IRC logs for #openttd on OFTC at 2007-12-07
            
00:00:01 <Sacro> if player 1 wins, player1score++
00:00:06 <Sacro> or ++player1score
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00:00:47 <fjb> There is no difference in this case. Do what you want.
00:01:25 <fjb> player1score++ is more common, I guess.
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00:03:08 <Eddi|zuHause3> <Sacro> so, ++foo or foo++? <- the compiler will probably exchange them anyway, as long as you ignore the result
00:03:15 <Sacro> heh
00:03:19 <Sacro> compiler XD
00:04:01 <Eddi|zuHause3> you have more than one compiler involved even
00:04:36 <Sacro> err
00:04:40 <Sacro> csc and gmsc
00:04:44 <Sacro> depending on OS
00:04:46 * fjb needs diagonal waypoints.
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00:05:01 <Eddi|zuHause3> one that compiles C# into CLR, and one that compiles CLR into native code
00:05:07 <Sacro> yes, true
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00:58:49 <fjb> Using single track lines is a good way for producing locks. :-(
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01:48:35 <TDK_KNIGHT> hi
01:57:13 <ln-> is it the caps lock day again?
01:58:37 <TDK_KNIGHT> ?
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02:01:34 <Sacro> ln-: YES, DIDN'T YOU NOTICE YOUR CALENDER
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02:08:54 <bob27> is there anyone here who is working on myOTTD?
02:10:53 <TDK_KNIGHT> ?
02:11:40 <bob27> is anyone here like developing it or anything
02:12:39 <TDK_KNIGHT> first i have ever herd of it
02:13:16 <bob27> http://myottd.net
02:14:07 <TDK_KNIGHT> a server list?
02:14:29 <Sacro> bob27: yes, SpComb
02:14:51 <Sacro> afaik he's still awake
02:18:46 <bob27> for some reason, my ottd server won't advertise even though it is checked to
02:19:03 <bob27> sorry, my my ottd server
02:20:07 <bob27> oh well, i have to go anyways
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02:31:26 * SpComb was slightly afk
02:31:31 <SpComb> TDK_KNIGHT: read the text at the bottom
02:32:04 <TDK_KNIGHT> huh?
02:32:12 <TDK_KNIGHT> o i saw that
02:32:17 <TDK_KNIGHT> afterwards
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07:20:01 <Rubidium> resistance is quite resisting on being netsplit
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11:04:09 <TheMask97> .
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12:23:03 <CIA-1> OpenTTD: skidd13 * r11585 /trunk/src/newgrf_gui.cpp: -Codechange: Enumify the widgets of the newGRF gui and a slight cleanup there
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12:54:20 <BiA|pavel-css> hi
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13:39:19 <Gonozal_VIII> Strange: It's costing me money to deliver people! <-- new tax for slave trading?
13:40:01 <Gonozal_VIII> ah transfer^^
13:41:42 <BiA|pavel-css> Gonozal_VIII: i bet today u will connect me :)
13:41:59 <Gonozal_VIII> i saw that there are 3 clients
13:42:19 <BiA|pavel-css> that was test of my patch ...
13:42:35 <BiA|pavel-css> 3clients were me,me and me
13:42:35 <BiA|pavel-css> :)
13:42:49 <BiA|pavel-css> Gonozal_VIII: connect pls
13:43:01 <Gonozal_VIII> to which one?
13:43:13 <BiA|pavel-css> O_o
13:43:16 <BiA|pavel-css> only one up
13:43:33 <Gonozal_VIII> the server didn't answer the request
13:43:53 <BiA|pavel-css> i think i have error in svchost ...
13:44:06 <Gonozal_VIII> 3 times there now^^
13:44:21 <Gonozal_VIII> did you run windows update?
13:46:02 <BiA|pavel-css> yup
13:46:08 <Gonozal_VIII> i see your server 3 times now, each has a different ip and on one of them it's january, february on the other two
13:46:15 <Gonozal_VIII> not ip..
13:46:16 <Gonozal_VIII> port^^
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13:46:22 <BiA|pavel-css> lol :D
13:46:25 <BiA|pavel-css> which IPS
13:46:26 <BiA|pavel-css> ?
13:46:46 <Gonozal_VIII> i meant ports, not ip
13:47:09 <BiA|pavel-css> sorry "each has a different ip"
13:47:36 <Gonozal_VIII> i know what i wrote but that wasn't what i wanted to write^^
13:48:26 <BiA|pavel-css> lol ...
13:48:38 <BiA|pavel-css> i can't run "Tasklist /SVC"
13:48:56 <BiA|pavel-css> because framedyn.dll is missing :)
13:49:51 <Gonozal_VIII> http://free-av.com/ <-- try that^^
13:49:59 <skidd13> BiA|pavel-css: http://www.dlldump.com/download-dll-files_new.php/dllfiles/F/framedyn.dll/5.1.2600.2180/download.html
13:50:51 <BiA|pavel-css> may it cause that problem? :)
13:51:08 <BiA|pavel-css> Gonozal_VIII: i prefer NOD32
13:51:13 <skidd13> BiA|pavel-css: missing dlls cause allways problems ;)
13:51:44 <BiA|pavel-css> hehe
13:51:45 <BiA|pavel-css> :)
13:52:26 <Gonozal_VIII> did you update your virus scanner the last time three years ago too?
13:52:33 <BiA|pavel-css> lol
13:52:37 <BiA|pavel-css> nope
13:52:48 <Gonozal_VIII> good^^
13:52:50 <BiA|pavel-css> antivirus is not crazy as win so hes updateing ;)
13:54:26 <BiA|pavel-css> skidd13: win/system32/wbem/ and here is same framedyn.dll as i downloaded
13:54:31 <BiA|pavel-css> problem is elsewhere
13:54:37 <Gonozal_VIII> but normally dlls don't just disappear by themselves
13:54:52 <BiA|pavel-css> hes there, svchost can't find him ...
13:55:29 <skidd13> BiA|pavel-css: tried to reboot?
13:56:11 <Gonozal_VIII> as a windows user, that's the first thing you learn... something doesn't work? reboot...^^
13:56:15 <BiA|pavel-css> reboot, you mean restart?
13:56:22 <skidd13> BiA|pavel-css: yes
13:56:37 <BiA|pavel-css> lol, every restart change my problem :))
13:56:48 <BiA|pavel-css> now its only internet ...
13:56:49 <BiA|pavel-css> :)
13:56:56 <skidd13> BiA|pavel-css: Broken HDD/ RAM?
13:56:59 <BiA|pavel-css> nope
13:57:10 <BiA|pavel-css> broken win :)
13:57:26 <Gonozal_VIII> format c :-)
13:57:31 <skidd13> BiA|pavel-css: 2nd rule if reboot does not help reinstall
13:58:20 <BiA|pavel-css> i am looking to "this pc"->"explain"->"system vars" .. do you have there PATH??
13:58:26 <BiA|pavel-css> not possible atm
13:58:54 <Gonozal_VIII> what not possible?
13:59:09 <BiA|pavel-css> if i will delete win, i will not be able to do anything
13:59:11 <skidd13> win/system32/wbem/ is strange... dump the file into win/system32 there should it be found
13:59:25 <BiA|pavel-css> skidd13: sure? or guess?
13:59:41 <Gonozal_VIII> i'll look where mine is
14:00:13 <skidd13> BiA|pavel-css: copy it to there first if it work move the old to the recycle bin , test again and if test succed remove it
14:00:18 <Gonozal_VIII> wbem
14:00:33 <BiA|pavel-css> Gonozal_VIII: look to you system vars please
14:00:52 <skidd13> BiA|pavel-css: IE 7.0
14:00:53 <skidd13> ?
14:01:05 <BiA|pavel-css> 6 :)
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14:01:26 <BiA|pavel-css> when i make a web page i need to see it in IE 6
14:02:06 <Gonozal_VIII> %SystemRoot%\System32\Wbem is in there
14:02:28 <BiA|pavel-css> ?
14:02:39 <Gonozal_VIII> path
14:02:50 <BiA|pavel-css> so u have there path :)
14:02:53 <BiA|pavel-css> i dont :)
14:03:00 <Gonozal_VIII> that's bad^^
14:03:13 <Gonozal_VIII> %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem
14:03:27 <BiA|pavel-css> it's called Patch or PATH?
14:03:32 <Gonozal_VIII> path
14:03:38 <BiA|pavel-css> omg :)
14:03:39 <Gonozal_VIII> that's where it looks for stuff
14:03:41 <BiA|pavel-css> lowercase all?
14:03:50 <Gonozal_VIII> Path
14:04:01 <glx> doesn't matter, it's windows :)
14:04:05 <BiA|pavel-css> so "patch" "Path" or "PATH" ? :)
14:04:09 <BiA|pavel-css> glx: for sure :)
14:04:14 <glx> echo %path% in cmd.exe
14:04:17 <Gonozal_VIII> "Path"
14:04:59 <Gonozal_VIII> %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;C:\Program Files\Java\jdk1.6.0_01\bin;C:\Program Files\QuickTime\QTSystem\ <-- wtf is quicktime doing there?
14:05:23 <BiA|pavel-css> glx: what i entered there :)
14:06:04 <glx> Gonozal_VIII: your path is very small :)
14:06:47 <Gonozal_VIII> just the standard stuff and i added java manually for compiling... but why quicktime?
14:07:12 <glx> auto added if you installed quick time player
14:07:44 <BiA|pavel-css> glx: i typed "Tasklist /SVC" and ...
14:07:55 <BiA|pavel-css> "system" -> "not aviable" ???
14:08:00 <BiA|pavel-css> PID 4
14:08:09 *** Administrador has joined #openttd
14:08:11 <Gonozal_VIII> but why? i have lots of programs installed and none of them are there except quicktime
14:08:21 <Administrador> how are you gentlemen!!
14:08:26 <Administrador> erm wair
14:08:31 <BiA|pavel-css> t :)
14:08:31 *** Administrador is now known as UnderBuilder
14:08:34 <Gonozal_VIII> it's you!
14:08:44 <BiA|pavel-css> <- gonna reboot :)
14:08:47 <UnderBuilder> all your base are belong to us!
14:08:47 <BiA|pavel-css> brb
14:08:51 *** BiA|pavel-css has quit IRC
14:08:51 <glx> connected as admin, how nice UnderBuilder ;)
14:09:43 <UnderBuilder> yeah... and chatzilla takes as default name the login name
14:10:34 <UnderBuilder> thats because I have a modified version of winxp called unattended edition
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14:14:00 <BiA|pavel-css> alive :)
14:14:12 <Gonozal_VIII> hehe
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14:15:16 <BiA|pavel-css> System is still not aviable :)
14:15:20 <BiA|pavel-css> but who care? :D
14:15:25 <BiA|pavel-css> <- afk
14:18:44 <Gonozal_VIII> yay new trains
14:19:48 <Gonozal_VIII> http://www.salzburger-fenster.at/dbgfx/artikel/487_1_06-zug.jpg <-- they have some of those here now
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14:59:31 <LittleMikey> Hello everybody
14:59:43 <BiA|pavel-css> hi
15:00:05 <LittleMikey> Whats happening ^_^
15:04:47 <Belugas> your arrival :)
15:05:12 <Belugas> apart from that, quite sleeping-beauty-castle mode!
15:05:25 <LittleMikey> Heh, I like to stir things up ^_^
15:06:21 *** prophet has joined #openttd
15:06:25 <prophet> hi
15:06:31 <LittleMikey> Howdy t here
15:06:52 <prophet> why can't i build more then 2 airports near a town/city? How can i build mor then 2?
15:07:07 <Belugas> 2 is a limit.
15:07:14 <Belugas> it's within the code
15:07:16 <prophet> but why?
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15:07:29 <valhallasw> strange limit
15:07:31 <Belugas> beucase it is how the original game was designed
15:07:36 <prophet> i can build infinite train or bus stations
15:07:42 <Belugas> good for you
15:07:47 <LittleMikey> Well, not quite
15:07:55 <LittleMikey> There is a limit of about 15 bus stations
15:07:59 <valhallasw> Belugas: how is it limited?
15:08:04 <valhallasw> a fixed size array?
15:08:14 <Belugas> by a test for the number of airports avaialble
15:08:26 <prophet> is there no chance to build more then 2 airports?
15:08:32 <Belugas> if there are more than 1 construction is refused
15:08:37 <valhallasw> by patching that function, I suspect
15:08:37 <Belugas> not actually
15:08:53 <Belugas> well.. guess waht... that patch willnot get inot trunk
15:08:57 *** eeke1 has quit IRC
15:09:23 <prophet> not even as patch setting: "Allow more then 2 Airports" ???
15:09:27 <LittleMikey> Well, for huge cities, 100,000 people plus, you'd want more then two airports. At least, I would.
15:09:33 <valhallasw> it sounds reasonable to have a patch option to specify the maxnum of airports tbh
15:09:34 <Belugas> there is a plan for changing it, but it's going to be included before 0.6 release. and it's far from been completed
15:09:39 <valhallasw> ah
15:09:49 <glx> <LittleMikey> There is a limit of about 15 bus stations <-- no you can build as many as you want
15:10:01 <prophet> just have to change the name :P
15:10:09 <LittleMikey> glx: Sorry, I mean, bus stations connected to each other
15:10:10 <Belugas> it sounds silly to have a patch for the number of airports without any other check... let's make it right or not make it at all...
15:10:12 <glx> or use 0.6.0 beta
15:10:31 <glx> ho multistop is indeed limited
15:10:35 <prophet> I USE 0.6 beta
15:10:41 <prophet> and i cant build more then 2
15:10:55 <LittleMikey> prophet: He's talking about busses, not airports
15:11:01 <prophet> ahhh
15:11:42 <prophet> Belugas: So this limitation is going to be removed in release 0.6
15:11:44 <prophet> ?
15:11:51 <glx> no
15:12:16 <prophet> and wheres the problem removeing it? Or why is it not removed?
15:12:19 <Belugas> no, after 0.6. and it's not going to be removed, just that the limitation will be changed to something else
15:12:28 <Belugas> teher will stillbe a limitation, just a different kind
15:12:55 <LittleMikey> Well, what exactly does the limitation help with? does having more then two airports in a town slow down the game or something?
15:12:57 <prophet> it might be usefull to make a limitation according to current town poulation
15:13:17 <Belugas> prophet, you're getting close to waht is been worked on :)
15:13:28 <glx> it just llok weird to have more than 2 big airports in a town
15:13:46 <LittleMikey> glx: I take it you've never played a toyland game then
15:13:48 <prophet> no not when the town has grown to a specific size
15:13:52 <Belugas> and hoo.... sacrilege... it' unrealistic
15:14:00 <glx> toyland = no way ;)
15:14:03 <prophet> and i have loots of games where i could use more then 3 airports
15:14:37 <prophet> New Yory has 3 big airports so what unrealistic to have more in ottd?
15:14:44 <Belugas> prophet, as towm grows, more airports will be allowed. or even bigger ones.
15:14:46 <LittleMikey> Belugas: How is having more then two unrealistic? Perth, where I live, has 1 million people, and we have about four airports. Only one big one, but four at least
15:15:08 <Belugas> now... as i can see, you are all pointing at big cities
15:15:15 <prophet> yes
15:15:18 <Belugas> well that is exactly where we are heading
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15:15:21 <LittleMikey> New Youk > Perth
15:15:28 <prophet> small whan awaik don't need mor then one :)
15:15:31 <Belugas> biggier the cities, the more airports are allowed
15:15:31 <LittleMikey> About 100 times in size or something ^_^
15:15:49 <LittleMikey> Oh, I think that if a city with say, 100 people was only allowed one small airport it would be interesting
15:15:50 <Belugas> small cities will be allowed 1 or even maybe not at all
15:16:04 <LittleMikey> Well, at least a landing strip
15:16:18 <Belugas> now that this question is settled, i go back to work. bye bye
15:16:23 <LittleMikey> XD
15:16:27 <LittleMikey> Well, thanks for stopping by
15:16:39 <prophet> yes thanks for information
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15:16:45 <prophet> bye
15:16:51 *** prophet has quit IRC
15:18:00 <LittleMikey> So, who here makes their own OTTD main page backgrounds?
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15:23:16 <frosch123> Hello everyone
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15:29:40 <LittleMikey> Hi there
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15:48:36 <UnderBuilder> I want to see a server where
15:48:39 <UnderBuilder> oops
15:48:46 <UnderBuilder> accidentally pressed enter
15:49:31 <BiA|pavel-css> brb - gonna test RAM
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15:50:16 <fjb> Moin
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15:57:21 <UnderBuilder> is there a server dedicated to rail networks competence?
15:57:54 *** BiA|pavel-css has quit IRC
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16:18:29 <UnderBuilder> I created a server called '!UnderBuilder's futuristic rails' if someone wants to join
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16:31:54 <fjb> Hm, I don't find it in the serverlist.
16:33:45 <BiA|pavel-css> any idea what RIP means? it's in my router setting under TCP/IP :)
16:36:31 <fjb> Your router is dead. :-)
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16:37:25 <BiA|pavel-css> :))
16:37:48 <BiA|pavel-css> no, i can setup RIP version and RIP direction
16:37:48 <fjb> RIP stands for "Routing Information Protokol".
16:38:50 <fjb> The router tries to find neighbouring networks with this protocol.
16:40:12 <fjb> At which point in the network are you using that router?
16:40:54 <BiA|pavel-css> ?
16:41:29 <fjb> Are you using it to connect different parts of your network?
16:41:44 <BiA|pavel-css> my network is this PC :))
16:42:00 <blathijs> BiA|pavel-css: If you don't know what RIP is, you won't need it :-)
16:42:05 <BiA|pavel-css> okay :)
16:42:11 <fjb> And what is at the other side of the router?
16:42:16 <BiA|pavel-css> i am just trying to find where problem of my server is :(
16:42:26 <BiA|pavel-css> fjb: world?
16:42:55 <fjb> Better switch it off then. You really don't need any routing protocol.
16:43:04 <BiA|pavel-css> i didnt :)
16:44:53 <BiA|pavel-css> how can win bloack tcp?
16:44:55 <BiA|pavel-css> *block
16:45:03 <BiA|pavel-css> or, how can i turn it off :P
16:45:39 <fjb> With a firewall?
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16:46:19 <BiA|pavel-css> i have kerio ...
16:46:29 <BiA|pavel-css> it turn MS FW off ...
16:46:52 <glx> you set a rule for openttd in kerio?
16:47:40 <BiA|pavel-css> its asking me everytime i turn on new version :)
16:47:50 <BiA|pavel-css> and i am allowing
16:48:02 <glx> set an advanced rule
16:51:42 <BiA|pavel-css> ? :)
16:51:44 <BiA|pavel-css> how
16:53:29 <fjb> How about reading the manual?
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16:57:15 <BiA|pavel-css> hmm, kerio says ... ottd is recieving/sending master.openttd.org
16:57:24 <BiA|pavel-css> sending at 3978
16:57:42 <BiA|pavel-css> and recieving at 32791???
16:58:30 <glx> BiA|pavel-css: in network security, click on the button near refresh
17:04:50 <BiA|pavel-css> i jsut wonder, what changes taht yesterday, everytime MS saw me, today nothing
17:04:57 <BiA|pavel-css> *just, *that
17:06:40 <BiA|pavel-css> and day before yesterday, MS saw me just once but gonzo(or whats his nick) connected me with no problems :(
17:07:05 <glx> was Gonozal_VIII :)
17:07:15 *** Ammller has quit IRC
17:07:16 <BiA|pavel-css> :)
17:07:30 *** Ammller has joined #openttd
17:07:38 <BiA|pavel-css> today totaly broken, but at least he can see my server but couldn't connect
17:08:11 <BiA|pavel-css> and worst part, i didnt changed anything
17:10:47 <BiA|pavel-css> can i samehow send packet to MS and watch it if MS recieve him? :)
17:11:25 <BiA|pavel-css> and reversed too, if i can force samehow that MS will send me packet and i will see his way to my pc ... where it is broken
17:11:43 <BiA|pavel-css> or thats not taht easy? :)
17:14:32 <fjb> What do you mean with MS?
17:14:56 <fjb> Networking is not easy when you don't know what you are doing.
17:15:44 <BiA|pavel-css> master server
17:17:55 *** skidd13 has joined #openttd
17:18:18 <fjb> You can use "ping". But I don't understand what you exact problem is.
17:19:27 <BiA|pavel-css> my server, noone can see him
17:19:36 <BiA|pavel-css> except Gonozal_VIII :)
17:19:43 <Prof_Frink> I see:
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17:19:50 <Prof_Frink> 1720/tcp filtered H.323/Q.931
17:19:50 <Prof_Frink> 5190/tcp open aol
17:19:50 <Prof_Frink> 8080/tcp filtered http-proxy
17:20:50 <BiA|pavel-css> fjb: i have forwarded 3979, public IP, everything allowed and ... noithing :(
17:21:06 <Prof_Frink> BiA|pavel-css: Do you have the server running now?
17:21:11 <BiA|pavel-css> yes
17:21:47 <BiA|pavel-css> and portscanner say so too :)
17:21:48 <BiA|pavel-css> http://www.t1shopper.com/tools/scan.php4?scan_host=83.208.140.48&portscansubmit=%3CWorking%3E&scan_portnumber=3979
17:22:02 <Prof_Frink> BiA|pavel-css: nmap disagrees
17:22:10 <BiA|pavel-css> nmap?
17:23:00 <Prof_Frink> port scanner
17:23:47 <BiA|pavel-css> any ideas why? :/
17:23:57 <BiA|pavel-css> what should i chceck?
17:24:00 <BiA|pavel-css> *check
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17:24:34 <Prof_Frink> Oh wait
17:24:44 <Prof_Frink> 3979/tcp open unknown
17:24:51 <BiA|pavel-css> :-/
17:24:57 <Prof_Frink> That's good.
17:25:04 <BiA|pavel-css> Oh really?
17:25:38 <BiA|pavel-css> Connect ...you won't see my server or it will kick you with "server didn't ansvered your request"
17:26:01 <BiA|pavel-css> and thats my problem :(
17:26:13 <Prof_Frink> Indeed.
17:27:43 <fjb> You should also open the UDP port.
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17:30:00 <BiA|pavel-css> :-/ i don't see anything like swith TPC/UDP ...
17:30:24 <BiA|pavel-css> forwarding ports ... only number
17:30:34 <Prof_Frink> BiA|pavel-css: Port forwarding is *working*
17:30:53 <fjb> But you need to forward tcp and udp.
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17:31:09 <Wolf01> hello
17:31:14 <Prof_Frink> Assuming, of course, that it's forwarding to the right internal address
17:31:36 <BiA|pavel-css> well, only one pc at router :)
17:32:30 <Prof_Frink> Still worth checking
17:32:32 <BiA|pavel-css> fjb: as i said, i cant specify if tcp or udp
17:33:22 * Prof_Frink wonders how he would talk someone through using wireshark
17:36:05 <BiA|pavel-css> http://pavelg.wz.cz/ottd/lol/forwarding.png
17:37:20 <fjb> Wireshark is useless if you don't know anything about networking.
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17:42:41 <CIA-1> OpenTTD: glx * r11586 /trunk/src/ (window.cpp window.h): -Fix: make another widget 'accessor' function const when it should be const.
17:43:38 <Prof_Frink> fjb: I was thinking along the lines of "do you see anything from $MY_IP?"
17:44:46 <blathijs> Prof_Frink: tcpdump is probably easier, at least if he has a linux system
17:45:03 <fjb> He is using Windows.
17:46:05 <fjb> And he is probablly using two firewalls. And he doesn't know much about networking or firewalls. That doesn't make things easier.
17:46:43 <Prof_Frink> Hmm, have I told him that he should be using kubuntu yet?
17:49:12 <fjb> Don't tell him to use Linux as a firewall...
17:51:46 <CIA-1> OpenTTD: skidd13 * r11587 /trunk/src/road_gui.cpp: -Fix (r11457): The one way road button wasn't reset on abort
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18:06:04 <CIA-1> OpenTTD: glx * r11588 /trunk/src/ (13 files in 2 dirs): -Codechange: use the new member introduced in r11551
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19:06:09 <Sacro> rawr
19:06:21 <Gonozal_VIII> oh noes^^
19:06:33 * hylje takes Sacro away
19:07:22 *** Desolator has joined #openttd
19:07:26 <Desolator> hello
19:07:37 <Gonozal_VIII> hi
19:07:37 <hylje> phew
19:07:45 <Desolator> !seen MiHaMeK
19:08:04 <Desolator> hmm, bot erros?
19:08:10 <Desolator> *errors
19:08:17 <hylje> @seen mihamek
19:08:17 <DorpsGek> hylje: mihamek was last seen in #openttd 4 weeks, 3 days, 3 hours, 4 minutes, and 35 seconds ago: <MiHaMeK> http://xkcd.com/242/
19:08:17 <Sacro> @seen MiHaMek
19:08:18 <DorpsGek> Sacro: MiHaMek was last seen in #openttd 4 weeks, 3 days, 3 hours, 4 minutes, and 35 seconds ago: <MiHaMeK> http://xkcd.com/242/
19:08:21 <Desolator> oh
19:08:35 <Desolator> 4 weeks!
19:08:36 <Sacro> @seen SpComb
19:08:36 <DorpsGek> Sacro: SpComb was last seen in #openttd 16 hours, 37 minutes, and 4 seconds ago: <SpComb> TDK_KNIGHT: read the text at the bottom
19:08:39 <Gonozal_VIII> that 42 thingy is gone
19:08:58 <glx> it is in #openttd.notice
19:09:21 <Desolator> glx: what?
19:09:37 <Gonozal_VIII> yay xkcd
19:10:09 <glx> Desolator: _42_ is in #notice (only used to show FS changes and compile farm result)
19:10:58 <Desolator> oh
19:11:31 <SpComb> Sacro: pong
19:11:44 <Sacro> SpComb: 70%
19:12:11 <Gonozal_VIII> SpComb was last seen in #openttd 16 hours, 37 minutes, and 4 seconds ago <-- ??
19:13:01 <Gonozal_VIII> botbug?
19:13:06 <SpComb> how so?
19:13:12 <Gonozal_VIII> you're here?
19:13:21 <SpComb> I talked 16 hours ago
19:13:40 <Gonozal_VIII> hmm
19:13:47 <Desolator> lol
19:22:50 <Bjarni> haha... I read a discussion about OSX security and some guy replied that he disagreed with some guy because of... Next post is the same guy (there is no edit) where he realised that he had replied to his own post
19:23:03 <Bjarni> so he said that he disagreed with his own post
19:23:35 <Gonozal_VIII> :-)
19:23:57 * Bjarni disagrees with his original post as well
19:24:23 <Gonozal_VIII> i often disagree with myself
19:24:38 <Bjarni> I don't think the lack of OSX viruses are due to a smaller marked share than windows... it has to do something with the file permission system as well
19:25:13 <Bjarni> <Gonozal_VIII> i often disagree with myself <-- you are not alone.... we disagree with you all the time :P
19:25:25 <Gonozal_VIII> :D
19:25:39 <Gonozal_VIII> yay, we have something in common
19:25:44 <Prof_Frink> Gonozal_VIII: Thanks for confusing me earlier
19:25:57 <Gonozal_VIII> erm... ok?
19:26:14 <Prof_Frink> "Why are all these random sites in my konqui history?"
19:26:21 *** Wolf01 is now known as Wolf01|AWAY
19:26:23 <Bjarni> <Gonozal_VIII> yay, we have something in common <-- do people look at you as a god as well?
19:26:25 <Gonozal_VIII> :S
19:26:25 <Prof_Frink> Oh right, that "Alles" button
19:26:34 <Gonozal_VIII> ^^
19:26:37 <Bjarni> hehe
19:32:13 <Gonozal_VIII> didn't update the page in a long time...
19:32:14 <Desolator> ahh, why did the linux kernel dev need to add alsa and remove oss? :E
19:32:35 <Prof_Frink> Because oss is fail?
19:32:51 <Desolator> because alsa does less stuff! that's why
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20:02:42 <Digitalfox> Just for curiosity i was checking the logs of nightly's, just for learning new stuff on how nightly's are created and CompileFarm works, and when reading source doc error log, found hundreds of errors on it, something very wrong with it ?? http://nightly.openttd.org/devs/scoreboard.php
20:03:34 <Rubidium> Digitalfox: it just complains about every single undocumented parameter/function
20:04:02 <Gonozal_VIII> hehe then document it ;-)
20:04:04 <Rubidium> but it would be nice if someone would ``solve'' that
20:05:00 <Rubidium> Announcement to all: Gonozal_VIII just declared that we should postpone 0.6.0-beta2 till all code documentation has been done, anyone who does not agree?
20:05:32 <Gonozal_VIII> O_o i did what?
20:05:34 <Belugas> yeah, guys, we should do just that... We will stop any developpement as well as bug fixes and will spend the next 6 months documenting everything
20:05:54 <Digitalfox> Gonozal_VIII: Start working now that you messed things up.. :|
20:06:09 <Belugas> [15:09] <Gonozal_VIII> hehe then document it ;-) <---- proof of it!
20:07:07 <Gonozal_VIII> see, there is hehe and ;-) obvious signs that it's not serious, that's the law!
20:07:17 <Gonozal_VIII> obey the law!
20:07:50 <Digitalfox> That doesn't work that way, start working on documentation or " Nuclear launch detected "
20:08:02 <Digitalfox> ;)
20:08:31 <hylje> post-apocalyptic ttd
20:09:37 <Gonozal_VIII> portugal doesn't have nuclear weapons :P
20:10:14 <Digitalfox> Portugal hacks USA nuclear launch system :)
20:10:21 <bob27> nice
20:12:17 <Digitalfox> USA at least would to something good for a change... :\
20:12:36 <Gonozal_VIII> pfffffff
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20:19:47 <Digitalfox> Right now Portugal is Like Europe continent and Africa continent.. Since almost every president and prime minister of every government is here today and tomorrow .... :\
20:20:26 <Belugas> right now, Canada is like Antartica... Snowing and cold !
20:20:26 <Digitalfox> And who pays that?? We every hotel is paid by our government ...
20:21:11 <Digitalfox> And there is a crazy one, who wanted to build a tent on a fort for him...
20:21:22 <Digitalfox> And well they build a tent for him..
20:23:00 <BiA|pavel-css> Belugas: send some snow to here :)
20:23:29 <Gonozal_VIII> you can have some from me..
20:23:59 * Belugas sends as much snow as he can outta here
20:24:04 <BiA|pavel-css> hehe
20:24:08 <Belugas> woosh woush woosh
20:24:13 <Digitalfox> lol
20:24:27 <BiA|pavel-css> today i thought i will melt cos too hot outside
20:24:50 <Belugas> gna gna gna :P
20:24:58 <BiA|pavel-css> gna?
20:25:08 <Digitalfox> BiA|pavel-css: hot? What Cº ?
20:25:21 <Gonozal_VIII> it's 3 and raining so some of the snow will melt here too...
20:37:09 <BiA|pavel-css> 8-10
20:37:18 <BiA|pavel-css> and over afternoon rained
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20:42:40 <Belugas> we received 35 cm of snow this monday, it's still there, we had a few florries, they are still there, and it's still cold outside. i hate da white crap
20:43:24 <BiA|pavel-css> i love it :)
20:43:29 <Gonozal_VIII> what's a florry?
20:43:41 <Belugas> snow flakes, i guess
20:43:54 <Gonozal_VIII> you guess? you used the word^^
20:44:17 <Bjarni> no wonder it was a Canadian who invented the rotary snowplow
20:44:26 <Bjarni> there is so much to test it on
20:44:32 <hylje> rotary snowplow
20:44:34 <hylje> lol wut
20:45:03 <Belugas> yeah... normally, i wold say "flocons de neige" since i speak french. I know they use "florries" at english radio i listen to, and i guess it means snow flakes ^_^
20:45:18 <Gonozal_VIII> aaaah
20:45:52 <Gonozal_VIII> http://images.google.com/images?svnum=10&um=1&hl=de&lr=&rls=com.google%3Ade%3Aofficial&q=schneefr%C3%A4se&btnG=Bilder-Suche
20:46:40 <Gonozal_VIII> many people have small versions of that here
20:48:07 <Bjarni> http://youtube.com/watch?v=33PjbV8NS5M <-- here is a big version.... but I wonder why they use it without any snow :s
20:49:07 <Gonozal_VIII> maybe they can't turn it off or something?
20:49:48 <Bjarni> maybe
20:49:52 <Bjarni> but unlikely
20:50:29 <Bjarni> I imagine that the device has an engine of it's own so it can rotate even when the wheels are stopped or really slowly moving
20:50:32 <Gonozal_VIII> like the mechanical lawnmowers that move when the wheels spin
20:50:50 <Bjarni> http://youtube.com/watch?v=8CBykHzZgeg <-- this is the real thing
20:51:13 <Bjarni> they can deal with snow as high as the train itself
20:51:41 <Prof_Frink> I see. One rule for the people, another for the ops is it?
20:52:05 <Bjarni> it's always like that
20:52:07 <Bjarni> but...
20:52:08 <Gonozal_VIII> they would close the line here with that much snow because of avalanche risks
20:52:40 <Bjarni> it's more like... it's a stupid rule
20:52:53 <Bjarni> and I will not try to do anything to people who breaks it XD
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20:54:10 <Bjarni> Gonozal_VIII: I think it depends on where the tracks are. In Yukon and Alaska they can get a whole lot of snow even in locations with no avalanche risk
20:54:54 <Bjarni> the Donner Pass should also be somewhat protected against avalanches
20:54:55 <Gonozal_VIII> that's why i said "here" :-)
20:55:23 <BiA|pavel-css> last winter i almost didnt saw snow here :(
20:55:28 <Gonozal_VIII> as in the line that goes to and from my town
20:55:29 <Bjarni> you used to have steam powered rotary snowplows so I guess at least some of your lines can use them
20:55:42 <Bjarni> or you drove recklessly a decade ago :p
20:55:51 <Belugas> i wold not call it a stupid rule at all. But the use Bjarni did of youtube can be declared as safe, since it was something related to the conversation.
20:56:10 <Belugas> Waht is upsetting is people simply poasting for no reason links to youtube
20:56:19 <Bjarni> agreed
20:56:40 <Prof_Frink> What if you're starting a conversation about a video?
20:56:40 <Bjarni> we should modify the rule to ban random off topic links instead
20:56:50 <Belugas> hehe
20:56:53 <Gonozal_VIII> goatse....
20:56:53 <BiA|pavel-css> :)
20:57:08 <Prof_Frink> Gonozal_VIII: I didn't link it.
20:57:15 <Bjarni> you mentioned it
20:57:17 <Prof_Frink> I didn't even say "goatse"
20:57:17 <Bjarni> close enough
20:57:29 <Prof_Frink> All I said was "hello.jpg"
20:57:32 <hylje> goatse
20:57:46 <Bjarni> no... you were evil enough to sneak it into my browser
20:57:57 <hylje> ha ha
20:57:59 <hylje> user error
20:58:03 <Prof_Frink> Bjarni: There was a big, gaping hole
20:58:05 <Bjarni> and you are still on my death list
20:58:30 * Prof_Frink awaits the inevitable
20:58:32 * Bjarni warns Prof_Frink
20:58:33 <Gonozal_VIII> i didn't click any of those links or google for that stuff and i don't want to... never... no way...
20:59:17 <Bjarni> if anybody hides goatse or similar contents behind tinyurl or similar then it's a perm ban
20:59:22 <Bjarni> there is no excuse at all
20:59:28 <hylje> there is
20:59:32 <Bjarni> no
20:59:33 <hylje> for the lulz
20:59:56 <Bjarni> that's not even funny
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21:00:21 <Prof_Frink> Bjarni: That's why you have tinyurl's preview cookie set
21:00:35 <Bjarni> what is that?
21:00:36 *** HerzogDeXtEr has quit IRC
21:01:05 <Prof_Frink> Tells you what you're being redirected to
21:01:06 <BiA|pavel-css> goatse?
21:01:12 <Prof_Frink> So you can choose not to.
21:01:19 <Bjarni> BiA|pavel-css: you don't want to know
21:01:23 <Prof_Frink> BiA|pavel-css: Want to know, you do not.
21:01:36 <Prof_Frink> Bjarni: http://tinyurl.com/preview.php
21:02:38 <Bjarni> do I dare to click this link?
21:02:56 * Bjarni goes for it
21:03:12 <Bjarni> Prof_Frink: lucky you
21:03:18 <BiA|pavel-css> :)
21:03:19 <Bjarni> now I don't have to perm ban you
21:03:39 <Prof_Frink> I don't think linkpot has this feature yet
21:05:09 <Prof_Frink> So I'll have to use that when I send you to tubgirl
21:06:25 * Bjarni puts an agent on Prof_Frink
21:06:45 <Bjarni> expect to be shot if you ever trick me again
21:07:58 <Prof_Frink> I didn't trick you! I'm just used to being in a channel with Dave2, where everyone knows the significance of hello.jpg
21:08:34 <Bjarni> we have a channel for decent people
21:08:48 <Bjarni> we ban freaks and perverts
21:09:27 <Prof_Frink> Aww
21:09:37 <Prof_Frink> That's no fun
21:09:47 <Bjarni> so we would ban Dave2 twice
21:09:51 <hylje> ban the internet
21:10:01 <Bjarni> I intend to
21:10:02 <Prof_Frink> Oh, I'd ban him more than twice.
21:10:20 <Prof_Frink> And be thankful you moved to oftc
21:12:03 <Prof_Frink> For he has Powers on freenose
21:12:23 <Bjarni> I thought that was lilo
21:12:33 <Bjarni> but maybe Dave2 took over when lilo died
21:13:07 <Prof_Frink> There is more then one ircop on t'network
21:13:20 <Bjarni> but there is only one prime one
21:13:32 <Prof_Frink> Why can I not spell "than"?
21:13:45 <Bjarni> you just did
21:13:54 <Bjarni> it's inside the ""
21:14:11 <Prof_Frink> Inside a null string? How does that work?
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21:15:22 <CIA-1> OpenTTD: rubidium * r11589 /trunk/ (6 files in 2 dirs): -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
21:15:28 *** LeviathNL has joined #openttd
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21:16:03 <Gonozal_VIII> i thought that was fixed something like 100 revisions ago
21:16:34 <Prof_Frink> Maybe it wasn't properly fixed
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21:16:43 <Rubidium> Gonozal_VIII: not for ship depots ;)
21:16:52 <CIA-1> OpenTTD: glx * r11590 /trunk/src/industry_cmd.cpp: -Fix (r11193): IsSlopeRefused() result was half wrong
21:17:46 <Prof_Frink> Half wrong? Schroedinger's slope?
21:18:46 <Gonozal_VIII> schroedingers cat isn't half dead, it's either dead or not, you just don't know :P
21:21:43 <Bjarni> heh
21:21:50 <Bjarni> good point
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21:27:37 <Gonozal_VIII> hmmm there are people alive with only one half of their brain because of accidents and such... i wonder if you could remove a half without destroying it and you could also implant it into another body... would that make two different people?
21:30:25 <Gonozal_VIII> or if you just cut the connection between the halves (they do that) is that still one person?
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22:04:25 <BiA|pavel-css> good, patch pack work again :)
22:04:32 <BiA|pavel-css> *my patch pak
22:04:38 *** Progman has quit IRC
22:04:56 <BiA|pavel-css> at least that, if server is ... :( and noone know whatsup :(
22:05:03 <Rubidium> hmm, wrongly fixing a correctly written word
22:05:46 <Sacro> yes, *pack
22:06:42 <BiA|pavel-css> :)
22:07:00 <BiA|pavel-css> **good, my patch pack work again
22:07:15 <hylje> works
22:07:32 <BiA|pavel-css> omg ...
22:07:33 <BiA|pavel-css> :)
22:08:08 <BiA|pavel-css> ***Good. My patch pack works again.
22:08:11 <BiA|pavel-css> any error there now?
22:10:24 * Rubidium summons an English linguist
22:10:46 <Bjarni> Gonozal_VIII: usually when the connection between the two parts of the brain is broken then people lose their ability to speak, make decisions and such... in other words: they become somewhat like zombies. In really rare cases some people are able to live with half a brain but then it's the result of something that happened during the development. I know of a case where a person survived that they removed half her brain. They did so
22:10:46 <Bjarni> because it was defective when she was born and all it did was creating electrical "storms" in the brain, attacking the good half and it could kill her. She didn't lose any speech or anything during that operation because all that was developed with only half a brain
22:11:02 <Bjarni> they didn't know that until afterwards... they just hoped
22:12:06 <hylje> defective brains
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22:12:33 <Bjarni> that appears to be a common thing on IRC but I'm talking about a different kind of defective brain ;)
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22:14:24 <Gonozal_VIII> i heard about a guy that got shot into the head and lost a half of the brain and didn't die
22:14:54 <Bjarni> but didn't he lose motor skills, speech and such?
22:15:07 <BiA|pavel-css> no
22:15:14 <Bjarni> ...
22:15:15 <BiA|pavel-css> and he lost more than half
22:15:23 <Bjarni> didn't I ask Gonozal_VIII :s
22:15:57 <BiA|pavel-css> but he lived only 2-3months with that, but he was normal
22:16:11 <Gonozal_VIII> i think he lost motor skills for half of his body but learned that again fast
22:16:24 <Gonozal_VIII> no then you're thinking of a different guy
22:16:42 <Bjarni> several guys are shot in the head :(
22:17:07 <Gonozal_VIII> they showed him years after that, he graduated some school and got an implant to restore the skull
22:17:30 <BiA|pavel-css> yeah, but it doesnt change the fact, that you broke my server Gonozal_VIII ... :D
22:17:36 <Gonozal_VIII> ^^
22:19:10 <Gonozal_VIII> he ran around for years with half of his skull missing, the skin was inside the head...
22:19:24 <Bjarni> sounds nasty
22:19:25 <BiA|pavel-css> i was hungry, you know?
22:19:54 <Prof_Frink> BiA|pavel-css: Are you unfamiliar with the #openttd diet?
22:20:01 <BiA|pavel-css> :D
22:20:03 <BiA|pavel-css> yes
22:20:18 <BiA|pavel-css> but i can live with that :)
22:20:23 <Gonozal_VIII> hehe
22:20:31 <Bjarni> you have transport grain and cattle to get food
22:20:42 <Bjarni> in other channels you have to go to a kitchen, but not here
22:20:42 <BiA|pavel-css> but ... problem
22:20:48 <BiA|pavel-css> but i can't live without my server :X
22:21:16 <BiA|pavel-css> -one but :)
22:21:42 <Gonozal_VIII> it doesn't work and you're still alive, there seems to be a flaw in your theory
22:22:01 <BiA|pavel-css> i am dieing :)
22:22:43 <Bjarni> why?
22:22:44 <Gonozal_VIII> it's "dieting" :-)
22:22:50 <BiA|pavel-css> :D
22:22:51 <Bjarni> are you a fat bastard?
22:22:53 <hylje> Bjarni: s/cattle/livestock/
22:23:09 <Bjarni> heh
22:23:30 <Bjarni> all of a sudden I couldn't remember which word was used in English XD
22:23:33 <Gonozal_VIII> yes, it's not only cattle, also rats, dogs and rattlesnakes
22:24:00 <hylje> and milk
22:24:13 <Bjarni> and mice
22:24:23 * Gonozal_VIII imagines a rat-dog-rattlesnake milkshake
22:24:29 <BiA|pavel-css> :D
22:25:08 <Bjarni> that's easy... you make a rattlesnake milkshake and let the dogs and rats fight over it and then you get it back at the right time
22:25:21 <Bjarni> and you will get extra protein in it
22:26:06 <BiA|pavel-css> rattlesnake have milk? :)
22:26:14 <Bjarni> no
22:26:35 <Bjarni> you mix cow milk and rattlesnake meat
22:26:42 <BiA|pavel-css> ahh
22:27:09 <Gonozal_VIII> you put a cow and some rattlesnakes into a large blender
22:27:32 <BiA|pavel-css> i really can imagine cow in blender
22:27:41 <BiA|pavel-css> +*can really
22:28:19 <Bjarni> that's easy
22:28:26 <Bjarni> you just need the right size blender
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22:29:26 <BiA|pavel-css> biggest blender i saw is for concrete :)
22:29:33 <Gonozal_VIII> the dogs can go in too but you put the rats on top of the shake as garnish
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22:31:55 <Gonozal_VIII> yay i made a tree that looks like a tree
22:32:02 <BiA|pavel-css> :D
22:32:07 *** G has quit IRC
22:32:54 <BiA|pavel-css> almost midnight ... eyes are closing on their own ... time to sleep :/
22:33:03 <Gonozal_VIII> when i manage to do that for enough austrian trees, i can release my own tree grf :D
22:33:21 <BiA|pavel-css> :o)
22:37:56 <Gonozal_VIII> hmmm
22:38:03 <Gonozal_VIII> looks nice...
22:38:06 <Gonozal_VIII> buuuut
22:38:13 <Gonozal_VIII> pink spots :-/
22:38:30 <BiA|pavel-css> good night
22:38:34 <Gonozal_VIII> how do i depinkify it?
22:38:41 <Gonozal_VIII> good night
22:38:54 <BiA|pavel-css> DePink(TREE)
22:38:55 <BiA|pavel-css> ;)
22:38:59 <Gonozal_VIII> ^^
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22:40:32 <Gonozal_VIII> it's too bright anyways.... maybe the pink stuff goes away by itself when i make it darker
22:42:41 <Bjarni> do you have a screenshot of your process?
22:43:07 <Bjarni> hmm... pink
22:43:20 <Bjarni> maybe your graphics are trying to tell you something :P
22:43:23 <Gonozal_VIII> like the pink you get with dos/win sprites...
22:45:07 <Bjarni> I know that :P
22:46:25 <Gonozal_VIII> oooook.. that sucks^^
22:46:32 <Gonozal_VIII> how does that work?
22:46:55 <Gonozal_VIII> i made it darker, now there's even more pink
22:47:03 <Bjarni> haha
22:47:13 <Gonozal_VIII> black turns to pink?
22:47:19 <Bjarni> like I said, it's trying to tell you something
22:47:20 <Gonozal_VIII> than how do i get black?
22:47:34 <Gonozal_VIII> to tell me what?
22:47:35 <Bjarni> are you using the right palette?
22:47:51 <Gonozal_VIII> i'm modifying an existing grf
22:48:39 <Bjarni> are you using the right palette to encode the new grf?
22:48:54 <Gonozal_VIII> hmmm i don't know?
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22:49:12 <Bjarni> there is an argument to grfcodec that makes it use the win palette
22:49:21 <Bjarni> I think we are using palette 2
22:49:57 <Bjarni> grfcodec help can help you telling how to make it use palette 2
22:50:49 <DaleStan> Encoding is palette neutral.
22:51:07 <DaleStan> It's decoding where you have to use the right palette.
22:51:47 <Bjarni> you still have to specify that it should make a win grf, right?
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22:52:43 <Gonozal_VIII> grfcodec -p 2 -e treetest.grf is pink too
22:53:02 <Bjarni> then I don't know what's wrong
22:53:05 <DaleStan> Nope. GRFCodec could hardly care less what palette is in the PCX file. (It does check that it's one it recognizes, but it has the exact same encoding behaviour regardless of which palette it finds.)
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22:53:22 <DaleStan> Check the PCX. If it's got pink in it, then that's your problem.
22:53:54 <Gonozal_VIII> erm?
22:54:03 <Gonozal_VIII> i made the pcx?
22:54:56 <DaleStan> Oh. Then check the palette on the PCX file. If you're using the DOS palette, you'll have to convert the palette (which grfcodec can do, if you ask nicely)
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22:56:55 <Gonozal_VIII> i have no idea how i could find out what palette is in use
23:06:09 <Gonozal_VIII> i just decoded an existing grf, changed the nfo and painted around in the pcx
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23:12:17 <DaleStan> <Gonozal_VIII> i just decoded an existing grf <-- Was it a DOS or Windows GRF? Was there pink scattered all over the PCX?
23:12:34 <Gonozal_VIII> windows, no pink
23:13:35 <DaleStan> Which grf, and with what command-line?
23:14:22 <Gonozal_VIII> -d grfname
23:14:31 <Gonozal_VIII> and it was the stolentrees grf
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23:30:32 <DaleStan> Did the sprites look correct?
23:30:42 <Gonozal_VIII> yes...
23:36:25 <Gonozal_VIII> i saved my tree as png now... does that help anything with getting it into the grf without pink?
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23:42:31 <Levi> !password
23:43:08 <Levi> !password
23:43:46 <Levi> hey why wont it say the password
23:43:59 <Gonozal_VIII> what password?
23:43:59 <Eddi|zuHause2> because!
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23:44:12 <Eddi|zuHause2> password is swordfish
23:44:13 <Levi> server password
23:44:19 <Levi> !password
23:44:21 <Gonozal_VIII> what server?^^
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23:45:07 <Levi> dammit
23:45:19 <Levi> wrong channel :D lol
23:46:11 <Eddi|zuHause2> like i said... we really need a autokick on "!password"
23:46:43 <Prof_Frink> Swordfish? The password is always swordfish!
23:46:48 <fjb> Or better provide a random password. :-)
23:46:50 <Prof_Frink> </vimes>
23:47:34 <Eddi|zuHause2> password is: ~346ß45%
23:48:06 <Eddi|zuHause2> wait... i probably should not give out _real_ passwords :p
23:48:08 <Prof_Frink> password is: /quit i am a silly
23:48:25 <Eddi|zuHause2> what does "vimes" mean?
23:48:46 <Gonozal_VIII> /quit
23:48:58 <Bjarni> /kick
23:49:13 <helb> /good_night_all :)
23:49:20 <Gonozal_VIII> night
23:49:23 <Bjarni> \bye
23:49:48 <Eddi|zuHause2> /jumpontrampolinuntilyouhittheceiling
23:50:14 <Prof_Frink> Eddi|zuHause2: The previous statment was a quote
23:50:14 <Bjarni> maybe you break your neck
23:50:45 <Gonozal_VIII> or the ceiling
23:51:04 <Bjarni> preferably both
23:51:07 <Prof_Frink> By Commander Sam Vimes, as Sergeant-at-arms John Keel, in the book Night Watch by Terry Pratchett
23:51:19 <Eddi|zuHause2> "the smarter one gives in" :p
23:52:26 <Sacro> YOU ALL SMELL!
23:53:25 <Bjarni> Sacro: the reason you sense all of us sinking is because whenever you are near one of us, you are also close to you and you stink