IRC logs for #openttd on OFTC at 2007-07-20
            
00:00:22 <colle> but if it was a forum post it would have been followed with "omg asl?"
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01:10:24 <Thardas> again...
01:10:24 <Thardas> >_>
01:10:48 <Thardas> Digitalfox_Desktop i jus got dc'd.. is your question allready answered?
01:11:16 <Digitalfox_Desktop> yeah :)
01:11:22 <Thardas> kk
01:11:25 <Thardas> thought so lol
01:11:27 <Digitalfox_Desktop> ;)
01:12:21 <Thardas> anyways.. gotta watch those lev3 trains.. they're so freaking fast.. i'm scared they crash since i'm a little noobish building 2 trains on one rail *g*
01:12:27 <Thardas> afk :D
01:12:27 <Digitalfox_Desktop> Nothing like reading the RTM ..
01:13:26 <Digitalfox_Desktop> bed time
01:13:27 <Digitalfox_Desktop> bye
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08:18:07 <TrueBrain> morning all
08:18:16 <Noldo> morning
08:18:41 <TrueBrain> how are you all today?
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08:19:16 <Noldo> I'm fine, but bored and feeling somewhat guilty about not doing anything
08:19:20 <TrueBrain> hi Nickman
08:19:28 <TrueBrain> Noldo: so start doing something :)
08:20:02 <Noldo> TrueBrain: excelent idea!
08:20:52 <TrueBrain> I am full of those :)
08:21:04 <Noldo> hows NoAI ?
08:21:13 <TrueBrain> progressing :)
08:32:04 <Nickman> hi TrueBrain ;)
08:32:24 <Nickman> I saw you made some event handling yesterday? :D
08:32:25 <Nickman> nice ;)
08:33:05 <Noldo> What kind of events?
08:33:21 <Nickman> plane crash event ;)
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08:33:32 <Nickman> so you can interact on it with you're AI
08:33:38 <Noldo> hehe
08:34:08 <Nickman> It's pretty cool
08:34:13 <TrueBrain> it is nice to know when things crash, then you can replace them :)
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08:36:10 <Nickman> indeed it is :)
08:36:33 <Nickman> I'm installing Ubuntu on my crappy old laptop :p
08:36:44 <Nickman> so I can mess with AI's :D
08:36:49 <TrueBrain> :) Hehe :)
08:37:30 <Nickman> ;)
08:38:18 <Nickman> but it's realy slow... :D
08:38:25 <hylje> obviously..
08:39:12 <TrueBrain> okay, what is the next thing you want to see done?
08:39:33 <TrueBrain> http://wiki.openttd.org/index.php/AI:TODO
08:42:52 <Nickman> let's take alook ;)
08:43:17 <Nickman> what's this? "Stations that are inside the town, both of your own and other players "
08:43:23 <Nickman> ah, nm :p
08:43:24 <Nickman> lol
08:43:27 <Nickman> I read it wrong :D
08:45:09 <Nickman> The Terraforming would be cool ;). Is it already possible to clear tiles?
08:45:53 <TrueBrain> the latter: yes
08:50:40 <Nickman> It isn't in tile and not in map? (I don't see them... :p)
08:51:17 <Nickman> Is it possible to make the doxygen files downloadable in a zip file or something? ?
08:56:09 <TrueBrain> DemolishTile or ClearTile
08:56:10 <TrueBrain> can't remember
08:56:41 <TrueBrain> http://nightly.openttd.org/noai/files/OTTD-source-doc-noai-r10632-noai.tar.bz2 <- should be in there, although not the latest
08:58:22 <Nickman> I could also install doxygen and let it run myself... I'll take a look at it, otherwise your's will have to do ;)
08:58:23 <Nickman> :)
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09:02:58 <Nickman> I'm off for breakfast, see you later ;)
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09:37:07 <BSE> oh my
09:37:18 <BSE> this is nice
09:40:15 <TrueBrain> what is?
09:41:26 <Nickman> back
09:41:46 <BSE> such nice community
09:41:54 <BSE> I only recently discovered openTTD
09:42:11 <BSE> didn't expect this much ppl tbh
09:42:11 <BSE> :)
09:42:16 <BSE> it think it's ace though
09:42:18 <BSE> wd
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09:45:15 <hylje> :o
09:45:46 <Smoovious> shut up, download the game, hop on a server, and play already :P
09:45:48 <Smoovious> :D
09:46:14 <Nickman> :D
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09:47:18 <hylje> oh
09:47:59 <BSE> working atm...but i will
09:48:00 <BSE> :P
09:48:18 <Smoovious> uh huh
09:48:41 <Smoovious> tell your employer to re-prioritize
09:48:49 <Noldo> haha
09:50:03 <BSE> I just did...he told me no
09:50:03 <BSE> :/
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10:12:12 <Nickman> stopid boss!
10:12:33 <TrueBrain> become your own boss, just like me :p
10:13:19 <BSE> heh
10:13:28 <BSE> and what is it that your business do?
10:13:48 <TrueBrain> IT Service
10:14:04 <BSE> like?
10:14:04 <TrueBrain> From WebHosting to Network Layout to Hardware Installing
10:14:14 <BSE> k
10:14:20 <BSE> but you do have clients to attend to?
10:14:41 <TrueBrain> rarely, but okay, yes :)
10:15:29 <BSE> so what is it that you do then?
10:15:36 <TrueBrain> play OpenTTD! :)
10:15:41 <BSE> omg
10:15:41 <BSE> !
10:15:42 <BSE> :o
10:15:47 <BSE> Can i come work for you?
10:15:55 <TrueBrain> sure, if you want to work for free :p
10:15:59 <BSE> lol
10:16:04 <BSE> clearly you aren't
10:16:20 <BSE> so why should it be different for me
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10:16:21 <BSE> :)
10:16:26 <TrueBrain> hehe :) But no, currently I don't have any open spots :)
10:16:36 <BSE> ooh
10:16:40 <BSE> can I have a look on your website
10:16:50 <BSE> so I can apply when you do have one open spot?
10:17:34 <TrueBrain> Hahaha, my website is a very good laugh... I should put someone on making it...
10:18:19 <TrueBrain> and I will try to remember you when there is an open spot :p
10:18:24 <BSE> gd
10:18:29 <BSE> I could fix your website
10:18:30 <BSE> maybe
10:19:01 <TrueBrain> not worth the time currently :)
10:19:35 <Smoovious> if someone asks, just say you're bugtesting/troubleshooting... (worked for me when I used the excuse for other things)
10:19:45 <Smoovious> "I'm trying to reproduce a bug"
10:23:24 <BSE> good thoughts there
10:23:32 <BSE> ty
10:24:10 <hylje> when it comes to websites, django is superior
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10:25:34 <marc-andre> hiho
10:26:08 <TrueBrain> hi there
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10:28:55 <TrueBrain> hi Osai
10:29:04 <Osai> hi TrueBrain
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10:58:13 <Nickman> I'm out of here ;)
10:58:15 <Nickman> see you later ;)
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10:59:14 <TrueBrain> bye Nickman^Away :)
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13:30:15 <Chicago_R_A> welcome back, glx
13:38:07 <Sacro> Gekko[PDA]: hey, hows you?
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13:47:21 <Thardas> mornings :D
13:49:18 <Belugas> morning to you too
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14:44:48 <Rippsy> peter1138 about?
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14:50:04 <CIA-1> OpenTTD: belugas * r10635 /trunk/src/industry_cmd.cpp: -Codechange: Correct some typos and code beautifying (a little bit)
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14:56:50 <peter1138> about what?
14:59:15 <Belugas> about time
14:59:23 <Belugas> TIME TIME TIME IS ON MY SIDE
14:59:47 <peter1138> OIC
15:00:35 <Rippsy> about you :P
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15:00:43 <Rippsy> i heard you'd managed to get a MOTD working on a server
15:00:50 <Rippsy> was that under *nix or win32?
15:02:17 <peter1138> errr
15:02:22 <peter1138> does OS matter?
15:02:47 <peter1138> scripts/on_server_connect.scr:
15:02:54 <peter1138> say "Welcome to Peter's OpenTTD Server"
15:02:58 <Rippsy> ooo :)
15:02:59 <peter1138> nothing else needed
15:03:00 <Rippsy> that easy?
15:03:05 <peter1138> yes
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15:03:18 <Rippsy> ace :D
15:03:20 <peter1138> it's read everytime it's used, so you can use a script to change it if you wanted
15:03:23 <Rippsy> *has a play*
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15:04:18 <Rippsy> lo Desolator
15:04:18 <Desolator> yo
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15:18:11 <Belugas> arggh
15:18:16 <Belugas> too many changes
15:18:25 * Belugas svn reverts
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15:22:27 <Desolator> Belugas, why are you alone working on newindustries?
15:23:26 <Belugas> Rubidium gave me quite a good helping hand lately
15:23:29 <Belugas> so i'm not alone
15:23:36 <Desolator> oh
15:23:42 <Belugas> plus, sometimes, they do help me with comments and others
15:23:50 <Desolator> but I see only you commiting in trunk
15:24:02 <Belugas> problem, you really have to study the stuff, it is not so simple as that
15:24:15 <Belugas> no, Rubidium did quite a few commits himself
15:24:23 <skidd13> Belugas: It is allowed in scenario editor to build OilRigs on canals + higher levels
15:24:32 <Belugas> just that he does not make them as explicit as mine regarding comments :)
15:25:16 <Belugas> skidd13, it is supposed to be, i think. Scenario Editor has fewer checks than ingame or random creation
15:25:18 <Belugas> i think
15:25:22 <Belugas> not too sure
15:25:28 <skidd13> also on canals?
15:25:42 <glx> it's water
15:25:46 <Belugas> could be... as long as it's water
15:25:54 <glx> just the border is different
15:25:55 <Belugas> as glx said :D
15:26:05 <skidd13> sure but very strange IMO
15:26:06 <Desolator> Belugas, can you find out why changing the date in scenario editor messes the financial history window?
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15:26:22 <Belugas> nope
15:26:35 <Belugas> concentrating on one and only one thing :)
15:26:35 <Desolator> ...
15:26:36 <Belugas> sorry
15:27:06 <skidd13> Also the random industry is allways disabled
15:27:21 <Belugas> do you have towns?
15:27:25 <skidd13> yes
15:27:35 <Belugas> THAT i can check ;)
15:28:15 <Belugas> ho... i know
15:28:25 <Belugas> you have setting NO INDUSTRY
15:28:30 <Belugas> pretty sure
15:29:25 <Belugas> if (_game_mode == GM_EDITOR) {
15:29:25 <Belugas> /* We've chosen many random industries but no industries have been specified */
15:29:25 <Belugas> if (indsp == NULL && _patches.raw_industry_construction == 0) {
15:29:25 <Belugas> _fund_gui.enabled[WP(w, fnd_d).index] = false;
15:29:27 <Belugas> }
15:29:46 <Desolator> ok, another indutry thing: how about making oil rigs & wells increase productino until '70-'80 and AFTER than decrease production
15:30:12 <skidd13> Belugas: no
15:30:31 <skidd13> Again in scenario editor
15:31:01 <Belugas> Desolator, that kind of rule will need to be written in a newgrf
15:31:07 <Belugas> it can be done
15:31:19 <glx> Belugas: confirmed
15:31:20 <Belugas> so, just have to learn how to, my friend :)
15:31:25 <Belugas> ok glx
15:31:34 <Belugas> i'll give it a shot tonigh
15:31:50 <glx> _patches.raw_industry_construction <-- wrong variable used I think
15:32:08 <Desolator> ok, it wasn't like that before, and making a newgrf that won't work for just this sounds useless
15:32:22 <Desolator> since not everyone will have it and people will complain again
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15:35:31 <Belugas> hem...
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15:37:29 <glx> if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
15:37:29 <glx> _fund_gui.index[_fund_gui.count] = INVALID_INDUSTRYTYPE;
15:37:29 <glx> _fund_gui.count++;
15:37:29 <glx> WP(w, fnd_d).timer_enabled = false; <-- or this line
15:37:29 <glx> }
15:37:52 <glx> hmm no
15:37:57 <Belugas> _opt_newgame.diff.number_industries
15:37:58 <glx> I should read better
15:38:06 <Belugas> that is the one
15:38:10 <Belugas> indeed wrong variable
15:38:29 <Belugas> but newgame is the the righrt one
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15:40:33 * Phazorx pings KUDr
15:42:20 <Belugas> glx, can you try this, please
15:42:21 <Belugas> http://paste.openttd.org/183
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15:42:37 <Belugas> or skidd13 :)
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15:45:01 <glx> Belugas: same happens
15:45:28 <skidd13> yes
15:45:34 <skidd13> still the same
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15:47:22 <skidd13> Regarding the oil rigs: if the bahavior is supposed there's a gfx issue: canal borders around it.
15:47:38 <glx> like buoys
15:48:39 <skidd13> nope: In the middle of an canal lake there appear canal borders around the water of the oil rig
15:48:40 <CIA-1> OpenTTD: rubidium * r10636 /branches/noai/ (124 files in 13 dirs): [NoAI] -Sync with trunk r10532:10635.
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15:54:16 <Belugas> crap
15:54:44 <Caemyr> ?
15:54:45 <Caemyr> ;)
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15:54:56 <glx> _opt seems to be the wrong pointer
15:54:57 <Belugas> what is the value of the diff.number_industries?
15:55:16 <Belugas> _opt_newgame, maybe?
15:55:22 <glx> diff.number_industries doesn't change when I change diff settings
15:56:03 <glx> hmm it does indeed (forgot to press apply)
15:56:36 <glx> so index 0 and diff 0 => disabled
15:57:04 <glx> index 0 and diff 1 => disabled too
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15:57:37 <glx> hey it is never enabled it seems
15:59:25 <Belugas> glx, line 109
15:59:55 <Belugas> add "_fund_gui.enabled[_fund_gui.count] = true;"
16:00:09 <glx> but it won't react to diff setting change
16:00:46 <Belugas> it will on paint
16:01:06 <Belugas> if using an assigment
16:01:11 <Belugas> instead of a test
16:01:13 <Belugas> so...
16:02:17 <Belugas> like
16:02:17 <Belugas> if (indsp == NULL) {
16:02:17 <Belugas> _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries > 0;
16:02:26 <glx> http://glx.dnsalias.net:8080/openttd/many_industries.diff
16:02:44 <glx> I did something similar
16:02:49 <Belugas> quite :)
16:03:06 <Belugas> does it work?
16:03:10 <glx> yes
16:03:27 <glx> gui is not immediately refreshed on diff change
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16:04:50 <Belugas> maybe because i did not though of calling the refresh :D
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16:05:43 <glx> well diff gui doesn't force refresh
16:08:42 <CIA-1> OpenTTD: belugas * r10637 /trunk/src/industry_gui.cpp:
16:08:42 <CIA-1> OpenTTD: -Fix: Enable the Random Industries in scenario editor if setting Number of Industries is not NONE.
16:08:42 <CIA-1> OpenTTD: Spotted by skiddl13.
16:08:42 <CIA-1> OpenTTD: Thanks to glx for help in finding and better looking code :)
16:09:46 <Belugas> something to think about, i guess
16:10:10 <Belugas> but... work@work is calling me urgently
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16:12:43 <Wolf01> hello
16:14:10 <skidd13> hi wolf01
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16:22:01 <KUDr> Phazorx: pong
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16:29:56 <Phazorx> KUDr: with your or mine or official 532 i get these trams circling
16:30:20 <Phazorx> these 4: 305, 404,405, 407 never get to second station
16:30:21 <KUDr> me not
16:30:34 <KUDr> i looked at 304
16:30:37 <KUDr> not 305
16:30:49 <Phazorx> will u be able to connect if i launc server with ur build?
16:30:57 <Phazorx> well look at any that dont make money
16:31:06 <KUDr> later yes
16:31:11 <Phazorx> ping me when
16:31:18 <KUDr> here is so hot now that i am unusable
16:31:23 <KUDr> ok
16:31:25 <Phazorx> :)
16:31:33 <Phazorx> take a walk, get to lake/pool
16:31:36 <Phazorx> helps
16:31:46 <KUDr> Walk? On sun?
16:31:50 <KUDr> Crazy man!
16:32:15 <KUDr> I stay unde AC and try to cool me but it is not enough
16:32:22 <KUDr> under
16:32:36 <Phazorx> water should be the cure
16:32:45 <KUDr> yes, it should
16:32:48 <Phazorx> get a beer and dive into pool :)
16:32:54 <KUDr> :)
16:33:28 <Belugas> or get a bottle and dive to 50meters. water should really be cold there :)
16:33:47 <Phazorx> 50 meter in pool?
16:33:57 <Phazorx> that's a lot of digging
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16:34:49 <Belugas> in a lake
16:34:52 <Belugas> of course
16:35:09 <Belugas> although i know some pools (specal ones of course) that are that deep :)
16:36:07 <Belugas> i meant 30 meters...
16:36:14 <Belugas> 100 feet
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16:40:35 <Phazorx> 30m even for a lake is quite deep
16:41:23 <KUDr> ok, guys i am going to measure how deep is my shower
16:41:50 <rav> alright, good luck :p
16:47:18 <Belugas> 30m is nothing. I can reach it even without my scuba unit. Descet takes about 10-15 seconds. Stay there for 20 more seconds (if you can sustain the cold) and 10 more seconds to reach surface
16:47:24 <Belugas> no sweat at all
16:48:13 <Belugas> with a scuba unit, you can do it without having to perform decompression stop, ifyou stay less then 10 minutes
16:50:26 <CIA-1> OpenTTD: belugas * r10638 /trunk/src/industry_cmd.cpp: -Codechange: Save the mapping of the industries and tiles, making them persistent.
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16:52:51 <Wolf01> :O newindustries
16:53:14 <Belugas> but hey... don't try it without proper training. I'm a diving teacher ;)
16:53:30 <Belugas> no Wolf01, just another preparatory commit
16:53:58 <rav> the real implementation would be like:
16:53:59 <Wolf01> i knew ;)
16:54:03 <rav> feature: newindustries :p
16:54:52 <TrueBrain> Belugas: teach me! :p
16:54:54 <Belugas> support for action 0, feature 09, 0A
16:55:12 <Belugas> i can, TrueBrain. No problem apart the distance :)
16:55:13 <Wolf01> no, the real implementation would be: OpenTTD: belugas * r10638 /trunk/src/industry_cmd.cpp: -Feature: what said Belugas ;)
16:55:26 <rav> ha
16:55:35 <rav> and noone on the forums would understand
16:55:45 <glx> that's the idea :)
16:55:46 <TrueBrain> Belugas: doh!
16:56:00 <Belugas> mystification
16:56:10 <Wolf01> code obfuscation
16:57:59 <TrueBrain> fun
16:58:25 <rav> truebrain: is the ChrisIN becoming a seperate branch?
16:58:35 <TrueBrain> rav: why you ask me? :p
16:58:50 <rav> just guessing
16:59:09 <TrueBrain> I guess you should ask Chris :)
16:59:17 <Belugas> it is a fork, actually, not a branch
16:59:39 <Wolf01> maybe you can write it in morse: -. . .-- .. -. -.. ..- ... - .-. .. . ...
16:59:55 <Ailure> who barfed anime smileys on my screen
16:59:56 <rav> # Fork (software development), when a piece of software or other work is split into two branches or variations of development.
16:59:56 <Wolf01> i once thought about morse programming
17:00:05 <rav> so just a branch? :p
17:00:09 <Belugas> and with the experience gained with MiniIN, i doubt (personnaly) that we'll have a ChrisIN branch
17:00:13 <TrueBrain> very bad description of fork
17:00:25 <rav> blame wikipedia
17:01:51 <Belugas> in our view, a branch is part of our developpement tree.
17:02:10 <Belugas> in this case, it is a fork since it is not connected to it
17:02:21 <Belugas> and should not be
17:02:33 <TrueBrain> the best way for ChrisIN would be a git
17:02:34 <Belugas> so it is really another developpement project
17:02:52 <rav> but one where you can take things from :p
17:03:18 <TrueBrain> rav: that became impossible when multiple patches where merged together
17:03:27 <TrueBrain> where = were :)
17:03:32 <rav> hmm k
17:03:54 <rav> I can't code c++ yet, so I don't know how the source exactly works
17:04:09 <TrueBrain> but okay, ChrisIN proofed once more that many patches cause more (desync) problems then they claim :p
17:04:11 <rav> kinda complicated to read when you're used to php
17:04:52 <TrueBrain> hmm, PHP is closely related to C++
17:04:55 <TrueBrain> in a strange way :p
17:05:00 <rav> yea
17:05:11 <rav> c++ --> pear --> php isn't it?
17:05:26 <TrueBrain> PEAR? PEAR is the user library of PHP
17:05:30 <Ailure> I think we should take all branches and make a big pretty bonfire out of it
17:05:31 <TrueBrain> dunno who that is related :)
17:05:42 <TrueBrain> who = how
17:05:45 <TrueBrain> typing is hard today :p
17:05:56 <rav> get some sleep :)
17:06:04 <TrueBrain> not for the next 5 hours
17:06:18 <rav> anyway, I thought pear was written in c++ and php in pear
17:06:26 <rav> but I could be awefully wrong there
17:06:37 <TrueBrain> PEAR :: The PHP Extension and Application Repository
17:06:44 <TrueBrain> so yeah, you are wrong :)
17:06:47 <rav> ok :p
17:06:51 <TrueBrain> PEAR is the CPAN of PHP :)
17:07:19 <rav> PHP was written as a set of CGI binaries in the C programming language by the Danish/Greenlandic programmer Rasmus Lerdorf in 1994, to replace a small set of Perl scripts he had been using to maintain his personal homepage
17:08:23 <TrueBrain> http://pear.php.net/manual/en/introduction.php
17:08:29 <TrueBrain> that is PEAR :)
17:09:31 <rav> ok, thanks for clearing that up
17:12:20 <TrueBrain> pompiedom
17:12:22 <TrueBrain> lalala
17:12:32 <Belugas> tsoin tsoin
17:12:42 <TrueBrain> Eureka is a cool TV Serie
17:12:42 <TrueBrain> :)
17:14:19 <CIA-1> OpenTTD: belugas * r10639 /trunk/src/ (industry.h industry_cmd.cpp): -Codechange: Give meaninfull name to a magic number
17:15:33 <ln-> !seen tron
17:15:34 <_42_> ln-, I found 8 matches to your query. These are the 5 most recent ones: DorpsGek, Guest433, TrueBrain, DorpsGek`, _42_. DorpsGek (truelight@openttd.org) was last seen joining #openttd.tgp 4 days 16 hours 52 minutes ago (16.07. 00:23). DorpsGek is still there.
17:16:08 <ln-> _42_: ok, but i didn't ask that, did i?
17:16:14 <TrueBrain> @seen Tron
17:16:14 <DorpsGek> TrueBrain: Tron was last seen in #openttd 5 weeks, 6 days, 22 hours, and 35 seconds ago: <Tron> let me revert it
17:16:34 <Belugas> it was not the same Tron ;)
17:16:41 <ln-> that must have been a fake tron...
17:16:42 <ln-> yeah
17:16:49 <KUDr> where is our Tron?
17:16:56 <ln-> because the real one would not ask for anyone's permission to revert something.
17:17:07 <TrueBrain> it wasn't a question ;)
17:17:09 <KUDr> :)
17:17:11 <TrueBrain> but yeah, it wasn't the Tron you ment
17:19:06 <KUDr> what happened tohim? nobody knows? or is it seceret?
17:19:18 <KUDr> -e
17:20:18 <TrueBrain> one day he left
17:20:25 <TrueBrain> first he stopped talking for several weeks
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17:25:22 <CIA-1> OpenTTD: belugas * r10640 /trunk/src/industry_cmd.cpp: -Fix(r10638): little typo...
17:25:50 <Wolf01> this is newindustries!
17:25:53 <Wolf01> XD
17:26:04 <Belugas> lol
17:26:22 <rav> brb
17:29:02 <ln-> wtf, there's a picture of Tron? http://www.info.uni-karlsruhe.de/people.php/id=238
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17:30:43 <Nickman^Away> I'm back ;)
17:31:47 <Wolf01> i always thought that he was him! http://www.highflyshop.ch/catalog/images/tron.jpg
17:32:41 <CIA-1> OpenTTD: belugas * r10641 /trunk/src/industry_cmd.cpp: -Fix(r10638): Forgotten Son... err...include
17:32:52 <Belugas> Strange.... I always though he had a beard
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17:36:55 <Belugas> glx, and now?
17:37:00 <Belugas> oups
17:37:29 <rav> back
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17:47:22 <Thardas`TV|Afk> hmmmm
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17:48:08 <Thardas> just got some idea about a web interface :> is there allready a mod that allows you to list trains/road vehicles/etc. on a webpage?
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18:11:39 <Tlustoch> Is it possible to start game server for example on port 80?
18:12:02 <ln-> depends.
18:12:54 <Rippsy> you could start a server on any port
18:13:04 <Tlustoch> how?
18:13:07 <Rippsy> in the config file
18:13:09 <Rippsy> there is a 'port' option
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18:14:53 <Tlustoch> thanks
18:15:08 <Rippsy> don't see why you'd want to start one on port 80 though
18:15:30 <Tlustoch> My firewall blocks almost all ports. I can connect only to a few.
18:15:54 <Rippsy> reconfigure your firewall
18:16:05 <Tlustoch> It's not my firewall..
18:16:19 <Prof_Frink> Tlustoch: Don't play openTTD at work
18:16:30 <Nickman^Away> hi all ;)
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18:17:40 <Tlustoch> I am not at work!
18:23:30 <Rippsy> your trying to host a server you can connect too at work?
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18:25:47 <Tlustoch> I am just using some network that is run by retards. They closed almost all ports.
18:27:26 <rav> those retards being network operators?
18:27:32 <rav> who's job it is to secure a network?
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18:28:07 <Tlustoch> Some students at dormitory. They think they are gods or something.
18:28:19 <rav> ah
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18:28:35 <rav> ask them kindly to unblock the 3979 port (both udp and tcp) ?
18:29:02 <Tlustoch> Sure. But they ignore everyone unless it's serious school matter.
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18:29:29 <rav> tell them you're mastering in information technology and need a testing port for a program you wrote :p
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18:29:47 <ln-> why the hell do they have 80 open then?
18:30:00 <rav> because you need to be able to surf the web
18:30:07 <Tlustoch> They must allow you to connect somewhere :-)
18:30:55 <ln-> proxy would be enough.
18:31:26 <Tlustoch> Someone should host server on port 80 so I could play :-)
18:31:56 <Prof_Frink> Tlustoch: Set up an ssh tunnel to an external box
18:32:10 <Rippsy> ^ thats what i was trying to remember how to say :D
18:32:16 <Rippsy> i couldn't remember the word other then "tunnel"
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18:32:45 <Tlustoch> Tell me how to do it. I can ssh to school where the ports are open.
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18:33:24 <Prof_Frink> Tlustoch: Do you have remote access to a computer not on the evil network?
18:33:51 <Rippsy> he can't remote to another pc while he's at work :P
18:34:15 <Tlustoch> Yes, we have whole unix network at school with open ports (but the traffic is limited to 2GB/week/upload).
18:34:27 <Rippsy> hm
18:34:35 <CIA-1> OpenTTD: rubidium * r10642 /trunk/ (config.lib configure projects/generate): -Merge (from NoAI): ./configure flag for disabling threading.
18:34:46 <Wolf01> putty, ssh and tunnel, that's what i use when i'm at work to be able to use irc
18:35:02 <Tlustoch> I have never done tunnel before.
18:35:16 <Tlustoch> Do you have link to some tutorial or something?
18:35:31 <Wolf01> never did i, til' some months ago
18:35:48 <CIA-1> OpenTTD: rubidium * r10643 /trunk/src/ (signs.cpp signs.h): -Merge (from NoAI): properly counting the amount of signs instead of using the size of the sign pool.
18:36:53 <Wolf01> you only need to connect via ssh to another computer, then clicking on the window's title you select configure or options or what is it, then tunneling and create a tunnel between your localhost:port and remotehost:port
18:38:27 <Tlustoch> There's some clicking in linux? *SHOCKED*
18:38:54 <Wolf01> oh, in linux i dont know :(
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18:39:56 <Wolf01> maybe try something like -tunnel port -host remotehost:port
18:44:19 <CIA-1> OpenTTD: rubidium * r10644 /trunk/src/misc/ (autoptr.hpp countedobj.cpp countedptr.hpp): -Merge (from NoAI): framework for reference counted objects (pointers).
18:44:43 <rav> hey rubidium
18:44:49 <rav> dont work too hard on the NoAI :p
18:44:56 <rav> you'll miss things :P
18:45:07 <Wolf01> uhm... this commit reminds me something
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18:47:02 <ringo> hi
18:47:09 <ringo> any help?
18:47:16 <rav> for..?
18:47:43 <Belugas> Wolf01 : i think i know what you mean :)
18:47:51 <ringo> can i play my own music in openttd? (sorry for my english :P)
18:47:51 <Wolf01> :)
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18:48:04 <rav> I think so, but I havent tried yet
18:48:17 <Wolf01> ringo, you need the music data files
18:48:18 <rav> I just put the music on my stereo :P
18:48:27 <ringo> lol
18:48:58 <rav> it's really easy
18:49:10 <rav> from my mp3 player to my stereo using just 3 wires :p
18:50:40 <peter1138> yes
18:50:48 <peter1138> you're better off using a separate media player
18:51:00 <peter1138> we use multitasking OSes these days ;)
18:51:11 <rav> peter: I will when I get my new laptop
18:51:14 <TrueBrain> HUH?!
18:51:17 <TrueBrain> since when?!
18:51:29 * peter1138 installs DOS on TrueBrain
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18:51:41 <TrueBrain> even DOS knows TSRes :)
18:51:53 <rav> since the arrival of dual core processors you can run 2 intensive applications simultaniously
18:51:55 <rav> easily
18:51:59 <TrueBrain> hijacking int3 always was my favorite :)
18:52:10 <rav> I liked fooling with dos
18:52:18 <rav> like making it think a directory was a seperate disk
18:52:21 <rav> and vica versa
18:52:26 <rav> it would crash my pc
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18:53:34 <rav> ahh, those great dos days :p
18:53:37 <rav> great games too
18:53:43 <rav> doom, wolf3d, simcity... :)
18:53:46 <TrueBrain> DUKE NUKEM!
18:53:49 <TrueBrain> ROTT! :)
18:53:50 <rav> yea
18:53:52 <rav> and TTD
18:53:57 <TrueBrain> nah, TTD sucks
18:54:08 <Prof_Frink> Theme Park!
18:54:35 <Prof_Frink> Magic Carpet!
18:54:40 <rav> now there's a game that sucked (Theme Park)
18:54:47 <rav> Theme Hospital was great though
18:54:52 <TrueBrain> hmm, my Ubuntu upgrade totally fucked up
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18:55:52 <Prof_Frink> TrueBrain: In what way?
18:55:57 <Belugas> Magic Carpet Ride
18:56:11 <TrueBrain> the upgrade failed, and the rollback too
18:56:13 <glx> TrueBrain: ROTT ???
18:56:23 <TrueBrain> Yes, rott
18:56:25 <TrueBrain> you know
18:56:28 <TrueBrain> one of the best games ever
18:56:45 <glx> what is its full name?
18:56:51 <TrueBrain> ROTT :)
18:57:23 <rav> never heard of it
18:57:38 <rav> Rise of the Triad?
18:57:44 <TrueBrain> possible
18:57:52 <rav> http://en.wikipedia.org/wiki/ROTT
18:57:55 <rav> like that game?
18:58:23 <rav> oh, I forgot commander keen :o
18:58:33 <TrueBrain> yeah, thatone
18:58:58 <TrueBrain> Commander Keen :) :) :) :)
18:59:11 <rav> pogo stick, woohoo :D
18:59:27 <TrueBrain> okay, this system needs a reboot :p
18:59:28 <TrueBrain> brb
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19:22:25 <Chicago_R_A> Rich, are you lurking around?
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19:41:28 <skidd13> KUDr: ping
19:41:49 <KUDr> pong
19:42:15 <KUDr> writing to forum and then i will eat
19:42:21 <KUDr> and then i should be ready
19:42:38 <Tlustoch> Now I have made ssh tunnel but after it loads game map and few other things I get immediately sync error
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19:43:04 <Tlustoch> Or do I need something special to avoid sync error?
19:43:09 <rav> HTTP Status 400 -
19:43:09 <rav>
19:43:09 <rav> type Status report
19:43:09 <rav> message
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19:43:10 <rav> description The request sent by the client was syntactically incorrect ().
19:43:16 <rav> something is messing something up
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19:44:30 <Tlustoch> maybe wrong version
19:44:44 <rav> nah. it's a webpage
19:44:45 <rav> lol
19:44:51 <rav> HTTP status ;)
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19:49:46 <rav> @ any developer: what kind of int is used to store an industry's production?
19:49:47 <DorpsGek> rav: any [<channel>] [--user <name>] [<nick>]
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19:50:37 <rav> what kind of int is used to store an industry's production?
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19:57:25 <Belugas> rav : industry.h:92 -> struct Industry
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19:57:36 <Belugas> looks like uint16
19:57:48 <Belugas> very much like it
19:57:52 <rav> k
19:57:55 <rav> thanks :)
19:58:03 <Belugas> welcome :)
19:58:17 <rav> so it's max stoarge = 2^15 ?
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20:01:16 <Belugas> unsigned 16 bits integer
20:01:29 <Belugas> so, yes, unless i'm totally rotten :)
20:01:33 <rav> :p
20:02:01 <rav> I just worried I might've overflowed it, but I guess my trains were just obstructed somewhere :p
20:02:19 <rav> I can't have a factory that produces more than 2^15 crates of goods
20:02:21 <rav> there's no way
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20:03:01 <rav> what a waste of memory btw :P
20:03:13 <Tlustoch> How do you chat in game?
20:03:19 <rav> return
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20:04:47 <rav> no wait
20:05:05 <rav> 2^15 = 32768
20:05:10 <rav> you can actually overflow that
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20:06:55 <rav> anyway
20:07:07 <Belugas> you COULD
20:07:10 <rav> can any us guy tell me why G.W. Bush is getting a rectal investigation?
20:07:12 <Belugas> but you CAN'T
20:07:16 <Belugas> it's capped
20:07:21 <Belugas> so no worries
20:07:21 <rav> ah I see
20:07:23 <rav> :p
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20:11:54 <rav> brb
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20:20:26 <TrueBrain> hmm... from a simple Kubuntu system upgrade to a WinXP system
20:20:26 *** MUcht has joined #openttd
20:20:26 <TrueBrain> how nice
20:21:31 <peter1138> hmm?
20:22:35 <Belugas> looks like TrueBrain scrapped his system and need to install XP in order to reinstall Kubuntu :)
20:22:39 <Belugas> or something alike !
20:23:08 <TrueBrain> No
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20:23:13 <TrueBrain> I got sick of Kubuntu and installed WinXP
20:23:18 <TrueBrain> as this PC is more used by my father
20:23:26 <TrueBrain> which was too lazy to do it, but was bitching about it every time :p
20:23:30 <Desolator> hi
20:23:46 <Desolator> TrueBrain: you got sick the same way I got of Ubuntu
20:23:55 <Prof_Frink> Hmm, I'll have to call up Mark Shuttleworth
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20:24:12 <Prof_Frink> The Ubuntu-ray on the ISS must have broken
20:24:40 <TrueBrain> I like Gentoo
20:24:46 <TrueBrain> but okay, not my computer :)
20:25:27 <Desolator> TrueBrain: have you ever heard of Ubuntu miraculously eating 700 Mb and leaving you with 0 bytes free on the partition?
20:25:47 <Desolator> *MB
20:26:21 <TrueBrain> stop installing software :p
20:26:27 <Desolator> well I didn't
20:27:11 <Desolator> I was just downloading OTTD's trunk to compile it and boom, no more space
20:27:23 <Desolator> AFAIKL trunk is about 150 MB, not 700
20:28:32 <Belugas> depends if you checking out trunk or root ^_^
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20:33:11 <peter1138> hee
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20:35:25 <Timwi> Hi
20:35:34 <TrueBrain> hi Timwi
20:35:58 <TrueBrain> anyway, lucky enough I log in remotely to my linux system back home, so I don't care this is windows, I don't even notice it :)
20:36:03 <TrueBrain> besides my keyboard layout is fucked...
20:39:29 <skidd13> Desolator: How do you download the trunk?
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21:05:06 <peter1138> magically, i guess
21:07:22 *** skidd13 has left #openttd
21:14:03 <Desolator> svn
21:14:14 <peter1138> how specific
21:14:18 <Desolator> ...
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21:15:33 <Desolator> [23:27] <Desolator> I was just downloading OTTD's trunk to compile it and boom, no more space
21:15:39 <Desolator> what's wrong in that?
21:16:10 <peter1138> "svn" is rather vague
21:16:22 <peter1138> so goodnight
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23:19:09 <Tlustoch> How much traffic openttd server generates?
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23:22:57 <Hendikins> It would depend on the size of the map, number of clients and how much was on it.
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23:23:24 <Hendikins> Given I've played openttd over a 21.6k dial-up connection before, aside from the initial map, clients don't eat a whole heap of bandwidth.
23:24:35 <Ailure> wouldn't settings play a role too?
23:24:49 <Ailure> net_frame_freq affects bandwidth too
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23:48:02 <Smoovious> why would it affect bandwidth?
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