IRC logs for #openttd on OFTC at 2007-12-12
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00:00:18 <Gekz> or it could be in #openttd.notice
00:00:50 *** Belugas_Gone has joined #openttd
00:02:35 *** Diabolic-Angel has quit IRC
00:13:32 <Brianetta> not possible for a fire-and-forget notifier
00:16:15 <Brianetta> set fd [socket irc.freenode.org 6667]
00:16:15 <Brianetta> puts $fd "NICK tcltest"
00:16:15 <Brianetta> puts $fd "USER tcltest 0 - :my real name"
00:16:18 <Brianetta> puts $fd "JOIN #tcl"
00:16:20 <Brianetta> puts $fd "PRIVMSG #tcl :$msg"
00:16:30 <Brianetta> That's the code that the first autopilot IRC code used
00:17:54 <Brianetta> *** autopilot has joined #autopilot-test
00:17:54 <Brianetta> <autopilot> Player has joined the game. There are now 4 player(s).
00:17:54 <Brianetta> *** autopilot has quite (EOF from client)
00:18:26 <Brianetta> or something very like that
00:18:44 <Brianetta> The server admins notice that sort of thing, though.
00:23:01 <Gekz> cc1plus: error: unrecognized command line option "-mno-cygwin"
00:23:13 <Gekz> WINDRES=/usr/bin/i486-mingw32-windres ./configure --os=mingw --with-sdl --with-png --with-zlib --enable-static --install-dir=$PWD/mingw-install
00:23:18 <Gekz> that's the line I used to configure it
00:24:49 * SpComb plays around with memcached
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00:27:59 <glx> and WINDRES=... is not needed
00:29:01 <glx> something like ./configure --os=mingw --with-sdl --with-png --with-zlib --enable-static --install-dir=$PWD/mingw-install --host=i486-mingw32
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00:34:51 <Gekz> : /home/brendan/openttd/OpenTTD-Dev/src/fontcache.cpp:22:22: error: ft2build.h: No such file or directory
00:50:50 <Gekz> slowly but surely I am down to this: ./configure --os=mingw --with-sdl --enable-static --install-dir=$PWD/mingw-install --host=i486-mingw32 --without-freetype
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00:53:26 <fjb> i486? No wonder that it is slow...
00:57:26 <glx> also sdl is not really needed for windows
00:58:45 <Gekz> home/brendan/openttd/OpenTTD-Dev/src/saveload.cpp:1151:18: error: zlib.h: No such file or directory
00:59:02 <Gekz> do i have to say --without-zlib
00:59:24 <glx> to disable it totally yes, else it will find the linux one ;)
00:59:59 <glx> but you can have a mingw zlib.a somewhere and use --with-zlib=/path/to/mingw/zlib.a
01:01:45 <Gekz> isn't it just a compression library.
01:02:14 <glx> highly recommended if you want to be able to join a server, or load any savegame
01:03:00 <glx> and uncompressed savegame are very big
01:04:45 <Gekz> so now I should find a mingw zlib.a
01:04:51 <Gekz> or, just for fun, I could make one
01:06:01 <Eddi|zuHause2> he meant "load any savegame not saved with this binary
01:06:32 <glx> you can build it using mingwport IIRC
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01:54:45 <Gekz> glx: how can I tell it where the headers are
02:14:25 <Sacro> Gekz: are you using make or ./configure?
02:14:41 <glx> Sacro: LDFLAGS is for libs, not for includes
02:27:39 <Gekz> I dont think this was smart
02:27:53 <Gekz> if I put it on windows it's going to look for /usr/local/share/openttd isn't it
02:28:28 <CIA-1> OpenTTD: belugas * r11624 /trunk/src/openttd.cpp:
02:28:28 <CIA-1> OpenTTD: -Fix[FS#1530]: An error in the translation of bitset to scroll directions made
02:28:28 <CIA-1> OpenTTD: it so that up-down-right arrow keys did scrolled up, while it should have
02:28:28 <CIA-1> OpenTTD: scrolled right instead. It was initially interpreted as left-right-up.
02:29:46 <glx> <Gekz> if I put it on windows it's going to look for /usr/local/share/openttd isn't it <-- not it will use registry to know where to look
02:30:07 <Gekz> so what do I zip up then >_>
02:30:16 <Gekz> I've done make install, and it's in it's destdir.
02:30:44 <glx> make bundle_zip in compile dir is enough
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03:03:14 <Belugas_Gone> anyone having a 19" LCS at 1280*1024? How is OTTD reacting when asked to be in full screen with fullscreen_bpp=32?
03:05:05 <Eddi|zuHause3> i don't think i ever tried fullscreen in the last 2 years
03:06:07 <glx> I usually do 800*600 in window mode (1024*768 desktop)
03:06:52 <glx> but only when playing, when debuging it's 640*480
03:07:45 <Sacro> Belugas_Gone: which version?
03:08:47 <Belugas_Gone> in your case, i prefer beta :D
03:09:00 <Belugas_Gone> and only glx can understand ;)
03:10:01 <glx> didn't get it immediatly Belugas_Gone ;)
03:11:53 <Belugas_Gone> 1280*1024, fullscreen_bpp=32, full screen
03:12:02 <Belugas_Gone> glx, but now you do?
03:12:11 <Belugas_Gone> Sacro: ok , thanks
03:12:19 <Belugas_Gone> that's what i though
03:24:09 <Belugas_Gone> my turn to go to sleep
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04:07:38 <ln-> can i expect department stores to be open next sunday in Germany?
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05:24:13 <Gekz> OpenTTD runs in wine perfectly
05:24:24 <Andzy> lol been playing a lot OTTD :D
05:27:34 <Gekz> we should do it like our forefathers and play TTD without OpenTTD on top!
05:27:58 <Andzy> lol do you know any strat sites for ttd ?
05:39:25 <Tefad> Gekz: i'm sure you're aware it runs natively too yes? (i don't know who you are)
05:44:13 <Gekz> I crosscompiled for Windows, and tested in wine
05:44:18 <Gekz> I expected errors and such
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05:56:16 <Tefad> games tend to not use a whole lot of weird win api stuff other than directx
05:56:49 <Tefad> i find that windows programs that use SDL/opengl work ok in wine
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06:45:50 <hylje> sloped stations pls!! :o
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07:26:51 <Svish> is it intentonally that electric trains are disabled all together when you disable electric tracks?
07:27:18 <Svish> I thought disabling the electric tracks would just turn it back to the regular tycoon way...
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08:11:53 <LordAzamath> if you disable electric tracs
08:12:29 <LordAzamath> then it means that electric trains can run on normal tracks
08:12:45 <LordAzamath> so there is ne need to build electrified rail
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08:15:59 <Svish> LordAzamath: yeah, that is what I thought it was. but thing is that I am not allowed to build electric trains in the regular train depots
08:16:07 <Svish> so I have no way of building them
08:16:20 <LordAzamath> what's the game year?
08:17:48 <Svish> and I can only make diesel trains
08:18:18 <LordAzamath> and what grf's are you using
08:18:23 <Svish> well, I can build those too :p
08:18:40 <Svish> I havent modded anything
08:18:48 <Svish> just downloaded the windows version and installed :p
08:20:13 <LordAzamath> grab a nightly and look, if the problem is still there
08:20:29 * LordAzamath thinks when did he last play on stables anyway
08:21:12 <LordAzamath> the nightlys are usually very stable and the have got a lot more features than stables
08:21:18 <Svish> so I would have to install a nightly and then start a new game and play all the way to 1998 again?
08:21:40 <LordAzamath> you can specify the starting date
08:21:55 <LordAzamath> or use cheats to get there
08:21:57 <Svish> yeah, but still, I would "loose" the game I have?
08:22:17 <LordAzamath> you can play it with nightlys too
08:22:31 <LordAzamath> and load in nightly
08:22:52 <LordAzamath> I believe the nightlys can oopen older saves
08:22:56 <Svish> so, would I just install the nightly ontop of the one I have now?
08:23:17 <LordAzamath> the way I do it is..
08:23:31 <LordAzamath> nightly.openttd.org
08:24:14 <LordAzamath> and put trg*r.grf s and sample.cat into the data dir
08:24:17 <LordAzamath> and start nightly
08:24:27 <LordAzamath> no installing is actually needed
08:24:35 <Svish> yeah, its just a zip file :)
08:24:52 <Svish> maybe ill just put it on the side then
08:25:14 <LordAzamath> or enable electric rails :D
08:25:42 <LordAzamath> anyway...I believe 0.5.3 is kinda outdated too already
08:25:57 <LordAzamath> 0.6.0-beta2 is the last release
08:26:07 <LordAzamath> although it contains few bugs
08:26:21 <Svish> yeah but: Let's hope that this beta has way less bugs than the first beta so we can release 0.6.0 'soon', but then releasing 0.5.0 took 3 months so nothing is certain.
08:26:29 <Svish> .. doesnt make me trust it that much :p
08:27:06 <LordAzamath> you know that current nightlys are more stable than beta2
08:27:21 <LordAzamath> because beta2 has had way more testers
08:27:29 <LordAzamath> and bugs are fixed on nightlys
08:30:30 <LordAzamath> the beta2 had a bug that banks were outside citys
08:30:39 <LordAzamath> what was fixed in next nightly
08:30:45 <LordAzamath> or smthing like that
08:32:29 <Svish> well, here we go. ill try it out now :)
08:32:48 <Svish> um.. why is it in norwegian and in a window?
08:34:43 <LordAzamath> ammm..I think you know where is configuration
08:35:07 <LordAzamath> change it to english or whatever language you like
08:35:29 <LordAzamath> and there is an option for full screen also
08:45:27 <Svish> looks like it worked :)
08:45:37 <Svish> suddenly I had the eurostar train :p
08:51:27 <toet> if you have a program, you got it from someone to work on it a little, then you end up rewriting, changing and improving the program
08:51:31 <toet> code still his or yours?
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08:55:52 <Svish> does anyone here have any advice on how to keep cities happy?
08:56:06 <Svish> they keep getting angry at me and not letting me build any stations around them =/
08:59:41 <LordAzamath> and keep station ratings up
08:59:56 <LordAzamath> and bribe (can be quite expensive though)
09:01:16 <LordAzamath> Svish . take a look here
09:07:42 <Svish> yeah, Ive never really understood those ratings...
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09:08:08 <Svish> cause even when I keep the station empty, it often says like... 40-50% transported
09:47:06 <kris> where have these Everhard servers been latly?
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09:58:52 <Svish> btw, openttd needs a.... "find all vehicels that have this station in their goto-list"-function :p
09:59:03 <Svish> (or is there one already somewhere?)
09:59:31 <LordAzamath> click on the station
09:59:41 <LordAzamath> and there is a button with little train
10:01:23 <LordAzamath> on when you click that button, you'll be given a list of trains that visit that station
10:15:56 <Svish> do you have a recommendation on 4-way junctions?
10:19:06 <Svish> and is there a way to upgrade all trains from electric to monorail kind of? or is it only manual?
10:33:54 <LordAzamath> that is...manual I guess...
10:34:54 <LordAzamath> Svish , the way I do it is to send all trains to depots, zoom out, convert wjole tracks at once, and then start replacing them...manually
10:40:48 <LordAzamath> and...if you ask something it's useful to name my name (or anybody's else's) because then IRC notifies me that my name is being mentioned
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10:59:13 <Svish> so, in the process of replacing now
10:59:24 <Svish> figured it went faster to create wagons first
10:59:32 <Svish> cause then the train snap to the wagons
10:59:35 <LordAzamath> then create trains and clone
11:01:08 <Svish> i just discovered a timetable feature...
11:01:14 <Svish> is that documented somewhere in the manual?
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12:02:33 * SpComb notes that the viewports in the vehicle info popups are evil
12:02:55 <SpComb> since the drag-square-to-dynamite code works from the main view to those viewports >_>
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12:08:25 <Eddi|zuHause3> i only see a grey frame
12:09:28 * SpComb wonders what he broke this time
12:09:47 <SpComb> perhaps it's just a bit slow?
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12:41:41 *** ChanServ sets mode: +v Belugas
12:41:41 *** ChanServ sets mode: +v DorpsGek
12:41:41 *** ChanServ sets mode: +v orudge
12:49:20 <Eddi|zuHause3> yapf assertions are always the greatest ;)
12:49:33 <Eddi|zuHause3> because nobody understands how it works ;)
12:54:24 <SpComb> it's somehow related to me making a screenshot, though, because it doesn't happen until I do so, and once I do so, it happens
12:56:04 <SpComb> except now that I try it, it obviously doesn't happen
12:56:28 <Eddi|zuHause3> memory corruption?
12:56:54 <Eddi|zuHause3> buffer overflow in the screenshot method?
13:01:44 <SpComb> that is, unfortunately, always a possiblity
13:01:48 <SpComb> $2 = (const CYapfRailSegmentKey * const) 0x8c8c8c8c8c8c8c8c
13:03:11 <Eddi|zuHause3> well, yapf should have absolutely no relation to viewports and screenshots
13:03:36 <SmatZ> 0x8c8c8c8c ... looks like rectangle filled with one color overwrote some memory
13:05:37 <SmatZ> openttd colour palette says it would be some "blue" colour...140
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13:12:17 <SpComb> (120, 88, 224), #7858E0
13:14:56 <ln-> 06:07 < ln-> can i expect department stores to be open next sunday in Germany?
13:15:30 <SmatZ> SpComb: maybe... it is in docs/ottd-colour-palette.gif
13:15:32 <SpComb> indeed, doesn't segv or crash anymore
13:16:13 <Purno> what's the key-combination/short-cut for the big pixel display in 0.6.0 beta 2? 0.5.3 RC2 had that at key D...
13:16:13 <Eddi|zuHause3> ln-: that probably depends on which city you are in
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13:16:43 <ln-> Eddi|zuHause3: let's assume Hamburg
13:16:53 <Eddi|zuHause3> that i have no idea of...
13:17:41 <Eddi|zuHause3> generally, the more metropolitan the area is, the more likely it is
13:19:01 <ln-> Hamburg is the second largest city or what?
13:19:40 <Eddi|zuHause3> "Verkaufsoffene Sonntage wird es im Vorweihnachtsgeschäft nicht geben. "Das erlaubt das Hamburger Ladenöffnungsgesetz im Advent nicht", so Kalkmann. Erst im nächsten Jahr wird es wieder insgesamt vier Shopping-Sonntage geben."
13:26:52 <Wezz6400> four open sundays in an entire year for a city the size of hamburg? :o
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13:30:42 <Eddi|zuHause3> Wezz6400: the laws about open shops in germany are very strict
13:31:21 <SpComb> I suspect that the call to DrawFrameRect in ViewportDrawStrings is broken and causes memory corruption
13:31:22 <Eddi|zuHause3> in the last few years they got loosened a bit...
13:31:40 <SpComb> I guess it doesn't do bounds checking and tries to draw the entire sign box even though only part of it is visible
13:31:50 <Eddi|zuHause3> originally, you were only allowed to open until 16:00, except on thursdays
13:32:07 <Eddi|zuHause3> then it got allowed to 18:00 and 20:00 in steps
13:32:37 <Wezz6400> 16:00 :o how could you do your shopping then?
13:35:24 <Eddi|zuHause3> there are strong lobbys against liberal laws, especially the churches
13:36:08 <Eddi|zuHause3> also gas stations have no interest in liberal laws, because they are an exception, and are allowed to be open at all hours
13:36:17 <Wezz6400> in the netherlands you can have shops open every sunday if you are in a major tourist area, that rule has been misused by just about every county in the country :D
13:36:26 <Eddi|zuHause3> they could loose their monopoly in that time
13:40:00 <Tefad> in the US there aren't any national laws for hours of operation for stores, that i know of
13:40:38 <Tefad> however many localities prohibit sale of alcohol between certain hours of the day, and even the whole day of sunday
13:40:50 <Tefad> some only prohibit sale before noon sunday
13:41:46 <Tefad> not too hard to bypass these things if you're close to an area with different laws
13:42:00 <Tefad> just buy your crap over there : )
13:42:57 * SpComb implements a new all-signs-are-transparent "feature"
13:43:26 <Eddi|zuHause3> the US have a completely different system of organising laws
13:43:27 <SpComb> it's a single-digit line diff, consisting of a /* on one row, and a */ on another row
13:43:56 <Eddi|zuHause3> a lot of laws (like taxes, weapon owning, speed limits etc.) are decided on very low level
13:44:28 <Eddi|zuHause3> "federal laws" only exist for the most basic stuff
13:45:06 <Tefad> if you don't like local laws you can always move
13:45:34 <Tefad> most basic stuff is all you /really/ need anyway
13:45:59 <Eddi|zuHause3> it's one of the reason why american people do not really care what their president does... he has almost no influence on the local people, most of his powers are for foreign politics
13:45:59 <Tefad> the rest is mostly filler
13:46:35 <Tefad> drug laws are mostly federal
13:46:46 <Tefad> some states sue the federal government over it too
13:46:58 <Tefad> vehicle emissions laws too
13:47:24 <Eddi|zuHause3> well, the power distribution is completely different in germany
13:47:37 <Tefad> germany is also rather small
13:47:48 <Eddi|zuHause3> a lot of power lies with the federal government, almost no powers are left to the local authorities
13:48:18 <Eddi|zuHause3> well, USA has only like 5 times the inhabitants of germany
13:48:45 <Eddi|zuHause3> the population density is really high
13:48:55 <Tefad> local law here specifies things like.. noise levels, where you can and cant ride a bicycle, etc.
13:49:25 <Tefad> and i just moved from locale to another.. i don't even know the new laws here
13:49:51 <Tefad> where i was previously didn't have many local laws
13:49:59 <Wezz6400> Eddi|zuHause3 it's all relative
13:50:07 <Tefad> hmm. i mean two places ago : )
13:50:24 <Wezz6400> compared to the US germany is quite crowded, compared to The Netherlands, Germany has lots of space
13:50:51 <Eddi|zuHause3> yeah, of course...
13:51:58 <Eddi|zuHause3> there's a reason why germany has the second largest TV market on the planet...
13:54:00 <Tefad> america still has quite a bit of room to grow
13:54:29 <Tefad> and mexico is contributing some number of immigrants
13:56:36 <Wezz6400> heh well for us it's simple
13:56:43 <Wezz6400> if we need more space we just create it
13:58:23 <Eddi|zuHause3> and then sealevel rises by 3m, and half of the country is gone ;)
13:59:12 <Wezz6400> our seadykes are 12 meters above sealevel
14:00:20 <glx> at least the "seagate" works
14:00:31 <glx> dunno the real name of this thing
14:04:53 <blathijs> The 'Deltawerken' :-)
14:06:14 <Wezz6400> well yes, however those consist of many kilometers of dykes and serveral dams
14:13:39 <glx> I was talking about Maeslantkering
14:16:00 <Wezz6400> I'm curious though, does "yours" not work?
14:27:14 <Belugas> LordAzamath, i hope you're happy now ;)
14:27:32 <LordAzamath> I noticed it this morning
14:28:22 * LordAzamath thinks of some more stupid bugs and Belugas shows the picture of hungry birds...
14:28:28 <Belugas> man... it took me a long time to find the place... but once it was spotted, was an easy fix :)
14:37:20 <LeviathNL> what fix are you talking about?
14:37:52 <CIA-1> OpenTTD: smatz * r11625 /trunk/src/ (5 files in 2 dirs): -Codechange: add CO_* enum at some places, add includes of order.h too
14:39:29 <Belugas> a very critical bug :D
14:42:40 <Belugas> but agreed, it had to be fixed
14:43:23 <LeviathNL> How could we have missed this bug before :P
14:44:26 <Belugas> the question could be : what in the name of Heaven LordAzamath was doing pressing 3 arrow keys at once!
14:44:36 <Sacro> Belugas: i do it sometimes
14:44:41 <Sacro> to see how the game reacts
14:44:49 <SpComb> too used to play StepMania
14:45:06 * Belugas shakes his head in disbelief
14:45:13 <LordAzamath> sacro wrote: to see how the game reacts
14:46:02 * Belugas thinks about disabling the non-sense key combinations, since he now knows where they are
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14:47:38 <SpComb> Belugas: have you considered disabling LordAzamath instead?
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16:13:33 <remaxim> I was told that your project could need some background music ...
16:14:03 <remaxim> I couldn't find out myself, because the installer didn't want to install properly ... so I wanted to ask you if it's true
16:14:22 <Digitalfox> You're saying you would like create some music for openttd?
16:14:45 <Sacro> mmm, custom music would be snazzy
16:15:29 <remaxim> at least I am interested in creating music for openttd ;) ....
16:16:01 <Digitalfox> So what would you like to know?
16:16:14 <Digitalfox> That is if me a and sacro can help
16:16:26 <remaxim> what kind of music do you need?
16:16:40 <Sacro> ragtime is what the default stuff is
16:17:30 <remaxim> ähm... what's the default stuff?
16:18:06 <remaxim> fuck ... I have to look up ragtime ;) ...
16:18:21 <Digitalfox> Well open uses the old music from old TTD ( 1995 )
16:19:10 <Sacro> "No trace of the car or the victim were ever found, only a 55 metre deep crater and 500 metres of missing road. "
16:19:10 <remaxim> Digitalfox, but only if somebody has the old TTD, right?
16:19:40 * Belugas thinks he saw some mp3s of the old music floating on the forums
16:20:05 <remaxim> Belugas, it would be great if I could get some sound examples ;)
16:20:09 <Digitalfox> yes, for you to play open, you have to use TTD original graphics and music/sound
16:20:33 <Sacro> Belugas: yes, i belive orudge has them on his site
16:20:37 * Belugas does not remember where it was
16:20:43 <Belugas> haaa.. poke orudge :)
16:21:09 <Belugas> remaxim: current music is done with midi files (or very close to midi anyway)
16:21:38 * Belugas has too much on his head to remember all
16:22:32 <remaxim> Digitalfox, does openTTD work without the original TTD?
16:23:03 <Digitalfox> well like i said it needs original graphics and music sound files, just that
16:23:21 *** ChanServ sets mode: +v tokai
16:23:28 <Digitalfox> when you try to install it asks where you have the files and copy them to open directory
16:23:36 <remaxim> Digitalfox, so openTTD is no real game yet?
16:23:55 <Digitalfox> It is, but needs those files
16:24:02 <Sacro> you dont need the gm folder
16:24:07 <Digitalfox> theres already new graphics being made
16:24:18 <remaxim> ok... now I know why it doesn't work on my pc
16:25:00 <remaxim> are you trying to make your game independent from the old one?
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16:26:43 <Digitalfox> well the developers are
16:28:11 <Digitalfox> Well you have to understand that TTD is copyrighted so the use of old music and graphics well just say they may be some legal problems
16:28:31 <Digitalfox> in distribution of them with Open
16:28:51 <Digitalfox> So any new music, sounds and graphics's are welcome :)
16:29:38 *** Farden123 is now known as Farden
16:29:49 <Belugas> remaxim, on what are you working? keyboard only?
16:30:00 <Sacro> Digitalfox: apostraphe abuse is unwelcome
16:30:34 <Digitalfox> I'm sure if you made good music the developers would like to include it with Open :)
16:30:52 <Digitalfox> And one called belugas is talking with you remaxim ;)
16:32:58 <remaxim> Belugas, yes, keyboard only
16:33:34 <remaxim> Digitalfox, sorry... I was a little bit busy
16:34:48 <Digitalfox> remaxim: I was just saying that you were talking with a developer who might help with more info ;)
16:34:57 <svippy> I wonder why openttd uses full CPU.
16:35:06 <remaxim> I m just asking if it is the projects main goal is to make an independent game or not! because my music probably won't be nearly as good as the original one
16:35:15 <remaxim> Digitalfox, ah... thx
16:35:29 <remaxim> Belugas, may I ask how far you are with the graphics?
16:36:03 <remaxim> Is playing possible without the original graphics?
16:36:47 <Digitalfox> remaxim: I believe the main goal in future is to release open with graphics and music/sounds of it's own, and give the option of use the old ones of TTD :)
16:36:50 <remaxim> sorry... I am a little bit confused ... BiA|pavel-css, you're a developer too?
16:36:58 <Belugas> remaxim, i'm not in charge of the graphics rewrite. Alltaken was, but he left. LordAzamath mght eventually take over. So i can;t answer about that
16:36:59 <BiA|pavel-css> i am ... the lame :)
16:37:21 <remaxim> BiA|pavel-css, ok... np
16:37:30 <BiA|pavel-css> i am just making some usefull patches for me ;)
16:37:47 <LordAzamath> why do I always get notified, when smb names my name :(
16:38:00 <remaxim> LordAzamath, great that you're here :)
16:38:01 <Belugas> remaxim: devs are Rubidium, Bjarni, glx, egladil, SmatZ, skidd13, Maedhros and I
16:38:03 <BiA|pavel-css> sameone is talking about you :)
16:38:59 <remaxim> LordAzamath, do you know how far the graphicdesign is? I mean how long it takes till you can play openttd without the original graphics?
16:39:03 <Belugas> [11:43] <BiA|pavel-css> i am just making some usefull patches for me ;) <--- read "bypassing the system" ;)
16:39:29 <remaxim> Belugas, what do you mean with bypassing the system?
16:39:36 <BiA|pavel-css> Belugas: well, atm yes :)
16:39:48 <Belugas> remaxim: it will take a while. there are an awfull lot of work still to do
16:40:32 * SpComb wonders where that Ruud person is
16:40:45 <Belugas> remaxim: i mean that BiA|pavel-css writes code that make it so that the limits and obstacles coded in the game are not taken into account anymore
16:40:55 <LordAzamath> remaxim...I haven't taken over anything yet...althogh yesterday I was here GLX told me that maybe it's better to just convert all new 32bpp stuff to 8bpp too...in that case they'd be released together I think
16:41:34 <remaxim> so it probably will take more than a year, right?
16:41:54 <Belugas> oh yeah... big time... I wold be very surprised if it anytime sooner
16:42:32 <BiA|pavel-css> that would be great
16:42:52 <BiA|pavel-css> but i am missing old 32bpp files :( like forest, sawmill
16:43:10 <remaxim> Belugas, maybe it's better if I just leave you my email address and you write me a mail when you're near to finishing (=making it playable) the game
16:43:23 <LordAzamath> you think he would remember?
16:43:33 <Belugas> i would not, definitively
16:44:11 <Belugas> not that i'm not kind and gentle, but i've got way too much stuff to remembre that
16:44:21 <Belugas> mmhh... i'm NOT kind and gentle :D
16:44:22 <remaxim> Belugas, there would be a point where you think: "fuck... we need some music for the game" and then you'll remember the email
16:45:03 <Belugas> even if i remember, i would not find the email :)
16:45:04 <LordAzamath> does remaxim remix some music?
16:45:11 <BiA|pavel-css> i bet, beluges will dont remember remaxim: in 2months :)
16:45:15 <Belugas> that is why the suggestion of the forums entry is the best one
16:45:34 <remaxim> LordAzamath, no I don't remix ... ;)
16:45:48 <LordAzamath> it was just a word game :D
16:46:07 <LordAzamath> or better...make music
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16:48:47 <remaxim> LordAzamath, I am making making, so yes
16:49:03 <remaxim> Belugas, it's just not satisfying to work for a game that maybe will publish in more than a year!
16:49:23 <Sacro> remaxim: the quicker people work, the sooner the release
16:49:37 <BiA|pavel-css> if you will have the music and it will be good, i think devs will include it ...
16:49:51 <LordAzamath> because music is in sample.cat
16:49:55 *** Greyscale has joined #openttd
16:50:00 <remaxim> I am working for Thousand Parsec right now and it's already disturbing me that I can't work as fast as I want because they aren't progressing that fast
16:50:42 <Greeny> any idea how i can fix it?
16:50:47 <remaxim> Sacro, of course... but it mainly won't depend on me how fast it will be finished
16:51:04 <BiA|pavel-css> Greeny: your problems will be tomorow not today or yesterday .)
16:51:31 <BiA|pavel-css> Greeny: have you putted there unifont.grf?
16:51:53 <Sacro> you don't need to do that
16:52:00 <Sacro> you can just give it a font with cyrillics
16:52:00 <BiA|pavel-css> Sacro: "pebkac"?
16:52:07 <remaxim> Greeny, I could translate for you in worst case
16:52:12 <Sacro> BiA|pavel-css: problem exists between keyboard and chair
16:52:27 <Greeny> where i can get it? ( unifont.grf)
16:52:29 <BiA|pavel-css> but thats where my problem come from too :)
16:52:42 <Sacro> Greeny: change "medium_font" to something that has russian chars
16:53:07 <Greeny> grr.... what name of config file or something?
16:54:50 <Greeny> ok.. and in what folder i must put it?
16:55:12 <BiA|pavel-css> it wont work :)
16:55:38 <Sacro> hm, how to get the i with the upside down &
16:55:52 <Greeny> what about opentdd cfg?
16:56:08 <BiA|pavel-css> add to "openttd.cfg"
16:56:09 <BiA|pavel-css> [newgrf-static]
16:56:10 <Sacro> hmm, why does PCM volume control not affect OpenTTD
16:56:30 <Sacro> Users/$Username/Application Data/Openttd?
16:56:31 <Greeny> where located openttd.cfg?
16:56:46 <BiA|pavel-css> near openttd.exe
16:56:56 <BiA|pavel-css> create it by your self
16:57:14 <Sacro> DejaVu Sans Bold is qutie a nice font
16:57:30 * SpComb adds in IE7 compatibility
16:57:31 <Sacro> actually, we could bundle it with OpenTTD
16:57:39 <Sacro> Belugas: what are your thoughts on that?
16:58:13 <Sacro> but it only has cyrillics, not japanese
16:58:57 <Sacro> BiA|pavel-css: it creates it elsewhere
16:59:02 <hylje> is there an american newgrf
17:00:05 <BiA|pavel-css> if htere is no openttd.cfg in your install it search in documents/OpenTTD/openttd.cfg
17:00:42 <Belugas> [12:03] <Sacro> Belugas: what are your thoughts on that?
17:01:06 <fjb> hylje: ussetw.grf usstatsw.grf ustowns.grf
17:01:27 <Sacro> Belugas: bundling dejavu sans with OpenTTD
17:02:39 <fjb> hylje: jcindstaw.grf NARoadsw.grf nabsw.GRF
17:02:45 <Sacro> yeah, it has cyrillic fonts
17:03:43 <hylje> i had the silly urge to mass F40PHs
17:03:57 <Sacro> is there a way to specify font size?
17:04:08 <Belugas> dunno Sacro (about inclusion)
17:04:28 <fjb> hylje: They should be in the usset.grf.
17:05:20 <fjb> hylje: There are also some interesting canadian sets.
17:05:36 <Sacro> Belugas: mm, well tis free to distribute, you just have to accompany it with the licence
17:07:27 <remaxim> sorry dudes... I decided not do music for OpenTTD in the near future!
17:07:49 <Belugas> and I understand his reasons
17:08:12 <remaxim> as I told Belugas: "music is something that has to be included at last! Too many things can change in between time. maybe the graphic developers decide to make some graphics that doesn't fit the original style ... and that would need new music"
17:09:15 <glx> <Sacro> is there a way to specify font size? <-- in openttd.cfg
17:10:12 <LordAzamath> a question for a wider range...
17:10:22 <fjb> That are the old roads. The change over time.
17:10:31 <LordAzamath> how many times do you have to install updates to linux daily
17:10:43 <LordAzamath> It's third time today
17:11:39 <Sacro> otherwise it woudnl't be daily
17:11:45 * fjb doesn't use Linux, but updates his FreeBSD every few months.
17:11:54 <hylje> LordAzamath: one doesn't have to, but it could be handy
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17:12:13 <LordAzamath> you get what I meant...
17:22:34 <BiA|pavel-css> We need better players on servers :)
17:22:46 <remaxim> Sacro, you talk like you're from bavaria
17:23:21 <fjb> Ok, yes, it is boring when you anter a game late and your company is best in no time.
17:23:53 <BiA|pavel-css> fjb: exactly :)
17:24:22 <fjb> And it is even more anoying when you get kicked by an admin then.
17:24:46 <BiA|pavel-css> and hwat to do with money then? :)
17:25:18 <BiA|pavel-css> but atm i play just for good looking tarcks ...
17:25:24 <fjb> Just keep the money. You don't have to spend it.
17:25:29 <Sacro> i used to play online loads
17:25:34 <Sacro> but there are no decent UKRS servers
17:25:43 <Sacro> using nightlies/0.6.0-a2
17:25:52 <BiA|pavel-css> you cant loose money on trains since then i am making good looking tracjs ;)
17:26:00 <fjb> There other interesting grfs, too.
17:27:02 <fjb> You can even loose money on planes, when you buy the wrong type.
17:29:11 <remaxim> Sacro, they listened to nelly furtado too much
17:32:06 <remaxim> fjb, just a singer ... one of her albums is called loose
17:36:17 <fjb> New rail type: Ship on rails.
17:44:41 <LordAzamath> maglev ships and monorail ships
17:51:09 *** Draagon has joined #openttd
17:51:13 <Draagon> does anyone know how do quick contact George?
17:56:46 <fjb> Depends what George you are talking about...
17:56:51 *** Maedhros has joined #openttd
17:57:14 <Draagon> the creator of ECS Vectors
17:57:38 *** LeviathNL has joined #openttd
17:58:56 <fjb> Hm, no that George does care more about the world wide war ans oil vectoers.
18:06:00 *** Osai is now known as Osai^Kendo
18:10:58 *** stillunknown has joined #openttd
18:14:38 <Sacro> OpenTTD is #369 on reddit
18:15:54 <gule> can somebody tell me how to set default value to struct property, please
18:24:19 *** Brianetta has joined #openttd
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18:35:43 <gule> is this used anywhere in ottd code
18:37:06 <Belugas> we have lots of those, gule
18:37:16 <Belugas> depends waht you are thinking about
18:37:37 <Wolf01> LeviathNL: any idea of how i should draw the rough land tiles?
18:38:03 <gule> how to define constructor to struct
18:38:42 <Belugas> gule, i read, but i don't understand :(
18:39:59 <gule> i want to add property tooltips_color to widget struct and i want that if you do not set this propery it is set to 0
18:41:14 <Belugas> i don't know if we have that in the code, gule.
18:41:34 <gule> i created widget() {tooltips_color = 0; } as constructor
18:41:44 <Wolf01> LeviathNL, carrots! i'll plant carrots everywhere!
18:42:04 <gule> but i get an error everyhere widget is used as const
18:49:05 <Wolf01> maybe the guy painted them by himself :P
18:50:42 <LeviathNL> you already have an idea what you're gonna draw?
18:51:17 <Wolf01> i'm drawing the city roads, waiting for an idea about the rough land :P
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18:52:13 <Eddi|zuHause3> rough land == place some 1x1 bricks on the tile?
18:52:41 <glx> or add cracks to the plate
18:53:15 <Eddi|zuHause3> rocks == place more (grey) bricks on the tile?
18:54:31 <LeviathNL> I like adding cracks to the plate
18:54:35 <hylje> rough land = smooth plate
18:55:29 <LeviathNL> Maybe some missing studs
18:56:04 <LeviathNL> but i think you have to watch out it is not gonna look too tiled
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19:45:59 *** BiA|pavel-css has joined #openttd
19:53:36 *** LordAzamath has left #openttd
20:03:38 *** skidd13 has joined #openttd
20:03:47 *** BiA|pavel-css has joined #openttd
20:08:47 <murr4y> so, i guess you guys are tired of people randomly joining and asking ignorant questions and demanding instant replies
20:10:48 <Belugas> no, we get used to that :D
20:10:59 *** ChanServ sets mode: +o Bjarni
20:11:54 <Bjarni> how did you manage to find me this time?
20:12:29 <murr4y> small world i guess? :D
20:12:37 <Belugas> it's the smell, maybe!
20:13:14 <Bjarni> yeah I smelled him so I signed in
20:13:43 <murr4y> so.. do i know you from somewhere? :p
20:14:07 <Bjarni> <murr4y> so.. do i know you from somewhere? :p <-- I have no idea who you are :P
20:14:43 <murr4y> so.. out of 87 nicks you managed to notice a newcomer? :p
20:14:44 <Sacro> Bjarni: you should do that to every new guy
20:14:54 <murr4y> must be a tight community :)
20:15:16 <Sacro> there are a few people that enter and never talk
20:15:22 * hylje randomly bumps into Sacro
20:15:44 <Bjarni> hylje: it's spelled "hump", not "bump"
20:15:55 <hylje> thats what you think, you sick ..
20:16:10 <Sacro> hylje: 3 dots in an ellipsis
20:18:22 <Belugas> don't pay attention to them murr4y, they just are doing it to impress you
20:18:54 <BiA|pavel-css> and you want to impress him with your smell Belugas? :)
20:21:16 <Bjarni> murr4y: actually I was trying to make some statement that you would be Murray from Monkey Island 3, but I failed to find a good one
20:21:28 <Bjarni> none of my ideas were evil enough
20:26:04 * Belugas smells like rotten fish
20:26:23 <Belugas> just to contradict Prof_Sacro
20:27:45 <Prof_Frink> Do I *look* Northern?
20:28:58 <Sacro> Prof_Frink: bloody southerner
20:29:36 <murr4y> ah, well, Bjarni you could've f.ex. asked me if i knew anything about lifting curses ;)
20:34:34 *** |Jeroen| has joined #openttd
20:34:38 <murr4y> maybe he can place one on my compiler for me
20:40:23 <murr4y> anyway, to the reason i joined and the question i was slightly nervous to ask
20:40:40 <murr4y> how are we doing on the debian/ubuntu version of 0.6.0-beta2 ? :p
20:41:10 <LeviathNL> it is not to difficult to compile yourself
20:41:26 <murr4y> ah, well i tried, maybe you can help me
20:41:38 <murr4y> it compiled and all, but when i start it, it abruptly closes after about half a second
20:41:48 <murr4y> i can *just* hear the intro music before it shuts down
20:41:58 <LeviathNL> any messages in the terminal?
20:42:00 <Sacro> sudo apt-get install openttd
20:42:39 <LeviathNL> that will get you 0.52
20:42:43 <murr4y> LeviathNL: no, none :/
20:43:12 <murr4y> yeah, i want the new one because most of my friends have converted :p
20:43:27 <LeviathNL> any warning when compiling?
20:45:12 <murr4y> i did get some zlib missing errors earlier, and installed zlib, and then it worked, suppose that's unrelated tho
20:46:12 <LeviathNL> do you have the original data files?
20:46:34 <LeviathNL> hmm should be since you hear the music
20:47:14 <murr4y> yeah i think so, same files i used for 0.5.3
20:47:34 <murr4y> checked log.txt now, no errors, warnings or notices or anything
20:47:50 <murr4y> just a list of compiled files
20:47:53 <LeviathNL> are you sure you only copied trg*.grf files and sample.cat?
20:48:41 <LeviathNL> are you still using your old .cfg file?
20:49:10 <murr4y> pretty sure of the copying yeah, + the gm folder
20:49:16 <murr4y> tho i can try again to make sure
20:49:28 <murr4y> about the old .cfg file, i don't know, i don't think so?
20:49:38 <murr4y> i removed 0.5.3 before installing the new one..
20:50:12 <murr4y> and did "./configure ; make && make install" in openttd
20:50:43 <Bjarni> <murr4y> ah, well, Bjarni you could've f.ex. asked me if i knew anything about lifting curses ;) <--- it had to be evil and funny at the same time. Lifting curses is nor evil or funny
20:51:06 <Bjarni> placing them is a lot more fun :D
20:51:20 <Bjarni> why do you think Sacro acts the way he does?
20:51:30 <Bjarni> he wasn't always like this
20:51:32 <murr4y> well, it's funny if you remember his reply :)
20:52:41 <Bjarni> I can't remember the one you are thinking about
20:54:13 <murr4y> Oh i know alot about lifting curses. That's why I'm a talking disembodied skull, sitting on the top of a spike, in the middle of a swamp!
20:54:13 <fjb> murr4y: dpkg --remove openttd will usually not delete the .openttd directory in your home directory. So the old openttd.cfg will still be there.
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20:54:27 <Bjarni> SmatZ: I didn't curse you
20:54:56 <Bjarni> murr4y: right... now I remember :D
20:55:14 <murr4y> fjb: ah, you're right, that folder+files is there
20:55:22 <Bjarni> but it would be more evil if you actually knew how to do it and wouldn't tell Guybrush
20:55:44 <Bjarni> btw I read how he got his silly name
20:55:54 <Bjarni> before he got his name they called him guy
20:56:08 <Bjarni> and their paint app made .brush files
20:56:29 <Bjarni> and they kind of liked that name
20:57:33 <murr4y> haha yeah i heard that
20:57:49 <murr4y> do you guys have any similar cool developer stories for ottd? :p
20:57:58 <Sacro> we don't have cool devs
20:58:16 *** Sacro was kicked by Bjarni (I'm still here)
20:58:36 <Sacro> Bjarni: thus proving my point
20:58:53 <Sacro> coolest dev now is Belugas
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20:59:20 <fjb> Bjarni: What Sacro failed to express is that our developers are hot.
20:59:49 <Bjarni> Sacro considers everything with two legs hot
21:00:13 <Bjarni> <murr4y> do you guys have any similar cool developer stories for ottd? :p <-- there is this one
21:00:16 <Sacro> Bjarni: i've seen no pics of Devs
21:00:55 <LeviathNL> I once stumbled upon one of Belugas
21:00:57 <Bjarni> I joined a random server and took over a big company. Turned out that it was left for a while
21:01:30 <Bjarni> I spent half an hour replacing them to electric
21:01:32 <Wolf01> a friend ask for a gp2x version of ottd, what i should answer?
21:01:44 <Bjarni> and I had still far to go and then I got bored
21:01:45 <Belugas> [16:04] <Sacro> coolest dev now is Belugas <--- sweet Sacro :D i forgive you
21:01:47 <Sacro> wait till i purchase mine
21:02:01 <murr4y> fjb: thanks, i tried and recompiled but it didn't seem to make any difference
21:02:17 <Bjarni> Wolf01: a gp2x version???
21:02:22 <Bjarni> why would anybody want that???
21:02:29 <Sacro> Bjarni: it has a touchscreen
21:02:55 <Bjarni> murr4y: (story continued) so I left that game and started coding autoreplace
21:03:02 <Sacro> but AFAIK, he doesn't include GPL or source
21:03:14 <Wolf01> but he says that the unofficial version is crappy
21:03:15 <Sacro> could one of the cool devs (ie not Bjarni) get in touch about that
21:03:35 <Bjarni> so I coded autoreplace because some unknown guy left a big railroad company for years at some random server and then I picked the very same server and took over that company
21:04:09 <murr4y> you're the guy who made it?
21:04:16 <Bjarni> it took a week to code
21:04:19 <Sacro> murr4y: no, i made it, Bjarni commited it
21:04:29 <Bjarni> and a year to clear out the serious bugs in it
21:04:33 <glx> and a year to cleanup and fix ;)
21:04:50 *** Sacro was kicked by Bjarni (CLAIM JUMPER!!!)
21:05:18 <Sacro> i need autojoin on kick
21:05:41 <Prof_Frink> Sacro: autorejoin leads to /kb
21:06:13 <Sacro> Prof_Frink: /kb leads to /disco
21:06:13 <Prof_Frink> zonfsm, root shellen
21:06:38 <Prof_Frink> ^ is an m. Honest.
21:06:57 <Sacro> zomg, matching line lengths
21:07:18 <Sacro> i find that quite cooooool
21:07:21 <Prof_Frink> And so the conversation returns to xkcd
21:07:35 <Sacro> Prof_Frink: there should be a law about thata
21:08:02 <Prof_Frink> Randall's Law: All conversations must reference xkcd.
21:09:06 <fjb> murr4y: Does debian/ubuntu have something like trace or truss?
21:09:40 <murr4y> strace - trace system calls and signals
21:11:30 <fjb> Yes, that sounds good. Try "strace openttd"
21:12:03 <fjb> Maybe you must provide the full path to the openttd binary.
21:12:42 <murr4y> yeah, i got a lot of lines
21:12:46 <fjb> It gives a lot of output, but the interesting part are the lines at the end when openttd quits.
21:13:55 <murr4y> wow, openttd has its own pastebin :D
21:14:44 <Maedhros> we are just that good ;)
21:14:50 <Eddi|zuHause3> it's in the topic ;)
21:16:08 <murr4y> hope i don't give away anything that lets you guys hack me now
21:17:07 <murr4y> ok my ip is 127.0.0.1, let's see you give your worst
21:18:02 <Sacro> and your password is hunter2
21:18:36 <Bjarni> I can't log in on 127.0.0.1 with hunter2
21:18:59 <Prof_Frink> The code is idspispopd
21:19:16 <Sacro> [21:19] <Prof_Frink:> The code is **********
21:19:35 <Bjarni> my code is *******************
21:19:37 <Sacro> murr4y: you have an ipv6 ip :(
21:19:40 <murr4y> my e-penis is *******************************************************
21:20:05 <Bjarni> maybe if you are using a 7" monitor
21:20:21 <svippy> I am using a 4x3 resolution.
21:20:25 <Prof_Frink> I have a password: ******************************************************
21:20:26 <Sacro> murr4y: it stretches all the way over your keyboard from A-Z
21:20:35 <svippy> This is my actual password: **************
21:20:41 <svippy> Indeed, it is just asterisks.
21:20:49 <svippy> I hate all those machines trying to hide my password!
21:20:54 <svippy> Hey, it is actually asterisks!
21:20:56 <Prof_Frink> Well, OK, it's a passphrase not a password.
21:21:44 <Maedhros> murr4y: what's the exit code when openttd finishes? (echo $? just after it exits)
21:21:50 <skidd13> Hey folks please stay on topic! And aside there might be children in here ;)
21:22:14 <murr4y> murray@ubuntux:~/openttd-0.6.0-beta2/bin$ ./openttd
21:22:14 <murr4y> murray@ubuntux:~/openttd-0.6.0-beta2/bin$
21:22:25 *** Osai^Kendo is now known as Osai
21:22:41 <murr4y> oh and don't mock my hostname for lack of inventiveness
21:22:59 <Prof_Frink> murr4y: At least you added an 'x'
21:23:01 <Maedhros> yeah, 'echo $?' is a command you need to type in, but only if openttd was the last thing you ran
21:23:07 <Bjarni> hehe... there was a video clip from an ambulance on TV right now. The patient was talking on a mobile phone and said that it's because she isn't wearing any panties and the ambulance worker is in the background with a "oh god" expression on his face
21:23:09 <LeviathNL> Wolf01, how are the paved streets going?
21:23:35 <Wolf01> ehm.. i painted them with gray :P
21:23:54 <Bjarni> Sacro: I don't think it was recorded today
21:23:54 <Wolf01> but they need more work
21:24:16 <Prof_Frink> or, indeed, alan@frinktop:~$
21:24:17 <murr4y> Maedhros: ah! well, "echo $" just echoed a $. while "echo $$" echoed 13941
21:24:22 <Bjarni> now I managed to track down murr4y
21:24:31 <Prof_Frink> murr4y: No, "echo $?£
21:24:33 <Maedhros> murr4y: the question mark is the important bit ;)
21:24:36 <Prof_Frink> murr4y: No, "echo $?"
21:24:40 <Bjarni> even though he is hiding behind an IPv6
21:24:50 <Bjarni> murr4y: you are Danish
21:24:59 <murr4y> Bjarni: pretty close but try again ;)
21:25:45 <Maedhros> murr4y: is that after typing in the previous echo commands? $? gives you the exit state of the last program you ran, so if "echo" was the last program, you're bound to get 0 :)
21:25:46 <murr4y> no.. and now you're just guessing
21:26:02 <Bjarni> actually I estimated it based on choice of words
21:26:14 <murr4y> Maedhros: yeah i did ./openttd _right_ before echo $? :)
21:26:41 <Maedhros> hmm. that's odd - openttd seems to be shutting down normally
21:26:42 <Sacro> murr4y: openttd; echo $?
21:26:52 <Maedhros> strace shows it saving the config file and high score file too...
21:29:45 <murr4y> oh no, there are /b/tards even here :p
21:29:48 <Bjarni> those letters are added afterwards
21:29:56 <Prof_Frink> murr4y: /b/tards and b3tards
21:30:30 <Prof_Frink> Oh wait, patchbloke ain't here
21:31:04 <SmatZ> what, 4chan mainpage has changed
21:31:34 <Bjarni> 2chan is way better than 4chan
21:31:44 <Bjarni> there is a language barrier
21:31:58 <Bjarni> still all the cool stuff comes from 4chan
21:32:03 <Prof_Frink> "better than 4chan". Now that's damning with faint praise.
21:32:21 <svippy> That is like saying someone is better than crap.
21:33:07 <svippy> Also, good news, everyone! I ripped the keyboard out of my laptop. \o/
21:33:24 *** Prof_Frink is now known as Prof_Farnsworth
21:33:29 <Prof_Farnsworth> Good news everyone!
21:33:42 <svippy> There is some really bad news on TV.
21:33:42 <glx> murr4y: ./openttd -d driver9
21:33:58 *** Prof_Farnsworth is now known as Prof_Frink
21:34:17 <svippy> He has some of my favourite quotes.
21:34:25 <svippy> "Ah, to be young again... and also a robot."
21:34:47 <Bjarni> only click it if you dare
21:35:12 <svippy> Too much American bias in that URL.
21:35:39 <Bjarni> I think you could say the same for Europe
21:36:02 <Bjarni> but I didn't really investigate that matter so I'm not saying that as a fact
21:36:07 <svippy> I apologies for nothing!
21:37:01 <Maedhros> "dbg: [driver] Successfully probed video driver 'null'" - not usually a good sign...
21:37:17 <Bjarni> svippy: are you cosplaying?
21:37:28 * svippy looks up the definition.
21:37:51 <Prof_Frink> Bjarni: And you kicked me just for implying a goat.
21:37:52 <svippy> For terrifying me once more.
21:38:05 <Bjarni> I thought so too when I learned wtf it is
21:38:39 <svippy> And now I have learnt again how to be terrified.
21:38:43 <murr4y> Maedhros: sounds reasonable, maybe i need to specify the driver somewhere?
21:38:48 <glx> murr4y: no sound, no blitter, no video
21:38:56 * Prof_Frink looks at hello.jpg to clear his mind of what he just saw
21:39:02 <murr4y> and blitter.. and sound..
21:39:42 <glx> I guess you compiled a dedicated only
21:39:45 <Bjarni> but I don't get this... a whole lot of people do it in Japan (where it started) and the idea is to just dress up and take pictures of them but those pictures are supposed to be kept secret because they fear being fired if their boss sees them
21:40:00 <murr4y> glx: that's right, it said something about that when configuring
21:40:11 <svippy> They have nothing better to do.
21:41:16 <Bjarni> I guess it's better than doing nothing but drinking さけ
21:41:34 <svippy> I thought UTF-8 was mandatory in here.
21:41:45 <murr4y> glx: ah that's right! i assumed it would give a warning if it was missing
21:41:50 <svippy> Then what is wrong with your characters?!
21:42:00 <svippy> I am most certain I have mine set at UTF-8.
21:42:05 <Bjarni> they are UTF-8 encoded
21:42:06 <Maedhros> murr4y: unless you're planning on only running a server and not playing, you don't want to compile a dedicated server :)
21:42:24 <glx> svippy: they are utf8, but you may have a font problem
21:42:38 <murr4y> libsdl1.2-dev - Simple DirectMedia Layer development files <--- would that do it?
21:42:40 <Bjarni> glx: you can read what I wrote, right?
21:42:44 <svippy> Unpossible, glx, my font should support them all.
21:42:51 <svippy> Can you attempt to say it again, Bjarni?
21:43:02 <glx> <@Bjarni> I guess it's better than doing nothing but drinking さけ
21:43:22 <svippy> Apparently Xchat fails at remembering.
21:43:43 <Bjarni> writing with the correct keyboard layout usually helps :)
21:43:51 * Maedhros curses either irssi or screen for not showing utf-8 properly
21:44:07 <Belugas> [16:48] <+glx> <@Bjarni> I guess it's better than doing nothing but drinking <--- I Agree and I drink to that!
21:44:42 <svippy> You are also French... Canadian.
21:44:56 <Bjarni> Belugas: will you join me for a glass of みず?
21:45:14 <Belugas> if only i could decipher the signs lol!
21:46:45 <Belugas> drinking and partying :D
21:46:47 <Bjarni> <Belugas> if only i could decipher the signs lol! <-- this makes it even more interesting to try.... surprise drink :D
21:47:16 <Belugas> now... see you, i have a party waiting for me !
21:47:37 <Bjarni> but they don't server みず...
21:48:02 <glx> mizu (thanks to the online converter)
21:48:28 <murr4y> guys, thanks so much for your help
21:48:32 * Rubidium likes "not seeing" better ;)
21:48:32 <murr4y> i made it work now :) :)
21:48:34 * Bjarni only tried the online converter... to try it
21:49:08 <Bjarni> glx: next thing... do you know what it is without looking it up? :)
21:49:16 <skidd13> Bjarni: How often do I have to remind you using english... ;)
21:49:29 <Bjarni> hint: a whole lot of people drink it very often in Japan
21:50:39 <Bjarni> skidd13: feeling left out?
21:51:43 <Bjarni> it's cold drinking water :P
21:53:07 <Bjarni> and to honour English in here さけ is sake... some kind of beer that's stored kind of like wine so it's a fine beer
21:53:23 <Bjarni> I think that covers every foreign word I used tonight
21:55:00 <LeviathNL> sake = rice wine is it not?
21:55:35 <Rubidium> Bjarni: sake is no beer
21:56:10 <Bjarni> Sake is also commonly referred to in English as "rice wine", but the characterisation implied is not accurate. <-- from wikipedia
21:56:25 <CIA-1> OpenTTD: skidd13 * r11626 /trunk/src/ (main_gui.cpp misc_cmd.cpp openttd.cpp): -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
21:56:26 <Bjarni> well... to me it's sake anyway XD
21:56:48 <glx> sake is used for any alcohol anyway
21:58:34 <Rubidium> hmm, sake isn't even wine ;)
22:01:23 *** ChanServ sets mode: +o Rubidium
22:02:30 <glx> Rubidium: I have no problem with this bot
22:02:54 *** Rubidium sets mode: -o Rubidium
22:03:14 <Rubidium> ah well, there are more than one way that lead to Rome
22:09:53 *** dev|ant has joined #openttd
22:10:17 <Eddi|zuHause3> <murr4y> @kickban all <- you can do that easily, it's called "/part"
22:11:55 <fjb> dihedral: Who do you want to ban with that?
22:12:26 <dihedral> du hirsch - des is net zum bannen sondern ein banner
22:12:49 * dihedral apologizes for using an odd languge :-P
22:13:22 <fjb> Could somebody kick dihedral for not using english?
22:14:02 <fjb> And what does a banner do when not banning?
22:14:45 <fjb> Then it should be an advertiser.
22:14:49 * dihedral takes a white marker pen and writes 'dihedrals slap' in the red mark on fjb's face
22:14:54 <dihedral> that's a 'banner' :-D
22:15:11 <Sacro> dihedral: a white marker pen??
22:16:44 <murr4y> i thought the banner was cool dihedral :)
22:17:11 <dihedral> i shall go to bed now
22:17:31 <fjb> The banner was dihedral? What happened to him? And who is using his name here?
22:17:55 <dihedral> could someone kick fjb for being blatantly stupid?
22:18:11 <murr4y> what happened to this channel
22:18:14 <murr4y> everyone is so hostile
22:18:15 <fjb> Good night dihedral, sleep well.
22:18:53 <fjb> murr4y: They fear Bjarni's kicks.
22:19:49 <murr4y> so they need to be evil, as he is?
22:20:11 *** Greyscale has joined #openttd
22:20:18 <Prof_Frink> murr4y: We're not f'ing hostile.
22:21:31 <Bjarni> <fjb> murr4y: They fear Bjarni's kicks. <-- damn you are so stupid
22:21:43 <Bjarni> I'm not kicking anybody while I'm not reading the channel
22:22:05 <fjb> Bjarni: Ok, I should have said "evil kicks". better?
22:22:25 <Bjarni> but that's a murr4y thing
22:23:51 <murr4y> muaahahhahahhahark*hark* *coff* *ahem*
22:27:02 <glx> there's a easy way to get kicked, you just need to type the right thing ;)
22:29:05 <fjb> murr4y: What is the result when you take an ! and prepend password to it?
22:29:46 <murr4y> yeah i was thinking "not password" here
22:30:31 <fjb> murr4y: But what string is the result? Not the possible meaning of it.
22:30:53 <Prof_Frink> also, `/exec -o yes` is a good way to leave a channel
22:31:37 <Prof_Frink> A smiley. How cute.
22:31:55 <Prof_Frink> That can't possibly be dangerous.
22:32:54 <murr4y> hmm, fjb obviously wants me to type "!password"
22:33:01 <murr4y> i can't imagine what it would do tho
22:33:13 *** Sacro was kicked by DorpsGek (Wrong channel. Retry in #openttdcoop.)
22:33:28 <fjb> It answers one of your questions.
22:34:25 <Sacro> but i have a lot of questions
22:34:53 *** TallOak has joined #openttd
22:34:54 <fjb> One of murr4y's questions.
22:36:29 <Prof_Frink> She was 48 a moment ago!
22:36:39 <Sacro> Prof_Frink: this is another one
22:36:42 <Sacro> you should switch on e4
22:36:48 <fjb> Maybe she will be 23 next time.
22:37:00 <TallOak> Is there anyone that might be decent to chatter to about an idea for the wiki?
22:37:15 *** ChanServ sets mode: +o orudge
22:37:33 <fjb> Oh, orudge heard your request.
22:38:07 <fjb> No, somebody wanted to talk about the wiki.
22:38:41 * orudge is still somewhat confused
22:38:44 <orudge> where do I fit into anything? :p
22:38:58 <murr4y> 23:37 < TallOak> Is there anyone that might be decent to chatter to about an idea for the wiki?
22:39:00 <fjb> Or are you only responsible for the forum?
22:39:01 <murr4y> 23:37 -!- orudge [orudge@pc.lan.owenrudge.net] has joined #openttd
22:39:28 <orudge> ah, wait, the wiki is hosted in Hungary actually
22:39:36 <orudge> by whoever it was who contributes our hosting there
22:39:41 * orudge cannot remember the name :s
22:40:06 <orudge> TrueLight hosts the other stuff
22:40:07 <fjb> Sorry, I thougt you were the right guy for the job.
22:40:13 <orudge> although I may be taking over that responsibility soon
22:40:39 <orudge> fjb: depends what the job is ;)
22:40:43 <TallOak> Honestly, I haven't a clue. But I has a nice picture that might go onto the Junctions page, if anyone wants it.
22:41:07 <fjb> orudge: That's you job. :-)
22:42:16 <Sacro> TallOak: sign up and put it there
22:44:01 <TallOak> 'Kay. I'm really mentioning it here so I don't mess up things that don't belong to me.
22:53:26 *** ThePizzaKing has joined #openttd
22:54:50 <murr4y> ok that was really wierd
22:55:12 <murr4y> it was like a pigfarm in here
22:55:22 <murr4y> with mocking and shit-tossing and kicking
22:55:43 <murr4y> and suddenly the god orudge joins, and everyone settles down like if the teacher has entered the classroom
22:56:00 <orudge> I was always here, you know
22:56:05 <orudge> I just had to reboot :P
22:57:52 <murr4y> by the way, nice to finally "meet" you :p
22:57:56 <murr4y> i love your tycoon site
22:58:04 <Prof_Frink> orudge: Why do you not proxy/bouncybouncy to oftc?
23:02:24 *** UnderBuilder has joined #openttd
23:02:34 *** Diabolic-Angel has quit IRC
23:02:53 <orudge> Prof_Frink: trying to set up multiple connections to the bouncer to different servers in mIRC tends to confuse it. Or at least, if it doesn't confuse it, it confusse me
23:05:07 <UnderBuilder> I have an openttd new name idea: transport masters
23:05:51 <UnderBuilder> and we can create a series of free soft simulation games ended in * masters
23:06:02 <UnderBuilder> for example city masters for opencity
23:07:11 <orudge> that was something I came up with yeeeeeeeeeeeeeeeears ago
23:07:25 <orudge> Transport Empire was going to be called Transport Master at first :P
23:07:38 <orudge> excuse the formatting, whoever converted it into the wiki made a mess of it
23:07:44 <orudge> and the screenshots went missing
23:07:52 <orudge> anyway, my original Transport Master went nowhere
23:08:07 <orudge> it was more me buggering about with things
23:08:12 <orudge> that, and it was written in Visual Basic :P
23:09:34 <UnderBuilder> my concept is this: there are simulation games series like sim* , * tycoon and theme *, why not do something similar in free and open source games?
23:10:29 <SmatZ> UnderBuilder: there are Open* games
23:26:18 <murr4y> only 4 f*cks in the ottd source so far :>
23:26:45 <murr4y> that i could find with grep at least
23:27:12 <SmatZ> three of them in the AI code
23:28:19 <fjb> Penguin ist the best amoung the words... :-)
23:33:38 <fjb> Oh, the FreeBSD source has "fuck" only in contributed GNU source and in the fortune file.
23:34:53 <murr4y> wouldn't trust that then
23:35:04 <murr4y> that just means they haven't encountered the bugs and problems yet
23:35:12 <fjb> Yeah, never trust the GNU people. :-)
23:35:30 <fjb> FreeBSD really runs without problems.
23:36:35 <fjb> But words like "fuck" really don't belong to sorce coments.
23:37:06 <murr4y> ok, i never tried it so i can't really have much of an opinion
23:39:09 <fjb> Hm, only usefull in flat desert. or after an earthquake maybe.
23:40:28 <TallOak> My only query is how to link to it in other places. I can't seem to get access to the junctions menu.
23:53:58 <Eddi|zuHause3> "Trains have to turn right to go left." <-- err, where exactly?
23:54:48 <UnderBuilder> in what server are the best openttd players (openttdcoop doesn't count)
23:59:03 <fjb> Eddi|zuHause3: Try to go from one entry to the left exit next to it.
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