IRC logs for #openttd on OFTC at 2007-06-30
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00:00:22 *** Gekkko` has joined #openttd
00:02:10 *** alanin is now known as Alanin
00:03:38 <Chris82> wow I don't understand anything in these junctions lol
00:04:22 <Chris82> and is this effective?
00:05:13 <Eddi|zuHause> yeah, pretty much...
00:05:34 <Eddi|zuHause> that last picture has some blocking situations, because the signal segments are too short for the trains
00:05:51 <Chris82> this patch seems too complicated tho for me to renew the code
00:07:33 <KUDr> from Italy to Germany with stop at Czech
00:08:08 <KUDr> they are still loading it
00:09:32 <Chris82> they even fly this late at night?
00:11:22 <Chris82> 1 smithjonat 566,19 MB 0,27 KB/s 16.384,00 PB 7,79 TB/s <<< errm these stats must be wrong
00:11:28 <Chris82> or I want that internet connection :D:D
00:13:18 <Chris82> 16.3 PB I wonder where he takes the storage capacy for that
00:13:48 <Chris82> KUDr: Thanks for updating the Visual Studio files as well btw ;)
00:13:56 <Chris82> some other devs often forget it
00:14:27 <KUDr> now i found some compilation problems in g++
00:14:33 <Eddi|zuHause> Chris82: especially within 3 weeks :p
00:15:39 <Chris82> Eddi: 3 weeks? Do you know which site I pasted this from :p cuz I didn't paste the 3 weeks :D
00:16:00 <Chris82> I am Chrissicom on that page :p
00:16:10 <Chris82> I lost my Top 10 Uploader rank today :(
00:17:20 <CIA-1> OpenTTD: KUDr * r10395 /trunk/src/ (misc/dbg_helpers.cpp misc/dbg_helpers.h yapf/yapf.hpp): -Fix [YAPF]: missing include + some signed/unsigned comparison warnings
00:17:56 <Eddi|zuHause> "16,58 GB / Tag" i don't have that in a month...
00:18:12 <KUDr> now it should compile on both VC and g++
00:18:18 <mikk36> does anyone have a clue about where to copy jar/jad files to install them onto SE w810i ?
00:18:37 <mikk36> i'm not very fond of downloading them off the net for money (downloading costs)
00:18:58 <Chris82> hmmm depends on wether it is an app or a game?
00:19:14 <mikk36> i've got the phone connected with usb
00:19:21 <Chris82> when you connect to your w810i (I have the one too) with the USB cable you'll see a folder named games etc. on the phone memory
00:19:39 <Chris82> so you should just copy the file in the appropriate dir and the apps should be loadable if they are mobile apps
00:19:55 <mikk36> in which drive/folder ?
00:20:36 <Chris82> then the phone drive is auto-mounted and should also auto-start if you haven't disabled auto-start
00:20:41 <mikk36> i've got 2 drives, PHONE and PHONE CARD
00:20:43 <Chris82> the dir should be right in the root
00:20:53 <Chris82> phone card is the Memory Card
00:21:00 <Chris82> you can have apps on both of them
00:21:13 <mikk36> but i don't see any "games" nor "programs" folders
00:21:14 <Chris82> Phone memory is very limited but a lot faster afaik
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00:21:30 <Chris82> hmmm I have a games folder right in the root of the memory card
00:21:34 <Gekkko`> Mobile solutions all suck besides PDAs.
00:21:40 <mikk36> k, i'll try to put it there then
00:21:41 <Eddi|zuHause> Chris82: as for the site, you had a clue in a screenshot earlier today :)
00:21:41 <Gekkko`> just make a new folder.
00:21:53 <Chris82> I have installed the original Sony Ericcson software, are you using a provider customized software?
00:21:54 <mikk36> do i need to create a subdir for each program/game ?
00:22:07 <mikk36> win auto-recognized the 2 drives
00:22:18 <Chris82> I mean on the phone itself
00:22:22 <Chris82> SymbianOS is running on it
00:22:29 <Chris82> but most providers customize it
00:22:34 <Gekkko`> SymbianOS isn't very nice.
00:22:36 <Chris82> I removed it and flashed the original SE software
00:22:47 <Chris82> hmmmm wait let me quickly check
00:22:52 <mikk36> i don't live in an area, where providers customize them
00:23:20 <Chris82> hmmm there must be definitely a folder Games somwhere on your Memory Card
00:23:28 <Chris82> there are 2 games on the phone by default they must be stored there
00:23:56 <Chris82> do you have QuadraPop on the phone?
00:24:22 *** Gekkko` is now known as Gekko
00:24:23 <Chris82> those are the default games which SE has on the phone
00:24:30 <mikk36> i only got the latter one
00:24:33 <Chris82> and they are stored in MEMORY CARD\GAMES on my phone :D
00:24:46 <Gekko> doesn't the \ sicken you
00:24:58 <Gekko> the entire world goes forwards
00:25:29 <Gekko> what's with everyone wanting an iPhone?
00:25:31 <Chris82> \ I lean backwards and I am relaxed / you lean over from too much beer and vomit *gg*
00:25:37 <Gekko> they aren't anything special
00:25:47 <Chris82> iPhone sux just like anything i from Apple :D
00:25:57 <Gekko> \ makes me think of arabic right-to-left directories
00:26:02 <Chris82> iPods are the worst invention ever
00:26:07 <Gekko> Chris82: the original iPod nano was good
00:26:09 <Chris82> well not for the inventer obviously ($$$)
00:26:38 <Chris82> I dunno what I need an iPod for, I paid 1 EUR for my w810i and it works as well like an MP3 Player and has 1 GB of storage, that's plenty enough
00:27:05 <Chris82> an iPod costs what? 300 bucks? and it only plays music
00:27:15 <Gekko> Chris82: I just said, iPodLinux
00:27:23 <Gekko> plus I also have a Palm TX
00:27:29 <Gekko> does more than your phone does
00:28:10 <Chris82> the w810i has a nice calendar, you can write down notes, huge sms storage, mp3 player with good sound... and of course phone capabilities :D
00:28:17 <mikk36> i paid only ~130 for it
00:28:32 <Chris82> and others pay 200+ EUR for a Palm to get a bigger calendar or 200+ EUR to get an iPod
00:28:40 <Chris82> that's ridiculous if you ask me :D
00:29:01 <Chris82> 130 EUR is the retail price yeah, I got it as a gift with my contract
00:29:15 <mikk36> here the retail is 260 o.O
00:29:26 <mikk36> if i remember correctly
00:29:42 <Chris82> 192 EUR in Germany, and I bet it's a lot cheaper in the US
00:30:03 <Chris82> 130 was a bit cheap guess sorry :p
00:30:54 <Gekko> Chris82: your phone can't play OpenTTD
00:31:02 <Gekko> Therefore your entire argument is redundant.
00:31:30 <mikk36> Chris82, where is my game then ?
00:31:45 <Chris82> did you look in other?
00:32:12 <Chris82> it's definitely stored somewhere in phone or card memory and it's one of the "protected" non removable files
00:32:31 <Chris82> can't check how the file is called right now don't have the USB cable here
00:32:56 <Gekko> im about to reinstall iPodLinux with the newest version
00:33:00 <Gekko> and sell my iPod on ebay
00:33:48 <mikk36> Chris82, i don't see any hidden folders there
00:33:56 <mikk36> i've enabled showing everything
00:34:04 <Chris82> there are no hidden folders anyway
00:34:17 <Chris82> if the game is on your phone there must also be a file somewhere for the game :p
00:34:27 <Chris82> search for texas on both memories
00:34:31 <Chris82> does it find anything?
00:34:34 <mikk36> but every folder i look into is empty
00:34:55 <Chris82> there should be at least be the default pics which can't be deleted
00:35:29 <Chris82> where did you buy your phone?
00:36:41 <mikk36> ahh i'll install one prog from the net and see if creates any folders
00:37:25 <Chris82> it shouldn't create any folder
00:37:30 <Chris82> it should be stored in games or apps
00:37:41 <Chris82> I don't understand why you don't have these folders when you have the original SE software
00:38:04 <mikk36> on the phone - original, on win - nothing
00:38:08 <Chris82> let me find my USB cable
00:39:53 <mikk36> 91KB aint that much :)
00:40:24 <Chris82> Opera Mini isn't working well for me :(
00:40:33 <Chris82> although it should work on this phone
00:40:42 <Chris82> try \system\downloads on the PHONE
00:41:20 <Chris82> and if that doesn't work try \other
00:42:09 <Chris82> the games and apps folder is only editable with a phone hacking tool and there is only original manufacturer software in it obviously
00:42:26 <Eddi|zuHause> if the folder "games" does not exist, why not simply create one?
00:42:48 <Chris82> it exists, it's just not editable like some files on the phone
00:48:52 <Chris82> I am going to bed I think :)
00:50:44 *** KUDr is now known as KUDr_afk
00:51:24 <mikk36> as soon as i reconnect my phone with pc, win gives me bsod :P
00:51:40 <mikk36> if it's connected while booting, it's fine
00:51:45 * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:51:53 * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:51:56 * Caemyr np: Ensiferum: Iron - Into The Battle [05:52]
00:52:02 <mikk36> anyway, i found the files for opera mini :P
00:52:17 * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:18 * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:18 * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:18 * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:19 * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:19 * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:20 <mikk36> but there are a lot of .$ and .sest files
00:52:21 * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
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00:56:12 <_42_> mikk36, Chris82 (~chris@p579E1E1B.dip.t-dialin.net) was last seen quitting #openttd 6 minutes ago (30.06. 00:49) stating "" after spending 5 hours 19 minutes there.
00:58:20 <mikk36> well, i'm downloading the pc-suite atm
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02:18:11 <NukeBuster> Woohoo I just did it!
02:18:57 <NukeBuster> 45 degrees rotated rectangle :D
02:19:13 <NukeBuster> Bin buggin me al week
02:20:05 <NukeBuster> maybe i should ask someone on the forums to code a nuke grf :)
02:20:15 <Gekko> and why not natural disasters
02:20:19 <NukeBuster> i could try to code it :Y
02:20:41 <NukeBuster> earquake would by nice...
02:21:02 <NukeBuster> but they would have to modify the blitter again...
02:21:05 <Gekko> "Your multimillion dollar empire is owned by a random earthquake."
02:21:34 <NukeBuster> hmm... an extreme disasters patch...
02:21:51 <Gekko> choose where you build it
02:21:55 <Gekko> automatically get an appaling rating
02:22:03 <Gekko> causes their vehicles to crash
02:22:07 <Gekko> entire towns to be removed
02:22:28 <Gekko> with the bomb alarm sound effect
02:23:25 <NukeBuster> hmm... the nuke part would be one of the harder things...
02:23:45 <NukeBuster> but the earthquake might not be that hard...
02:24:15 <Belugas> NukeBuster, search on dev forums, you will find earthquake and volcanoes
02:24:21 <Belugas> Meush did that a long time ago
02:27:04 <Belugas> but... if i may, concentrate on the 45 degree patch :)
02:27:14 <Belugas> it is FAR MORE usefull...
02:27:52 <Belugas> and explosions are pretty normal... nuke stuff is just... a fantasy
02:28:21 <NukeBuster> hmm... wouldn't be a loving game if that were put in :)
02:28:23 <Belugas> and congratualtions for the four explosions, by the way :)
02:28:56 <Belugas> loving game will be 45 degres, standard explosions...
02:29:00 <NukeBuster> took me al week to finish...
02:29:16 <Belugas> no easy code, isn't it?
02:29:17 <NukeBuster> yeah, was just drifting away :P
02:29:34 <NukeBuster> espescially the math part...
02:29:40 <Belugas> i've made a trip in the past of ottd tonight...
02:29:52 <NukeBuster> haven't done real math in 4 years
02:30:00 <Belugas> i discovered some very old decisions...
02:30:27 <Belugas> and i think i'll just say... good night
02:30:40 <Gekko> you just made a matimatical decision
02:31:39 <NukeBuster> i'm going to get the patch back to trunk...
02:31:45 <NukeBuster> and then hit bed aswell
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03:38:34 <Smoovious> can anyone suggest a halfway decent tram grf for trunk?
03:39:52 <Smoovious> a fully decent one would be acceptable too. :D
03:40:43 <Smoovious> is it on grfcrawler?
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06:13:36 <CobraA1> Trying to figure out how AirportHasBlock works in aircraft_cmd.cpp works
06:14:14 <CobraA1> In particular the line that begins with "if (current_pos != reference "
06:14:34 <CobraA1> What is "reference" and why is it compared to "current_pos"?
06:32:35 <CIA-1> OpenTTD: peter1138 * r10396 /trunk/src/genworld_gui.cpp: -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo)
06:39:25 <stillunknown> Has there ever been a bug in openttd were things like trackbits, track were not set on a bridge, stations and/or normal track
06:45:22 <peter1138> trackbits are not set on stations
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06:59:20 *** ChanServ sets mode: +o orudge
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07:20:06 <CobraA1> if (current->heading == v->u.air.state) {
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07:48:23 <CobraA1> Anybody here know about the airport state machine??
07:51:43 <CobraA1> I guess I'll as the dev forums
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07:53:37 <Smoovious> 'sup Wolf01... how goes the toyland replacement?
07:54:11 <Wolf01> if you have some suggestions about the lightning i would appreciate it :P
07:54:44 <Smoovious> can't say I do at the moment
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08:26:58 <CIA-1> OpenTTD: peter1138 * r10397 /trunk/src/economy.cpp: -Fix [FS#969]: subsidy awarded messages broken due to {COMPANY} now taking 1 (not 2) parameters. also remove an unnecessary dereference.
08:28:04 <Smoovious> I originally thought I screwed up something with my patch... wanted to make sure before I posted it... would have posted it a couple days ago if not for my tinkering in there...
08:29:10 <peter1138> that sounds like what someone here was complaining about but didn't bother reporting
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08:46:33 <peter1138> that Smoovious bloke... 'e's 'armless
08:46:51 <Smoovious> the other one is under the desk
08:47:35 <peter1138> that's just too much information
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09:13:20 <Bjarni> so are you guys having fun?
09:13:32 <Sionide> it's 24/7 fun up in here!
09:27:35 *** Barry_ is now known as Barry
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09:34:44 <jojo1000> is there any workaround to the 'tried to load too many sprites' option ? in 0.5.2 ?
09:34:58 <jojo1000> i dont want to download any nightlies to overcome this... any other workaround ?
09:35:24 <Sionide> what's wrong with nightlies?
09:35:51 <jojo1000> well with nightlies .. can't find any multiplayer server with them
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09:36:17 <nairan> there is one server with last nightly
09:36:22 <peter1138> so keep 0.5.2 for multiplayer games and the nightly for single player
09:36:54 <nairan> its updated after every nightly compile but there is barley playing somone (winder why)
09:37:10 <Gekko> if this OpenTTD was really cool, there would be no need for nightlies
09:37:41 <nairan> nightlies are good to test new feat. and also find bugs.
09:37:42 <Gekko> when you check a server is says "Noob, get this piece."
09:37:56 <Gekko> I didn't mean "NO" nightlies
09:38:02 <Gekko> i just meant utilised in a different way
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09:53:44 <jojo1000> which nightly would accept more than 16383 sprites ? any ideas ?
09:55:27 <peter1138> if you going to get a nightly you should just get the current one
10:05:31 <HMage`> Gekko: what that was for? :)
10:05:33 *** HMage` is now known as HMage
10:05:46 <Gekko> therefore you like cyrillics
10:07:23 <HMage> do you like the ground you're walking on from day to day? I bet you just don't feel a thing towards that. Same here, I don't feel a thing towards letters.
10:08:57 <peter1138> Gekko: you'd think they'd like UTF8 too
10:09:04 <HMage> that's why you write in caps? :)
10:09:22 <peter1138> no, i was just shouting
10:09:35 <hylje> CAPS ARE CRUISE CONTROL FOR AWESOME
10:10:08 <peter1138> my boss is a numbnuts
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10:10:24 <peter1138> he phoned me to tell me some server is down, but didn't think it was very important
10:10:34 <peter1138> he also asked me to check out why some customer's site wasn't working
10:14:05 <Gekko> I love cyrillics and this alphabet
10:14:09 <Gekko> both are sexy in their own right
10:15:45 <Eddi|zuHause2> you, sir Gekko, have a twisted mind...
10:15:46 <peter1138> hylje, he has issues :)
10:16:05 <Gekko> the sexiest languages are russian and german
10:16:10 <Gekko> and I'm not a socialist.
10:17:16 <Gekko> half of irc is on dialin-t
10:17:27 <Bjarni> Gekko: you have a very twisted mind
10:17:33 <Bjarni> how can German be sexy???
10:17:39 <nairan> yea telekom = monopol in germany
10:17:51 <Gekko> telecomm monopoly here :P
10:18:09 <hylje> we have like five major isps and counting
10:19:16 <Bjarni> can't you see that? :p
10:19:34 <hylje> apparently telstra anonymizes the interwebs just enough
10:19:35 <Bjarni> think before asking next time xD
10:19:43 <nairan> we have one and now eu going to court of EU law to complain against a protection law in germany
10:20:28 <nairan> its protecting telekom via a company law + subsidy
10:20:55 <Gekko> and the Euro sign makes me sick to look at.
10:21:05 <Gekko> its an E, with two lines through it
10:21:10 <Gekko> I thikn I'm going to puke.
10:21:17 <hylje> $ is a S with two lines through it
10:21:58 <Eddi|zuHause2> what's wrong with the € sign?
10:22:16 <Gekko> lol Eddi|zuHause2 I see
10:22:21 <Gekko> thats just silly with UTF-8 on
10:22:39 <Gekko> i realise i didnt have UTF8 on
10:22:50 <Gekko> hylje: yours doesnt work though
10:23:34 <hylje> im too lazy to turn it to hylje.fi
10:24:13 <Gekko> you can change it on demand?
10:24:18 <Gekko> or you ssh into your server
10:24:44 <hylje> i believe i have to call my isp for dat
10:26:46 <Gekko> UTF8 is way broken on Windows I swear
10:27:00 <Gekko> it's implemented like a ... chimney... in a ... forest? no.
10:27:19 <Gekko> Eddi|zuHause2: LIKE WTF?
10:27:35 <peter1138> but a '£' is just an L with another line...
10:27:42 <Gekko> It's implemented as a chimney in a forest.
10:28:15 <Gekko> peter1138: e is just a c with a line through it
10:28:18 <Eddi|zuHause2> an € is just an E with another line...
10:28:45 <Gekko> ÿ <-- like who the hell invented that
10:28:46 <eekee> does look a little wierd, & I've never heard £ compared to L before :D
10:28:54 <peter1138> Eddi|zuHause2: you're saying an € wouldn't be an € without two lines in it?
10:29:07 <eekee> Gekko: The question is, ÿ did they do it?
10:29:44 <peter1138> Eddi|zuHause2: i was responding to Gekko's statement that a € is just an E with an extra line...
10:29:49 <eekee> ln-: looks like a back to front 2 with a line, to me.
10:30:05 <Eddi|zuHause2> Gekko: i believe ÿ is used in dutch (ij ligature)
10:30:24 <eekee> BC, before computers, it was often written with 2 lines
10:30:55 <peter1138> eekee: what was written with 2 lines?
10:31:48 <Gekko> I brought you all down to my level
10:31:52 <eekee> I can't understand why I can't get ~n on my keyb
10:32:23 <Eddi|zuHause2> eekee: you need to activate ~ as dead key
10:32:42 *** Ammlller is now known as Ammler
10:32:57 <Eddi|zuHause2> or in the luxury version you have a "compose" key ;)
10:32:59 <eekee> mew, British keyboards aren't designed for Spanish, although they'll do Iceplandic, lol
10:33:23 <eekee> ln-: I can't even see what that is in white-on-black anti-aliassed :D
10:33:59 <eekee> Eddi|zuHause2: I've rebound my keyboard to have a compose key before, love it, but i@m lazy :d
10:34:05 <Eddi|zuHause2> ¡ is AltGr+Shift+1 here
10:34:52 <Eddi|zuHause2> ¿ is AltGr+Shift+ß ;)
10:35:34 <peter1138> Eddi|zuHause2: lies, there is no ß key ;)
10:35:47 <Eddi|zuHause2> AltGr+s works, too... but german layout has a special key for ß
10:36:12 <peter1138> AltGr+Shift+- gets me ¿
10:36:31 <Eddi|zuHause2> that gives me ˙
10:36:34 <Eddi|zuHause2> whatever that is
10:36:57 <peter1138> ‘smart’ quotes, woo
10:39:23 <Eddi|zuHause2> hm, the closing one looks the wrong way around
10:39:55 * peter1138 said “not in this context”
10:41:01 <Gekko> So are you people always like this?
10:41:24 <Eddi|zuHause2> (whatever "this" means)
10:42:05 *** valhallasw is now known as valhallasw`study
10:42:31 <Eddi|zuHause2> noooo... it's all part of a plan that leads back to the topic!!
10:43:01 <Eddi|zuHause2> yes, but it has the wrong version number in it :p
10:44:16 <Eddi|zuHause2> it says "0.5.2" instead of "0.5.3-RC1"
10:45:42 <peter1138> But 0.5.2 is the latest stable release.
10:46:10 <Eddi|zuHause2> but in the past it always said the latest RC
10:47:25 <Gekko> topic: Stable - 0.5.2 | Release Candidate - 0.5.3-RC1
10:47:25 *** alanin is now known as Alanin
10:48:51 <Gekko> or change the { - } to {: }
11:04:44 <peter1138> ₠₡₢₣₤₥₦₧₨₩₪₫€₭₮₯₰₱₲₳₴₵ :o
11:05:12 <eekee> Hey there's a proper £ sign
11:05:51 <Gekko> one is the sterling pound i believe
11:05:55 <Gekko> one is the imperial pound
11:06:09 *** Osai is now known as Guest138
11:06:09 *** Osai^2 is now known as Osai
11:06:22 <eekee> I kinda did, by dad, who grep up in Egypt said the one with 2 lines was the British pound, the one with 1 line, the Egyptian
11:06:49 <eekee> imperial pound.. yeah that adds up
11:06:57 <Tefad> i can't get town directory
11:10:24 <Eddi|zuHause2> what currency is that reverse S sign??
11:11:37 <Eddi|zuHause2> it looks like a reverse S with two horizontal lines
11:11:48 <Tefad> i'm trying to reproduce a bug
11:12:21 <peter1138> U+20B4: Hryvnia sign, Ukraine
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11:17:27 <Eddi|zuHause2> hm, since when does generating strings.h not trigger a full recompile anymore?
11:18:51 <Eddi|zuHause2> hm, yes, scenario editor is wrong
11:19:20 <Tefad> i only poke around in ottd once in a blue moon
11:19:26 <Tefad> but when i do, i find a bug within like.. 5 mins
11:19:26 <Eddi|zuHause2> there's a line "World Population: ####" with random numbers
11:19:36 <Tefad> actually it's the same number over and over
11:19:40 <Eddi|zuHause2> if you click that, the town list opens
11:19:54 <Eddi|zuHause2> i get several different numbers
11:20:10 <peter1138> TrueBrain broke that then ;)
11:20:10 <Tefad> mine says the original random number
11:20:28 <Eddi|zuHause2> 701,265 [the , is wrong there, even], 189 and 0
11:20:31 <Tefad> then after i make some towns, it says it briefly before figuring out town population
11:21:05 <Tefad> now it's doing crazy stuff
11:21:37 <Eddi|zuHause2> the "town list" item opens the transparency options
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11:22:12 <Eddi|zuHause2> so i guess moving those to the options menu, where it belongs, was not done properly in the scenario editor
11:24:55 <Tefad> now it's in an infinite loop
11:25:13 <Tefad> created a 512x512 flat map, zoomed in and put a city in the middle
11:25:19 <Tefad> then rapidly clicked expand
11:25:37 <Gekko> Tefad: howd that break it
11:26:06 <Gekko> I mean what did it break
11:26:47 <peter1138> I'M AFRAID OF AMERICANS
11:28:37 <peter1138> it's just this song, isn't it...
11:28:49 <CIA-1> OpenTTD: peter1138 * r10398 /trunk/src/main_gui.cpp: -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor
11:30:46 <Tefad> i'm using 3x3 roads for towns
11:31:36 <Tefad> it just takes a crazy amount of time to expand after a certain point i guess
11:32:06 <Gekko> it's gotta draw with it's head
11:32:49 <Tefad> population over 1 million
11:33:09 <Gekko> yeah you broke it alright
11:33:17 <Gekko> connect up about 10 core 2 duos
11:33:24 <Gekko> then get a 2048 x 2048 map
11:33:36 <Gekko> expand from the middle out wiht a clicking macro
11:33:37 <Tefad> i think i'm on 2048^2 now
11:34:41 <Tefad> eh, i'm not noticing a terrific delay increase
11:35:11 <Tefad> it's no longer expanding
11:40:40 <Eddi|zuHause2> Gekko: surely you mean ans*2
11:40:48 <Eddi|zuHause2> which means, 2^x
11:41:22 <Gekko> that's what i was getting at
11:41:32 <Tefad> so i now have three cities at 1.2m population
13:02:24 <stillunknown> src/misc/dbg_helpers.h:32: warning: comparison is always false due to limited range of data type
13:02:51 <stillunknown> src/misc/dbg_helpers.cpp:56: instantiated from here
13:43:27 <stillunknown> TileZ height is that always the lowest height of the tile?
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14:13:14 <Eddi|zuHause2> it's more likely the height of the top corner
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14:56:21 <Caemyr> Eddi: i`m living like 10 minutes walk from the Wimbledon Club:P
14:59:40 * eekee wibbles & hides from the strange smileys
15:02:45 <CIA-1> OpenTTD: glx * r10399 /trunk/src/video/win32_v.cpp: -Fix (FS#962): [Windows] _wnd.has_focus was not properly set after using ALT-TAB
15:14:11 <CIA-1> OpenTTD: glx * r10400 /branches/0.5/video/win32_v.c:
15:14:11 <CIA-1> OpenTTD: [0.5] -Backport from trunk (r10399):
15:14:11 <CIA-1> OpenTTD: - Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399)
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15:40:51 <Tefad> player.h:241: Player* GetPlayer(PlayerID): Assertion `( (uint)((i) - (PLAYER_FIRST)) < ((uint)((sizeof(_players)/sizeof(_players[0])))) )' failed.
15:46:01 <redmonkey> when i move the world with the right mousebutton, and the game is going to be saved automatically in a network game, i land up somewhere at the edge of the world sometimes
15:47:50 <redmonkey> is this a known issue?
15:49:39 <Smoovious> check the bug-tracker?
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15:52:39 <Chris82> huh mikk36 was looking for me 14 hours ago?
15:52:59 <Chris82> is it possible that huge amounts of money keep OpenTTD crashing for whatever reason?
15:53:21 <Chris82> I have two test games with world population 11 mio+ and a few thousand vehicles which run fine
15:53:28 <Chris82> I have less than 2 billion in both games tho
15:54:01 <Chris82> in another game where world population is below 7 mio+ and there are only around 1800 vehicles the game keeps crashing all the time
15:54:06 <Chris82> I have around 12 billion in that game tho
15:54:25 <Chris82> all games are on 1024x1024 maps with 7 AI players and only a few vehicles of my own
15:54:26 <redmonkey> Chris82: can i have the savegame please? ;)
15:54:42 <Chris82> hold on I up them, but you need ChrisIN for some of them
15:55:51 <eekee> It's common for right-mouse-drag to go too far whenever the game jerks
15:56:21 <Smoovious> Chris82... where is your IN located?
15:56:41 <Phazorx> in scenario editor "town directiry" goes to transparency menu
15:57:46 <Chris82> wasn't that fixed in 10388 or 89 ?
15:57:57 <Phazorx> ahh i have not most recent then
15:58:03 <Phazorx> just checking if you guys are awawre
15:58:13 <Phazorx> before submitting the bug
15:58:27 <Smoovious> this one? -> <DorpsGek> -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor
15:58:36 <Chris82> yeah I think it's this one
15:58:48 <Chris82> I wasn't aware of the bug since I never use the scenario editor, but I've read the log
16:00:58 <Smoovious> Chris82... next build you make, try out FS#954 ...
16:01:17 <Chris82> is that the chat thing?
16:02:18 <Smoovious> nope... mail subsidies
16:02:28 <Smoovious> the old code, ignored mail c ompletely
16:03:12 <Chris82> oh I'll have a look at it, I was testing the subsidy distance patch too
16:03:23 <Chris82> but I think I will make it behave a little differently
16:03:32 <Chris82> because the patch assumes that you play large maps with few towns
16:03:46 <Chris82> but when you play a huge map with many towns you'll get an extreme amount of subsidy offers
16:04:04 <Smoovious> well, my original plan was to redo subsidies completely... but I'm holding off on that til I know if cargo types and handling get changed
16:04:29 <Chris82> I am just looking for the crashing game
16:04:32 <Smoovious> nah, subsidies are limited to how many are active at any time
16:04:38 <Chris82> I hope that I didn't just have an autosave which I've overwritten :/
16:05:04 <Chris82> ah ok didn't know that, I thought the patch was just increasing the distance and there is no limit to the overall amount
16:06:07 <peter1138> Smoovious: what would change with cargo types & handling?
16:06:20 <Smoovious> one thing I was going to try to do was gradually increase the max distance for subsidies, to go along with the faster vehicles later
16:07:02 <Chris82> hmmmm I just loaded a game with lots of twin single engine trains
16:07:16 <Chris82> and obviously a lot of the trains are too old but I get Train 0 blah blah warnings
16:07:24 <Chris82> wasn't that a know bug that should be fixed?
16:07:29 <Smoovious> peter1138... well... from what I saw so far, the cargo types are pre-defined... CT_GOODS, CT_COAL, etc... cities were previously hardcoded for only CT_PASSENGERS, when they weren't the only city-based cargo type
16:08:45 <Smoovious> so... what would happen when we are able to use the new cargo-path GRF's in the future... need some kind of lookup at game-start, for all of the cargo types in the game, and which ones can be h andled by towns, etc
16:08:53 <peter1138> but it's based on 'town effect' now
16:09:18 <Smoovious> with TE_PASSENGERS, and TE_MAIL defined...
16:09:31 <peter1138> TE_GOODS, TE_FOOD, etc, yes
16:09:34 <Smoovious> still doesn't allow for additional types
16:10:04 <Smoovious> I haven't seen anywhere that would check for them
16:10:45 <peter1138> ecnomy & subsidies, basically
16:11:37 <Smoovious> say for example, a new cargo path of gravel, cement, concrete... and concrete can be accepted by towns, for example... none of those types are enum'd
16:12:35 <peter1138> if it was accepted by towns, it would have the town effect of goods
16:12:42 <peter1138> so it would have TE_GOODS set
16:13:02 <Smoovious> what about Goods thten
16:13:12 <peter1138> goods also has TE_GOODS
16:13:22 <Smoovious> how can you check to see how much has been delivered, if they're both using the same type
16:13:48 <peter1138> town effect is a property of the cargo
16:14:18 <peter1138> you deliver gravel, which has a town effect of goods
16:14:52 <Smoovious> gravel + cement goes to the concrete mixer, and concrete delivers to towns :D
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16:16:11 <Smoovious> ok... so when the destination town is queried to find out how much concrete has been delivered there to see if it is eligible for a subsidy, it will be able to tell we're referring to concrete and not goods/
16:16:23 * Bjarni avoids getting into that town
16:16:41 <Bjarni> it looks like they are able to give concrete shoes to just about everybody
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16:17:11 <Smoovious> skateboard parks are huge in that town
16:19:17 <Smoovious> towns will still only check for pass (and mail with my patch)... any more flexible way to lookup what a town can produce?
16:19:42 <Smoovious> like... trash to go to a landfill or incinerator industry?
16:19:44 <peter1138> only check for pass doing what?
16:20:01 <Smoovious> for making a subsidy
16:20:58 <peter1138> cos they assume towns produce passengers and everything else comes from an industry...
16:21:01 <Smoovious> (mail gets ignored a lot as cargo... don't even think I've seen the AI make a mail run)
16:21:14 <Smoovious> that's why I made my patch
16:22:18 *** Frostregen_ is now known as Frostregen
16:23:05 <peter1138> i guess a new town effect would do that
16:24:22 <Smoovious> just a function where I could lookup what a town produces and accepts, would be good... could base subsidies on that, and when newcargoes come in, it should already be ready for them
16:24:53 <Smoovious> or even if I can look through the cargo list, for a town flag
16:25:08 <Smoovious> accepts or supplies
16:25:23 <peter1138> well we could record what cargo types a town has produced
16:26:00 <peter1138> would only need a bitmask i guess
16:26:20 <peter1138> unless it stops producing that type
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16:26:25 <Smoovious> well... the town tiles all have values of 1/4pass, 1/8mail and stuff like that... on game start, couldn't the list be generated t hen?
16:26:40 <Phazorx> Smoovious> this one? -> <DorpsGek> -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor
16:26:59 <peter1138> no, because towns... grow
16:26:59 <Phazorx> was there another fix?
16:27:10 <peter1138> Phazorx: 10271 is the revision it is *fixing*
16:27:14 <Smoovious> they still use town tiles
16:27:58 <Smoovious> how does a town know what tiles/sprites it can use?
16:28:18 <Smoovious> when it comes to newgrf additions
16:29:44 <peter1138> all manner of decisions
16:30:06 <peter1138> but also town production can be variable with no way of knowing in advance what will be produced
16:30:26 <Smoovious> except for the tiles a town can use
16:31:21 <Smoovious> the town tiles, are set up with their pass/mail values, aren't they? so a house's values are one set, and an office building is another set
16:31:52 <Smoovious> for that matter, industry tiles do too, to a point
16:34:20 <Smoovious> my thinking is... if I can find those values out by using the ? tool, I should also be able to find it out wiithin the program
16:34:48 <peter1138> that shows you what they accept
16:35:24 *** Wolf01 is now known as Guest166
16:35:33 <peter1138> not really, acceptance is a totally different kettle of fish to production
16:36:20 <Smoovious> how would a station know how many passengers or mail to produce to be transported then
16:36:43 <peter1138> stations don't produce cargo
16:36:59 <hylje> it queries the buildings around them and buildings go either "got nuthin lol" or "lol take these"
16:37:15 <peter1138> town tiles produce cargo and 'deliver' it to the station
16:37:55 <hylje> although pedantric people would go around correcting that
16:38:16 <Smoovious> so, there is a way to do it
16:38:31 <peter1138> yes, but it's different every time
16:38:59 <Smoovious> I don't need to know how much are being produced... only that they are being produced
16:39:00 <peter1138> so you don't know what will be produced
16:39:44 <peter1138> no, what cargo types will be produced is random (or rather based on random values)
16:40:12 <Smoovious> the town's array stores stats about pass and mail production, and how much has been delivered, etc... but doesn't allow for anything else
16:40:25 <hylje> to the newgrf settings dialog
16:40:29 <peter1138> correct. we can change that thouhg.
16:40:32 <Smoovious> fine if it is random... I care about itt being capable
16:40:50 <Smoovious> that's my argument, peter1138...
16:40:58 <hylje> how trivial is it to remove already selected newgrfs from the add grf dialog?
16:41:00 <Smoovious> thanks for coming around :D
16:41:31 <hylje> Prof_Frink: self-reference ftw
16:41:53 <peter1138> Smoovious: but it doesn't know what it can produce until it actually produces it
16:41:55 * eekee wants a grf that gives a bloke with a wheelbarrow
16:42:21 <Smoovious> how does it know if it can actually produce it, if it doesn't know what i t can produce?
16:42:23 <hylje> vehicles from year 0 onward
16:42:58 <hylje> first 1900 years without any trains at all
16:43:10 <hylje> that would be rather epic
16:43:14 <peter1138> Smoovious: it asks the grf: tell me what to produce. and the grf comes back with the type & amount
16:43:14 <eekee> barges should come in at some point
16:43:20 <Smoovious> they used canals a lot tho before trains
16:43:39 <hylje> if we could have changing costs for constructing
16:43:44 *** welterde_ is now known as welterde
16:43:50 <hylje> or just different road and canal classes
16:43:58 <hylje> with better coming out over time
16:44:06 <hylje> needed for efficient use by newer stuff
16:44:42 <Smoovious> peter1138... that would be plenty... no point making a subsidy for a route there is no supply for
16:44:55 <eekee> well, we'd need lochs that can't take the big ships
16:45:26 <eekee> *cheaper locks that can't...
16:45:39 <Smoovious> bulk cargo being pulled around by a slave-team with ropes in front of it
16:45:54 <hylje> although slaves might not be too politically correct
16:46:00 <hylje> when bigger ships come around canals need to be upgraded
16:46:07 <Smoovious> I don't care about politically correct
16:46:07 <Prof_Frink> new industry: pyramid. accepts: slaves, rock.
16:46:31 <hylje> does newcargo support changing cargo over time?
16:46:40 <eekee> nah... cannals might be upgraded at some point, but few cannals take ships
16:46:57 <Smoovious> politically correct is just a way to try to control people's thoughts and ideas... it is an embarament
16:47:07 <Bjarni> two of them are reserved for special usage
16:47:18 <Bjarni> actually we have 256 ;)
16:47:18 <eekee> say rather that slaves might not be nice
16:47:49 <Bjarni> which makes 254 different cargo types for a single game... this should be enough for changing cargo types over time
16:47:57 <Prof_Frink> eekee: What about the Manchester Ship Canal?
16:48:07 <hylje> does it support cargo types obsoleting and introducing?
16:48:10 <Smoovious> slaves are a fact of our history... if we're gonna have a historical era, you gotta h ave em
16:48:41 <Smoovious> but maybe to be PC, we could instead call them 'disposable people'
16:48:56 <eekee> Prof_Frink: what about the Suez Canal? :D I'm just saying that /most/ canals won't take ships, & it's probably expensive to upgrade them
16:48:57 <Bjarni> that would really fit all ages
16:49:42 <eekee> I don't think slaves were used for bulk transport apart from in the megalithic cultures
16:49:53 <peter1138> Bjarni: we have 32 cargo types
16:50:03 <Bjarni> we have a bitmask somewhere?
16:50:07 <peter1138> plus 3 pseudo types
16:51:19 <Smoovious> perhaps for cargo types (correct me if it is already this way) but maybe a bitmask... bit-0: town supplied... bit-1: industry supplied... bit-2: town demand... bit-3: industry demand...
16:51:34 <hylje> what if a cargo is both?
16:51:42 <hylje> industries and towns can take it
16:51:50 <peter1138> Bjarni: in some places, yes, and also fixed arrays
16:51:56 <Bjarni> bitmasks can handle more than one state
16:52:11 <Smoovious> cargo can change a little bit over time...
16:52:28 <Bjarni> peter1138: ok... then adding more than 32 types would demand some work :/
16:52:41 <hylje> and wouldnt >32 types annoy ttdpatch people?
16:53:02 <Bjarni> it depends on how we use it
16:53:08 <eekee> what about those pseudo types? Can there be more of them?
16:53:26 <Smoovious> say, a refinery, taakkkkes oil, makkes gasoline... later in t he game, bio-fuel is available, so the refinery can start taking grains
16:58:04 <Smoovious> annoy ttdpatch people? hey... that's justification enuf for me. :D they already annoy me :D
16:58:04 <Smoovious> (tho now that I think of it, everyone annoys me :D )
16:58:04 <Smoovious> any of ya guys live around Glasgow?
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16:58:56 <hylje> next thing you tell us Glasgow people annoy you
16:59:04 <peter1138> Bjarni: i wanted to use a std::vector/list at some point but const issues scuppered that idea
16:59:34 <Smoovious> no... terrorist attack at the Glasgow airport
17:00:02 <Prof_Frink> Burning car driven at the terminal
17:00:04 <Smoovious> dunno about you guys... but I just don't feel any terror about it...
17:00:15 <Prof_Frink> nothing actually went kablamo
17:00:25 <Smoovious> family gatherings tho... that's about the only thing that causes terror in me
17:00:43 <Prof_Frink> It was protesters about Owen Rudge not being there
17:00:48 <Smoovious> ya... incompetent terrorists... :)
17:01:35 <peter1138> that'll bugger up their no claims bonus
17:02:05 <Prof_Frink> Smoovious: Governments using terrorism as an excuse to do whatever the hell they like causes terror in me
17:03:17 <Phazorx> hmm... what can be a reason for empty map to stall?
17:03:17 <Phazorx> any rev i have does same thing
17:03:17 <Phazorx> on certain date map stops
17:03:21 <eekee> I rather agree with Prof_Frink
17:04:08 <Smoovious> its all just silly...
17:04:08 <Smoovious> dunno what they think they're gonna accomplish
17:04:35 <Smoovious> Prof_Frink... agreed
17:05:39 <Phazorx> if anyone can help it'll be greatly appreciated
17:05:54 <Prof_Frink> Smoovious: Series finale
17:06:08 <Smoovious> don't know the series
17:06:34 * Prof_Frink throws a TARDIS at Smoovious
17:07:28 <Smoovious> haven't seen it since the 70's/80's
17:08:05 <Smoovious> I liked it for the state of the art special effects. :D
17:08:34 <eekee> I've seen one episode of the new series. Liked it, & yeah, it looked good
17:08:35 <Prof_Frink> Plus, it now sometimes has inanimate bad guys
17:09:21 <Smoovious> inanimate?! wow... wonder how they pulled that off... still on the cutting edge, eh?
17:09:57 <hylje> they just didnt have funds to animate them
17:10:09 <Prof_Frink> Smoovious: They're only inanimate when you can see them
17:10:27 <Prof_Frink> So whatever you do, don't blink
17:10:37 <Prof_Frink> Don't turn your back, don't look away
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17:12:13 <peter1138> seems you added ttrs3 after the towns were generated?
17:13:02 <hylje> can we have sound effects whenever a train hits a switch?
17:13:18 <hylje> trains just dont feel like trains when they dont make noise
17:13:24 <Smoovious> it'd be a little much, wouldn't it?
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17:52:15 <CIA-1> OpenTTD: peter1138 * r10401 /trunk/src/ (lang/english.txt main_gui.cpp signs.h signs_gui.cpp): -Feature: new sign editor features including switching to previous/next sign (XeryusTC)
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18:19:39 * Smoovious wonders what he means by that...
18:20:43 * dihedral slaps Chris82 with a trout - just to say hello :-)
18:26:34 <UnderBuilder> what factors have influence on savegame size besides the map size?
18:28:49 <UnderBuilder> that includes industries, cities (and its buildings), players, vehicles... right?
18:29:14 <UnderBuilder> also, railways and roads are included?
18:29:45 <peter1138> yes to the first (but not buildings)
18:29:49 <peter1138> and not railways or roads
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18:34:42 *** ChanServ sets mode: +v Bjarni
18:34:42 *** ChanServ sets mode: +v orudge
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18:34:47 <UnderBuilder> airports and docks?
18:35:09 <Smoovious> covered under 'objects'
18:35:12 <Thomas[NL]> the terraforming piece of XeryusTCs patch is not in trunk :(
18:36:41 <XeryusTC> it is also possible to place two signs on one tile
18:36:55 <UnderBuilder> also now I have a small, easy and beficious idea: a indicator for industries that are closing down
18:37:46 <Smoovious> there is... news...
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18:39:14 <UnderBuilder> i.e. when a factory is marked as 'about to close', a indicator appears over it or why not the industry shows some effects like a sawmill retires its logs?
18:40:30 <UnderBuilder> or will be that possible when newindustries comes?
18:43:29 <UnderBuilder> also a program request (I can't do it as I don't understand networking code): one that shows a warning when, for example, a ottd server started a new game, or it has a free slot
18:44:01 <Thomas[NL]> newspapers on the bottom of the screen
18:44:15 <Thomas[NL]> he was responding to UnderBuilder
18:44:31 <Smoovious> 2nd button from the right, next to the ?
18:45:53 <UnderBuilder> well, I requested it because it is boring waiting in-game for a free company slot
19:03:19 <michi_cc> hmm, no Rubidium here today it seems. so, who's feeling responsible for file uploads instead? Bjarni, peter1138?
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19:04:49 <Smoovious> I guess I feel responsible
19:04:59 <Smoovious> I'm not, but I feel so
19:05:41 <peter1138> michi_cc: 0.5.3-RC1 is buggy so i won't bother :)
19:06:07 <michi_cc> which RC wasn't buggy? :)
19:20:30 <UnderBuilder> I will use it only for fun :)
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19:26:59 <UnderBuilder> and yes, I laughed
19:33:11 <kaan> im trying to understand what is happening in the autoslope patch ev made. i ran in to something called steep slopes that appears to be slopes that rises more than one height level, i have never seen that in game, how do i use that?
19:33:29 <CIA-1> OpenTTD: miham * r10402 /trunk/src/lang/ (8 files): (log message trimmed)
19:33:29 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-30 21:32:39
19:33:29 <CIA-1> OpenTTD: bulgarian - 10 fixed by kokobongo (10)
19:33:29 <CIA-1> OpenTTD: french - 2 fixed by glx (2)
19:33:29 <CIA-1> OpenTTD: italian - 2 fixed, 2 changed by lorenzodv (4)
19:33:30 <CIA-1> OpenTTD: korean - 2 fixed, 2 changed by darkttd (4)
19:33:30 <CIA-1> OpenTTD: polish - 43 fixed, 1 changed by meush (44)
19:37:05 <SmatZ> kaan: slopes are described in the trunk/docs directory
19:37:24 <kaan> oki, ill take a look, thanks SmatZ
19:37:52 <hylje> kaan: steep slopes are diagonal slopes who span two levels
19:38:51 <SmatZ> kaan: sorry - my mistake, they are not probably described there - in file tileh.png, steep slopes are those numbered 23,27,29,30
19:39:46 <Smoovious> kaan... it is a tile where one pair of opposite corners are the same elevation, with the other two corners, 1 higher, and 1 lower
19:40:17 <Smoovious> raise up a single point on the map a few times, and you'll see em
19:40:40 <kaan> Smoovious: oh like that, oki i think i get it now
19:46:40 <CIA-1> OpenTTD: peter1138 * r10403 /trunk/src/lang/ (40 files in 2 dirs): -Fix (r10323): 'message from company' text used {STRING1} instead of {COMPANY}
20:17:02 <ln-> who is watching digital cable-tv on PC?
20:32:11 <mikegrb> I am watching DVB-C at the moment, but not on a pc ;)
20:32:33 <mikegrb> this here teevee has a qam tuner
20:32:43 <mikegrb> im n ur teevee painting ur pixels
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20:37:16 <Phazorx> it is possible to disable disasters via console?
20:59:42 *** DeGhosty has joined #openttd
21:06:37 <Phazorx> peter1138: can you log onto europe game and check finances window
21:09:01 <Phazorx> somehow it is blank...
21:12:59 *** Brianetta has joined #openttd
21:45:14 <Bjarni> good somebody is awake
21:45:37 <Bjarni> I was afraid that everybody left and missed my brilliant input
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21:58:29 <MarkMc> When I upgrade from ordinary railroad to monorail, is there anyway to simply "upgrade" trains from RR to MR, or do I have to do it manually?
21:59:21 <MarkMc> I know the function convert, but not more than that :P
22:02:33 <kaan> MarkMc: you have to manually do it im afraid
22:06:25 <Bjarni> basically I never coded any way to convert automatically even though I planned to do so for more than a year :/
22:06:54 <Bjarni> but something always showed up and took priority
22:08:44 <Smoovious> please don't do automatic train upgrading... upgrading is too easy as it is. :)
22:09:20 <Smoovious> gotta put some work into it. :)
22:18:29 <Bjarni> Smoovious: well.... so far my plan to do it automatically has resulted in 0 lines of code
22:18:44 <Bjarni> at this rate, I guess you will get your wish fulfilled
22:19:39 <Smoovious> maybe bring it up to a few lines of code which amounts to an upgrade button, and a red window which says "Stop being so lazy and do it yourself!" ???
22:20:00 <Sacro> posting in wrong topics as normal
22:20:37 * Smoovious really wishes he had a 'send aircraft to this depot' button on the depot window right now... trying to get ~120 aircraft in the same place...
22:20:47 <kaan> Bjarni: you lazy bastard, get to work :P
22:20:53 <Smoovious> some don't go to that airport
22:21:43 <eekee> heh, I found it tricky enough to get 24 aircraft away from 1 airport when I wanted to upgrade it
22:22:11 <Sacro> 'You say png Codec is a program? I just downloaded the version for win32, and my system is pretty sure its a "file"'
22:22:19 <kaan> oh well, im going to bed, have fun :)
22:22:36 <Smoovious> well, that's why I want em all at the same airport... so I can empty out the other 6 and upgrade em. :)
22:23:54 <glx> <Sacro> 'You say png Codec is a program? I just downloaded the version for win32, and my system is pretty sure its a "file"' <-- probably because it doesn't open a window when he clicks on it :)
22:24:09 <Sacro> glx: well it is a "file"
22:25:02 <glx> anyway a program is a file :)
22:33:08 <Bjarni> <kaan> Bjarni: you lazy bastard, get to work :P <-- actually I have a task that takes priority
22:34:04 <ln-> Bjarni, does the mac have an API for DVB?
22:34:47 <Bjarni> I have EveTV and it works great with DVB
22:34:58 <Bjarni> but without EyeTV... good question
22:37:35 <ln-> like.. if i wanted to port the linux driver for the dvb-t usb-stick i have, would everything have to be done from scratch?
22:37:58 <ln-> and the current assumption is: yes
22:53:27 <Bjarni> easy solution: check if it is on the supported list for EyeTV
22:53:44 <Bjarni> if not, then you might be in for a bit of work
22:58:23 <ln-> is there a list other than that "3rd Party" sidebar?
23:06:21 <Bjarni> I didn't really look into this issue
23:14:11 <mikk36> that's what's written on the bottle in estonian
23:14:50 <eekee> oh, wonder what that is in English?
23:15:17 * eekee guesses at surgical spirit
23:15:18 <mikk36> spirit as the main component of alcoholic stuff
23:15:27 <eekee> ah yeah, that'll be it then
23:15:36 <mikk36> and even that is frozen :D
23:15:55 <mikk36> we cooled the cpu with ln2 :P
23:16:16 <eekee> you did? I've heard of that being done ^^
23:19:18 <mikk36> technical spirit -> mostly methanol
23:20:17 <Bjarni> ln-: btw you can always ask elgato if they support your hardware or plan to do so within the near future. Their (potential) customer support is actually pretty good
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