IRC logs for #openttd on OFTC at 2007-08-10
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04:29:03 <Dumpshock> Hey... I'm wondering if anyone could give me some Multiplayer Technical help around OpenTTD.
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04:34:00 <Dumpshock> Anyone alive in here?
04:48:02 <Noldo> just ask the question and someone may pick it up
04:49:08 <Dumpshock> Well, the issue Im having is I can't connect into Multiplayer games. I can see the servers, and can get into a game lobby, but thats it. Game lobby doesnt laod any information about the game and the buttons stay greyed out.
05:11:13 <exe> check if "lan games" is clicked
05:11:29 <Dumpshock> Nope... far as I know its set to internet
05:11:36 <Dumpshock> i'll double check right quick
05:12:02 <Dumpshock> I got it working Once... but it stopped right after that
05:12:38 <Dumpshock> I can see the internet servers
05:12:46 <Dumpshock> but when I try to join in, they dont load
05:13:31 <Dumpshock> I see the servers... choose one and click Join... The Game Lobby comes up, but stays blank
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06:33:15 <Rubidium> Dumpshock: looks like your firewall or your ISP blocks either incoming TCP packets or outgoing TCP packets going to port 3979
06:34:12 <Dumpshock> How would I fix that
06:34:28 <Dumpshock> Far as I know, I have port forewarding set up to that port
06:35:21 <Rubidium> portforwarding is (AFAIK) only needed for servers and not for clients
06:36:26 <Rubidium> but I think that under normal conditions TCP does not use 3979 as "local port" when connecting to another computer, so the portforwarding does not influence it
06:38:02 <Rubidium> do things like webbrowsing work on that troubled computer?
06:38:18 <Dumpshock> Yea.. everything else is working fine
06:42:07 <Rubidium> strange that only one port seems to be blocked
06:42:20 <Rubidium> does it still happen when you disable the portforwarding?
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06:53:37 <Dumpshock> Got any ideas what could be wrong and where I could go to fix it?
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07:08:19 <Rubidium> Dumpshock: have you tried disabling the portforwarding? If that doesn't work I'm out of ideas
07:14:45 <Dumpshock> I can try that.. see what happens
07:16:02 <Dumpshock> You know.. I think that actually did it
07:16:32 <Dumpshock> or not... worked once
07:20:02 <Dumpshock> It worked once, and now its back to not seeing the lobby
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07:40:10 <Dumpshock> Okay, I just switched port forewarding back on and I can see a game lobby again...
07:45:30 <Dumpshock> and its not working again
07:47:23 <Dumpshock> Guess I found a small temporary fix... I have to keep switching Port Forwarding on and off when I want to view it
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08:30:00 <Dumpshock> Still having no real luck with connecting
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08:57:29 <CIA-2> OpenTTD: maedhros * r10836 /trunk/src/newgrf.cpp:
08:57:29 <CIA-2> OpenTTD: -Fix [FS#1014]: Make sure the third cargo type accepted by houses is valid in
08:57:29 <CIA-2> OpenTTD: the current climate when copying properties from existing houses and using
08:57:29 <CIA-2> OpenTTD: action 0 property 0F.
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10:16:20 <hylje> what's a reasonable maximum size for a patch
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10:18:14 <Maedhros> i would say aim for a maximum of 30kb
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11:05:46 <compwiz> I was wondering what happened to the autoreplace vehicle option in 0.5.2?
11:05:52 <compwiz> it doesn't appear to be there anymore :(
11:07:06 <Dumpshock> I think its still there
11:08:26 <Dumpshock> Where are you looking for it?
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11:12:50 <Vemarkis> Incase someone is interested in some multiplayer with trams, & North American Renewal Set(+ the north american buildings set), my server is up and running for this weekend. See http://ppcis.org/aka (sorry for the bad webdesign)
11:18:23 <peter1138> "Diagonal tracks should ideally not be used over long distances because they cannot be bridged."
11:18:28 <peter1138> "The server is currently online, and is running nightly r10834, and that revision is avaible from from the Nightly build page."
11:19:57 <peter1138> "This password is in place to prevent clients repeatedly downloading the map then getting disconnected when they don't have the required newgrf files." heh
11:20:32 <Vemarkis> well old info, yes peter1138
11:20:57 <Vemarkis> I salvaged my last servers webpage and only changed a few things..
11:20:58 <Rubidium> the last one is more than 8 months old
11:21:42 <Rubidium> and when a nightly was used more than a year
11:21:43 <peter1138> damn, people who play openarena must really suck
11:21:46 <peter1138> cos i keep winning :P
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11:26:52 <Vemarkis> There peter1138, i updated the webpage slightly..
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11:40:49 <compwiz> sorry I had to go for a bit
11:41:12 <compwiz> anyway I'm looking for it in the train managment window
11:41:34 <compwiz> according to the wiki it should be among the buttons at the bottom of that pane, but it isn't
11:41:48 <Dumpshock> I think what you are looking for is in the Manage list button at the bottom of the Train window
11:42:07 <compwiz> I have no idea how I missed that
11:42:19 <Dumpshock> I found it by accident ^_^
11:42:38 <compwiz> I guess that fact that it is selected by default threw me
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12:17:23 <Progman> "global name 'HttpResponseForbidden' is not defined"
12:18:53 <Progman> "Key 'diff' not found in <MultiValueDict: {}>"
12:19:09 <Progman> if you dont upload a file
12:23:43 <Progman> "__init__() takes exactly 2 arguments (1 given)"
12:23:54 <Progman> /home/hylje/Projects/patch-tracker/pt/tracker/views.py in add_patch, line 78
12:24:37 <Progman> if sth. failes the entry should removed aswell
12:26:28 <Ammller> hylje: nice, is that os?
12:27:01 <hylje> Ammller: i rather fix it up before releasing it
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12:27:55 <hylje> Progman: thanks for the tests
12:31:32 <Progman> you stopped the server?
12:31:46 <Ammller> does the lib from dihedral still no grf support?
12:31:53 <Progman> "Data truncated for column 'slug' at row 1"
12:32:55 <hylje> i knew i had those available somewhere
12:37:09 <Ammller> Progman: did you don't hover?
12:37:10 <Progman> raiting should be a dropdown-list with userread-values, as "what means 1? crap? good?"
12:37:36 <hylje> Progman: formatting is low-priority
12:38:24 <Ammller> noone will do sucht things, except Progman, of course ;)
12:38:36 <hylje> well we can have progman's evil twin doing stuff
12:38:41 <hylje> we dont want that on a live site
12:38:58 <Progman> thats the reason for testing stuff
12:39:26 <Progman> it makes no sense to test something you expect, its better to test something you doesn't
12:39:45 <Progman> The change-password form and link is right after the menu o_O
12:39:57 <hylje> i know. but it's hard to think about everything
12:40:10 <hylje> style got some bugs too
12:40:53 <Ammller> hylje: adding diff from local, maybe also a url possible?
12:41:30 <hylje> Ammller: fetching remote stuff is a hassle, much less as an optional thing
12:41:45 <Progman> the fix-add-stuff doesn't work o_O
12:41:45 <hylje> Progman: there is no directory structure
12:42:33 <hylje> however ill delay implementing remote diffs later
12:42:40 <hylje> now ill make it work more or less sanely
12:43:42 <hylje> is not accessible at all after i push the next update
12:45:29 <hylje> 'twas in truelight's sample layout so i stuck with it
12:45:38 <Ammller> hylje: I wrote a wrong Version format for submitting a patch
12:45:56 <Ammller> now, I have to upload the file an other time?
12:47:01 <Ammller> "Enter a whole number." <- what do you expect?
12:47:49 <hylje> there's little convenience workings around
12:47:57 <hylje> that's fairly low priority too
12:48:16 <Ammller> hmm, no able to submit my patch :/
12:49:10 <Ammller> when I registered, I added my First and Last Name
12:49:20 <Ammller> but in the Profile, there is none
12:49:32 <Ammller> and also edit profile is empty
12:49:48 <hylje> heh, registration just plain discards first/last names
12:52:15 <Ammller> "get developer permissions"?
12:52:28 <hylje> now that's some convenience
12:52:47 <hylje> so i dont need to tick the permission stuff manually
12:56:37 <Ammller> but general looks nice and most of TL's draft are in
12:57:36 <Ammller> :) "Please do not test the system."
12:58:16 <Ammller> and an other general question, Is there non such Tracker available yet?
12:58:53 <hylje> i dunno. i just thought it would be fun
12:59:00 <hylje> because i havent done such stuff before
12:59:23 <Ammller> ok, but maybe you should make possibilty to link Forum and bug trcker
13:00:05 <Ammller> specially the bug tracker has also a category for submitting patches
13:00:28 <hylje> but it isnt particularly designed for patch management
13:00:38 <glx> but it's not very efficient for reviewing
13:00:53 <Ammller> yep, mean it will be replaced with that
13:01:21 <hylje> unless people love it enough :p
13:04:30 <hylje> next problems dug up by prog involve transactions to properly fix
13:05:27 <Ammller> something like a "autopatch" new nightlies and inform the author, if it fails
13:05:45 <hylje> later on such functionality is involved
13:06:01 <hylje> but first the aim is to make it work reliably with the features of now
13:12:20 <CIA-2> OpenTTD: truelight * r10837 /trunk/src/blitter/ (32bpp_base.cpp 8bpp_base.cpp): -Fix [FS#1102]: DrawLine didn't bound-check the first pixel that was drawn (frosch)
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13:27:26 <CIA-2> OpenTTD: rubidium * r10838 /trunk/src/ai/trolly/pathfinder.cpp: -Fix [FS#1119] (r10698): double negation where only single negation was needed. Patch by frosch.
13:33:18 <CIA-2> OpenTTD: truelight * r10839 /trunk/src/video/cocoa_v.mm: -Fix [FS#873]: bring up the assert window for OSX even when there isn't a video-driver loaded (PinguTux)
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14:28:25 <skidd13> How far is the opengl support? At any testable state?
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15:10:47 <hylje> oh how i love fixing ugly code
15:11:22 <Priski> just start over from scratch :)
15:11:50 <hylje> first i hack together something that works
15:11:59 <hylje> then i reinvent it gradually
15:57:17 <skidd13|away> Ammller: Somehow I have in mind that peter1138 had a opengl-blitter patch. Don't know if there is any public stuff for testing. Jast want to ask if there is something now. :)
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15:58:13 <Ammller> :) yeah, its an old post, was just funny
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17:50:01 <CIA-2> OpenTTD: truelight * r10840 /branches/0.5/lang/ (croatian.txt unfinished/croatian.txt): [0.5] -Update [Lang]: move croation from unfinished, and prepare it for a trunk-sync
17:53:24 <CIA-2> OpenTTD: rubidium * r10841 /branches/0.5/ (8 files in 3 dirs): (log message trimmed)
17:53:24 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r10835, r10593, r10500, r10497, r10410, r10357, r10199):
17:53:24 <CIA-2> OpenTTD: - Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
17:53:24 <CIA-2> OpenTTD: - Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
17:53:24 <CIA-2> OpenTTD: - Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
17:53:24 <CIA-2> OpenTTD: - Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
17:53:26 <CIA-2> OpenTTD: - Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
17:56:04 <Wolf01> seem that 0.6.0 is near, no new features being added to trunk and waiting for newindustries
17:56:45 <TrueBrain> I think that holidays is a better word for what you try to describe
17:56:50 <CIA-2> OpenTTD: truelight * r10842 /branches/0.5/lang/ (29 files in 2 dirs):
17:56:50 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r10479, r10488, r10510, r10532, r10550, r10559, r10583, r10592, r10620, r10626, r10648, r10703, r10737, r10828):
17:56:50 <CIA-2> OpenTTD: - Language updates (r10479, r10488, r10510, r10532, r10550, r10559, r10583, r10592, r10620, r10626, r10648, r10703, r10737, r10828)
17:57:29 <Wolf01> i'm on holiday too since... 2 hours ago
17:58:31 <Wolf01> i think i'll sleep all the week sitting on the sofa with the laptop on my legs
17:59:05 <hylje> TrueBrain: is it fun to type revisions
18:01:37 <CIA-2> OpenTTD: truelight * r10843 /branches/0.5/lang/ (croatian.txt galician.txt unfinished/latvian.txt): [0.5] -Fix r10842: a few strings didn't make it through the automated sync system (more to come though)
18:02:17 <TrueBrain> You didn't really think I would enter all those revisions by myself, did you?
18:02:54 <Rubidium> Windows users always assume such things as they do not know the power of bash, awk, sed and friends
18:05:18 <Rubidium> with crappy unix/linux alike tools
18:06:37 <Rubidium> what a hell it is to get stuff that works perfectly under linux and OSX working under cygwin/mingw
18:06:55 <hylje> maybe its cos microsoft and their ways
18:07:31 <Diabolic-Angel> why should anyone want to get stuff working under cygwin, if he can use linux instead
18:10:11 <Wolf01> TrueBrain, do you have a newer build for winCE?
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18:31:21 <CIA-2> OpenTTD: richk * r10844 /branches/NewGRF_ports/src/ (newgrf_config.cpp openttd.cpp station_cmd.cpp):
18:31:21 <CIA-2> OpenTTD: [NewGRF_ports] -Feature: Airports loaded from old savegames (prior to vsn74). Only applies currently to Small, Large, and Commuter.
18:31:21 <CIA-2> OpenTTD: Note: this just loads the airports. It does not correct any aircraft.
18:32:20 <CIA-2> OpenTTD: richk * r10845 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): [NewGRF_ports] -Fix: Missed off allocation of graphics to a graphics set.
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18:36:54 <CIA-2> OpenTTD: truelight * r10846 /branches/0.5/lang/ (6 files in 2 dirs): [0.5] -Fix r10842: a few strings didn't make it through the automated sync system
18:51:54 <CIA-2> OpenTTD: richk * r10847 /branches/NewGRF_ports/bin/data/ (4 files in 2 dirs): [NewGRF_ports] -Fix: Airports were set to temperate only. Removed. Also NFOrenum both .nfos.
18:57:24 *** ChanServ sets mode: +o Bjarni
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19:03:28 <aneb> How woiuld I, on my server, communicate rules??
19:04:42 <aneb> i have tried scripts, realy i have, but they dont just work.
19:06:13 <CIA-2> OpenTTD: glx * r10848 /branches/0.5/video/win32_v.c: [0.5] -Fix (r10841): 'mixed declaration and code' warning
19:24:40 <kyevan> Is OpenTTD really based on a disassembled TTD?
19:26:13 <kyevan> So... it's illegal. Great. Thanks for opening me up to lawsuits >_>
19:32:46 <kyevan> Whatever. It's not like my copies of the data files are entirely legal, either >_> (Not immoral, but not legal. I had an old DOS copy, which broke, and the data files are from a downloaded Windows one.)
19:34:40 <MalMen> i am here to make a report of the game
19:35:03 <Ammller> I have a cool Idea for disasters
19:35:10 <MalMen> i start play that game at 6 years ago
19:35:26 <MalMen> but the developers need remake the graphics
19:35:33 <MalMen> that graphics is very bad for yeps
19:35:36 <kyevan> Anyway, em, I was 5 last time I played, so maybe... yeh, I'll probably do a little better this time.
19:36:14 <MalMen> that game is very cool
19:36:20 <Maedhros> the graphics look pretty good to me, considering they were made 13 years ago
19:36:27 <MalMen> but need seriouse update of grafics
19:37:02 <kyevan> Maedhros: Weren't they updated in Deluxe, though? So more like 11 :P
19:37:17 <MalMen> but is bad for yout eyes
19:37:31 <Maedhros> Deluxe was released in 1995, i think, so maybe 12
19:37:31 <Ammller> Did you play on Toyland?
19:37:41 <kyevan> MalMen: What do you mean by that?
19:37:42 <Rubidium> am I wrong to assume that developers are generally not artistic enough to draw good graphics?
19:37:42 <Maedhros> you can tell the HQ wasn't updated though, as it doesn't match the Deluxe grass :)
19:37:57 <MalMen> kyevan for me the graphics is bad for my eyes
19:38:14 <Ammller> The developers has already made their work (32bpp)
19:38:25 <Ammller> now its you turn MalMen
19:38:29 <MalMen> my head begin to blow up
19:38:31 <kyevan> Have you tried the alternative sets? "Toyland" looks cool but is harder on the eyes...
19:38:46 <kyevan> MalMen: Well, feel free to start working on your own graphics set :P
19:38:49 <MalMen> my english is a litle bad, i need google to help me to talk :P
19:39:12 <MalMen> kyevan my life not permit that, i am only reoporting a situation
19:39:20 <MalMen> maybe have very people not playing for that reason
19:39:42 <MalMen> if you want play with current graphics, no problem for me
19:39:53 <MalMen> but i think its a good time to update that
19:39:57 <MalMen> 12 years is a long time
19:40:05 <Maedhros> well, we're not artists
19:40:08 <Ammller> MalMen: you can also buy the addon
19:40:16 <Rubidium> do the graphics really give you a headache? Or is it that you played full screen on a CRT monitor?
19:40:42 <MalMen> i play a 640x*** on my laptop
19:40:44 <Rubidium> as CRT monitors with a low refresh rate give me a very annoying headache very quickly
19:41:29 <hylje> later on 85Hz is barely bearable ;_;
19:42:09 <MalMen> Ammller buy what addon ?
19:42:16 <kyevan> MalMen: Go try some other Free games, then come back and complain ;P
19:43:13 <MalMen> kyevan where can i get this ?
19:43:39 <kyevan> Get what? And anyway, if TTD's graphics are hard on the eyes for you...
19:44:06 <kyevan> and the game is nothing alike, I'm just saying that these are pretty good.
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20:02:41 <Buibous> Hey... Does anybody know why openttd slows down whenever i move the mouse cursor ingame
20:02:52 <Buibous> If i dont move it the game runs at the usual speed
20:03:15 <Buibous> cpu usage jumps to 100% when i move the cursor
20:11:11 <Ammller> have you big cities and many vehicels?
20:11:43 <Buibous> no it happens already in the start screen
20:11:45 <Rubidium> Buibous: is it only moving the mouse, or are you pressing some keys?
20:12:02 <Buibous> just wiggling the cursor a bit makes openttd eat 100% cpu power
20:13:31 <Buibous> Hmm.. ok i found the culprit
20:14:10 <Buibous> It's this skinning app that i have running.. it does something with the top bar of the window
20:23:15 * kyevan knows someone who works at stardock - or did, anyway.
20:26:09 <Buibous> no.. bbleanskin.. it's a blackbox plugin
20:27:45 <hylje> enjoy your ancient port of an ancient star-nix window manager
20:28:09 <Buibous> yeah i know.. but i've gotten used to it
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20:43:50 <kyevan> Hey, I turned a profit last month! That's new :)
20:52:21 <kyevan> Ok... how do you build a train system that doesnt, you know, suck?
20:52:38 <kyevan> The 'best' I've been able to come up with is a loop, or maybe parallel tracks.
21:11:09 <Hendikins> Bjarni: They've scheduled my medical. I thought I screwed up! :)
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21:25:06 <arctic> I'm having some problems with openttd, where the mousepointer disapears when I go to fullscreen-mode
21:25:38 <arctic> When switching to fullscreen, the pointer is visible in the center of the screen, but as soon as I move the mouse, the pointer goes away
21:25:52 <arctic> Anyone seen this before and have some pointers on what to look for ?
21:26:31 <Maedhros> which os are you using?
21:26:57 <Maedhros> ooh. i've been meaning to try that for a while
21:27:03 <Maedhros> anyway, what version of openttd?
21:27:19 <arctic> I've been playing openttd on this computer several times before, but this time it doesn't really work :(
21:27:36 <arctic> You should do that, its quite nice :)
21:29:30 <Maedhros> yeah, i'm getting used to freebsd at the moment :)
21:29:41 <Maedhros> can you try a more recent version, say 0.5.2 or 0.5.3-rc2?
21:29:49 <arctic> Ah, yeah, that's a good start :-)
21:30:10 <arctic> Well, yes, I guess I could, but 0.5.1 is the latest version available in the package system
21:30:22 <arctic> And I'm guessing that is due to some compilation problem or something
21:30:43 <Maedhros> hmm. if it is, the pkgsrc guys haven't told us
21:31:31 <arctic> Well, I was actually just trying to be polite :-) Could also be that he is lazy/out of spare time :-)
21:34:24 <Rubidium> hmm, that netbsd developer who added netbsd to the package system did some strange things
21:34:39 <arctic> Impressive, it doesn't seem to require one single patch to compile under netbsd (except for some changes to the makefile).. That is REALLY rare thing :)
21:34:54 <arctic> robidium: Oh? Really? What kind of strange things ?
21:35:22 <Rubidium> removing OSX specific makefile parts
21:36:39 <Rubidium> I can't believe that gcc -dumpversion returns something with OSX (either upper or lower case)
21:37:39 <arctic> Hmm, yeah, something related to "OSX path setup" is removed
21:37:46 <Maedhros> pkgsrc isn't just used on netbsd though, i think
21:37:51 <Rubidium> I meant gcc -dumpmachine
21:38:09 <arctic> maedhros: Right, it is supported on quite many platforms
21:38:27 <Rubidium> arctic: what does gcc -dumpmachine return?
21:38:45 <arctic> bash-3.2$ gcc -dumpmachine
21:39:26 <Rubidium> then something *very* weird is going on as, for some unknown reason, it finds OSX in that string
21:40:12 <arctic> Well, it could be related to what Maedhros said too, that pkgsrc is used on more platforms than just netbsd
21:40:34 <Maedhros> i wouldn't be surprised, actually
21:41:51 <arctic> I would guess that pkgsrc-stuff is stored in some other path that differs from the normal osx hier, and that's why those path-specific things for OSX are removed in the package
21:42:35 <arctic> 5.2 seems to compile :P
21:45:46 <arctic> 5.2 works under netbsd atleast :)
21:45:51 <arctic> Still same problem though :(
21:46:48 <arctic> But if any of you guys have any contact with the pkgsrc-guy, it might be worth mentioning to him that pkgsrc can be updated to v0.5.2 :)
21:47:42 <Rubidium> arctic: any idea whether libsdl has been updated since you last tried OpenTTD?
21:48:30 <arctic> rubidium: Given that it's like a year or so since I last tried openttd, I would really hope that there has been some updated to sdl since that :-)
21:50:46 <Rubidium> then I presume that libsdl is causing the error as we handoff the handling of the mouse pointer to SDL (we only tell it what to draw and it tells us where it is and where it clicked)
21:52:53 <arctic> Yeah, I kind of expected sdl to be the problem too
22:00:09 <glx> do you have any other sdl app using mouse in fullscreen to test?
22:01:24 <arctic> No, not that I'm aware of :)
22:02:28 <glx> what is your sdl version?
22:03:37 <CIA-2> OpenTTD: truelight * r10849 /branches/0.5/lang/ (15 files in 2 dirs):
22:03:37 <CIA-2> OpenTTD: [0.5] -Fix r10842: months of not-fully-correctly language syncing caused a small mess; this cleans that up
22:03:37 <CIA-2> OpenTTD: [0.5] -Fix r10842: not all language-files were fully synced with trunk. Now they are for sure
22:03:42 <arctic> Q:My mouse cursor disappears when in fullscreen mode!
22:03:42 <arctic> A:This happens because you're directly accessing the video memory, and the video driver doesn't support hardware cursor overlays. Simply create the cursor as a sprite and blit it onto the screen where the mouse cursor coordinates are.
22:04:00 <arctic> Could this be related ?
22:04:49 <glx> dunno, but I'm going to update my sdl install (having 1.2.10 and 1.2.12 is available)
22:06:01 <arctic> I would actually expect the above to perhaps be related
22:06:37 <Rubidium> though you said it worked before
22:06:45 <arctic> I'm using linux-binary-drivers for my ATI graphics card under NetBSD, so I guess the driver could report faulty information on how it accesses memory etc
22:08:08 <arctic> Yeah, but I don't really think I've ever used openttd since I switched hardware
22:08:21 <arctic> Most of the os is the same though, except for the graphics driver etc
22:08:40 <Maedhros> DrawMouseCursor() looks like it is drawn as a sprite
22:12:22 <kyevan> erm, how do signals work?
22:12:59 <Bjarni> Hendikins: how can you screw up a medical examination?
22:14:25 <Hendikins> Bjarni: I haven't done that yet. The roleplay/group bullshit was what I thought I'd screwed up (apparently I didn't...)
22:17:35 <kyevan> yeh.... but, how does it change train movement?
22:17:53 * kyevan 's stupid... the AI has been known to do better than em.
22:18:59 <Maedhros> if you've only got one train on each line, they won't be particularly useful
22:19:57 <kyevan> I'm scared of trains, really.
22:20:09 <kyevan> I don't have any mental model for how they work. I can do roads, though!
22:20:23 *** ChanServ sets mode: +v tokai
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23:38:23 <Brianetta> We need to port OpenTTD to the HP 50c
23:38:28 <Brianetta> why? 'cause I have one
23:39:55 <Brianetta> but it's gonne be crap!
23:40:14 <Brianetta> it'll just inform you of salient events
23:40:15 <TrueBrain> who needs it anyway?
23:40:18 <Brianetta> "Your train arrived"
23:40:29 <TrueBrain> make it possible to run it as dedicated server
23:40:35 <Brianetta> "You built a bit of track"
23:40:37 <TrueBrain> that would get the news
23:41:06 <Brianetta> I'd need to cram it into half a meg
23:41:10 <CIA-2> OpenTTD: richk * r10850 /branches/NewGRF_ports/src/ (aircraft_cmd.cpp openttd.cpp):
23:41:10 <CIA-2> OpenTTD: [NewGRF_ports] -Feature: Update aircraft positions for old savegames.
23:41:10 <CIA-2> OpenTTD: Either bounce aircraft into air or stay in hangar.
23:41:19 <Brianetta> so, such a dedicated server would be a bit disappointing
23:41:21 <TrueBrain> maybe if you remove a few things
23:41:27 <Brianetta> unless I use loads of swap
23:41:31 <Brianetta> it has an SD card slot
23:41:39 <TrueBrain> so it can be done :)
23:41:49 <Brianetta> It's gonna be crap (:
23:42:44 <Brianetta> oh, there's infra red
23:43:01 <TrueBrain> like a vacuumcleaneR!
23:43:27 <Brianetta> One thing this can do is maths
23:43:41 <Prof_Frink> Brianetta: You are in a maze of twist valleys all alike.
23:43:54 <Brianetta> Prof_Frink: A good start.
23:44:06 <Brianetta> "You must place your HQ."
23:44:18 <TrueBrain> that would be a nice thing to create guys
23:44:20 <Brianetta> "You cannopt place your HQ here; it will likely be eaten by a grue."
23:44:24 <Prof_Frink> There is a hill, with a coal mine on.
23:44:25 <TrueBrain> there are websites that make it really easy to do so
23:44:34 <TrueBrain> sounds like a cool thing to show on openttd.org :)
23:44:58 <Prof_Frink> openttd - the text-based adventure!
23:45:32 <Prof_Frink> "You step off the edge of the map. You fall forever into the black void."
23:45:48 <Brianetta> There is a tree here
23:46:06 <Brianetta> The ground is brown. Lanshesterford hates you.
23:46:24 <Brianetta> > Build railway track north south
23:46:29 <Brianetta> There is a railway line here.
23:46:50 <TrueBrain> would be very cool :)
23:47:09 <Brianetta> You hear the sound of an approaching train.
23:48:24 <Prof_Frink> A bus moves onto the crossing.
23:48:46 <Brianetta> There is an explosion.
23:48:56 <Brianetta> Would you like your posessions identified? (Y/N)
23:49:13 <Brianetta> An uncursed cursor of railway building
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23:59:39 <Sacro> it'd make a cool MMORPG
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