IRC logs for #openttd on OFTC at 2007-12-18
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00:18:21 <TheBlasphemer> Biology exams are easy, just always remember to bring your BINAS :)
00:18:34 <TheBlasphemer> Yes, you may actually bring that to biology, science, and chemistry exams in dutch high school :D
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00:25:59 <Eddi|zuHause2> but like my maths teacher once put it: "we may allow you to bring programmable calculators to the exam, but then we have to ask questions that the calculator cannot solve"
00:26:48 <glx> my calculator was full of info
00:27:00 <Gonozal_VIII_> that's standard
00:27:17 <Eddi|zuHause2> we collectively voted against programmable calculators there ;)
00:27:20 <Svish> oh yeah.. I was actually thinking about a statistics signal thingy here the other day
00:27:35 <Gonozal_VIII_> but we had to delete everything on it...
00:28:04 <Svish> the trains shouldnt bother about it at all. all it should do was keep statistics of how many trains pass per day/year/month etc
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00:47:14 <Sacro> Gonozal_VIII_: nice rail tracks
00:47:33 <Gonozal_VIII_> not mine, i only changed some pixel
00:49:04 <Gonozal_VIII_> oh vector graphics, shiny
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00:55:15 <Gonozal_VIII_> hmmm my mable trees are hard to see... almost same colour as the grass
01:05:31 <Sacro> "What you do is, inform the workmen digging up the road that a bunch of students dressed as coppers are going to try to stop you digging up the road. Then go round the police station and inform the duty chap that a bunch of students dressed as workmen are going to dig the road up..."
01:07:41 <Sacro> the best prank i've read yet
01:07:41 <Gonozal_VIII_> would work, if either of those groups would look like students...
01:07:53 <Sacro> is to drop some jelly into a mates kettle, and then flick it on and leave it
01:07:59 <Sacro> when he comes back in the morning... :D
01:08:59 <Gonozal_VIII_> you could just burn a tyre on his room or something...
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04:36:10 <roboboy> if im runing a server with the client version can a freind get access to my console and or unpause the game if he knows the password
04:36:43 <roboboy> I have a game password set is that what the documentation means by admin password
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07:45:22 <strong99> question: how to enable the tram system?
07:45:30 <strong99> i have the button but its grayed
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07:49:28 <ColDICe> go to grfcrawler.tt-forums.net
07:49:36 <ColDICe> and download a tram set from there
07:55:46 <strong99> :) but why is the button in the beta then?
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10:09:12 <dihedral> if 2 or more companies service one industrie
10:09:34 <dihedral> where can i find what defines who gets which amount of cargo?
10:11:23 <Sionide> whoever provides the better service
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10:12:35 <dihedral> station rating wise?
10:12:42 <Sionide> i'm not sure.. guess so
10:12:59 <dihedral> i am not sure either - that is why i am asking - so i get a 'sure' answer :-)
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10:26:17 <dihedral> Gonozal_VIII: do you know exactly how cargo is distributed across multiple companies servicing the same indu?
10:28:01 <Gonozal_VIII> i don't know it exactly, no...
10:28:38 <Gonozal_VIII> but it's based on rating
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11:49:30 <Gonozal_VIII> couldn't find out what you were reffering to with: [11:51:53] SmatZ: huh it works ^_^
11:53:35 <SmatZ> Gonozal_VIII I was trying to connect from school, from Windows, and using Miranda... and it works! IRC is not blocked, Windows works, Miranda works :-)
11:55:53 <Gonozal_VIII> we had lots of stuff blocked in school but we found out that we could write to each other with the "net send" command^^
11:56:42 <Gonozal_VIII> couldn't access the console but it worked through .bat files
12:01:51 <Gonozal_VIII> we sent some "Critical Error" messages to others who didn't know how that net send stuff works^^
12:04:35 <Gonozal_VIII> hmmm school was fun
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12:08:24 <SmatZ> once I sent some messages to all computers ... including teachaer's :-x
12:12:17 <Rubidium> reminds me of jolt.c-ing the one of the admin's PCs
12:12:57 <Rubidium> and making the backup fail due to adding files with Arabic letters in the filenames
12:13:11 <Rubidium> though the last one was not intentional
12:17:25 <Gonozal_VIII> how do you unintentionally use arabic letters?
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12:46:42 <Rubidium> copying some files from a floppy disk of a teacher Arabic to his network disk
12:48:46 <SmatZ> trying to open some file for writing with filename from corrupted memory data...
12:48:54 <SmatZ> or using WINE with Notepad++ ;-)
12:49:16 <SmatZ> strange how some functions are not emulated correctly and what bugs arise...
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14:17:08 <Draakon> any experts on BuildOTTD here?
14:19:58 <Draakon> as i wonder can i add multiple patches by applying first one and then select another patch and hit compile button without reverting something?
14:21:11 <glx> the only way is to patch outside buildottd
14:21:47 <glx> fix conflicts (if any) and generate the diff containing the patches
14:21:58 <Draakon> but then how can i make multiple patches into one with the use of some program? as i don't know C++ or C#
14:22:35 <glx> your buildottd install contains all needed tools
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14:23:25 <glx> it is just a frontend for command line programs
14:23:44 <Draakon> i only see compilers and i don't know how do apply patches with them
14:24:11 <glx> you should have patch.exe somewhere in buildottd install
14:25:57 <dihedral> Draakon - i must say i am amazed
14:26:07 <dihedral> but i'll leave it at that for now
14:26:19 <glx> patch -p0 -i file.(diff|patch) in trunk dir
14:26:59 <glx> you may need to use full path to patch (as windows has a patch.exe too)
14:27:20 <Gonozal_VIII> there are programs that highlight conflicts and let you solve them
14:27:21 <glx> *full path to patch.exe ;)
14:27:24 <dihedral> what 'patch' does win have?
14:27:42 <Gonozal_VIII> i used tortoise merge or something like that
14:27:55 <Draakon> so for example it will be: patch -p0 -i patchfilename.patch C:\Path\To\Drunk\dir ??
14:28:11 <Draakon> i forgot tortoise SVN
14:28:48 <glx> Draakon: no, you go in your trunk dir, then type full\path\to\patch.exe -p0 -i patchfile.patch
14:29:26 * dihedral does not understand why Draakon tells people on #openttdcoop to 'just' code & compile stuff when he himself seems unfamiliar with the process...
14:29:57 <Draakon> now i have another question :P : how can i compile with BuildOTTD a patched trunk?
14:30:10 <Draakon> i dint say on #openttdcoop
14:30:19 <Draakon> it was in this channel, #openttd
14:30:46 <dihedral> Draakon: i refuse to go through the logs to prove my point :-)
14:31:13 <glx> once you applied all patches you want, you do svn diff > file.patch and use this patch in buildottd
14:32:09 <Draakon> dihedral: i think you have miss understanded me but why would you bring this old discussion up?
14:32:23 <Draakon> if it is in the past, let it be in the past
14:32:58 <dihedral> i was thinking of yesterday :-) (or was it the day before?)
14:33:32 <Draakon> but lets leave it in the past, ok?
14:33:39 <Gonozal_VIII> all my troubles seemed so far away...
14:35:18 <Draakon> hmm what kind of patches you guys suggest? :p
14:37:26 <dihedral> get yourself a copy of chrisin and save yourself the troubble :-P
14:37:43 <Belugas> [09:39] <Draakon> what troubles? :P <--- hoo... someone who does not know the Beatles ;)
14:37:45 <Gonozal_VIII> chrisin is broken...
14:38:00 <Draakon> is 4,3billion default OpenTTD's city limit for people?
14:38:05 <dihedral> an earlier version of it may not be
14:38:19 <Draakon> dihedral: chrisin is broken and does not have some patches i want
14:38:31 <Gonozal_VIII> that's 2^32 draakon
14:39:01 <Draakon> 2,32 Billion is the limit?
14:40:05 <Gonozal_VIII> 4294967295 i think
14:41:04 <Draakon> eh not so much difference from the max limit that patch can offer
14:41:44 <Gonozal_VIII> that is the max limit that the patch can offer as max limit means no limit...
14:41:59 <Gonozal_VIII> he made that patch for smaller towns, not bigger
14:42:44 <Draakon> It's allowing you to setup maximum town population
14:43:06 <Draakon> you can set having like max people of 100 of example only
14:44:55 <Gonozal_VIII> when someone rich get bored and fund lots of new buildings. <-- hmm it doesn't work that way... the effect doesn't stack
14:46:34 <Draakon> about clicking, as far as i have seen, on that fund new buildings about 50 times, a few buildings or 5 only get built and you lost at last 50x300000 Dollars
14:46:43 <Gonozal_VIII> it only extends the area where the roads have sidewalks and bigger buildings can appear
14:47:47 <pavel1269> but not rich ppl will click there jsut simetimes, but rich ppl extend all their citis ...
14:48:24 <Draakon> hmm i think i will make a truck&bus only game at 255x255 map :P
14:48:34 <Gonozal_VIII> but it reverts after some time and the buildings will disappear again
14:48:57 <Gonozal_VIII> try a 64*64 map, that's challenging
14:49:25 <pavel1269> with daylength, it must be much more time ;) and cities with very fast grown so quick on their own
14:49:44 <Draakon> 255x255 is a challanhe
14:49:46 <pavel1269> Draakon: and 512x512 is harder??
14:50:04 <Gonozal_VIII> what's easy about 64*64?
14:50:18 <Draakon> its too small and it is a quick game anyway
14:50:20 <Gonozal_VIII> with standard vehicles maybe...
14:51:02 <Gonozal_VIII> with those everything is easy
14:51:03 <Draakon> pavel1269: well if you could manage with trucks&busses only game at 2012x2012, pravo for you
14:51:22 <pavel1269> i tryed with friends just 1024x1024
14:51:23 <Draakon> Gonozal: no i dont use standard vehicles, i use LV4
14:51:40 <pavel1269> around 6K vehicles, its was unplayeable
14:52:01 <Gonozal_VIII> then try a game on 64*64 difficulty hard, start in 1920, only rvs allowed
14:52:11 <pavel1269> i prefer building complex good looking railwais :)
14:52:57 <Draakon> lemme just genearate a random map then
14:55:05 <Draakon> generated, now connecting sand pit to glass works
15:03:18 <Draakon> but i dint save because its too easy
15:03:39 <Gonozal_VIII> everybody can say that ;-)
15:04:18 <pavel1269> i dont know what can be hard on vehicle game ...
15:04:40 <Gonozal_VIII> it's not easy to get more profit than property maintenance/running cost/interest there
15:04:45 <Draakon> dam i seem to have a bug in one specif scenario
15:05:06 <pavel1269> Gonozal_VIII: stil easy :P
15:05:06 <Draakon> its just that you dont think smart
15:05:42 <Gonozal_VIII> because you say you can
15:05:43 <pavel1269> atm i am gonna make cool start page ... or try to :/
15:06:13 <Gonozal_VIII> show me how you make profit with some ford t on a 64*64 map
15:06:29 <Draakon> sry no time to spare for that
15:09:15 <Draakon> dam i seem to not have some profit with a specif cargo on a specif map as they dont take no profit mean while with that same specif cargo on other maps work fine
15:09:48 *** Draakon is now known as DraakonAWAY
15:10:11 <Svish> if you are going to have speed limits on roads in towns, you should also be able to build highways outside of towns.
15:10:17 <Svish> now that could be pretty neat :)
15:10:36 <Gonozal_VIII> one way roads are kind of highways
15:10:49 <Svish> could maybe make cars more fun to play with and pay more
15:11:14 <pavel1269> oneway in centre - 50, in town - 70 outside - 130, normal in center - 30, town - 50, outside - 90
15:11:15 <Svish> if you could play more with roads like you can with railroads in the game
15:11:42 <Svish> i havent quite understood how to make one-way roads even.
15:11:43 <pavel1269> i hope i will do that :)
15:11:53 <pavel1269> ctrl + click on road?
15:12:01 <pavel1269> with road builder tool
15:12:08 <Svish> hm, have to admit I havent tried much either... :p
15:12:22 <Gonozal_VIII> there's a button in the road toolbox
15:12:27 <Svish> but anyways, main problem with roads I believe is that it cant be built diagonally
15:12:46 <pavel1269> i dont see that as issuel
15:13:35 <Svish> maybe not that big of an issue.. but roads tend to get longer than they have to
15:14:08 <pavel1269> i cant imagine bus goind on diagonal :)
15:15:33 <Svish> to be able to build roads like you do with railroads
15:15:44 <Svish> roads would have to be oneway only and thinner though
15:15:58 <Svish> but meh... I dont care really :p
15:16:17 <Svish> just would be fun if the trucks and busses was a bit more useful in the game :)
15:16:27 <Svish> trains are kind of the only thing that really works there :p
15:16:43 <Svish> luckily it is also the most fun part :p
15:16:53 <Svish> but they dont match the trains :p
15:17:06 <pavel1269> air have extremly high income is used right
15:17:08 <Svish> well, plains from town to town are always nice :)
15:17:18 <Svish> how do you use plains right?
15:17:32 <Gonozal_VIII> plane income is way too high
15:17:33 <Svish> send them on long trips?
15:17:58 <pavel1269> and boats can transport like unlimited cargo since more can be at one place atm
15:18:09 <Gonozal_VIII> a plane can make a multiple of its purchase value in a single trip
15:19:24 *** DraakonAWAY is now known as Draakon
15:19:24 <Svish> btw, how long do you usually play a game?
15:19:38 <Svish> i have played two now since I discovered openttd
15:19:51 <Svish> and i couldnt let go before like... 2070 or 2080 :p
15:19:56 <Gonozal_VIII> until i think i'm ready
15:19:58 <Svish> but the game ended in 2050..
15:20:17 <Svish> can that be adjusted by the way? or is it just the starting date that is adjustable?
15:20:25 * Draakon finishes game when it is done as plan says and network is efficent
15:20:45 <Svish> yeah, I keep optimizing, hehe
15:20:54 <pavel1269> i usualy dont enjoy game over 2000 ... 1940 is great start :)
15:20:55 <Draakon> Svish: what year are you in? OpenTTD game doesn't ned
15:21:48 <Svish> well, 2083 on one and 2076 on the other
15:21:48 <Gonozal_VIII> that little end screen doesn't mean anything
15:22:08 <Draakon> Game end when you want it to end
15:22:10 <Svish> no no. i was just curious :p
15:24:16 <Draakon> hmm is there a option to have American town names?
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15:50:34 <pavel1269> error C2065: 'UINT32_MAX' : undeclared identifier
15:51:06 <Eddi|zuHause3> you did something wrong.
15:51:35 <pavel1269> BuildOTTD didnt have problem with this :)
15:51:36 <Gonozal_VIII> that something like INTEGER_MAX_VALUE ?
15:54:56 <pavel1269> is UINT32 defined or not? :)
15:55:03 <Eddi|zuHause3> i'd assume missing kernel-headers
15:55:55 <Rubidium> pavel1269: what version of OTTD?
15:56:00 <Gonozal_VIII> i always think of "kernl" when i read kernel...
15:56:28 <Eddi|zuHause3> you're austrian, it's no wonder :p
15:56:28 <pavel1269> but i bet, problem is in my pc
16:01:17 <Gonozal_VIII> and kernel debugger is some guy that sorts insects out of seeds...
16:02:08 <Gonozal_VIII> because nobody wants bugs in his oil..
16:10:05 <Belugas> bug's oil... all the nutrients you need!
16:18:25 <Eddi|zuHause3> the natural fuel of the future! :p
16:21:36 <ln-> entrance is where the old man is standing.
16:22:29 <Draakon> but still whats suspicious about it?
16:22:46 <ln-> nothing, my point exactly.
16:24:23 <ln-> so, if one chose to climb those non-suspicious stairs (at night, but that's irrelevant), one wouldn't end up in any unexpected place?
16:24:38 <SpComb> hmm, ln flies around in light aircraft
16:25:16 <Gonozal_VIII> that seems to be a railway bridge... so i guess you end up in front of the tracks
16:25:35 <ln-> e.g. one wouldn't end up walking 1 meter from the nearest rails on a railway yard?
16:25:35 <Eddi|zuHause3> ln-: is this an attempt to create tension?
16:26:28 <SpComb> I noted that the stairs appeared to head up to a bridge with a railroad crossing it, which was a bit weird, but perhaps there was also a footpath there
16:26:32 <ln-> and by continuing the route one wouldn't eventually end up crossing two tracks to reach the nearest platform in Hamburg Hbf?
16:26:37 <Eddi|zuHause3> as long as the trains don't go 300km/h there ;)
16:27:16 <Gonozal_VIII> hamburg is strange anyways
16:27:47 <ln-> SpComb: i'd guess it's from deutsches reich, but someone found it either from Poland or eastern germany during a bus trip a few years ago.
16:29:16 <Gonozal_VIII> somewhere? does that matter? i guess there were lots of those coins around back in 1939
16:29:19 <Eddi|zuHause3> how "tmp" is that picture?
16:30:03 <Eddi|zuHause3> i mean, the coin story is way over a year old, iirc
16:30:18 <ln-> Eddi|zuHause3: it's been there for 1,5 years now.
16:32:11 <SpComb> Gonozal_VIII: yes, but that was about 70 years ago, and they're now somewhat obscure
16:33:18 <Eddi|zuHause3> SpComb: other people find coins that are way over 2000 years old, why shouldn't one find a coin that is 70 years old?
16:33:50 <Gonozal_VIII> i have some 50 year old coins here
16:34:47 <Eddi|zuHause3> well, coins from 1949 were still circulating until 2002 here
16:35:24 <Eddi|zuHause3> (even though we didn't even have these coins in 1949)
16:35:58 <ln-> i think i've seen a DM from 1948 in circulation.
16:35:59 <Gonozal_VIII> yes, the coins i have are "Groschen"
16:36:19 <Gonozal_VIII> 1 groschen, 2 groschen, 5 groschen :-)
16:37:03 <Gonozal_VIII> everything people talk about here is on topic ;-)
16:37:11 <Eddi|zuHause3> Draakon: no out of context quoting of random phrases
16:37:19 <Draakon> Topic 0.5.3, 0.6.0-beta2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory | use English | no off topic YouTube links
16:37:39 <Gonozal_VIII> did you see any youtube links?
16:37:44 <Draakon> you, guys, were talking off topic
16:38:13 <ln-> Draakon: the 3rd reich has always been on-topic here.
16:38:33 <Draakon> no on topic is about OpenTTD
16:38:38 <Eddi|zuHause3> Draakon: TTD does have DM
16:38:55 <Gonozal_VIII> and schilling :-)
16:39:13 <Eddi|zuHause3> and the DBSet has engines from the 3rd Reich
16:39:41 <Eddi|zuHause3> so what exactly is off topic when talking about DM or 3rd Reich?
16:40:06 <Eddi|zuHause3> Gonozal_VIII: in germany, "Groschen" meant the 10 Pf coin
16:40:22 <Draakon> why BuildOTTD says this when im going to compile: The directory name is invalid?
16:40:49 <Eddi|zuHause3> (but that seemed to not have survived the euro conversion)
16:40:52 <Gonozal_VIII> because the directory name is invalid?
16:42:05 <Draakon> glx: never been problem with that
16:42:41 <ln-> is it true that France is still 1 hour ahead of time because of 3rd reich?
16:42:57 <Draakon> well there is no space in dirname
16:43:08 <glx> we are in german TZ since the "invasion" yes ;)
16:43:51 <Gonozal_VIII> there should be a different time zone in germany and france, yes...
16:44:01 <Eddi|zuHause3> ln-: just that "we" started it, doesn't mean it is "because"
16:44:16 <Eddi|zuHause3> they have enough reasons to not change back, or they would already have
16:44:45 <glx> anyway it's better to be in the same TZ as most European coutries
16:44:51 <Eddi|zuHause3> spain has the same timezone, too
16:45:04 <Eddi|zuHause3> (but portugal doesn't)
16:45:15 <ln-> (but parts of spain don't have)
16:45:18 <Gonozal_VIII> portugal should already be 2 hours different
16:45:39 <Eddi|zuHause3> iceland uses british time
16:45:56 <Gonozal_VIII> they bend the zones around a lot
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16:46:20 <Eddi|zuHause3> well, india merged two timezones, and is now x:30
16:46:45 <Gonozal_VIII> which is stupid imho...
16:48:21 <Eddi|zuHause3> in australia, they have a x:00 and a (x+1):30 timezone, and some town on the border has x:45 :p
16:49:14 <Eddi|zuHause3> well, x:30 timezones have some sense... you don't have to split your country in the middle
16:49:36 <Gonozal_VIII> you can just use one of them...
16:50:00 <Eddi|zuHause3> they could probably have done that... but you know how politics work...
16:51:43 <Gonozal_VIII> china seems to have the same zone everywhere...
16:52:05 <Eddi|zuHause3> they aren't exactly a democracy :p
16:53:48 <Gonozal_VIII> remove the timezones! use stardate!
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17:05:25 <remaxim> Belugas, could you pm me please?
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17:16:06 <SpComb> CIA doesn't really like us
17:16:31 <SpComb> or it's just a little bit confused
17:16:56 <glx> ho he's gone while I was typing
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18:02:36 <CIA-1> OpenTTD: smatz * r11659 /trunk/src/station_cmd.cpp: -Fix [FS#1563]: do not allow modifying non-uniform stations when non-uniform stations are disabled
18:37:03 <kyevan> Hmm. Are there plans to support MP3/Ogg Vorbis/Whatever in addition to midi? It would be nice to run the tracks through timidity with a high-quality patchset, or such.
18:37:30 <Prof_Frink> Sacro: It says "Witout having their name prefixed" or similar.
18:38:55 <Prof_Frink> Out of cheese error
18:39:35 <Belugas> kyevan : as far as i remember, the answer is no
18:39:59 <Belugas> 'cause the initial tracks are basically midi files ;)
18:40:14 <hylje> in the meantime run stuff in a outside music player
18:40:36 <Belugas> they are specifically made for that :)
18:40:59 <Belugas> and OTTD is specifically for vehicle stuff hehe
18:41:20 <kyevan> Belugas: "basically"? They are midi files :P
18:41:20 <Sacro> Belugas: orudge has already written the patch
18:41:43 <Sacro> hylje: that's what they all say
18:41:59 <orudge> I did write such a patch some time ago
18:42:00 <Belugas> [13:46] <kyevan> Belugas: "basically"? They are midi files :P <--- no kidding??? wow!.... I know, thus the "basically" ;)
18:42:08 <orudge> then nobody paid any attention to it whatsoever
18:42:15 <orudge> and is now hideously out of date
18:42:33 <orudge> it's also based on somewhat of a hack - ideally it would want partially rewriting with a completely new mixer system
18:42:41 <orudge> which I did start on a while ago, but never had the time to finish
18:42:50 <Belugas> and that is the main reason, iirc, that is was refused
18:43:01 <Belugas> by tron, if memory is not failing me
18:43:04 <orudge> it was never submitted, as such
18:43:18 <orudge> but nobody seemed to actually pay much attention to it at all when it was posted on the forums
18:43:30 <orudge> which is a shame, as I did spend quite a long time working on it. :P but it does need some work, anyway
18:43:37 <orudge> quite a bit now, for fairly obvious reasons
18:44:26 * Belugas has some plan to add midi files to the play list. the only thing stopping doing so is readig the tag name of the file
18:44:32 <Belugas> oh... and of course time..
18:46:37 <orudge> my playlist code worked welle nough
18:46:48 <orudge> if I ever get time, I may go and try to tidy some of it up
18:46:57 <orudge> that'll depend on people actually making some use of it when it's done :P
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19:19:27 <Gonozal_VIII> hmm i want to help to make the game better... but i don't know how and what^^
19:19:59 <SpComb> provide motivation for the devs
19:20:02 <Rubidium> Gonozal_VIII: fix the bugs that are on bugs.openttd.org ;)
19:20:08 <Gonozal_VIII> yay devs, you rock^^
19:20:19 <SpComb> no, not like that, more beer
19:20:38 <Prof_Frink> SpComb: That doesn't work either
19:20:46 <Prof_Frink> It has to be more futurebeer
19:21:31 <dihedral> i am playing 0.6.0-beta2 with Thraxian
19:21:42 <dihedral> when he sets a password - i cannot join with it
19:21:59 <Belugas> well... personnaly, i don't rock... Or I Heavy Metal, or i'm spacial-oriented-middle-eastern-stuff
19:22:01 <Prof_Frink> Else the devs will try coding while hungover and we'll end up with a new AI that's as bad as the old one
19:22:27 <Belugas> no no no no... you'll end up with NoAI :D
19:22:28 <Rubidium> dihedral: how do you 'set' the password? Do you click the button or press enter?
19:23:15 <dihedral> company_pw "password"
19:23:51 <Rubidium> have you tried it without the quotes?
19:25:29 <Gonozal_VIII> those flyspray bugs don't look like i can fix them...
19:25:45 <dihedral> Rubidium: does not work without quotes either
19:27:08 <Rubidium> and when he sets it using the GUI?
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19:32:13 <dihedral> Rubidium: we tried numbers hitting return, clicking ok, cmd command with or without quotes...
19:32:23 <dihedral> do you feel like trying it yourself? :-P
19:34:30 <Rubidium> well, I did try it myself and it worked for me, so there's something 'fishy' about your environment(s)
19:35:41 <Thraxian> dih is running MacOS using a british international setting, and I'm using Windows with a US English setting. do you think these factors might make a difference?
19:36:11 <dihedral> Rubidium: there is not a problem when i set the password myself and try to join:-)
19:36:20 <Thraxian> I was thinking maybe it was a difference in character sets (double-byte, unicode, ansi, etc)
19:36:34 <dihedral> and i was more asking if you wanted to join the server we are on :-)
19:36:56 <Thraxian> we're trying numbers because those "should" be universal across character sets, if I remember correctly
19:37:22 <Gonozal_VIII> i could try, that could be something helpful :D
19:37:24 <Thraxian> by the way, thanks for entertaining these questions. we do appreciate your time :)
19:40:37 <Rubidium> hmm... Endianness issues maybe?
19:40:52 <dihedral> well - would you mind trying Rubidium ?
19:41:19 <Thraxian> unsure. I'm not extremely familiar with character set differences. What we do know is that if we set the pw, we can login. If the other one sets it, we can't.
19:41:42 <Thraxian> we also know that there are differences between the OS and language settings we are both using
19:42:13 <Rubidium> okay, for each client: set the password to something 'simple' like 1, then compare the output to the in-game console
19:42:40 <Rubidium> they should be the same, if they are not and dihedral has a PPC, then we have an endianness issue
19:43:07 <Thraxian> every time I set the pw, I check the console, and it appears exactly the way I typed it. would it appear on the console for all players in the company when one player changes it?
19:43:19 <Thraxian> or only for the player who changed it?
19:44:15 <Rubidium> exactly the way as you typed it?
19:44:32 <Thraxian> 'company_pw' changed to: 1
19:45:07 <Thraxian> I used the Password button on the company screen, typed the value, and pressed the OK button
19:46:08 <Rubidium> and dihedral plays in the server?
19:46:22 <dihedral> nono - dedicated server
19:46:49 <pavel1269> why when i compile in MSVS ... error C2065: 'UINT32_MAX' : undeclared identifier, and when i compile in BuildOTTD its okay? :(
19:46:58 <dihedral> i shall set the 'server_pw' and watch the servers console at the same time :-)
19:47:19 <Rubidium> console_cmds.cpp: copy line of 1354 to between 1351 and 1352, recompile and try again
19:47:51 <dihedral> i am guessing that was for pavel?
19:48:21 <Rubidium> dihedral: no, that's for you two
19:48:28 <Belugas> problem of pavel1269 is mostly a config one
19:48:41 <Rubidium> pavel1269: that can't be clean trunk
19:48:59 <pavel1269> Rubidium: you are right, clear trunk dont use that value anywhere
19:49:40 <Rubidium> you have to flame either Microsoft for not supplying that constant, or the patch author for not 'working around' that issue
19:50:01 <Gonozal_VIII> dih Transport should have pw 1? says wrong pw
19:50:16 <Rubidium> MAX_VALUE(uint32) works probably as good as you want
19:50:20 <pavel1269> so, i must define that by myself?
19:50:43 <Thraxian> gonozal, try again now
19:51:03 <Thraxian> dih, your turn to try
19:51:49 <dihedral> what system are you using Gonozal_VIII
19:52:10 <Thraxian> I've set it this time
19:52:38 <CIA-1> OpenTTD: rubidium * r11661 /trunk/src/ (20 files in 3 dirs): -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies.
19:52:39 <Thraxian> what OS and language are you using?
19:53:05 <Gonozal_VIII> xp and english os, german keyboard
19:53:59 <pavel1269> ..\src\settings.cpp(1462) : error C2275: 'uint32' : illegal use of this type as an expression
19:53:59 <pavel1269> d:\games\openttd\nb\src\stdafx.h(278) : see declaration of 'uint32'
19:53:59 <pavel1269> ..\src\settings.cpp(1462) : error C3861: 'MAX_VALUE': identifier not found
19:54:55 <Rubidium> pavel1269: oh, it's called MAX_UVALUE
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19:55:33 <dihedral> Gonozal_VIII: what cpu do you have
19:55:56 <pavel1269> Rubidium: thank you very much :)
20:01:39 *** ChanServ sets mode: +o Bjarni
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20:03:19 <dihedral> Rubidium: you seem to have been right :-) enianess issue :-P
20:03:37 <Bjarni> is it already that time again?
20:03:44 * dihedral waves happily at Bjarni
20:03:52 <dihedral> for an enianess issue?
20:03:52 <Rubidium> dihedral: is it fixed with my change?
20:03:53 <Gonozal_VIII> i don't get that x thing...
20:04:04 <dihedral> Rubidium: not tried that yet
20:04:15 <dihedral> but had Gonozal_VIII join
20:04:17 <Rubidium> you set the password on the server?
20:04:43 <Rubidium> hmm, then what did you do to conclude it is an endianness issue?
20:05:20 <Gonozal_VIII> i can't join when dihedral sets the pw but i can when Thraxian does
20:05:27 <dihedral> when i set it Gonozal_VIII could not join - when Thraxian set it, he could
20:05:40 <dihedral> Gonozal_VIII: you beat me to it
20:05:45 <Rubidium> and Thraxian has changed the stuff I proposed, or hasn't he yet?
20:06:12 <Rubidium> copying a line of console_cmds.cpp
20:06:13 <Thraxian> I don't have server access. changes will need to be done by dih
20:06:29 <Rubidium> oh... it's a change that you have to do locally
20:06:44 <Thraxian> oh. I don't have the source. I'm using the 0.60 beta 2 build
20:07:24 <Rubidium> the moving won't help
20:08:07 <dihedral> anybody know out of the back of their head which rev 0.6.0-beta2 is?
20:08:46 <dihedral> that would be a checkout not an update :-P
20:08:52 <dihedral> but yeah - i'll go for it
20:09:05 <Rubidium> glx: but it is NOT r11611
20:09:09 <glx> but contains some modifications
20:09:20 <Rubidium> svn switch tags/0.6.0-beta2
20:09:20 <dihedral> i'll get the tag :-)
20:10:34 <Gonozal_VIII> try something that's the same in both endians :D
20:11:24 <dihedral> but then - it's sending strings...
20:11:47 <Thraxian> "3" = 0x33 = 00110011
20:15:43 <Gonozal_VIII> + /* Swap the data so that the byte stream will */
20:15:43 <Gonozal_VIII> + /* be written the same in little and big endian systems */
20:15:43 <Gonozal_VIII> + Value32 = MM_SWAP_BE32(*pData);
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20:18:27 <pavel1269> wow, i broke it as much as i could :O
20:18:43 <Gonozal_VIII> +#define MM_SWAP_BE32(x) cpu_to_be32(x)
20:19:01 <Gonozal_VIII> there's also that and i can't find cpu_to_be32
20:20:26 <Rubidium> Gonozal_VIII: it's something totally different
20:20:34 *** Wolf01 is now known as Wolf01|AWAY
20:20:53 <Rubidium> somewhere the 'seeding' of the password string does not go as it should
20:21:06 <Rubidium> dihedral: you have a PPC, right?
20:21:52 * dihedral is compiling the 'stuff' Rubidium pointed out :-P
20:22:09 <pavel1269> my ottd now can use only 7languages :O and with one its crying "The current font misses characters used in the strings for this language. Read the readme to see how to solve this" ... nothing in readme about this :P
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20:23:10 <Rubidium> dihedral: as I said before, that will not work
20:23:14 <Rubidium> it will even make it worse
20:23:29 <Gonozal_VIII> you need more than 7 languages?
20:23:47 <pavel1269> Gonozal_VIII: well its broken :)
20:23:47 * dihedral canceld the make process
20:25:37 <pavel1269> Rubidium: i havve what that language need ... (unifont.grf) and no "?" there ...
20:26:14 <Rubidium> unifont.grf is either not loaded at that time (not in the main window), or it does not contain one character or so
20:29:42 <Rubidium> pavel1269: make a bug report about it; it's just an annoying warning and it is not trivial to fix
20:30:46 <Rubidium> dihedral: I think the problem is line 58 of network_client.cpp, can you check for me whether that's true or not?
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20:38:30 <CIA-1> OpenTTD: rubidium * r11663 /trunk/src/ (18 files): -Codechange: moving of the road related types and functions.
20:38:54 <dihedral> Rubidium: what do you suggest i change in that file to try it?
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20:39:57 <dihedral> now if there was an endianess issue already in _password_game_seed
20:40:02 <dihedral> then i could understand it :-D
20:40:44 <SmatZ> pavel1269: the check goes through all strings in the language, and if it finds some it cannot print, then it prints this warning
20:41:42 <dihedral> sorry - was thinking a different seed there
20:42:36 <dihedral> Rubidium: i guess i could start of with debug outputs on _password_server_unique_id
20:44:05 <Rubidium> the seed should be the same and not influenced by endianness
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20:50:03 <Gonozal_VIII> what's a dropper?
20:50:19 <Gonozal_VIII> C:\voxel\plug_hva.dll Enthlt Erkennungsmuster des Droppers DR/Delphi.Gen
20:57:43 * Bjarni is disappointed in this channel
20:58:01 <Bjarni> I have been away for ages and nobody wonders about it
20:58:35 <dihedral> Bjarni: i would have wondered but i have not exactly been around either...
20:58:38 <CIA-1> OpenTTD: rubidium * r11664 /trunk/src/ (11 files): -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places.
20:59:11 <Bjarni> dihedral: oh that sounds like an argument I can accept... did you do anything interesting?
20:59:16 <Gonozal_VIII> [21:03:10] Gonozal_VIII: bjarni is here! <-- see
20:59:45 <Bjarni> I saw that but.... you say that every time I log on
20:59:48 <dihedral> Bjarni: well - i was in sweden for a week and had exams at school the week after (last week)
20:59:54 <Gonozal_VIII> noooo that was the first time
20:59:56 <Bjarni> I mean nothing special happened this time
21:00:09 <ln-> and i was in germany friday-monday.
21:00:16 <Bjarni> Gonozal_VIII: you greet me all the time
21:00:30 <Gonozal_VIII> but not that way...
21:01:07 <Gonozal_VIII> so.. where have you been? driving trains?
21:01:25 <Bjarni> it was something way better :D
21:02:08 <Gonozal_VIII> driving trains with hot girls in bikinis shoveling the coal?
21:02:09 <ln-> you've been to a striptease bar?
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21:13:06 <Bjarni> you are all too busy watching :P
21:15:43 * Bjarni adds this to his list "ways to kill a channel"
21:16:11 * Belugas knows better ways to be "inspired" ;)
21:17:06 <Bjarni> well.... I found this more or less at random and then I figured that it would be way more fun to say this rather than the actual truth
21:17:14 <Bjarni> and the truth is that I had to hand in a report today
21:18:14 * Bjarni doesn't even own any anime pillow or anything
21:19:06 <Prof_Frink> Bjarni: Apparently, some people think the Japanese aren't weird.
21:19:24 <Bjarni> the Japanese as a people aren't weird
21:19:33 <Bjarni> but some individuals are
21:19:50 <Bjarni> you can say the same about the British
21:20:51 <Bjarni> we had a test run of 3 robots today... they were supposed to be able to avoid hitting anything when going from A to B
21:21:11 <Bjarni> mine was the only one that didn't touch any of the boxes
21:21:31 <Prof_Frink> Is that because it incinerated the boxes with its laser?
21:21:58 <Bjarni> it used infrared light, not laser
21:22:04 <Bjarni> but the other guys did the same
21:22:19 <Bjarni> we had the same hardware and we wrote our own software to run on it
21:23:52 <glx> <@Bjarni> http://tinyurl.com/2fe3pz <-- I saw this and got inspired :D <-- I know only of these characters (Louise Leblanc de la Valiere, in Zero no tsukaima)
21:25:58 <CIA-1> OpenTTD: belugas * r11665 /trunk/src/newgrf.cpp:
21:25:58 <CIA-1> OpenTTD: -Fix: Animation informations should not be copied from original industry tile spec, while doing an action 00, industry tile, prop 08.
21:25:58 <CIA-1> OpenTTD: Fix directly inspired by Csaboka
21:26:56 <Bjarni> are you indicating that I was supposed to know any of them? :)
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21:29:53 <Gonozal_VIII> so your robot was the best? yay
21:30:34 <Prof_Frink> Pff, no robot is "the best" until it has a laser.
21:31:05 <Prof_Frink> Missiles and gatling guns are also acceptable.
21:31:11 * Belugas thinks Bjarni copied the collision stuff of OTTD
21:31:35 <glx> so it can't collide itself?
21:31:37 <Gonozal_VIII> <@Bjarni> it used infrared light, not laser <-- doesn't exclude each other
21:32:14 <Gonozal_VIII> it was no articulated bot
21:32:54 <Prof_Frink> glx: Maybe it was the ship collision code
21:33:02 <Prof_Frink> Can't collide with anything.
21:33:20 <Gonozal_VIII> planes are even better
21:33:37 <Gonozal_VIII> but then the bot would explode at random
21:33:38 <Prof_Frink> Gonozal_VIII: Until they have landing fail.
21:34:43 <Prof_Frink> But stil, a good robot should not have to worry about collisions.
21:34:53 <Prof_Frink> It should outgun anything it's likely to meet.
21:35:55 <Bjarni> actually the funny part is that I coded a dumb robot (on purpose). It had no memory of the past and just tried to get from A to B. If it found something that was in the way then it followed it (kept a certain distance to it) until the original heading was restored.
21:36:23 <Bjarni> so the robot didn't know shit about anything and didn't presume anything
21:36:44 <Gonozal_VIII> hmm that would have gone wrong with a less direct way
21:36:58 <Gonozal_VIII> could end up circling around
21:37:04 <Bjarni> so not only did it avoid all boxes, it could also handle non-square boxes (as the only one... the others assumed boxes to be square)
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21:37:58 <Bjarni> <Gonozal_VIII> could end up circling around <--- I know it could not make a U turn... it's a design limitation.... or an "out of time" limitation
21:38:13 <Bjarni> I think all of us could have used more time
21:40:56 <dihedral> Bjarni: nice to see you back :-P
21:40:59 <Bjarni> are there any ladies in here?
21:41:31 <Gonozal_VIII> he knows that there are none but keeps saying that... very desperate...
21:41:59 <Bjarni> maybe he is the guy who made that homepage I linked to before
21:42:18 <Bjarni> or maybe he isn't THAT desperate
21:42:42 <dihedral> no - i dont like that kind of 'moking' on the bible
21:43:12 <dihedral> who posted that then
21:43:17 <dihedral> that was the last url i saw in here
21:44:36 <Bjarni> that's not what I posted
21:45:43 <Prof_Frink> dihedral: 'twas I!
21:45:54 <dihedral> heh - no chance Bjarni
21:46:23 <Bjarni> I still don't know if it's a joke or a really sad thing
21:46:51 <Bjarni> well.. the guy who wrote it wrote it as a joke... but I mean the guy(s) taking the pictures
21:48:44 <Bjarni> so now I have to figure out who of you took those pictures
21:51:21 * Bjarni starts to stalk Osai to be sure
21:51:51 <Gonozal_VIII> stalking people is always a good idea
21:54:16 <Bjarni> Osai: the pictures we just talked about
21:54:42 <Bjarni> involving pretty girls
21:55:07 <Osai> I came home from work a couple of minutes ago, I don't know any of the pictures you talk about neither the links to them
21:55:43 <Gonozal_VIII> ha! we knew that you would say that
21:55:43 <Bjarni> I bet you are behind all of this
21:56:45 <Bjarni> well... that should keep him busy for a while
21:56:57 <Bjarni> if it's his work then he will wonder how we figured it out
21:57:15 <Bjarni> if it's not then he will be too busy... doing something else
21:57:32 <Bjarni> like figuring out how to do it himself
21:58:11 <Osai> guys taking those pictures are weird
21:59:36 <Bjarni> I came across this while looking at something that's a bit more serious and then I just had to share it
21:59:55 <Bjarni> how..... would people even get this idea....
22:00:21 <Osai> did you read his profile?
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22:03:21 <Gonozal_VIII> "culture" <-- that's culture?
22:03:48 <Bjarni> in Japan... that's anime
22:04:01 <Bjarni> that's their greatest cultural export
22:05:34 <Bjarni> My spoken languages are English, Japanese, Mandarin, Cantonese, Korean and my written languages are PHP, MYSQL, JavaScript and CSS. <-- he can't write English?
22:05:35 <Gonozal_VIII> not kamikaze pilots?
22:06:20 <Bjarni> I don't think they export their kamikaze pilots
22:06:25 <Bjarni> it would upset the Gods
22:06:30 <SpComb> Bjarni: yes, he names all of his variables with hungarian prefixes and serial numbers
22:07:01 <Gonozal_VIII> the did air-mail them...
22:07:32 <Bjarni> I don't think that counts as export
22:07:43 <Bjarni> you see... USA didn't import them
22:08:32 <Prof_Frink> Bjarni: They were going to, but they got damaged in transit.
22:10:08 <Bjarni> btw they reused the word kamikaze... Originally it was their defence against the Mongols 700 years ago
22:10:35 <Bjarni> aka a typhoon that wrecked all the Mongolian ships when they tried to sail for Japan
22:11:01 <Bjarni> hence the name (meaning godly wind)
22:12:09 <Bjarni> lol... looking in a dictionary can be interesting sometimes
22:12:18 <Bjarni> (n) (col) kamikaze taxi (1960s term for taxis that fail to heed traffic regulations)
22:13:00 <Prof_Frink> Bjarni: That term should e reintroduced for Mickey Schu.
22:16:39 <Bjarni> btw the youtube link... the first minute is a waste unless you understand what they say
22:16:52 <Bjarni> but like 2 minutes into it... then stuff happens
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22:35:00 <Gonozal_VIII> there's another guy connected to my router... seems to be downloading heavily again, that disconnects me from irc... is there a way to reserve some kb?
22:36:44 <Bjarni> that depends on the router
22:36:46 <Gonozal_VIII> well, i could just reset the connection, his peer connections are gone and it takes a while until his download is fast again...
22:37:19 <Bjarni> I'm turning into Sacro
22:38:11 <Gonozal_VIII> i didn't find anything in the router configuration, i thought there could possibly be some software that does that?
22:38:28 <Bjarni> Gonozal_VIII: if you router supports any type of QoS then you can beat this guy to the bandwidth
22:39:43 <Bjarni> basically you place it at a location where the bandwidth decreases (like when going from LAN to an ADSL line) and then it makes priorities in the packages it uploads instead of fifo
22:39:52 <Bjarni> so you can say all packages can overtake the download
22:40:09 <Bjarni> or OTTD can overtake everything
22:40:13 <Gonozal_VIII> hmmm that would be nice
22:40:42 <Gonozal_VIII> yes ottd... i can't even think about playing when the connection is like that
22:40:59 <Bjarni> it's heavily used for VoIP phones to ensure that they always get enough bandwidth
22:42:43 <Bjarni> I have it in my router but after my bandwidth was upgraded I have no need for it anymore
22:43:16 <Prof_Frink> Gonozal_VIII: Run ettercap, then dick about with his connection as you please.
22:43:49 <Bjarni> Gonozal_VIII: you lag a whole sec
22:44:07 <Bjarni> I can see you have connection bandwidth issues
22:44:18 <glx> I can't manage this part but my router does that too (VoIP has reseverd bandwith, and TV has priority over internet)
22:45:01 <Prof_Frink> A touch of poisoned ARP and you're a transparent proxy for everything on the network.
22:45:18 <Gonozal_VIII> again i can't find anything in the router configuration
22:45:39 <Bjarni> Gonozal_VIII: do you know who is downloading?
22:45:43 <Prof_Frink> A moment spent enabling some scripts and plugins and any user/pass combos get logged to a file
22:46:08 <Bjarni> then tell that guy to set a bandwidth cap on his p2p app
22:46:09 <Prof_Frink> Another minute spend on iptables and you can sniff SSL
22:46:22 <Bjarni> or do as Prof_Frink says
22:46:39 <Gonozal_VIII> but that would require to stand up and walk upstairs...
22:46:58 <Gonozal_VIII> don't have his number
22:47:08 <Prof_Frink> Gonozal_VIII: Wired or wireless?
22:47:20 <Gonozal_VIII> hehe pull the wire^^
22:47:32 <Gonozal_VIII> but that would be eeeeevil
22:48:19 <glx> but he will go to you and you'll ask him to limit bandwitdth usage ;)
22:48:47 <Bjarni> I knew a guy who rented out a room and his tenant kept using p2p with no cap or anything. As a result he always unplugged her while using internet or VoIP himself... and he couldn't understand why she wouldn't at least talk about shared bandwidth usage on the shared connection
22:49:02 <Bjarni> I guess a bandwidth cap is better than no bandwidth at all
22:49:03 <Gonozal_VIII> i guess he's asleep... school tomorrow
22:49:34 <Prof_Frink> Gonozal_VIII: Set up squid and give him an upside-down-ternet
22:49:37 <Bjarni> <Gonozal_VIII> but that would be eeeeevil <--- you know better than to say that on IRC.... now you have to do it or be kicked
22:49:58 <rane> hey, what's new in 0.6.0? haven't played ottd for few months
22:50:34 <Gonozal_VIII> famous last words: i'll try not to pull my own wire
22:50:36 <Sacro> rane: you'll find out when it's released
22:50:36 <Prof_Frink> rane: Check your tense.
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22:52:17 <Gonozal_VIII> reconnected him again but his download should be slower for some time now...
22:52:52 <rane> Bjarni: like in SVN or what?
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22:58:24 <Gonozal_VIII> yay found "qos" in the router faq
22:58:28 *** ChanServ sets mode: +o orudge
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23:04:19 <Gonozal_VIII> it's not there :-(
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23:07:19 <Gonozal_VIII> firmware update a good idea?
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23:13:02 <Prof_Frink> Thank you for being useless.
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23:37:21 <kyevan> I'm not very familiar with the newgrf system - how much can they alter the base game? Could they, say, add docks from sea-level land?
23:38:45 <Gonozal_VIII> as they can add industries on all kinds of terrain i guess that should be possible too
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continue to next day ⏵