IRC logs for #openttd on OFTC at 2007-08-31
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00:00:49 <Bjarni> This article or section is able to see into The Future. <-- great page
00:00:57 <Bjarni> but it lacks winning lotto numbers
00:01:23 <Eddi|zuHause> 4,8,15,16,23,42 :p
00:01:50 <glx> these numbers are dangerous
00:03:08 <Eddi|zuHause> i think i read somewhere that these numbers were actually drawn in australia, but too many picked them, so everybody just got very little :p
00:03:56 <Sacro> The main exports of Denmark are Great Danes, plastic bricks, salted herring, plastic bricks, meatballs, bacon, butter cookies, plastic bricks, windmills, ceramic car bumpers, pastries, plastic bricks, Andersens, Christensens, Jensens, dodgy footballers, plastic bricks and expensive deadly alcohol. They are also said to have been the founding fathers of Danish Pastry, even though most Danes don't actually have a clue on what it is (and tho
00:03:56 <Sacro> se who do blame it on Vienna).
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00:04:47 <Bjarni> An integer is a number that can be counted on fingers and toes. [...] For integers greater than 13, you may need a few friends with clean feet to help you count.
00:05:10 <Bjarni> Sacro: do you have clean feet?
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00:05:34 <Sacro> If you climb a very, very high tree you will be able to see Moscow from Denmark.
00:05:58 <Bjarni> we DO have some tall trees
00:07:08 <Bjarni> when that no-good Nelson destroyed our fleet, the king ordered a whole lot of trees planted so the kingdom could get new masts for the ships. Those trees are ready to be turned into masts NOW
00:07:25 <Bjarni> not 20 years ago, but now
00:07:48 <Bjarni> oddly enough, even though they were meant for the navy, they don't want them :s
00:09:32 <svip> * Earth's magnetic poles mysteriously reverse positions. USA wakes up to discover that it is now in South America.
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00:10:53 <Bjarni> it wouldn't matter. They can't find it on a map anyway
00:11:03 <Eddi|zuHause> that's a really problematic thing about forests, whoever plants them, has absolutely no benefit from them
00:11:11 <svip> * Space elevator is used by extremely lazy aliens to invade Earth
00:11:11 <svip> * Canada conquers the earth; the USA is exiled to Uranus.
00:11:42 <Eddi|zuHause> is that the uncyclopedia edition of "in the year 2000"?
00:12:02 <svip> The "Oh, a long ways off"
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00:16:31 <Bjarni> goodnight people of #openttd
00:16:44 <Sacro> goodnight Bjarni of denmark
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00:57:53 <Ben_1> Hi, would anybody who is around happen to know (or be able to estimate) how long an intercity 125 engine is?
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01:08:08 <_Ben_> is that in feet or metres?
01:09:17 <_Ben_> ah right, I didn't know enough about the train to find that page, I did read a lot, but failed to find what I wanted
01:18:04 <_Ben_> It is quite cool, although I'm not really into trains. I'm just messing with scaling, I'll post in a miniut
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01:25:54 <Smoovious> Blasphemy! BAN HIM!!!
01:28:08 <_Ben_> ha, they have caused me to much hassel in the past, its a personal thing
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01:37:40 <Sacro> its like a model railwayh
01:37:51 <_Ben_> yeah...its the big ones son
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02:25:06 <Eddi|zuHause2> i love the detail, i don't know what the devs have against high zoomm...
02:25:31 <Eddi|zuHause2> but changing scale is not trivial
02:26:44 <_Ben_> yeah, I'm shore they have very good reasons for there opinions, hopefully an agreed goal can be settled on soon. Anyway, night.
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06:23:24 <MarkSlap> Someone who has started a new game that I can join? :)
06:24:39 <MarkSlap> Find alot on the site :D
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10:42:26 <Greyscale> I keep thinking the delete key will minimise all my windows!
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11:00:30 <alex_> is a there a hotkey to close all windows?
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11:10:02 <Eddi|zuHause2> Greyscale: it gets worse if you think the F1 key (un)pauses applications :p
11:10:57 * Greyscale has aliased del to minimise his windows
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12:39:52 <nairan> i noticed that at random game all mines of same type have same ammount of cargo output
12:40:33 <nairan> like all coal mines have 120t or iron has 90t
12:43:08 <nairan> well i made another game and same all miney of same cargotype have same output..
12:43:16 <nairan> its not really random anyome
12:45:46 <CIA-3> OpenTTD: rubidium * r11013 /trunk/src/ (station.h station_cmd.cpp): -Fix [FS#1171]: MoveGoodsToStation's search area is too small as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus.
12:50:02 <SmatZ> oh no, I ate too much :-x
12:50:10 <SmatZ> I feel I am going to explode
12:58:05 <CIA-3> OpenTTD: rubidium * r11014 /trunk/src/vehicle.cpp: -Fix (r11011) [FS#1170]: crash when selling the first train of a consist.
13:06:41 <CIA-3> OpenTTD: rubidium * r11015 /trunk/src/town_cmd.cpp: -Fix [FS#1166]: towns would build bridges through eachother.
13:11:26 <nairan> and also i just noticed that my rating dont go over 73%
13:11:47 <nairan> most time it stays at 69 and i use 2 trains a 5 wagons.
13:12:07 <glx> build a statue in the town
13:12:51 <SmatZ> glx what is a statue good for?
13:13:08 <SmatZ> nice, didn't know that!
13:13:36 <SmatZ> in TTO, you could build unlimited number of statues :)
13:13:44 <SmatZ> so have whole city full of your statues
13:20:24 <svip> No function to find a station within the area.
13:25:57 <svip> Is it possible to get all tiles within a specific radius?
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13:39:42 <svip> Which catchment radius does airport uses?
13:41:30 <Rubidium> depends on the airport and catchment settings
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13:57:05 <svip> What catchment radius does industries have?
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14:05:55 <svip> How do I fix this problem?
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14:05:56 <svip> src/zoning_cmd.cpp:162: warning: comparison of unsigned expression < 0 is always false
14:06:03 <svip> I need to check if the variable is less than 0.
14:06:08 <svip> But I don't want it always to be false.
14:07:27 <glx> un unsigned var can't be less than 0
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14:09:06 <svip> What if I subtract more than its value from it?
14:09:09 <svip> Then what does it become?
14:10:08 <peter1138> why, you can just check the carry flag!
14:10:54 <Eddi|zuHause2> instead of a-b<0 you can test a<b
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16:49:16 <svip> If I do continue; it will still perform the last part?
16:49:21 <svip> That would be similar to i++;
16:50:09 <svip> :/ I am having an odd situation with my industry catchment zoning.
16:50:13 <svip> Let me show you some screenshots.
16:52:30 <svip> Check out these three images.
17:05:30 <SmatZ> it is a patch, not a modification for a client
17:05:45 <Rubidium> SmatZ: true, but it fixes a bug
17:06:18 <Rubidium> and patches are usually used for new features
17:06:35 <SmatZ> Rubidium: ahh... so when I post some bugreport including a patch, then it is a bugreport? and patch is for adding functionality?
17:06:38 <Bjarni> svip: I have an idea. How about making an overlay of tiles to show all tiles accepting a certain cargo type
17:06:56 <Rubidium> furthermore we easily overlook patches that fix bugs when they are marked as patches
17:07:24 <Rubidium> primarily because my flyspray 'setup' selects bug reports only by default
17:09:36 <Eddi|zuHause2> svip: i don't understand this "industry catchment"... what is it supposed to show, and why is it different in every picture?
17:09:36 <CIA-3> OpenTTD: rubidium * r11016 /trunk/src/station_cmd.cpp: -Fix [FS#1172]: stations would also be given cargo when vehicles have only dropped cargo of that particular type.
17:10:01 <SmatZ> Rubidium: aha... okay, then I will set bugfixes as patches from now ... and include [PATCH] in the subject ... btw, 1169 and 1173 are "Patches" too
17:10:32 <SmatZ> *patches as bug reports
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17:11:00 <Bjarni> svip: actually it would be cool to make an inner overlay for accepting coal while outer tile overlay is where you can pickup coal
17:11:14 <Bjarni> I mean, if it should be really useful :)
17:12:09 <Bjarni> actually it would be something everybody would use if you can make it mark areas where you can build a station and goods are accepted. Right now I don't know how to code it to work fast enough though
17:13:59 <CIA-3> OpenTTD: rubidium * r11017 /trunk/src/ (5 files): -Codechange: unify determining whether a vehicle needs/can be service a little more.
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17:16:57 <Eddi|zuHause2> it should suffice to mark all tiles which accept x/8 goods, then the people can easily count that there are at least 3 such tiles in the catchment area
17:17:23 <CIA-3> OpenTTD: rubidium * r11018 /trunk/src/economy.cpp: -Fix [FS#1169]: Disallow buying/selling shares in your own company or a bankrupted/non-existant company.
17:17:23 <Eddi|zuHause2> (most office houses accept 3/8, so 3 should be enough most of the time)
17:17:37 <Bjarni> it's not really what I asked for, but it would certainly help :)
17:19:41 <Eddi|zuHause2> well, yes, but calculating the acceptance of each tile including surrounding tiles is really problematic, as it depends on catchment radius and stuff, also, the "simple" approach recalculates the same data very often
17:22:48 <svip> <@Bjarni> svip: I have an idea. How about making an overlay of tiles to show all tiles accepting a certain cargo type << A zoning for each layer?
17:22:58 <svip> :/ Hm, that would be nice to have some modifications to the GUI then.
17:23:20 <Rubidium> SmatZ: FS#1173 does not fix the issue when you try to build a ship depot at 0,0
17:23:30 <svip> Because you don't want a HUGE drop list of stuff like "Pick up zone: coal," "Pick up zone: livestock", etc.
17:23:32 <Bjarni> svip: are you using git or hg?
17:23:56 <svip> <Eddi|zuHause2> svip: i don't understand this "industry catchment"... what is it supposed to show, and why is it different in every picture? << That's the problem.
17:24:00 <svip> It doesn't work correctly.
17:24:04 <Noldo> they are version controll systems
17:24:12 <svip> And it seems the other zonings are "interfering" with it.
17:24:21 <Eddi|zuHause2> svip: no, make one layer "pickup zone", and use different colours for each cargo
17:24:43 <svip> But what if there is more than one cargo in one zone?
17:24:47 <Noldo> svip: my fingers are a bit buttonhappy
17:24:56 <Bjarni> damn, why is enter next to backspace :(
17:25:13 <svip> Cause that's how they designed it.
17:25:19 <svip> I also wonder why ' is next to enter.
17:25:27 <Bjarni> basically hg (or Mercurial) is like git, but it should have better clients for windows
17:25:39 <Eddi|zuHause2> svip: either use overrides (like "goods" should always override "passengers"), or mix colours
17:26:06 <svip> Maybe there should be a second drop down.
17:26:15 <Bjarni> the idea for both is that you can commit locally, which makes it easier to develop and maintain just a big diff as you are making
17:26:18 <svip> That will become available or "APPEAR" if you pick "pick up zone".
17:26:54 <Eddi|zuHause2> not a dropdown, but a selection bar, where you can select or deselect certain cargos (like on the station list)
17:26:56 <svip> Then you can pick "all" and then you can pick "specific goods".
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17:27:07 <svip> :( Eddi|zuHause2, that takes up a lot of space.
17:27:14 <svip> And it doesn't always need to be there.
17:27:20 <Eddi|zuHause2> so? make the window bigger :)
17:27:40 <svip> If I select authority, I don't care about the cargo.
17:27:53 <svip> Why is it taking up space then?
17:28:08 <svip> Therefore it should not be there until you pick the correct thingie.
17:28:16 <Eddi|zuHause2> you need space for a colour legenda anyways
17:28:41 <Eddi|zuHause2> you can also open another toolbar...
17:29:23 <svip> Bjarni: Han elsker kun piger på billeder, og det er ikke særligt sjovt, for han vil ikke nå dem, tag dem, jag dem, slå dem i nat.
17:32:06 <CIA-3> OpenTTD: rubidium * r11019 /trunk/src/group_cmd.cpp: -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ.
17:32:21 <Bjarni> svip: this is an English only channel
17:33:00 <Bjarni> not only is it completely off topic and totally without relationship with anything else in here
17:33:34 <svip> You are absolutely right.
17:34:25 <Bjarni> for your sake: I will not translate that line for anybody... you will have to survive in here in the future
17:35:09 <svip> I'd translate it myself if I wanted to.
17:35:16 <svip> And for your information, it is the line from a song.
17:36:03 <svip> How do I convert it into hg?
17:38:43 <CIA-3> OpenTTD: rubidium * r11020 /trunk/src/main_gui.cpp: -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative.
17:43:43 <CIA-3> OpenTTD: rubidium * r11021 /trunk/src/command.cpp: -Fix [FS#1175]: do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money.
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18:26:46 <Eddi|zuHause2> since when do docks have an increased catchment radius?
18:26:56 <Eddi|zuHause2> and how does it behave on mixed stations?
18:27:13 <svip> I noticed that docks have 5 radius.
18:27:18 <svip> It surprised me as well.
18:27:32 <Belugas> T h a t i s a v e r y n i c e l o o k i n g s c r e e n s h o t !
18:27:45 <svip> What's with the spaces in that line?
18:28:42 <Eddi|zuHause2> after trying to do data recovery, i am starting to hate reiserfs...
18:29:19 <Eddi|zuHause2> that is completely besides the point...
18:29:33 <Eddi|zuHause2> and is that proven meanwhile?
18:29:44 <svip> In fact, I still believe he didn't do it.
18:30:05 <skidd13> genie and insanity are really close things
18:30:28 <Eddi|zuHause2> it still does not have anything to do with data recovery...
18:30:36 <SmatZ> Rubidium: you didn't give me a credit in svn 11018 :-(
18:30:45 <Belugas> you have a few ways to put the enphasise of something. Uppercase is considered yelling. Cannot use bold.
18:30:55 <Belugas> So white space has inddeed produced its effect :D
18:31:28 <svip> I usually use asterisks.
18:31:38 <Belugas> hem... i do not know how rather :D
18:31:38 <svip> Or slashes, like /this/.
18:31:47 <svip> Or underscores, like _this_.
18:32:20 <svip> Or exclamation marks, like !this!.
18:32:31 <skidd13> whitespaces are IMO more eye-friendly
18:32:32 <svip> And sometimes to make SUPER emphasise, I use them all.
18:33:35 <Belugas> next time, i'll just say "cool"
18:34:08 <Eddi|zuHause2> next time, i'll just use ext3...
18:37:03 <Eddi|zuHause2> konversation uses % with another character (B,I,U,S) to start/end bold/italics/underlined/struck-out
18:37:42 <svip> Cause that is good when you're posting a link with special characters in it, Eddi|zuHause2.
18:38:01 <svip> But then they realised that some links may be "messed" up due to that.
18:42:10 * Sacro pockets Prof_Frink's chips
18:58:59 <Eddi|zuHause2> !calc ibase=16;13BE46
19:00:20 <Eddi|zuHause2> now if i only knew what unit that number represents...
19:00:41 <Eddi|zuHause2> stop abusing the bot...
19:00:51 <svip> You write in the base you write in.
19:00:57 <svip> And then it outputs in base 11.
19:01:08 <SpComb> there's no digit 9 in base-2
19:01:20 <Eddi|zuHause2> that's what obase is used for, svip
19:01:28 <SpComb> it probably sanitized it to 11
19:01:34 <svip> But Google does it better, Eddi|zuHause2.
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19:11:39 <Noldo> \o/ managed to fix some self-inflicted package dependecy knot, maybe I can now install git
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19:20:50 <peter1138> you've been here a while
19:23:02 <Rubidium> SmatZ: sorry about that
19:25:06 <Prof_Frink> svip: Chips of course
19:25:30 <MarkSlap> Uhm, how can I see which port OTTD is using to the internet?
19:26:03 <DorpsGek> blathijs: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
19:26:04 <MarkSlap> Hmm, that's a way :p
19:26:48 <MarkSlap> But i've seen some servers under "Servers" on OTTD-site, and they uses 3980 :o
19:27:19 <Sacro> number of horns on a unicorn acre = 7.7675003 × 1024 US teaspoons per light year
19:27:19 <svip> But either through GUI or recompile.
19:27:23 <svip> The game is open source.
19:27:30 <svip> So everything is changeable.
19:27:46 <MarkSlap> I think i'll stick to 3979 :D
19:28:19 <glx> <svip> But either through GUI or recompile. <-- no GUI setting and no need to recompile, there's a setting in openttd.cfg
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19:36:21 <MarkSlap> Anyone who can try to come in to my server and just check if it works?
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19:46:59 <CIA-3> OpenTTD: rubidium * r11022 /trunk/src/water_cmd.cpp: -Fix: the canal border determination did not take oil rigs into consideration.
19:49:45 <CIA-3> OpenTTD: rubidium * r11023 /trunk/src/player.h: -Fix [FS#1150]: Switching players (using the cheat) crashed on Big Endian machines.
20:04:02 <CIA-3> OpenTTD: rubidium * r11024 /trunk/src/ (clear_cmd.cpp tree_cmd.cpp water_cmd.cpp): -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
20:05:06 <Rubidium> SmatZ: that was an interesting list of small bugs ;)
20:06:57 <SmatZ> I spoke about it to Bjarni and glx yesterday
20:08:01 <SmatZ> at least, there are things to import to 0.5 branch :) so 0.5-RC4 will be here sooner
20:10:41 <SmatZ> Rubidium: I was trying to find some security issues
20:10:56 <SmatZ> I found only some little problems, so there came those bugreports from
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20:50:41 <CIA-3> OpenTTD: rubidium * r11025 /trunk/src/string.h: -Fix: safeguard StrEmpty from calls with NULL.
20:51:11 <CIA-3> OpenTTD: rubidium * r11026 /trunk/src/signs.cpp: -Fix: the name of a sign could sometimes be NULL causing crashes.
20:52:50 <CIA-3> OpenTTD: rubidium * r11027 /trunk/src/ (depot.h vehicle.cpp): -Fix: do not unconditionally assume that a tile has a depot.
20:59:11 <SmatZ> another small catches, Rubidium :) today was a day of many small bugfixes
21:01:45 * svip pokes TrueBrain a million times.
21:02:01 <Bjarni> that might be a bit too much :p
21:02:11 <Rubidium> now you've broken TrueBrain :(
21:02:16 <Bjarni> like 999.999 times too much
21:02:49 <TrueBrain> @kick svip me kicks svip one time
21:02:49 *** svip was kicked by DorpsGek (me kicks svip one time)
21:03:26 <svip> O_O Help fix me hg problem.
21:04:10 <svip> The version I originally had doesn't have the branch option.
21:04:38 <svip> So I compile new version.
21:04:52 <svip> But each time I put the new version in /usr/bin, it becomes the old version.
21:05:14 <svip> Does hg actually search through some lib files to check which version it is or some shizzle?
21:05:49 <TrueBrain> so touching /usr/bin is a bit useless
21:06:26 <TrueBrain> yes, putting new versions in /usr/bin is useless
21:06:34 <TrueBrain> put them in /usr/lib/python2.N/site-packages/mercurial
21:06:41 <TrueBrain> as it is a PYTHON application
21:06:44 <TrueBrain> or use the installs cript
21:07:09 <TrueBrain> or else, just a guess: python setup.py install
21:07:26 <TrueBrain> but I am sure it is in either INSTALL, or on their webpage ;)
21:07:56 <TrueBrain> np ;) And all that with only common python knowledge :p
21:08:04 <TrueBrain> for all I knew, Mercurial used a completely different system :p
21:17:20 *** DorpsGek sets mode: +o TrueBrain
21:25:20 <MrBrrr> Got a question, what does the bool mode affect in static void TrainLocoHandler(Vehicle *v, bool mode)?
21:26:27 <svip> It's wither or not the mode is true.
21:26:43 <MrBrrr> What mode would that be?
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21:28:23 <TrueBrain> That is not true svip
21:28:29 <TrueBrain> anyway, MrBrrr, just follow 'mode' yourself in the code
21:29:38 <TrueBrain> MrBrrr: we are _not_ here to pave the road for you :)
21:29:57 <lag> hey, just donated towards openttd, great program keep up the good work :)
21:30:04 <Smoovious> just the painting of the lines
21:30:10 <TrueBrain> tnx lag, we will try :)
21:31:33 *** DorpsGek sets mode: -o TrueBrain
21:31:38 <TrueBrain> I hate having +o :p
21:31:42 <TrueBrain> gives me too much power :)
21:34:22 <Smoovious> I'll take it instead if it bothers you so much :D
21:34:29 *** DorpsGek sets mode: +o Smoovious
21:34:31 *** DorpsGek sets mode: -o Smoovious
21:34:36 <TrueBrain> you had your chance
21:34:37 <Smoovious> would give me an even # of o's
21:35:47 <Smoovious> welp... I got 2 more days tops available to tinker with my chat script for about 5 weeks...
21:36:06 <Smoovious> if you or someone else has an opportunity to critique it further... .. .
21:36:27 <TrueBrain> Smoovious: you really don't make any sense
21:37:16 <Smoovious> Monday morning I leave for Tulsa to start company training with a trucking company... I won't be b ack home for 5 weeks...
21:38:00 <Smoovious> aand if there is anything else you guys think needs changing in my chat script FS#532, this weekend is my last opportunity to do so for a while
21:38:11 <TrueBrain> ah, that makes it more clear :p
21:38:13 <DorpsGek> TrueBrain: [FS#532] Patch (sev: Very Low, prio: Normal, status: Assigned): 'Chat Messages: set # of seconds before chat dissapears', by Smoovious - http://bugs.openttd.org/task/532
21:38:39 <Smoovious> part of the patch was allready comitted...
21:39:11 <Smoovious> which basicallly just renamed some things to better seperate them from text effects
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21:56:38 <TrueBrain> Smoovious: I wish I had the time to review it for you, but I don't...
21:56:42 <TrueBrain> and we will miss you those 5 weeks :(
21:57:18 * Smoovious snorts, "yeah, right. :P"
21:57:32 <TrueBrain> at least you talk :p
21:57:50 <Smoovious> sometimes, way more than I should
21:58:25 <Bjarni> Smoovious: we will surely miss you
21:58:27 <Smoovious> anyways, the plan is to get a laptop as soon as I can, and then I can hop on and do some coding during the times I'm not allowed to be driving...
21:58:51 <Bjarni> how can it take a whole month to learn driving those things?
21:58:56 <Smoovious> yeah... been setting up my computer for remote login, so I may luck out and be able to pop in for a few here and there
21:59:01 <Bjarni> I mean, I guess you will do little else
21:59:51 <Smoovious> well, it doen't... I already spent 2 weeks learning to drive enuf for my license... the first week with the company will be classroom, learning the paperwork and procedures, and the other 4 weeks on the road with a trainer... may be shorter, depends...
22:00:02 <Smoovious> I'll be d oing alal the driving tho
22:00:25 <Smoovious> its flatbed work, so I got a lot more to learn yet... the driving school doesn't cover flatbeds
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22:03:10 <Wolf01> i think there's a bug with the oil rigs, maybe is due to the grf i loaded, but they don't produce oil :/
22:06:52 <Bjarni> so the well ran dry :(
22:07:46 <Smoovious> its a design feature to make them more like the original TTD
22:08:08 <Wolf01> no, the owners are selling air... the oil production is specified in the rig window... but no oil is coming in my tankers
22:09:06 <Wolf01> the same for oil wells
22:29:21 <Rubidium> Wolf01: is it only with oil?
22:29:36 <Wolf01> with passengers and iron ore it works
22:30:00 <Smoovious> iron ore? from a rig?
22:30:19 <Wolf01> maybe other industries can have problems?
22:32:47 <jow> i have an issue with the latest ottd version (r11024)
22:33:32 <jow> yeah, ic, it was the latest some hours ago :)
22:33:56 <TrueBrain> jow: please ignore svip and continue :)
22:34:07 <jow> yes, i have sucessfully compiled the trunk and tried to run a game
22:34:28 <jow> the problem is, the vehicles get no cargo
22:34:54 <jow> okay, shall i file on in flyspray?
22:35:02 <TrueBrain> Rubidium: I think you can be of a bit more help here? :)
22:35:16 <TrueBrain> jow: clean game? As in: no patches?
22:35:19 <Wolf01> the stations which already have cargo will continue to produce cargo
22:35:21 <TrueBrain> jow: any grfs loaded?
22:35:55 <jow> first i had some grfs loaded but after having this issue i wiped out my entrie ~/.openttd
22:36:33 <jow> tried the current nightly too, same results
22:36:52 <Rubidium> argh... annoying crap
22:36:53 <jow> can i help you somehow to debug this
22:37:35 <TrueBrain> jow: any grfs loaded?
22:37:41 <TrueBrain> wrong window to press up and enter
22:38:05 <TrueBrain> sorry jow, I pressed the wrong buttons here ;)
22:38:25 <svip> Well jow is apparently right.
22:38:28 <jow> oh, np this happens to me all the time :D
22:38:32 <svip> They *do* receive no cargo.
22:38:35 <TrueBrain> of course he is, why wouldn't he?
22:38:48 <svip> Nothing wrong in testing that is.
22:39:20 <jow> is svip your chatbot? *hehe*
22:39:36 <TrueBrain> I wish we could write a chatbot that good
22:39:40 <TrueBrain> or that annoying, for that matter
22:39:59 <Rubidium> problem is that I tried to fix some bug this morning, with this as collateral damage due to the fact that I misread the state of a station during debugging this morning
22:40:27 <TrueBrain> happens to all of us
22:40:46 <Wolf01> and wasn't i right? i spent more than half of my cash to purchase a refinery and i can't get oil for it!
22:41:52 <Rubidium> but it seems like I keep messing up the whole "when does station need to get cargo from industries" thing
22:42:03 <Rubidium> over *and* over again :(
22:42:16 <TrueBrain> then people appreciate it more when it works :)
22:42:39 <TrueBrain> then people appreciate it more when it works :)
22:42:46 <TrueBrain> (see, I have it too :p)
22:43:06 <jow> hmm okay, im not a C(++) coder but i tried to read through the changelogs in your trac but haven't found some obvious change so far that might be the cause of the bug
22:43:17 <Wolf01> ok, good work to fix it, and good night people :)
22:46:44 <jow> Rubidium: so you have an idea what might be the cause?
22:47:11 <TrueBrain> give him a bit of time :)
22:49:18 <Rubidium> well, I know what causes it, but I've got no real idea how to (nicely) solve it
22:49:35 <jow> btw, you have done a nice work with the game so far
22:50:10 <TrueBrain> good to hear you like it :)
22:50:38 <jow> have just read your fundraiser page
22:51:02 <jow> i don't like (and use) paypal but like to doate some euros ayways
22:51:48 <jow> have read one should contact orudge for details with bank transfer
22:51:57 <TrueBrain> Yup, he handles all the donations
22:52:03 <TrueBrain> He is out of town till tomorrow though
22:53:15 <jow> okay, so i'll try to ask him later here
22:53:31 <TrueBrain> or email him: owen at owenrudge dot net
22:53:52 <jow> that's even better, thank you :)
22:55:11 <jow> unfortunatly my ips's mail server is down right now *argh* >:|
22:57:09 <TrueBrain> why do bugs always hide when you try to squash them...
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23:02:38 <CIA-3> OpenTTD: rubidium * r11028 /trunk/src/player_gui.cpp: -Fix [FS#1177]: crash when having the Finance window opened of the player you are cheating to.
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23:10:33 <jow> i have another question too, airplanes in the trunk versions are flying pretty fast compared to the speed in the 0.5.x series of the game... is this a wanted behavior?
23:11:11 <TrueBrain> yes; we (finally) matched the speed of trains with the speed of airplanes
23:11:22 <TrueBrain> if a plane now goes 500 km/h, and a train too, they move equally fast
23:11:26 <TrueBrain> in 0.5 this doesn't hold
23:11:45 <svip> That appears like a wanted behaviour.
23:12:10 <jow> ah cool, i was just curious about this
23:12:16 <ln-> which one weighs more, one kilogram of feathers or one kilogram of iron?
23:13:10 <TrueBrain> ln-: in the past, according to OpenTTD: the feathers
23:15:29 <MrBrrr> but doesn't that make airplanes a bit too profitable?
23:17:02 <svip> They are still expensive.
23:17:13 <TrueBrain> and they already made an insane amount of money
23:17:18 <TrueBrain> now it is just a tiny bit more :p
23:24:08 <MrBrrr> Is it normal that cities no longer generate passengers?
23:24:57 <TrueBrain> no; a bug, is being worked on as we speak
23:25:51 <jow> from what i understood so far it's a generic cargo producer -> station bug
23:26:10 <jow> that should affect passengers too i think
23:27:19 <TrueBrain> MrBrrr: it happens with trunk development :)
23:30:06 <CIA-3> OpenTTD: glx * r11029 /trunk/src/music/win32_m.cpp: -Fix [FS#1164]: win32 midi doesn't stop when closing openttd
23:31:00 <svip> Is that why music doesn't work on Linux?
23:31:33 <svip> And there is no midi on Linux.
23:31:51 <svip> So if the music uses midi, it'd make sense for the music not to work on Linux.
23:31:53 <glx> there is but you need an external program
23:32:12 <glx> and yes the music is in midi format
23:32:36 <svip> Do something about that.
23:32:56 <glx> original files are midi files
23:33:17 <svip> You can't? Or you _can't_?
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