IRC logs for #openttd on OFTC at 2007-08-19
            
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00:03:58 <Belugas> and with my wife around, you can be sure that family DOES come first :)
00:04:00 <Bjarni> http://www.youtube.com/watch?v=P9lSR41cKsg <--- this is really awesome. It's some sort of tetris parady and it's likely way more fun than the game itself :D
00:05:21 <Sacro> is this the one with real people?
00:05:27 * Bjarni imagines the whole channel starts to watch this one
00:05:37 <Bjarni> no, it's a guy, who plays on a gameboy or something
00:05:41 <Bjarni> and the blocks acts up
00:06:06 <Sacro> hahahahaa ><
00:06:10 <Sacro> i love the purple blocks
00:06:15 <Bjarni> yeah
00:06:22 <Bjarni> it gets even better
00:07:06 <Bjarni> too bad the subtitles are so hard to read. They shouldn't be white :/
00:07:55 <Sacro> hahahahaha ><
00:08:00 * Sacro considers some codingf
00:08:30 <Sacro> wtf
00:08:32 <Sacro> a soybean :o
00:09:15 <Bjarni> I like how the 1x4 one falls out of the bottom and he lifts his gameboy to look for it
00:09:35 <Sacro> course
00:09:51 <Sacro> http://www.youtube.com/watch?v=3Mqau7J2g5E
00:10:44 <SmatZ> I remember when I player TTD a lot ... I saw whole (real) world in tiles - like placing my chair to the like next to the table tile etc. I was just placing thing on tiles like in TTD
00:10:46 <Bjarni> yeah, that's great as well
00:10:46 <SmatZ> it was strange
00:11:13 <Bjarni> knowing you, I'm not surprised
00:12:13 <Bjarni> http://www.youtube.com/watch?v=zYsDsEcfG0g <-- this one is awesome
00:13:41 <Sacro> human tetris is just stupid
00:13:52 <Bjarni> but fun to watch
00:14:07 <Bjarni> but... I don't think it would be fun to watch for say 30 minutes
00:14:09 <Sacro> well yes
00:15:11 <Bjarni> http://www.youtube.com/watch?v=bQYNIh9x93Y <--- how did they do that???
00:17:25 <Sacro> wtf :o
00:17:53 <Sacro> Bjarni: that hurts my brain
00:18:08 <Sionide> haha
00:18:09 <Bjarni> the thing is... AFAIK camera tricks aren't allowed in that show, so I really wonder how they did it
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00:18:21 <Sionide> trap door on the stage where he *puts* the head down
00:18:25 <Sionide> she gets in the head
00:18:48 <Sionide> waits for him to drop into the trap door behind the clothes and climbs out through the shirt
00:18:54 <Sionide> i watch too much jonathan creek
00:20:07 <Bjarni> doesn't look like a trapdoor. Also I don't think they would rebuild the stage for just one guy
00:20:19 <Bjarni> maybe she is in the head somehow
00:20:55 <Bjarni> yeah, the head is heavy and he carefully puts it down
00:21:12 <Sionide> looks heavier than it should be
00:22:03 <Bjarni> hmm, how does she get though him...
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00:22:39 <Sionide> she's in the front of the head and he goes behind it, but you can't see cos of his baggy clothes?
00:24:06 <Bjarni> ahh, his groin is not in the groin location in his cloth, so it makes room for her to get between his legs
00:24:23 <Bjarni> heh, we stole a magic secret :P
00:26:21 <Bjarni> http://www.youtube.com/watch?v=SIkXeUEzC6Q <-- this one is good as well, even though it's not such a candid trick
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00:33:47 <Bjarni> http://www.youtube.com/watch?v=BmUC039z7yA&NR=1 <-- yeah, she is in the head.... well.... they didn't have to show us though :p
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00:39:35 <Sionide> pretty amazing still though
00:39:46 <Sionide> i couldn't lift a girl of that age onto my head and walk around
00:51:09 <Bjarni> you couldn't get a girl of any age to be so close to both your head and your groin region :p
00:51:56 <Eddi|zuHause2> this is getting nasty in here...
00:53:32 <Bjarni> hmm
00:53:46 <Bjarni> doesn't look like there are any other really good ones online :/
00:54:30 <Bjarni> figuring out what this is called in Japanese only resulted in the "solution" video and a few other ones, that aren't that good :/
00:54:36 <Bjarni> oh well
00:55:19 <Bjarni> http://www.youtube.com/watch?v=xDR08RpDIkg <-- well, this one is also ok
00:55:59 * Sacro compiles stuff
00:58:56 <Sacro> bool GearboxGear::isEnabled()
00:58:56 <Sacro> {
00:58:56 <Sacro> return enabled;
00:58:56 <Sacro> }
00:59:00 <Sacro> that seems kinda pointless
00:59:19 <Bjarni> maybe not
00:59:28 <Bjarni> could be virtual stuff involved
00:59:43 <Sacro> yeah, there is
00:59:46 <Sacro> it all confuses me
01:00:02 <Bjarni> mission accomplished :D
01:00:07 <glx> or protected vars
01:00:33 <Sacro> wtf is a .m file
01:00:40 <Bjarni> objective c
01:00:56 <Bjarni> what are you looking at?
01:01:00 <Sacro> source code
01:01:05 <Bjarni> ...
01:01:09 <glx> fg ?
01:01:15 <Sacro> fg?
01:01:22 <Bjarni> fg ?
01:01:25 <glx> flightgear
01:01:51 <Sacro> nope
01:02:02 <Sacro> http://www.motorsport-sim.org/
01:02:15 <Bjarni> Sacro: you shouldn't ask what .m files are. They are in 0.5.2 and a whole lot of earlier releases
01:02:25 <glx> yeah I though about some car thing when reading better :)
01:02:37 <Bjarni> however truck uses .mm instead (objective C++)
01:02:41 <Sacro> Bjarni: i don't tend to read OS specific files
01:02:48 <Sacro> well
01:02:51 <Sacro> i read the windows ones
01:02:53 <Sacro> and SDL ones
01:02:55 <Sacro> but not mac
01:04:21 <Bjarni> why?
01:04:34 <Sacro> because i can't get OSX to run on my desktop
01:04:57 <Sacro> it runs on my laptop, but i haven't got round to the 10.4.9 and 10.4.10 updates
01:05:02 <Sacro> or installing my wifi drivers
01:05:13 <Bjarni> you don't need wifi
01:05:39 * Bjarni disconnected the wifi antenna on the router
01:06:02 <Bjarni> didn't use it, so to ensure that it didn't open any backdoor
01:07:39 <Sacro> mmm
01:07:44 <Sacro> well the wired works
01:07:50 <Sacro> wireless only on linux
01:07:54 <Sacro> wired only on OSX
01:07:58 <Sacro> only windows is happy to use either
01:08:26 <Bjarni> heh
01:08:55 <Bjarni> the distcc knoppix don't like my network card... makes it kind of pointless
01:09:14 <Bjarni> *doesn't
01:10:13 <Bjarni> headless server without network support....
01:10:18 <Sacro> haha
01:10:54 <Sacro> i might set up distcc
01:11:02 <Bjarni> it's cool
01:11:04 <Sacro> actually, i can get access to the beowulf cluster at uni
01:11:08 <Bjarni> if it's used correctly
01:11:31 <Bjarni> you named your computers after Beowulf?
01:11:33 <Bjarni> cool
01:11:48 <Sacro> no, but i'm thinking bout it
01:11:56 <Sacro> currently i have "Desktop", "Laptop" and "Server"
01:13:08 <Bjarni> reminds me of a dome in Copenhagen. They named everything after norse mythology. Needless to say, the gateway to the internet was named after the rainbow (don't know it's name in English)
01:13:55 <Bjarni> Sacro: I bet Server is the laptop, just to confuse hackers
01:15:16 <Sacro> ooh
01:15:18 <Sacro> that'd be a neat idea
01:20:25 <Bjarni> goodnight
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01:22:01 <Sacro> !seen Bjarni
01:22:03 <_42_> Sacro, Bjarni (~Bjarni@0x50c79a9a.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 1 minute ago (19.08. 01:20) stating "Quit: Leaving" after spending some time there.
01:22:06 <Sacro> i like leaving him messages :p
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01:58:03 <Sacro> thar we go
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03:57:33 <simon444> I am back!
03:57:48 <simon444> guess what happened to me?
04:30:35 <Smoovious> sodomized by a goat?
04:49:17 <simon444> no
05:43:48 <KageDragon> Hello all
05:44:04 <KageDragon> can anyone help me with my debugging?
05:56:08 <SERVEPRO> software is like sex its better when its free
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06:26:39 <simon444> SERVEPRO, it is illegal to be paid for.
06:27:14 <simon444> its better when there is consent and both are having it instead of one using the other as a tool
06:58:21 <peter1139> wha?
07:06:25 <SERVEPRO> not in my native land
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07:10:26 <Wolf01> hello
07:12:29 <Noldo> hello
07:15:25 <SERVEPRO> goodbye
07:23:41 <KageDragon> Hmm, how are vehicle indexs assigned? train 1 = vehicle index 1 etc?
07:23:58 <peter1138> on demand
07:24:35 <peter1138> index is internal and not related to the unitnumber
07:25:25 <KageDragon> if i only had 5 trains, would the be assigned arbitrary indexes?
07:25:49 <peter1138> no, they'd start from 0
07:26:50 <KageDragon> So the fact that that my game only has 5 trains, yet the first train has an index of 350 be screwed up? :)
07:27:15 <peter1138> no
07:28:04 <peter1138> carriages take up space too
07:28:15 <peter1138> as do some animation effects
07:30:54 <KageDragon> I;m getting assert's when i try to add a 7th train by cloning. If I ignore it it tells me too many vehicles in game.
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07:50:40 <Noldo> blah, the little bastard will not assert this time
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08:22:53 <MessedRocker> i've been trying to set up a server for multiplayer on my computer, however when my friend tries to connect, it never works
08:23:00 <MessedRocker> and i've pretty much tried everything
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08:44:18 <Rubidium> MessedRocker: you need to configure your network so your friend can actually reach your server; you have to forward some ports on you DSL/Cable/whatever modem/router to the computer that runs the server
08:44:23 <Rubidium> !openttd port
08:44:24 <_42_> Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
08:44:34 <Rubidium> those ^ ports to be exact
08:50:52 <MessedRocker> Rubidium, I have forwarded ports 3979 and 3978 for TCP and UDP
08:51:01 <MessedRocker> that was the first thing i did in fact
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09:16:05 <Rubidium> MessedRocker: and you're using the same version of OTTD I hope. Otherwise I'm out of ideas and still suspect the network configuration for your trouble
09:16:29 <MessedRocker> yes we are using the same version
09:18:11 <simon444> MessedRocker, ISP firewall
09:18:13 <simon444> NAT
09:18:26 <simon444> local firewall (i.e. computer's own
09:18:28 <simon444> )
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09:38:54 <CIA-2> OpenTTD: * r10932 /:
09:39:21 <Wolf01> nice
09:40:13 <Rubidium> @openttd commit
09:40:13 <DorpsGek> Rubidium: Commit r doesn't exists
09:40:18 <Rubidium> :O
09:40:31 <Rubidium> @openttd commit 10932
09:40:31 <DorpsGek> Rubidium: Commit r10932 doesn't exists
09:40:58 <Rubidium> something seems broken
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09:43:37 <hylje> :o
09:43:48 <hylje> lol, wut?
09:44:33 <hylje> hmm at least log work
09:44:34 <hylje> s
09:44:41 <hylje> -Codechange: replace "text" with "chat" for the chat related function and variables.
09:48:27 <simon444> lol
09:48:44 <simon444> !openttd commit 10931
09:48:52 <simon444> @openttd commit 10931
09:48:52 <DorpsGek> simon444: Commit r10931 doesn't exists
09:48:58 <simon444> @openttd commit 10930
09:48:58 <DorpsGek> simon444: Commit r10930 doesn't exists
09:49:05 <simon444> @openttd commit 10929
09:49:05 <DorpsGek> simon444: Commit r10929 doesn't exists
09:49:09 <simon444> @openttd commit 10910
09:49:09 <DorpsGek> simon444: Commit r10910 doesn't exists
09:49:16 <simon444> @openttd commit 10500
09:49:16 <DorpsGek> simon444: Commit r10500 doesn't exists
09:49:32 <simon444> @openttd commit 9090
09:49:32 <DorpsGek> simon444: Commit r9090 doesn't exists
09:49:41 <simon444> @openttd commit 5000
09:49:41 <DorpsGek> simon444: Commit r5000 doesn't exists
09:49:47 <simon444> @openttd commit 2000
09:49:47 <DorpsGek> simon444: Commit r2000 doesn't exists
09:49:56 <simon444> @openttd commit 1000
09:49:56 <DorpsGek> simon444: Commit r1000 doesn't exists
09:50:03 <simon444> @openttd commit 600
09:50:03 <DorpsGek> simon444: Commit r600 doesn't exists
09:50:08 <simon444> @openttd commit 300
09:50:08 <DorpsGek> simon444: Commit r300 doesn't exists
09:50:13 <simon444> @openttd commit 100
09:50:13 <DorpsGek> simon444: Commit r100 doesn't exists
09:50:16 <simon444> @openttd commit 50
09:50:16 <DorpsGek> simon444: Commit r50 doesn't exists
09:50:18 <hylje> ..
09:50:21 <simon444> @openttd commit 10
09:50:21 <DorpsGek> simon444: Commit r10 doesn't exists
09:50:23 <simon444> @openttd commit 1
09:50:23 <DorpsGek> simon444: Commit r1 doesn't exists
09:50:26 <simon444> OMG
09:50:32 <simon444> wtf is wrong
09:50:43 <hylje> our svn broke it seems
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09:51:07 <hylje> or just dorpsgek
09:51:23 <Rubidium> libexpat broke
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10:00:53 <SERVEPRO> error warning
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10:01:43 <Noldo> it seems I have broken something quite badly
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10:06:54 <simon444> @openttd commit 1000
10:06:54 <DorpsGek> simon444: Commit r1000 doesn't exists
10:07:02 <simon444> still broken!!!
10:12:24 <hylje> oh no ;_;
10:14:19 <simon444> AHHHHHHHHHHHHHHHHHH!
10:14:26 <simon444> A MUTANT!
10:14:49 <simon444> hylje, what happened to your eyes!?
10:14:59 <hylje> those are tears, silly
10:15:13 <simon444> yes I know
10:15:16 <simon444> but your eyes
10:15:27 <hylje> wut
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10:19:05 <simon444> ._.
10:19:20 <simon444> = you not crying
10:19:26 <simon444> ;_;
10:19:32 <simon444> = you crying
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10:22:36 <skidd13> WTF is r10932 ??
10:22:54 <hylje> ?
10:23:15 <SERVEPRO> !
10:23:24 <skidd13> http://cia.vc/stats/project/OpenTTD/.message/6f6401
10:23:51 <hylje> :>
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10:27:46 <Noldo> skidd13: ask the svn server, it knows the truth
10:28:17 <simon444> skidd13, a censored sex patch
10:28:36 <simon444> they want to surprise us all when the nightly is built later tonight
10:29:01 <simon444> they hope by leaving it blank we will not check it out before the shocker comes out
10:29:16 * skidd13 censors simon444
10:29:41 <skidd13> Noldo: Ah I see.
10:29:47 <simon444> skidd13, I wouldn't do that
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10:35:35 <Noldo> hi Tekky
10:35:44 <Tekky> hi everyone.
10:37:08 <Tekky> I have a little technical question: I have compiled OpenTTD nightly build with RANDOM_DEBUG defined so that it outputs debugging information to stdout. But when I call openttd.exe using the Win32 command line, openttd.exe exits immediately before the game actually loads. This means I cannot get any information from stdout. However, the task manager says openttd.exe is running. Could it be that openttd.exe called itself and then exited? How can I g
10:38:17 <Noldo> too much stuff on one line "How can I g" ended with that
10:38:59 <simon444> is the simpsons movie worth watching?
10:39:06 <Tekky> oh.... ok, I'll repost.
10:39:21 <SmatZ> Tekky: you may try redirecting its output : openttd.exe > file
10:39:29 <Tekky> I have a little technical question: I have compiled OpenTTD nightly build with RANDOM_DEBUG defined so that it outputs debugging information to stdout. But when I call openttd.exe using the Win32 command line, openttd.exe exits immediately before the game actually loads. This means I cannot get any information from stdout.
10:39:33 <Tekky> However, the task manager says openttd.exe is running. Could it be that openttd.exe called itself and then exited? How can I get the stdout information from openttd.exe under these conditions?
10:39:40 <Tekky> ok, I have reposted everything.
10:40:56 <Tekky> SmatZ: I get no output in the file when I do that, because openttd.exe quits immediately. I see the command prompt immediately after entering that line. OpenTTD however then loads afterwards. Therefore, I have the suspicion that openttd.exe is calling itself.
10:41:50 <SmatZ> Tekky: do you use cmd.exe ?
10:42:03 <Tekky> yes
10:42:24 <Rubidium> Tekky: try starting it with -d
10:42:33 <Rubidium> and OTTD does not instantiate itself
10:47:11 <Tekky> Thanks! Now I do still get the command prompt immediately after launching openttd.exe, but I also now get an additional console window from OpenTTD for debugging information.
10:47:47 <Tekky> Strange, I thought I would only see the next command prompt after openttd.exe had exited.....
10:49:52 <Tekky> but I still can't see any output to stdout.....
10:50:21 <Tekky> does this debug window show output from stdout or only things explicitly sent to the debug window?
10:51:16 <Tekky> ah, I had a mistake in my debugging code, let me try again....
10:56:19 <Tekky> "openttd >rng.txt" didn't pipe stdout to rng.txt. Instead, I get all the stdout data in the debug window....
10:57:34 <Tekky> I need this information to be piped to a file, it is too much information for the console.....
10:58:33 <peter1138> sounds like you are being hit by windows' idiotic console/gui app distinction
10:58:45 <Tekky> yes, I'm afraid, too :(
10:59:12 <Tekky> I guess I will have to change the source code for my debugging purposes so that the program doesn't use stdout :(
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11:11:28 <Tekky> hmmmm, maybe I should try using stderr instead of stdout.... how do I pipe stderr?
11:11:50 <Tekky> openttd &>rnd.txt
11:11:52 <Tekky> like that?
11:12:02 <Tekky> I'm afraid I forgot, I used to know....
11:15:08 <Tekky> or was it "openttd 2>rnd.txt"?
11:18:01 <SmatZ> Tekky: under windows ? is not "openttd > file" enough ?
11:18:16 <SmatZ> ah, it doesn't
11:18:19 <SmatZ> :-x
11:19:01 <Tekky> no, as I said before, it isn't... Hmmmm, I think you can pipe stderr with "2>" instead of simply ">", but it behaves extactly the same way :(
11:19:03 <SmatZ> Tekky: google : http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/redirection.mspx?mfr=true
11:19:14 <Tekky> thx
11:23:32 <Tekky> Hmmmm, I'm afraid all this doesn't work with GUI applications such as openttd :(
11:24:25 <hylje> gui apps have stderrs too
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11:30:24 <Tekky> but it seems these cannot be piped from the command line in Win32 :(
11:34:53 <Noldo> how do I make a breakpoint to a static function on gdb
11:37:58 <Tekky> I have never used gdb before, sorry :(
11:41:53 <Noldo> had to do it with a line number
11:46:54 <peter1138> cgdb makes that a lot easier
11:48:14 <Tekky> wow, RANDOM_DEBUG generated a 17 MB file just from letting OpenTTD run for 10 seconds :)
11:49:58 <Tekky> that shows that OpenTTD is make a lot of use of the Random Number Generator :)
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12:04:33 <Tekky> ok, I finally got it to work by hard-coding the piping of the output to an output file.
12:05:16 <Tekky> If I had been using GNU/Linux, I would not have had all of this trouble :)
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12:26:59 <simon444> Tekky, you should thank the wonderful engineers Dennis Ritchie and Ken Thompsons
12:27:29 <simon444> those engineering features are thanks to them and not linux
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12:30:37 <CIA-2> OpenTTD: richk * r10933 /branches/NewGRF_ports/src/aircraft_cmd.cpp:
12:30:37 <CIA-2> OpenTTD: [NewGRF_ports] -Feature: On EndLanding or HeliEndLanding, a check is made for an explicit Choose Term/Helipad command. If one found, it is used, and if it fails, the vehicle will default to hangar.
12:30:37 <CIA-2> OpenTTD: If no explicit command is found, the full range of terminals/helipads are used.
12:30:37 <CIA-2> OpenTTD: This allows for limited availability terminal selections to be made. eg. if you land on Runway X, only check terminal group 2.
12:30:38 <CIA-2> OpenTTD: -Cleanup: Removed some superfluous comments.
12:30:38 <CIA-2> OpenTTD: -Fix: Major movement orders now cover block release and reservation internally. Section commented out for potential removal.
12:31:18 <simon444> @openttd commit 1000
12:31:18 <DorpsGek> simon444: Commit by bjarni :: r1000 trunk/Makefile (2004-12-09 23:17:03 UTC)
12:31:19 <DorpsGek> simon444: Makefile: added check for static build releases on mac. Most users can't use a dynamic build
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12:31:35 <simon444> fixed!
12:31:38 <simon444> @openttd commit 10932
12:31:39 <DorpsGek> simon444: Commit by rubidium :: r10932 /trunk/src (10 files in 3 dirs) (2007-08-19 09:38:30 UTC)
12:31:40 <DorpsGek> simon444: -Codechange: replace "text" with "chat" for the chat related function and variables.
12:31:45 <CIA-2> OpenTTD: richk * r10934 /branches/NewGRF_ports/src/aircraft_cmd.cpp: [NewGRF_ports] -Fix: Missed reset of state to HANGAR for aircraft in hangar that fail to exit.
12:32:45 <CIA-2> OpenTTD: richk * r10935 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): [NewGRF_ports] -Feature: International airport completed.
12:32:52 <TrueBrain> @kick simon444 join #openttd.notice
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12:33:23 <simon444> TrueBrain, you were not here earlier?
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13:01:54 <CIA-2> OpenTTD: truelight * r10936 /branches/noai/src/ai/api/ (ai_marine.cpp ai_object.cpp ai_object.hpp): [NoAI] -Fix: allow water_protection for non-water-building in DoCommand
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13:16:20 <CIA-2> OpenTTD: truelight * r10937 /branches/noai/ (5 files in 2 dirs):
13:16:20 <CIA-2> OpenTTD: [NoAI] -Add: added AIStation::GetName on request by Nickman
13:16:20 <CIA-2> OpenTTD: [NoAI] -Fix: AICompant::GetCompanyName returned \0 for invalid company instead of NULL
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13:22:26 <CIA-2> OpenTTD: truelight * r10938 /branches/noai/ (bin/ai/regression/regression.txt src/ai/api/ai_tile.cpp):
13:22:26 <CIA-2> OpenTTD: [NoAI] -Fix r10937: regression update
13:22:26 <CIA-2> OpenTTD: [NoAI] -Fix: water-tiles aren't really buildable in any real way
13:24:56 <Eddi|zuHause3> probably need a function for "bridgeable", too :)
13:26:27 <TrueBrain> lol
13:27:44 <simon444> <CIA-2> OpenTTD: truelight * r10937 /branches/noai/ (5 files in 2 dirs):
13:27:49 <simon444> <CIA-2> OpenTTD: [NoAI] -Fix r10937: regression update
13:27:51 <simon444> wtf
13:31:29 <CIA-2> OpenTTD: truelight * r10939 /branches/noai/ (9 files in 3 dirs):
13:31:29 <CIA-2> OpenTTD: [NoAI] -Add: added AITileList valuator Water
13:31:29 <CIA-2> OpenTTD: [NoAI] -Add: added AITile::IsWater
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13:44:24 <CIA-2> OpenTTD: truelight * r10940 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AIVehicle::GetName and AIVehicle::SetName to set vehicle names
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14:04:27 <CIA-2> OpenTTD: truelight * r10941 /branches/noai/ (9 files in 3 dirs): [NoAI] -Add: added AITile::GetHeight and AITileList valuator Height
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14:13:33 <simon444> hi orudge
14:13:38 <simon444> you missed it
14:16:41 *** Nickman has joined #openttd
14:16:48 <Nickman> hi all
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14:23:46 <TrueBrain> hi Nickman
14:24:23 <Nickman> I'm home again ;)
14:24:29 <Nickman> well, at least at my girlfriends home :D
14:24:46 <Nickman> I've been working on a road routeplanner this week
14:25:06 <Nickman> I'm able to connect two towns, but I'm having some problems with the road building itself with the slopes and stuff
14:27:00 <Nickman> how have you been TrueBrain? :)
14:28:29 <TrueBrain> good good, enjoying my free time :)
14:28:36 <Nickman> hehe :D
14:28:49 <glx> Nickman: try BuildRoadFull()
14:28:57 <glx> it may help with slopes
14:30:19 <Nickman> ah, indeed it might :)
14:30:32 <Nickman> I'll try it out when I get home :)
14:30:54 <Nickman> bridges can't be build yet right?
14:31:29 <simon444> we need an economic simulator to be used by politicians
14:31:39 <TrueBrain> Nickman: not yet, indeed
14:31:53 <simon444> I am sure government grants will cover full time development
14:32:01 <Nickman> :D
14:32:30 <Nickman> has there been some good progress on the NoAI branch or not?
14:33:07 <TrueBrain> nope
14:34:37 <Nickman> that's to bad :)
14:34:57 <Nickman> but I already got my hands full on the current version :D
14:35:13 <Nickman> could there be a newer build for win32 ?
14:35:24 <Nickman> I don't like working on my crappy laptop :D
14:35:40 <TrueBrain> Nickman: check the website
14:37:14 <Nickman> you mean here? http://nightly.openttd.org/noai/scoreboard.php
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14:38:43 <TrueBrain> yes
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14:39:25 <Nickman> it sais it's outdated so... :D
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14:40:23 <simon444> If your happy and you know clap your hands
14:40:59 <glx> Nickman: of course it is :) no changes in source before today
14:41:05 <Nickman> hehe :D
14:41:10 <Nickman> what did you do today? :d
14:41:35 <Nickman> I always forget the svn address
14:41:39 <Nickman> to check the commits
14:41:43 <glx> svn.openttd.org
14:41:59 <TrueBrain> hmmm, that is true, when there are no changes for 7 days, they are marked as outdated
14:42:01 <TrueBrain> nice bug :p
14:42:08 <TrueBrain> http://nightly.openttd.org/noai/files/
14:44:26 <Nickman> (y)
14:45:31 <TrueBrain> @kick Nickman This aint MSN!
14:45:31 *** Nickman was kicked by DorpsGek (This aint MSN!)
14:45:53 <glx> TrueBrain is a MSN user ?
14:47:07 <Rubidium> no, that's why he can't stand their emoticons
14:47:57 <glx> hmm Nickman doesn't have autojoin :)
14:48:07 <TrueBrain> suprises me we have one user who hasn't
14:48:13 <simon444> !svn
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14:48:20 <Nickman> why do you hate me? :D
14:48:28 <Rubidium> TrueBrain: there's more than one user without autorejoin
14:48:35 <TrueBrain> Rubidium: just I never kick those :p
14:48:41 <simon444> Nickman, they said bad things behind you
14:48:47 <Nickman> yeah, I'm on freaking ircatwork.com :p
14:48:53 <simon444> They want to...
14:49:00 <simon444> I can't say
14:49:05 <Nickman> at home I have auto rejoin... :)
14:49:06 <simon444> or they will...
14:49:18 <Nickman> hehe :D
14:50:03 <Rubidium> TrueBrain: you're lieing
14:50:26 <TrueBrain> Rubidium: possible
14:50:38 <TrueBrain> one thing one can never rule out
14:50:40 <Rubidium> rather a fact
14:50:49 <TrueBrain> the memory only rmemebers the things that matter :)
14:51:32 <Rubidium> my memory is broken; it only remembers the things that do not matter :(
14:51:54 <Nickman> I don't remember anything?
14:51:54 <Nickman> :D
14:51:54 <TrueBrain> for that we invented notepads :)
14:51:58 <Nickman> haha
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14:53:11 <Rubidium> and irc logs ;)
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15:07:46 <Guest1272> irc logs were invented to generate silly statistics
15:07:52 <Guest1272> ew
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15:12:43 <Nickman> :p
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15:25:42 <simon444> bit torrent rules
15:25:49 <simon444> a complete 9kb/s
15:26:04 <simon444> better downloading from sf
15:26:13 <simon444> shit... wrong channel
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15:34:28 <simon444> http://youtube.com/watch?v=Bb8kJV15Kns
15:34:48 <simon444> blathijs, gold
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15:40:50 <Eddi|zuHause3> i have such a weird humming in my ear, how do i make that stop?
15:42:46 <Smoovious> ice-pick... insert at least 2 inches
15:44:36 <simon444> Eddi|zuHause3, do you have a crt monitor?
15:45:12 <Eddi|zuHause3> no... i found out... /ignore simon*
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15:46:28 <Wezz6400> Eddi|zuHause3 nice find
15:55:48 <simon444> Eddi|zuHause3, might be your cpu / hdd fan
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16:34:55 <Nickman> so TrueBrain, when will the NoAI branch be merged with trunk? ;) :D
16:35:42 <glx> when it's done :)
16:36:23 <Nickman> hehe :D
16:37:42 <Rubidium> it will be merged before it has been merged
16:39:00 <TrueBrain> and right after we finish the last commit before it will be merged
16:39:58 <Nickman> I made a pathfinder last week, but I made it extend the AIController (like a normal AI). Is this the way to do it or not? Because I don't know how to acces it now with my original AI... :)
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16:42:19 <Nickman> Or do I have to let it extend the "Pathfinder" Class?
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16:44:10 <TrueBrain> yes
16:44:51 <Nickman> can I call the Sleep() procedure then?
16:44:59 <Nickman> inside it's methods
16:45:33 <TrueBrain> yes
16:45:58 <Nickman> perfect ;) :D
16:51:38 <CIA-2> OpenTTD: rubidium * r10942 /trunk/src/ai/default/default.cpp: -Fix [FS#1133]: make the AI not crash when it has ships as the AI does not support them.
16:53:33 <Eddi|zuHause3> i had to read that 3 times before it made sense...
16:55:34 <Rubidium> and does it make sense?
16:57:17 <Eddi|zuHause3> in regular temporal logic, the "a until b" statement requires that b actually occures after finitely many steps
16:57:58 <simon444> made sense the first time
16:58:10 <simon444> but I'm use to bad grammar
16:58:21 <Rubidium> TTD's AI supported ships and with cheating you can make ships for AIs too
16:59:15 <Eddi|zuHause3> what i meant to say: yes, it did make sense after the 3rd time
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17:08:13 <CIA-2> OpenTTD: richk * r10943 /branches/NewGRF_ports/src/ (aircraft_cmd.cpp airport.h fsmblockmap.h):
17:08:13 <CIA-2> OpenTTD: [NewGRF_ports] -Change: Hangar terminal selection now checks for presence of a
17:08:13 <CIA-2> OpenTTD: Choose Term/Helipad command. Usefully this can be *after* the TO_ALL, so
17:08:13 <CIA-2> OpenTTD: ordinary processing will not pick up a secondary terminal reassignment.
17:08:13 <CIA-2> OpenTTD: -Change: On arrival at a terminal, the aircraft forgets any other block reservations it has.
17:09:26 <CIA-2> OpenTTD: richk * r10944 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): [NewGRF_ports] -Change: International airport refined. Added multiple extra blocks outside each terminal, to allow for less restrictive aircraft motions.
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17:23:29 <simon444> made sense the first time
17:24:10 <simon444> airportsextended.grf
17:24:20 <simon444> airport sex tended
17:24:22 <simon444> WTF
17:24:46 <simon444> this place is just weird
17:25:03 <hylje> :b
17:37:06 <Eddi|zuHause3> this is soooo old...
17:37:41 <CIA-2> OpenTTD: richk * r10945 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo):
17:37:41 <CIA-2> OpenTTD: [NewGRF_ports] -Change: International airport - lower hangar cannot now send aircraft to upper terminals. Keeps the one-way flow better.
17:37:41 <CIA-2> OpenTTD: -Change: Hangar entry now does not have a change of direction.
17:39:05 <hylje> request: rename airportsextended to airports_extended
17:44:07 <Tekky> hehe, I also think that would be a better name :) Because the word is too long, otherwise.
17:44:45 <Eddi|zuHause3> we should go back to 8.3 filenames :p
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17:50:59 <nightstalker> hi, im getting an error building 10945 on osx
17:51:17 <nightstalker> make[1]: *** [video/cocoa_v.o] Error 1
17:51:22 <nightstalker> err
17:51:33 <glx> this line is not the useful one :)
17:51:39 <nightstalker> openttd/src/video/cocoa_v.mm: In function 'void QZ_GameLoop()':
17:51:39 <nightstalker> openttd/src/video/cocoa_v.mm:774: error: 'DrawTextMessage' was not declared in this scope
17:51:39 <nightstalker> make[1]: *** [video/cocoa_v.o] Error 1
17:51:45 <nightstalker> i know ;)
17:52:32 <simon444> Eddi|zuHause3, it is?
17:53:23 <simon444> Eddi|zuHause3, there was an conspiracy when cia fucked up earlier today that sex patchies were included.
17:55:13 <Eddi|zuHause3> yeah, like this: [Mi Aug 15 2007] [23:10:34] <hylje> airport sex tended
17:55:22 <Eddi|zuHause3> it's already 4 days ago
17:55:47 <CIA-2> OpenTTD: glx * r10946 /trunk/src/video/cocoa_v.mm: -Fix (r10932): forgot one occurence
17:55:57 <glx> nightstalker: should be ok now
17:56:07 <simon444> lol
17:56:13 <TrueBrain> glx: I was just pressing commit :(
17:56:13 <simon444> I am not original
17:56:23 <glx> TrueBrain: sorry
17:56:27 <TrueBrain> t
17:56:28 <nightstalker> thanks, testing
17:56:33 <TrueBrain> where did that 't' come from? :s
17:56:57 <Eddi|zuHause3> you committed it :p
17:57:08 <nightstalker> ok, built
17:58:00 <simon444> burp fart
17:58:00 <Sionide> i think your keyboard might have a leak
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17:58:50 <glx> nightstalker: thx for having tell us just before nightlies compilation :)
17:59:04 <simon444> omg the simpsons movie!
17:59:37 <Tekky> hehe, I like the spider-cow in the Simpsons movie :)
18:00:16 <simon444> spider cow?
18:00:26 <simon444> I haven't watched it yet
18:00:32 <simon444> don't ruin it for me
18:00:56 <Eddi|zuHause3> i don't think i have seen a cow in the simpsons...
18:01:15 <Tekky> ah, sorry, spider-pig, I mean....
18:01:21 <Tekky> it was not a cow :)
18:01:24 <simon444> I saw that on youtube
18:01:40 <simon444> spider man copyright vio
18:01:54 <Eddi|zuHause3> it's in the trailers i have seen
18:02:32 <simon444> fucking hell this last 2....
18:03:00 <Eddi|zuHause3> fucking hell? no, that was the southpark movie...
18:03:49 <simon444> Eddi|zuHause3, I don't want to say what in public
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18:27:12 <simon444> bye
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18:35:18 <Noldo> It seems my patching efforts have broken the financial display
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19:23:44 <Noldo> I really don't get why the finances window gets drawn something else than is in p->yearly_expenses
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20:14:00 * Bjarni stabs Sacro
20:14:14 <Bjarni> there is no need to poke people. This will for sure get his attention
20:14:20 <Wolf01> shhh don't wake him
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20:14:33 <Bjarni> he looked for me
20:14:44 <Bjarni> as horrible as it may be :(
20:14:48 <Wolf01> :O
20:15:03 <Bjarni> -_42_- Sacro (~Sacro@adsl-87-102-80-216.karoo.KCOM.COM) was looking for you on #openttd 18 hours 50 minutes ago (19.08. 01:22).
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20:15:25 <Bjarni> that's an odd hour to look for people
20:15:45 <Wolf01> hmmm about 19 hours, after 3 hours you can trash those messages ;)
20:16:32 <Bjarni> I guess he has forgotten about it after 3 hours... would make sense
20:16:56 <Wolf01> that's why you can trash the message
20:17:01 <Noldo> grrrr
20:17:21 <Noldo> I'm starting to hate static functions
20:17:42 <Bjarni> ...
20:17:45 <Bjarni> why?
20:17:50 <Bjarni> they can be useful
20:18:02 <Bjarni> specially if you understand how they work ;)
20:18:23 <Noldo> the debugger seems to crazy with the one I have trouble with
20:18:49 <Rubidium> gdb?
20:18:53 <Noldo> yes
20:19:00 <Noldo> I can't print the local variable because I don't know what it is called
20:19:15 <Rubidium> that's not the debugger having trouble, it's GCC that has optimized a lot
20:19:26 <Bjarni> remember to disable optimisation
20:19:37 <Wolf01> i have troubles with non-POD arguments...
20:19:38 <Rubidium> configure with debug level 3 to get the correct locations/variables and such from gcc
20:19:42 <Bjarni> disabling inline stuff should solve your issue
20:20:04 <Bjarni> and inline is disabled when debug is set to 3 ;)
20:20:12 <Noldo> ok, thanks
20:20:48 <Noldo> I'll have to try again tomorrow
20:21:36 <Bjarni> your computer is THAT slow to compile?
20:23:05 <Eddi|zuHause3> <Bjarni> that's an odd hour to look for people <- actually that's like 2 minutes after you quit
20:23:40 <Bjarni> based on "<Bjarni> Goodnight", I say it's a clear indication that I'm unreachable
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20:37:07 <skidd13> Does anyone know a nice decompiler? I've got an old program from a friend but he lost the source and I want to recreate the code.
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20:44:37 <Bjarni> skidd13: is that what we call reverse engineering closed source apps today? :p
20:45:30 <skidd13> Bjarni: I'd call it lost source apps :D
20:46:10 <Rubidium> jasmine is a nice decompiler
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20:46:23 <Rubidium> grfcodec is also a decompiler
20:46:26 <phiker> hi, I´m just wondering how you guys implemented picking of tiles in OpenTTD
20:46:48 <SmatZ> Rubidium: may it happen, that if I disconnect during map download, nobody can connect to the server?
20:47:06 <phiker> I don´t want a complete answer, but I´d appreciate it if someone could point me to the code location
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20:47:34 <Eddi|zuHause3> phiker: there's a global variable like "_highlight_area" or something
20:48:01 <skidd13> Rubidium: I need one to decompile binary (executable) files
20:48:47 <Eddi|zuHause3> it might be easier to just disassemble
20:48:55 <phiker> Eddi|zuHause3, and this variable is for what exactly?
20:49:16 <Eddi|zuHause3> phiker: for if you drag&drop stuff on the map
20:49:52 <skidd13> Eddi|zuHause3: Sure, but I prefer a more "human readable" code.
20:50:10 <ln-> skidd13: don't expect a decompiler to decompiler to any sensible form.
20:50:10 <Rubidium> skidd13: you first need to know the language it was originally written in, otherwise decompilation will most likely fail. Furthermore everything useful (variable/function names) of the original code is most likely lost
20:50:19 <Eddi|zuHause3> there are people who can perfectly read binary code :p
20:50:30 <SmatZ> Rubidium: nice, there IS some (long) timeout ... :) rather it is 12min (?) TCP/IP timeout, isn't it?
20:50:32 <phiker> Eddi|zuHause3, I meant the calculation of the tile position in the map from the mouse coordinates
20:50:44 <phiker> because I guess this is a bit complicated with slopes/heights/etc.
20:50:57 <Rubidium> SmatZ: sounds like a TCP timeout yes
20:51:03 <phiker> I just want to know if you do this with mouse maps or whatever
20:51:20 <Eddi|zuHause3> oh, you mean like if the mouse pointer is on the map, which tile gets highlighted
20:51:36 <phiker> yep
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20:51:43 <Rubidium> phiker: look for RemapCoords
20:52:01 <Eddi|zuHause3> i have not looked at that yet...
20:52:12 <skidd13> Rubidium: The programm is not that big that var names should be the problem. The source language is more difficult (probably delphi or C)
20:52:21 <phiker> Rubidium, I´ll do that, thanks
20:53:15 <Eddi|zuHause3> skidd13: in java it is much easier... you can reconstruct the entire program modulo names of local variables...
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20:53:39 <Rubidium> skidd13: and if it is compiled with optimizations on... you've got a lot of code duplication due to loop unrolls etc
20:53:52 <skidd13> I just want to get an idea how the original programm does the calculation. I want to reimplement it then in C++
20:54:41 <phiker> Rubidium, I don´t really get what RemapCoords is for
20:55:19 <skidd13> Rubidium: I'm relativly sure that it's compiled without -O(1-3|S)
20:55:30 <Rubidium> maps coordinates from in-game to on-screen (or vice versa, don't know)
20:55:39 <Rubidium> skidd13: default gcc is -O2
20:55:46 <phiker> this looks far too easy to do that task :D
20:56:07 <skidd13> Rubidium: It's a M$ programm ;) so no gcc
20:56:22 <Rubidium> does it have gui?
20:56:27 <skidd13> no
20:56:41 <Rubidium> lucky you ;)
20:57:27 <Eddi|zuHause3> phiker: it's just a coordinate transformation, A*x = b
20:57:49 <phiker> but it is not a simple coordinate transformation when it comes to slopes
20:57:53 <Rubidium> skidd13: you have to google and try a few
20:58:00 <Eddi|zuHause3> where A is a 3x3 matrix, and x and b are 3D-vectors
20:58:02 <Rubidium> phiker: it is
20:58:16 <Eddi|zuHause3> or actually, it's 2x3
20:58:27 <Rubidium> otherwise you could look at UpdateTileSelection
20:58:38 <phiker> Rubidium, the only thing I found was something on gamedev
20:58:48 <skidd13> Rubidium: That I tried before but all I tried left a huge amount of asembler in the c code or crashed during the decompile :(
20:58:48 <phiker> and it looked _far_ more complex...
20:58:54 <phiker> http://www.gamedev.net/reference/articles/article2026.asp
20:59:03 <Wolf01> 'night
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21:00:37 <skidd13> No one with a bit decompilation experience in here? (java and grf excluded)
21:00:54 <Rubidium> yes, and it went nowhere
21:01:32 <Rubidium> you really need to know assembly to decompile stuff as decompilers are merely transforming assembly patterns to C code and if it is optimized only a little it can't do that
21:01:53 <ln-> hmm, wtf, someone has survived a 1200-meter fall without an operational parachute.
21:01:56 <skidd13> What decompiler has been used for ottd? IIRC there has been used one?
21:02:20 <Rubidium> phiker: TranslateXYToTileCoord?
21:02:43 <Rubidium> ask ludde
21:02:53 <phiker> Rubidium, yep, that looks more like what I´m searching for
21:03:58 <Eddi|zuHause3> ln-: i heard about such a thing as well
21:04:19 <Eddi|zuHause3> i think the guy was on jay leno or something...
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21:05:13 <ln-> this one has happened within the past few days.
21:05:23 <ln-> in slovakia
21:06:07 <Eddi|zuHause3> i think his "luck" was that he did not land on paved area, but off in some bushes, who took a lot of energy off the fall before hitting the actual ground
21:06:23 <Eddi|zuHause3> he was heavily injured, but alive
21:06:58 <Eddi|zuHause3> then it is a different one :)
21:07:08 <ln-> there's also one person who has survived a ~10-km fall alive.
21:07:36 <Rubidium> there's no real difference between 10 km and 1200 m when falling
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21:08:01 <Rubidium> except that the 10 km one has a higher chance to become unconsious
21:08:33 <Rubidium> they would both have reached terminal velocity when falling from such a height
21:09:14 <TrueBrain> just in the 10 km case you are slightly more heated :p
21:09:25 <Bjarni> when falling, you will accelerate until the gravity pulls just as much as the wind resistance brakes and you will have a constant speed. It doesn't matter how long you have a constant speed when it comes to the released energy during an impact
21:09:43 <TrueBrain> Bjarni: how nice of you to explain "terminal velocity" :s
21:09:51 <Bjarni> for an average human, I think I read that the max speed is around 200 km/h
21:10:21 <TrueBrain> for a penny it is 140 km/h
21:10:24 <Rubidium> Bjarni: that heavily depends on the orientation with respect to the direction you're falling in
21:10:34 <Bjarni> for a cat, it's 100 km/h
21:11:03 <TrueBrain> Rubidium: and on the consious of the person... dead people fall harder :)
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21:11:26 <Bjarni> Rubidium: yeah, but if the person is bright, he/she will try to cause as much wind resistance as possible
21:11:35 <Nickman> indeed
21:11:45 <Nickman> or you will splat as you hit the earth ;)
21:11:51 <TrueBrain> Nickman: most likely you do anyway
21:12:08 <Bjarni> you will have to hope for a rubber tree :p
21:12:29 <Bjarni> well, it works in cartoons and Monkey Island
21:12:29 <Eddi|zuHause3> or a street like in matrix :p
21:13:21 <ln-> http://en.wikipedia.org/wiki/Alan_Magee
21:13:21 <TrueBrain> don't forget the spoon
21:13:51 <ln-> there is no
21:14:11 <Bjarni> I think it was cruel when I fell off a cliff in MI1 and it showed the restart window... then a moment later, it vanished and Guybrush came back as said "rubber tree". Now that's funny (and yeah, I fell for it)
21:15:16 <Eddi|zuHause3> hm, i can't remember that...
21:15:36 <Eddi|zuHause3> i only remember "please insert disk #235" or something
21:16:03 <Eddi|zuHause3> which is only half as fun if you played from HDD
21:17:04 <TrueBrain> 6hvd3y4re4tdxsvr4y4n5y sb45yvs435tfs346 s5ty4vw456sj4n56u798,lr78
21:17:08 <TrueBrain> so there! Decrypt that!
21:17:15 <Eddi|zuHause3> Gesundheit.
21:17:20 <Bjarni> it's where you control the catapult on Monkey Island™ itself
21:17:37 <Nickman> TrueBrain: how is it encrypted? :p
21:17:44 <TrueBrain> Nickman: money-crypt
21:17:48 <Bjarni> it's encoded
21:17:55 <TrueBrain> monkey-crypt
21:17:58 <TrueBrain> typing is hard
21:18:06 <Eddi|zuHause3> Bjarni: oh, right... i think i remember now
21:18:15 <Nickman> I can't follow... :p
21:18:31 <Nickman> so, any progress on the 32bpp GRF site TrueBrain ?
21:18:39 <TrueBrain> Nickman: yes; none :)
21:18:44 <TrueBrain> (no progress is also progress :p)
21:18:50 <Nickman> indeed it is... :D
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21:19:08 <Nickman> but it's very little progress ;)
21:19:14 <Nickman> very very little...
21:19:33 <Eddi|zuHause3> what is monkey-crypt? i only remember "Hmblgrf...! Grflbm...! Damn, i need to learn how to speak in front of women!"
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21:21:53 <Bjarni> there is a sideeffect of having a good memory: games like Monkey Island™ has no replay value :s
21:22:01 <TrueBrain> OpenTTD has?
21:22:02 <Bjarni> Eddi|zuHause3: so you tried to talk to Elaine Marley?
21:22:36 <Eddi|zuHause3> sure it has, there are lots of jokes that i did not get when i was 8...
21:23:00 <Nickman> Adventure games have very little to no replay value, since you tend to remember most of the puzzels when you see them
21:23:43 <Eddi|zuHause3> but yes, the puzzels are usually trivial after you solved them once
21:24:00 <Bjarni> Nickman: but I remember them BEFORE I see them
21:24:39 <Eddi|zuHause3> yeah, i could also tell you most puzzels without seeing them...
21:24:46 <TrueBrain> oh well, boring, so good night
21:24:52 <Bjarni> night TrueBrain
21:25:24 <Eddi|zuHause3> i'm gonna watch the shield...
21:27:17 <Bjarni> I can remember when I played Bloodwych ages ago (I think it was 1990 or something). I played it together with another guy and he kept asking me for directions because I could remember everything from the maze that we already passed. Ok in the beginning, pretty nice 10 hours into the game, damn good 30 hours into the game
21:27:25 <Bjarni> and I can still remember the maze :/
21:27:39 <Bjarni> parts of it well enough to actually draw it on paper if needed
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21:27:58 <Bjarni> that really kills replayability
21:29:51 <Bjarni> before you ask: I don't know how I remember stuff like that
21:34:20 <Bjarni> http://www.alanchapman.org/bloodwych/maps.html <-- looks like somebody else got the idea to draw the entire map. However I guess they didn't do it based on memory years after playing
21:34:32 <Bjarni> hmm
21:34:44 <CIA-2> OpenTTD: richk * r10947 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo):
21:34:44 <CIA-2> OpenTTD: [NewGRF_ports] -Change: Intercontinental airport.
21:34:44 <CIA-2> OpenTTD: First cut of state machine for testing. Not yet optimised.
21:34:53 <Bjarni> would actually be interesting to see if I could draw something and then test if it fits with the game
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21:52:14 <CIA-2> OpenTTD: glx * r10948 /trunk/src/win32.cpp: -Add: [win32] crash.dmp support for MSVC release builds
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22:14:06 <ln-> 18:14 <Bjarni> try to set your language to Japanese (日本語) in OSX and start OpenTTD without any openttd.cfg 18:14 <Bjarni> and you will notice the problem <-- you mean the question marks?
22:16:46 <glx> yes no font loaded by default ln-
22:21:53 <ln-> but as Bjarni also said, it's not mac-specific.
22:22:01 <glx> right
22:22:58 <ln-> and it's also not very much default-language-by-locale-at-startup-specific, since those questionmark languages are available in the settings anyway.
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22:26:57 <Eddi|zuHause3> 語 <- how do you write such a "letter"? it's gonna take ages...
22:27:14 <Eddi|zuHause3> i mean "write" as in "pencil and paper"
22:27:41 <manveru> it's actually quite fast
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22:29:17 <manveru> i mean, it's only like 14 strokes
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22:29:44 <Eddi|zuHause3> "only"... there are hardly any latin letters even needing 4 strokes...
22:30:14 <manveru> hehe
22:30:28 <manveru> well, there are also the katakana and hiragana
22:30:41 <manveru> you do have words in latin that take 14 strokes
22:31:03 <manveru> that is what the kanji are, like the 'go' or '語' that you just showed
22:31:24 <glx> yeah in german it's usual ;)
22:31:28 <manveru> the kata/hiragana take less strokes and only represent a sound
22:31:51 <Eddi|zuHause3> well, if you take into account that the average japanese "letter" would be a combination of two latin letters...
22:32:57 <manveru> アスカ is an example for writing 'askua' in katakana
22:33:04 <manveru> that is 6 strokes
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22:33:41 <Eddi|zuHause3> and writing 'askua' is only like 8 strokes
22:33:44 <manveru> sorry, asuka
22:33:57 <Eddi|zuHause3> does not change much :)
22:34:00 <manveru> ^^
22:34:02 <manveru> yeah
22:34:29 <manveru> あすか is the same in hiragana, again 6 strokes
22:35:00 <Eddi|zuHause3> that looks more to me...
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22:35:26 <TrueBrain> how fast can I create MineSweeper and a GP that tries to solve it?
22:35:27 <manveru> 7?
22:35:31 <svip> Oh dear. I am a bit confused about where to begin to inoperate my patch idea.
22:35:47 *** Purno has quit IRC
22:35:48 <svip> :/ Why did I even start that sentence with "oh dear"?
22:35:56 <svip> I sound like C-3PO.
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22:36:25 <manveru> Eddi|zuHause3: the point is just that the kanji (those uber-complex characters) are small pictures
22:36:36 <manveru> and as usual, a picture says more than 1000 words :)
22:36:52 <svip> :< And then there is that poem with 1000 different Chinese characters.
22:36:57 <svip> I know you're talking Japanese.
22:37:02 <Eddi|zuHause3> it's "über", so you have a few more strokes :)
22:37:08 *** OB has joined #openttd
22:37:10 <svip> But Japanese writing systems are just derived from Chinese.
22:37:20 <svip> :/ While... hehe, the language is interestingly not.
22:37:22 <manveru> yeah
22:37:25 <OB> Hi guys
22:37:29 <OB> got a nice fat question
22:37:34 <svip> Fat?
22:37:38 <svip> Did you feed it too much?
22:37:39 <OB> you calling me fat?
22:37:41 <OB> rude
22:37:43 <svip> I am rude.
22:37:44 <OB> anyway
22:37:59 <OB> Installing dedi server on debian via ssh
22:38:00 *** nckomodo has joined #openttd
22:38:04 <OB> saave me?
22:38:18 <OB> wget'ed the .deb, all good, installed
22:38:22 <ln-> ssh sounds quite irrelevant as far as the question is concerned.
22:38:28 <OB> fine
22:38:39 <TrueBrain> now let the boy finish talking
22:38:42 <OB> but for some reason I can't find the binary?
22:38:47 <svip> :o
22:38:52 <Eddi|zuHause3> so, where is the actual problem?
22:38:56 <TrueBrain> try /usr/games
22:38:56 <svip> Tried looking through /usr/bin ?
22:39:01 <svip> Or that.
22:39:15 <svip> I think it should be in your path, OB.
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22:39:22 <Eddi|zuHause3> or /usr/share/games
22:39:24 <svip> Just type "open" and then hit tab.
22:39:29 <svip> Twice.
22:39:52 <OB> root [/usr/share/games] $ open
22:39:53 <OB> open open_init_pty openssl openvt
22:39:58 <ln-> like Homer did, but it didn't bring him Tab drink.
22:40:13 <TrueBrain> usual suspects: /usr/games/bin /usr/local/bin
22:40:22 <svip> Hehe.
22:40:27 <svip> But is "." in his PATH?
22:40:30 <svip> echo $PATH
22:40:32 <svip> Do that.
22:40:34 <Eddi|zuHause3> i never actually installed openttd...
22:40:47 <TrueBrain> svip: "." should _never_ be in your $PATH
22:40:53 <Eddi|zuHause3> i just ran it directly from the compilation dir
22:40:57 <OB> /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin
22:40:57 <TrueBrain> any real sane person types ./<file> if you want to execute something from the local dir
22:40:59 <svip> :| It is on mine.
22:41:20 <svip> But then again, Slackware tends to do things differently.
22:41:41 <svip> It doesn't even use the same init systems as other distros. ;o
22:41:44 <OB> I never compiled anything, I guess I should be?
22:41:50 <svip> But then again, TrueBrain, I commonly use ./ instead.
22:41:56 <svip> It's a good "habit".
22:41:57 <TrueBrain> OB: if you installed the 'deb', it should be on your system
22:42:05 <OB> that's what I thought
22:42:12 <TrueBrain> OB: did you check /usr/games?
22:42:13 <Eddi|zuHause3> suse specifically asked me wether i wanted to have users and/or root to have . in path
22:42:16 <svip> Hm, how did you install it?
22:42:40 <svip> dpkg -i <file>, yes?
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22:43:16 <OB> it was a different command I think
22:43:23 <OB> I'll try that one now
22:43:25 <svip> :/
22:43:45 <svip> I am quite sure Debian uses dpkg.
22:43:48 <OB> root [/home/srcds] $ dpkg -i openttd-0.5.2-2-i386.deb
22:43:48 <OB> Selecting previously deselected package openttd.
22:43:48 <OB> (Reading database ... 25308 files and directories currently installed.)
22:43:48 <OB> Unpacking openttd (from openttd-0.5.2-2-i386.deb) ...
22:43:49 <OB> Setting up openttd (0.5.2-2) ...
22:44:00 <svip> There you go.
22:44:06 <svip> Now type "opent" and hit tab twice again.
22:44:06 <OB> root [/home/srcds] $ openttd
22:44:07 <OB> -bash: openttd: command not found
22:44:18 <OB> root [/home/srcds] $ open
22:44:18 <OB> open open_init_pty openssl openvt
22:44:22 <svip> :|
22:44:23 <OB> this is where I'm confused
22:44:27 <svip> Anyone knows its name?
22:44:33 <OB> it is openttd
22:44:37 <OB> but it's not there
22:44:39 <TrueBrain> for the very last time: check /usr/games/
22:44:46 <svip> With ls.
22:44:49 <svip> ls /usr/games
22:44:54 <TrueBrain> with what ever file-browser
22:44:56 <OB> root [/usr/games] $ ls
22:44:56 <OB> banner openttd
22:45:00 <TrueBrain> OH LOOK!
22:45:01 <svip> See?
22:45:08 <OB> no bin/exec
22:45:12 <svip> Is it a dir?
22:45:13 <TrueBrain> cd openttd
22:45:16 <TrueBrain> OH DEAD! NO!
22:45:18 <TrueBrain> welcome to 2007
22:45:21 <TrueBrain> DEAD = DEAR
22:45:23 <TrueBrain> hehe, nice typo
22:45:25 <svip> :P
22:45:27 <nckomodo> ahhaha they're getting annoyed now
22:45:27 <svip> Indeed.
22:45:30 <OB> ah, good stuff
22:45:32 <OB> thankyou
22:45:40 <Gunrun> so there was no binary all along?
22:45:43 <svip> You are not that common with /bin/bash are you?
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22:45:46 <TrueBrain> nckomodo: no wonder with people who can't even understand common logic :p
22:45:50 <Gunrun> god OB and you call yourself a linux user : /
22:45:58 <OB> not that common no
22:46:02 <TrueBrain> any howto would have shown him what he needed to do
22:46:07 <OB> really?
22:46:08 <svip> :P
22:46:10 <Gunrun> see, with windows it would just be Unzip, then run
22:46:13 <OB> well, I guess I fail ;)
22:46:15 <svip> That is not true, TrueBrain.
22:46:17 <TrueBrain> okay: any related howto :p
22:46:21 <svip> Indeed.
22:46:26 <OB> I looked for ages on the wiki
22:46:28 <OB> found nothing
22:46:35 <Eddi|zuHause3> i suffer from severe lag here...
22:46:40 <svip> It took me just as long to find the page about the IRC channel.
22:46:44 * TrueBrain gives Eddi|zuHause3 an anti-lag injection
22:46:45 <OB> god damn it's cold here
22:46:46 <svip> You sure are hiding it.
22:46:48 <OB> got a fix for that?
22:46:51 <svip> Yes.
22:46:54 <svip> Radiators.
22:47:01 <Gunrun> svip I found him the IRC channel
22:47:04 <OB> I'll get right on that
22:47:06 <svip> cd /sys/radiators
22:47:14 <OB> ah, much warmer now
22:47:23 <svip> Hm.
22:47:23 <TrueBrain> OB: it is debian game policy
22:47:25 <Gunrun> anyone know why my sound effects are stuttery and shit by the way
22:47:27 <Gunrun> since I am here?
22:47:35 <OB> TrueBrain, what policy?
22:47:36 <Gunrun> running windows openTTD
22:47:43 <TrueBrain> OB: any game you install on Debian ends up there
22:47:51 <OB> oh right
22:47:52 <svip> Policy? Or philosophy?
22:47:58 <OB> lol
22:48:03 <TrueBrain> svip: how hard was it to press 'Contact' on openttd.org, and look at the bottom of the page?
22:48:06 <TrueBrain> svip: policy
22:48:14 <svip> It is very hard.
22:48:34 <svip> Ugh.
22:48:41 <svip> Got any good tuts for writing a patch?
22:49:02 <svip> I'm "sorta" going to base it on this: http://www.tt-forums.net/viewtopic.php?t=9201
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22:50:56 <Gunrun> Anyone know a way to improve my sound in this game?
22:51:03 <TrueBrain> k, I wrote minesweeper in 30 minutes, while talking to you guys
22:51:04 <TrueBrain> not bad :p
22:51:07 <Gunrun> at the moment stuff like train noises are stuttery
22:51:24 <svip> :/
22:51:32 <svip> Apparently no good tuts.
22:51:34 <Gunrun> well, not stuttery, more like they have small gaps in
22:51:56 <Eddi|zuHause3> Gunrun: i know the problem, you use windows...
22:51:58 <svip> Perhaps some Windows channel?
22:52:10 <Gunrun> Eddi|zuHause3 why would that matter?
22:52:20 <svip> Here it comes.
22:52:21 <Eddi|zuHause3> because!
22:53:21 <Eddi|zuHause3> hmm... freecol is a very nice game, but it gets very frustrating, if the price of cloths drops below the price of cotton :p
22:54:10 <Gunrun> you would think an open version of transport tycoon would use OpenAL or something
22:54:19 <glx> Gunrun: there's a post about that on the forum
22:54:28 <TrueBrain> Gunrun: add it!
22:54:43 <Gunrun> TrueBrain I can't even program in basic let alone whatever this uses
22:54:48 <Eddi|zuHause3> what's OpenAL?
22:54:58 <TrueBrain> Open Audio Library
22:54:59 <Gunrun> OpenAL is an Open source audio library
22:55:00 <TrueBrain> just a guess
22:55:01 <glx> Gunrun: http://www.tt-forums.net/viewtopic.php?p=618298#p618298
22:55:02 <Gunrun> like OpenGL
22:55:03 <TrueBrain> I guess it is a good one :p
22:55:11 <Eddi|zuHause3> ah...
22:55:22 <Eddi|zuHause3> do we need that?
22:55:26 <Gunrun> I'll give that a go glx
22:55:35 <Gunrun> well, its better than directsound in Windows
22:55:35 <ln-> "ist eine plattformunabhängige 3D-Audio-API, die hauptsächlich zur Spieleentwicklung geschaffen wurde, aber auch in verschiedensten Audioanwendungen Verwendung findet."
22:55:43 <Gunrun> because vista doesn't have directsound anymore
22:55:51 <Gunrun> plus its less CPU intensive, and cross platform
22:56:05 <ln-> do we care about vista?
22:56:12 <svip> Nah.
22:56:13 <svip> I guess not.
22:56:16 <Gunrun> you should do considering lots of people use it
22:56:17 <Eddi|zuHause3> i am assuming that the openttd sound uses the remnants of the ttdwin sound...
22:56:32 <ln-> Gunrun: isn't that more like their own problem and not ours?
22:56:50 <Gunrun> glx cheers, that fix worked brilliantly
22:56:56 <svip> Careless, Eddi|zuHause3, you still need a library to output it.
22:57:07 <ln-> besides, Vista 2.0 will be out in october.
22:57:16 <Gunrun> Huh?
22:57:19 <svip> With Leopard?
22:57:26 <ln-> OS X Leopard.
22:57:32 <svip> Oh.
22:57:36 <svip> :/ I first got the joke now.
22:57:37 <Gunrun> Yes because OSX is fantastic for games
22:57:45 <svip> openttd runs on OSX.
22:57:49 <svip> What more could you ask for?
22:58:02 <Gunrun> Half Life 2, Red Orchestra, Company of Heroes, Bioshock, Quakewars
22:58:06 <svip> Uuuh...
22:58:07 <Gunrun> IL2, Lock On
22:58:09 <svip> OpenTTD, please.
22:58:20 <Eddi|zuHause3> freecol is a java program, it will most likely run also
22:58:23 <svip> OpenTTD > the sum of the games you mentioned.
22:58:32 <Bjarni> <Eddi|zuHause3> 語 <- how do you write such a "letter"? it's gonna take ages... <--- it's not as bad as you might think. This letter indicate "speech" or "(spoken) language". Notice how many letters it represents.
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22:58:56 <Gunrun> no, OpenTTD = an interesting way of running a game I played more than 10 years ago, which just happens to work under Windows XP
22:58:57 <svip> Indeed, they are not "letters".
22:59:03 <Bjarni> so yes, they take longer to write, but you will not have to write as many chars
22:59:07 <ln-> is there a (single) kanji for "there's a fly in my soup"?
22:59:10 <Gunrun> anyway I shall leave before I start an argument
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22:59:28 <svip> I think there is a single for being run over by a car, ln-.
22:59:36 <svip> If that satisfies your needs.
22:59:55 <ln-> That could cause confusion at a restaurant.
23:00:14 <Bjarni> however ATC is written with 6 kanjis, so that's a damn long word (abnormally long)
23:00:15 <Eddi|zuHause3> "ich möchte diesen teppich nicht kaufen. bitte."
23:00:37 <svip> :> German.
23:00:50 <Eddi|zuHause3> this will certainly get you a beer :)
23:01:02 <svip> Meh.
23:01:25 <svip> :> I am the inventor of my own language.
23:01:41 <Eddi|zuHause3> i'll explain: the literal translation is "i do not want to buy this carpet. please"
23:01:42 <Bjarni> oh sorry. It's 8, not 6
23:01:44 <Bjarni> 自動列車制御装置
23:01:50 <Eddi|zuHause3> it is from a german commercial
23:01:51 <Bjarni> I prefer to write ATC ;)
23:01:59 <Eddi|zuHause3> where some tourists sit in a beer garden
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23:02:21 <Eddi|zuHause3> and when the waitress comes, they read that sentence from their phrasebook
23:02:29 <ln-> "if i told you you have a beautiful body, would you hold it against me?"
23:02:49 <Bjarni> nice one
23:02:59 <svip> "My nipples explode with delight"?
23:03:06 <Eddi|zuHause3> the waitress says "passt scho[n]", meaning "alright", and returns with a beer for each of the tourists
23:03:34 <Bjarni> reminds me of the bash quote about a guy, who was arrested and told that "everything you say will be held against you" and then he said "tits" to the female cop
23:03:59 <glx> nice one :)
23:04:45 <svip> :P
23:05:02 <Bjarni> I don't think it worked as he hoped, but he might be kept at the police station for a while though
23:05:07 <svip> But seriously, no one is willing to point me in the right direction for writing a patch?
23:05:18 <Bjarni> ->
23:05:31 <Bjarni> that's the right direction
23:05:38 <svip> :P You are a funny man, Smedly, funny man.
23:05:40 <Eddi|zuHause3> there's a german-bash quote where a guy sees a policeman with dog, and asks him, if he can borrow the dog because he misplaced his weed :p
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23:06:02 <Bjarni> LOL
23:06:26 <svip> I am under the impression that Eddi|zuHause3 is German.
23:06:49 <CIA-2> OpenTTD: richk * r10949 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo):
23:06:49 <CIA-2> OpenTTD: [NewGRF_ports] -Change: Intercontinental airport.
23:06:49 <CIA-2> OpenTTD: Helicopters now smoother.
23:07:03 <Bjarni> [00:57:45] <svip> openttd runs on OSX.
23:07:03 <Bjarni> [00:57:49] <svip> What more could you ask for? <-- how about leopard support? (I'm still unsure if it will work. I know of at least one possible issue)
23:07:16 <svip> 64 bit?
23:07:24 <Bjarni> no
23:07:30 <svip> Well... then?
23:07:36 <svip> I'm curious.
23:07:45 <Bjarni> decapriated functions
23:07:50 <Bjarni> in cocoa_v.mm
23:07:55 <svip> Uh.
23:08:22 <svip> No backwards compatible?
23:08:25 <Bjarni> and it's a rewrite to fix that, hence the reason why it has been an issue for ages :s
23:08:33 <svip> :s
23:08:45 <svip> Cause rewrites are boring.
23:08:55 <Bjarni> not only that
23:09:29 <Bjarni> it's the video driver. Nobody is aware of how to write one without those functions and still produce an acceptable speed
23:09:52 <TrueBrain> # delete OSX
23:09:54 <TrueBrain> solved!
23:10:11 <svip> A completely unrelated question, is there any project about adding personal cars to the roads in OpenTTD?
23:10:31 <Bjarni> well, I have one workaround if it turns out to be an issue: leopard should have the same ability as tiger to crosscompile to earlier OSX versions, so if we fake it to target 10.4 on 10.5, then it should work
23:10:50 <Bjarni> svip: AFAIK no
23:11:00 <svip> :> Then my idea is not that bad.
23:11:22 <Bjarni> TrueBrain: I prefer my solution over your solution :p (who would have guessed)
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23:11:38 <svip> I did write a small read up upon the ideas for my patch.
23:11:49 <svip> :/ If anyone's interested that is.
23:12:09 <Bjarni> now you are ambitious
23:12:21 <svip> I know.
23:12:26 <svip> I want to reshape this world.
23:12:33 <svip> I am not pleased by the shape of the United States.
23:12:38 <Bjarni> you want to make it square?
23:12:42 <svip> That too.
23:12:46 <TrueBrain> svip: load the heightmap in OpenTTD and do it!
23:12:57 <svip> :P
23:13:10 <svip> Here it is anyway: http://sviip.dk/random/cftm.html
23:13:10 <TrueBrain> Blue Dragon.. 3 DVDs..
23:13:12 <TrueBrain> OMG!
23:13:50 <TrueBrain> http://devs.openttd.org/~truelight/heightmaps/test40.png <- here you can reshape england!
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23:14:11 <TrueBrain> http://devs.openttd.org/~truelight/heightmaps/test102.png <- the Netherlands?
23:14:25 <svip> Looks like it.
23:14:39 <TrueBrain> no, the questionmark was not that I don't know what it is
23:14:39 <svip> But most of the Netherlands are below sealevel.
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23:14:46 <svip> Then what?
23:14:48 <TrueBrain> it was ment as: you want to reshape that?
23:14:51 * Sacro pokes Bjarni
23:14:52 <svip> Nah.
23:14:56 <svip> The Netherlands is awesome.
23:14:56 <Bjarni> I know what it is: it's TrueBrainia
23:15:15 <svip> A fictional country inhabited by Orcs.
23:15:30 <svip> East of Mordor.
23:15:31 <Bjarni> ruled by TrueBrain, right?
23:15:35 <Eddi|zuHause> if at all, TrueOrcs
23:15:44 <Bjarni> yeah, sounds like that's the one
23:16:03 * Bjarni shoots Sacro
23:16:04 <Eddi|zuHause> and they have a cavetroll :p
23:16:14 <Bjarni> don't interrupt with your urges
23:16:24 <TrueBrain> would give me a TLD of .tb
23:16:26 <TrueBrain> would be cool :)
23:16:33 <TrueBrain> www.soon.tb
23:16:35 <TrueBrain> :)
23:17:20 <Bjarni> tb = Unknown <-- it's available?
23:18:32 <Phazorx> td as in tbd ?
23:19:00 <Bjarni> be careful about creating fictional countries. Some Swede did that online (telling about a location in Sweden he called something else). It resulted in around 100 asylum seekers from the Middle East and Africa.... the country is not there!!!!
23:19:07 <Bjarni> it's fictional
23:19:15 <Bjarni> but people applied like it's real
23:19:38 <Bjarni> ok, that's a way to end up in the news, but still...
23:20:30 <TrueBrain> not really suprising or anything
23:21:16 <TrueBrain> people go and see HarryPotter stuff all over England
23:21:18 <TrueBrain> I mean: GET A LIFE!
23:21:22 <TrueBrain> (or download one!)
23:21:37 <TrueBrain> so who wants to play my CLI MineSweeper? :p
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23:22:33 <glx> HP style or windows style?
23:22:46 <TrueBrain> HP?
23:22:56 <glx> the one on HP48
23:23:04 <TrueBrain> I have no idea where you are talking about
23:23:06 <Bjarni> where can I download a life?
23:23:13 <Bjarni> (and I don't mean 2nd life)
23:24:00 <glx> TrueBrain: you should go from A to B without "touching" the mines
23:24:26 <TrueBrain> ah, then the Windows style :p
23:25:52 <svip> <@Bjarni> but people applied like it's real << That's why they created Wikipedia.
23:26:18 <glx> wikipedia tells the truth
23:26:23 <glx> ;)
23:26:31 <svip> :)
23:27:01 <svip> What I am really wondering about is how long before someone in here starts making [citation needed] jokes.
23:27:27 <Eddi|zuHause> why would anyone do that?
23:27:53 <TrueBrain> !joke
23:27:56 <svip> They do everywhere.
23:27:58 <TrueBrain> bah, I disabled it in this channel
23:28:06 <svip> Oh.
23:28:10 <Eddi|zuHause> you better did :p
23:28:13 <ln-> Wikipedism is mental illness.
23:28:13 <svip> I thought he meant "!joke" as in "not joke".
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23:32:30 <TrueBrain> http://paste.openttd.org/202
23:32:33 <TrueBrain> glx: that game :p
23:33:30 <glx> I wrote one in z80 asm
23:33:44 <glx> (HP version)
23:34:22 <svip> Now, TrueBrain.
23:34:27 <svip> Write it with hexagons. :D
23:35:23 <TrueBrain> No, now what I am going to do is create an AI that solves it, via GP :)
23:35:29 <TrueBrain> and why? Well... just because I can
23:35:44 <svip> And implement it into OpenTTD for no reason at all?
23:35:59 <TrueBrain> yeah, why not
23:36:23 <glx> but the console is too small
23:36:26 <TrueBrain> I just wrote 9000 letters :p Hehe :)
23:36:43 <svip> glx, nah, just use the map as the play ground.
23:36:49 <svip> Take 10x10 tiles on the game map.
23:36:55 <svip> And turn them into a game of minesweeper.
23:37:19 <TrueBrain> sounds like a nice joke :)
23:38:27 <svip> And if you find a bomb, it explodes, and all the other bombs you didn't find explodes, and replaces themselves with lighthouses, so you can't remove them. :D
23:38:34 <Phazorx> "OpenTTD is coming to afganistan - now ther eis 1% chance of mine and train derailing as you lay and use tracks"
23:38:56 <Eddi|zuHause> i just have this picture in mind of a warcraft 3 kind of minigame where you have to steer a locomotive over some tracks without being blown up or attackt by ufos :p
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23:39:44 <svip> "Your plane was captured by terrorists."
23:39:57 <TrueBrain> how the hell did my private blog turn up in Google?
23:39:58 <Phazorx> svip they crash pretty often as is
23:40:02 <TrueBrain> spam-bots have find it....
23:40:03 <svip> :P
23:40:15 <svip> Do as I do.
23:40:23 <Phazorx> but, you might ened spyplanes for finding hijacked trains
23:40:23 <svip> Write your own software.
23:40:28 <svip> So spam-bots have no idea how to use it.
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23:40:36 <TrueBrain> even so, omg....
23:40:41 <TrueBrain> I never ever linked it once
23:40:45 <TrueBrain> so one of my friends did :(
23:40:58 <Phazorx> TrueBrain: is it WP based?
23:41:02 <TrueBrain> yes :(
23:41:08 <svip> Then WP linked to it.
23:41:15 <TrueBrain> no, I disabled that
23:41:22 <svip> Through their secret "we know where your live" database.
23:41:24 <Phazorx> ever thought that masterlinking goes into their directory?
23:41:26 <svip> -r
23:41:41 <svip> You "disabled" that.
23:41:54 <svip> And the United States brought "freedom" to Iraq.
23:41:55 <TrueBrain> yeah, PHP doesn't allow http :)
23:41:56 <svip> Right right?
23:42:13 <Phazorx> TrueBrain: i'm pretty sure "call home" is part of WP that you should have if you agree to their licencing terms
23:42:30 <TrueBrain> but okay, I need a new blog-system anyway
23:42:31 <Phazorx> TrueBrain: they do it via referes
23:42:33 <svip> Probably uses some javascript.
23:42:39 <Phazorx> from syndicated newsfeed
23:42:57 <svip> :O
23:43:04 <svip> I need to watch the Lord of the Rings 2 again soon.
23:43:42 <TrueBrain> anyway, it didn't had any spam-bots for over a year
23:43:51 <TrueBrain> now I stopped posting on it, and spam-bots come...
23:43:51 <svip> Magically.
23:43:52 <TrueBrain> funny :p
23:43:56 <svip> :P
23:44:07 <svip> I am writing my own board software.
23:44:10 <TrueBrain> now I need to write my own byte language
23:44:10 <svip> So far.
23:44:15 <svip> Not a single spam bot to be seen.
23:44:37 <Phazorx> i dont think language would do anything
23:44:43 <Phazorx> bots are content sensetive
23:44:52 <Phazorx> theiy dont really care what you run on backend
23:45:25 <svip> Not entirely.
23:45:41 <svip> One of my friends got a lot of requests for pages that didn't exist.
23:46:19 <svip> Would have on usual board software.
23:46:22 <svip> But not on mine.
23:46:34 <Phazorx> that is not spam, that are indirect attacks
23:46:38 <Phazorx> silly though
23:46:46 <svip> They usually assume forum id "1".
23:46:49 <Phazorx> my sitest get scanend for MS vulnerabilities all the time
23:47:15 <svip> http://www.metro.co.uk/news/article.html?in_article_id=62217&in_page_id=34&ito=newsnow
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