD either, so it feels like it's skipping around too much when I step
23:39:20 <Eddi|zuHause3> what exactly are you trying to do anyway?
23:39:39 <sdtr443w> If I had two depots next to each other I would want them to be considered in a route
23:40:04 <sdtr443w> Say, if I had two depots back-to-back, a train would be able to go in one and exit the other
23:40:40 <Eddi|zuHause3> there must be like a "follow track" routine
23:40:50 <Eddi|zuHause3> that decides in which directions to continue
23:40:51 <sdtr443w> Yeah there is something like that
23:40:54 <sdtr443w> Might be called that too
23:41:13 <sdtr443w> I'm trying to figure out where I saw it in there though so I was about to do another run
23:41:49 <Eddi|zuHause3> that is pretty much the only place you should look for
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23:42:58 <sdtr443w> It seems like the title screen doesn't use yapf; my breakpoints never trigger there
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23:43:48 <Eddi|zuHause3> the title screen is way older than yapf
23:46:21 <Sacro> Eddi|zuHause3: so is your mum
23:46:38 <Eddi|zuHause3> that is indeed true
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