IRC logs for #openttd on OFTC at 2008-03-22
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01:22:11 <henkie> hmm, some passenger carriages are blinking "stop"
01:22:24 <henkie> am i doing something wrong?
01:23:18 <glx> you are using dbsetxl and you attached too many carriages
01:29:50 <glx> check the .html that comes with it
01:30:56 <henkie> dont have it, somebody gave me just the grf
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06:42:50 <BrDead> Hi! What I'm doing wrong? I can't build any planes or other flying objects, it's disabled.
06:43:18 <BrDead> Didn't find any setting that denys it
06:50:36 <Rubidium> you aren't using the hangar on the airport to build aircraft I guess
07:18:48 <larsemil> i can build airplanes in the latest beta...
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09:03:48 <BrDead> yeah, no problem, didn't catch hangar at the first place.
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09:37:23 <yorick> I'm recoding some old-32bpp-tars to work with the new-new-zoomlevel-patch
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10:02:23 <yorick> tropical seems to use another sprite for its fountains and statues
10:10:18 <Maedhros> yorick: you can probably find it in table/town_land.h
10:13:20 <yorick> MS(1945, MAX_YEAR, 0, 65, STR_2017_FOUNTAIN, 40, 0, 2, 0, 0,
10:16:36 <yorick> I can only find one fountain sprite in sprites.h
10:16:42 <yorick> and I've already replaced that one
10:19:18 <yorick> and switching the climate to another one causes the sprite to be replaced, so something doesn't work correctly
10:19:44 <Rubidium> then the sprite comes from the climate grfs
10:21:54 * yorick turns out to have overlooked trghr.grf sprite 310, 311 and excuses to dev's for blaming
10:23:09 <Rubidium> and Maedhros hint was for me enough to tell that the sprite isn't coming from the 'main' sprite file
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10:51:14 <CIA-1> OpenTTD: rubidium * r12389 /trunk/src/ (misc_cmd.cpp misc_gui.cpp): -Codechange: remove unneeded code from the Cheat window handling and bring it in line with the coding guidelines.
10:56:22 <CIA-1> OpenTTD: rubidium * r12390 /trunk/src/ (road_func.h road_map.cpp road_map.h roadveh_cmd.cpp): -Fix [FS#1851]: trams failing to turn on bridge heads/tunnel entrances.
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11:27:59 <CIA-1> OpenTTD: maedhros * r12391 /trunk/src/ (lang/english.txt town_gui.cpp yapf/follow_track.cpp): -Feature: Show whether a town is a "city" in the town description title bar.
11:29:15 <CIA-1> OpenTTD: maedhros * r12392 /trunk/src/yapf/follow_track.cpp: -Fix (r12391): Remove yapf/follow_track.cpp again.
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13:16:21 <yorick> is Ben_Robbins ever at IRC?
13:17:21 <yorick> I would like to finish his 32bpp infrastructure, but I need source graphics for it
13:35:57 <yorick> how about removing the red warning at the station_spread patch setting?
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15:11:28 <lestat_spanish> Can someone tell me what are the ports openttd?
15:14:06 <Rubidium> don't expect everybody who is 'online' to be actually 'online'
15:14:19 <lestat_spanish> Someone wants to throw a game
15:15:35 <Rubidium> anyhow, your question is ambiguous. Are you talking about the 'branch' or the OSes that are supported?
15:15:37 <lestat_spanish> Sorry my level of English is very low
15:16:11 <Rubidium> it's at least much better than my Spanish
15:17:16 <lestat_spanish> no, no lo es es el traductor del google
15:17:28 <lestat_spanish> Otherwise, it is not is the translator of google
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15:19:06 <lestat_spanish> I have seen that there is a way to connect 2 seasons, and they are the same as doing so saves station
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15:32:02 <DorpsGek> Eddi|zuHause4: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
15:32:09 <Eddi|zuHause4> maybe you wanted to know that?
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15:44:21 <Sacro> Eddi|zuHause4: which name do you prefer "Kraftwerk" or "Power Station"
15:44:29 <Sacro> same to any other Germans
16:08:34 <Ammler> Sacro: what question? Power Station is english, Krafwerk is german...
16:08:55 <Sacro> Ammler: well i'm english but prefer the german name
16:09:17 <Sacro> i wondered which name germans preferred
16:09:45 <Ammler> if you play with german town names?
16:24:00 <CIA-1> OpenTTD: rubidium * r12393 /trunk/src/station_gui.cpp: -Fix [FS#1872]: Vehicle lists related to stations not closed when the station is deleted.
16:24:49 <CIA-1> OpenTTD: rubidium * r12394 /trunk/changelog.txt: -Fix: make the style of the changelog more uniform.
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17:45:19 <nicfer> one question, is legal to develop homebrew games for nintendo/playstation/xbox platforms
17:50:27 <Rubidium> you should read the EULA of those devices
17:50:49 <Digitalfox> I think microsoft had a platform for xbox 360 where you could develop your own games and share them with your friends
17:51:04 <Digitalfox> *had and still have
17:51:19 <Digitalfox> But you pay like 100$ for the license
17:54:53 <nicfer> so... is legal the NDS port of OpenTTD?
17:55:37 <Digitalfox> I don't have a clue :\
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18:07:52 <Rubidium> just buy a big endian machine
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18:40:44 <Ammler> [18:54] <nicfer> so... is legal the NDS port of OpenTTD? <-- don't ask such questions here, it depense on the country, you need to aks a local lawyer...
18:41:36 <Ammler> (if you really care) ;-P
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19:15:55 <Ammler> Quote: "No, I don't think the old industrial stations could have anything to do with it. But why do you still have the old industrial stations installed? ISR now has all the stations that were in the old v0.98. If your game is still using stations from the old industrial stations, replace them with ISR stations and then remove the old GRF."
19:16:55 <Rubidium> it is true that it is a quote
19:18:36 <Ammler> I meant, that ISR 0.6 replace the whole old industrie set
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19:39:41 <peter1138> Ammler: wasn't that the point of the industrial station renewal set?
19:39:57 <peter1138> I imagine that the GRF authors know what the set contains...
19:40:14 <Ammler> was the steel mill the only missing thing from the old one
19:40:27 <Ammler> well, they have slightly changed
19:40:42 <peter1138> Tip: We're not the authority on what a GRF contains.
19:41:14 <peter1138> People who are not the GRF authors ;)
19:48:27 <CIA-1> OpenTTD: rubidium * r12395 /branches/0.6/: [0.6] -Branch: the long awaited branch so we can introduce new features in trunk before 0.6.0, but not let them destabalize the pending release :)
19:50:43 <Ammler> wow, peter1138, your turn? ;-)
19:52:49 * Zuu celebrates with pickled herring :)
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19:55:02 <CIA-1> OpenTTD: rubidium * r12396 /trunk/ (os/debian/changelog src/rev.cpp.in): -Codechange: change a few things to reflect that we aren't aiming for 0.6 anymore in trunk.
19:56:21 <yorick> now, get that flags on trunk :)
19:56:31 * yorick puts on intimidating face
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20:31:18 <Lord> Hi Rubidium, could you please explain to me in a few words what the whole oldpool stuff is about? OTTD crashed with a failed assertion in oldpool.h at line 125 when loading a SVXConverter-converted savegame.
20:37:33 <Lord> because his name in the top line of the files... :-) But if you know, too, please go ahead! :)
20:38:08 <peter1138> It's just a way of storing indexed data.
20:38:52 <Lord> I thought something like that, it looks just plain general
20:39:34 <Lord> but what is it used for? The oldloader?
20:41:06 <Lord> that makes it a bit difficult to find the reason for the crash...
20:41:21 <peter1138> Autoreplace list, cargo packets, depots, groups, industries, orders, signs, stations, towns, vehicles, waypoints...
20:41:48 <Rubidium> then run it in a debugger... it'll tell you what it tries to read
20:41:57 <Rubidium> and where it tries to read
20:42:13 <Lord> yeah I'll probably have to do that
20:42:42 <Rubidium> what would be *way* harder to find are bugs due to writing to data in a out-of-bounds pool item
20:43:51 <Lord> well, the assertion that failed is assert(index < this->GetSize()), so that kind of look just like that...
20:49:53 <peter1138> That means an index was out of bounds. You'll need a debugger to find which.
20:54:45 <Lord> alright thanks you guys ,I guess I got some work to do. Nice egg tapping! :)
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22:21:59 <DorpsGek> jez9999: Bjarni was last seen in #openttd 4 days, 1 hour, 33 minutes, and 30 seconds ago: <Bjarni> lol
22:22:18 <jez9999> didnt talk with him when i had the chance
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23:12:34 <nicfer> anyone to port openttd to the iphone?
23:14:11 <glx> you can do it if you want
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23:19:25 <Zuu> How come you always fall in love with tools that have strange rules and usage, such as VIM or Delphi with its interesting rules for ; and if-statements.. :)
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23:37:33 <Eddi|zuHause4> what's wrong with delphi?
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