IRC logs for #openttd on OFTC at 2007-11-28
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00:00:55 <Belugas> fjb : i do not know. better ask the man i=himself :)
00:01:15 <Gonozal_VIII> that could in theory bring up some new problems but we shouldn't think that far ahead... no more sinking ships are cool
00:03:43 <fjb> But there would be many man starting a new religion...
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00:41:40 <CIA-1> OpenTTD: belugas * r11536 /trunk/src/table/tree_land.h: -Codechange: Align some elements of the _tree_layout_sprite table a little better looking for the eye
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01:27:51 <ln-> nån som talar svenska som modersmål, händer upp!
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01:39:58 <ln-> ingenting mera, händer ner.
01:44:49 <ln-> just in case someone didn't understand, the second line was about cancelling my earlier request.
01:45:28 <ln-> it's swedish, half the planet understands it.
01:45:49 <Belugas> too bad, there is another half who does not understand it ;)
01:48:11 <ln-> Gonozal_VIII: the one you see above.
01:48:55 <Gonozal_VIII> that's an error message :P
01:49:23 <ln-> wtf kind of an error message would that be
01:49:36 <Gonozal_VIII> [02:28:27] ln-: Belugas, error
01:50:11 <ln-> Gonozal_VIII: if you'd try 3 lines up from that.
01:51:00 <Eddi|zuHause3> the question is half of which planet :p
01:51:16 <Gonozal_VIII> that's some random chars :-)
01:51:43 <Gonozal_VIII> planet scandinavia
01:58:30 <Eddi|zuHause3> now the question is if he has weird sleep patterns, or we do :p
01:58:57 * ln- slept 1930..0930 last night
01:59:23 <ln-> (sic, there is no am/pm trick there)
01:59:29 <Gonozal_VIII> 16:00 - 20:30 this night :-)
02:00:26 <Eddi|zuHause3> but is that an answer to the question?
02:00:44 <ln-> we should know his time zone first.
02:01:36 <Eddi|zuHause3> which means it would be 21:00
02:03:01 <ln-> if one gets up at 06:00, then 21:00 is a very good time to go to sleep.
02:03:09 <ln-> otherwise it sounds early
02:04:13 <Eddi|zuHause3> [Di Nov 27 2007] [14:49:33] <Belugas> good goody day all
02:05:24 <Eddi|zuHause3> while you should not assume that greeting on IRC is the first thing he does in the morning
02:05:37 <ln-> Gonozal_VIII: 9..10h is the normal sleeping time for e.g. me.
02:06:03 <Gonozal_VIII> after sleeping 9-10h i'm more tired then before
02:06:24 <Gonozal_VIII> you know what i mean :P
02:07:25 <ln-> but it's crazy, would you say "... bin ich müder dann früher" in german?
02:08:10 <Gonozal_VIII> i know that it was wrong, i often mix up a and e while typing
02:08:44 <ln-> in that particular word, or others too?
02:09:07 <Gonozal_VIII> in words that start the same in general
02:09:39 <ln-> i'm just interested how can a german-speaker make that mistake, as dann and als sound and mean completely the different.
02:09:40 <Gonozal_VIII> i sometimes start a word but finish another...
02:09:52 <ln-> you're not the first, there was also dominik81.
02:11:24 <Gonozal_VIII> i have that in german too
02:11:54 <Gonozal_VIII> i think of a word but i type a different one without noticing
02:12:02 <ln-> but not with the pair dann/als, i'd guess.
02:13:44 <Gonozal_VIII> your often comes out as you're, don't know why
02:14:10 <Gonozal_VIII> things like that... with same beginning
02:14:32 <ln-> impressive, learning how to write like a stupid american without being one. :)
02:14:53 * AntB is english so isn't offended by that
02:16:03 <ln-> besides, only _stupid_ americans were being insulted, not even all americans.
02:16:34 <AntB> i lost count of the amount of times people (americans and canadians) have tried correcting me because of words like colour...
02:18:13 <SERVEPRO> there correcting you because over they're its different
02:18:42 <AntB> i even had one tell to me learn proper english (o_O)
02:21:41 <ln-> AntB: do you minimize or minimise windows?
02:23:14 <Gonozal_VIII> Millifortnights (about 20 minutes) and nanofortnights (1.2096 milliseconds) have also been used occasionally in computer science
02:25:09 <Eddi|zuHause3> <ln-> but it's crazy, would you say "... bin ich müder dann früher" in german? <- not exactly the same situation, but there is often a mixup between "als" and "wie" in german
02:25:23 <SERVEPRO> arse, aeroplane, pyjamas, storey, tyre
02:25:45 <Sacro> SERVEPRO: they're, there ><
02:26:21 <SERVEPRO> you dont know a joke when you see one do you
02:26:32 <Sacro> "its colour" would get the reply "whats colour?"
02:26:44 <Sacro> glx: yes, I am a grammer nazi
02:27:03 <ln-> Eddi|zuHause3: interesting.. i always knew that's a tough one for non-natives
02:28:13 <Eddi|zuHause3> interesting, here is a black ladybug with red dots...
02:28:39 <Gonozal_VIII> its colour is strange
02:28:48 <Gonozal_VIII> see, i used it :D
02:29:36 <Eddi|zuHause3> <Sacro> "its colour" would get the reply "whats colour?" <- like "the doctor" gets the reply "doctor who?" :p
02:32:07 <ln-> do we agree that the third form of the verb "to help" is "geholpen"?
02:33:13 <Eddi|zuHause3> "helfen, half, geholfen" (strong verb)
02:33:49 <Eddi|zuHause3> kauf dich mal ne tüte deutsch, mich hats auch gehelft
02:33:53 <Gonozal_VIII> helfen, helfte, gehelft for some :-)
02:34:57 <Eddi|zuHause3> (note: this was intentional unproper german)
02:36:15 <ln-> 3. weak pa. tense and pple. 3- helped, (4-5 -id, -yd, -et, -it, -yt), 6-9 helpt. 6-7 holpt.
02:37:36 <Eddi|zuHause3> i didn't understand a word either...
02:38:32 <Eddi|zuHause3> btw. "pple" sounds very ambiguous, because there exist "present participle" and "past participle"
02:39:18 <ln-> i guess it means just participle and the pa. before and is related to that
02:39:21 <Eddi|zuHause3> (while here it clearly means "past participle")
02:40:28 <Eddi|zuHause3> but what does 3-, 4-5, 6-9 and 6-7 mean?
02:42:29 <Eddi|zuHause3> it's your dictionary, it should have an introduction explainging this ;)
02:42:30 <ln-> i admit my approach to this matter is not very scientific.
02:44:00 <Eddi|zuHause3> anyway, i have not heard of a classification of "strong" and "weak" in english... only "normal" (probably from german weak) and "irregular" (long list, probably remnants of german strong)
02:47:17 <Eddi|zuHause3> interestingly, some german weak verbs got into the english irregular list
02:47:47 <Eddi|zuHause3> e.g. "sagen - sagte - gesagt" -> "say - said - said"
02:49:21 <Eddi|zuHause3> note when i say "from german" i mean the common roots
02:49:36 <Eddi|zuHause3> modern german grammar is said to have evolved around 1350
02:49:57 <Eddi|zuHause3> which is way after the anglo saxons settled over to britain
03:15:47 <Eddi|zuHause3> *poch* *poch* is this thing still on?
03:40:29 <Gella> would anyone help me plz
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10:50:42 <Rubidium> :O people disrupting the sweet silence in here ;)
10:51:37 <lordneon> lol you need an idlerpg bot in here if thats the case
10:52:25 <ln-> Eddi|zuHause3: btw, my network connection went down last night, and i went to sleep...
10:52:54 <Eddi|zuHause3> how dare you :p
10:53:40 <ln-> Eddi|zuHause3: but indeed the verb forms i was talking about were not modern-day english, but something older. maybe middle english.
10:54:41 <lordneon> i was wondering if anyone knew how i can grab openttd server stats such as amount of clients connected etc etc
10:55:20 <Eddi|zuHause3> lordneon: maybe you want to search for ottdlib?
10:55:29 <Rubidium> using the exact same interface as OTTD clients get it
10:56:26 <Eddi|zuHause3> ln-: i read up a little on this, the terms "strong" and "weak" verbs were initially used by german studiers of language history, especially Jakob Grimm (from the fairy tales)
10:56:31 <lordneon> im writing a control panel atm, still very basic but im on the server stats page
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11:04:41 <Eddi|zuHause3> also, they were used to describe different schemes of vowel-shifting that took place in the germanic language(s) around 500 BC
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11:59:12 <G> Beta1 gets my tick, it's kept me up till 1 am ;)
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12:36:30 <Eddi|zuHause3> G: then you missed our discussion about sleep patterns at 3AM
12:46:12 <SpComb> I consider going to sleep at 1 am early
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13:48:26 <Belugas> hello and good morning for those who are stillin the morning part of the day. Good day for hte rest of ya
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14:11:49 <Ashmodias> jemand da der Deutsch spricht?
14:12:49 <Ashmodias> kannst du mir sagen wo ich eine Anleitung zu Openttd finde wie man das richtig spielt? :)
14:13:03 <HerzogDeXtEr> noch nie openttd gespielt?
14:13:23 <Ashmodias> ein Freund mag das, hab mir das jetzt gezogen und wollte das mal aus Spaß mit ihm spielen, nur schon im Vorraus mal gucken wie das geht
14:14:19 <HerzogDeXtEr> da findest du so einiges
14:14:39 <HerzogDeXtEr> schlußendlich nur von industrie zur nächsten industrie transportieren
14:14:51 <Ashmodias> Englisch ist kein Problem für mich
14:15:02 <Ashmodias> Kapitalismus ftw !! ^^
14:15:21 <HerzogDeXtEr> ja also am meisten spaß machen komplizierte streckennetze
14:15:28 <HerzogDeXtEr> kann dir mal ein bsp zeigen wenn du willst ^^
14:15:52 <Ashmodias> wo fänd' ich so eins?
14:16:06 <HerzogDeXtEr> naja ich kann en server auf machen
14:16:30 <Ashmodias> lass mich raten dann muss ich erstmal Hamachi installieren?
14:16:41 <HerzogDeXtEr> welche version hast du?
14:16:54 <HerzogDeXtEr> 0.5.3 oder 0.6.0-beta1?
14:17:01 <Ashmodias> hab die 0.6.0-beta1
14:17:37 <Belugas> next one who write anything than english is kicked
14:18:15 <HerzogDeXtEr> didnt know that rule ^^
14:18:56 <Belugas> well... it is the same rule as the one used in the forums :)
14:19:30 <HerzogDeXtEr> ^^ oki now i know it
14:25:34 <Eddi|zuHause3> this would be a perfect time for a random star trek quote in a random language :p
14:26:03 * Eddi|zuHause3 is looking over to ln-
14:30:59 <ln-> sorry, still at work, let's see after 1 hour :)
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15:43:16 <CIA-1> OpenTTD: rubidium * r11537 /trunk/src/openttd.cpp: -Codechange: make it much harder to 'accidentally' add savegame conversion code after the window and cache initializations.
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15:49:56 <De_Ghosty> what is the train carriage called?
15:51:32 <Eddi|zuHause3> damn, why are IDE drives not hot-pluggable...
15:51:51 <valhallasw> actually they are, but most OS'es don't support it
15:51:55 <Eddi|zuHause3> uptime 4:48pm an 11 Tage 3:21, 4 Benutzer, Durchschnittslast: 3,33, 2,79, 2,99
15:52:02 <Eddi|zuHause3> now i have to shut down
15:52:13 <valhallasw> and of course the drive electronics have to accept it ;)
15:52:31 <Eddi|zuHause3> i think i should not push it :p
15:53:21 <Eddi|zuHause3> back in 10, if i can find a screwdriver...
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16:06:58 <De_Ghosty> there was like a big spark and the system rebooted anyways
16:07:02 <De_Ghosty> shorted the powersupply
16:09:43 <Rubidium> that's what can be called hot swap ;)
16:09:53 <Rubidium> such a spark cannot been cold
16:15:16 <Eddi|zuHause3> someone pray for me...
16:15:59 <Rubidium> ... not coming back?
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16:22:38 <De_Ghosty> hey is there something for c to call to free all allocated resourcE?
16:23:01 <Eddi|zuHause> at least it boots again, that's worth a lot ;)
16:23:32 <glx> De_Ghost: yes, but you need to free all stuff you allocated "by hand"
16:23:41 <Eddi|zuHause> testing has to wait, must go...
16:26:36 <Rubidium> De_Ghosty: there is one way to free all allocated resources (by the application) in C. It is `exit(0)`
16:28:27 <Rubidium> yes, but I wonder whether it is what you want
16:28:30 <glx> well that's hoping the OS does what it should
16:28:58 <Rubidium> glx: if it does not, then the OS is broken by design.
16:29:09 <De_Ghosty> yea that's the thing i was looking for Rubidium
16:29:28 <De_Ghosty> exit terminate the program right?
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16:58:54 <oh> anyone know who's running the non-dihedral fairplay servers?
16:59:32 <Rubidium> yes, but whether that person is in here is unknown to me
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18:23:43 <dihedral> odd clip you postes :-P
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18:53:32 <De_Ghosty> i though it was relaly funny
18:55:14 <dihedral> just was a wtf to the vid not you :-)
18:55:35 <De_Ghosty> and the music was a nice touch too
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19:22:54 <dihedral> SpComb: now "just" parse sav files :-D
19:24:11 <SpComb> no, I'll add a screenshot method to api.cpp that somehow draws a specified tile
19:24:39 * SpComb has gone beyond working with OpenTTD has and has started modifying the source code itself
19:24:51 <SpComb> but indeed, that's what I was planning on doing next
19:25:20 <SpComb> (the current thing at that url there is just a .png giant screenshot)
19:26:51 <SmatZ> nice, but too small view :(
19:26:58 <SmatZ> it would be nice to zoom it :)
19:27:35 <SpComb> indeed, it needs a zoom and a minimap of some sort
19:33:27 <hylje> and then an interface...
19:36:23 <Eddi|zuHause> ottd the browser game
19:38:05 <Prof_Frink> SpComb: Make an openttd googlemaps-alike
19:38:36 <Prof_Frink> < SpComb> Prof_Frink: Do it yourself you lazy bugger
19:38:50 <|Jeroen|> would be cool to play on a real map
19:38:59 <SpComb> Prof_Frink: does that define itself as a ~real-time (updating) scrollable screenshot?
19:39:04 <|Jeroen|> and then use the flight sim to inspect your routes
19:39:22 <Prof_Frink> SpComb: I hadn't thought about realtime updating
19:39:31 <hylje> |Jeroen|: thats when one has a fat client..
19:39:32 <SpComb> what else? Half-trains on different tiles?
19:40:03 <SpComb> you need something weird to ensure that all the tiles that are visible are from the same game tick
19:40:19 <Prof_Frink> SpComb: I said googlemaps-alike
19:40:38 <Prof_Frink> So haing the same city in three different seasons would do
19:41:04 <hylje> itd update one screenshot segment at a time
19:41:10 <hylje> it doesnt need to be consistent
19:41:32 <SpComb> but indeed, I need to figure out how to hack OpenTTD's viewport code to draw something png-ish to a buffer
19:43:11 <SpComb> I guess OpenTTD will be the one to handle rendering the zoom, so I won't implement that first
19:43:43 <Prof_Frink> SpComb: You could fudge zoom by scaling the images after creation
19:44:19 <SpComb> well, that's what I need to do if I source the image from the filesystem, for for the scrollable OpenTTD thing OpenTTD can handle the zoom itself
19:46:14 <Wolf01> sorry but i must do it: watch?v=i5pGlw4o3Ks :D (add it after youtube.com/)
19:47:02 * Prof_Frink hands Wolf01 an url-shrinking service like linkpot.net
19:47:51 <Wolf01> no, it is always a youtube link, in this way is totally not a link :D
19:51:41 <Belugas> i had the "Kick Why" button ready to go, but...
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19:56:55 <SpComb> hmm, the screenshot code actually looks somewhat straightforward
19:58:06 <SpComb> I just jiggle a viewport around and make screenshots of it
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20:05:16 <Wolf01> next time i'll crypt it with rot13
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20:06:08 <Wolf01> but is a spectacular video:D
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20:10:39 <Szandor> Quick coding question: how do I get from Tile + DiagDir to the next tile in that direction?
20:12:46 <SpComb> anyone here who's familiar with OpenTTD's viewport/screenshot code? The ScaleByZoom/left/virtual_left/x/coord stuff is slightly confusing
20:17:22 <glx> Szandor: search for TileAdd*
20:17:33 <BigBB> Szandor, TileAddByDiagDir(tile, diafdir)
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20:25:04 <Jon2> is the last leg of a transfer chain supposed to run a massive loss?
20:25:42 <Gonozal_VIII> it does that only if you transport in the wrong direction or the goods are waiting too long
20:26:42 <Jonty> what do you mean by transport in the wrong direction?
20:26:58 <Gonozal_VIII> towards the industry/city it came from
20:27:35 <Eddi|zuHause> usually it means the cargo piles up and waits too long at the intermediate station
20:28:15 <Eddi|zuHause> especially if the initial estimation for the first step was too optimistic
20:28:46 <Eddi|zuHause> e.g. you transport the first half by fast plane, and the second half by slow truck
20:29:24 <Jonty> so I need to speed it up?
20:29:45 <Eddi|zuHause> it really depends on your setup
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20:31:15 <Gonozal_VIII> total payment is calculated from distance and time, if the virtual payment (yellow) was higher then the total payment the last leg has negative profit.. but you still get the yellow sum (at the end)
20:31:51 <Jonty> so I at least shouldn't be too worried about it?
20:32:18 <Gonozal_VIII> it's not a real loss, only less profit
20:32:37 <SpComb> what's a virtual coordinate?
20:33:20 <SpComb> as in, struct ViewPort virtual_left, virtual_top
20:33:44 <Eddi|zuHause> wasn't it "collect underpants"?
20:36:16 <Eddi|zuHause> that's one of the few episodes that i actually saw...
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20:54:07 <SpComb> screenshot.cpp #include fileio.h twice
20:57:33 <DaleStan> Rubidium: Surely action 5 types 14/94 and 15/95 load to an array containing a defined number of sprites? Shouldn't that number be documented somewhere?
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21:14:35 <Belugas> DaleStan, I might be wrong, but i think, looking at the code, that the sprites in questions are loaded directly in the spritecache, which is a reallocated array. So it is not really a defined array.
21:15:41 <DaleStan> But isn't there a defined number of sprites? As in, if I tried to load 5000 sprites, they wouldn't all get used?
21:16:07 <DaleStan> And if not all of them would get used, how many would?
21:16:35 <Belugas> been used is a different story here, indeed
21:17:08 <Belugas> i was replying regardingf the load, not the usage
21:17:15 * Belugas heads down in the code
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21:18:01 <DaleStan> At least in Patch, action 5 has always allowed any number of sprites to be loaded; the interesting information is how many of those will be used.
21:22:18 <Belugas> so, looks like there are as many flags as there are lang available on the server
21:22:48 <Belugas> as there are possible lang
21:22:57 <Belugas> of course, a server can only have one lang set
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21:30:52 <DaleStan> So, one flag per *.lng file? Any ideas which lang file gets which offset in the array?
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21:33:16 <glx> ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN
21:33:19 <Belugas> DaleStan: don't know yet, sorry, was buzy away, I will provide the answer as soon as i can, which means possible (my) tonight
21:33:38 <toet> Error opening framebuffer device! <-
21:34:08 <Gonozal_VIII> ESPERANTO <-- who plays the game in esperanto?
21:34:16 <Belugas> well... looks like my tonigh is going to be less buzy :D
21:34:37 <Belugas> Gonozal_VIII: at least the one who did the translation
21:34:48 <DaleStan> Alphabetical? Nice. So when a new language gets added, it changes the flag-offset of all subsequent languages?
21:35:20 <Gonozal_VIII> that's not alphabetical?
21:35:26 <DaleStan> Well, almost alphabetical. So maybe that's not an issue.
21:35:47 <glx> if you look closer you'll see the 4 first one, then the other were added in 1 bunch
21:35:59 <toet> why doesnt openttd open the framebuffer thing on debian? x/
21:36:55 <blathijs> Gonozal_VIII: I'm planning on learning esperanto, so I will :-)
21:37:23 <blathijs> toet: Could it be that you're not in X, or the $DISPLAY environment variable isn't set right?
21:38:14 <blathijs> toet: It sounds like SDL tries to run on framebuffer instead of X, which it probably shouldn't do
21:44:41 <SpComb> hmm, I now have code that should theoretically let me get .png screenshots of arbitrary (x, y)+(w, h) screen coordinates
21:45:13 <SpComb> however, it consists of code copy-pasted from four different files, and I'm guessing at how ViewPorts' coordinate systems work
21:59:42 <CIA-1> OpenTTD: skidd13 * r11538 /trunk/src/town_gui.cpp: -Codechange: Rewrite GetNthSetBit in a more uncontroversial way and add its documentation
22:07:11 *** ChanServ sets mode: +o Bjarni
22:08:09 <Rubidium> DaleStan: the maximum number of sprites in action 5 types 14/94, 15/95 will increase over time; could add what that number is now, but I fear that is going to be outdated within a few weeks.
22:08:48 <DaleStan> Well then, update it in a few weeks. That's the way everything else on the wiki works.
22:10:43 <Rubidium> so that would be something like "Up to 32 (20h)"
22:17:23 <Belugas> going home. good nighht all
22:21:24 <SpComb> I've managed to crash an openttd process by doing a HTTP request in my browser. Do I win something?
22:21:55 <SpComb> although it was actually an assertion, not a segfault :(
22:27:09 * SpComb wonders how to run openttd under gdb when he's spawning the process from Python
22:39:43 <Eddi|zuHause> i don't get what should be funny about that...
22:40:03 <ln-> who said anything about funny
22:41:39 <ln-> it was supposed to leave you with the "wtf" feeling.
22:41:52 <ln-> he sings more or less like that.
22:42:03 <Eddi|zuHause> in that case... mission accomplished :p
22:43:46 <Bjarni> it's a group of CS students who decided to play music for some reason even though a whole lot of other people are way better than them
22:45:16 <SpComb> hmm... BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() returns zero
22:47:21 <Bjarni> a song about being a rubber ball????
22:47:44 <ln-> not being a, but being like a
22:49:16 <Bjarni> it's a description of the song writer's head
22:49:40 <ln-> that song is not written by him, btw.
22:50:54 <Bjarni> that makes two rubber balls
22:55:38 <SpComb> hmm, I guess I have to do something special to make a dedicated server run a blitter and be capable of making screenshots
22:56:27 <ln-> Bjarni: btw, he has also sung aloud newspapers at some point.
22:59:01 *** ThePizzaKing has joined #openttd
23:00:33 <Eddi|zuHause> now THAT is a funny video ;)
23:01:10 <Bjarni> first good Ramstein song :P
23:02:48 <Gonozal_VIII> the real rammstein songs are good!
23:03:18 <SpComb> that's a good quality fake-rammstein :o
23:03:28 *** LeviathNL has joined #openttd
23:03:41 <Eddi|zuHause> yeah, they sync is really great :p
23:04:04 *** Frostregen_ has joined #openttd
23:04:09 <Bjarni> hehe.... Hitler is funny
23:04:11 <SpComb> at some points it's a bit wrong, but at other times it's surprisingly good
23:04:16 <Bjarni> and don't you dare take that out of context :P
23:04:47 <SpComb> don't worry, I'll just stick it into my forums sig
23:05:30 *** LeviathNL has joined #openttd
23:09:43 *** Frostregen_ is now known as Frostregen
23:16:11 *** ben_goodger has joined #openttd
23:17:32 <fjb> Tropical wood brings a lot of money.
23:18:09 *** Unknown_Entity has quit IRC
23:18:33 <ben_goodger> and additionally, yay for percentage indicators, drive-through lorry stops and newstations
23:18:54 <fjb> Yes, and articulated trucks. :-)
23:19:11 <ben_goodger> perhaps someone should factor the price of diesel into the running costs
23:19:13 <Gonozal_VIII> articulated trucks?
23:19:34 <fjb> Gonozal_VIII: Generic road vehicle set.
23:19:55 <fjb> Running the diesel engines is not that cheap.
23:20:04 <Gonozal_VIII> hmmm didn't test that yet... does it support the ecs vectors?
23:20:12 <fjb> And I'm using two on most of the wood trains.
23:20:15 <ben_goodger> in the UK it costs $8.70/gal this afternoon....
23:20:44 <fjb> Gonozal_VIII: Don't know, at least it supports Pikka's industries.
23:20:59 <Prof_Frink> £1.03/l would seem more likely
23:21:04 <ben_goodger> I probably should download the source
23:21:06 <glx> so it should work with ECS
23:21:22 <ben_goodger> Prof_Frink: nope, 107.9p/litre for diesel today (cornwall)
23:21:31 <fjb> Download the source of diesel fuel? :-)
23:21:45 <ben_goodger> no, of the current openttd
23:22:07 <fjb> ben_goodger: Ok, you should really do that.
23:22:15 <Gonozal_VIII> diesel is between 1,2 and 1,3 euro/l here
23:22:22 <ben_goodger> but I hate to upset APT, it gets so annoyed when I do that sort of thing ^_^
23:22:42 <Prof_Frink> Petrol is still under £1/l at the garage at the end of the road
23:23:02 <ben_goodger> advanced package tool
23:23:04 <Prof_Frink> fjb: The package mangler probably
23:23:15 <Prof_Frink> ben_goodger: Just don't install it
23:23:25 <ben_goodger> it doesn't in fact mangle anything..
23:23:30 <fjb> Oh, sounds like Linux. Make is your friend. :-)
23:23:33 <Prof_Frink> Run from ~/src/openttd/trunk/bin or whatever
23:24:23 * Prof_Frink wonders about setting up an openttd nightly PPA
23:24:28 <fjb> OpenTTD is really easy to compile. You really don't need any packet stuff.
23:24:47 <ben_goodger> yes, but it's so tedious
23:25:37 <Gonozal_VIII> i had to install almost 3gb to compile it on win xp
23:27:07 <ben_goodger> Prof_Frink: where on earth are you?
23:30:51 <Prof_Frink> 4 garages sun-£1 within 5 miles
23:32:23 <Eddi|zuHause> how much is 1 poind in euro?
23:33:07 <Gonozal_VIII> last time i changed it was 1,5
23:33:21 <Gonozal_VIII> but that's long ago^^
23:33:47 <LeviathNL> since when is ctrl-road removing road?
23:34:21 <Prof_Frink> LeviathNL: A couple of days
23:34:57 <fjb> It's now consistent with the autrail tool.
23:35:27 <LeviathNL> so you van only make one-way roads by using the gui?
23:41:21 <fjb> I only know the gui. But I'm removing more roads then I declare roads one way.
23:42:05 * SpComb thinks that trying to generate a screenshot even though the current blitter is the null blitter probably won't work that well
23:42:32 <Bjarni> SpComb: next time you take a screenshot, please wait for daylight :P
23:42:51 <fjb> Oh, is that the night time patch? :-)
23:43:26 <toet> to start openttd in background on ssh its ./openttd -d?
23:45:34 <toet> because im getting weird errors
23:45:58 <SpComb> toet: it's trying to run it with video, -d is daemonize, -D is dedicated
23:46:07 <SpComb> you need both, I guess
23:46:25 <toet> dbg: Map generated, starting game
23:46:31 <Prof_Frink> "Run openttd -D in a terminal. If you are connecting to the server via SSH and would like the game to run when you logout you should use GNU Screen"
23:48:32 <LeviathNL> cool, the first time i see a ttrs3 hospital being blown up and rebuild
23:48:56 <toet> you can login as admin from client?
23:48:57 <Bjarni> you think it's cool to blow up a hospital?
23:49:17 <SmatZ> blow up a hospital, change it into cemetery
23:49:22 <Prof_Frink> Bjarni: Yes when it gets rebuilt as shinynew
23:50:10 <SpComb> woo, now I managed to crash OpenTTD with a glibc detected *** double free or corruption via an HTTP request!
23:51:34 <fjb> LeviathNL: It ist sometimes really interesting just to watch what happens while the game is running.
23:51:48 <SpComb> hmm... disturbing, it only happens once I close the png handle, which means that the screenshot itself *might* be working!
23:53:40 <SpComb> quite minimalistic graphics though
23:54:32 <SmatZ> maybe if I really concencrate myself...
23:54:48 <SmatZ> I see very little lines...
23:54:54 <fjb> Is it in wide screen format?
23:55:20 <SpComb> there are little grey lines that extend across the left half of the .png
23:55:46 <SpComb> if you change x to 500, then they extend across the entire screen
23:55:48 <Gonozal_VIII> yay, that's almost a working screenshot then
23:56:12 <SpComb> yeah, now I "just" have to figure out what's causing a double free/corruption, and why it isn't working
23:56:32 <SmatZ> I really do not see anything
23:57:28 <SpComb> your display must be configured badly then
23:57:49 <Gonozal_VIII> hmm the map is rotated by 45... are you sure, that the coordinates are not in that black triangle?
23:58:31 <SpComb> Gonozal_VIII: yeah, I'm pretty sure it's broken in some more severe way
23:59:03 <glx> to see the lines I must put brightness at max
23:59:58 <SpComb> that looks like OpenTTD, but there's some bugs there (orly)
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