IRC logs for #openttd on OFTC at 2007-09-05
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00:00:08 <SquireJames> so far, with a few colour signs the current layout is working alright
00:03:08 <Eddi|zuHause3> what irks me most is those 2-way sections, and that there are no signals at the bridge, to separate the left from the right section
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00:23:28 <Eddi|zuHause3> greetings from escher?
00:25:46 <glx> someone had too much free time
00:30:40 <Eddi|zuHause3> funny, searching for "escher" on google even gives that picture :p
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00:31:33 <glx> it's not a real construction, but an assembly of many it seems
00:35:37 <Eddi|zuHause3> it looks like several "modules" attached to each other at certain points
00:36:33 <glx> I'm not confident in its stability
00:37:03 <exe> other than map downloading, it should not matter for network bandwidth (game lag, lost connections) how big the map is, and how many vehicles there are?
00:37:27 <Eddi|zuHause3> i'd have other things to worry about in escher pictures :p
00:38:23 <glx> exe: right, map downloading is the bigger bandwidth consumer
00:39:04 <exe> then it just sends tick packets as always
00:39:38 <glx> commands and "tick" frames yes
00:40:41 <glx> but if a client has a high ping, the server may drop it
00:42:13 <exe> so probably the feeling that i get lagged out more often on big maps is wrong
00:42:38 <glx> your computer may be too slow to follow the server
00:44:37 <Eddi|zuHause3> the server must be the slowest one
00:44:52 <Eddi|zuHause3> else all clients who cannot keep up will get dropped
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01:02:40 <Phazorx> the coopers desync is relevant to RVs/depots apparently
01:03:30 <Phazorx> and i can not even run that revision :|
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09:04:44 <elmex> is there a way to prevent trams from piling up at stations?
09:04:56 <SmatZ> train with power == 0, TE == 0 can run... very slowly, but can :)
09:05:26 <elmex> or can i give trains an order not to full load, but to wait until some cargo has arrived?
09:06:22 <SmatZ> elmex: would it be any different, if tram transferred 2 passangers instead of 0?
09:08:14 <SmatZ> elmex: how do you mean "piling up at stations"?
09:08:33 <SmatZ> soryy, I cannot give you any advice :(
09:09:12 <SmatZ> when I build more drive-thru tram station, the first tram stops at the furthest, second stops behind the first and so on...
09:09:46 <elmex> http://www.ta-sa.org/files/sc/openttd_tram_pileup.png <- like this, they both have the same orders, but i would love to distribute them more evenly across the stations. but no matter when i start them, they always seem to pile at the station with many passengers (where the first one loads long and the second one arrives)
09:10:26 <elmex> there is of course only one drive-through-tile
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09:21:24 <Ammler> elmex: you also use a tram with cap bug there...
09:21:53 <elmex> Ammler: cap bug? you mean the badly alignerd wagons?
09:22:12 <elmex> it's the hiroshima trams i got from the openttd coop grf collection
09:22:43 <Ammler> elmex: this tram has a cap of 450, that isn't mean't to be so
09:23:17 <Ammler> 150 is meant for whole tram, thats a "articulated" bug
09:23:36 <Ammler> The Greenmover seems to be right, i.e.
09:24:22 <Ammler> Hiroshima is only testing release...
09:25:27 <Ammler> and did you try the timetable? you can change values manually
09:26:22 <Ammler> you should recalculate it, maybe you did the timetable with a smaller tram, so it has a too short loading time
09:30:12 *** ChanServ sets mode: +o Bjarni
09:31:29 <CIA-1> OpenTTD: bjarni * r11044 /trunk/src/autoreplace_cmd.cpp:
09:31:29 <CIA-1> OpenTTD: -Fix (r11043): [autoreplace] a proper fix should cover all cases, not just the one mentioned in the bug report
09:31:29 <CIA-1> OpenTTD: Certain dualheaded/articulated consists could still trigger this issue
09:36:13 <elmex> Ammler: do the timetables take care of sparation?
09:36:46 <Ammler> if you make times long enough, that it won't be late
09:37:45 <Bjarni> but who wants to wait half an hour at each station when it takes 5 minutes to drive between them?
09:38:10 <peter1138> welcome to reallife
09:38:35 <Bjarni> you tried that as well?
09:38:51 <peter1138> no, but i know it's true
09:39:05 <peter1138> oh, each station. maybe not :p
09:40:16 <Ammler> hmm, maybe you should be able to adjust unloading and loading time separatly
09:40:28 <Bjarni> the worst case I heard about from real life was the driver, who forgot he was supposed to stop at all stations and realised it after passing 2 or 3 stations with around 100 km/h... guess what: he was no longer 5 minutes late :P
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10:15:37 <CIA-1> OpenTTD: bjarni * r11045 /trunk/src/ (autoreplace_cmd.cpp train.h train_cmd.cpp vehicle.cpp): -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine
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10:34:05 <CIA-1> OpenTTD: bjarni * r11046 /trunk/src/ (autoreplace_cmd.cpp train.h): -Codechange: added function to get the next movable (non-articulated, non-read end of dualheaded engine) vehicle in a train
10:34:34 <Bjarni> ok, that's it for new tools for now. Now I can return to what I was actually coding (and use the new functions)
10:41:26 <dihedral> well done Bjarni ;-)
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11:18:48 <Eddi|zuHause2> <Bjarni> the worst case I heard about from real life was the driver, who forgot he was supposed to stop at all stations and realised it after passing 2 or 3 stations with around 100 km/h... guess what: he was no longer 5 minutes late :P <- here, a bus driver once forgot that he had to wait 15 minutes before going back to the city, and drove away immediately... my father then called the bus central, who told the bus driver to turn around
11:20:30 <peter1138> did he want the bus, or was he just being evil?
11:23:41 <Eddi|zuHause2> we did want the bus :)
11:23:50 <Eddi|zuHause2> plus a few other people
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11:40:41 <Eddi|zuHause2> they never learn :p
11:48:55 <Eddi|zuHause2> we should ban the coopers from this channel, so they won't be confused anymore :p
12:10:54 <Bjarni> <elmex> i'm not a cooper <--- that leaves only "stupid" :P
12:11:15 <Bjarni> why else would you write stuff like that?
12:11:56 <Bjarni> in fact it would be stupid not to do so
12:16:19 <elmex> letz have a look at this crazy chrisIN thingie
12:17:36 <Eddi|zuHause2> as long as it does not have PBS, it is not really useful to me :)
12:20:02 <Bjarni> Eddi|zuHause2: ohh... turning a bus around. My dad was once on a bus that left a few minutes too early and the driver notice this and decides to make a U-turn to pick up whatever passengers he left behind. He manage to turn like 100-120 degrees and then a sign was in the way. He then reverse, but it ends up wrong because it was one of those "bending busses" and he jams the joint. Now he had a bus blocking a decent sized road (with t
12:20:02 <Bjarni> wo lanes each way) during the rush hour and he couldn't move the bus. All the passengers left him and took the next bus, which turned up on time 10 minutes later
12:21:17 <Bjarni> to make the story even better, he was like 2-3 minutes early, but he had already driven for like 5 minutes, so there was no way he could get back and then leave on time
12:21:38 <Eddi|zuHause2> well... here the next bus would have gone like 2h later
12:21:51 <Eddi|zuHause2> also, the bus has a perfectly good turning location in the next village
12:22:01 <Bjarni> then it's important to complain, but when there is one every 10th minute....
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12:23:03 <Bjarni> and the bus blocked the road until it had external help to get moving. The joined had turned more than it should be allowed to do :/
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12:24:46 <Bjarni> well, I guess we all see bad/unlucky bus drivers eventually
12:25:11 <Bjarni> like this one, who said "oh shit, I should have turned here"
12:26:05 <Bjarni> hey, we should implement that in OpenTTD: road vehicle took a wrong turn
12:26:17 <peter1138> that's all the stuck trams
12:27:11 <Bjarni> it's actually more fun when it happens on a railroad
12:27:21 <Bjarni> people get so upset when it happens :P
12:27:34 <Bjarni> though.... it's damn rare
12:29:17 <Eddi|zuHause2> the train driver usually has no influence on the switches...
12:29:51 <Eddi|zuHause2> the station controller usually handles those
12:31:08 <Bjarni> but they both have to screw up when it goes wrong
12:32:08 <Bjarni> I mean it could happen that the signal shows something wrong and the train driver should actually stop if he gets a signal he didn't expect even if it's a green signal
12:32:30 <Bjarni> like if he gets "clear though station at max speed" and it's the end of the line for him, then it's wrong
12:32:41 <Bjarni> and he should stop and contact the station manager
12:33:29 <Bjarni> but ever since the switches turn automatically based on the train number, then this is an extremely rare case
12:35:39 <SmatZ> [14:25:12] <Bjarni> well, I guess we all see bad/unlucky bus drivers eventually <--- /drunk
12:36:14 <Bjarni> actually that's rare here
12:36:19 <Bjarni> I have never seen them
12:37:15 <Bjarni> however one bus driver was on the news (well, the story was) that he was drunk and the passengers didn't accept it, so they contacted the police, who arrested him
12:37:32 <Bjarni> this is a pretty good way to prevent such incidents
12:38:17 <Eddi|zuHause2> i have never encountered a drunk driver either...
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12:43:39 <SmatZ> well, I don't know if the driver is drunk
12:43:46 <SmatZ> I don't have any way to determine it
12:43:51 <SmatZ> sometimes they drive strange
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12:44:00 <SmatZ> but maybe it is because they are new etc.
12:44:29 <Bjarni> poor drivers, not poor in a no money way ;)
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14:40:42 <dihedral> i once was on a train that reversed 5km because it forgot to stop at a station
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14:54:18 <Bjarni> the limit in Sweden is 200 meters
14:54:25 <Bjarni> the limit in Denmark is 0 meters
14:55:11 <Bjarni> that is, unless you make a deal with the station manager, but odds are that you will fuck up the signals by reversing in the middle of a block
14:55:35 <Bjarni> well, modern blocks might handle it well, but not all signal blocks are modern :s
14:55:37 <Phazorx> reversing a train? would it be easier to appologise, and orginize a bus ride to these who missed the stop?
14:56:45 <Bjarni> are you sure it's a no?
14:57:12 <Phazorx> Bjarni: btw yesterdays coopers desyncs are related to RVs and depots, i'm trying to relibly reproduce it but that turned out a bit challenging
14:57:12 <Bjarni> you are going to delay the train and then it might block other trains so it delays those too
14:57:41 <ln-> reversing 5 km only takes 5 mins
14:57:41 <Bjarni> one poor move and you can have 150 trains delayed by say 10 minutes
14:58:11 <Phazorx> ln-: not quite, you ened to stop the train, reverse and then go forth again
14:58:11 <ln-> there are routes where a train is all alone.
14:58:28 <Phazorx> it is one extra stop extra acceleration and 10 km travel
14:58:54 <Bjarni> <ln-> reversing 5 km only takes 5 mins <-- at a constant speed of 60 km/h... you need to stop and accelerate and.... reversing at 60 km/h......
14:59:22 <Phazorx> chief of train (whatever that is called) would have to walk from one head to another too :)
14:59:27 <Bjarni> either you lack a cab in the rear and then you can't go 60 km/h or you will have to spend time to get to the other end
14:59:41 <Bjarni> Phazorx: those are called drivers ;)
14:59:57 <Bjarni> or (American) engineers
14:59:59 <Phazorx> Bjarni: if you have cabs on both ends most likely they will be populated
15:00:11 <Phazorx> but there is one single person who is responsible for the ride
15:00:28 <Phazorx> and that's the one who is to make the call and will be either in one end or another
15:01:06 <Bjarni> <Phazorx> Bjarni: if you have cabs on both ends most likely they will be populated <--- no. Only one of them will be in use at any one time
15:01:31 <Bjarni> well, that's the usual way
15:01:32 <Phazorx> that might differ depending on situation
15:01:46 <Phazorx> i seen when both are used, howefver only one actualy controlling anything
15:02:05 <Bjarni> the non-controlling guy is likely the conductor doing paperwork
15:02:24 <Bjarni> and he will not be allowed to drive even if the driver give the control to him
15:02:33 <Phazorx> and that person is not gonna say "hey, let power this thing and go backwards for a while"
15:02:43 <Bjarni> so from a driving perspective, it doesn't matter if he is in the rear or not
15:03:12 <eggburt> I want to see a train rip itself in half by trying to drive the opposite way on each end, see where it splits first
15:03:45 <Bjarni> you risk that the couplers aren't the ones to give in
15:04:07 <Bjarni> and then you will have two halfs of a car that aren't connected anymore
15:04:09 <Phazorx> well hopefull there will be soemone smart enough to release the breakes
15:04:17 <Phazorx> and then hunt eggburt with a crowbar
15:05:24 <Bjarni> actually if you have two engines both going forwards, the correct thing to do would be to brake as engines disengage automatically if the brake is applied
15:06:00 <Bjarni> well, the really correct thing would (besides making sure never to do this) would be to stop the engines yourself
15:06:03 <Phazorx> and emergency breake would work as well
15:07:02 <Bjarni> anyway it's a big nono and don't even think about this
15:08:13 <eggburt> well I was thinking more in a controlled situation, not at a station full of people or anything :p
15:08:54 <Bjarni> reminds me of a DMU (or actually two sets). When switching direction of travelling in the end of the line, it all of a sudden had 3 engines going forward and one reversing. Switching to reverse made 3 engines reverse and one going forward. Switching to forward again made 3 engines go forward and one reverse.... the train ended up driving on 3 engines
15:08:56 <Eddi|zuHause2> <Phazorx> chief of train (whatever that is called) would have to walk from one head to another too :) <- in germany, the "train leader" is the main conductor, he has nothing to do with driving, and to make decisions he has radio or some kind of phone
15:10:55 <Bjarni> <eggburt> well I was thinking more in a controlled situation, not at a station full of people or anything :p <--- it's like you don't realise the forces at play here. Imagine a force strong enough to pull a railroad car apart... it will likely happen so violently that metal fragments would fly out of it like an explosion
15:11:00 <Phazorx> in russia it is train brigadier, also does no driving, but responsible for a lot of things... and also officer of transport militia
15:11:41 <Bjarni> eggburt: now you shut up about breaking trains, ok?
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15:12:09 <Eddi|zuHause2> brakeing is difficult enough :)
15:12:16 <eggburt> fine I gotta go out anyway
15:12:38 * Bjarni notes to shoot eggburt on sight
15:13:07 <Bjarni> before he gets any funny ideas about my train >_<
15:13:12 <eggburt> damn man taking it a bit personally aren't you?
15:14:23 <Eddi|zuHause2> for all you know, "train" could mean his private parts :p
15:14:42 <Bjarni> you mean it's that long???
15:14:57 <Eddi|zuHause2> how would i know?
15:15:57 <Bjarni> well, this makes me think of the incident where a railroad company (who shall remain unmentioned) pulled our car apart... it took 10 years to fix >_<
15:16:00 <dihedral> Bjarni: it was a track where trains run only every 30 mins
15:16:30 <dihedral> Bjarni: and jes - there most likely was communication with the 2 separate stations
15:18:01 <Bjarni> 30 minutes.... I would most likely have apologised and paid for a few taxis if needed... reverting quickly delays the train way too much
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15:45:14 <SmatZ> about the desyncs on openttdcoop: seems when RV are all stopped, desyncs don't happen anymore
15:45:43 <SmatZ> there are some busses and tramways
15:46:12 <guru3> oh can you build trams now?
15:46:50 <Rubidium> that's like an ancient feature already
15:47:33 <guru3> last i heard of it it was like partially implemented or something
15:47:38 <guru3> just saw random bits for it in the code
15:48:45 <guru3> maybe i should check the coop game out
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15:55:28 <Draakon> are there any good CrishIN server?
15:57:41 <Belugas> and not just right now ;)
15:58:07 <Draakon> thing is i know only one but it isn't the latest one
15:59:33 <Belugas> that's all there is, sorry
16:00:20 <Belugas> nightlies testing is fun too
16:00:26 <Belugas> and far more productive ;)
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16:13:22 <guru3> did any of the patches for sharing tracks and that stuff ever make it in?
16:13:46 <Eddi|zuHause2> afaik it was decided to never let any of those in
16:14:14 <guru3> shame, thought there was some good stuff there
16:14:15 <ln-> was it the sort of "not going to happen" decision?
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16:33:54 <Bjarni> <ln-> was it the sort of "not going to happen" decision? <-- I think it was more like "if we do it, it should not be a hack like this"
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16:40:37 <Eddi|zuHause2> i remember some old discussion about things like "checkpoints" [modification of waypoints?] which have to be between two companies' rail tiles, to determine what kind of vehicles can pass there
16:40:43 <SmatZ> ^^^ this causes desyncs
16:41:52 <Bjarni> you need to explain it a bit better than that
16:43:07 <SmatZ> when I buy an articulated tram
16:43:23 <SmatZ> and soon, the game desyncs
16:44:13 <Rubidium> hmm, so replacing ARVs is the cause?
16:44:32 <Bjarni> or just build them it seems
16:45:32 <Eddi|zuHause2> wide tram gauge looks weird...
16:46:16 <SmatZ> ^^^ this is how it looks
16:46:28 <SmatZ> the rear part is really further
16:46:51 <Bjarni> and you just built this one?
16:46:57 <Sionide> ohh tram lines with no road underneath? :)
16:47:24 <Bjarni> then we can rule out autoreplace
16:47:44 <Bjarni> but autoreplace is affected as it use the normal build command
16:49:04 <Eddi|zuHause2> i think i read somewhere about a graphics replacement which has grass inbetween the rails instead of dirt
16:49:35 <Bjarni> SmatZ: post this as a bug report. It's a newGRF issue (at least I presume so)
16:51:20 <Bjarni> SmatZ: naturally you should apply to how to make proper and usable bug reports ;)
16:52:24 <Eddi|zuHause2> why is the station called TGV when it is serviced by Transrapid?
16:53:48 <Bjarni> because somebody don't know the difference :P
16:53:50 <SmatZ> Eddi|zuHause2: I don't know
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17:13:49 <Rubidium> what tramset are those trams of?
17:14:18 <elmex> Rubidium: looks like the hiroshima set
17:14:28 <elmex> if you mean the last posted image
17:14:42 <Eddi|zuHause2> i think he previously mentioned they used the hirotrams
17:17:11 <SmatZ> Rubidium: yes, from Hiroshima
17:17:18 <SmatZ> seems 11011 caused this
17:17:53 <Eddi|zuHause2> !openttd commit 11011
17:17:58 <_42_> Commit by rubidium :: r11011 /trunk/src/ (10 files) (2007-08-30 21:11:12 UTC)
17:18:00 <_42_> -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
17:18:02 <_42_> -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17:18:27 <SmatZ> 11012 is affected, 11008 is not
17:18:35 <SmatZ> I am doing bisection, now compiling 11010
17:19:11 <Eddi|zuHause2> well, you can optimise bisection a lot, if you have a found suspicion
17:19:18 <Rubidium> when loading the savegame you get the vehicles with different spacing between them
17:20:08 <Rubidium> SmatZ's probably using git bisect ;)
17:20:42 <SmatZ> Rubidium: yes ... is there some better way?
17:21:01 <Rubidium> it (usually) beats manual bisecting
17:21:31 <SmatZ> I don't know, maybe I use the manual bisection...
17:21:48 <SmatZ> 11010 is not affected, 11011 is affected ... I will post a bug report soon
17:21:57 <SmatZ> ./svn-openttd-rev 11011
17:22:17 <SmatZ> ^^^ probably I use manual bisection... how can I do the 'git bisection'?
17:23:07 <Rubidium> you give git bisect a good version and a bad version, then it gets the middle commit.
17:23:45 <Rubidium> you tell whether it works good or doesn't and it keeps doing that till there is only one commit between the good and bad version
17:24:16 <SmatZ> so the difference is that at uses only revisions that changes given tree (trunk) and that id does the bisection automatically?
17:24:55 <SmatZ> The Simpsons @ TV... brb
17:26:02 <AntB> Just wondering,is GRF action 00 feature 04 train station or any station?
17:27:19 <svip> Man I think my own webcomic is awesome.
17:27:46 <Belugas> AntB, i thnk you can do some stuff with prop 08, other than train
17:28:02 <Belugas> in the futur (relatively close) it will be expanded to airports too
17:29:03 <AntB> Belugas: OK, It just that the Steel mill station in the industry stations set really bugs me when you use Monorail or Mavlev as it goes a bit dead
17:29:09 <Eddi|zuHause2> he was probably being sarcastic, svip :p
17:30:26 <AntB> I figure it might be something in the NFO as I can't see anything wrong in the graphics
17:30:53 <Belugas> you'd better try it in TTDP. maybe it's something on OTTD side...
17:31:08 <SmatZ> svip: actually, may I see it?
17:31:21 <Belugas> AntB: if both act the same, you should tell the author
17:31:48 <AntB> its a combined effort from some of the TTDPatch forum members
17:32:03 <AntB> but i'll try it just to make sure
17:32:07 <Eddi|zuHause2> i have never tried the industrial stations with anything other than rail
17:32:35 <AntB> not many people do it would seem
17:33:57 <Eddi|zuHause2> well, lots of people who use newgrf stations also use newgrf vehicle sets, which usually discourage/disable cargo transportation with monorail/maglev
17:34:36 <Eddi|zuHause2> besides, i dislike the steel station
17:34:44 <AntB> But on coop anything goes really :D
17:40:52 <Rubidium> SmatZ: the v->First() and v->Previous() caches are correct after each tick, which makes me wonder where the issue comes from
17:42:33 <Rubidium> so the only thing that could (theoretically) be wrong is an assumption about v->First() somewhere when loading (I think)
17:43:45 <SmatZ> actually, when loaded, the vehicles are correct
17:43:54 <SmatZ> it is incorrect when build
17:44:09 <SmatZ> then it is saved, and when loaded, it is corrected
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17:52:08 <Rubidium> hmm, can't reproduce the desync anymore (after some small changes) ;)
17:52:46 <svip> :O So, SmatZ, did you agree with me or not?
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17:53:20 <SmatZ> svip: oh... there are The Simpsons @ TV, I was watching them
17:53:29 <CIA-1> OpenTTD: rubidium * r11047 /trunk/src/articulated_vehicles.cpp: -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction.
17:53:43 <svip> I understood that, SmatZ. o_o But you asked for the url.
17:54:10 <SmatZ> svip: yes :) I opened the first page so far...
17:54:21 <SmatZ> with Konqueror... it didn't work much :(
17:54:39 <svip> I don't even have Konqueror to test it in. :|
17:54:47 <svip> Requires too many kde libs.
17:55:12 <SmatZ> maybe Mac users will have some problems too, I think the Safari uses the same render core
17:55:41 <svip> But I have seen it on Safari.
17:55:59 <svip> I've tried it in Firefox/Minefield, Opera and IE6/7 as well.
17:56:23 <svip> Yet people using the same browsers are reporting that it isn't.
17:56:33 <svip> But I keep checking, and it looks just fine.
17:56:39 <Eddi|zuHause2> svip: just get a knoppix cd or something :)
17:56:42 <AntB> svip, trying sorting some of the JS errors if you can
17:56:46 <SmatZ> svip: strange, problem is only when the window is maximized
17:57:04 <SmatZ> skidd13: from Konqueror 3.5.7
17:57:07 <svip> There isn't javascript on the site.
17:57:33 <AntB> well you have 1 js error, the rest are google related
17:57:47 <AntB> "transcribe is not defined" - line 28
17:57:54 <svip> That is some ohnorobot thingie.
17:58:04 <svip> :| Which apparently sucks.
17:58:11 <SmatZ> svip: after the page is fully loaded, it is okay... maybe something related to image preload?
17:58:56 <svip> I'm taking the ohnorobot script off though.
17:59:35 <AntB> the rest are all google, "function does not always return a value"
17:59:49 <svip> Well, that is some analytics.
17:59:52 <svip> But those are just warnings.
18:00:18 <AntB> warnings are errors thought imo, means bad coding
18:00:29 <Eddi|zuHause2> "warnings are things that you can safely ignore."
18:00:50 <svip> I've removed the javascript thingie.
18:01:45 <Eddi|zuHause2> wait, there is supposed to be a second dropdown?
18:02:54 * AntB goes and plays with the Web Developer extension on svips page
18:04:07 <Eddi|zuHause2> why can you select "next" if there is no next comic?
18:05:13 <Eddi|zuHause2> that is not an answer to my question
18:05:57 <Eddi|zuHause2> ah, there is one, just took very long to load
18:07:37 <Eddi|zuHause2> there is a second one in SmatZ's "glitch"
18:08:03 <Eddi|zuHause2> PS: those comics are not funny...
18:08:57 <AntB> theres one in the glitch but i've just dismantled the page (still gotta check the source tho) and theres only one
18:09:40 <Eddi|zuHause2> where do all my GB go every time?!ß
18:09:42 <SmatZ> Rubidium: yes, it seems to work :)
18:10:27 <AntB> thought you meant something else
18:10:41 <Eddi|zuHause2> this morning i had 10, now only 3...
18:11:00 <Eddi|zuHause2> those are great ;)
18:11:53 <svip> Everyone knows xkcd rules.
18:14:20 <svip> I state that often in my webcomic.
18:15:15 <AntB> i gotta go now anyway, with any luck next time i'm on i'll have some grip on NFOs...
18:18:13 <SmatZ> svip: sometimes I wonder where do your ideas come from :-P
18:18:33 <SmatZ> I have often the feeling 'I don't get it' when reading your comic :(
18:20:36 <SmatZ> they are going to Oracle
18:20:47 <SmatZ> to find out who that 'nigga, please' was
18:21:13 <svip> You mean the Snakedragon?
18:21:15 <SmatZ> and oracle != Oracle (the company)
18:21:36 <svip> He does say Oracle with a capital letter.
18:21:59 <SmatZ> but the second two images
18:22:12 <SmatZ> "All that is necessary..."
18:22:40 <SmatZ> at the "And fast!" image
18:22:46 <SmatZ> what is doing the second person?
18:23:06 <SmatZ> I though she is collecting mushrooms
18:23:26 <svip> He, and he is playing with a butterfly.
18:24:26 <SmatZ> isn't that boobs what he has in the bottom-left picture?
18:25:06 <svip> :/ I don't put that things in my comic usually.
18:25:20 <SmatZ> but I though it is a woman
18:25:21 <svip> In fact, I sorta trying being family-friendly with my drawings.
18:25:38 <SmatZ> I don't mean naked boobs, but it looked as a woman
18:26:53 <SmatZ> and in the bottom-left picture, it is 'D' too? it looks as .. DU ? or DL? I though it was boobs
18:27:42 <SmatZ> he is transforming in that creature sometimes!
18:27:53 <svip> It is even explained in the bio page.
18:28:08 <Phazorx> even if you dont understand german it is still very enjoyable
18:28:39 <SmatZ> Phazorx: errrrr I saw that once, not whole, really :-x
18:28:55 <Phazorx> kinda have to whole whole thing
18:29:20 <Phazorx> helps if you understand actor, especialy mechanic
18:30:11 <SmatZ> hmmm my X server wen't wrong, brb
18:31:37 <Phazorx> well, lol it's a video and it has bmw
18:31:42 <Phazorx> that's the only commn ground
18:32:04 <SmatZ> BMW Z4 wird verschrottet <--- welll... maybe enough for me :) I don't like destroying things :-(
18:32:21 <Phazorx> it's a from spass show
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20:30:15 <Belugas> like... waht would be the best way to correct this
20:30:50 <Belugas> if there is a possible way to correct it
20:33:27 <Bjarni> well... I guess the solution would be if the town builds a road on the tile in question, then make sure that it's connected to the road on the nearby tile
20:33:36 <Bjarni> I think that would be the only real solution
20:33:45 <Bjarni> but please don't ask me how to code it :P
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21:05:38 <ln-> did you even think about the children?
21:05:42 <CIA-1> OpenTTD: rubidium * r11048 /trunk/src/train_cmd.cpp: -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups.
21:17:48 <Bjarni> actually I was thinking about your account being upgraded on FS
21:19:00 <skidd13> Wow, I noticed that something is different with FS now. :D
21:19:23 <Eddi|zuHause2> "View Dependency Graph" does kinda not work...
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21:19:54 <Bjarni> I never actually used the graph
21:19:54 <skidd13> Yup, that I noticed too. And add related tasks also.
21:23:47 <Eddi|zuHause2> we need to configure flyspray to also handle flyspray bugs :p
21:24:12 <Bjarni> I wondered about that as well
21:24:18 <Eddi|zuHause2> and i need 5 GB...
21:26:30 <Bjarni> for posting a bug report?
21:27:01 <skidd13> Is that the bug report for M$ Vista? :D
21:27:41 <Eddi|zuHause2> no, for recording 2h TV :p
21:28:11 <ThePenguin> I haven't had as many issues with vista as people have been complaining about
21:28:27 <Bjarni> I haven't had any problems with vista
21:28:33 <Eddi|zuHause2> i have had "void" problems with vista
21:28:33 <Bjarni> I have yet to actually see it
21:29:11 <Eddi|zuHause2> my friend always complains that he needs vista to play halo 2
21:29:14 <skidd13> I haven't had any problems with it too, I'm using Linux :P
21:29:51 <glx> Eddi|zuHause2: he just needs vista to play directX 10 games :)
21:30:04 <ThePenguin> all I need is 2GB of ram and my laptop should be set for a few days until 8 core cpu's come out
21:30:32 <Eddi|zuHause2> glx: exactly...
21:31:24 <Eddi|zuHause2> if it wasn't such an evil scam, i'd say M$ was a genious with not porting DX10 to XP...
21:31:55 <Eddi|zuHause2> there's no better reason to force everyone to upgrade
21:32:17 <SmatZ> yes, Windows is mostly used because games require it
21:32:37 <SmatZ> and with no games supporting XP, most Win users will migrate to Vista...
21:32:38 <Eddi|zuHause2> until wine gets DX10 compatible :p
21:33:31 <Bjarni> I think I spend more time with DosBox than XP
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21:45:01 <peter1138> what's all this masturbation?
21:46:22 <Bjarni> looks like it only take 3 people to pull the chat in 3 different directions
21:46:49 <Bjarni> I think we need to improve our communication
21:50:03 <SmatZ> maybe this is an advantage of IRC - everybody can talk about something absolutly different and nobody will care... imagine this at some voice discussion - nobody would hear anything
21:51:58 <Bjarni> SmatZ: you did realise why I congratulated you, right? :)
21:52:17 <SmatZ> yes :) maybe we should all keep the thread, so we will look like we are old enough :)
21:52:29 <SmatZ> Bjarni: I am really sorry, I didn't :-(
21:52:40 <SmatZ> was I 100th user here today?
21:53:27 <SmatZ> ah, you congratulated skidd13 for his promotion :)
21:53:46 <Bjarni> do you even think that I would count how many people who entered this channel???
21:53:48 <SmatZ> I am doing my exams in the half of September....
21:54:10 <SmatZ> Bjarni: scripts could do a lot of magic :)
21:54:43 <Eddi|zuHause2> mine says 5 ops :)
21:54:56 <SmatZ> only 87, but there are over 100 sometimes
21:55:01 <Bjarni> mine says "5 ops, 87 total"
21:55:51 <Eddi|zuHause2> "#openttd - 87 Nicknamen (5 Ops) | irc.oftc.ne - Lag: 318ms"
21:56:33 <Eddi|zuHause2> actually, that's one of the lower lags :p
21:56:46 <Bjarni> Sacro: is that "our" LadyHawk?
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21:58:15 <Bjarni> what was that about Helen?
21:58:24 <Bjarni> is she lurking in here under a false name?
21:58:35 <Brianetta> pre-emptive hello failure
21:58:48 <Brianetta> her client connected to old-#openttd
21:59:32 <Bjarni> Helen: we are over here :)
22:00:03 <peter1138> sometimes i worry about bjarni
22:00:11 <peter1138> but usually i remember there's no point
22:02:20 <guru3> stupid virus crap on my dad's computer
22:02:27 <guru3> cause my dad's trying to fix it
22:03:23 <guru3> my dad complains about how long it will take to do windows updates
22:03:29 <Eddi|zuHause2> and install linux, while you're at it :p
22:03:43 <guru3> would if he didn't need tax software to run
22:03:47 <guru3> which is non-existant on linux
22:04:32 <guru3> haven't tried that one, but i odn't have it either so
22:05:11 <Bjarni> guru3: tell him that unless he reinstall, he will have a borked windows because the virus already broke it
22:05:25 <svip> And Windows didn't by default?
22:05:30 <guru3> that windows install is about 4 years old
22:05:34 <guru3> i'm amazed it still works
22:06:24 <Sacro> i know someone whose been running ME
22:06:28 <Sacro> for about... what 9 years?
22:06:44 <glx> 9 years without reinstalling ME ?
22:07:01 <guru3> ME wasn't as bad as it was made out to be
22:07:05 <guru3> just have to finesse it
22:07:08 <Bjarni> I know of a windows install that wasn't used for anything special (a few games and so on) and it died after half a year. Clicking the start button gave a blue screen
22:07:09 <Prof_Frink> glx: Probably. Boot quickly too.
22:07:11 <guru3> if you finesse any windows it'll work
22:07:16 <guru3> just that's a lot of work
22:09:18 <Eddi|zuHause2> i used WinME for going to the internet on my router
22:09:39 <Eddi|zuHause2> it does not have the network vulnerabilities that 2000/XP has
22:09:55 <Prof_Frink> Contrary to popular beleif, WinME can act as effective firewall
22:10:18 <Eddi|zuHause2> i had NAT software installed
22:10:21 <Prof_Frink> If anyone trys to hack in, it'll bluescreen.
22:10:30 <Eddi|zuHause2> not the builtin windows crap, i never got that to work
22:10:38 <Prof_Frink> I can't splel tonight.
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22:21:06 <Phazorx> Rubidium: thanks for deync fix
22:25:30 <Eddi|zuHause2> i don't think i will like what i might see if i clicked that
22:26:18 <Phazorx> sounds like another entry on ignore list
22:26:39 <Phazorx> Eddi|zuHause2: i ahev alternative clckable target for you :)
22:26:54 <Phazorx> not a enw one, but somewhat entertaining especial;y for german speaking population
22:27:17 <Eddi|zuHause2> is that the same one as previously?
22:27:50 <Phazorx> sorry i had power outtage here
22:28:03 <Phazorx> i dont recall unfortunately if i posted it here and i can not scroll back
22:28:15 <Sacro> do people keep putting meon /ignore :(?
22:28:39 <Eddi|zuHause2> if i didn't have you on /ignore, i would reply to that :p
22:30:38 <Bjarni> Phazorx: if you had an UPS, then you wouldn't have reposted :P
22:31:07 <Phazorx> Bjarni: it didnt hold long enough so i powered everything off and went shopping
22:31:40 <Phazorx> i did applogize however, despite that i do not see it as my fault and perhaps some people have not seen it/clikced it
22:31:51 <Phazorx> imho it is worthy of one's time :o)
22:32:06 <Phazorx> even if i annoyed soemone who seen it twice in half an hour :)
22:36:32 <Bjarni> I still wonder where the car went
22:36:59 <Bjarni> did it sink and then some plates moved in over it so the other car could pass or
22:38:08 <Phazorx> Bjarni: most likely car triggered some rails on top of it
22:38:16 <Sacro> the blonde could ave stopped it
22:38:38 <Phazorx> since when blondes do anything right?
22:38:50 <Bjarni> she was in on it so she shouldn't have stopped it
22:38:58 <Sacro> and how deep is that water :\
22:41:47 <Bjarni> specially the last two people on that video are great :D
22:46:29 <Sacro> germans don't understand humour
22:46:58 <Sacro> HOW'D THAT BOX FIT IN THE OTHER :O
22:47:40 <Sacro> those germans are very ingeuitious
22:51:34 <Tefad> is this hidden camera or something
22:52:30 <Bjarni> it's not as brilliant as the other ones though
22:53:21 <Tefad> i'm assuming even for german he sounds like a douche
22:53:37 <Phazorx> boxes thing is very easy
22:53:43 <Phazorx> it is not a cube but close to it
22:53:54 <Phazorx> all 3 dimentions are different
22:54:27 <Bjarni> yeah, it must be something like that
23:05:28 <Bjarni> guy no. two is asked if he is secretly practising
23:07:54 <Tefad> haha the last guy is shy
23:08:07 <Tefad> what are they chanting?
23:08:26 <Bjarni> like it's a competition to do it fast
23:09:19 <Tefad> english has a crapload of vocabulary
23:09:38 <Tefad> german and french roots for quite a few words
23:10:02 <Tefad> "my name is" sounds about the same, i think
23:14:53 <Eddi|zuHause2> <Tefad> what are they chanting? <- the audience usually shout "Zugabe" after a great concert ends, and they want the band to play another (unscheduled) song
23:15:10 <Bjarni> I didn't catch that one
23:15:52 <Eddi|zuHause2> also usually accompanied with synchronous clapping
23:17:37 <Eddi|zuHause2> the "automatic" guy in the machine is always great, they do that quite often :p
23:18:08 <Tefad> that requires better understanding of german to get the full joke
23:18:51 <Eddi|zuHause2> different places each time, always an "automatic" machine that asks people to do the weirdest things
23:20:55 <Eddi|zuHause2> "how much is the surface of your car" - "oh great god" - "in square kilometers" - "i don't know that either"
23:21:10 <Tefad> i kept hearing kilometer
23:22:37 <Eddi|zuHause2> "which colour is your car" - "silver metallic" - "what colour should it have afterwards" :p
23:22:48 <Bjarni> yeah, that one was great
23:23:04 <Eddi|zuHause2> reminds me of the bundys
23:23:17 <Eddi|zuHause2> "we lost your car after the car wash"
23:23:41 <Eddi|zuHause2> and at the end of the episode: "we found your car, it had a completely different colour"
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23:27:08 <CIA-1> OpenTTD: rubidium * r11049 /trunk/src/ (6 files): -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom.
23:35:47 <Bjarni> doesn't sound like German to me
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