IRC logs for #openttd on OFTC at 2007-10-30
            
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00:00:18 <Ammlller> oh, thats possible it needs a big freezer, to be so cool like Michael Blunck
00:00:49 <fjb> Is he living in the Alps? That would explain it.
00:00:55 <Ammlller> I never saw so much smiles 8)
00:01:20 <Ammlller> he is the creator of Alpine, thats explains :)
00:02:00 <fjb> It's getting colder. Maybe I could start to code.
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00:02:05 <Ammlller> lol, http://www.kugelbauch2005.de/ <-- Bernhards homepage
00:02:34 <fjb> It's always funny when people want to be coders and are not able to write in their mother tongue.
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00:03:25 <fjb> What that? I only see maga girls there.
00:04:19 <fjb> But the people can draw, indeed.
00:04:21 <Ammlller> I liked to download his grfs...
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00:04:33 <Ammlller> you know Bernhard?
00:05:04 <fjb> Yes, you will know hin if you are reading the german forum.
00:05:16 <Ammlller> indeed
00:05:20 <fjb> But are you shure that is his homepage?
00:06:32 <fjb> I'm playing a bit with xara, I just installed it.
00:07:20 <Ammlller> :) do you know an other page from him
00:08:27 <fjb> No, I don't know any.
00:09:20 <fjb> He has a (what's the english word for groe Klappe?)
00:09:51 <Ammlller> He is old, older then me...
00:10:31 <fjb> I don't think he is that much older than me.
00:10:31 <Ammlller> hmm, does that explain anything?
00:11:44 <fjb> How old is he? I think he wrote that he is 43.
00:12:28 <Ammlller> thats possible
00:12:32 <Ammlller> no idea
00:12:49 <fjb> How old do you think I am? :-)
00:13:04 <Ammlller> :) oh, then you are older then me :)
00:13:19 <fjb> Don't know how old you are.
00:13:21 <Ammlller> 35
00:13:31 <fjb> I'm 40.
00:13:37 <Ammlller> ten years
00:14:12 <fjb> I don't thik that he was different from now when he was younger.
00:15:33 <fjb> Did you read this: http://www.tt-ms.de/forum/showthread.php?tid=3091 ?
00:15:39 <fjb> :-)
00:17:22 <Ammlller> Rubidium: I meant that: http://www.tt-forums.net/download.php?id=56030
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00:22:41 * Belugas beats fjb by two years (and soon 3)
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00:24:13 <Greyscale> sleep now
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00:24:40 * fjb will catch up next year.
00:24:52 <fjb> :-)
00:25:06 <Eddi|zuHause2> i believe you beat me by almost 20 years
00:26:59 <Ammlller> fjb: thats a ugly thread, so much arrogance...
00:27:39 <Eddi|zuHause2> err... wtf? -> http://wurzel.files.wordpress.com/2006/01/music.jpg
00:29:05 <fjb> Ammlller: yes, there is everything from stupidity to arrogance.
00:29:40 <fjb> Eddi|zuHause2: cool.
00:30:03 <fjb> A bit strange. :-)
00:30:12 <Eddi|zuHause2> apparently, it's a picture of bands
00:31:55 <fjb> Then something went wrong for Fay Wray and King Kong...
00:32:03 <fjb> :-)
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00:33:03 <Eddi|zuHause2> it's the Gorillaz
00:33:18 <Eddi|zuHause2> and wtf is Fay Wray?
00:34:13 <fjb> http://www.imdb.com/title/tt0024216/
00:36:03 <fjb> She played in King Kong.
00:37:00 <fjb> And I was just citing from: http://www.rocky-horror-deutschland.de/RHPSSongs/SONGS1e.HTM
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00:37:49 <fjb> Or better: http://www.rockymusic.org/sfdf/
00:38:26 <fjb> Oh, she has a fan page: http://www.shillpages.com/faywray/fwmain.shtml
00:42:14 * fjb thinks about writing a nfo assembler.
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00:44:49 * Belugas thinks he does not like all those url posting... or maybe it is just fatigue...
00:46:51 <Ammlller> oui, je veux sleep too
00:46:57 <fjb> Belugas doesn't have to read that all.
00:47:33 * Belugas did not read anything but the urls posted
00:47:55 * Belugas should go to sleep, he thinks
00:49:01 * fjb does think so, too. :-)
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01:07:10 <Maarten> sleep? I heard about people doing that..... what is this "sleep"?
01:08:13 <fjb> -> http://en.wikipedia.org/wiki/Sleep
01:08:55 <Belugas> it is actually easy to do. you do not need to do much. simply close your eyes, lay on your back, reduce your breathing, empty your mind, listen to.....
01:08:59 <Belugas> rrrrrrr
01:09:00 <Belugas> zzzzzzzzzzzz
01:09:43 <fjb> How can I sleep when I have to manage a traffic jam?
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01:32:09 <fjb> Good night
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03:54:45 <huma> sleep less, work more
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07:00:49 <Tefad> good ol' Accchurch
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10:36:03 <Rubidium> DaleStan, action 7 is ambigious: one part saying "Variable 88 is only valid in combination with GRFID tests", the another part saying that Variable 88 is (also) valid in combination with cargo tests ("Cargo type is [not] available (variable is ignored)*"). So, is Variable 88 valid with both cargo and GRF tests or not?
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10:58:02 <dihedral|work> hello
10:58:16 <dihedral|work> md5 sums generally are 32 chars in length correct?
10:59:05 <dihedral|work> and _network_unique_id is a md5sum correct?
11:00:22 <dihedral|work> so would it not be sufficient to make _network_unique_id[32]
11:00:26 <dihedral|work> rather than _network_unique_id[NETWORK_NAME_LENGTH]
11:00:26 <Gonozal_VIII> 128 bit
11:01:12 <dihedral|work> where NETWORK_NAME_LENGTH = 80
11:01:32 <TrueBrain> dihedral|work: who cares, the network only sends the amount of bytes required :)
11:01:55 <dihedral|work> PACKET_UDP_SERVER_CLIENT_DETAIL_INFO might care
11:02:04 <TrueBrain> check SendString :)
11:02:19 * dihedral|work checks SendString
11:03:39 <Gonozal_VIII> hex as string is not efficient
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11:05:37 <dihedral|work> src/network/network_udp.cpp:150 packet.Send_string(ci->unique_id);
11:07:14 <dihedral|work> and i see nothing in Send_string that would only make it send the 32 chars
11:07:27 <dihedral|work> i am pretty sure i am missing something :-)
11:07:45 * dihedral|work wonders what he is getting wrong... _again_
11:08:11 <dihedral|work> TrueBrain: some little help for someone getting things wrong... _again_ ?
11:08:22 <TrueBrain> check Send_string
11:08:26 <TrueBrain> in network_data.h I believe
11:08:39 <dihedral|work> oh - i looked in core/packet.cpp
11:08:58 <TrueBrain> where ever the function is defined
11:09:04 <TrueBrain> I didn't tell you to look where it was called
11:09:08 <TrueBrain> I told you to look at the function itself
11:09:11 <dihedral|work> i did
11:09:30 <dihedral|work> i only see 2 assers, 1 comment and 1 line adding the stat
11:09:31 <dihedral|work> *data
11:09:48 <TrueBrain> the line you just pasted isn't what I ment :p
11:10:29 <dihedral|work> while ((this->buffer[this->size++] = *data++) != '\0') {}
11:10:35 <dihedral|work> above that are 2 asserts
11:10:46 <TrueBrain> so in words, tell me what that line does
11:11:06 <dihedral|work> adds the passed data to the packet's buffer
11:11:13 <dihedral|work> in full
11:11:15 <TrueBrain> really?
11:11:25 <TrueBrain> then why don't we use a memcpy?
11:12:41 <dihedral|work> ?
11:13:12 <dihedral|work> then what does it do?
11:13:21 <TrueBrain> if it really would do a 1-1 copy from the data to the buffer, the the length of 80 in the case of unique_id, then we would have just used memcpy
11:13:22 <TrueBrain> much easier
11:13:25 <TrueBrain> read the line
11:13:51 <TrueBrain> this->buffer, at the position of this->size, which is then incremented with 1, is assigned the char at *data, which is then increased with 1, as long as *data IS NOT NULL
11:14:11 <dihedral|work> yes...
11:14:30 <TrueBrain> so, if I send a string "abc", in a char-array of 100000
11:14:33 <TrueBrain> how many chars does it send?
11:14:46 <dihedral|work> so if 11 clients edit their openttd.cfg and past the value of network_id 3 times behind the value already there
11:15:26 <dihedral|work> use the name command of the console to change their name to max length (2 chars more than using guy before joining)
11:15:34 <dihedral|work> and give the companies max length names
11:15:43 <dihedral|work> that udp packet is getting whopping full
11:16:14 <dihedral|work> am i wrong?
11:16:34 <TrueBrain> in the time I wrote it, it did fit, as I made the player-name adjust to the size :)
11:17:21 <dihedral|work> i know it fits if the unique id is 32 in length
11:17:54 <dihedral|work> but i was wondering if it still fits if 11 x unique id is more than double that in length
11:19:49 <TrueBrain> most likely it then will overflow
11:20:01 <dihedral|work> :-)
11:20:09 <dihedral|work> so it would assert :-)(
11:20:14 <TrueBrain> I am only truly wondering if anyone ever did :p
11:21:08 <dihedral|work> so fixing _network_unique_id to 32 chars rather than NETWORK_NAME_LENGTH would help?
11:21:24 <TrueBrain> in the very rare case, yes
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11:21:37 <dihedral|work> so i was not soooo wrong afterall :-D
11:21:58 <dihedral|work> "afterall" refering to my statement at 12:07
11:22:12 <TrueBrain> you only should talk a bit more clear about what you mean ;)
11:22:28 <TrueBrain> as you begin statment suggested that you were under the assumption the network sends 80 chars no matter what
11:22:40 <dihedral|work> uh
11:22:41 <dihedral|work> no
11:22:43 <dihedral|work> sorry
11:22:48 <dihedral|work> if it did
11:22:53 <dihedral|work> then there would be no problem
11:23:02 <dihedral|work> as it would always be reserved space
11:23:03 <TrueBrain> exactly :)
11:23:30 <dihedral|work> just like the uints being sent being reserved space
11:24:33 <dihedral|work> anyhow
11:24:40 * dihedral|work will get some food now
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11:29:31 <CIA-1> OpenTTD: truelight * r11357 /trunk/src/network/ (4 files in 2 dirs): -Fix: NetworkUniqueID could be 80 chars, while the max size we generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;)
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11:33:17 <gule> hello
11:33:33 <gule> can anybody help me with building new wagons?
11:34:59 <gule> I was looking through the code, but i di not understand how it works
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11:51:14 <dihedral|lunch> lol TrueBrain ...
11:51:20 <dihedral|lunch> thanks for getting me some hugs
11:51:36 <dihedral|lunch> ;-)
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12:31:23 <Ammler> and now, the assert we had at wwottdgd won't happen amymore?
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12:39:01 <dihedral|work> Ammler: that assert was caused by having too many clients
12:39:09 <dihedral|work> just as i said rigtht in the beginning
12:39:40 <dihedral|work> we will always have to make sure those packets are constructen in the way that tells everyone that no clients are playing...
12:40:52 <Ammler> but it would be possible to make that "unhackerish"
12:41:16 <Ammler> instead of outcommenting, just truncate to righ length
12:41:41 <Ammler> so if we have "only" 20 clients connected, it would work like it should
12:42:23 <dihedral|work> nope
12:42:27 <dihedral|work> the packet would still overflow
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12:44:42 <Ammler> but you could make a if loop and comment it out only if the pack will be too big, not?
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12:55:25 <dihedral|work> Ammler: either way - it would only be used for wwottdgd
12:55:37 <dihedral|work> and therefore would not really matter :-P
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12:56:15 <Ammler> hmm, ok, but the usage of the Stats will be possible
12:56:26 <Ammler> because its also like a clients
12:56:26 <dihedral|work> only if you have less than x clients
12:56:39 <Ammler> does it break else?
12:56:51 <dihedral|work> if you have more the packet will overflow
12:57:04 <dihedral|work> and we know what happens that that is the case
12:57:17 <Ammler> but the server is patched...
12:57:36 <dihedral|work> the network part of it is not
12:57:45 <dihedral|work> at least not in a way to send data differently
12:58:40 <dihedral|work> besids, we are somewhat sure that it was the udp packet that was overflowing
12:59:58 <Ammler> hmm, ok. brb
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14:00:15 <julius_> hello
14:01:01 <julius_> Can anyone help me for a little problem in the game ? (if someone speak french, that's better :p)
14:01:23 <julius_> 2 of my trains have a profit of -1.000.000 € each per year and I don't unerstand why
14:01:27 <julius_> understand*
14:02:18 <julius_> I can give a save if someone has the time to look at it
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14:10:12 <dihedral|work> http://devs.openttd.org/~truelight/noai_007.png <-- not found... :-(
14:15:41 <glx> add a noai in path
14:16:25 <huma> julius_: checked the route? is the station accepting the load it delivers?
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14:17:55 <julius_> huma, yep, I'm sure of that but that's a load that is forward from an other place... But when the train load it, it costs a lot of money !! (maybe 400.000 € :/)
14:18:09 <julius_> forwarded*
14:18:44 <julius_> http://sportchu.free.fr/linux/save/
14:19:57 <huma> oh, not sure about transfers. maybe glx can help?
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14:21:37 <julius_> I'm using the basic version of openttd. I'm not really aware of glx, etc. I'm just hoping the futur version of openttd will contain those things
14:22:02 <dihedral|work> glx is a person
14:22:06 <julius_> oh :D
14:22:15 <glx> please stop to hl me :)
14:22:17 <julius_> I thought you were talking about add-ons
14:22:25 <dihedral|work> 'basic' version = 0.5.3?
14:22:31 <julius_> NewGRF.......
14:22:44 <dihedral|work> yes, only a diff of 2 chars :-P
14:22:50 <julius_> dihedral|work, yes : 0.5.3
14:23:08 <glx> transfers are broken in 0.5.x
14:23:13 <julius_> not the dev version I mean
14:23:24 <julius_> oh :( not cool
14:23:42 * dihedral|work goes adds some NewGLX to his servers :-D
14:24:02 * glx slaps dihedral|work
14:24:05 <dihedral|work> rofl
14:25:16 <dihedral|work> it's not my fault you have a nick that gets confused like that
14:25:38 <hylje> :p
14:26:28 * dihedral|work wonders if his NewGLX is 32bpp
14:26:46 <julius_> 2 aur/openttd-svn 10000-1 ==> can we play this version without problems ?
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14:27:24 <dihedral|work> you mean 9999?
14:27:28 <julius_> Is NewGRF the new open-source graphics for the futur version of openTTD ?
14:27:38 <julius_> dihedral|work, that's what I have in my repository....
14:27:47 <julius_> repositories*
14:27:51 <hylje> newgrf is user-made grf
14:28:01 <dihedral|work> svn up -r 11353 # for yesterdays nightlies
14:28:02 <hylje> maybe someday ottd ships with a default total conversion grf
14:28:25 <huma> "glx is a person" - haha :)
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14:28:37 <huma> glx: maybe you should rename yourself :)
14:28:45 <julius_> I don't know what 'grf" means :|
14:28:53 <dihedral|work> to glx|thePerson
14:28:58 <huma> :)
14:29:06 <huma> that was funny :)
14:29:16 <dihedral|work> or was it grf?
14:29:22 * dihedral|work is confused
14:29:35 <julius_> and glx sounds like a graphic thing (you know... aiglx, xgl, etc)
14:29:51 <dihedral|work> gfx sounds like a graphics thing
14:30:15 <huma> openglx :)
14:30:22 <dihedral|work> lol
14:30:43 <dihedral|work> register a domain openglx.net
14:31:14 <dihedral|work> or check in the glxcrawler if something is found under that name
14:31:26 <huma> No match for "OPENGLX.NET" - yay!
14:31:28 *** glx is now known as glx_
14:31:33 <dihedral|work> LOL
14:31:40 <huma> :)
14:32:11 * dihedral|work slaps the underscore of glx
14:32:54 <dihedral|work> i need to go and save this conversation :-D
14:33:32 <glx_> I need to be known by DorpsGek
14:34:32 <dihedral|work> why?
14:34:38 <glx_> @kick
14:34:38 <DorpsGek> glx_: kick [<channel>] <nick> [<reason>]
14:35:00 <hylje> i'd enjoy a human-like syntax
14:35:07 <hylje> or english-like, rather
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14:35:35 <hylje> please kick <nick> [from <channel>] [because <reason>]
14:35:50 <dihedral|work> lol
14:35:56 <Prof_Frink> "I say, DorpsGek, would you be so kind as to kick <nick> from <channel>, he's a <reason>."
14:36:37 <dihedral|work> "he's a" will not always make sense
14:37:11 <huma> sexist
14:38:20 <huma> better some obfuscated perl syntax
14:38:29 <hylje> its not sexist
14:38:38 <hylje> english defaults to male when the gender is unknown
14:38:51 <hylje> it might not be politically correct but that's how it works
14:39:53 <huma> it's not a rule, but common misconception
14:40:16 <hylje> when it comes to languages common misconceptions are rules
14:40:24 <hylje> but feel free to enlighten me
14:41:29 * huma enlightens hylje
14:41:36 <hylje> haha
14:41:52 <huma> :)
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15:55:19 <glx_> @kick dihedral|work now I can have fun too
15:55:19 *** dihedral|work was kicked by DorpsGek (now I can have fun too)
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15:56:59 <ln-> like yeah, since when have away nicks and feeling nicks become acceptable?
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15:57:11 <dihedral|work> :-P
15:57:31 <TrueBrain> ln-: I wonder about that every day
15:57:35 <dihedral|work> http://openttd.dihedral.de/2007/10/30/making-fun-of-glx/
15:58:16 <ln-> 17:56 < ln-> like yeah, since when have away nicks and feeling nicks become acceptable?
15:59:32 <TrueBrain> @kick dihedral|work don't make fun of my friends
15:59:32 *** dihedral|work was kicked by DorpsGek (don't make fun of my friends)
16:00:07 <glx> lol
16:00:08 <TrueBrain> see, that is more fun :)
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16:02:19 <dihedral|work> lol
16:04:39 <dihedral|work> TrueBrain: i was actually more making fun of the fact that oneone had confused glx for grf :-P
16:04:47 <dihedral|work> *someone
16:05:29 <TrueBrain> and who says that that 'oneone' isn't a friend of mine? Anyone you mock is a friend of mine ;)
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16:05:48 <TrueBrain> and oh, I just like kicking people
16:06:33 <dihedral|work> lol
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16:06:49 <dihedral|work> kick him
16:07:03 <TrueBrain> @kick him
16:07:03 <DorpsGek> TrueBrain: Error: him is not in #openttd.
16:07:03 <JimmyJames> Error: You don't have the #openttd,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
16:07:11 <dihedral|work> lol
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16:07:41 <TrueBrain> @op
16:07:41 *** DorpsGek sets mode: +o TrueBrain
16:07:41 <JimmyJames> Error: You don't have the #openttd,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
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16:07:51 <TrueBrain> too late
16:07:53 <TrueBrain> poor me
16:07:54 <TrueBrain> @deop
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16:08:04 <dihedral|work> sorry
16:08:19 <glx> @kick dihedral|work was not nice
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16:08:31 <dihedral|work> lol
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16:15:28 <DaleStan> Belugas: (1) More recent text supersedes less recent text. (2) See the edit by Wile E about 31 hours ago. Or test for yourself. (3) Not relevant to the problems with A1.
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16:32:39 <DaleStan> Rubidium: (1) More recent text supersedes less recent text. (2) See the edit by Wile E about 31 hours ago. Or test for yourself.
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17:02:10 <Rubidium> DaleStan: and how can one see what is the most recent text? One can only go about 10 "revisions" back, which does not contain the addition of either of them. There isn't a 'svn blame' a like commands either. So how am I supposed to know what was there first?
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17:03:25 <Rubidium> The edit on the other hand only tells the way TTDP implements it (differently) from OTTD. It could *still* mean that the TTDP implementation is wrong.
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17:04:18 <DaleStan> Generally, smaller numbers are older. The GRFID tests (06..0A) have smaller numbers than the cargo tests (0B..0C), so they're older.
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17:05:58 <fjb> Moin
17:06:28 <Rubidium> By the way, where is stated that newer things always override older things and that smaller numbers (generally) mean they were earlier in the specification?
17:06:41 <Rubidium> especially the first thing is not obvious
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17:07:58 <fjb> Hm, pola?
17:08:29 <DaleStan> Why is the first not obvious? If I said a week ago that "TTDPatch has $NUM features that Open doesn't", and then today say "TTDPatch has $OTHER_NUM features that Open doesn't", which is more likely to be accurate today?
17:10:06 <Rubidium> well... if it *were* obvious, then OTTD wouldn't have behaved differently
17:10:13 <DaleStan> And smaller is earlier is something you pick up from the minimum versions. If it's supported by an earlier version of Patch, then it was in the spec earlier.
17:13:12 <Rubidium> for all it's worth both condition types 0B and 0C were added at the same time as variable 88. I can't trivially determine that based on the specs and the limited history.
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17:21:21 <Belugas> DaleStan, the Station Naming Callback(s) thread was the only one regarding solutions on the subjet, right?
17:21:50 <Belugas> the oil rig -> fishing ground one, i mean...
17:24:28 <CIA-1> OpenTTD: rubidium * r11358 /trunk/src/newgrf.cpp: -Fix: condition types 0x0B and 0x0C are also valid for variable 0x88 in action 7/9.
17:24:50 <DaleStan> Belugas: As far as I know.
17:25:57 <Belugas> do you still envision the generic and station callback?
17:27:06 <Belugas> i started a bit of work on it, without the callback, by adding a reference to industry in station, but i doubt it is a sane way
17:27:47 <Belugas> on the other hand, having a callback checking for an industry around might be a bit overkill, unless th result is cached
17:27:51 <Belugas> or something...
17:29:26 <DaleStan> The callback is called once per station, so anything useful should be provided, ignoring CPU expense. But I'm not sure how "nearest industry" is useful with newindustries.
17:29:59 <Belugas> oil rig <--> fishing ground
17:30:06 <Belugas> that is my main concern right now
17:30:32 <Belugas> i think i've received at least 2 bug reports about it
17:30:58 <glx> but they are not bugs
17:31:53 <DaleStan> And yes to the former. Station specific, for things like "$CITY Union Station" or "$CITY Grand Central", generic for the addition of ... generic station names
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17:32:54 <Belugas> indeed, they are not bugs, WE know it, THEY don't. and THEY are so proud of finding a bug...
17:33:00 <Wolf01> hello
17:33:11 <Belugas> hey welterde
17:33:14 <Belugas> shit :(
17:33:19 <Belugas> hey Wolf01
17:33:24 <Belugas> gaaaaa..
17:33:25 <glx> Belugas: but we said check in ttdpatch before reporting bugs
17:33:42 <Belugas> we said it many times. Do they do it? naaaaaaaa
17:33:52 <welterde> hey Belugas
17:34:17 <DaleStan> But in that particular case the easiest solution it to let the GRF file change text 301D to "\80 Fishing Grounds".
17:34:19 <Belugas> hello welterde :) sorry, you were the first w on the list ;)
17:35:06 <glx> DaleStan: but you can have fishing grounds and oil rig on the map
17:36:01 <DaleStan> Oh. I'd gotten the idea the fishing grounds replaced the oil rig.
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17:37:56 <DaleStan> Since I can't come up with any reliable way of determining what industry is associated with what ID, "\80 Fishing Grounds" probably needs to come from an industry or industry-tile callback, not a station callback.
17:38:14 <Belugas> i thnk both are available, after a while. Got to verify tough...
17:39:09 <Belugas> but the station that is integrated to the oil-rig has to know about its name, i doubt it has to be the other way around, that the industry specifiy the station name
17:40:06 <DaleStan> But the station that is integrated to the oil rig is not a newgrf station, so it can't have callbacks.
17:40:07 <Belugas> it's that or we add a pointer to the corresponding structure, like industry has a pointer to station OR station has a pointer to station
17:40:27 <Belugas> agree DaleStan. good point. forgot about that one
17:41:38 <Belugas> so the industry must know of its linked station, and must be able to suply it a decent name
17:41:51 <Belugas> callback or property
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17:45:05 <DaleStan> An industry can probably get away with a property. Stations could in most cases, but it would be nice if the waypoints could select either of "Waypoint" or "Checkpoint", which can't be done in a single property. The generic callback obviously has to be a callback.
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17:45:46 <KaareMai> Hi, i have one question: Is there a dedicated server package (for windows) or do i have to run the game on my server?
17:46:06 <Belugas> granted. so we have two projects: a new industry property and a generic callback
17:46:32 <Belugas> dunno KaareMai. I'm not in MP games.
17:46:40 <glx> KaareMai: any windows build can be a dedicated server
17:46:45 <glx> just use -D
17:46:52 <KaareMai> oh, thanks :)
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17:48:44 <dihedral> :-)
17:48:50 <hylje> :---)
17:49:19 <BiA|pavel-css> .)
17:50:21 <Belugas> Oo
17:50:21 <Belugas> \/
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17:51:53 <Eddi|zuHause3> [dai’hi: drəl] <- i wouldn't ever have pronounced it that way...
17:53:34 <hylje> well now you do
17:55:15 <dihedral> Eddi|zuHause3: that is exactly why i chose to write it in phonetics :-)
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17:55:33 <dihedral> but
17:55:45 <dihedral> you shoule hear it with a swiss accent...
17:55:51 <dihedral> Ammler ?
17:55:52 <hylje> !
17:56:20 <Sacro> rawr
17:57:59 <Eddi|zuHause3> hylje: i don't think i actually will
17:58:06 <hylje> fine
17:58:12 <CIA-1> OpenTTD: rubidium * r11359 /trunk/src/timetable_cmd.cpp: -Fix [FS#1381]: shared timetables were not properly refreshed with autofill.
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18:18:36 <gule> can anybody help me with building new wagons? I was looking through the code, but i di not understand how it works (DoCommandP)?
18:20:06 <Eddi|zuHause3> gule: what kind of "wagon" or "build" do you mean?
18:20:25 <gule> build new rail wagon
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18:20:51 <Eddi|zuHause3> you want to introduce a new wagon type? or just build a wagon from some piece of code, like you would do from a depot window?
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18:21:06 <gule> like in depot window
18:21:26 <gule> i was looking in build_vechile_gui.cpp
18:21:43 <gule> i found DoCommandP, but then I am lost
18:21:45 <dihedral> grf's?
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18:22:11 <glx> what do you want to do?
18:22:51 <Eddi|zuHause3> gule: there will probably be a function "BuildRailVehicle" (i'd say in rail_cmd.cpp)
18:23:07 <gule> i want to make new button "build and refit" in build vechicle window
18:25:10 <Eddi|zuHause3> so what prevents you from issuing a build command, and if that was successful, a refit command?
18:25:25 <Eddi|zuHause3> the autoreplace code should do something like that
18:25:42 <Eddi|zuHause3> that is probably also in rail_cmd.cpp
18:26:08 <Eddi|zuHause3> or in autoreplace_cmd.cpp
18:26:22 <gule> i will look there, thank you
18:27:12 <Maedhros> cloning may help you as well - i think you can find CmdCloneVehicle in vehicle.cpp
18:32:49 <CIA-1> OpenTTD: rubidium * r11360 /trunk/src/strings.cpp: -Fix [FS#1375]: do not crash when trying to "draw" an invalid string, just draw a message saying it is invalid.
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18:55:41 <Tefad> why is industry generation so slow with ecs?
18:56:13 <Rubidium> because ECS rejects almost all places
18:56:25 <Rubidium> and the normal industries accept a place earlier
18:56:31 <CIA-1> OpenTTD: miham * r11361 /trunk/src/lang/ (22 files in 2 dirs): (log message trimmed)
18:56:31 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-10-30 19:53:53
18:56:31 <CIA-1> OpenTTD: afrikaans - 211 fixed, 22 changed by TrueTenacity (233)
18:56:31 <CIA-1> OpenTTD: brazilian_portuguese - 2 fixed by fukumori (2)
18:56:31 <CIA-1> OpenTTD: bulgarian - 3 fixed by thetitan (3)
18:56:32 <CIA-1> OpenTTD: catalan - 3 fixed, 1 changed by arnaullv (4)
18:56:36 <CIA-1> OpenTTD: croatian - 49 fixed by knovak (49)
18:56:53 <Rubidium> and because it tries to place each industry with a max of (I believe) 2000 times, it's going to do it more often with ECS.
18:57:56 <Rubidium> furthermore callbacks searching for water "nearby" are more expensive than is this tile water
18:58:29 <MiHaMiX> hm
18:58:54 <MiHaMiX> maybe i'd try out a current ottd build, since I don't really understand what're you talking about :-)
18:59:18 <Tefad> so it can take upward of several hours to make a huge map?
18:59:33 <Rubidium> yes, if you're unlucky
18:59:37 <Eddi|zuHause3> MiHaMiX: a lot has changed since r3000 ;)
18:59:47 <MiHaMiX> ok, I18N status is 97%
18:59:49 <Rubidium> oh.. what makes it take longer is the fact that there are just more industry types with ECS
18:59:50 <MiHaMiX> Eddi|zuHause3: :P
19:00:06 <MiHaMiX> Eddi|zuHause3: the last build I used was like r8xxx
19:00:14 <Sionide> is this ECS described on the forums or wiki anywhere? :)
19:00:17 <Eddi|zuHause3> close enough ;)
19:00:29 <Sionide> last build i have is 10023 or such
19:00:44 <Tefad> 11360 here
19:00:56 <Sionide> woah
19:01:01 <Sionide> such an active project.. i love it!
19:01:06 <Eddi|zuHause3> 11351 here
19:01:23 <Sionide> roll on r20000 ;)
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19:01:46 <Maedhros> for some reason i have a folder with r6512 here, but i have no idea why
19:02:59 <MiHaMiX> hmm
19:03:29 <MiHaMiX> afrikaans language is considered stable from now on.. I'll move it from unstable to stable
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19:09:24 <Tefad> heh, this coal mine has hotels on it
19:09:29 <Tefad> er no banks
19:09:34 <Tefad> ugly pink/red banks
19:12:56 <huma> http://www.xkcd.com/303/ :)
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19:59:37 <Belugas> Maedhros r6512, wasn;t it around start of newhouses?
20:02:30 <Maedhros> ooh, it might have been, actually
20:05:03 <Belugas> a bit like me... i have a repo industries at home and at work (on my SD card) a bit useless now :)
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20:05:59 <Maedhros> :)
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20:15:19 <Tefad> i am highly confused as to how i'm supposed to get ecs and long vehicles working
20:18:28 <Eddi|zuHause3> add to newgrf window, get proper order, start new game?
20:18:38 <Tefad> ECS craps are all before lv4
20:18:50 <Tefad> however lv4 still complains that ecs wasn't loaded
20:18:51 <Tefad> or whatever
20:19:12 <glx> using latest version for all?
20:19:29 <Tefad> whatever is in coop's pack
20:19:47 <Tefad> i had it once before
20:19:57 <Tefad> then i started another game and it doesn't work
20:20:06 <Tefad> and i don't remember changing anything (but i might have)
20:20:42 <Eddi|zuHause3> console output? error messages?
20:20:50 <Tefad> only error i get is from lv4
20:20:53 <Eddi|zuHause3> debug grf=3?
20:21:00 <Tefad> huh?
20:21:39 <Eddi|zuHause3> bin/openttd -d grf=3
20:22:36 <Tefad> oh wait i think i remember what i did last time.
20:23:13 <Eddi|zuHause3> you care to share this information?
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20:23:37 <Tefad> yeah. i left alllll of ECS loaded
20:23:55 <Tefad> lv4 won't work if the other climate ECS grfs are loaded but have errors
20:24:39 <Eddi|zuHause3> i'm not sure if i actually understand that separation into climates
20:24:59 <Eddi|zuHause3> why not put all in one grf, and check the climate setting on load?
20:25:41 <Maedhros> George works in mysterious ways...
20:26:42 <LeviathNL> -d grf=3 shows the comments in grf files?
20:27:27 <LeviathNL> but you can't decode a grf saving the comments?
20:27:48 <Maedhros> 2 and above shows action C comments, which will still be there when you decode the grf
20:28:12 <Maedhros> comments starting with // will never make it into the grf
20:28:20 <Tefad> hehe
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20:30:53 <LeviathNL> that was a pretty stupid question, they will be removed while compiling off course .
20:31:58 <CIA-1> OpenTTD: rubidium * r11362 /trunk/src/vehicle.cpp: -Fix [FS#1380]: cloning vehicles with non-standard sub-cargotypes (i.e. livery refits) failed.
20:32:16 <Rubidium> hmm.. GRF and compiling
20:32:42 <LeviathNL> encoding..
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20:48:23 <BiA|pavel-css> -Fix (r11305): funding industries in MP game was causing desync
20:48:31 <BiA|pavel-css> cheer
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20:57:05 <Wolf01> hello
20:57:56 <BiA|pavel-css> hi
21:01:06 <BiA|pavel-css> Can anyone help me with patching ottd with this patch http://www.tt-forums.net/viewtopic.php?p=590798#p590798, I dont know why, but it dont work for me, i can drag area of land but, nothink happend after i drop leftmouse buttom :(
21:02:32 <Rubidium> what have you done so far?
21:04:57 <Wolf01> i should code a drag&drop feature for building road stations instead of doing nothing, but my last attempt was a failure :/
21:05:31 <BiA|pavel-css> I patched it, compiled, runned game and tested :-/ I dont understand functions in that so i dont try to change anythink
21:05:41 <Rubidium> Wolf01: rather attempt fixing bugs from bugs.openttd.org starting with the low numbers
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21:07:45 <Rubidium> BiA|pavel-css: and how did you perform said steps?
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21:10:16 <BiA|pavel-css> I patch with cygwin, so i patched, it said some errors, so i open VS and open file and file.rej and i change code in ccp/h file in model of .rej file
21:10:42 <Rubidium> okay, so the patch failed to apply to your checkout
21:11:44 <Rubidium> didn't the "how-to-patch" manual state you should patch the version the patch was made with for good results and that any other version might not work
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21:11:44 <BiA|pavel-css> yeah, i guess the only problem is, that source have some more or less rows and it didnt find the right rows
21:13:27 <Rubidium> you should ask the author of the patch for more help
21:13:43 <BiA|pavel-css> okay
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21:16:57 <Uatec-Home> hi there
21:17:07 <LeviathNL> hi
21:17:20 <Uatec-Home> does korenn hang about here?
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21:34:11 <LordAzamath> somebody yesterday wanted me to draw a 2x2 park, I think
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21:34:28 <LordAzamath> I have done something but I need some feedback
21:34:29 <LordAzamath> http://www.hot.ee/madisaasmae/uuspilt.png
21:34:44 <LordAzamath> especially for the pavement
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21:37:05 <LordAzamath> hmm...seems like I hit a wrong time right now :D
21:37:34 <LordAzamath> ..no-one answers...definatly a wrong time
21:37:43 <LordAzamath> :( :D
21:37:44 * Tefad sneezes
21:37:57 <Wolf01> nice
21:38:20 <Tefad> ah ha, cool
21:38:28 <Tefad> the thing i was complaining about the other day got fixed
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21:38:30 <Wolf01> you should find the zen moment
21:38:38 <Tefad> no more crazy audio from loading too many grfs ; )
21:39:51 <Wolf01> uhm, i can't find a bug to fix which is enough simple for me :P
21:40:22 <LordAzamath> what's "zen moment"? :D
21:41:31 <Wolf01> eh, you should feel it, is different for each person ;)
21:41:44 <LeviathNL> nice LordAzamath, I mentioned a park yesterday. Looks great!
21:42:16 <Maedhros> good night
21:42:21 <LordAzamath> good night
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21:46:18 <Tefad> is it like an epiphany?
21:49:12 <Eddi|zuHause3> that's a special kind probably
21:49:44 <Eddi|zuHause3> LordAzamath: looks nice, but for a 2x2 building, i'd have expected something more interesting
21:50:14 <Eddi|zuHause3> this more looks like a 1x1 building with a little stuff around it
21:50:38 <Eddi|zuHause3> the outer areas are way too empty
21:51:14 <LordAzamath> imagine some pedestrians relaxing there then :D
21:51:19 <Eddi|zuHause3> and i think the scale is wrong, the left-right stairs look much shorter than the up-down stairs
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21:52:57 <LordAzamath> ok...don't be too critiscising :D I'm just a beginner ...
21:54:09 <Eddi|zuHause3> yeah, i do imagine that there gets some more stuff added, but i think you should think in bigger scales ;)
21:55:18 <Tefad> what is this "moreairports" option?
21:55:48 <Eddi|zuHause3> that sounds like a ttdp option...
21:55:56 <Tefad> some grf is retarded then
21:56:03 <Eddi|zuHause3> ottd had bigger airports for years
21:56:09 <Tefad> (from my perspective.)
21:56:28 <Tefad> i saw some goofy ones in ottd at one point did i not?
21:56:38 <Eddi|zuHause3> ottd airports probably work way differently than ttdp airports
21:56:50 <Tefad> like.. real international airports
21:57:10 <Eddi|zuHause3> yeah, those exist
21:57:18 <Tefad> i thought i saw them in openttd
21:57:25 <Tefad> then they vanished
21:57:32 <Tefad> this was some time ago
21:57:49 <Eddi|zuHause3> i don't remember those being a patch setting
21:58:01 <LordAzamath> internationals haven't vanished anywhere...as far as I know
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21:58:22 <Tefad> no, real airports represented in ottd land
21:58:49 <LordAzamath> ahh...those custom ones, that you can make by yourself?
21:59:12 <Eddi|zuHause3> Tefad: that's the newgrf_ports branch, that is still under development
21:59:24 <Tefad> it was in main-stream i thought
21:59:28 <Tefad> i could be confused though
21:59:43 <Tefad> this was years ago too
21:59:49 <Tefad> before newgrf
21:59:56 <Tefad> in ottd anyway
22:00:17 <Tefad> i could be very confused about it existing in openttd
22:00:25 <Tefad> but that's how i remember it
22:00:29 * Tefad shrugs
22:00:48 <Tefad> at the moment i'm trying to get the banks out of my coal mine
22:01:37 <LeviathNL> Wolf01, if you are interested, you can take a look at preview for autoroad
22:01:47 <Tefad> i'm using autoroad
22:02:26 <Tefad> also the not having to blow things up to adjust land under foundations is awesome
22:02:26 <Sacro> !calc 2^64
22:02:28 <_42_> Sacro: 18446744073709551616;
22:02:35 <LordAzamath> autoroad is really...really useful for laying town road layouts
22:03:01 <Tefad> to mix things up, lately i've only been using road vehicles
22:03:19 <Tefad> with LV4 it's pretty practical
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22:04:24 <LeviathNL> It only annoys me when I try to make a half-tile road for corners etc, many times I get the wrong direction. With a proper preview this will be ficed hopefully
22:04:59 <Tefad> oh right
22:05:07 <Tefad> : )
22:07:11 <Tefad> hmm.. a grf disabled itself
22:07:20 <Tefad> due to grf order i think
22:07:27 <Tefad> i fixed order now it one re-enable
22:08:04 <Tefad> wont too.
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22:27:21 <dihedral> night ladies
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