IRC logs for #openttd on OFTC at 2008-01-12
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00:12:13 <Gonozal_VIII> wtf is an otaku and what colour do they have? blue?
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00:14:45 <Bjarni> and for colour... they try to hide themselves by getting the same skin colour as the local population
00:17:45 <Bjarni> well... a description on how they look (if they aren't cosplaying) is dirty cloth and unwashed hair... or something
00:29:18 <Gonozal_VIII> openttd.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
00:30:20 <dih> the german db sometimes has to say stuff in english, and once said (after a delay of 20 mins or so) "we appologize for any conveniance we may have cause"
00:31:07 <Gonozal_VIII> at least they don't have much to apologize for
00:32:46 <Bjarni> I like what they said on the speaker here once
00:33:29 <Bjarni> train (dest and time) is cancelled today. (repeat). The cancellation is due to the fact that we lost the train and have no idea where it is
00:33:38 <Bjarni> they really said something like that :D
00:34:35 <Bjarni> well... I wouldn't be surprised that they actually lost the train
00:34:49 <Bjarni> I'm just surprised that they told why it was cancelled in that case
00:35:12 <dih> was on a plane once and just after take off the captain admitted that the 3rd engine nearly went up in flames on the flight out
00:35:21 <Bjarni> now they installed GPS units in all locomotives, EMUs and DMUs and it's active even when the train is turned off
00:35:40 <dih> "we wont use it, dont worry - we'll get there, it'll just take a little longer"
00:35:41 <Bjarni> so they can track them at all time
00:35:56 <Bjarni> dih: heh... sounds nice
00:36:56 <dih> have a nice one ladies ^^
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00:37:17 <Bjarni> huh... did you guys actually read the wikipedia link I posted?
00:37:35 <Bjarni> Common uses are anime otaku (one who sometimes enjoys many days of excessive anime watching with no rest) <-- wtf
00:38:17 <Bjarni> watching anime... for days... even with sleeping breaks I wouldn't do that
00:38:49 <Bjarni> I heard the dry season is over... you should be happy now :)
00:39:11 <Gonozal_VIII> hmmm... those new sand pits can run out of sand...
00:39:19 <Gonozal_VIII> how can you run out of sand :S
00:39:42 <Sacro> Gonozal_VIII: stand on the beach
00:40:06 <Bjarni> and that's not a good thing
00:40:23 <Bjarni> but it's not as severe as running out of diesel... but still you shouldn't do that
00:41:16 <Bjarni> Hendikins: are you here? :)
00:41:56 <Gonozal_VIII> there's a gold mine :S
00:43:53 <Bjarni> Hendikins: you joined a moment too late. I quoted a speech on the speaker for cancelling a train
00:44:07 <Bjarni> <Bjarni> train (dest and time) is cancelled today. (repeat). The cancellation is due to the fact that we lost the train and have no idea where it is
00:44:15 <Bjarni> Hendikins: have you ever said anything like that? :)
00:44:44 <Gonozal_VIII> valuables are gone but there's gold instead
00:45:17 <Hendikins> My special for yesterday is "Attention passengers on platform 1. For the comfort of your fellow passengers, passengers using personal entertainment equipment should use headphones with it - nobody else wants to listen to your music"
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00:48:02 <Bjarni> "keep your personal stereo personal"
00:48:11 <Bjarni> I think they say something like that in London
00:48:21 <Bjarni> basically the same thing
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00:53:18 <Gonozal_VIII> wtf is happening there, random tiles are getting cleared and i get a message saving still in progress, please wait until finished bla
00:55:19 <Bjarni> Rubidium: I think I found the timetable... but acrobat reader is currently busy installing Asian fonts :/
00:56:05 <Bjarni> looks like Rubidium is going there
00:56:35 <Gonozal_VIII> hmm random tile clearing seems to be not really random but around sawmills... i guess that's a new ecs feature then...
00:57:15 <Gonozal_VIII> but what's up with the saving still in progress, please wait until it is finished error message every month without doing anyting?
00:59:37 <Hendikins> Bjarni: Well, there was silence after I announced it, which was the point of the exercise.
01:00:05 <Hendikins> Bjarni: And one of the security staff loved it
01:01:45 <Gonozal_VIII> aaaand the population assertion
01:02:46 <Bjarni> Rubidium: never mind... it turned out to be high speed busses only... they look nice though
01:04:31 <SmatZ> Gonozal_VIII: I wasn't able to reproduce it
01:04:42 <Gonozal_VIII> but i don't know how
01:06:49 <Gonozal_VIII> but i get the saving still in progress thing wit r11814, new game, no newgrfs every month
01:07:47 <Sacro> is Bjarne Stroustrup Bjarni?
01:08:30 <Sacro> that's good enough for me
01:09:05 <Gonozal_VIII> how to disable that annoying error thingy?
01:09:31 <SmatZ> Gonozal_VIII: only by recompiling
01:10:21 <Gonozal_VIII> so it was fixed today?
01:10:47 <glx> Gonozal_VIII: was it a new game?
01:11:27 <glx> and you didn't restarted after the assertion?
01:11:54 <Gonozal_VIII> it terminates by itself after that
01:13:09 <Bjarni> Sacro: so quit talking about it
01:13:27 <glx> and attach latest dmp_cmds_*.sav
01:14:00 <glx> (they are in save/autosave)
01:14:49 <Bjarni> Sacro: that is what you get for starting to talk about me while I look in the dictionary in order to find info for Rubidium
01:15:03 <Gonozal_VIII> i started the game with ecs active and then deactivated it in the running game to see if that caused the saving in progress stuff... shortly after that i got the assertion
01:15:10 <Bjarni> now I told you a message and you will have to work to figure out what it is
01:15:23 <Bjarni> honour what I said or die.. it's as simple as that
01:15:48 <glx> Gonozal_VIII: to remove the "saving in progress" stuff just disable autosave
01:16:13 <Gonozal_VIII> buuut i want autosave?
01:16:16 <Bjarni> stop obeying what I just told you
01:16:39 <glx> Gonozal_VIII: you still have it (but with strange names)
01:16:51 <Sacro> it's my party and i'll cry if i want to
01:17:18 <Bjarni> looks like Sacro is lost in translation
01:18:23 <Gonozal_VIII> ah.. you added a "manual" save to the loop to track the assertion thing?
01:19:31 <glx> so reload the latest autosave and don't disable any newgrf
01:19:59 <glx> maybe it will still assert (use latest autosave with newgrf not disabled)
01:19:59 <Gonozal_VIII> did a lot of new game starting and fast forwarding after that
01:20:35 <glx> next time you know what to do if you get this assert
01:27:40 <Gonozal_VIII> new game, 3 years fast forward... nothing... disabled ecs grfs, assertion at the end of the running month
01:29:51 <Sacro> Gonozal_VIII: it's probably bored
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01:33:49 <Gonozal_VIII> i guess the command log is not very useful... the only thing inside there are the saves
01:37:25 <Gonozal_VIII> no assertion with the save and not disabling ecs
01:37:35 <Gonozal_VIII> i guess that's a different problem
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02:27:34 <Belugas> Gonozal_VIII: "disabled ecs grfs," what do you mean? remove them from the grfs list?
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05:09:17 <Belugas> debugginh...what else :(
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08:34:31 <CIA-1> OpenTTD: rubidium * r11816 /trunk/src/network/network_client.cpp: -Fix: forgot clearing one byte, causing the passwords to differ slightly on different platforms.
08:35:57 <Gonozal_VIII> that sounds so easy
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08:52:48 <Gonozal_VIII> it's coming right for us!
08:55:15 <Gonozal_VIII> They get around the regulations by yelling "It's coming right for us!" in order to exploit the loophole that they can kill any animal in self-defense. :-)
08:56:50 <Eddi|zuHause2> it's not really funny if you have to explain the joke...
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09:44:38 <roboman> out of interest, will the win9x version run on anything earlier than win9x?
09:53:13 <pv2b> wouldn't be too hard to make a dos port if there were sdl for dos. also i think you'd need something like a 32-bit extender (i think?)
09:56:41 <peter__> freedos being dos, not windows...
09:56:57 <peter__> pv2b, sdl is not required
09:57:18 <pv2b> well, ok, you could write a custom dos graphics driver
09:57:34 <peter__> allegro runs on dos, iirc
09:57:53 <pv2b> does openttd have the ability to use allegro for sound and graphics though?
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09:58:42 <Eddi|zuHause2> you should try to make the dedicated server run first
09:58:43 <peter__> there is a driver system to support different stuff though
09:58:50 <Eddi|zuHause2> then you can worry about graphics
09:58:55 <peter__> Eddi|zuHause2, good luck with tcp/ip? :)
09:58:59 <pv2b> you could use wattcp :-)
09:59:23 * pv2b has a dos machine with a tcp/ip toolchain installed on it
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09:59:50 <Eddi|zuHause2> i'm sorry, i might have expressed myself ambiguously... i meant "you" as in "not me" :p
10:00:07 <pv2b> shouldn't the ttdpatch run on dos though?
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10:01:36 <pv2b> a alternative if you want to play a relatively modern ttd on a dos only machine.
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10:32:38 <Forked> hrm.. wonder whats the easiest.. cross-compile (target is win32) in linux or figure out how to get BuildOTTD to just compile the source I have, not fuss about and download a selected rev and compile with just one patch.. (don't answer, I'm surfing for it;)
10:34:54 <peter__> cygwin... or msys or whatever it is
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10:37:48 <Forked> ye.. doesn't look like buildottd wants to play along for several patches
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10:46:53 <peter__> yes, but buildottd just uses one of cygwin or msys, i don't remember which
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10:59:09 <Desolator> I'm not sure if it includes MSYS as well
10:59:40 <Desolator> (and it would only need a few bins from it: sh, make, and?)
11:00:38 <Wolf01> mingw is the compiler, but buildottd is based on msys
11:00:56 <Desolator> Forked: If you can find a web install of DX SDK, you can use my guide for MS VC++ 2k5 Express
11:01:12 <Desolator> Well, I haven't really looked at it's contents
11:01:33 <Desolator> Wofl01, do you have some experience with the Windows API registry functions?
11:02:32 <Wolf01> no, i use directly the .net to access registry
11:03:03 <Wolf01> last time with winAPIs i got headache
11:04:28 <Wolf01> and now i'm fighting with twain32.dll to be able to acquire color images without the windows' gui
11:05:05 <Desolator> On the PSDK docs it says that the value of the registry value (still with me? :P) must be passed as const LPBYTE (const unsigned char *), and then it's converted internally to Unicode. This is fine with ANSI, but on on Earth are you going to represent Unicode strings in unsigned char arrays?
11:05:54 <Wolf01> with windows all is possible
11:06:08 <Desolator> (also, reinterpret_cast<const BYTE *>(bla) won't work if bla is char * O_o
11:08:11 <Wolf01> like my.computer.date.time.now works, but not dateandtime.hour.now or something like it, the second one returns 12:00:00.000 always but the date is correct
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11:32:53 <Wolf01> i have some questions about the 8bpp graphics replacement project
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11:34:07 <Wolf01> i noticed that most of the graphics, especially the gui, but also road tunnels, have only different colours or are slightly different from the originals
11:35:13 <Wolf01> so, if we want open/free graphics, don't they should be more different?
11:38:43 <dih> some look they have been made from scratch actually
11:39:42 <Wolf01> yes, i read, but if they have been made from scratch, why not made them different?
11:40:18 <Wolf01> or the buoy with the flag moved left by 1 px
11:41:06 <dih> the bin does not even look like made from scratch
11:41:34 <dih> just has some color replacement ^^
11:41:43 <Wolf01> the pointers instead are really good
11:43:14 <dih> and the trophe, but why on earth are they going green?
11:43:31 <dih> some of them are a lot darker
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11:55:27 <Forked> Desolator: I'm on that guide now :) was just out for a bit to shop the needed drinkable stuff for tonight.
11:58:05 <Desolator> If you have the space and internet speed, you can dl the whole dx sdk and get rid of the docs & sample code, I'm not sure if there's a web installer for it
11:58:49 <Forked> already had it laying around :)
11:59:28 <Desolator> (also, there's a newer platform sdk availabe, I still kept the older one because M$'s genuine valiation has the worst reliability possible)
12:02:32 <Forked> The Longest Track and then just connect everything
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12:03:45 <Forked> I tried generating a 8192x8192 the other day too .. on my amd athlon64 x2 6400+ (3.2GHz dualcore) with 4GB ram .. lets just say that once finished (15mill + population .. 12500ish towns, biggest around 6k people) .. there was nto alot of movement on my one bus :)
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12:04:25 <Gonozal_VIII> wow, i found a tt cd
12:04:35 <Desolator> hmm, who made the credits section of the readme.txt file? :))
12:04:35 <Gonozal_VIII> somewhere in a dark, dusty corner
12:04:45 <Gonozal_VIII> no idea that i had that
12:07:01 <Gonozal_VIII> from pc player magazine may 98
12:16:06 <Wolf01> i found a TTDx cd for windows which is for dos :/
12:17:02 <Wolf01> the windows version is impossible to find here...
12:17:49 <Gonozal_VIII> i'll test if my tto cd works in xp
12:18:48 <Wolf01> with dosbox it should do
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12:47:20 <Eddi|zuHause2> my brother bought TTO back when it came out
12:47:33 <Eddi|zuHause2> after we played the demo, he became totally addicted
12:47:55 <Eddi|zuHause2> that hasn't really changed since then ;)
12:49:17 <Gonozal_VIII> yay new atlantis
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13:11:10 <Forked> well this is turning out to be a pain
13:12:30 <Gonozal_VIII> you have to click on the minus a few times to zoom out... they don't have high zoom level pictures from the middle of the ocean^^
13:12:40 <peter__> Gonozal_VIII, hah, that site gets my work's ip addresses wrong
13:13:00 <peter__> they end up about 100 metres from my house instead ^^
13:14:03 <Gonozal_VIII> somewhere in the ocean south of africa is a bit more than 100 metres away from here^^
13:17:39 <Forked> it wont build :\ blergh
13:24:35 <Forked> ..\src\ottdres.rc(58) : error RC2104 : undefined keyword or key name: IDC_STATIC <- any suggestions to what I'm missing in my visual c++ 2005 express? :\
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13:30:32 <glx> hmm copy afxres.h from "platform sdk/include/mfc" to "Visual studio 8/vc/include"
13:32:09 <Forked> ah, I see I must have messed up and got the wrong one earlier
13:32:17 <Forked> from 2,15kB to 32,2kB .. heh
13:32:37 <glx> I think you followed wiki
13:32:43 <Forked> I googled for that file though
13:33:06 <Forked> I always do something wrong :)
13:34:43 <Forked> looks alot better now, thanks
13:36:34 <CIA-1> OpenTTD: peter1138 * r11817 /trunk/src/ (group.h group_cmd.cpp): -Codechange: Base vehicle group validity on owner, not name.
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13:47:47 <Gonozal_VIII> ah... still loading
13:48:34 <Gonozal_VIII> (forum background)
13:48:51 <LA[lord]> the last post anyway
13:49:21 <Gonozal_VIII> i somehow don't like that cursor
13:50:15 <LA[lord]> that's Zephyris' one
13:50:27 <LA[lord]> and had a discussion several pages ago
13:50:39 <LA[lord]> and this was the result..
13:51:03 <Gonozal_VIII> and the fat arrows are strange... maybe that's just because i'm used to the old ones
13:51:39 <LA[lord]> fat arrows are Zephyris' too :P
13:52:22 <Gonozal_VIII> some symbols look very greenish
13:53:38 <Gonozal_VIII> fist, 6th, 2nd after the missing, refit thingy.. well most^^
13:53:38 <LA[lord]> in the same post there is a gif too, what has the original ones too...
13:54:56 <LA[lord]> I don't know why but what's planned to be yellow will turn green if I appl thepalette... That's wh
13:55:12 <LA[lord]> especially on the broken arow
13:55:31 <DorpsGek> dih: Commit by rubidium :: r11816 trunk/src/network/network_client.cpp (2008-01-12 08:34:16 UTC)
13:55:32 <DorpsGek> dih: -Fix: forgot clearing one byte, causing the passwords to differ slightly on different platforms.
13:56:18 <Gonozal_VIII> yes, that's all green
14:02:37 <Gonozal_VIII> and the lord looked at what he created and he saw that it was too green
14:03:06 <Gonozal_VIII> so he sent out the man to cut down and poison the greens
14:04:10 <LA[lord]> Gonozal_VIII: If somebody else says it's too green too (maybe mention inthe post) then I'll think of it :)
14:04:21 <dih> bad Gonozal_VIII, ver bad :-P
14:04:32 <Gonozal_VIII> Post subject: Re: [8bpp] Graphics Replacement Project - Revived
14:04:32 <Gonozal_VIII> New postPosted: Sat Jan 12, 2008 2:55 pm
14:04:35 <Gonozal_VIII> Joined: Fri Jan 05, 2007 4:50 pm
14:04:37 <Gonozal_VIII> Aren't the coins and the cup a bit to green?
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14:05:36 <LA[lord]> ok.. I'll do something about it
14:10:48 <CIA-1> OpenTTD: rubidium * r11818 /trunk/src/ (115 files in 7 dirs): -Codechange: split player.h into smaller pieces.
14:11:33 <LA[lord]> but the pause button isn't too green?
14:11:41 <LA[lord]> then I can use colours from there
14:11:59 <LA[lord]> it seems more like orange..
14:12:00 <Gonozal_VIII> are you colourblind?
14:12:26 <LA[lord]> I've got black&hite monitor :P
14:13:33 <LA[lord]> actually, it should be a pretty hard to draw with such screen...
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14:16:48 <dih> 2008-01-10 17:51:35 <Draakon> !password
14:16:48 <dih> 2008-01-10 17:51:35 <publicserver> demons
14:17:13 <Draakon> LA: blow your current monitor up and buy new one
14:19:31 <Draakon> dih: publicserver once even say gayest too
14:22:44 <blubb> can anyone give me a hand with openttd on ubuntu?
14:23:15 <blubb> i am running linux mint (built on ubuntu) and I dont seem to get it right
14:23:42 <blubb> i downloaded the .deb package and copied all required files into the correct filder as shown in the readme
14:24:10 <blubb> it says i should do a make, but afaik i dont have a makefile
14:24:15 <Prof_Frink> what happens if you run `openttd` in a terminal?
14:24:27 <Prof_Frink> blubb: No need to `make` from a .deb
14:24:54 <blubb> it says cannot open file sample.cat
14:24:56 * Hendikins nukes the OS on his laptop, and will have openttd on it later
14:25:03 <blubb> i have seen that somewhere in the forums
14:25:11 <blubb> i can look for it there -
14:25:52 <blubb> thank you very much, this ist kind of awkward
14:25:54 <dih> bulbb: where do you have the file named sample.cat?
14:26:20 <Prof_Frink> blubb: sample.cat's from the original ttd.
14:26:41 <blubb> now that you ask i see that it is missing
14:26:50 <dih> and which version of OpenTDD ?
14:27:27 * Prof_Frink thinks openttd should fail more obviously if it doesn't find the files
14:27:53 <LA[lord]> is there such version?
14:28:03 <blubb> i will copy that missing file - funny that there was nothing about the sammple file
14:28:33 <LA[lord]> there is.. I think in readme there is too
14:28:34 <blubb> i dont know i downloaded openttd-0.5.3.1-i386.deb
14:29:11 <Prof_Frink> You do know it's in the apt repos?
14:29:32 <blubb> LA[lord] it is in the readme, sorry
14:29:43 <Hendikins> Draakon: Because I've done a lot of prodding, probing and generally breaking stuff (new laptop). Now that I've found what works, doesn't work, etc., I'm going to give it a clean slate
14:29:58 <blubb> Prof_Frink: right it said something about it, but the computer doesn't have internet access
14:30:28 <Prof_Frink> blubb: Ah, fair enogh
14:30:33 <Hendikins> dih: Linux, with some hardware not supported out of the box on my distro.
14:30:53 <dih> oh - out of the box not supported
14:31:12 <peter__> is it supported in the box?
14:31:17 <Hendikins> dih: Correct - hence prodding, probing and breaking things.
14:31:38 <Prof_Frink> breaking things is good.
14:31:58 <blubb> thank you all! you have been very helpful :)
14:32:14 <Prof_Frink> I learned how init worked by breaking it horribly
14:32:36 <Hendikins> dih: I've been able to beat it more or less in to submission, but with heaps of cruft and still a bit of breakage
14:35:27 <LA[lord]> hehe.. look now, is it still so green? I hope not
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14:39:39 <LA[lord]> check the previous pages
14:40:07 <Eddi|zuHause2> "whoops" is good ;)
14:40:27 <Sacro> Eddi|zuHause2: indeed...
14:41:51 <Eddi|zuHause2> LA[lord]: the article about Auschwitz on the same page as the advertisement to sell "gas"
14:45:45 <Draakon> question: when i click build many random industries in scenario editor, it builds too many, how can i change it?
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14:49:45 <dih> in the difficulty settings
14:52:16 <Eddi|zuHause2> sounds like a rather fitting entry ;)
14:55:10 <dih> i would actually think it would be 'number of competitors' that should influence the number of industries
14:55:35 <Draakon> and how that will be possibile?
14:56:15 <dih> that was meant sarcastig nitwhit
14:56:56 <Eddi|zuHause2> i thought about a similar answer, but i decided that sarcasm does not translate well over IRC
14:57:19 <dih> problem here was the receiving end
14:57:40 <Eddi|zuHause2> <dih> yes it does <- that might as well have been sarcasm ;)
14:57:55 <dih> not with the message that followed it
14:58:06 <dih> that makes it pretty clear that the _first_ line at least was not
14:58:12 <Eddi|zuHause2> that's why i took it out of context ;)
14:59:03 * dih wonders how many wars could be started if things were commenly taken out of context
15:01:05 <Draakon> ok i am waiting, but for what?
15:01:45 <Eddi|zuHause2> Draakon: you are surely the wrong person for this kind of game
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15:04:38 <dih> Eddi|zuHause2: he might be just the right person for such a game :-D
15:07:14 <Draakon> weee new version of ECS is out
15:08:07 <Eddi|zuHause2> i don't want to risk exposing you guys to get infected with real life
15:08:19 <Gonozal_VIII> again? he just released 3 new vectors yesterday
15:08:57 * dih tries to look at something other than his screen
15:09:12 <Gonozal_VIII> town, mach and basic
15:10:13 <Gonozal_VIII> with gold mine in temperate
15:10:27 <Draakon> i gotta download it soon
15:10:55 <Gonozal_VIII> lots of new sprites too
15:11:17 <Draakon> i know theres a new closing mecanishm included too
15:11:48 <Gonozal_VIII> yes... but i noticed strange behaviour
15:12:10 <Gonozal_VIII> new game... a narrow gauge rail to a forrest
15:12:32 <Gonozal_VIII> maximum transportet% was 70
15:12:50 <Gonozal_VIII> in 1923 the forrest had ultimate production level
15:13:00 <Draakon> take it as a feature then
15:13:17 <Gonozal_VIII> which of course dropped the rating to ~30%
15:13:29 <Gonozal_VIII> and production level went down again fast
15:13:49 <Draakon> are you using a patched game anyway?
15:13:58 <Gonozal_VIII> couldn't keep up with narrow gauge, the wagons only load 5t of wood
15:14:18 <Draakon> as i am seeing this same behavior with patched games but with ECS Beta 3
15:14:53 <Gonozal_VIII> maybe it's smooth economy setting or something like that
15:15:23 <Gonozal_VIII> didn't do a lot of testing yet
15:15:34 <Draakon> as i have No closing of Industries patch, when production is 100T and it goes to zero it comes back as it was at start
15:16:14 <Draakon> file size has been increased too for beta 4
15:16:22 <Gonozal_VIII> hmmm that's not good for georges vectors, they start with normal
15:16:36 <Gonozal_VIII> as i said... lots of new sprites
15:16:50 <Gonozal_VIII> powerplant and coal mine
15:16:56 <Draakon> as i hate closures of industries
15:17:19 <dih> Draakon are you the kind of person that uses /god in shoot 'em up games too?
15:17:27 <Gonozal_VIII> i don't "hate" it... but it happens too often
15:17:56 <Gonozal_VIII> but that's because map generator generates too many
15:18:05 <Gonozal_VIII> even at very low
15:18:13 <Draakon> dih: in first time of play yes to get familiar with it, after that, it gets to real banging
15:18:28 <dih> same problem with breakdowns set to 'reduced' - there are just too many
15:18:31 <Hendikins> Hrm, would it be considered weird for me to play with openttd at work when I work at a railway station? :P
15:18:59 <Gonozal_VIII> just try not to mix the two things up ;-)
15:19:17 <Draakon> dih: it is a different story with this game and FPS game
15:19:24 <Draakon> Gonozal: its not wierd
15:20:06 <Gonozal_VIII> there should be less industries at map generations but a lot more should open during the game
15:21:17 <Draakon> has the power plant the same sprites for the rest of the game as it has in the begging of 1920?
15:21:22 <Gonozal_VIII> at least one per year on a 512^2 map with ecs
15:21:52 <dih> Gonozal: have a look at my competition game
15:22:01 <dih> i on purpose set very low towns and low indus
15:22:18 <Draakon> i started a new game and all industries produce nothing
15:22:37 <Gonozal_VIII> changes after 256 ticks
15:23:13 <Gonozal_VIII> also the number or resources left in mines
15:23:41 <Gonozal_VIII> i went all WTF over that at first
15:24:35 <Draakon> still power plant has too oldish spirets
15:24:57 <Gonozal_VIII> i saw different powerplants
15:25:56 <Draakon> to see what sprites are then the same as in 1920
15:27:40 <Gonozal_VIII> maybe the sprites depend on production level
15:28:33 <Gonozal_VIII> i saw one with a concrete cooling tower
15:28:56 <Draakon> hmm k then i start delivering lots of coal there then
15:29:51 <Gonozal_VIII> and there seem to be more breweries
15:30:44 <Gonozal_VIII> less strict placement rules maybe
15:31:30 <Draakon> annoying for placement rules
15:32:18 <Draakon> how can Bank produce gold? :P
15:32:24 <Gonozal_VIII> almost never generated breweries and shipyards
15:33:10 <Draakon> coal mine size now is bad
15:34:20 <Gonozal_VIII> you can build a station inside it :-)
15:38:00 <Draakon> i like the old one more
15:39:38 <Gonozal_VIII> well... it's hard to see that it's a mine
15:39:59 <Gonozal_VIII> is because it isn't
15:40:40 <Gonozal_VIII> that's the thing where coal is purified/changed whatever
15:42:37 * Hendikins builds a copy of ottd on his desktop
15:43:12 <Gonozal_VIII> does the gold mine have a blinking sprite in the southern corner for you too?
15:44:04 <Draakon> and for me power plant built 2 coolings now too
15:44:25 <Gonozal_VIII> they change a lot
15:46:29 <Draakon> try funding a coal mine
15:47:45 <Gonozal_VIII> too close everywhere
15:48:30 <Draakon> make a empty scenario
15:48:35 <Draakon> then fund while you play it
15:51:23 <Gonozal_VIII> you mean the construction animations? that's not new
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15:52:59 <Gonozal_VIII> now i have fast forward on and watch a powerplant changing^^
15:54:32 <Gonozal_VIII> the smoke from the big cooling tower looks strange
15:55:08 <Gonozal_VIII> there's a part of the smoke cloud cut off
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16:04:58 <UnderBuilder> idea for the company signs newgrf: a fence rounding those signs
16:10:53 <Gonozal_VIII> hmmm it's hard to tell that that's a train
16:11:25 <Gonozal_VIII> i think it's downscaled too much
16:11:36 <Gonozal_VIII> you should start drawing smaller
16:12:10 <LA[lord]> Actually I drew it in that size
16:12:54 <LA[lord]> and if it was bigger then I couldn't put rails in there
16:13:06 <LA[lord]> but is it a good idea anyway?
16:13:12 <Gonozal_VIII> yes... but it merges with the background
16:13:32 <LA[lord]> because it doesn't have that dark line
16:13:50 <Gonozal_VIII> the plane and the bus look good
16:14:03 <LA[lord]> it's airport not plane :D
16:14:22 <Gonozal_VIII> i know^^ but there's a plane
16:14:59 <Gonozal_VIII> maybe the train in a different colour?
16:15:18 <LA[lord]> I'll add the dark line, then it's distinguishable
16:15:23 <Gonozal_VIII> ah.. zoomed in now... you're right
16:15:47 <Gonozal_VIII> hmm green pixels between train and rails..
16:18:29 <Gonozal_VIII> hmm plane is small with runway around... train is small with rail... bus should be smaller with more road?
16:18:37 <LA[lord]> actually, the train isn't aligned in the centre
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16:36:02 <LA[lord]> You meant like this?
16:36:45 <LA[lord]> that train has evil face, don't you think?
16:39:25 <Gonozal_VIII> look at the face
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16:45:00 <pavel1269> assert(1) will cause assertation failed or assert(0) ??
16:45:42 <hylje> so long the expression evaluates as false
16:53:58 <reto_> heya, is Bilbo sometiimes here in the chat?
16:54:22 <DorpsGek> Sacro: Bilbo was last seen in #openttd 24 weeks, 4 days, 19 hours, 43 minutes, and 46 seconds ago: <bilbo> or maybe add also no date at alll and "the old style" for compatibility
16:55:05 <Sacro> right, i need to burn my cpu to make some heat
17:00:14 <reto_> hmm, I'm just getting the grass groth patch up to date (at least I try)
17:00:20 <reto_> but I'm not sure if this worth the effort?
17:00:35 <reto_> the patch was updated in october..
17:00:54 <reto_> but the thread has been active in the last two weeks or so
17:01:23 <DorpsGek> reto_: boekabart was last seen in #openttd 12 weeks, 4 days, 3 hours, 1 minute, and 4 seconds ago: <boekabart> TrueBrain: i know how hard true pathfinding is - it's almost impossibly hard. I've written software that puts 1000's of connecting pipes in factories - automatically, not easy :)
17:06:37 <pavel1269> anyone see server on 83.208.140.48???
17:07:42 <LA[lord]> it says server is down
17:08:53 <pavel1269> i wonder if i iwll ever solve this problem :(
17:11:35 <pavel1269> maybye i know problem? incoming goes all to 3979 but outgoing go to ... 63972,49675,4530,1263,20903 -- thats like random
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17:13:18 <reto_> pavel1269: wait a second
17:13:24 <Wezz6400> pavel1269 as far as I know that is normal tcp/ip behaviour
17:13:26 <reto_> pavel1269: are you talking about your firewals configuration?
17:13:38 <reto_> pavel1269: if yes, thats normal, the source port is usually choosen randommly
17:13:55 <pavel1269> where is the problem then ... why noone cant see me except MS ...
17:14:02 <dih> otherwise you would have troubble
17:14:22 <dih> pavell269: what are you trying to do?
17:14:43 <reto_> pavel1269: so usually you add a rule src-host:any dest-host:<your-ip> src-port:any dest-port:<your-service-port>
17:15:03 <reto_> thats an example firwall rule :)
17:15:22 <dih> pavell: windows behind a adsl router?
17:15:27 <Wolf01> pavel1269, i noticed you are interested on keep updated some patches, do you want some others to maintain? ;)
17:15:47 <pavel1269> Wolf01: which one you mean? :D
17:16:33 <reto_> pavel1269: { internet } -- { ADSL Router } -- { Your Computer } ?
17:16:34 <Wolf01> i have some of my old patches if you want
17:16:58 <pavel1269> Wolf01: what kind of patches? :P
17:17:03 <reto_> pavel1269: have you configured your router to forward that port the computer?
17:17:19 <Wolf01> wait, i must browse the patches folder
17:17:20 <pavel1269> thats why i can see on my FW incoming ... :(
17:17:33 <dih> source andy, src port any, forward to your computers local ip, server port
17:18:14 <reto_> pavel1269: I was just able to establishe a tcp connection, so I guess thats correct
17:18:27 <pavel1269> dih: dono on FW ... my router can forward both so ... done that too
17:18:49 <reto_> to port 83.208.140.48:3979
17:19:01 <pavel1269> but ... tahts all ...
17:19:15 <reto_> perhaps the server browser uses udp :)
17:19:27 <dih> pavel: what is your local computers ip?
17:19:30 <reto_> I'm trying to add your ip address manually here in my client
17:19:49 <dih> then you need to farward to 10.0.0.1:3979
17:20:25 <reto_> openttd says that you are offline.
17:20:32 <reto_> going to sniff what it is doing..
17:21:05 <reto_> 18:21:13.551729 IP su.schuettel.ch.49531 > 83.208.140.48.3979: UDP, length: 3
17:21:05 <reto_> 18:21:13.616446 IP 83.208.140.48.12096 > su.schuettel.ch.49531: UDP, length: 82
17:22:02 <reto_> pavel1269: do you forward UDP as well?
17:22:11 <Wolf01> uhm, since you already updated both the drag&drop purchase land and daylength, i still have the title screen random movement, the show catchement areas, some new menu items like "new game" or "edit scenario" and new features for the transparency gui, but all need more work to be fully functional
17:22:58 <pavel1269> reto_ now tell me ... dih is loading map ...
17:23:07 <dih> well - i used the command
17:23:22 <reto_> I think your udp browsing is somehow borken:
17:23:53 <reto_> you see he asks from port 49531 to port 3979
17:24:17 <reto_> and right after that I get an answer, from port 12096 to port 49531
17:24:33 <reto_> but I bet the answer's source port should be 3979! :)
17:24:36 <dih> davel: you mind me setting OpenTTDLib to query youer server?
17:25:01 <reto_> pavel1269: on what port is openttd running on your local system?
17:25:22 <pavel1269> reto_ if not 3979 then i dont know :)
17:25:38 <reto_> pavel1269: can you start a sniffer?
17:25:48 <reto_> and look what port he uses to send the udp answer?
17:26:27 <reto_> dih: I think the udp answer goes out with the wrong source port
17:26:47 <reto_> dih: do you have a working server I could use to compare the network traffic?
17:26:52 <pavel1269> 18:24 <dih> davel: you mind me setting OpenTTDLib to query youer server? <--- why not? :P
17:27:37 <reto_> going to use one from the openttd site :)
17:27:55 <pavel1269> dont choose marteens ... bad ping
17:27:58 <dih> are you _sure_ you are forwarding UDP to the same ip and port?
17:28:15 <pavel1269> dih: i can't choose UDP or TCP ...
17:28:48 <pavel1269> but i am recieving lot of UDP traffic on 3979 ...
17:29:10 <dih> your computer is or your router is?
17:29:33 <dih> and does your pc's firewall block udp 3979?
17:30:00 <reto_> see, the first snippet is pavel1269's server, answer gets back from the wrong source udp port
17:30:34 <reto_> second is another server which answers using port 3981
17:32:09 <dih> i used that tool to query pavel's server
17:32:29 <reto_> dih: yes, pavels server is answering, perhaps some tools accept that answer in some cases
17:32:44 <reto_> the problem is pavels server is answering on a differneport
17:33:03 <reto_> pavel1269: what kind of router do you have?
17:33:17 <dih> pavel: quit the server, and have a look in your openttd.cfg file it is useing
17:33:48 <pavel1269> dih: what exactly do you want?
17:34:03 <reto_> who's the vendor of that router? linksys?
17:34:10 <dih> in your config file is a section for network
17:34:16 <dih> in there you have server_port
17:34:33 <dih> values of those 2 would be good
17:34:40 <pavel1269> server_bind_ip = 0.0.0.0
17:35:02 <dih> reto_: if he forwards from his router to 3979 and the server accepts, there is no reason to answer from another port
17:35:17 <reto_> dih: I don't think his openttd server answers on a different port
17:35:29 <reto_> dih: I guess the router rewrites the address incorrectly
17:35:41 <dih> would not make sense reto
17:36:03 <pavel1269> yxel Prestige 660RU-T3
17:37:06 <reto_> pavel1269: can you make a screenshot of your nat config?
17:40:27 <pavel1269> mom, i dont remember how i get to my router ^^
17:40:59 <Gonozal_VIII> you should draw a map
17:41:54 <reto_> pavel1269: check your ip config, try to access the gateway's ip address using your borwser
17:42:01 <reto_> usually its something like 192.168.10.1
17:47:18 <dih> pavel: how about redirecting _all ports_ for a jiffy?
17:47:32 <reto_> pavel1269: try to replace 3979 with 0 in the first column
17:47:50 <pavel1269> i tryed and i can do taht again ... 80,21 is blocked so, np :)
17:50:23 <pavel1269> i have installed wireshack, what now ? :)
17:51:29 <pavel1269> and forwarded all ports :)
17:51:48 <Wolf01> there is anybody who had/has problems loading newgrfs on mac osx?
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17:52:18 <reto_> pavel1269: im afk for 5 minutsre
17:53:01 <dih> Wolf01: i have ppc, use os 10.4
17:53:07 <dih> and the openttdcoop grf pack
17:54:05 <dih> is the 'advertise' setting on?
17:55:19 <Wolf01> the problem is in the integrated grf gui, seem that it can't find anything on /data
17:55:35 <reto_> pavel1269: does it work now?
17:56:23 <reto_> no, I think it doesn't work yet
17:56:52 <dih> try it yourself, as long as your ip does not change ^^
17:57:12 <dih> error message is hidden in the html code
17:57:30 <reto_> pavel1269: okay, wanna try to create a short network dump using wireshark?
17:57:37 <dih> it's a comment, int error number, line after that string message
17:57:58 <reto_> let me get a copy of it
17:58:41 <pavel1269> copy of wireshark? :)
17:58:43 <reto_> pavel1269: I haven't installied it at themoment :)
17:59:57 <pavel1269> sry for my bad english :/
18:00:20 <reto_> It'll take me a minute or so to get it running :)
18:02:41 <pavel1269> User Datagram Protocol, Src Port: smwan (3979), Dst Port: 4269 (4269)
18:02:59 <pavel1269> User Datagram Protocol, Src Port: smwan (3979), Dst Port: 63627 (63627)
18:03:13 <pavel1269> User Datagram Protocol, Src Port: smwan (3979), Dst Port: jediserver (2406)
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18:05:48 <reto_> pavel1269: do a filter on 'host: 213.3.23.38'
18:06:40 <reto_> pavel1269: i can guide you step by step in a seocnd
18:06:49 <reto_> pavel1269: start wireshark
18:07:08 <reto_> pavel1269: select capture -> options
18:07:17 <reto_> (it gets a bit noisy in here now) sory
18:07:27 <reto_> pavel1269: in captur efilter you type host 213.3.23.38
18:07:43 <pavel1269> "host 213.3.23.38"?
18:07:54 <reto_> ensure that you have elected the correct network interface in the drop down meu
18:08:13 <reto_> you should now see a empty screen :)
18:08:19 <reto_> okay, first, lets try a tcp connection
18:08:31 *** Tino|Home is now known as TinoM
18:08:45 <reto_> now a few items should belisted
18:08:52 <pavel1269> 3 packets? on connect 2 on disconnect :P
18:09:04 <reto_> okay, now the openttd browser
18:09:27 <reto_> how you should have gotten some traffic
18:10:41 <reto_> save the dump and send me the copy later, but keep wireshark open
18:10:45 <reto_> you can now examine the network traffic
18:10:53 <reto_> the first five or so packets should be the tcp connection
18:11:02 <reto_> then there should be some udp package
18:11:05 <reto_> both incoming and outoging
18:11:26 <reto_> okay, wanna mail it to me, or rather uplaod it?
18:12:06 <reto_> you can also check for yourself, the udp traffic should look like:
18:12:35 <reto_> reto:X to pavel:3979 (thats the incoming)
18:12:54 <pavel1269> check it yourself :)
18:13:50 <reto_> you see, on your side it looks correct
18:14:26 <reto_> so your router is as far s I can see responsible for all the trouble you have :)
18:14:55 <pavel1269> but this is not with port forwarding or yes?
18:15:37 <reto_> that looks like a not-working portforwarding :/
18:16:18 <pavel1269> i dont understand what r u posting, so you dont have to do that :))
18:16:57 <pavel1269> posting that strange :P things
18:17:04 <pavel1269> better, what repair, what check
18:17:05 <reto_> :) sorry about that then
18:17:27 <reto_> pavel1269: can you go to the upnp settings on your router
18:17:31 <reto_> and make anther screenshot?
18:17:39 <reto_> or just write what you can configure there? if it isnt much
18:18:12 <pavel1269> Enable the Universal Plug and Play(UPnP) Service
18:18:17 <pavel1269> Allow users to make configuration changes through UPnP
18:19:30 <reto_> dih: what do you think? should he try to to activate that? is openttd even using UPnP
18:19:47 <reto_> pavel1269: what about 'security'?
18:19:50 <pavel1269> it ottd using SNMP?
18:20:17 <pavel1269> reto_: all unchecked except ... SNMP traffic is blocked from the WAN, thats checked
18:20:49 <reto_> pavel1269: are there different pages under 'NAT' or just the one you showed us?
18:21:03 <pavel1269> Network Address Translation
18:21:03 <pavel1269> SUA Only Edit Details
18:21:03 <pavel1269> Full Feature Edit Details
18:21:11 <pavel1269> i have checked SUA only
18:21:14 <reto_> okay, can you show us full features?
18:21:56 <pavel1269> it dont want show me ... i will have to check that .... will my internet work then? :)
18:22:18 <reto_> perhaps the other forwarded service will stop working
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18:26:55 <LA[lord]> pavel1269 has left irc.oftc.net (Read error: Connection reset by peer) >>> looool
18:27:17 <reto_> pavel1269: I'm reading your routers manual
18:27:28 <reto_> pavel1269: I'm not sure if the full feature mode will help
18:27:51 <pavel1269> i made screenies while i was "there"
18:29:15 <reto_> pavel1269: I'm running out of ideas
18:29:19 <reto_> pavel1269: to be honest
18:29:33 <reto_> pavel1269: let me see if a friend of mine is online who got some experience with zyxel
18:35:45 <Draakon> uh what? dam me i forgot IRC running while playing BF2 :D
18:36:55 <reto_> pavel1269: could you see what firmware you are running?
18:37:46 <Forked> that looks like a zyxel interface
18:38:09 <Forked> oh, doh.. it says so a bit up
18:38:11 <pavel1269> ZyNOS F/W Version: V3.40(ANG.0) | 03/17/2006
18:38:25 <pavel1269> DSL FW Version:DMT FwVer: 3.2.0.7_B_TC, HwVer: T14F7_0.0
18:38:50 <Forked> whats the goal? forward port(s)?
18:39:03 <reto_> Forked: tcp gets forwarded correclty, udp gets forwarded broken
18:39:50 <reto_> the zyxel config looks correct, I have no idea whats wrong
18:40:29 <reto_> pavel1269: prestige-660Ru-t3 right?
18:40:50 <pavel1269> System Name: P660RU-T3_T7
18:40:54 <reto_> pavel1269: I've read through the firmware changelogs, I couldn't see an entry that would suggest that such a bug was fixed
18:41:11 <reto_> plus a firmware update is risky, so I don't want to suggest that, it somehow sounds too extreme :(
18:41:43 <pavel1269> To upgrade the internal router firmware, browse to the location of the binary (.BIN) upgrade file and click UPLOAD. .... no more actions :))
18:42:40 <reto_> look, there's a slight chance it might be the solution, but I'm far from being sure
18:42:46 <reto_> I might be compelty on the wrong track..
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18:49:52 <reto_> pavel1269: I'm EOUTOFIDEAS
18:50:31 <pavel1269> at least you found where problem is
18:50:38 <reto_> I think I have found it
18:50:55 <reto_> should I try to explain the dump I've showed you several times?
18:52:30 <pavel1269> Symptom: Packets routing form WAN to LAN are duplicate.
18:52:30 <pavel1269> Symptom: IP source address is translated to zero by NAT, if destination IP address is
18:52:48 <pavel1269> should it be sometzhing like this?
18:55:57 <reto_> please ask if something is still not clear
18:57:54 <pavel1269> why my server send info to other ports? :D
18:58:50 <reto_> pavel1269: nono, it uses different port for sending
18:59:12 <reto_> from: Reto to Pavel: Hey, do you have a server??
18:59:25 <reto_> from: Joe to Reto: yes, I've got a game running here
19:00:02 <reto_> pavel1269: but the network dump in your lan showed us that it is still correct on your system
19:00:23 <pavel1269> reto_: so lets say to Joe, to not distrupt our communication :D
19:00:40 <reto_> well, Pavel is shizophrenic
19:01:28 <pavel1269> what if i will turn off NAT? :)
19:01:34 * ben_goodger pokes with the psychiatric pedancy stick - reto_ is referring to multiple personality syndrome as opposed to schizophrenia
19:02:08 <pavel1269> schizophrenic see ppl who doesnt exist, right?
19:02:27 <pavel1269> so reto is schizophrenic since he see joe :D
19:02:49 <reto_> pavel1269: the config screen looks different :(
19:02:59 <ben_goodger> actually I believe they hear voices in the head during psychotic episodes as opposed to hallucinating visually
19:03:36 <reto_> pavel1269: hmm I think its a different router
19:04:21 <reto_> pavel1269: can you check, perhaps there somewhere a setting which enables an 'advanced user mode' or something like that :)
19:04:43 <pavel1269> true that one is HW i have RU
19:07:52 <reto_> I won't buy zyxel anymore
19:07:58 <reto_> I've got a good linksys router
19:09:51 <Forked> the 660ru-t3 is such a good modem too :\
19:10:04 <Forked> it's my favourite adsl2 modem
19:11:25 <Forked> so under SUA .. just picking the port and selecting udp (can you do tcp+udp?) doesn't work?
19:14:25 <Forked> actually thats an excellent question. Tried telnet to it?
19:15:05 <reto_> pavel1269: yeah, thats another idea
19:15:17 <reto_> pavel1269: zyxel has a second configuration interface
19:15:25 <reto_> pavel1269: Start->Run 'telnet'
19:15:26 <reto_> pavel1269: Start->Run cmd
19:15:34 <reto_> then type in telnet <ip of your router>
19:15:51 <reto_> perhaps you can configure more on the telnet gui :)
19:16:03 <reto_> did I mention that I don't like zyxel.. ah.. yes I think I did :)
19:16:32 <reto_> got onto the telnet gui?
19:17:14 <pavel1269> "same" as in internet browser in NAT :D
19:18:29 <Forked> sec, asking a co-worker now .. he has that modem (we both work at our ISP..)
19:19:40 <reto_> Forked: both tcpdumps from before and after the router
19:19:50 <reto_> Forked: plus some explanations :)
19:19:56 <Forked> in a few seconds.. hang on
19:19:57 <reto_> would be great if we could find that bug :)
19:20:02 <Forked> sort of trying to get drunk here
19:20:12 <reto_> soudns like a great idea too :)
19:20:29 <pavel1269> what? give some beer to my router? :D
19:20:41 *** Arbitrary has joined #openttd
19:20:56 <CIA-1> OpenTTD: smatz * r11819 /trunk/src/train_cmd.cpp: -Fix: do not access the Vehicle struct that has been already deleted when removing crashed train
19:23:14 <Forked> reto_: hmm, thats a bit beyond me, sorry. I just like that modem :\
19:23:41 <Forked> is the computer 10.0.0.1 ?
19:23:44 <pavel1269> so what? some bug is in my modem eating sth? ^^
19:23:45 <Eddi|zuHause2> i'd have said "has already been"... which one is more "correct" english?
19:24:39 <reto_> what ip has your router?
19:24:55 <reto_> hmm.. shouldn't be a problem, just a bit unusual
19:25:09 <CIA-1> OpenTTD: smatz * r11820 /trunk/src/train_cmd.cpp: -Fix: invalidate depot window when removing crashed train
19:25:20 <Eddi|zuHause2> if you have a feeling you need a private class A network ;)
19:25:57 <pavel1269> class A ... that whan i am learning at school atm ... that sux hard :)
19:26:01 <Eddi|zuHause2> anyway, what about the english?
19:26:22 <Eddi|zuHause2> pavel1269 has really bad english ;)
19:26:49 <Forked> doesn't really matter, I'm really crap at chinese :)
19:27:10 <reto_> well, what about the german english accent Eddi|zuHause2 :)
19:27:38 <Eddi|zuHause2> it's not like you actually hear my accent ;)
19:28:13 <Eddi|zuHause2> my question was which one is better... "has been already" or "has already been"
19:28:45 <Forked> pavel1269: sorry, I don't know whats wrong.. from what I got from my co-worker it forwards both tcp and udp ports when you do it as seen in nat.png
19:28:49 <reto_> i'd use the latter, but I think it depends on the context
19:28:55 <Eddi|zuHause2> (i believe both are valid)
19:29:27 <reto_> "No, the system has already been installed"
19:29:31 <Eddi|zuHause2> i have hardly ever heard arnold schwarzenegger speaking actually...
19:29:46 <reto_> Eddi|zuHause2: well, the movie is not thaat
19:30:05 <Eddi|zuHause2> he doesn't speak himself in the german translation of the movies
19:30:29 <Eddi|zuHause2> he has a weird austrian dialect ;)
19:30:37 <Eddi|zuHause2> everybody would just laugh at him :p
19:30:54 <Eddi|zuHause2> the first page is still loading...
19:31:06 <reto_> hmm got some problems yes
19:33:16 <Eddi|zuHause2> my connection is not exactly the fastest...
19:33:28 <pavel1269> any crazy idea to solve my problem? :/
19:33:36 <CIA-1> OpenTTD: smatz * r11821 /trunk/src/train_cmd.cpp: -Fix (r11802): 'optimization assert' when removing crashed wagon in some cases
19:34:05 <Eddi|zuHause2> i only know the "interpretation" of various american comedians, who often parodise arnolds accent
19:34:16 <Eddi|zuHause2> e.g. Conan o'Brien
19:35:53 <pavel1269> Forked: may firmware update help?
19:36:26 <Forked> pavel1269: it might, but only do so if you know what you're doing :)
19:36:44 <pavel1269> well ... there is only ... upload .bin file ... nohink else :P
19:37:11 <Forked> true :) as long as it doesn't mess with the modems config
19:37:45 <Forked> brb, gonna see if I get fluxbox running
19:44:17 <Born_Acorn> Imma spyin on you all.
19:44:49 <Tefad> is the accent viewed similarly to how americans view southern accents?
19:47:29 <Eddi|zuHause2> it's worse... because it's not accents but grown up dialects ;)
19:47:31 <Born_Acorn> Wow, I haven't connected to here in yonks. I've got a "new" message from March 2007
19:49:04 <Eddi|zuHause2> Tefad: if people start to talk in their local dialect, you have absolutely no chance to understand them
19:49:41 <LA[lord]> Oeh... I updated two first posts at one thread any it took me almost an hour... Kinda creepy
19:49:53 <Eddi|zuHause2> which does not need to be a north-south difference... in Thüringen you have neighbouring villages that won't understand each other ;)
19:51:05 <Eddi|zuHause2> but with increasing flexibility and over-regional communication that effect gets less over the years
19:51:11 * LA[lord] wants to do something
19:52:12 <Eddi|zuHause2> e.g. the northern "low/flat-german" slowly disappears
19:52:47 <Eddi|zuHause2> "platt-deutsch"
19:52:53 <Eddi|zuHause2> it's a direct translation
19:53:15 <Gonozal_VIII> direct translations are teh funniez
19:53:28 <Eddi|zuHause2> it's not even a translation, it's just a sound-shift
19:54:02 <Eddi|zuHause2> you have that same shift in "apfel" vs. "apple"
19:54:21 <Eddi|zuHause2> (although the other way round ;))
19:55:41 <LA[lord]> SmatZ: Yea, sure... It'd take me atleast five years.. 3 learning C++, one understanding OpenTTD's code and one year fixing the bug and creating several others...
19:56:14 <Gonozal_VIII> i want to file a bug report for that bug report!
19:56:21 <Ammler> pavel1269: is your router "problem" fixed? I guess its because you need 3978 for the advertising server, the gui might route both types
19:56:23 <Gonozal_VIII> it doesn't have a screenshot
19:56:39 <pavel1269> Ammler: no, i will try :(
19:57:06 <DorpsGek> Gonozal_VIII: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
19:57:07 <LA[lord]> pavel1269: Help you in what?
19:57:14 <Ammler> [20:57] <_42_> Ammler: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
19:57:23 <pavel1269> well ... MS see me :D
19:57:47 <Ammler> ah well DorpsGek can it too
19:58:18 <CIA-1> OpenTTD: peter1138 * r11822 /trunk/src/ (38 files in 2 dirs):
19:58:18 <CIA-1> OpenTTD: -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
19:58:18 <CIA-1> OpenTTD: no limit to the amount of names.
19:58:18 <CIA-1> OpenTTD: -Fix: NewGRF engines could not be renamed.
19:59:22 <LA[lord]> pavel1269: what?? didn't get a bit out of that sentence (although tried, tried hard..)
19:59:54 <Eddi|zuHause2> he said "the masterserver does see me" [meaning outbound UDP works]
20:00:14 <Gonozal_VIII> i joined his server :-)
20:00:29 <Gonozal_VIII> not now... but back then in the days of old
20:00:52 <Eddi|zuHause2> that's a way too uncryptic commit message ;)
20:00:56 <pavel1269> now ... MS doesnt see me ...
20:01:42 <LA[lord]> I just tried to see your server
20:02:21 <LA[lord]> pavel1269> LA: so help me :) >>>> help you in what?
20:02:37 <pavel1269> to get my server working ...
20:04:25 <pavel1269> with opened 3978 its broken ^^
20:04:38 <LA[lord]> aah.. You have to get xmera program, download the second addon from the list, put the 'rain' value to 0, 'grem=f667' and reset the router. Then add the patch which helps you and there you go
20:05:08 <Gonozal_VIII> du musst zuerst den nippel durch die lasche ziehn...
20:05:35 <pavel1269> jiste, kazdej si tu bude mluvit svou reci ... ze jo SmatZ ...
20:05:50 <pavel1269> LA[lord]: ?????????????????????????????????????
20:06:15 <LA[lord]> it's with .jp ending
20:06:56 <LA[lord]> the tenth answer in google for xmera
20:07:41 <Gonozal_VIII> (that was part of a song that's about a long series of complicated actions to perform a simple task)
20:08:41 <LA[lord]> /why to do it the simple way, if you cando it the hard way?/
20:10:11 <Ammler> Hi, is it anyhow possible to "preview" the GRF Slots/Groups? (having different GRFs loaded)
20:11:16 <LA[lord]> like these are train grfs and these industry etc.?
20:11:38 <Ammler> nope, like using DBSet and UKRS at same time
20:12:00 <Eddi|zuHause2> what do you mean "preview"?
20:12:18 <Ammler> is there a patch available?
20:12:24 <LA[lord]> you can use them at the same time... I guess it was peter__ who made that patch
20:12:32 <LA[lord]> I don't have the link though
20:12:55 <Eddi|zuHause2> you know peter__'s patches are always secret ;)
20:13:07 <LA[lord]> but he gave a link yesterday
20:13:23 <LA[lord]> IIRC Draakon even compiled them
20:15:18 *** HerzogDeXtEr has joined #openttd
20:20:55 <ln-> you have exceeded your exclamation mark quota for today.
20:21:24 <pavel1269> ln is bot or human? :P
20:21:45 <Forked> with a minute and two seconds responsetime.. I hope "it's" human
20:22:41 * LA[lord] can't use flipped iiiiiii - s anymore :(
20:23:12 <Born_Acorn> They count, that'll be 32.44, thank you.
20:24:12 <Born_Acorn> Just because they're upside-down doesn't mean they're not exclamation marks!
20:24:33 * orudge throws an interrobang at Born_Acorn
20:25:19 <orudge> Born_Acorn‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽
20:27:13 <LA[lord]> orudge: Sorry I can't donate myself, but I atleast advertised that thread here :P.. And lost !-mark quota for today :(
20:27:38 <orudge> oh, that was my thread you linked to? heh, didn't notice that
20:27:45 <orudge> OpenTTD itself tends to receive a fairly steady stream of donations
20:27:53 <orudge> maybe OpenTTD would like to donate to the forums? ;)
20:28:19 <Born_Acorn> I've tried starting it with the commandline -donate, but alas
20:29:43 <LA[lord]> ./openttd -donate 20£ -paypal owen_rudge
20:30:02 <LA[lord]> this should do the trick...
20:30:48 <pavel1269> la: are you still bored or you are thinking how "repair" my router? :P
20:31:24 <peter__> Born_Acorn! newdonations!
20:31:40 <Born_Acorn> [20:22:01] <Born_Acorn> and alas, my moneys level is loooow
20:31:49 <Born_Acorn> ie £5.00 in the bank!
20:31:52 <LA[lord]> pavel1269: I already told you how...
20:31:59 <Born_Acorn> With more than 10 days till payday!
20:32:32 <LA[lord]> LA[lord]> aah.. You have to get xmera program, download the second addon from the list, put the 'rain' value to 0, 'grem=f667' and reset the router. Then add the patch which helps you and there you go >>> if that doesn't work, I can't help you
20:32:58 <LA[lord]> rly, I can't help you, sorry
20:33:09 <LA[lord]> which means I'm still bored..
20:36:24 <LA[lord]> that's a record, the 8bpp replacement thread has not had any replies for 4 hours straight :O
20:37:03 *** Desolator has joined #openttd
20:40:23 <ln-> aaaaargh, yet another lwaxana troi episode.
20:40:36 <Desolator> Could you recommend me a relatively lightweight IDE, or at least a powerful source-code editor? I'm currently using MS VC++ 2k5 Express, but I don't like it much because it takes forever to load some simple windows and is missing some highlighting (operators, etc.). I looked at Code::Blocks, but I like VC++'s tooltips, I hover over a type and see how it is defined, this is very useful with the W32 API.
20:41:12 <ln-> Desolator: FTE is the best text editor on the planet. but IDE it is not, just a text editor.
20:49:06 <Born_Acorn> Strange, grain trains aren't unloading properly at their destination
20:50:20 *** Frostregen_ has joined #openttd
20:50:21 <Born_Acorn> They empty one or two wagons and then leave
20:51:55 <peter__> does the destination accept more grain?
20:53:15 <Born_Acorn> Has there been a change to the factories?
20:53:29 <Desolator> Ammler: I'll be doing Windows Development on Windows to have it integrated smoothly.
20:54:07 <Desolator> Born_Acorn: Peter can't know if you have some NI GRFs loaded or not ;)
20:54:34 <Born_Acorn> There's no newindustries at all, just your normal ones
20:54:59 *** Frostregen_ is now known as Frostregen
20:58:32 *** asgasjdfj has joined #openttd
20:58:32 *** Gonozal_VIII is now known as Guest2931
20:58:32 *** Guest2931 is now known as Guest2932
20:58:32 *** asgasjdfj is now known as Gonozal_VIII
21:00:28 <Ammler> peter__: anything viewable of your current work?
21:01:50 <CIA-1> OpenTTD: peter1138 * r11823 /trunk/src/ (engine.h oldloader.cpp): -Fix (r11822): Custom names from old TTD games were not updated.
21:04:49 <orudge> SimCity source released, funky
21:05:14 <Desolator> Why do you guys mix .h with .hpp in the OTTD source?
21:05:52 <glx> KUDr started to add hpp IIRC
21:06:14 <Desolator> even more confusing: yapf.h AND yaph.hpp in the same dir
21:12:29 <Desolator> www...wwwwww....wwwhhhaaattt? multiple sets running at the same time? :D
21:13:06 <Ammler> peter__: anything to do or just including 2 engine GRFs?
21:13:22 <peter__> patch dynamic_engines 1
21:13:34 <peter__> before starting a game, heh
21:14:10 <Desolator> so basically you solved the issue with vehicle ids?
21:15:21 *** stillunknown has joined #openttd
21:25:16 <CIA-1> OpenTTD: peter1138 * r11824 /trunk/src/oldloader.cpp: -Fix (r11822): Converting signs from TTD games incomplete
21:29:38 <Ammler> also callbacks seems to work fine :)
21:30:46 <Ammler> but maybe a group possibitly on the buy window would be fine, else you will have a really big list :)
21:31:12 *** bumblebee has joined #openttd
21:36:58 <Ammler> oh peter, don't forget the default set... :-)
21:40:55 <Ammler> well, thats a alternative :-)
21:43:46 <pavel1269> wow, simcity is one of best games :(
21:52:32 <SmatZ> hylje hylje don't you like ottd?
21:53:46 <Ammler> I like the patch from peter
21:54:08 <pavel1269> ottd dont like me :(
21:58:01 <pavel1269> and i was trying to be nice :)
22:02:46 <Ammler> pavel1269: still problems with NAT?
22:03:33 <Ammler> your local maschine has no firewall?
22:03:34 <pavel1269> and i dont whink i will solve that in near future(untill i will smash this modem with hammer)
22:03:54 <Sacro> now why am i not on this channel :\
22:04:10 <pavel1269> but watching packets show that recieving/sendon is okay
22:04:14 <Ammler> Sacro: because you like ottd?
22:04:38 <pavel1269> but sending ... if you watch from outside is broken
22:05:42 <Ammler> did you try with telnet?
22:06:27 <pavel1269> Ammler: there is same as in browser ... :(
22:06:38 *** bumblebee has joined #openttd
22:06:38 <Ammler> not possible to choose protocol?
22:07:06 <pavel1269> if i dont have opened port, how is possible that i am recieving packets?
22:07:07 <Ammler> did you google for your router and UDP?
22:07:29 <pavel1269> *recieving from that port
22:09:44 <orudge> Sacro: we're not moving just yet... :p
22:10:12 <Sacro> orudge: well 2 of us already have
22:10:22 <CIA-1> OpenTTD: rubidium * r11825 /trunk/src/roadveh_cmd.cpp: -Fix (FS#1627): an articulated road vehicle could split up when it turned around at a corner and then would enter a drive through station at the next tile.
22:10:34 <orudge> Sacro: yes, well, you'll be missing out all of the goings-on on proper #tycoon :P
22:10:40 <orudge> there won't be an official move any time soon
22:10:44 <Sacro> orudge: i'll straddle the pair
22:10:45 <orudge> as I'll be doing at least a 24-hour survey
22:11:09 <Sacro> but then there's still 4 people on #openttd on freenode!
22:11:45 <orudge> I've not been in freenode for yonks
22:12:03 <Sacro> i am in a few channels there
22:13:55 * Prof_Frink is in one quakenet, one oftc, four freenode and three blitzed
22:14:48 <pavel1269> Ammler: i am thinking about firmware update ... what do you think? :P
22:14:55 *** peter__ is now known as peter1138
22:15:10 <Prof_Frink> Yay! peter1138 is back in business!
22:15:34 *** ChanServ sets mode: +o peter1138
22:15:38 <Ammler> pavel1269: did you read that on a html page?
22:16:12 <Ammler> about needing for upgrading firmware?
22:16:47 <pavel1269> everyone just forward ports as i did and okay ...
22:17:44 <Ammler> I had never a router without possibilty to choose from TCP and UDP
22:19:01 <Ammler> or if I had, UDP was same
22:20:54 <peter1138> implement upnp support? :D
22:21:07 <peter1138> i think that should do it
22:21:31 <Sacro> pavel1269: i recognise that router
22:21:39 <Sacro> we use Zxyel ones at work
22:21:41 *** Prof_Frink is now known as ProfFrink
22:21:55 *** Sacro is now known as Prof_Frinl
22:21:57 *** Prof_Frinl is now known as Prof_Frink
22:23:10 *** Prof_Frink is now known as Guest2944
22:23:10 *** ProfFrink is now known as Prof_Frink
22:23:10 <Guest2944> pavel1269: what are you trying to do?
22:23:17 *** Guest2944 is now known as Sacro
22:23:27 <pavel1269> to get working server ...
22:23:48 <ln-> just for the record, i'm not there
22:23:51 <Sacro> did you open the port in the firewall? W->L section
22:23:59 <Sacro> ln-: good, cos I can't see you
22:24:33 <pavel1269> peter1138: upnp didnt help ;)
22:25:17 <Sacro> or DMZ the whole thing, but make sure you have a good firewal
22:25:26 * Sacro recalls that he does't have a firewall :o
22:25:35 <peter1138> pavel1269, of course not, openttd doesn't do it
22:26:28 <pavel1269> firewall ... no FW on router .. on pc, allowed for OTTD
22:26:42 <Sacro> we could implement libuPNP
22:26:47 <Forked> Sacro: doesn't really work if you have more than one computer behind the router, or does it? I've never tried.. say you have one WAN IP .. and you DMZ one computer.. does the router then forward all ports to ocmputer1 while computer 2 and 3 can still use the mighty internet?
22:26:54 <Sacro> pavel1269: are you sure the router doesn't have one?
22:27:06 <pavel1269> at least i cant setup it ...
22:27:09 <Sacro> i have my desktop as DMZ
22:27:17 <Sacro> but i forward 22,80,443 to my server
22:28:25 <pavel1269> what if i have FW on router? how can i acces him?
22:29:15 <ln-> where is the Bjarniest person of the channel?
22:31:11 *** peter1138 is now known as petern
22:31:14 <Forked> Sacro: so it forwards everything except those 3 ports to your desktop?
22:32:47 <Forked> oh sweet, thanks for the update to the daylengt patch, pavel =)
22:39:21 <Gonozal_VIII> bad fingers type wrong words
22:40:10 <Forked> meh, wont work with bilbos latest extra-large-maps
22:40:14 <Forked> note to self: learn some basic coding
22:41:04 *** Diabolic1Angel has joined #openttd
22:42:25 <Forked> according to svn (and the compiler:) src/genworld_gui.cpp has changed in a way from rev 11781 to 11814 that the patch applied on rev 11781 messes things up
22:46:07 <Forked> pavel1269: see, thats where I'm clueless (and useless) as of now =p
22:48:04 *** Diabolic-Angel has quit IRC
22:51:25 *** Diabolic1Angel has quit IRC
22:55:18 <Gonozal_VIII> the h goes first!
22:58:16 <Gonozal_VIII> ha! sacro is multiple whales
22:58:58 <petern> you know what they say about whales, don't you?
23:02:11 *** Diabolic-Angel has joined #openttd
23:07:09 <ben_goodger> go southern hemisphere!
23:08:50 <ben_goodger> well, I live in the north, but evidently sacro is either in an equatorial zone or the southern hemisphere
23:09:48 <ben_goodger> "oh the heat... /me rubs his legs" indicates warmth...
23:09:55 *** bumblebee has joined #openttd
23:10:14 <ben_goodger> since it's mid-winter in the north, the location of heat is in the south
23:10:31 <ben_goodger> additionally, the degree of heat is extreme
23:10:40 <Gonozal_VIII> ah the heat thing.. he lives in a cardboard box and has a barrel where he burns stuff to heat himself... i guess he put too much stuff into the fire
23:10:42 <ben_goodger> so I estimate that sacro is located in australia
23:10:43 *** jonisdead has joined #openttd
23:11:09 <ben_goodger> and yet his whois says sverige
23:11:14 <petern> sacro's heating is several computers...
23:11:32 <ben_goodger> go sweden, nonetheless
23:12:02 <Prof_Frink> petern: They're whelsh?
23:12:04 <ben_goodger> I'd like to move to norrköping, possibly
23:12:15 <Andel> Sacro is defo not in Aussie
23:12:21 <Andel> he is in a hot place though
23:12:30 <Andel> because where he is can be considered "Hell"
23:12:41 <Gonozal_VIII> the australien part of hull
23:13:08 <ben_goodger> evidently I read IRC's whois data wrongly
23:13:28 <ben_goodger> I cannot imagine anyone is warm in hull
23:16:33 *** Gonozal_VIII has joined #openttd
23:21:05 <Sacro> ben_goodger: so where do you think i'm from?
23:21:46 <Sacro> considering my ISP is only 1 city, 1 town and about half a dozen villages
23:22:21 <ben_goodger> your whois says kingston-upon-hell
23:22:47 <ben_goodger> I previously misread the IRC whois, the server being located in sweden
23:33:35 <Sacro> Gonozal_VIII: he died in a car accident
23:37:38 <DorpsGek> dih: Commit by rubidium :: r11825 trunk/src/roadveh_cmd.cpp (2008-01-12 22:10:00 UTC)
23:37:39 <DorpsGek> dih: -Fix (FS#1627): an articulated road vehicle could split up when it turned around at a corner and then would enter a drive through station at the next tile.
23:37:46 <DorpsGek> dih: Commit by peter1138 :: r11824 trunk/src/oldloader.cpp (2008-01-12 21:25:04 UTC)
23:37:47 <DorpsGek> dih: -Fix (r11822): Converting signs from TTD games incomplete
23:38:10 <DorpsGek> dih: Commit by peter1138 :: r11823 /trunk/src (engine.h oldloader.cpp) (2008-01-12 21:01:27 UTC)
23:38:11 <DorpsGek> dih: -Fix (r11822): Custom names from old TTD games were not updated.
23:38:16 <DorpsGek> dih: Commit by peter1138 :: r11822 /trunk/src (38 files in 2 dirs) (2008-01-12 19:58:06 UTC)
23:38:17 <DorpsGek> dih: -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
23:38:18 <DorpsGek> dih: no limit to the amount of names.
23:38:19 <DorpsGek> dih: -Fix: NewGRF engines could not be renamed.
23:43:51 <dih> you needed a patch for that right?
23:44:12 <Ammler> yes, peter posted it some time ago
23:44:37 <dih> so you could run narrow and standard gauge at the same time
23:44:47 <dih> but then you would want to have to build different tracks too ^^
23:45:03 <Ammler> [22:13] <peter__> patch dynamic_engines 1
23:45:10 <Gonozal_VIII> i have narrow gauge and standard gauge in my games
23:45:16 <Gonozal_VIII> narrow gauge replace maglev
23:45:35 <Ammler> dih: you can that already without this
23:45:59 <Ammler> ie. you use normal rail for narrow and erail for normal
23:46:36 <Ammler> or in serbianset you are using maglev for narrow gauge
23:46:49 <Gonozal_VIII> yes, serbian set
23:46:58 <dih> that was the one i was thinking
23:47:29 <Ammler> just read the GRF Table on our wiki page
23:48:02 <Ammler> I know, I did that only for myself :)
23:48:21 <Gonozal_VIII> i did lots of modifications to the narrow gauge grf to fit to newterrain and replace the autorail, depot and convert buttons/cursors too
23:48:45 <Gonozal_VIII> but i couldn't get it to replace the strings
23:48:53 <Gonozal_VIII> so it's still maglev construction...
23:49:16 * petern hides his patches directory
23:49:19 <Gonozal_VIII> but i don't care about that
23:50:40 <Gonozal_VIII> i also have newwater water combined with newterrain land and coast and modified stolen trees with growth states :-)
23:52:38 <Gonozal_VIII> was a lot of work combining all that stuff but it looks nice :-)
23:53:06 <Ammler> Gonozal_VIII: you share your work with the original authors?
23:54:28 <Gonozal_VIII> hmm i didn't give it to others because i used their stuff... but you're right i should give it to them
23:55:35 <Gonozal_VIII> hmm that's complicated, got stuff from a dozen different authoes combined in one grf
23:56:39 <Ammler> complicated but doable
23:57:15 <Ammler> or you could make thread and ask for permission...
23:57:33 <Ammler> like I did for #openttdcoop grf pack
23:59:50 <Gonozal_VIII> hmmm it only works in combination with other grfs that i modified
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