IRC logs for #openttd on OFTC at 2008-03-13
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01:27:15 <paulsen> Im having a very hard time getting presignals to work on a 8-track station, is anyone here aviable to take a look? I have a screenshot
01:28:05 <Sacro> if you post the screenshot people will look
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01:28:23 <paulsen> ok, two seconds.. have to convert it
01:29:11 <Sacro> there should be no conversion needed
01:29:17 <Sacro> oh god don't convert it
01:31:32 <paulsen> thats the default that openttd took
01:32:00 <Sacro> Belugas: please make the default image save format png
01:32:11 <Sacro> hmmm, presigs look fine
01:32:16 <Sacro> cept that train is waiting at the combo
01:32:24 <paulsen> every train stops at that combo
01:32:31 <paulsen> they refuse to take the path to the left
01:32:39 <Sacro> so he'll just kind of wander aimlessly
01:32:48 <paulsen> none of the trains have paths defined
01:32:51 <Sacro> and there is only one statoin
01:32:53 <paulsen> since this was just a test
01:32:56 <Sacro> so they'll all just wander about
01:33:15 <paulsen> ok, ill add another station and do pathing
01:35:33 <paulsen> didnt know that presignaling relied on paths :( thanks for the help
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01:37:08 <Sacro> trains that aren't due to stop at a station will attempt to avoid it
01:37:15 <Sacro> ie use the highest line possible
01:37:31 <paulsen> that would explain why they are using the slowest entry to the station
01:38:05 <paulsen> thats actually a nice feature if you want certain trains to bypass a station
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02:12:31 <Belugas> [21:31] <Sacro> Belugas: please make the default image save format png <-- watdiasay?
02:15:26 <Belugas> default format for saving screenshots in png?
02:15:32 <Belugas> is it what i should have decoded?
02:16:25 <Sacro> Belugas: the default save format for images should be png please :)
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02:16:36 <Sacro> it'll stop people sving as bmp and then converting to jpeg
02:17:36 <Belugas> might consider the request for post 0.6 commits
02:18:18 <Sacro> "Hi! Please be aware that the following pages contain pricing information "
02:18:40 <Sacro> Belugas: what be you buying?
02:21:14 <Belugas> there is that train that Purno (think it's him) assembled for brickland
02:21:30 <Belugas> and we're building it, my son and i
02:21:53 <Sacro> though that train can't steer
02:22:17 <Sacro> also, i'd use a 4X8 as the roof
02:22:40 <Belugas> well.. we improvise a bit anyway :)
02:24:38 <stevenh> and wtf to the "pricing information"
02:25:39 <Sacro> stevenh: some people are scared by prices
02:25:43 <Belugas> well... you have to be aware that the stuff is not free, maybe?
02:26:14 <stevenh> it's just the result of another stupid US lawsuit
02:27:14 <Belugas> could very well be :)
02:33:55 <Belugas> won't have all that i need :(
02:35:29 <Belugas> at 30$ the motor? naaa...
02:35:42 <Belugas> not for a 4 year old...
02:35:58 <Belugas> when he'll be 7 or 8, sure. not now
02:36:07 <Belugas> he's already too spoiled ;)
02:44:58 <Belugas> whouuu :) it compiles :D
02:49:33 <stevenh> are you resizing windows?
02:50:08 <stevenh> i was thinking of bringing the connect-stations patch... have a gui pop-up when to ctrl-build a station to allow you to remotely join them, etc...
02:55:28 <Belugas> resizing window? naaa... not really... i've got something more fun to compile :D
02:55:48 <Belugas> connect-stations patch... unknown to me.
02:55:52 <Belugas> looks like fun, though :)
03:13:49 <nicfer> I have an idea for a cargo (similar to waste): .....
03:16:04 <nicfer> hey, why not name the toyland's waste 'ET cartridges'?
03:16:29 <Belugas> well... let me see...
03:16:54 <Belugas> it's all faisable with thehelp of newgrf :D
03:17:12 <Belugas> don't even need to write a damn patch !!
03:18:13 <DaleStan> Belugas: Have you had a chance to look at/think about my proposed CB37 system that George wanted?
03:19:41 * Sacro wonders what kind of development environment DaleStan uses... something hardcore no doubt
03:20:27 <DaleStan> Development enviroment? What's that? (MSVC and metapad as text editors, Cygwin to compile.)
03:27:44 <Belugas> and i still do not know what to think of it, to be honest
03:29:52 <DaleStan> I think it works. I also think it's an exercise in horribly obfuscated interfacing. Which is to be avoided if there's any other way to do it.
03:31:23 <Belugas> horribly obfuscated, that i do agree :D
03:32:04 <Belugas> as to other ways, there might be. I remember we discussed it, peter, glx and I
03:32:21 <Belugas> i think we came up with something, but sdly i forgot to note it
03:32:32 <Belugas> i will dig my logs on that matter
03:32:34 <DaleStan> I considered saying "GRFs may fill the low word in the of register 100h with any one value to be added to the textrefstack", but then there has to be a reserved value in 100, or some other way of indicating that the GRF's text will consume that word.
03:32:34 <DaleStan> Plus, in most cases, it's unnecessarily restrictive. -- In only one of 13 different cases is less than a doubleword available.
03:35:58 <DaleStan> (A doubleword per cargo, that is.)
03:38:13 <Belugas> is it me or the signal selection gui should have some better centered semaphore sprites ??
03:40:26 <Belugas> i'm re-reading the conversation you had with george and my head still hurts...
03:42:45 <Belugas> in the mean time, i have completed the todo i imposed on myself :D
03:43:22 <DaleStan> Patch's signal selection gui? They are centered, the sprites are just lopsided. Which way they're lopsided depends on at least one of the selected road traffic side and the setting of the signalsontrafficside switch.
03:45:59 <Belugas> no, sorry, i meant in Open
03:53:57 <Belugas> way too late to go on
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08:10:48 <Eddi|zuHause2> pssst... not in the early morning
08:14:39 <Celestar> man why are these onboard sound cards so utterly crappy
08:14:44 <ln-> how about introducing the concept of countries?
08:15:23 <Celestar> I can hear each HDD access in the earphones :S
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08:18:34 <stevenh> guys, what's the trick to making a new window 'really' modal... ie.. they must click something in the window to continue
08:19:25 <Patrick`> that would be annoying
08:19:42 <Forked> ask the people that made UAC for windows vista..
08:20:07 <stevenh> when you're building a station and you want to remotely join it to another i don't want the station to be created until you click the name of the station to join to
08:20:08 <peter1138> Make it full screen with no way to move it ;)
08:20:18 <Celestar> I've had to work on Vista briefly yesterday
08:20:23 <stevenh> actually..., i just realised... i just need to make it then create the station based off the event of the window
08:20:33 <Celestar> it's worse to use than the Apple II was, honestly
08:20:48 <peter1138> Celestar, it must be better, it has 'shine'
08:20:52 <Gekz> my dad was like, set up networking
08:21:20 <Celestar> it took me about 45 minutes to get a working Latex installation. It takes me 10-15 minutes on XP and less than 3 minutes on linux
08:22:22 <Forked> if you're going for shiny.. buy a mac.
08:22:46 <Forked> anyway I don't think fullscreen is the best idea for the remote join.. seeing how I'd instantly forget what station I wanted to join it to and would like the ability to scroll around =p
08:22:49 <Celestar> KDE4 + compiz is as shiny as it gets :)
08:23:17 <Forked> I'm no fan of shiny.. I like functional
08:23:25 <Forked> the commandline interface is good enough in most cases
08:23:37 <Celestar> that's why I'm running gnome, mostly to have 1 browser and 15 terminals :P
08:24:06 <peter1138> And even then, nautilus is way better than explorer.
08:24:12 <peter1138> (VFS integration...)
08:24:26 <Celestar> anything is better than windows explorer I think
08:25:49 <peter1138> Bah, loads of GRF sets and only 1400 engines available :o
08:37:01 <stevenh> ok, if any of you want to add a station to a town, to another station in that town
08:37:21 <stevenh> would you like to click the location for the new station and then be presented with a list of stations to join to in a fixed vicinity
08:37:42 <stevenh> or, click the location of the new station and then have the cursor change and then select the station from the map to join to
08:38:47 <peter1138> latter seems to... 'flow' better...
08:39:58 <stevenh> with the exception of someone choosing a station on the other side of the map
08:40:05 <stevenh> of course, i can just present an error message
08:41:13 <Noldo> could there be both options?
08:42:52 <Noldo> and how do do indicate that you what to build new separate station?
08:42:55 <stevenh> peter1138, checking for a ctrl-click in CmdBuildRailroadStation is already too late in? I'm trying to work out if i can insert higher than that
08:43:08 <stevenh> you don't hold down control.
08:43:52 <stevenh> if you want to build adjacent separate then there will need to be a window of close stations with the bottom option being "create new station"
08:44:47 <stevenh> so i'll code the window first :)
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08:50:40 <peter1138> hmm, ctrl is already used for something
08:51:19 <stevenh> so this could easily extend on that
08:51:35 <stevenh> with the option at the bottom of the list to build a new station entirely instead of join
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09:19:54 <peter1138> stevenh, seems reasonable.
09:20:07 <peter1138> Auto-station-walk-cheat :o
09:22:35 <Gonozal_VIII> there already is a distant join stations patch
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09:29:45 <peter1138> Competition improves things? Heh
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09:38:37 <Forked> I belive is the technical term
09:48:32 <Celestar> peter1138: got a sec?
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09:51:04 <peter1138> Celestar, what's up?
09:51:36 <Celestar> peter1138: what things need doing for 0.6 release?
09:51:52 <Gonozal_VIII> "3/ And the engine pool seems to be completely stuck : it says I use trains I don't use, and the vehicles counts are completely wrong and not related to anything."
09:57:11 <peter1138> I've not been able to reproduce it.
09:57:58 <peter1138> Celestar, we're just doing bug fixes now.
09:58:20 <Gonozal_VIII> but i guess trunk is more important than that patch...
09:58:31 <Celestar> peter1138: is the bug tracker up to date?
09:59:04 <peter1138> Gonozal_VIII: the last comment on there may help. I'll investigate that when I have time.
10:01:04 <Celestar> meh 119 is still open :P
10:07:32 <peter1138> Gonozal_VIII, still can't reproduce, heh...
10:08:47 <Gonozal_VIII> maybe it's like that other bug where you could have 65k of an old engine in the replace list, that didn't get saved
10:12:33 <larsemil> if i want to play on the dedicated internet servers there are i cant play with the nightly?
10:12:49 <Gonozal_VIII> i think the wrong string in the save popup thingy is also because of enginepool
10:13:05 <peter1138> Gonozal_VIII, not really, that's a known bug of the screenshot popup.
10:13:13 <peter1138> It does similar with other windows open.
10:13:30 <Gonozal_VIII> never noticed that
10:13:40 <peter1138> (It assumes SetDParamStr is persistent)
10:14:19 <peter1138> New patch uploaded.
10:14:39 <Celestar> what encoding does Vista use by default?!
10:14:47 <peter1138> Gonozal_VIII, if you want a simple fix, it's:
10:14:48 <peter1138> FOR_ALL_GROUPS(g) {
10:14:48 <peter1138> + g->num_engines = CallocT<uint16>(GetEnginePoolSize());
10:15:36 <Gonozal_VIII> i'll use the new version
10:16:13 <Celestar> why can't we all just use damn UTF-8
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10:16:54 <Celestar> I've got a text file here that I don't get opened properly on
10:17:01 <keyweed> 'they' are the problem. it's their fault :)
10:17:04 <peter1138> Our language files? :)
10:17:25 <Gonozal_VIII> i should make some regular update schedule for my patchpack...
10:17:28 * peter1138 notes that Russians seem overly protective of their charset over uTF-8...
10:22:01 <stevenh> that's because in mother russia...
10:22:24 <Gonozal_VIII> the charset chooses you
10:22:37 <Gonozal_VIII> they find new planets all the time
10:22:45 <Celestar> orbiting HAT-P-7, 1040 ly from earth, Mass 1.47 jupiters
10:22:46 <Gonozal_VIII> no big news anymore
10:22:54 <Celestar> Gonozal_VIII: I still find it big news.
10:23:14 <Celestar> plus 8 (9?) in our solar system
10:26:01 <keyweed> the universe seems full of those
10:26:11 <Gonozal_VIII> they are the easiest to find
10:26:53 <keyweed> true. size does matter.
10:27:58 <Celestar> more mass, smaller orbit. Those are easy to find
10:28:31 <Celestar> this one has 0.0377 AU orbit
10:28:38 <Celestar> (that's 1/10th of mercury)
10:28:52 <keyweed> hot, big, fast. not a good place to live
10:29:00 <Celestar> who the fuck came up with the bright idea to start planet naming with "b" ?
10:29:07 <Gonozal_VIII> plus no surface^^
10:29:25 <Celestar> I mean ... what's with with .... let's think ... "a" ?
10:29:54 <Celestar> or maybe roman numerals since "A" and "B" and "C" are used for stars in binary/ternary systems
10:29:55 <Gonozal_VIII> a for smaller stuff? no idea..
10:30:21 <Celestar> because if you have a planet that orbits the second star in a binary system, it's called "starname Bb" now
10:30:48 <Celestar> and "starname B" is a star, while "starname b" is a planet.
10:31:03 <Celestar> I mean case sensivity is ok, but this is getting too far
10:31:37 <Gonozal_VIII> what happens in systems with >25 planets?
10:32:04 <larsemil> Gonozal_VIII: well they are not all named the same we hope
10:33:24 <Gonozal_VIII> hehe they will sell rights to name them on ebay
10:36:58 <Celestar> larsemil: they are all named the same.
10:37:25 <Celestar> Gonozal_VIII: we assume we're great and no system has more than 8 (9?) planets :P
10:37:54 <Celestar> simulations show that a protoplanetary disk is unlikely to collapse to more than 10-15 planets
10:38:14 <Gonozal_VIII> unlikely doesn't mean impossible
10:38:42 <Gonozal_VIII> and binary systems are more complicated...
10:38:42 <Celestar> especially since the simulation parameters are uncertain, having little data to work with in the first place
10:39:24 <Celestar> either the stars are far enough apart for each to have an own stable planetary systems, or they aren't, in which case you won't find many stable orbits
10:41:13 <Gonozal_VIII> anyways... what matters is not the number of planets but if one of them can support life :-)
10:41:58 <Gonozal_VIII> i guess a lot of them can...
10:42:23 <Celestar> the question is how many of them can
10:43:35 <Gonozal_VIII> there are underground ecosystems based only on natural radiation on earth... something like that could exist almost everywhere
10:45:32 <Celestar> but you need a star that gets old enough and a planet that is sufficiently big to have noticable radiation
10:46:00 <Gonozal_VIII> lots of them around
10:52:40 <Celestar> the question is not whether they can support life, but whether they DO :)
10:53:06 <Gonozal_VIII> if they can, they most likely do
10:54:25 <Gonozal_VIII> and no, i don't think there are ufos flying around on earth^^
10:54:51 <Celestar> The question is not whether there is intelligent life outside of this solar system but whether there is intelligent life on Earth :)
10:55:14 <Celestar> reading the newspaper makes me doubt
10:55:54 <Celestar> of course there are UFOs.
10:56:08 <Celestar> If I throw someone outta a window, he becomes a UFO for a second or two
10:56:32 <Celestar> not that I do that on a regular basis :P
10:57:22 <Celestar> hell another laptop on the ISS crashed :S
10:57:28 <larsemil> anyone whant to starta a beta5 server.. or if you have one running, restart it. :D
10:57:53 <larsemil> dont like starting in 2011
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11:31:21 <larsemil> hey question, when going to the nightly download page, i can download a dedicated server. i cant do this for the normal version, and running openttd -D requires libsdl, does the dedicated nightly this as well? or can i find i solo-dedicated-server binary for the beta5 somewehere?
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13:32:22 <peter1138> Hmm, slow in here today.
13:32:32 <peter1138> We ought to allow docks on flat tiles.
13:32:49 <peter1138> What with canals and rivers being possible now.
13:32:57 <peter1138> (Well, canals were, but still)
13:33:41 <peter1138> So my next 0.6 feature... heh
13:33:54 <peter1138> Although, I guess that can come as part of NewGRF ports?
13:34:12 <Celestar> hm .. I have no idea about any of the bugs listed :(
13:34:23 <peter1138> Yeah, they're all the tricky ones ;)
13:35:56 <peter1138> They're too expensive :(
13:36:28 <Celestar> at least for the performance they're delivering
13:36:33 * Poopsmith hugs "Course Related Costs"
13:36:35 <Celestar> and the Air is a flop :(
13:36:46 <peter1138> MacMini is affordable, but its pretty low spec now.
13:37:07 <ln-> peter1138: how much does a PC of the same physical size cost?
13:37:14 <Poopsmith> yeah, wish they'd bring out a new mini
13:37:30 <peter1138> Size doesn't matter.
13:37:37 <peter1138> I have a huge desk with loads of space underneath.
13:37:50 <Belugas> a colleague bought a mac air. he loves it
13:37:53 <ln-> In many cases size does matter.
13:37:59 <Poopsmith> i wouldnt buy an air
13:38:19 <Poopsmith> i like the idea, but don't have a reason for it
13:38:29 <peter1138> If only they'd drop their "mini is budget", "pro is performance" crap
13:38:53 <peter1138> A mini with a newer C2D would be nice.
13:39:58 <Poopsmith> government-supplied, interest-free, no repayments until you're earning alot of money loan
13:40:25 <Poopsmith> being a student ftw
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13:45:07 <peter1138> Hmm, my system is fucked.
13:45:20 <peter1138> malloc: ../bash/subst.c:3472: assertion botched
13:45:20 <peter1138> free: called with unallocated block argument
13:45:35 <ln-> you're running Ubuntu Hardy, let me guess.
13:45:39 <Poopsmith> well stop putting your phallus in the sockets then
13:45:46 <ln-> just a wild, arbitrary guess.
13:46:16 <hylje> in conclusion ubuntu sucks
13:46:35 <peter1138> In conclusion, running unstable is fun :D
13:47:02 <keyweed> a user using an unstable version of ubuntu has a problem. conclusion: ubuntu sucks.
13:47:13 <peter1138> keyweed, good isn't it?
13:47:24 <Poopsmith> funny thing about ubuntu versions... when you're actually using ubuntu, the versions seem aages apart, and you can't wait to upgrade... when you're not using ubuntu personally, you start hearing about hardy and realise that your collection of feisty CDs are well and truly coasters
13:47:31 <keyweed> yeah. we have a nice phrase in dutch for this. something to do with cutting coners tightly.
13:48:43 <hylje> Poopsmith: on the other hand the thing ain't such a moving target
13:48:56 <hylje> Poopsmith: and there's clear deadlines for big things
13:48:59 <peter1138> dpkg -i libc6_2.6.1-1ubuntu10_i386.deb.1
13:49:50 <peter1138> Now, I'd agree, if that was a stable update to a stable OS, then the OS sucks...
13:49:53 <peter1138> But it's not, so it doesn't.
13:51:52 <Poopsmith> right, well... i really should make a second attempt at sleeping... it's almost 3am, i have a "Hardware Fundamentals" class at 8am, and as much as i'd love to miss a class where we're taught about "Injet", "Lazer" and "Matrix Dot" printers by a 60ish year old woman, it's compulsory :-/
13:52:32 <Poopsmith> she knows not what she talks about
13:52:41 <Sacro> how can you misspell LASER
13:53:12 <Gekz> Light As Some Energy Ray?
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13:53:58 <ln-> Light Amplification by Stimulated Emission of Radiation, or so.
13:54:04 <Poopsmith> seriously, the entire class moans every time she says something stupid. we're studying computer programming, i'm pretty sure we already know what a scanner is.
13:54:27 <Gekz> Poopsmith: are you American?
13:54:52 <Gekz> why bother going to uni at all
13:55:47 <Gekz> Poopsmith: ask her who shes explaining a scanner to, herself or youu
13:56:11 <Poopsmith> the scariest thing is she is actually well qualified
13:56:41 <Gekz> well qualified in NZ = .. mail order degree here?
13:56:47 <Poopsmith> "Carol Aymes BInfoTech, DICE, CBC, CAT, CTT"
13:57:05 <Gekz> I dont see computer science
13:57:42 <Poopsmith> BInfoTech is my uni's name for what most places call Bachelor of Computer and Mathematical Sciences
13:58:14 <Sacro> we have Computer Science
13:58:27 <Sacro> they are 2 totally different areas
13:58:41 <orudge> We have two main degrees, Computer Science and Internet Computer Science
13:58:44 <orudge> there's also Information Technology
13:58:47 <Sacro> IT makes you a receptionist
13:58:48 <Gekz> Sacro: this is why I dont count NZ universities as universities
13:58:54 <Sacro> CS makes you a scientist
13:59:01 <Poopsmith> i'm doing DipICT at the moment
13:59:11 <Gekz> Sacro: software engineering makes you bored
13:59:12 <Poopsmith> you do two DipICTs, and that entitles you to get into BInfoTech
13:59:41 <Poopsmith> the DipICT has three streams to choose from, System Support, Technician, or Programming... i'm doing the latter
13:59:46 <Gekz> well chaps I need the sleep
14:02:18 <Celestar> heya Sacro, orudge :)
14:03:16 <orudge> How are you this reasonably fine day?
14:03:18 <Poopsmith> not surprisingly, the lecturer with practically no qualifications is by far the most knowledgable
14:04:02 <Celestar> orudge: I'm reasonably fine, thanks. Self?
14:04:53 <Poopsmith> where is everyone else from, anyway? am i the only kiwi around here?
14:05:12 <keyweed> they call me kiwi, but that has to do with my family name
14:05:33 <Poopsmith> what's your family name??
14:06:01 <Poopsmith> oh yep, i can see how you'd get called kiwi then
14:06:08 <keyweed> which you roughly pronounce as keyweed :)
14:06:39 *** Jortuny has joined #openttd
14:06:59 <Poopsmith> and you're dutch, yes?
14:07:29 <keyweed> ah well. don't think being dutch is much cooler then being a kiwi
14:07:48 <Poopsmith> LOTS of dutch people here, lol
14:08:47 <Poopsmith> altho not as many dutch as south africans... lecturer asked where we were from in one class... 20 people in the class, 6 were from south africa
14:09:23 <Poopsmith> they're slowly taking over new zealand, i swear :P
14:09:41 <keyweed> there's a lot of new zealand to go around
14:10:07 <Poopsmith> more people need to settle in the south island tho
14:10:33 <keyweed> i looked at the immigration list last year. they wanted barbers and dentists, no perl coders :(
14:10:53 *** stavrosg has joined #openttd
14:10:58 <Poopsmith> getting crowded up here, while down south people still live on sections the size of a city
14:11:28 <Poopsmith> keyweed: i doubt immigration would know what a perl coder was
14:11:38 <keyweed> good reason not to immigrate :P
14:12:06 <Poopsmith> they have enough trouble knowing what is and isn't a country
14:13:01 *** stillunknown has joined #openttd
14:13:32 <Poopsmith> i think immigration staff get less training than mcdonalds employees
14:14:14 <Poopsmith> "My case manager didn't know where Singapore was, arguing that it is a small village and not a country, and he also said he couldn't view the DVDs I submitted to support my application because he didn't have a DVD player,"
14:17:18 * Poopsmith goes to attempt sleep again, but takes a PSP in case he fails
14:21:08 <orudge> Celestar: oh, well enough, albeit somewhat busy
14:23:19 <Belugas> [Fatal Error] Out of memory
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15:03:13 <peter1138> # I don't wanna hurt you
15:03:26 <Belugas> # I don't care what yu do
15:06:59 <Belugas> # we were for each other, me and you
15:12:43 <Eddi|zuHause2> # Dambedir enyd i ganed
15:12:43 <Eddi|zuHause2> # Si linna i waew trin ylf
15:12:43 <Eddi|zuHause2> # Isto i dur i chuiyl
15:12:43 <Eddi|zuHause2> # i ngelaidh dagrar
15:20:37 <Draakon> rules say english only
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15:21:58 <Eddi|zuHause2> exceptions support the rule
15:23:48 <Eddi|zuHause2> i am pretty certain there are more sindarin speakers than esperanto speakers worldwide ;)
15:25:39 <Draakon> hmm, anyone can perhaps explain what new button called Cargo Network in the Map does?
15:34:43 *** LordAzamath has joined #openttd
15:38:48 <Draakon> hey ho! lord is here! :P
15:41:52 <DaleStan> 2a is the noise; it's what's required to always use edi and stos[wd] instructions, but no new functionality. (I hope. It's also untested.)
15:41:52 <DaleStan> 2b is the interesting bit, to actually allow grf-supplied textref data. Reading this may or may not be easier than reading the documentation, such as it is.
15:44:26 <peter1138> It's all a horrible hack
15:44:32 <peter1138> Let's do it with an ini-file :o
15:49:09 <gregor> hätte kurz eine frage zur pausefunktion
15:49:22 <gregor> wie könnt ich das im lan einstellen das die anderen user auch auf pause klicken können?
15:50:01 <frosch123> I doubt that is possible. Only the server can pause the game.
15:50:26 <Rubidium> just add a couple of lines of code to various parts of OpenTTD and compile that and distribute that binary to your clients and use it as server.
15:51:17 <gregor> which parameter must i set in a lan-game that the other players can pause and unpause?
15:51:26 <peter1138> There is no such parameter.
15:51:27 <gregor> (sry for my bad english)
15:51:53 <peter1138> You can use min_players though, so if every one leaves it pauses.
15:52:12 <Rubidium> isn't there a "write the feature yourself" parameter?
15:52:24 <glx> they can use rcon if you think it's safe to give them the rcon password
15:53:34 <Draakon> to give every player rcon access=hacking the server in the easy way
15:55:32 <gregor> i play on lan with my girlfriend ^^
15:57:04 <Draakon> then you can give it to him, but i warn you, if you go public, and you give it to everybody, bad things can happen(they might even ban you if thats possibile)
15:57:11 <gregor> how can i bind a command (like rcon 123 pause) to a key or icon?
15:58:25 <Draakon> you can't? only way I KNOW is chancing the source for that
15:58:40 <Draakon> i might be wront thought
15:59:38 <gregor> in which language is openttd are written?
16:01:25 <Noldo> it's compiled as c++, some parts are written in c
16:01:32 <Draakon> some say if you know Java, and learn c++ then, you learn it faster then if you lean c++ first
16:02:05 <Draakon> noldo: it is fully c++
16:02:20 <Draakon> gregor: who said you are mean?
16:04:09 *** raimar3 has joined #openttd
16:08:17 *** NukeBuster has joined #openttd
16:14:41 <Draakon> uh? whats that? ARGH! run for you lives!
16:20:55 <yorick> does anyone feel like drawing flag sprites?
16:25:03 <Noldo> yorick: try LordAzamath
16:25:40 <yorick> already did, not responding ^^
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16:47:30 <yorick> changing your language as a server now works for the clients :)
16:57:15 *** stavrosg has joined #openttd
17:00:25 <Vikthor> yorick: Like you change language of the server and it changes language of clients UI?
17:00:56 <yorick> where's that screenshot
17:02:10 <yorick> take a look at the client list
17:03:17 <yorick> but now I need a client->server language change packet, I could add a whole new packet, but PACKET_CLIENT_SET_NAME is also empty enough to be used for this kind of stuff
17:04:02 <yorick> if I rename it to PACKET_CLIENT_SET_INFO
17:06:31 *** Gonozal_VIII has joined #openttd
17:11:21 <yorick> :D no, the flags in client windows are
17:12:42 <yorick> but, I need an opinion, now I need a client->server language change packet, I could add a whole new packet, but PACKET_CLIENT_SET_NAME is also empty enough to be used for this kind of stuff
17:12:45 <Gonozal_VIII> so you keep posting the same screenshot over and over?^^
17:13:06 <yorick> the underlaying things have been changed :)
17:13:19 <Gonozal_VIII> but the screenshot doesn't :P
17:15:11 <Eddi|zuHause2> <yorick> but now I need a client->server language change packet, I could add a whole new packet, but PACKET_CLIENT_SET_NAME is also empty enough to be used for this kind of stuff <- why not simply make it a patch setting? they are automatically synchronised
17:16:20 <yorick> because its for every client
17:16:31 <yorick> I havent seen array-shaped patch settings yet
17:17:39 <yorick> it isn't suitable for client_langs
17:17:42 <Gonozal_VIII> ok, not really a patch setting, but it's an array and in the cfg
17:17:56 <yorick> I don't get how that found possibly fit
17:18:12 <Gonozal_VIII> i didn't say that :P
17:18:15 <yorick> because no data about the clients is saved
17:19:19 <Eddi|zuHause2> yorick: some patch settings are stored for each company individually, no need for an array
17:19:32 <yorick> yes, but these are for each client
17:20:17 <yorick> patch settings are used for options, using them for storing client languages is totaly wrong
17:20:45 <Gonozal_VIII> language is an option
17:21:27 <yorick> Eddi: give me an example please ;)
17:22:08 <yorick> I've seen the patch system, and there is no "store for each company individually" flag
17:23:28 <yorick> btw, openttd already had the store-language system for each client, but it wasnt used yet
17:24:08 <ln-> I HATE THE TERM "PATCH SETTINGS". OVER.
17:24:29 <Gonozal_VIII> then remove the patch part
17:24:39 * yorick ignores ln- and enjoys peace
17:25:47 <yorick> Eddi|zuHause2: the autorenew money limit is stored client-side, someway...
17:26:20 <yorick> I wonder how it stays away from desyncing
17:27:00 <Eddi|zuHause2> yorick: i have not looked at the settings system that closely
17:29:47 <yorick> hmm...how to edit pcx files to add sprites right inbetween two others?
17:31:02 <glx> add them at the end and insert the data in the nfo
17:31:41 <yorick> I want to add some flags, for example
17:31:53 <glx> allways add flags at the end
17:32:50 <LordAzamath> glx.. but then some flags will come in the other position in the nfo/pcx file
17:33:05 <LordAzamath> or are they reordered at some place?
17:33:07 <glx> only if you did it wrong in the nfo
17:33:31 <LordAzamath> so in nfo code not in the end? but in the right spot?
17:34:08 <LordAzamath> yorick wants to add flag sprites to openttd(w/d).grf...
17:34:17 <glx> flags should be added at the end in nfo
17:34:26 <yorick> flags, language flags ;)
17:34:27 <glx> the order should not change
17:34:55 <glx> required for cfg backward compatibility
17:34:56 <yorick> and then I could just add them to ingame with FLAGS_SPRITE_COUNT = 3*,
17:35:24 <LordAzamath> but there are already flag sprites starting at sprite 1514
17:35:46 <LordAzamath> and the new flags would start from 1751..
17:35:47 <glx> just update the loading code
17:36:18 <LordAzamath> so still add them in the middle then? :o
17:36:26 <LordAzamath> to the same action5 block
17:36:27 <glx> and don't change openttd(d|w) .grf directly
17:37:01 <peter1138> The source is in svn somewhere, not under trunk.
17:37:20 <LordAzamath> so only we would need flags grf?
17:37:30 <glx> modify extra/ottd_grf/split/flags.(nfo|pcx)
17:37:38 <peter1138> svn://svn.openttd.org/extra/ottd_grf
17:37:58 <LordAzamath> yorick has to do it :P
17:38:18 <LordAzamath> I have had tortoise
17:38:21 <yorick> but msys helps a lot :_
17:38:42 <peter1138> Once you've got that, it's obvious where to add flags.
17:38:48 * LordAzamath is going to go to linux at some time..
17:39:18 <yorick> sh on windows runs fine :)
17:39:47 <glx> yes mingw/msys is good thing
17:40:04 <yorick> I got my one with bottd
17:40:14 <glx> and buildottd has all the needed stuff including svn
17:40:36 *** anhedral is now known as dih
17:40:37 <yorick> but I had to rebase msys-1.0.dll because something else was using the mem space it was using
17:41:10 <yorick> on 2 pc's, the same problem
17:41:33 <glx> it's a dll, it shouldn't matter
17:41:48 <yorick> its the whole msys support lib
17:41:57 <yorick> cc1.exe: warning: is shorter than expected
17:41:57 <yorick> make: grfcodec: Command not found
17:41:57 <yorick> make: *** [openttdd.grf] Error 127
17:42:16 <dih> unless you have 2 the same dll's one older in a earlier searched path
17:43:11 <yorick> GRFCODEC is Copyright (C) 2000-2005 by Josef Drexler <josef@ttdpatch.net>
17:43:11 <yorick> You may copy and redistribute it under the terms of the GNU General Public
17:43:11 <yorick> License, as stated in the file 'COPYING'.
17:43:11 <yorick> make: *** [openttdd.grf] Error 1
17:43:36 <yorick> and cc1.exe: warning: is shorter than expected
17:43:36 <glx> what's your grfcodec version?
17:43:58 <yorick> HEAD GRFCodec version 0.9.10
17:44:34 <glx> GRFCodec version 0.9.10 r1839
17:46:04 <dih> when did you join my FairPlay channel??
17:48:06 <yorick> when I try to do grfcodec -e -m1, it just gives me a nice help
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17:48:14 <peter1138> I am using... ships :o
17:48:32 <glx> yorick: then your grfcodec is brocken
17:48:37 <peter1138> Whatever the default is...
17:48:59 <glx> does it have -m/-M in help Yexo_?
17:50:32 <Yexo> glx: What's the problem?
17:50:47 <glx> [18:49:36] <+glx> Y[tab] failed
17:57:17 <LordAzamath> dih, I sometimes join it when I join everything starting with openttd :P
17:57:23 <Patrick`> you can go back to idling now :P
17:58:25 <Patrick`> also: I did crazy shit with IRC a while back, would anyone be interested if I built and irc <--> in game chat bridge?
17:58:59 <hylje> doesn't autopilot do that?
17:59:50 <Patrick`> disclaimer: I don't know
18:03:10 <LordAzamath> glx.. I found a bug in the openttd(d/w).grfs..
18:03:38 <LordAzamath> The flag sprites have some erroneous border..
18:04:24 <LordAzamath> but some pixels are 386048 for example
18:04:59 <LordAzamath> in both dos and win grfs
18:05:31 <LordAzamath> and in dos grfs, the last letters are brown.. (decoded with -p 1)
18:05:46 <LordAzamath> I *think* they should be pink
18:05:59 <LordAzamath> but I'm not sure for it's DOS palette..
18:06:27 <glx> that should be fixed since r12360
18:07:47 <glx> and the pink letters are in windows palette
18:08:33 <LordAzamath> so they should be brown in openttdd.pcx?
18:08:53 <glx> they should be blackish in openttdd.pcx
18:09:15 <dih> Patrick: take autopilot and rewrite it in python
18:09:38 <LordAzamath> I wouldn't call 800000 blackish...
18:10:14 <glx> letters are in color 0 1 and 2
18:10:51 <Belugas> good homing peter1138
18:10:52 <dih> nobody uses the #openttdcoop ts server :-(
18:11:27 <LordAzamath> well.. possible that I messed something up myself..
18:11:50 <dih> i am thinking of applying for another job
18:12:09 <dih> + they are just round the corner from where i live :-P
18:12:42 <glx> LordAzamath: and openttdd.grf encoding is correct only if you use grfcodec r1837 or better
18:15:12 <LordAzamath> me hasn't encoded :P
18:15:46 <LordAzamath> I actually don't need to encode anything..
18:18:35 * LordAzamath can't find yorick's member profile on the forums :o
18:19:11 <LordAzamath> help me.. I'm a noob..
18:19:38 <LordAzamath> or I'll post a topic into openttd problems.. more newbish, forum feedback :P
18:20:46 <LordAzamath> ok.. second guess is that he doesn't have any forum membership, but I don't believe it :o
18:21:46 <Patrick`> dih: as it happens my code is in python already
18:21:48 <LordAzamath> dih, dare to help one n00b out?
18:21:55 <Patrick`> but I'm not touching python irc client bots on principle
18:22:01 <Patrick`> that there's like a million already
18:23:45 * LordAzamath needs to PM yorick some files, but can't find him
18:23:51 <dih> Patrick: supybod would be a nice idea, but for get that
18:24:18 <dih> what ever happens (unless quit) it keeps a connection to irc
18:26:15 <LordAzamath> I'm not that newb, dih
18:26:29 <LordAzamath> I need to send him two files he requested
18:26:32 *** Wolf01 is now known as Guest1223
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18:26:39 <LordAzamath> [18:13] <@yorick> do you draw sprites on request?
18:26:39 <LordAzamath> [18:16] <@yorick> I would like you to draw some flags:
18:28:03 *** |Jeroen| has joined #openttd
18:28:06 * dih hugs Belugas (the ottd daddy) good bye
18:28:17 * LordAzamath can't send them for yorick is away..
18:29:10 * Belugas feels his age falling on his shoulder like a ton of bricks
18:29:10 *** dih is now known as anhedral
18:30:11 <Sacro> Belugas: it'll be your hair next
18:30:46 <Belugas> i've got more hair than you !
18:31:18 <peter1138> Belugas has more teeth than you?
18:31:25 * LordAzamath feels sorry for Belugas
18:31:40 <Noldo> peter1138: maybe, I've had 4 removed
18:32:27 <peter1138> Let's try branching 0.6!
18:32:39 <LordAzamath> only three teeth left Belugas?
18:32:50 <Belugas> got the change logs ready
18:32:55 <peter1138> And then releasing it instead of leaving it to fester like the last one :o
18:32:58 * Belugas is applying it to clean trunk
18:33:16 <LordAzamath> peter1138, now finally you devs have some interesting/good thoughts too :)
18:33:36 <peter1138> We have lots of good thoughts.
18:33:36 <LordAzamath> Belugas, applying your one tooth to trunk? That ain't gonna work
18:34:11 <LordAzamath> peter1138, you usually don't notify others about them though
18:34:35 * Belugas turns back toward LordAzamath, eyes blood-injected , opening a big toothy mouth and starts to bite the offendant
18:35:08 <LordAzamath> who are you biting, when you have your back turned to me?
18:35:46 <Belugas> i was in front of you..
18:36:05 <Sacro> Belugas: BACK TOWARD :p
18:36:18 <LordAzamath> well.. you turn your BACK towards me..
18:36:29 <LordAzamath> so you are not facing me anymore
18:37:02 <Noldo> LordAzamath, Sacro: nobody is going to like you if you delay the 0.6 branch
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18:37:58 <LordAzamath> cAPS LOCK IS FOR apologizing only
18:38:07 <Sacro> Noldo: nobody likes me anyway
18:40:42 * LordAzamath is not delaying 0.6branch, because he has apologized for teasing Belugas for his old age, few teeth and lots of hair
18:41:06 <Eddi|zuHause2> english is just a bad language
18:41:17 <LordAzamath> Estonian is far more better
18:41:43 <LordAzamath> Sacro, Russian, on the other hand, not
18:42:05 <fjb> Every language is bad because it allows people to spread their bad thoughts.
18:43:50 <LordAzamath> fjb, Estonian doesn't let to say bad thoughts.. It just doesn't
18:44:15 <fjb> It's a strange language then.
18:44:24 <LordAzamath> If you try, it'll happen to you like it has happened before with many other people
18:44:45 <BrDead> uah, f*cking addicitive game, in very annoying way, ruined almost whole week with this crap and slowly learning to play :)
18:44:58 <Sacro> that is doubleplusungood
18:45:11 <LordAzamath> fjb, That's actually the only reason people say that Estonian is hard... You can't swear/t in it..
18:45:42 <BrDead> LordAzamath: what a heck? Why not?
18:45:57 <LordAzamath> BrDead, because it's Estonian
18:46:05 <fjb> You don't have to use newspeak. You will almost no ministery of war anymore around the world today. It's always called ministery of defence.
18:46:47 <LordAzamath> and nobody is allowed to sweat nor swear in Estonian anymore :(
18:48:00 <LordAzamath> because I just fooled you
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18:54:11 <CIA-1> OpenTTD: skidd13 * r12365 /trunk/src/road_gui.cpp: -Fix: missing redraw call in the road gui
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19:08:08 <yorick> my client fails at upnp
19:08:16 <yorick> and my router fails at port triggers
19:17:38 <yorick> ok, now I have the sprites, how to add them to the pcx file?
19:18:06 *** ben_goodger has joined #openttd
19:21:16 <Belugas> don't you love time zones ? ^_^
19:22:09 <Poopsmith> i used to do the same thing to people in less-intelligent irc channels
19:23:08 <Poopsmith> people (usually americans) would come in and say "good evening", and i'd say "good morning" and they'd try and start an argument with me that it was evening!!!
19:23:16 *** LordAzamath has joined #openttd
19:24:56 <Poopsmith> of course, ignorance like that is to be expected in channels called #christians
19:26:14 *** De_Ghosty has joined #openttd
19:31:03 <Belugas> i'm dealing with them daily
19:31:46 <Poopsmith> yeah, some of them can be pretty ignorant, especially when it comes to the rest of the world
19:31:58 <fjb> Not only american... German politicans wanted to allow porn on the internet only after 11pm.
19:32:54 <Gonozal_VIII> german politicans also want promote canibalism
19:32:57 <fjb> They were asked where 11pm, and they didn't understand that question.
19:33:05 <peter1138> Poopsmith, and they're usually Christians indeed...
19:33:18 <peter1138> The ones who vote for Bush.
19:33:26 <Poopsmith> peter1138: exactly ;)
19:33:31 <fjb> Christians are always a sprecial kind...
19:33:40 <Belugas> I can understand how americans think this way. I know not all of them do think like that, to be honest
19:34:03 <Poopsmith> fjb: that is absolutely retarded not only on the technical level, but also... germany... i was there during election time in 2002, and one of the parties was handing out free condoms with their party logo on them
19:34:24 <yorick> oh noes, christian americans!
19:34:50 <Poopsmith> had a fun conversation with an american guy a couple of weeks ago
19:35:57 <fjb> That were christian german politicians I was talking about.
19:36:25 <Noldo> It might be a good idea to add some Due Ins to the bugs in flyspray
19:37:23 <Poopsmith> he's sad that bush is gonna be leaving the white house, still believes iraq had WMDs hidden away somewhere, doesn't think obama should be allowed to run for president cos he's black, believes any form of gun control is unconstitutional, doesn't believe smoking harms your health (those claims are just a communist plot to destroy capitalism), and i could go on...
19:38:13 <Noldo> well he might be right about the gun conrol thing
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19:38:37 <Gonozal_VIII> i don't want every freak to have a gun
19:38:48 <Poopsmith> Gonozal_VIII: exactly my point
19:39:12 <Poopsmith> knowing what that guy believes, i really don't like the thought of him being allowed a gun
19:39:19 <Noldo> that makes your want unconstitutional in the US
19:39:47 <Belugas> noldo, Due In in bugs.flyspray is a no-no. It means been tied to a deadline. Last thing that is to be expected on this project
19:40:15 <Gonozal_VIII> deadlines are bad
19:40:27 <Belugas> like... no matter what, THAT bug has to be fixed by release X or Y
19:40:47 * Belugas does not need to have YET another deadline
19:40:58 <Noldo> I remember silencing an auditorium full of people when I was in the army by saying that most finnish people are to stupid to be allowed to carry a gun
19:41:58 <Gonozal_VIII> most people in the world are to stupid for a gun
19:42:19 *** LordAzamath is now known as Guest1227
19:42:19 *** LA[lord] is now known as LordAzamath
19:42:20 <Poopsmith> even cops don't carry guns here
19:42:37 <Gonozal_VIII> they have them here...
19:43:24 <Poopsmith> only groups like the armed offenders squad have them here
19:43:44 <Gonozal_VIII> i was in a quite uncomfortable situation where a cop with his gun open on the belt was riding in a full tram... somebody could have taken it
19:43:58 <Poopsmith> the police are fighting to be allowed to have tasers at the moment
19:44:10 * LordAzamath wonders if he should revive his Orkut account
19:44:29 <Poopsmith> at the moment their weapons are batons and pepper-spray
19:45:14 <Gonozal_VIII> should be enough
19:46:04 <Poopsmith> theyre starting to need a bit more force now though, with the rise in use of methamphetamines
19:46:26 <Poopsmith> people high on that stuff don't go down even with a whole can of pepper spray in their eyes
19:51:45 <yorick> do you require the grf's split source to be clean?
19:53:40 <peter1138> Numbers are not required.
19:53:48 <peter1138> Nice to keep them aligned thuogh.
19:55:13 <yorick> I have 7 extra flags now
19:56:14 <yorick> did I say anything about credits there >)
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20:06:06 <yorick> about that openttd login system, I'm not sure if he's actually planning on encrypting that passwords :o
20:06:35 <yorick> and if he's not, he can do so much with those pw
20:07:06 <peter1138> openttd login system?
20:07:32 <glx> password are already hashed
20:09:06 <Belugas> ho... an idea... we really need to implement SSL... that would be nifty...
20:09:32 <yorick> and anything you want it to be intensive with
20:10:15 <yorick> has longin server failed now too
20:10:27 <DorpsGek> Sacro: MeusH was last seen in #openttd 30 weeks, 2 days, 11 hours, 4 minutes, and 7 seconds ago: <MeusH> hey Wolf01 :)
20:11:06 <Wolf01> oh, I forgot to greet him... hey MeusH :P
20:11:26 <Sacro> Wolf01: that's why he left
20:11:32 <Sacro> you heartless person :p
20:14:29 <yorick> LordAzamath has drawn the spanish flag, but it appeard already there :(
20:15:08 <fjb> What we really need is sasl or athentication via ldap. :-)
20:15:29 * LordAzamath makes face, like he didn't get a highlight
20:16:17 <yorick> well...the original spanish flag author fails more
20:16:29 <yorick> I like your flag more, more details you won't see anywau
20:16:32 <LordAzamath> like I fail too? :o
20:16:57 <yorick> don't get depressed because of me ;)
20:17:17 * LordAzamath gets depressed because of yorick
20:18:31 * LordAzamath wonders where is the previous spain flag located..
20:18:55 <yorick> 4 flags from the right
20:19:12 <LordAzamath> that.. a Spanish flag? :o
20:20:33 <Sacro> the spanish flag fails itself
20:21:03 * yorick has successfully replaced the old spanish flag with...
20:21:45 <yorick> I was able to get it back :)
20:22:45 <yorick> grfcodec succeeds at merging to strings at one line:
20:22:45 <yorick> Loading sprites/openttdgui.pcxssed: 20% (Transparency: 26%, Redundancy: 65%)
20:22:45 <yorick> Loading sprites/chars.pcxompressed: 21% (Transparency: 29%, Redundancy: 63%)
20:22:45 <yorick> Sprite 1756 Done: 99% Compressed: 21% (Transparency: 29%, Redundancy: 63%)
20:23:37 <DaleStan> yorick: Feel free to fix it.
20:24:20 <peter1138> Bah, I need a faster PC...
20:24:22 <yorick> I wonder how to get it in place :)
20:26:45 * LordAzamath wonders what is outta place
20:27:42 <LordAzamath> I dont even wonder
20:27:54 <LordAzamath> You added 7 sprites inbetween
20:28:15 <LordAzamath> so i think you gotta lift something in sprites.h too...
20:28:30 * LordAzamath doesn't know what is he talking about
20:41:28 *** dragonhorseboy has joined #openttd
20:42:12 <dragonhorseboy> anyone know if ctrl-placing stations always has to assume seperate name all just to be able to build next to ai/player's or no?
20:42:47 * SmatZ fails to parse dragonhorseboy's question
20:43:15 * Poopsmith fails to parse life
20:43:26 <dragonhorseboy> poopsmith heh very funny
20:43:33 <peter1138> It always 'assumes' a separate name, unless it covers part of an existing station.
20:44:37 <dragonhorseboy> ah hmm let me try that then
20:45:22 <dragonhorseboy> hmm just curious but what you mean by 'covers part of'?
20:45:46 <dragonhorseboy> since it says that the (my) railroad station must be removed first ^-^
20:46:18 <LordAzamath> is there a fast way to get rid of all subscriptions in tt-forums?
20:46:28 <LordAzamath> me gets toooooo much mail
20:48:31 <LordAzamath> "You are not subscribed to any topics." :)
20:49:14 <lolman> LordAzamath, wrong channel by any chance?
20:50:01 *** thgerg1 has joined #openttd
20:51:20 <LordAzamath> lolman, not by any chance
20:51:29 <LordAzamath> I was talking offtopic of forums :P
20:51:57 <LordAzamath> but now I have no subscriptions and my email account is EMPTY'
20:53:47 * LordAzamath should probably go to sleep
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20:55:43 <peter1138> dragonhorseboy, so it does... hmm...
20:56:14 <peter1138> Hmm, then you don't actually have to press control.
20:58:51 *** Osai`off is now known as Osai
21:01:47 <dragonhorseboy> peter..if I don't press ctrl it complains of being adjacent to more than one station....but if I do press ctrl it builds the station in its own name which isn't what I needed at this point
21:02:05 <dragonhorseboy> talk about airports in small spacew
21:02:34 <peter1138> Yeah, don't press control, but make sure it covers part of another station.
21:02:51 <peter1138> Doesn't seem very obvious though.
21:03:10 <peter1138> (And only works for rail)
21:09:50 <dragonhorseboy> well thanks peter
21:13:58 <peter1138> Moving monitor to side to get more deskspace results in crappy viewing position :o
21:15:26 *** Wolfolo|AWAY has joined #openttd
21:18:06 <Poopsmith> "Lisppaste pastes can be made by anyone at any time. Imagine a fearsomely comprehensive disclaimer of liability. Now fear, comprehensively."
21:18:22 <Poopsmith> that is a most awesome footer for a pastebox site
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21:36:37 *** Osai is now known as Osai`off
21:37:13 *** anhedral is now known as dih
21:42:03 *** Osai`off is now known as Osai
21:42:04 <Gonozal_VIII> why did you slap me polyhedral?
21:42:16 * dih tries to 'headral' Gonozal's tears away :-P
21:42:30 <peter1138> Take a walk on the wild side
21:43:19 <dih> oh no - that's wild wind ^^
21:43:22 <Gonozal_VIII> completely unrelated..
21:43:25 <Gonozal_VIII> but queen is cool
21:43:41 *** Ammller has joined #openttd
21:43:45 <peter1138> Little jo, never once gave it away, everyone had to pay and pay...
21:44:52 <Gonozal_VIII> i could call you polly from now on :-)
21:45:03 <peter1138> And the coloured girls say
21:45:22 <peter1138> # do, do do, do do, do, do do do
21:45:49 <Axamentia> It is an ex parrot... Hello Polly
21:46:15 <Gonozal_VIII> yay monty python
21:46:33 <Axamentia> Monty python the mother of all comedy
21:48:02 <peter1138> # oh, you're a slick little girl
21:50:38 <Axamentia> yay, monty python on youtube, you know id never of thought to look monty python up on there
21:50:57 <Axamentia> namely as i own most monty python anyway :P
21:52:13 <Prof_Frink> # So ya thought ya might like to go to the show
21:54:37 <peter1138> Just aint my cup of meat
22:01:13 <Gonozal_VIII> On the first day of school, a first-grader handed his teacher a note from his mother. The note read, 'The opinions expressed by this child are not necessarily those of his parents.'
22:04:41 * peter1138 is now listening to Oldfield, so no lyrics...
22:05:15 <Gonozal_VIII> yay, no more spam :P
22:05:43 <peter1138> # doodledoodeedum, de do do dum, doodly do dum...
22:13:11 <peter1138> There were lyrics then, they're just non-sense.
22:14:21 <peter1138> # Ab yul ann I dyad awt, En yab na log a toc na awd, Taw may on omma dawn egg kyowl, Omma dawn egg kyowl
22:33:16 <peter1138> # hey and away we go, through the grass across the snow
22:33:30 *** Fujitsu has joined #openttd
22:33:40 <peter1138> # big brown beastie, big brown face
22:34:24 <peter1138> # i'd rather be with you than flying through space
22:34:53 <dih> # i want to ride my bicycle i want to ride my bike
22:35:08 <dih> # i want to ride my bicycle i want to ride it well and right
22:36:19 *** Poopsmith has joined #openttd
22:36:31 <Eddi|zuHause2> # Drä Chänäsän mät däm Känträbäß
22:36:39 <Eddi|zuHause2> # säßän äf där Sträße änd ärzähltän säch wäs
22:36:45 <Eddi|zuHause2> # dä käm dä Päläzä, nä wäs äs dänn däs
22:36:48 <Eddi|zuHause2> # drä Chänäsän mät däm Känträbäß
22:37:21 <peter1138> dih, surely you want to ride it... where i like...
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22:38:39 <paulsen> do I need to copy some extra files over to get the music working?
22:38:51 <peter1138> From the gm directory.
22:39:00 <peter1138> Unless you have the DOS CD in which case you can't.
22:39:20 <paulsen> I have the windows CD
22:39:27 <paulsen> copy the GM folder or just the files?
22:39:32 <Eddi|zuHause2> assuming you have windows TTD, doesn't work with dos version
22:40:05 <paulsen> copy it into the openttd directory or the data?
22:40:29 <Eddi|zuHause2> dih: please tell me you knew that one before...
22:44:28 <dih> Eddi: sure i know it - just did not expect it,nor did i see it in the past few years
22:45:16 <Eddi|zuHause2> well... the topic was nonsensical lyrics, it was calling for it :p
22:53:26 <guru3> i'd sort of forgotten how good some of the tt music is
22:53:53 <guru3> complete with ms-dos compatible file name -_-
22:55:04 <Chrill> NP: Some shitty channel @ TVU player
22:55:44 <Prof_Frink> Amarok: Van Halen - Jump
22:56:28 <guru3> there should be an internet radio station dedicated to transport tycoon music
22:56:32 <guru3> openttd could just play that stream
22:56:39 <guru3> for those of us that don't have a midi synth setup
22:57:19 <Prof_Frink> Or just play the mp3 versions
22:57:29 <guru3> i don't have any mp3 versions
22:57:36 <guru3> but i do actually have a synth
22:58:15 <Prof_Frink> guru3: Not even the Emre Meydan cover?
22:58:41 <guru3> but i have all the original stuff in midi
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