IRC logs for #openttd on OFTC at 2008-02-08
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00:00:05 <Prof_Frink> Yes, it's the term "advance" that's annoying
00:00:48 <Gonozal_VIII> you could say train is advancing signal :D
00:02:19 <Gonozal_VIII> that can't be misunderstood, right?
00:02:42 <Gonozal_VIII> is advancing and has passed
00:02:51 <Prof_Frink> I think it's because "in advance" is normally referring to time rather than distance
00:04:51 <Gonozal_VIII> my last name is peer :-)
00:05:25 <Gonozal_VIII> i reset people's connections all the time
00:10:03 <Audigex> Ping Timeout, pleased to meet you
00:10:49 * nappe1 needs a faster processor... making builds while debuging is boring....
00:11:26 <Prof_Frink> <insert xkcd "my code's compiling" reference>
00:11:44 <Prof_Frink> Sacro: j00 been peer'd
00:11:45 <Gonozal_VIII> but he's not at work
00:12:06 <Sacro> Prof_Frink: i accidently yoinked my servers power cable out
00:12:24 <nappe1> to me everyone else is "Pong" (I go and and introduce myself "?PING" I always get an reply "!PONG" or then Mr. Peer here comes around and makes me die.. :~( )
00:16:13 <nappe1> Gonozal_VIII: it seems that this patch is working, eventhough the effect isn't that big. :D
00:16:31 *** Greysc[a]le is now known as Greyscale
00:18:56 <nappe1> well, I am debuging right now... as in first tests I got that income was cutted half when I multiplied days in transit with day length multiplier
00:19:21 <nappe1> but now I am unable to get more than 10% difference...
00:19:36 <nappe1> oh wait I just got an idea...
00:19:44 <Gonozal_VIII> divide by daylength?
00:23:24 <nappe1> no, I multiply the transit time (which is counted in days). :) with doing that I don't need worry modifying cargo payment rates, for financial side the game is running on same speed as original. (when days get twice longer, transit days halves, so multiplying it should do the trick)
00:25:02 <nappe1> the cargo payment system is really weird... propably still same as it used to be in TTD... there's in fact three different ways to pay cargo deliveries depending how long they have taken to deliver (if I understood right.)
00:25:46 <nappe1> Gonozal_VIII: yep, I do the multiplication only if the result si smaller than 255 (0xFF) if the result would be bigger, I just set the transit time to 0xFF
00:26:15 <Gonozal_VIII> well... that's not enough then
00:26:52 <Gonozal_VIII> maybe you could change the max age of cargo packets to 16 bit or something?
00:27:50 <nappe1> well, yes. but the problems should arise when delivery time surrpasses 127 game days. the problems I am dealing with are visible much much shorter distances. :D
00:28:23 <nappe1> maybe yes. I don't think that being too hard, except it's going to take double amount of memory
00:28:38 <Gonozal_VIII> payment decay is not linear
00:29:10 <Gonozal_VIII> change the age to ticks instead of days :-)
00:29:19 <Gonozal_VIII> ticks are always the same
00:29:46 <nappe1> that (at least) sounds a much bigger change... :D
00:31:27 <Gonozal_VIII> 16 bit instead of 8 and ticks instead of days...
00:33:18 <Eddi|zuHause3> <Prof_Frink> Gonozal_VIII: Well yes, Susan saved the Hogfather. <- funny, i thought the exact same thing ;)
00:33:42 <Gonozal_VIII> no idea what that means
00:34:55 <Prof_Frink> Gonozal_VIII: Read more Pratchett
00:35:20 <Gonozal_VIII> who's pratchett?
00:37:42 <Gonozal_VIII> too modern to be found in our library
00:38:15 <Gonozal_VIII> the only new books they buy are romance and crime stuff
00:38:34 <Gonozal_VIII> the rest is pre ww2...
00:40:01 <Eddi|zuHause3> they made a film out of that...
00:41:02 <Eddi|zuHause3> yes, they showed it christmas 2006 in britain and christmas 2007 in germany
00:41:51 * Prof_Frink rewatched it last christmas :)
00:42:00 <Prof_Frink> Yay for bittorrent-by-proxy
00:42:02 <Gonozal_VIII> what's the german title?
00:42:20 <Gonozal_VIII> never heard of that
00:42:21 <Eddi|zuHause3> how should i know
00:42:28 <Eddi|zuHause3> german translations always suck
00:43:02 <Eddi|zuHause3> so i don't really pay attention, when i already know the original
00:43:08 <Gonozal_VIII> Schweinsgalopp <-- ^^
00:43:20 <Gonozal_VIII> i wouldn't watch a film with that title...
00:43:54 <Eddi|zuHause3> well, that does kind of relate to the content ;)
00:44:04 <Eddi|zuHause3> but really, watch in english
00:44:28 <Prof_Frink> The same people are making a film of TCOM/TLF
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00:49:00 <nappe1> I should be too, but I am addicted to patch making. :-P
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01:01:13 <Gonozal_VIII> compiling takes too long
01:02:36 <nappe1> Gonozal_VIII: that is really true...
01:02:50 <nappe1> Gonozal_VIII: guess what? I found the problem. :)
01:03:40 <nappe1> CargoPackets have their own day counters. :) and that's why the Cargo payment stays all the time same.
01:04:14 <Gonozal_VIII> i told you to change the counter in the cargo packets ;-)
01:04:36 <nappe1> yeah, I was stupid enough not to understand. :D
01:05:06 <glx> Gonozal_VIII: using make or buildottd?
01:05:51 <Gonozal_VIII> mobile sempron 3400+
01:06:58 <Gonozal_VIII> and that speeds it up? why?
01:07:31 <glx> it does more thing at the same time
01:08:02 <Gonozal_VIII> on a single core cpu :S
01:08:57 <Gonozal_VIII> but cpu usage is 100% how could that go faster with that?
01:09:09 <Gonozal_VIII> well.. you know better than me, i'll try
01:09:50 <nappe1> Cargo is aged on every 185th cargo tick. so, what's the relation between main engine ticks and cargo ticks...
01:10:20 <Gonozal_VIII> a day is 72 ticks afaik
01:10:50 <Gonozal_VIII> and a year is 364 days in some functions, 365 or 366 in others
01:12:08 <nappe1> Gonozal_VIII: 74 ticks as default yes, but It is a bit of mystery how the game keeps syncronized Cargo age and rest of the game..
01:12:35 <Gonozal_VIII> doesn't have to?
01:12:45 <Gonozal_VIII> usually game speed doesn't change
01:13:38 <nappe1> oookay, so there's need to write something correct Cargo Age ticks with the time multiplier...
01:14:00 <Eddi|zuHause3> oook... i'm getting really weird graphics glitches here...
01:14:24 <Eddi|zuHause3> one of the office buildings appears to have a totally wrong offset
01:14:26 <Gonozal_VIII> my advice would be to write a seperate patch that changes the cargo packets without daylength first
01:14:47 <Eddi|zuHause3> it's like it's sunk into the ground several stories
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01:18:47 <nappe1> Gonozal_VIII: pretty good suggestion, but as I am working with source having whole bunch of patches, I think I don't have much to lose here... :)
01:19:26 <Gonozal_VIII> i did that too... but it's better to have a clean source
01:19:41 <Gonozal_VIII> if something goes wrong you know what caused it
01:21:04 *** Osai is now known as Osai^zZz
01:28:55 <nappe1> so far I am pretty much on track what I have changed... planning to make this all over again with clean source when starting to build release version. :D
01:29:25 <nappe1> so, CargoTick went to uint16... :D
01:29:32 <Gonozal_VIII> why? you could just create a .patch file and apply that
01:30:01 <Gonozal_VIII> don't have to start from the beginning ;-)
01:30:12 <nappe1> Gonozal_VIII: because I don't want get your muoltipatch release included in that patch. ;)
01:30:58 <nappe1> most likely I'll make few diffs from files like economy.cpp which I have changed most...
01:32:06 <Gonozal_VIII> i have bad memory..
01:32:17 <Gonozal_VIII> i apply a patch, compile takes a long time...
01:32:28 <Gonozal_VIII> it finishes compiling and i forgot what patch it was
01:33:49 <Eddi|zuHause3> press "up" twice, it will show the command line before "make" ;)
01:34:18 <Gonozal_VIII> lots of output in between, console only keeps 300 lines
01:35:05 <Gonozal_VIII> and that wouldn't tell me which patch it was
01:35:24 <Gonozal_VIII> i apply them with tortoise, no console stuff
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01:36:05 <Eddi|zuHause2> that's sad for you ;)
01:38:50 <Gonozal_VIII> are you proud that your patch is included in the famous Gonozal_VIIIIN?^^
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01:40:45 <Gonozal_VIII> millions of people are using your patch now!
01:40:57 <Gonozal_VIII> thanks to me :-)
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01:42:04 <Eddi|zuHause2> oh right, there's something that might cause a little trouble there
01:42:23 <Gonozal_VIII> trouble is bad... what?
01:42:30 <Eddi|zuHause2> when a train stops in the middle of the station, the platform ahead of it is still reserved for PBS
01:42:49 <Eddi|zuHause2> so when it starts up, it cannot reserve a path to the next signal, because some tiles are reserved
01:42:56 <Gonozal_VIII> so if it turns around instead of passing through bad thing?
01:43:13 <Eddi|zuHause2> no, it should be fine for turning around
01:43:36 <Eddi|zuHause2> when turning around, it should delete the previous reservation, and attempt a completely new one
01:43:39 <nappe1> Gonozal_VIII: I think I accidentally also found _why_ it is so easy to make money in OpenTTD compared to original...
01:43:44 <Gonozal_VIII> it doesn't try to reserve a path without a signal...
01:44:23 <nappe1> Gonozal_VIII: CargoDays goes on half speed compared to real days on status bar.
01:44:59 <nappe1> 17 CargoDays is 34 Real Days.
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01:45:18 <Eddi|zuHause2> that should not be a problem per se...
01:45:40 <Eddi|zuHause2> road vehicles were going at different speeds internally than trains for a long time
01:45:55 <Gonozal_VIII> they don't do that now
01:46:16 <Eddi|zuHause2> yes, but that does not mean their visible speed was different
01:46:16 <Gonozal_VIII> all same speed, nice little vehicles
01:46:25 <nappe1> Eddi|zuHause2: oh that's right... I didn't recalled that...
01:46:29 <Eddi|zuHause2> it was just different scale
01:46:41 <nappe1> has that been changed already?
01:46:52 <Gonozal_VIII> ah you mean visible speed in terms of the displayed km/h
01:47:16 <Gonozal_VIII> yes, that was correct only their movement on the map was strange
01:47:21 <Eddi|zuHause2> i mean visible speed as in when you run two vehicles in parallel, that display the same speed
01:47:52 <Eddi|zuHause2> you can't compare the speeding up part
01:47:59 <Gonozal_VIII> train with 200 had same speed as a plane with 800
01:48:06 <Eddi|zuHause2> i said road vehicles
01:48:24 * Eddi|zuHause2 gives big slaps for Gonozal_VIII
01:48:39 <Eddi|zuHause2> the sun doesn't become you :p
01:48:50 <Gonozal_VIII> next week, not now :P
01:49:11 <Eddi|zuHause2> oohhh... i thought, like, right now...
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01:49:51 <Gonozal_VIII> why not? there are places on earth that have sun now...
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01:50:09 <nappe1> well, I give a shot changing CargoPackets ticks upperlimit as DAY_TICKS :) let's see what that does for incomes...
01:51:09 <Gonozal_VIII> only counts one day long?
01:51:41 <Eddi|zuHause2> daylength has two balance issues there
01:52:06 <Eddi|zuHause2> 1st: cargo traveling time must be adjusted
01:52:13 <Gonozal_VIII> imho the easiest way would be to divide all incomes by daylength
01:52:28 <Eddi|zuHause2> 2nd: vehicle income must be adjusted, because they arrive twice as often
01:52:45 <Eddi|zuHause2> s/twice/daylength factor/
01:53:41 <Gonozal_VIII> running and purchase costs stay the same..
01:54:40 <Eddi|zuHause2> the whole gameplay needs serious rebalancing, tweaking some factors won't help
01:55:17 <Gonozal_VIII> name something that doesn't get balanced out by dividing vehicle incomes by daylength
01:55:21 <Eddi|zuHause2> so you'll need 5 years instead of 2 to get more money than you can ever spend...
01:55:44 <Gonozal_VIII> well... that has nothing to do with the daylength
01:55:46 <Eddi|zuHause2> Gonozal_VIII: the intrinsic unbalance that is inside the TTD economy
01:58:17 <Eddi|zuHause2> anyway, i preached that apparently not often enough... you need to walk the entire source, keep track of all timing events, and decide for every event wether it should be time based (daily, monthly, yearly) or tick based
01:58:47 <Eddi|zuHause2> possibly each one individually
01:59:14 <Eddi|zuHause2> because some users will want it this way, and some the other way
01:59:47 <Eddi|zuHause2> anyway... bed...
02:25:45 *** Greyscale is now known as Greysc[a]le
02:33:53 <Gonozal_VIII> what is all that stackdump stuff with sh.exe?
02:34:26 <Gonozal_VIII> why does it do that every time?
02:37:30 <Gonozal_VIII> so far configure never worked at first try
02:43:31 <Gonozal_VIII> when buildin some pbs signals very fast, it builds normal signals instead
02:44:13 <Gonozal_VIII> how can the timespan between clicks influence what gets built?
02:46:09 <Gonozal_VIII> why would that have anything to do with my os?
02:46:27 <ln-> its sh doesn't crash on configuring.
02:46:49 <Gonozal_VIII> well, my sh does that a lot
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04:29:28 <Gonozal_VIII> you can use an integer that can have other values than 0 or 1 as a boolean value O_o
04:30:23 <Gonozal_VIII> everything that's not 0 is true?
04:30:51 <GoneWacko> 0 or null as far as I've always learned/assumed
04:31:16 <Gonozal_VIII> i'm asking because i found that: if (_opt.autosave) {
04:31:31 <ln-> let's not confuse null with anything here.
04:32:10 <Gekz_> 15:30 < Gonozal_VIII> everything that's not 0 is true?
04:32:11 <Gekz_> 15:30 < ln-> that's true.
04:32:41 <GoneWacko> that's going to get negative scores in no time :(
04:32:46 <ln-> it's not funny enough for bash.org.
04:32:51 <GoneWacko> also whos confused? :p
04:32:54 <Gonozal_VIII> i'm trying to implement autosave every day/week :-)
04:32:57 <GoneWacko> also, I'm off to bed
04:33:00 <ln-> although that wouldn't prevent bjarni from pasting it.
04:33:19 <Gonozal_VIII> night Gonozal_VIII
04:35:32 <Gonozal_VIII> with daylength patch set to maximum, autosave every month is almost useless
04:39:08 <Gonozal_VIII> stupid slow compiling
04:40:10 <Gonozal_VIII> wow, it seems to work
04:42:34 <Gonozal_VIII> yay both day and week settings work :D
04:44:41 <Gonozal_VIII> old settings are still working too
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07:24:52 <LordAzamath> I just read an interesting news... TGV recieved an update :P AGV..
07:26:00 <DJ-Nekk|d> i did read something similar, but way shorter in norweegian a few days agl...
07:26:12 <DJ-Nekk|d> plus some on BBC-online
07:26:25 <DJ-Nekk|d> it will come out ca 2011
07:26:25 <Gonozal_VIII> i don't understand that
07:27:13 <LordAzamath> Gonozal_VIII: Basically... Faster train, more capacity, same cost
07:27:23 <Gonozal_VIII> no, i can understand that...
07:27:29 <Gonozal_VIII> but not norwegian
07:27:56 <LordAzamath> I know few words of Norwegian..
07:28:15 <Gonozal_VIII> i know even fewer
07:28:18 <LordAzamath> Utgang is exit and ingang is entrance :D
07:28:59 <LordAzamath> I was in Norway erm. two years ago..
07:29:11 <Gonozal_VIII> you probably read that ingang on a german sign where the E fell off
07:29:33 <Gonozal_VIII> it's eingang in german
07:29:41 <LordAzamath> nope.. it was in Oslo
07:29:54 <LordAzamath> I visited Norway two years ago
07:31:31 <Gonozal_VIII> does any of you play with daylength patch?
07:31:49 <DJ-Nekk|d> when i played with miniin or chrisin i did...
07:32:32 <Gonozal_VIII> because i made a modification today to enable daily and weekly autosave :-)
07:32:59 <DJ-Nekk|d> that is actually smart...
07:33:22 <DJ-Nekk|d> i remember i played with a factor of 15 or 30 once, and the game crashed at day 26 or something
07:33:39 <DJ-Nekk|d> efficiently killing 10 minutes or so of building
07:34:05 <Gonozal_VIII> a lot can happen in a month with daylength 30
07:34:14 <Forked> Gonozal_VIII: I do, and I saw :) what was the v-> something-> bug though? never seen it
07:34:52 <DJ-Nekk|d> Gonozal_VIII: exact,y
07:35:06 <Gonozal_VIII> vehicle wasn't passed as a pointer anymore or something like that... v changed to this
07:38:05 <DJ-Nekk|d> Btw, Ingang and Utgang is correct LordAzamath/Gonozal_VIII
07:39:50 <peter1138> LordAzamath, "news" from May 2000?
07:40:08 <peter1138> The URL you posted.
07:40:28 <LordAzamath> well.. I read a new new in Estonian..
07:40:41 <LordAzamath> and then googled for AGV so I could post a link
07:41:09 <LordAzamath> if you really want
07:42:24 <Gonozal_VIII> keep your olds :P
07:43:13 <LordAzamath> the first sentence means that The world's fastest train, moving in standard gauge, was presented this week in France with Nicholas Sarkozy's participation.... or something like that
07:43:41 <Gonozal_VIII> the trains we use have a top speed of 357 km/h
07:44:19 <LordAzamath> Kümme aastat kestnud arendustegevuse ühe etapina testiti möödunud aastal rongi mootoreid ja saavutati tavaraudteel liikuvate rongide kiirusrekord 574,8 kilomeetrit tunnis.
07:44:19 <LordAzamath> This means 574,8 km/h is top speed
07:44:26 <LordAzamath> but only during testing
07:44:39 <LordAzamath> It'll not going to run this fast
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07:48:19 <Gonozal_VIII> and i read that the energy consumption of a conventional highspeed train is about the same as a maglev train with same speed
07:49:46 <Gonozal_VIII> therefore it doesn't make sense to build maglev tracks, except if you build them in low pressure/vacuum tubes
07:50:27 <Gonozal_VIII> and i think that will replace most air traffic some day
07:51:09 <peter1138> Aircraft will be clean when they implement flight-path catenary...
07:52:15 <Gonozal_VIII> now that's a strange idea, where did you get that from?
07:52:52 <Forked> Gonozal_VIII: just shout if you need a new win32 binary hosted
07:53:30 <Gonozal_VIII> at least i hope...
07:53:48 <Gonozal_VIII> depends on if the modifications i made work
07:54:14 <Gonozal_VIII> stupid sh crashing all the time
07:55:03 <Gonozal_VIII> the new version already works but lots of people want paxdest so i'll include paxdest
07:55:22 <LordAzamath> Gonozal_VIII: Will your diff then be something like.... GonozalIN? ^^
07:55:43 <Gonozal_VIII> eddi wrote Gonozal_VIIIIN^^
07:56:44 <Gonozal_VIII> poking around in the code, not knowig what most of it does...
07:58:03 <LordAzamath> I should probably do something useful... but I'm a bit tired of drawing/coding atm.. :(
07:58:51 <Gonozal_VIII> but your grf stuff got a lot better since you started
08:00:03 <Gonozal_VIII> coding i don't know
08:00:35 <LordAzamath> actually, I think no for coding.. I mean I have only used the simplest actions :D
08:01:08 <LordAzamath> ActionA, Action7, Action10, ActionD, Action8 and sometimes Action4
08:01:37 <peter1138> And all the interesting stuff happens in Action2
08:01:37 <Gonozal_VIII> see.. i don't even know what action d or 4 are
08:02:00 <LordAzamath> D is for defining default parameters and 4 is for renaming stuf
08:02:13 <LordAzamath> peter1138: All the difficult part is in Action2 too
08:02:18 <Gonozal_VIII> and i would never touch a action 2... they are scary
08:02:19 <LordAzamath> especially var Action2
08:02:32 <LordAzamath> so I agree with Gonozal :P
08:03:14 <Gonozal_VIII> they jump around like mad and check for the weirdest things...
08:05:49 <Gonozal_VIII> the openttd code is at least readable^^
08:07:55 <LordAzamath> well.. commented nfo is readable too
08:08:08 <LordAzamath> but not the one you get from decoding
08:10:31 <LordAzamath> wiki.ttdpatch.net is either down, or very slow...
08:13:34 <LordAzamath> does anyone know where is the standalone specs located? or mirrored? The one which is linked in specs page?
08:13:45 <LordAzamath> ttdpatch wiki, I mean
08:15:53 <Gonozal_VIII> aaaand compiling again...
08:16:15 <Gonozal_VIII> that's the good thing about grfs, they compile fast
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08:23:58 <Forked> DJ-Nekkid I'm guessing (oh and I might be guilty of that too)
08:25:17 <Forked> I work at my ISP .. I thought I was suppose to .. urh .. use the internet .. it's educational.. right? :)
08:25:24 <ln-_> oh, wait, actually i'm also at work at the moment, and on irc.
08:25:43 <Forked> I don't even irc.. I just ssh
08:29:09 <Gonozal_VIII> i made a new tab in the configure patches menu :-)
08:29:31 <DJ-Nekkid> Forked: what is my host now?
08:29:46 <Forked> DJ-Nekkid: grps-blablabla.telenor
08:29:55 <Forked> therefor I guessed "at work" :)
08:30:09 <DJ-Nekkid> laptop in service-car :)
08:30:20 <DJ-Nekkid> sitting outside Asp atm ... gonna troubleshoot one of your ... clients?
08:30:47 <Forked> I'm at the hq.. behind locked doors (leveranseavdelinga)
08:30:58 <DJ-Nekkid> sb.nr 32105461 in case you were wondering :)
08:31:42 <Forked> the customer is deaf (is that spelled right?) .. can't hear a thing
08:31:44 <DJ-Nekkid> btw guys, his HQ is at the 4th and 5th floor, and in the 1st floor is one of our city's pubs ... and it's among the top5 seller of beer :)
08:32:10 <Forked> pretty sure it's not ;)
08:33:33 <Forked> I'm waiting for vdsl2.. mmm
08:34:11 <DJ-Nekkid> 2+' aint fast enough any more
08:34:28 <Forked> not with my distance and shitty cabling :\ .. probably more around 40-50Mbit down (650M, alot of it is 0,4mm)
08:34:31 <DJ-Nekkid> well, what im actually is waiting on is "open beta" on your cable tv via dsl
08:35:08 <Forked> vdsl2 is pointless over 1000m afaik
08:36:20 <Forked> also tv signals are overrated.. one does not need such things :)
08:39:36 <DJ-Nekkid> can you check if you can see that client btw? so i dont have to call Svein?
08:39:41 <Forked> I don't use nor like tpb :)
08:41:08 <peter1138> First floor pub? How bizarre.
08:41:14 <Forked> peter1138: ground floor
08:41:29 <peter1138> Pubs should be in their own building, not with floors above...
08:41:55 <DJ-Nekkid> i always confuse thoose floors
08:42:17 <DJ-Nekkid> my god my english suck sometimes
08:43:03 <Gonozal_VIII> in english first floor and ground floor is the same... in german the first floor is the one above the ground floor
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08:44:23 <peter1138> No, in English first floor is also above the ground floor.
08:44:30 <LordAzamath> Gonozal_VIII: peter is right
08:44:33 <peter1138> It's the Americans who have it all wrong.
08:44:41 <LordAzamath> and below ground floor is basement
08:45:07 <peter1138> 08:44. Work at 09:00.
08:45:11 <Gonozal_VIII> americans also don't have a 13th floor and strange things like that
08:45:14 <peter1138> I should finish getting dressed :o
08:45:29 <Forked> I hate this day already
08:46:42 *** LordAzamath is now known as LA[feeling_ill]
08:50:01 <Gonozal_VIII> if nothing goes wrong now, i'll only have to compile one more time and then i know all updated and merged patchs work and i can upload :-)
08:52:38 <Forked> Gonozal_VIII: say when =p
08:52:57 <DJ-Nekkid> Forked: his patch on that server of yours?
08:53:16 <Gonozal_VIII> huh czech.txt doesn't want to be patched :S
08:53:28 <Forked> DJ-Nekkid: what server of mine? web or ttd?
08:53:44 <DJ-Nekkid> that ttd one you talked about the other day
08:54:04 <Forked> oh, no.. not atm.. but havne't really played the last week .. except for some testing pbs yesterday
08:54:43 <Forked> I could always put one up though later
08:55:02 <Forked> I expect there is a new patch collection coming any minute now :p
08:55:04 <DJ-Nekkid> im not playing too much on fridays ... wife-time
08:55:32 <DJ-Nekkid> and im also trying to figure out how to use the callbacks...
08:55:35 <Forked> friend of gf might be coming over today.. I heard some talk of "hair dye" then tuned out
08:55:53 <DJ-Nekkid> hehe, no shit sherlock :)
09:04:29 <Gonozal_VIII> hmmm strange characters in czech.txt are broken
09:04:36 <Gonozal_VIII> probably my fault
09:06:09 <LA[feeling_ill]> Gonozal_VIII: ofcourse your fault
09:06:17 <LA[feeling_ill]> everything is your fault ;P
09:11:20 <Gonozal_VIII> aaaaand compiling
09:13:25 <Gonozal_VIII> i've compiled like 100 times today...
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09:16:49 <Gonozal_VIII> shouldn't you be at work now peter?
09:17:34 <Gonozal_VIII> and very productive ;-)
09:17:53 <Gonozal_VIII> oh, compile finished
09:18:08 <Forked> DJ-Nekkid: did you get that lady up and running? :p
09:18:08 <DJ-Nekkid> i started at 0830, now it's 10:17, and ive fixed 2 connections already
09:18:26 <DJ-Nekkid> she was wrong connected in the central
09:18:36 <LA[feeling_ill]> ttdpatch wiki is STILL down :(
09:18:39 <DJ-Nekkid> (to the old DSLAM/ISP, not to yours)
09:18:56 <DJ-Nekkid> LA[feeling_ill]: i have a zip of that page...
09:19:12 <peter1138> Gonozal_VIII, yes, I am.
09:20:44 <LA[feeling_ill]> DJ-Nekkid: I want :D
09:21:44 <DJ-Nekkid> if it works (doubtfull)
09:22:22 <LA[feeling_ill]> am I supposed to get some popup window with agree to download? :D
09:22:33 <LA[feeling_ill]> didin't get any
09:24:17 <peter1138> So, are you a DJ, and are you naked?
09:24:34 <Forked> DJ-Nekkid: oh and yep, port is up now :) about 16Mbit
09:24:45 <DJ-Nekkid> i know, svein told me on msn :)
09:26:11 <Tefad> extremely large penises?
09:26:18 *** LA[feeling_ill] has quit IRC
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09:27:22 <peter1138> Emeerson, Lake & Palmer...
09:27:59 <peter1138> DRM taken to extremes ;)
09:28:25 <Tefad> i've only heard RPMs in coorelation with vinyl
09:31:18 <peter1138> LP = 12", EP = 10", Single = 7"? or something
09:33:24 <DJ-Nekkid> both EP and LP is 12"
09:35:19 <Gonozal_VIII> could you please host a new binary forked? :-)
09:38:57 * peter1138 is listening to: Emerson, Lake & Palmer - Emerson, Lake & Palmer - Take A Pebble - (10:08/12:31)
09:39:23 <Gonozal_VIII> oh noes mp3 script
09:40:25 <peter1138> Ooh, my audioscrobbler plugin is working again.
09:41:11 * LordAzamath is listening to Moby - Dream about me (Hotel)... this kind of spam?
09:41:38 * DJ-Nekkid is listening to Nrk Petre - Filmplaneten
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09:44:19 <peter1138> I have no equalizer
09:45:09 * LordAzamath is listening to "Positiivsed tulnukad" by "Chalice" on "Taevas ja perse"
09:45:45 *** asgdgdg has joined #openttd
09:45:45 *** Gonozal_VIII is now known as Guest798
09:45:45 *** asgdgdg is now known as Gonozal_VIII
09:46:39 * peter1138 is listening to: Emerson, Lake & Palmer - Emerson, Lake & Palmer - The Three Fates; i) Clotho (Royal Festival Hall Organ) ii) Lachesis (Piano Solo) iii) Atropos (Piano Trio) - (0:09/7:43)
09:47:21 * LordAzamath is listening to "Charango" by "Morcheeba" on "Charango"
09:47:46 <peter1138> What! There's no Royal Festival Hall Organ in that :/
09:48:01 <LordAzamath> hmm.. I think that's why we have the "Whatcha listening @ da moment" thread for
09:48:37 <Forked> Gonozal_VIII: compiling
09:53:06 * LordAzamath is listening to "Undress me now" by "Morcheeba" on "Charango"
09:55:01 <LordAzamath> hehe, now I added kopete function to do this automatically :D
09:55:01 <LordAzamath> Now listening to:Get Along by Morcheeba on Charango
09:55:57 <LordAzamath> wonder, if it does it twice...
09:55:58 <Gonozal_VIII> does it work forked?
09:56:11 * peter1138 points at #openttd.spam
09:57:17 <Forked> Gonozal_VIII: trying to do some actual work here.. and it's juist done compiling
09:57:50 <Forked> trunk_r12083_long_filename_r12083.patch_08.02.2008_10-57-20
09:57:57 <Forked> what should I name the .rar file?
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09:58:27 <Forked> long_filename_r12083.patch.rar ?
09:58:38 <Gonozal_VIII> without the patch...
09:58:58 <Gonozal_VIII> but doesn't matter
10:00:00 <Forked> I am really looking forward to vdsl2 .. maybe I get some 10-20Mbit upload
10:01:20 <Forked> vdsl2 is .. a fairly new DSL technology.. that gives greater speed on >1000M long lines
10:01:24 <DJ-Nekkid> Forked: ETA of that for lesund sentral?
10:01:41 <Forked> DJ-Nekkid: I'm pretty sure I can't comment on that to the outside.. sorry :\
10:02:02 <Forked> but I'm on ÅL .. so you might see when we start testing for real :p
10:03:37 <Forked> but like I said.. less than 1000M .. or else it turns into adsl2+
10:03:40 <DJ-Nekkid> i wanna be in that test-group :)
10:05:01 <DJ-Nekkid> im sure it will be better then that!
10:05:18 <DJ-Nekkid> and the ADSL-ppl in telenor use it as their bible
10:05:26 <DJ-Nekkid> "but kapas say they can have x speed"
10:05:35 <DJ-Nekkid> and i say "but they cant!"
10:05:49 <Forked> "ledig linje" .. well let me use it then
10:07:46 <Forked> Gonozal_VIII: update your win32 binary link :)
10:07:58 <DJ-Nekkid> but i suppose at my line it will surpass the 15mbit i currently have
10:08:17 <Gonozal_VIII> i would need a new link for that :-)
10:08:35 <peter1138> Lies. If it was digital you wouldn't need modems...
10:08:37 <DJ-Nekkid> 100 Mbit/s at 0.5 km (1640 ft) and 50 Mbit/s at 1 km (3280 ft), but degrades at a much slower rate from there, and still outperforms VDSL. Starting from 1.6 km (1 mile) its performance is equal to ADSL2+.
10:09:13 <DJ-Nekkid> what would you hook it into then?
10:09:45 <Forked> DJ-Nekkid: 100Mbit ethernet?
10:09:54 <LordAzamath> is now listening to: "At the River" by "Groove Armada" on "The Best of"
10:09:59 <keyweed> the achieved quality depends on the length of the copper phone line and the quality of it. other factors like interference may also slow you down
10:10:14 <DJ-Nekkid> keyweed: i know ...
10:10:21 <DJ-Nekkid> i work as a telecom installer
10:10:27 <keyweed> whatever your ISP sais .. they cannot change the laws of physics
10:10:39 <keyweed> i work as a perl coder for a Dutch ISP :)
10:10:40 <Forked> this why I'm hoping for 40-50Mbit at my 0.65km
10:11:01 <DJ-Nekkid> keyweed: i also know that, and i struggle with one of the ISPs ppl saying "but t
10:11:01 <Forked> for some reason I get top speed out .. (1199kbps) .. hardly anyone gets that on dsl2 .. even on supposedly better cables
10:11:27 <DJ-Nekkid> "byt my books say you can get a <set> line"
10:11:37 <keyweed> i don't know my speed yet. haven't bothered connecting a new modem
10:11:41 <DJ-Nekkid> and i say "no you cant, there is too much <factors> here"
10:12:08 <DJ-Nekkid> Forked: i get close-to-top-speed at mine ... 1080kbps
10:12:12 <keyweed> customers who think the laws of physics are adjustable. we have those too
10:12:46 * peter1138 finds his 8M/400K adequate
10:12:53 <Forked> DJ-Nekkid: I bet you did replaced parts of it with better cables ;\
10:13:24 <keyweed> i've got a 20/1 line but my current modem can't do that.
10:13:43 <keyweed> i don't care much about speed. i care about reliability
10:14:26 <DJ-Nekkid> as much speed as possible for highest possible reliability :)
10:14:33 <keyweed> but this fast line is free. staying on the slower one would have cost me money...
10:14:41 <keyweed> strange place this world.
10:14:58 <Forked> the dslam and modem are generally quite good at finding a good speed vs good reliance .. at least on my connection
10:15:08 <DJ-Nekkid> Forked: not on mine ...
10:15:20 <DJ-Nekkid> i had to adjust it slightly down...
10:15:34 <Forked> I get close to 19000kbps down .. and 1199 up
10:15:35 <DJ-Nekkid> i can get 16,4 or something
10:15:38 *** madis[LA] has joined #openttd
10:15:51 <DJ-Nekkid> and he did set it to 16, and works like a charm
10:15:59 * madis[LA] is back with ChatZilla
10:16:10 *** LordAzamath has left #openttd
10:16:18 <Forked> not now, got to get this one done before lunch :)
10:16:39 <DJ-Nekkid> well, when you feel like it :)
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10:18:26 <Gonozal_VIII> i think now is a good time to get some sleep
10:18:37 <peter1138> Reboot to windows time :o
10:20:00 * madis[LA] /kick Gonozal_VIII "No spam here"
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10:36:15 <Eddi|zuHause2> <LordAzamath> wiki.ttdpatch.net is either down, or very slow... <- there is usually "wiki2" as backup
10:36:55 <madis[LA]> is it possible to separate Action0A from realsprites with eg action10?
10:36:57 *** blathijs_ is now known as blathijs
10:37:14 <Eddi|zuHause2> i have no idea ;)
10:37:32 <madis[LA]> so I could have action07 skip only headers, but not sprites...
10:39:53 <peter1138> What are you trying to achieve?
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11:47:17 <madis[LA]> ok.. now a small part of things are done :D
11:49:37 <madis[LA]> what do you guys think should I make a grf which help you to set up eyecandy dig depots.. something like in this mockup
11:50:24 <peter1138> write it as a feature so that they're actually real ;)
11:52:16 <peter1138> was my english complicated?
11:52:36 <madis[LA]> it didn't make sense
11:53:31 <madis[LA]> what are actually real?
11:54:00 <peter1138> the vehicles sitting in them...
11:54:02 <peter1138> the shunting yards...
11:54:07 <Digitalfox> madis[LA]: Peter means " Code a feature that allow wagons to be on track without engine " ;)
11:54:25 <madis[LA]> or make the engine transparent
11:54:35 <madis[LA]> it's actually a screenshot
11:54:46 <Digitalfox> Unless the newgrf God *Hint* has already created that code
11:55:09 <madis[LA]> and there is only one train in each track
11:55:11 <peter1138> Digitalfox: no, i don't think Belugas has done it
11:55:34 <peter1138> madis[LA]: hence it is not real
11:55:38 <Digitalfox> Maybe he has ;) buahahaha
11:55:45 <peter1138> i didn't mean real as in screenshot vs mockup
11:56:45 <madis[LA]> but until newgrf GOD has done something, why not use this solution?
11:57:02 <peter1138> i don't see what it has to do with newgrf, heh
11:57:23 <madis[LA]> but Digitalfox mentioned it
11:57:25 <peter1138> so make a very slow transparent engine, heh
11:57:32 <peter1138> so bored people can pretend
11:57:41 <madis[LA]> and transparent wagons too
11:57:48 <peter1138> that is unnecessary
11:57:59 <madis[LA]> so you can add whatever gap in there
11:58:21 <madis[LA]> but only for toyland
11:58:24 <peter1138> make the engine refittable
11:58:31 <Digitalfox> No sense of humor.. :(
11:58:35 <peter1138> dunno if that can change its length
11:58:43 <peter1138> i want real shunting :D
11:58:57 <peter1138> engines can't what?
11:59:47 <peter1138> engines certainly can have different lengths
12:00:19 <madis[LA]> This property does not work for the first vehicle in a train (i.e. the engine).
12:00:39 <peter1138> ukrs has used shorter engines since... well, years ago.
12:01:17 <peter1138> never trust 'facts' in a wiki :p
12:01:31 <peter1138> Sacro: MORE PBS SERVERS!
12:02:07 <Sacro> peter1138: go on then D:
12:02:24 <Forked> infact.. forget the UKRS and the blackjack
12:03:27 <peter1138> no, don't forget UKRS
12:04:04 <peter1138> gah, my chosen server is slow :(
12:06:08 <peter1138> Sacro: have you played with it on a server yet?
12:06:13 <peter1138> gah, still compiling :o
12:07:08 <Sacro> peter1138: indeed i have, co-op server has one
12:08:48 <peter1138> hmm, i don't have a windows build :p
12:10:01 <Sacro> peter1138: there's one bck on the forums
12:11:48 <peter1138> it is r12072 not r12062
12:12:31 <peter1138> ah well, i can't play now anyway
12:12:35 <peter1138> but i'll leave it on
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13:09:38 * peter1138 waits for 2003r2 to install.
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13:47:52 <fjb> Hm, I found a workaround for the problem that the trains don't go into the depot with YAPP. Building the depots in non PBS sections helps.
13:50:19 <Tekky> I think the best solution may be to disable automatic depot servicing in PBS areas and require trains to use go to depot orders for servicing in PBS areas.
13:51:56 <fjb> The trains don't follow the order to go into the depot for service. They go into the depot, but not only for service but always.
13:52:58 <Vikthor> Tekky, I agree, but that would cause insane amount of "bug" reports regardless of how much you will advertise it :D
13:53:17 <peter1138> can the train be told check if it needs to go to a depot before reserving a path...?
13:54:15 <Noldo> when is it checked now?
13:54:15 <fjb> peter1138: That sounds like the solution if it is possible.
13:54:50 <Tekky> fjb: are you using the order "service in depot" or "go to depot"?
13:55:39 <fjb> Tekky: I used "service in depot". It always reserved the path to the depot then, not only when it needs service.
13:56:07 <Tekky> oh, then it's a bug.... just a moment, let me check whether that happens in my game.
13:56:27 <fjb> It happens with v2 and v3
13:57:39 * Sacro is in a rather boring lecture
13:57:57 <fjb> Forcing a train into the depot (with the depot button in the train status window) makes the train bypass the depot, go to the station, reverse there and go back to the depot.
13:59:13 <madis[LA]> arggh.. I'm stuck. how do I define for an engine that it doesn't have capacity?
13:59:26 <DaleStan> Set the capacity to zero?
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14:00:50 <madis[LA]> yes I thought that too
14:02:08 *** stillunknown has joined #openttd
14:02:44 <peter1138> they've completely missed the point on how to use the signals
14:03:11 <madis[LA]> but I hthink I'm getting blind, because I can't find anything about capacity in action0Trains... only refittable cargo classes and 1D, but these are for refitting
14:03:15 <hylje> these new fancy scwancy pbs signals?
14:03:50 <madis[LA]> ok.. 14 - cargo capacity ^^
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14:04:07 <Tekky> fjb: I cannot confirm that "service in depot" doesn't work. It works just as intended with me. However, it is possible that a train doesn't need servicing when it first encounnters the "service in depot" order and therefore skips it. But a few seconds later, when it actually passes near the depot, it decides that it needs servicing and tries to get to the depot anyway, which fails.
14:04:27 <fjb> peter1138: coop people are often doing funny things. Where did they miss how to use the signals?
14:06:00 <fjb> Tekky: That is strange. I alway see the trains passing the depot (and a going to depot message shows a very short time at the bottom of the vehicle status window).
14:06:42 <Tekky> fjb: yes, that sounds to me like a failed attempt of automatic depot servicing.
14:07:20 <fjb> Tekky: How far are your signals apart at your line?
14:07:24 <Tekky> that has nothing to do with the "go to depot" or "service at depot" order.
14:08:07 <fjb> Tekky: With the service at depot order the train always visits the depot in my game.
14:08:11 <peter1138> fjb: they still use "exit block" signals
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14:08:25 <peter1138> they still place signals every other tile
14:09:31 <fjb> peter1138: That are bad habits. I didn't like that style even without PBS. But I think I have seen the screenshot that you were talking about. And I also wondered.
14:10:54 <Tekky> with PBS, it is now much more meaningful to increase capacity by offering several tracks to use. There is no need to increase capacity by placing a signal on every square anymore.
14:11:23 <fjb> peter1138: But it is always not easy to change the habbits one is used to.
14:11:33 <Tekky> you should have not more than one signal per train length in the new PBS system.
14:12:03 <fjb> It looked always awful to have signals on every tile.
14:12:29 <hylje> plus signals every other tile means bridges and other gaps need to have themselves doubled
14:13:22 <fjb> And it prevented trains from reversing to solve a lock.
14:13:46 <Ammller> fjb: there is about 5 years experience in it
14:14:09 <peter1138> ttp://fuzzle.org/o/Screenshot.png
14:14:30 <peter1138> at least the platforms don't have entry signals, i suppose
14:14:31 <fjb> Ammller: Yes, it is. Very specialized for a very specialized style.
14:15:26 <fjb> High traffic with very short trains and only old industries and flat land.
14:17:59 <fjb> up to 6 or 7 tiles. Most are about 5 tiles long.
14:18:02 <peter1138> Sacro, play bitch :p
14:18:22 * Sacro is back in the same lecture
14:18:26 <Sacro> but a different theater
14:18:30 <peter1138> i setup a server for you
14:18:42 <peter1138> and you repay me by being in a lecture!
14:18:44 <Sacro> well i am supposed to be listening to... err...
14:18:59 <Sacro> Software Engineering and Human Computer Interaction
14:19:10 <Sacro> but instead I am playing Peggle
14:19:17 <Sacro> doy ou have windows binaries available?
14:19:34 <Ammller> fjb: tell me a kind of train/map compination we didn't make...
14:19:35 <peter1138> thought you already had them :o
14:21:55 <fjb> Ammller: I cann only tell from your screen shots. But you layout is not the best for new industries that don't have an endless high output.
14:22:03 <Sacro> peter1138: on my desktop at home
14:22:07 <Sacro> i'm on the laptop at uni
14:22:40 <Ammller> fjb: coop games are not specialized
14:22:52 <Ammller> we like to try everything someone suggest
14:22:58 <fjb> Tekky: Now I got the service at depot order working at one line. I have to investigate that problem deeper.
14:23:05 <Ammller> if you like build something "big" just join and tell us
14:23:47 <fjb> Ammller: You have very precise style rules. How do you try new styles then?
14:24:33 <Ammller> rules are just for public server
14:24:53 <Ammller> but you can change them, if you like or need
14:25:21 <Ammller> (for your kind of game, you like to play)
14:27:11 <fjb> Ammller: I don't want you to change your style. But I still think it is a very specialized style. Play with industries with low output, like PBI.
14:27:55 <Ammller> we DON'T have a special style
14:28:31 <Ammller> that rules are just to help new players, how to build and to make it coopish
14:28:44 <fjb> Ammller: But all your screen shots show the same style with slight variations.
14:29:02 <fjb> Building coopish isn't a style?
14:29:28 <Ammller> hmm, one style is given: "big"
14:29:54 <Ammller> and because of that, it looks mostly the same for "outsiders"
14:30:12 * Belugas listens to sigur Ros. Anything that is available on his system
14:30:34 * Sacro wants to do something interesting
14:30:44 <Ammller> fjb: of course it isn't
14:30:56 <Ammller> its not a building style
14:31:09 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%209.%20Mai%201977.png <- i take suggestions on how to properly PBS that station...
14:31:36 <Ammller> its just a "howto", how to play together and its far away from perfect.
14:32:14 <fjb> Ammller: Try another kind of big, not many short trains, try it with long trains (really long traing, 20 tiles and more) and fewer signals and fewer tracks per line. That is also big, but very different from your approach.
14:33:02 <Ammller> Mark: do you have the archive link?
14:33:26 <Sacro> Eddi|zuHause2: start by placing PBS signals on the exit of stations
14:33:41 <peter1138> Eddi|zuHause2: simple :)
14:33:45 <Sacro> and then adding 1 way PBS signals on the approaches
14:33:55 <Ammller> fjb: but of course with signals on every 2.
14:33:55 <Sacro> well, that is if you want 2 way platforms
14:34:00 <fjb> Mark: Ok, I just never saw a screenshot of that. All the coop srceen shots always look almost like the same. Diffent town names, different landscapes, but you cann tell it is a coop game by the first view.
14:34:27 <Ammller> of course, nice networks are mostly from there
14:34:30 <Tekky> Eddi: remove all normal signals, put a two-way single PBS signal facing the platform in front of every platform, on both sides. Upgrade all pre-signals to one-way single PBS signals. Finished!
14:34:34 <peter1138> my dual-core 5600+ is not enough for that coop game :o
14:34:58 <Tekky> peter1138: dual cores are useless in OpenTTD, I think :)
14:35:06 <Sacro> Tekky: no, facing *away* from the platform
14:35:12 <peter1138> Tekky: it's still 2.8 GHz ;)
14:35:12 * Sacro doesn't want to go through this agin :*
14:35:26 <Sacro> lso, dual core halfs compile times
14:35:29 <Ammller> fjb: no 2x45 and most realistic station entries :P
14:35:48 * peter1138 is going to play on his server by himself, or something
14:36:12 <Eddi|zuHause2> Tekky: that's not "proper" ;)
14:37:04 <Tekky> Eddi: You want one platform to stay one-way?
14:38:29 <Tekky> Eddi: Ok, then make one of the platform signals one-way instead of two-way to prevent entry from one side.
14:38:40 <Eddi|zuHause2> both the northern and the southern station entrance have crossing that are unavoidable because of the old signal system, that doesn't allow proper twoway platforms
14:39:14 <Eddi|zuHause2> with PBS, these can be done much more efficient, by keeping the entrances LRLR
14:39:25 <Eddi|zuHause2> instead of mixing them to LLRR
14:40:00 <Eddi|zuHause2> but at that point, you need to make sure that exiting trains can reach all exit lines
14:40:09 <Tekky> oh, sorry, were you talking about PBS'ing Gbf or Hbf? I was talking about Gbf :)
14:40:32 <Eddi|zuHause2> Sacro: Güterbahnhof, Hauptbahnhof
14:40:40 <Tekky> there are two stations on Eddi's screenshot.
14:40:47 <Eddi|zuHause2> Tekky: i mean the entire station ;)
14:41:04 <Tekky> Eddi: entire station = both stations?
14:41:17 <Eddi|zuHause2> Tekky: yes, either all or nothing ;)
14:41:24 <Sacro> Eddi|zuHause2: can you repeat goods
14:41:33 <Tekky> I would translate Gterbahnhof = freight station
14:42:13 <Eddi|zuHause2> yes, i agree ;)
14:45:26 <peter1138> so it's reserving the path to the next order even though it's not going to stop there
14:46:44 <Sacro> those graphics are awesome
14:46:44 <fjb> peter1138: Yes, but other trains are only goint to the depot when they need service. Could it be a problem that this train uses a single track line while the other lines are dual track (one per direction)?
14:46:49 <Sacro> what grfs are in use fjb ?
14:47:15 <fjb> Sacro: Just TTRS and Georges ECS vectors (beta 4).
14:47:58 <fjb> Sacro: Trains are DBset XL and the catanary is dutch catanary (they are using the same as in Germany).
14:48:03 <madis[LA]> but for example there are some things /rivers, additional coast/ which are said no
14:48:28 <madis[LA]> But, I dare not update it :P
14:48:49 <madis[LA]> so some dev.. who knows exactly what is he doing :D
14:49:35 <Sacro> fjb: any trin set but ukrs confuses me
14:49:39 * Sacro doesn't get german sets
14:49:48 <Sacro> dutch catenary is nice though
14:50:28 <fjb> Sacro: Use what you like. I also used UKRS.
14:51:52 <Belugas> when I do stuff, i do update it, madis[LA]. But i'm not responsible to update stuff done by other devs...
14:53:09 <madis[LA]> but yes.. just the thing is that no-one else updates it
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14:53:24 <madis[LA]> so still some things get outdated
14:56:08 <peter1138> madis[LA]: feel free to update it. other people have not been stopped by posting bollocks before...
14:57:08 <madis[LA]> peter1138: how do I know for sure, am I right?
14:57:37 <Belugas> looking at the sources is the only way
14:58:07 <madis[LA]> so it's very helpful, that I can't understand c++?
14:58:07 <Sacro> this guy is talking rubbish
14:59:09 *** madis[LA] is now known as LordAzamath
15:00:03 <frosch123> LordAzamath: start with newgrf_callbacks.h, there are a lot "// not implemented". I assume they are up to date.
15:02:20 * Sacro disappears over the block
15:04:28 <glx> frosch123: comments are usually up to date for callbacks ;)
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15:05:16 <hylje> how quickly can lonely locomotives accelerate in general?
15:05:41 <peter1138> ottd's acceleration model sucks :D
15:05:52 <hylje> realistic acceleration more so?
15:06:05 <LordAzamath> erm... no, glx. Look at 0x37... Source says it's not implemented wiki says it's supported :D
15:06:21 <Yorick> peter1138: does everything suck?
15:06:30 <peter1138> Yorick: you probably do
15:06:56 <glx> LordAzamath: wiki is wrong then :)
15:07:11 <glx> I just checked and it's not implemented
15:07:15 <LordAzamath> which leads to our recent discussion about Yorick being a bot.. So peter1138, you are right, it is a thing
15:07:55 <LordAzamath> !Yorick this year..
15:09:21 <LordAzamath> !yorick say "/me is a bot"
15:09:37 <Eddi|zuHause2> <hylje> how quickly can lonely locomotives accelerate in general? <- not fast, they have huge power, but few friction to use for tractive effort
15:12:35 <Eddi|zuHause2> i mean, you can easily beat a 6000hp engine with a 60hp car
15:17:49 <Belugas> LordAzamath, you are therefor allowed to remove cb37 from supported wiki grf stuff
15:19:27 <dih> peter - what do you think of that pbs stuff
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15:27:45 <ernestower> I need help: What is the error 4?
15:27:53 *** keyweed_ has joined #openttd
15:28:03 <Belugas> the one before 5 and after 3
15:28:16 *** pm|away has joined #openttd
15:28:24 <glx> looks like a network error
15:28:26 <Belugas> like... waht don't you give us a bit of a context first ? :P
15:28:58 *** ernestower has left #openttd
15:28:58 <dih> it only sais error 4? nothing else?
15:29:15 <dih> yes - running away solves problems
15:29:28 <dih> hey enestower, are you femail by any chnace
15:29:48 <Yorick> [16:29] *** ernestower (~ernestowe@adsl-074-229-049-125.sip.bct.bellsouth.net) left ()
15:29:58 <dih> [16:29] <dih> yes - running away solves problems
15:30:17 <dih> those lines were more for the channels amusement
15:30:28 <dih> but i am doubting you understood that
15:35:16 <CIA-5> OpenTTD: frosch * r12084 /trunk/src/ (engine.cpp engine.h): -Fix: 'Early retirement'-properties are signed.
15:37:45 * Yorick analyzes discussion about "he"
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15:53:24 <fjb> But why doesn't the trail take the track straight ahead is another mystery...
15:56:01 * peter1138 tries a release build on the openttdcoop server
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16:10:39 <LordAzamath> is it possible to have separate views in _ and buy vehicle window? for trains?
16:12:06 <LordAzamath> but that's not all I want to know
16:12:21 <frosch123> Action 3 cargo id 0xFF IIRC
16:13:11 <LordAzamath> Prof_Frink: nope.. that was answer for the third question
16:13:31 <LordAzamath> frosch123: going to check that out
16:13:37 <bananafly_> LordAzamath, what IS that question anyway
16:14:10 <Prof_Frink> LordAzamath: African or european?
16:15:07 <bananafly_> The swallow, is it african or european?
16:15:25 <bananafly_> Never seen Monty python's quest for the holy grail?
16:15:51 <LordAzamath> I haven't watched all of them
16:16:17 <Prof_Frink> Bring me... a shrubbery!
16:16:20 <bananafly_> Prof_Frink: Are you saying NI to that old woman?
16:18:27 <Belugas> confusion makes this a big confused channel
16:20:58 <Prof_Frink> Confucius say too much.
16:22:38 <Prof_Frink> Confusedus say train waiting at signal is in rear of signal.
16:23:39 * Belugas says "Walk to the fridge, pick up a beer and bring it"
16:24:07 * Prof_Frink says "Reach down and to your right, pick up a beer"
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16:26:19 <CIA-5> OpenTTD: frosch * r12085 /trunk/src/ (npf.cpp npf.h roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp): -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ)
16:26:36 * Belugas thanks Prof_Frink and pat him on the head
16:28:48 <DJ-Nekkid> anyone who can help with callbacks? (.nfo/grf)
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16:30:14 <frosch123> don't ask if someone can answer if you would ask.
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16:38:40 <planetmaker> DJ-Nekkid: yes. But I don't know who ;D
16:38:56 <LordAzamath> what's with the wiki?
16:39:20 <LordAzamath> like.... a little bit blank
16:43:28 * Belugas updated the bridges part
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16:45:34 <DJ-Nekkid> frosch123: well ... i cant make it work it seems ...
16:45:56 *** Greyscale is now known as Greysc[a]le
16:47:04 <frosch123> I assume you have already used nforenum and grf2html to check your code...
16:47:24 <DJ-Nekkid> nforenum i always use
16:48:49 <frosch123> Which callback do you want to use?
16:49:03 <DJ-Nekkid> mainly 11 12 and 15 iirc
16:49:37 <DJ-Nekkid> wagon length, capacity and load ammount
16:49:48 <DJ-Nekkid> and eventually 1D as well (can wagon be attached)
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16:57:15 <CIA-5> OpenTTD: glx * r12086 /trunk/src/ (newgrf_commons.cpp newgrf_commons.h): -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities
16:58:36 <LordAzamath> ok.. now THAT is weird... FF doesn't load openttd wiki, konqueror does
16:59:10 <LordAzamath> actually, FF can connect it, even I could get the source of the wiki apge, but it doesn't display it
16:59:48 <LordAzamath> but anyway, since DJ-Nekkid already started to ask questions, I'll ask too :)
16:59:58 <planetmaker> LordAzamath: I've no problem with the wiki
17:02:53 <LordAzamath> //!!Fatal Error (42): Length does not match n-id and num-cid of 01 and 01. (Expected 10 bytes)
17:02:54 <LordAzamath> 16 * 8 03 00 01 71 01 FF 02 00
17:02:56 <LordAzamath> //!!For feature 0 the following cargoIDs have not been used since their most recent definition:
17:02:58 <LordAzamath> //!!01 (last defined at sprite 15)
17:03:00 <LordAzamath> Can't understand what's wrong there... n-id is set to 01 and I refer to only one id (71).. and then num-cid is 01.. CargoID is ff so it is in purchase window, then it refers to previously defined action02 id 02.. and then the default-cid...
17:03:33 <LordAzamath> I'm trying to add separate sprites for buy vehicle window...
17:03:34 <DJ-Nekkid> i see the problem actually
17:03:36 <peter1138> action 2 ids are words
17:03:43 <DJ-Nekkid> -1 * 0 03 00 01 48 01 FF A0 00 AC 00
17:03:58 <LordAzamath> so in the end is 02 00 00 00
17:04:19 <DJ-Nekkid> 03 00 01 71 01 ff 02 00 <default id> 00
17:04:34 <LordAzamath> default is 00 currently
17:04:42 <DJ-Nekkid> then that would be correct :)
17:04:48 <LordAzamath> I defined it earlier :P
17:05:27 <LordAzamath> renum doesn't complain :D
17:06:10 <DJ-Nekkid> but as a sidenote, i find it easier to make sets and whatever when not useing the 00-range for cids
17:09:40 <Prof_Frink> < CIA-2> flocati * r772402 <-- You guys have got a fair way to go...
17:10:33 <Belugas> depends... maybe they are doing a lot mo re bugs then us :P
17:14:48 <DJ-Nekkid> LordAzamath: for example: i use A0 as purchase window sprite, and A1+n for Engine sprites, B1+n for pax wagon sprite(s) C1+n for Mail
17:15:01 <DJ-Nekkid> makes code much more readable
17:16:13 <LordAzamath> but atm I'm just testing my coding skill limits :D
17:16:28 <LordAzamath> which means a new grf soon too
17:17:40 <DJ-Nekkid> LordAzamath: actually lower then mine ? :)
17:17:54 <DJ-Nekkid> or perhaps about the same :)
17:17:57 <LordAzamath> DJ-Nekkid: possible
17:18:15 <DJ-Nekkid> guess when i can debug some1 im actually not that bad
17:18:18 <LordAzamath> I'm no expert, but I can do some stuff
17:18:37 <DJ-Nekkid> soon-(tm)-to-be-expert ;)
17:19:39 <Prof_Frink> Belugas: It's more a case of being a bigger project
17:19:46 <LordAzamath> DJ-Nekkid: The case you were able to debug my code happened, because I had a bug. I had a bug, because I haven't done that thing before...
17:20:23 <Prof_Frink> That was a commit to Dragon Player.
17:20:42 <Prof_Frink> Which is in the KDE svn.
17:22:10 <DJ-Nekkid> LordAzamath: me either, and i had the same bug just 3-4 days ago :)
17:22:45 <LordAzamath> and actually peter1138 fixed my bug :P
17:23:18 <LordAzamath> because you stated you saw the problem
17:23:25 <LordAzamath> but he helped faster :D
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17:26:02 <LordAzamath> hmm.. is there any special reason why it shows the sprite in purchase window but not in depot as icon when I have bought it?
17:28:22 <Eddi|zuHause2> after you bought it it shows the regular - sprite
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17:31:24 <LordAzamath> Eddi|zuHause2: Is there any way to change this?
17:31:50 <Eddi|zuHause2> i don't think so...
17:32:20 <LordAzamath> because if there isn't then my last three hours are.... a little bit wasted
17:32:38 <LordAzamath> I hoped it'll do rhe same for both windows...
17:33:14 <peter1138> hmm, vista crashed :o
17:39:12 <peter1138> blue screen of stop error 0x0000007F :o
17:45:11 *** planetmaker is now known as pm|away
17:52:56 <LordAzamath> how can it be that nforenum doesn't say a word about the code and ttdpatch says it has invalid sprite 7...
17:53:13 <CIA-5> OpenTTD: glx * r12087 /trunk/src/ (settings_gui.cpp tree_cmd.cpp): -Fix: MSVC warnings
17:53:13 <DJ-Nekkid> LordAzamath: as for the earlier comment; he had the proper language, i didnt :)
17:54:12 <LordAzamath> and about my problem... I guess it's the fault of running it through wine...
17:54:28 <LordAzamath> because now suddenly it didn't complain
17:54:36 <DJ-Nekkid> and btw; i saied i saw the problem at the exact same second :)
17:54:46 <DJ-Nekkid> and i took me another 9 to give you the example :)
18:00:59 <UnderBuilder> one question... how do I keep up the ratings for two bus stations away one from each other?
18:01:22 <UnderBuilder> in a competition server, I get ratings ~25% and I don't get passengers
18:02:48 <LordAzamath> can anyone point out what does this mean? ( Dalestan ?)
18:02:49 <LordAzamath> # Eyecandy empty engine
18:02:54 <LordAzamath> # Eyecandy empty engine for depots. By LordAzamath.
18:02:56 <LordAzamath> # Faulty A:80 F:00
18:02:57 <LordAzamath> # �File "newgrf/empty.grf" has invalid sprite #7 (code 6/16).
18:03:06 <LordAzamath> sprite 7 is like this:
18:03:08 <LordAzamath> 7 * 32 00 00 0b 01 71
18:03:26 <Ammller> LordAzamath: paste.openttd.org
18:03:42 <LordAzamath> Ammller: this is so tiny piece of code...
18:04:10 <Ammller> netiquette sais 3 lines, imo. :)
18:04:21 <Wolf01> not so tiny, i can't see it all on my view
18:04:38 <LordAzamath> Wolf01: ok.. sorrt
18:04:56 <Ammller> Wolf01: mobile phone? :P
18:05:08 <Wolf01> no, too many chat windows
18:06:28 <LordAzamath> but anyway, regarding my problem: this is what the ttdpatch says.. grf works fine in openttd
18:07:12 <LordAzamath> and sprite 7 is duplicate sprite 8 only difference is that vehID is other and railtype is other...
18:07:32 <LordAzamath> and it doesn't complain about sprite 8
18:07:49 <LordAzamath> renum doesn't say anything
18:13:00 <DaleStan> LordAzamath: code 6 is invalid property, I believe. (wiki.ttdpatch.net/tiki-index.php?page=SpriteErrors)
18:13:22 <LordAzamath> why doesn't renum complain?
18:13:55 <DaleStan> I'm guessing your version of TTDPatch is too old to know about prop 2A.
18:14:29 <glx> what version are you using?
18:15:31 <DaleStan> IMO, the 2.5 branch should support the long intro dates, but I dunno if it actually does, and beta 9 definitely predates them.
18:15:52 <DaleStan> What glx said. Use the nightlies.
18:16:20 <LordAzamath> yes.. I'm trying to find the correct page now..
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18:17:23 <UnderBuilder> one question... how do I keep up the ratings for two bus stations away one from each other?
18:17:25 <UnderBuilder> in a competition server, I get ratings ~25% and I don't get passengers
18:20:45 <LordAzamath> hmm :(... doesn't seem to run through wine...
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18:23:50 <LordAzamath> it terminates instantly
18:23:59 <glx> it should ask you to press y to continue
18:24:00 <LordAzamath> I even cant say y/n there
18:26:49 <LordAzamath> but I can deal with patch later.. Main thing is that grf works :)
18:27:08 <glx> I don't know how wine works
18:28:12 <LordAzamath> well I could start it before with older version...
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18:42:44 <peter1138> pommeh, teh, pommeh
18:43:18 <hylje> peter1138 is testing his new drum set for lamers
18:46:47 *** stillunknown has joined #openttd
18:46:53 <Prof_Frink> I want a drum kit with lasers
18:47:47 <Gonozal_VIII> in the future, everything has lasers
18:48:32 <Prof_Frink> No, not everything
18:48:58 <Prof_Frink> It'd be awkward to have to carry a shark tank around with you.
18:53:11 <Belugas> i'd like to have a tank big enouh for a shark near by...
18:53:30 <Belugas> i could use it a lot ^_^
18:54:03 <Tefad> the sharks will have laser eyes
18:54:19 <Gonozal_VIII> lasers will have lasers built in
18:56:17 * Belugas throws all the snow in his garden onto Gonozal_VIII
18:57:47 <LordAzamath> Gonozal_VIII: In the future, there will be robots ^^
18:59:44 <Gonozal_VIII> invisible engine?
19:01:17 <peter1138> Now code it properly ;p
19:01:42 <Gonozal_VIII> i thought i had every important patch covered... now they want timetable seperation
19:02:17 <peter1138> Or at least use refitting, cargo subtypes and the vehicle length callback...
19:03:49 <LordAzamath> peter1138: I have coded it whole today
19:04:28 <LordAzamath> what do you think is not properly there?
19:04:56 <LordAzamath> Gonozal_VIII: Yes, invisible
19:06:23 <peter1138> Bah, why is my avahi not working :o
19:07:05 <Noldo> bah, my son just won't sleep :/
19:07:32 * Belugas knows the feeling and sympathizes with Noldo
19:08:17 <Belugas> and if you want to know, it took my own son about a year and a half before he made its full first night :(
19:09:23 <Noldo> waking up only once a night would be wondeful start ;)
19:12:32 <Eddi|zuHause2> take Gonozal_VIII as babysitter ;)
19:13:32 <LordAzamath> take Gonozal_VIII as another baby
19:13:55 <Prof_Frink> take Gonozal_VIII up the arse?
19:14:05 <Belugas> how old is he, Noldo?
19:14:21 <LordAzamath> Gonozal_VIII was about 23 IIRC
19:14:55 <Gonozal_VIII> wtf how do you know that
19:15:00 <Noldo> Belugas: three weeks tomorrow
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19:17:05 *** asfgfsdgas is now known as Gonozal_VIII
19:17:20 <LordAzamath> Gonozal_VIII: You certainly not did not tell me this about a month/two ago in this same IRC channel :P
19:17:44 <Gonozal_VIII> you can remember stuff that long :O
19:18:17 <LordAzamath> I can still remember some stuff I did when I was 3-year old :D
19:19:03 <yorick> I remember stuff from when I couldn't talk
19:19:26 <yorick> well...it was quite frustrating being picked up and moved against your will
19:19:43 <LordAzamath> ermm.... ok but that's logical too, you're bot, you've got logs somewhere ^^
19:20:23 <Gonozal_VIII> and now you let the waves pick you up and move you against your will? you've come so far :P
19:21:59 * LordAzamath is going to increase his postcount @ offtopic
19:22:22 <LordAzamath> I'll get to 5th page on number of posts after three more posts
19:22:34 <yorick> my postcount was at 2421 yesterday
19:22:43 <yorick> the stats only get generated every night...
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19:22:46 <LordAzamath> actually, I haven't posted to offtopic for eons
19:22:53 <Gonozal_VIII> and i think you're the only one who cares^^
19:24:16 <yorick> I don't want to have a random quote :( (and if I do get one, I want this one to be it :-))
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19:42:46 <peter1138> Gah, stinging eyes :o
19:43:22 <yorick> who are you talking to?
19:45:53 <Gonozal_VIII> to the laser eye sharks
19:46:36 <yorick> I think its to the stinging-eye fish
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19:49:37 <peter1138> Didn't The Smiths write a song about that?
19:49:57 <peter1138> # Hang the DJ, hang the DJ, hang the DJ... Hang. The. DJ...
19:49:59 <Gonozal_VIII> another update^^
19:55:53 <Gonozal_VIII> who broke belugas?
19:56:21 <yorick> who broke the autoreplace in MP?
19:57:38 <Belugas> Police - Tea in Sahara... ignorants!
19:58:09 <CIA-5> OpenTTD: smatz * r12088 /trunk/src/openttd.cpp: -Fix: assert when loading savegame with wrong tiletype at south map borders
19:59:11 <yorick> make something to fix what caused the assertion failure and then execute the assertion instead of just failing ;)
19:59:59 <yorick> i.e. fix the wrong tiletype at south map borders instead of just crashing/giving error about it
20:00:34 <peter1138> "There's a problem, never mind, just randomly change it to something else" ?
20:00:38 <SmatZ> yorick: asserts are to show we are in invalid state, not to try to fix it automatically and mess things up even more
20:00:43 <Gonozal_VIII> that way you can't find out what caused the wront tiletype in the first place
20:01:56 <yorick> hmm...can't I compile without npf?
20:02:43 * peter1138 ponders gui/map clicking interaction
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20:03:40 <hylje> but in a smaller scale mostly without extra data
20:04:07 <Gonozal_VIII> i know what you mean but why do you write that now? is there a patch?
20:04:38 <SmatZ> like zoom-out 1x, 2x, 4x, 8x, then minimap, right?
20:04:51 <Wolf01> if i understood well, i tried to do something related to it: the fast gui, you click on a tile and some widgets appear around, floating, which you can click to start building something on that tile
20:04:59 *** Audigex has joined #openttd
20:05:42 <Gonozal_VIII> if you zoom out far enough, the main window changes to minimap... yep
20:05:55 <Wolf01> a feature required mainly for handheld devices, where the gui takes too many space
20:06:14 <Wolf01> so you keep the pen pressed on the tile and the gui popups
20:06:15 <Prof_Frink> For handhelds you ideally want a tabbed UI
20:06:42 <Wolf01> no, for handheld a gui is not an option
20:07:02 <Wolf01> maybe the options/patches one
20:07:24 <Prof_Frink> instead of showing the minimap in a window, the "map" button would switch the whole screen to map view
20:10:31 <Gonozal_VIII> see.. all female nicks on irc are bots
20:10:49 <Prof_Frink> random idea: marker flags
20:11:22 <Prof_Frink> Place on a tile, when it's off the screen, you get an arrow showing the direction and distance to the flag
20:11:55 <Prof_Frink> would be useful for building long-distance tracks
20:11:55 <Gonozal_VIII> hmmm that could be added to signs
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20:12:21 <yorick> I want a scrollto option: type in a name, after pressing 's', press return, and it will find the name from signlist or town names or station names :)
20:13:17 <Gonozal_VIII> opening the list and clicking is faster than typing?^^
20:14:20 <yorick> having to find a town or a sign can be very complicated
20:14:28 <Wolf01> but without a keyboard...
20:14:32 <Prof_Frink> especially for terminal junkies
20:14:45 <yorick> you can just use the mouse, wolf01
20:14:51 <Prof_Frink> Wolf01: most people play on devices with a keyboard
20:14:54 <Gonozal_VIII> you know the jump to file feature in winamp? 'j' ?
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20:15:45 <Prof_Frink> wotcha slartibartfast
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20:16:38 * yorick has 2 sh's open on windows
20:21:31 <Wolf01> anybody knows if there is a web browser which run with cygwin and supports user authentication?
20:22:54 <Prof_Frink> "user authentication"?
20:23:19 <yorick> I don't know about any webbrowser which runs with cygwin
20:23:33 <yorick> maybe Konqueror will do
20:24:01 <Wolf01> my router only has http interface
20:24:50 <glx> why ssh if it only has http?
20:25:02 <yorick> why do you need a webbroser with ssh over cygwin that supports user authentication?
20:25:15 <Wolf01> because i can use my server remotely with ssh
20:25:50 <planetmaker> or for copying use winscp ^^
20:26:28 <Wolf01> i tried with links but it doesn't support authentication, it shows directly "this page has protected content"
20:27:04 <Wolf01> so i need always to use vnc, but it has a password too, and i don't remember it :P
20:28:15 <Wolf01> not available for cygwin
20:28:45 <Prof_Frink> "get a real os for your server"?
20:29:13 <Wolf01> i'll put ubuntu server or slackware when i'll have time
20:29:23 <yorick> you have to pay real money for windows :)
20:29:50 <Gonozal_VIII> do people really buy windows?
20:30:07 <Gonozal_VIII> they just use it if it comes with their pcs, right?
20:30:27 <yorick> and they try to make it as much linuxy as possible
20:30:42 <Gonozal_VIII> i mean... i can't imagine walking into a shop and buying windows...
20:31:11 <yorick> YODM3d as window manager :-)
20:31:19 <planetmaker> well... at our university all members are free to use windows on all of their computers, also their private ones. So technically, I didn't buy it, but it also didn't come with my PC...
20:31:27 <Gonozal_VIII> they would all laugh at you and point fingers at you...
20:31:43 <Prof_Frink> Gonozal_VIII: Not if you went to pissy werld
20:31:57 <Prof_Frink> Then we would point and laugh at you double,
20:33:03 * yorick has successfully patched openttd with paxdest, truckdriver security, YAPP, daylenght
20:33:10 *** Gonozal_VIII is now known as Guest842
20:33:11 *** assdgs is now known as Gonozal_VIII
20:33:12 <yorick> and set daylenght to 1 minute
20:33:17 <Gonozal_VIII> aaand disconnect again..
20:34:19 <Prof_Frink> OK, who's eaten my DNS?
20:34:32 <Sacro> peter1138: do you have a grf pack for your server?
20:34:41 <planetmaker> what is truckdiver security?!
20:35:08 <yorick> but I managed to find out about it when compiling
20:35:35 <yorick> truckdriver security=closing lvlcrossings as soon as a train reserves them using PBS
20:35:48 <Gonozal_VIII> yes i want that, where's that?
20:35:55 <planetmaker> ah... THAT is nice :)
20:36:44 <yorick> Gonozal_VIII: its in my head
20:36:58 <yorick> I must have it somewhere
20:37:02 <Gonozal_VIII> hmm can you make a patch out of it? then i'll include it
20:37:14 <yorick> its a patch for a patch :O
20:37:40 <Gonozal_VIII> then i'll include it in the yapp version i use..
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20:38:39 <yorick> I don't know if the diffing worked
20:38:41 <Gonozal_VIII> or you could do that... download the patches.zip from the link, there's the yapp version in my multipatch
20:38:46 <Tekky> yorick: What if the reserved area of the train is very large so that the train will only arrive at the crossing in one minute? Will the crossing close anyway?
20:38:59 <Gonozal_VIII> they do that in rl...
20:39:03 <yorick> the crossing will always close when it gets reserved
20:39:07 <Gonozal_VIII> crossings closed for ages
20:39:22 <Gonozal_VIII> train nowhere to be seen...
20:39:38 <yorick> I had to compare a yapp patched file to a my-patched file
20:39:43 <yorick> I don't know if it works
20:39:53 <yorick> I have to go now, cya!
20:40:10 <planetmaker> yorick: I guess you sent your levels crossing patch to michi_cc?
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20:41:28 <peter1138> Sacro: No. They're all on or near GRFCrawler...
20:41:33 <Prof_Frink> what the... it's not *DNS* that's broken, it'd *ARP*
20:41:39 <Sacro> peter1138: but i'm soooooooooo lazy
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20:48:36 <Sacro> peter1138: i'm missing one set D:
20:49:35 <Sacro> peter1138: can you upgrade canset to 0.3d
20:50:02 <Sacro> cos i can't find 0.3c :(
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20:57:54 <Eddi|zuHause2> <Tekky> yorick: What if the reserved area of the train is very large so that the train will only arrive at the crossing in one minute? Will the crossing close anyway? <- that is totally realistic, signals may not turn green unless the road crossings have been reserved
20:58:34 <Eddi|zuHause2> s/reserverd/secured(
20:58:59 <Gonozal_VIII> that link opens two tabs at once^^
20:59:18 <Gonozal_VIII> wikipedia page for zugunglck and a 404
20:59:18 <peter1138> it's good fun when a station is right next to a level crossing
20:59:31 <peter1138> train is near, crossing closes, train stops at station, cars get pissed off....
20:59:53 <Sacro> peter1138: i need canset 0.3c
21:00:01 <Gonozal_VIII> we have that every day here
21:00:22 <SmatZ> Gonozal_VIII: pissed off cars?
21:01:03 <peter1138> yay, shared restrictions
21:01:07 <Prof_Frink> Sacro: care to make a grfpack so's I can destroy you?
21:01:34 <Sacro> Prof_Frink: what do you mean?
21:01:42 <Sacro> i have Brianetta's standard grf pack
21:01:46 <Eddi|zuHause2> Gonozal_VIII: only for people who do not use UTF-8
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21:09:18 <peter1138> Gonozal_VIII: robots are not infallable
21:10:35 <Sacro> peter1138: please email me teh codez
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21:15:39 <peter1138> (and compiling my local copy of pbs)
21:17:12 <peter1138> poo, i need a release build as this laptop is too slow :o
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21:26:08 <Eddi|zuHause2> ooook... that is really major blockage there...
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21:41:55 <Sacro> Tekky: oi, join the server
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21:47:33 <Phantasm> Have any users reported any weird crashes of the whole computer with windows and openttd 0.6.0-beta3?
21:48:08 <Phantasm> I don't recall my computer crashing even once during at least half a year other than playing openttd.. And with it I tend to get crashes on average every 5 hours or so.
21:48:15 <glx> there are known bugs in it, but only ottd should crash
21:48:31 <glx> well not crash, but assert
21:48:37 <Phantasm> I don't recall getting any crashes in single player mode though. So might be only multiplayer.
21:49:45 <Phantasm> Usually it gives a BSOD.. At least once the reason was 'irql is not less or equal'.
21:53:32 <fjb> Hm, some defective RAM that is usually unused?
21:54:17 <Phantasm> Much more is typically used than when I play ott.
21:54:58 <Vikthor> So maybe network-card drivers?
21:55:04 <Prof_Frink> Still, an app shouldn't be able to crash the OS
21:55:17 <Phantasm> Prof_Frink: Talking about windows, many games do crash windows.
21:55:27 <Phantasm> As in some games do it with some stuff faulty in them.
21:55:57 <Phantasm> It is a normal way to code for windows to make everything yourself overriding windows API. Thus you need admin rights to run the game and you can also crash the comp with it.
21:55:58 <Gonozal_VIII> if you want to make an app that crashes windows, you have so many possibilities to choose from...
21:56:49 <Gonozal_VIII> most harmless... just trigger a shutdown
21:57:43 <Phantasm> Faulty driver is possible, but as nothing else has crashed the comp, it is more likely that the game has a bug.
21:58:12 <peter1138> a bug that nobody else has triggered
22:00:45 <Gonozal_VIII> did you set it to open in a resolution that your monitor doesn't support or something?
22:01:09 <Phantasm> Gonozal_VIII: That wouldn't do anything special... And I play at windowed mode.
22:01:37 <Gonozal_VIII> well... it could look like a crash if the screen goes black^^
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22:03:16 <Phantasm> Gonozal_VIII: It doesn't crash at start. And if it gives a BSOD the screen isn't black at that time. Though, it does go black for some time typically.
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22:03:46 <Phantasm> Then it either gives BSOD or the whole comp is not responding (ctrl+alt+del etc don't work) and has to be reset.
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22:06:47 <Gonozal_VIII> how big is the limit for attachment size in the forum?
22:08:26 <Rubidium> if OTTD creates BSODs then either the hardware is bugged or the drivers of the hardware or Windows because it must be impossible for an user application without elevated rights to crash a computer to a BSOD
22:10:39 <Sacro> Rubidium: that sounds like a challenge
22:13:26 <glx> the only BSOD I get with XP are caused by graphic card driver
22:16:05 <glx> and usually it's my fault
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22:41:27 <Tekky> Phantasm: It is true that Windows games often crash the whole PC. But these games have their own drivers, for example for copy protection.
22:42:12 *** ChanServ sets mode: +o Bjarni
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22:42:59 <Bjarni> unless proven otherwise
22:44:19 <Bjarni> you talked about adding patches and getting them to compile
22:44:29 <Bjarni> so I had a feeling that you might do something like this
22:44:46 <Gonozal_VIII> i'm predictable :-(
22:45:32 <Bjarni> now a predictable action would be to do something really silly like declaring to get naked and start dancing (to avoid being predictable)
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23:11:07 <Bjarni> lol... some town council and their administration isn't replying on emails and when a computer magazine asked them why the major said "The mail system is something we all need to get used to use"
23:11:43 <Bjarni> so far it has taken them more than a year for their new structure to figure out how to reply to simple emails
23:11:53 <Gonozal_VIII> yes, those new electronic mail thingies confuse me all the time
23:12:20 <Bjarni> I always wonder what will happen if the cable leaks
23:12:28 <Gonozal_VIII> i don't even know where to place the stamp
23:12:29 <Bjarni> will the electrons flood the floor
23:12:47 <Bjarni> will I have to clean or replace the floor if it happens?
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23:13:13 <Gonozal_VIII> i think you should... i've heard those electrons are very dangerous
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23:14:16 <Bjarni> so you are saying that those emails are actually pretty dangerous?
23:14:29 <Bjarni> and they can blow up houses?
23:14:32 <Gonozal_VIII> indeed! they can kill you!
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23:16:29 <Eddi|zuHause2> Bjarni: "Major" is a military commanding officer, the head of a town is called "Mayor"
23:16:55 <Eddi|zuHause2> (compare to the common german family name "Maier")
23:17:07 <Bjarni> I knew it looked wrong when I wrote it :/
23:17:45 <Gonozal_VIII> but maier has different roots i think
23:20:19 <Bjarni> now Muslims are upset that somebody posted a picture of Muhammed on wikipedia
23:20:40 <Bjarni> the picture is a Muslim created one from 1315 so they are upset about their own picture
23:20:48 <Eddi|zuHause2> "Meier" meanwhile is an unused word, it only occurs in names, but when you read texts about medieval times, "Meier" is used as a job name for people with administrative purpose, (also compare "Hausmeister")
23:20:50 <Sacro> i bet a dane uploaded it
23:21:01 <Gonozal_VIII> they are upset about everything
23:21:25 <Eddi|zuHause2> Bjarni: the islamic religion forbids direct depiction of muhammed and the prophets
23:23:02 <Bjarni> but then why did they make pictures of him themselves hundred of years ago?
23:23:40 <Eddi|zuHause2> because it was less frowned upon?
23:23:42 <Bjarni> Sacro: that statement deserves to be ignored. Besides the wikipedia log appears to tell that the image started on the German page
23:24:04 <Sacro> Bjarni: i love how your second sentance totally contradicts the first
23:24:04 * Prof_Frink burns Sacro's embassy
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23:25:23 <Bjarni> Sacro: no they don't. The first is a statement that you made a statement without investigating and such statements should be ignored. My 2nd statement was that I proved you to be incorrect and even gave the correct answer
23:25:32 <Bjarni> now you shouldn't make the same mistake again
23:25:37 <Bjarni> I'm being friendly to you
23:26:02 <Andel> I've just called my teddy "jebus"
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23:26:29 <Andel> I'm expecting media fall-out shortly
23:28:01 <Bjarni> you expect us to nuke you?
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23:32:06 <Sacro> [23:24] <weirdy> *yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawn*
23:32:06 <Sacro> [23:25] <Sacro> Just nod if you can hear me
23:44:24 <Gonozal_VIII> have you been to switzerland and sweden? do you know that they are not secretly the same?
23:44:56 <Bjarni> I saw "trading places". It had Leiderhosen from Sweden
23:45:03 <Bjarni> so it must be the same
23:45:11 <Sacro> Gonozal_VIII: to be honest
23:45:14 <Sacro> i don't belive in either
23:45:57 <Bjarni> <Gonozal_VIII> leiderhosen? <-- or something... you know... those pants you guys wear during the summer in the Alps
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23:47:09 <Bjarni> dammit I don't know how to explain it to you but I know what kind of pants I mean
23:47:15 <Bjarni> I know what they look like and such
23:47:55 <Bjarni> ohh... all I needed was to google it and google corrected the spelling xD
23:48:00 <Bjarni> yeah I just figured it out
23:48:03 <Gonozal_VIII> and no, "we guys" don't wear them
23:48:40 <Bjarni> are you nudists or something?
23:49:01 <Gonozal_VIII> erm... normal pants?^^
23:49:45 <Gonozal_VIII> that stuff is just for the tourists
23:50:14 <Bjarni> so you are saying that you screw history?
23:50:42 <Bjarni> then how am I supposed to know you?
23:50:51 <Bjarni> if you dress up like everybody else
23:51:10 <Bjarni> are you ashamed of your country?
23:51:16 <Gonozal_VIII> you will notice, when i shout bjarni!
23:51:55 <Gonozal_VIII> do you wear the same stuff that people in your country wore centories ago?
23:52:17 <Eddi|zuHause2> something is not quite right with these overtaking sections...
23:52:32 <Gonozal_VIII> missing priority
23:52:48 <Eddi|zuHause2> trains that were just overtaken tend to overtake the other train again immediately
23:52:56 <Bjarni> <Gonozal_VIII> do you wear the same stuff that people in your country wore centories ago? <-- sometimes
23:53:25 <Bjarni> and I bet we would do it more if we had cool pants like that
23:53:42 <Gonozal_VIII> do you know, how expensive those are?
23:54:04 <Bjarni> but usually there are tourist prices and local prices
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23:54:48 <Bjarni> EU don't want that but it's the truth anyway
23:55:02 <Eddi|zuHause2> Gonozal_VIII: yes, missing lookahead reservation
23:55:28 <Bjarni> those guys don't understand physics
23:55:46 <Gonozal_VIII> i guess if priority trains would reserve a longer path than normal trains, it could work
23:57:08 <Eddi|zuHause2> no, it wouldn't, then the second train would just reserve two overtaking sections ahead
23:59:07 <Gonozal_VIII> how about not building them so close after one another? then the faster train would already be too far ahead for the other to overtake back
23:59:12 <Eddi|zuHause2> if a strong reservation hits a lookahead reservation of another train {needs some way to resolve the train from the reserved tile}, train priorities are decided (some formula of speed, distance, nice value)
23:59:34 <Eddi|zuHause2> if lookahead reservation has higher priority, reservation is denied
continue to next day ⏵