IRC logs for #openttd on OFTC at 2007-06-15
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00:01:37 <UnderBuilder> so now hands to the work and create more blender stuff :)
00:02:17 <eekee> anyone happen to know how to shift a stuck tram?
00:02:44 <eekee> (it appears to think it's at the end of it's rails, although it's not)
00:09:00 <Digitalfox_> This is a buggy screnshot i've taken in game THIS IS A REAL GAME SHOT NO PHOTOSHOP, from a png i added:
00:10:01 <Digitalfox_> I've replaced a sprite from sawmill, and that was what i get ;)
00:11:35 <Digitalfox_> It's actually very simple :) I thought it would more hard, but if you know what sprites like a sawmill use, you can replace it for a new 32bpp image :)
00:14:21 <Digitalfox_> Ofcourse i imagine that developers will simplify the use of 32bpp, with tools like TrueBrain introduced PNGCodec
00:15:03 <Digitalfox_> I believe this is the answer to everybody who asked when we would have 32bpp in openttd, you can play with it ;)
00:15:56 <Digitalfox_> Now we just need thos artists and coders to start betting in 32bpp :)
00:17:57 <eekee> heh, there's the cause of my stuck tram: long vehicles overlapping ;)
00:21:21 <eekee> dude, these trams look like road trains sometimes
00:23:25 <SteamWilly> where's the difference??
00:23:44 <_Ben_> Difitalfox: you have been able to play with it in the 32bpp build for some time, with the 2 extra zooms. But its really good now trunk has it
00:25:15 <Digitalfox_> _Ben_: Yes i know :) But i'm refering to the trunk and developers choise of how it works being different form 32bpp branch ;)
01:07:05 <Belugas> one of the few remaining graphics bugs!
01:07:14 <Belugas> one more down, a few more to go :D
01:07:53 <Belugas> problem : why does it not have the same recoloring???
01:12:47 <Belugas> the fuel thank should be recolored as the ... house or whatever...
01:12:53 <Belugas> it's the same original blue
01:13:09 <Belugas> the fuel depot shold have a color too.
01:13:41 <Belugas> patch industries have fuel tanks recolored, not mine
01:14:09 <Belugas> may i broke some code on my own side...
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01:18:07 <glx> was an error in drawing call?
01:20:02 <Belugas> mmh... not sure... looks like a bug, but i'm not sure. I had to add the palette modifier to get the tanks to work, on thje current draw routine
01:20:40 <Belugas> } else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) {
01:20:40 <Belugas> pal = GENERAL_SPRITE_COLOR(ind->random_color);
01:21:01 <Belugas> So maybe, there is a problem elsewhere.
01:21:15 <Belugas> not supposed to have affected the regular code like that
01:22:14 <glx> hmm I just tried in trunk, I have 2 reffineries, they are blue :)
01:22:37 <Belugas> so indedd they are broken
01:22:45 <Belugas> and i think i have a clue why
01:22:52 <Belugas> it's the transparency stuff
01:23:10 <Belugas> i had that problem way before they started it
01:23:35 <Belugas> if (HASBIT(image, PALETTE_MODIFIER_COLOR) && dits->ground.pal == PAL_NONE) {
01:23:40 <Belugas> that's the problem i think
01:23:54 <Belugas> the ground.pal additionnal condition
01:25:25 <glx> industry color is stored in savegame?
01:26:48 <Belugas> no, it is in Industry->random_color
01:27:06 <Belugas> so, it's assigned on creation and that's it
01:27:23 <Belugas> in the industry chunk
01:27:33 <glx> so if I use a savegame from 0.5.2, I can try to find the breaking rev
01:30:38 <Belugas> i'll fetch the diff meanwhile
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01:31:49 <glx> compiling 8126 for now :)
01:32:38 <glx> hey it's a pre unicode :)
01:32:59 <Belugas> it's definitively r8128
01:33:18 <Belugas> ormode was defined at the top of the function,
01:33:56 <Belugas> so the ground sprite got the recoloring,
01:34:02 <Belugas> but the building sprite never
01:36:47 <Belugas> yup, since it forgot to add the recoloring
01:37:02 <Belugas> but the pure fix does not make it look better :S
01:37:10 <Belugas> got to find a cleaner way to do it
01:38:33 <glx> needs if (HASBIT(image, PALETTE_MODIFIER_COLOR) && dits->building.pal == PAL_NONE) { ...
01:38:42 <glx> like it's done for ground
01:39:16 <Digitalfox_> How do you guys know in witch revision some piece of code get changed and causes a bug, i mean does the compiler tools has some kind info tool for that or you just have go look the revision change log to find out on what revision the code line got changed?
01:39:39 <Belugas> but it's not pretty...
01:40:06 <Belugas> or TortoiseSVN, View Journal :)
01:41:03 <glx> && dits->building.pal == PAL_NONE is needed I think
01:41:42 <Belugas> yeah... you're rght of course
01:43:20 <glx> but it's strange nobody noticed it for more than 2000 revs :)
01:43:48 <Belugas> well... trams got in the way, 32bpp, and what else more?
01:43:56 <Belugas> it's only industries, after all...
01:44:13 <glx> yes same behaviour as the "removed" code :)
01:44:29 <Belugas> i battled over this one since i've been able to load gfx from grfs
01:44:37 <Belugas> yes, a revert-forward :D
01:44:51 <Belugas> compiling and commiting
01:46:37 <Digitalfox_> This is why i love the way openttd development is done.. Devs even talk in irc of code and what is happening at the moment :)
01:47:19 <Digitalfox_> For a user like myself this is great has i can follow the work being done
01:49:59 <glx> ok 8129 + your diff, the colors are correct :)
01:51:26 <Belugas> Digitalfox, the worste job of a dev is finding proper commit messages :D
01:52:16 <glx> the start is easy "-Fix (r8128):..."
01:54:07 <CIA-1> OpenTTD: belugas * r10163 /trunk/src/industry_cmd.cpp: -Fix(r8128): Industries had lost their random recoloring. A test was removed and is now reintroduced in another way.
01:54:11 <Belugas> soo..... two problems solved tonight :D
01:54:39 <Belugas> i can lay down to sleep,my conscience is clean
01:54:40 <Digitalfox_> Belugas: Yeah, some of the commit messages i see, i bet the devs spend more time thinking on what to write, that on what to code.. ;)
01:55:07 <Belugas> bye bye and good night
01:55:10 <glx> some 1 line fixes have a 2 line commit message
01:55:24 <Digitalfox_> good night for you too Belugas :)
01:56:41 <Digitalfox_> glx: I use tortoisesvn to see what changed in each commit, and some times is just a letter or a number, and there is big commit message :\
01:57:08 <Digitalfox_> But atleast things are easy to know what changed..
02:05:27 <_Ben_> hmm this talk of 32bpp got me experimenting with graphics again, but I always gut stuck in the same ruts. Things like the roads. Theres a range of opinions on what they should look like, (a standard set), but in reading the openttd blog earlier I noted that the agreed aim among dev's is just to have things as close to the original as posible. With roads that isn't really posible, becuase the curvature would just look insain, but heres the average colours us
02:07:05 <JRWR> I wanted to thank you guys for making OpenTTD, its the only good game i could find for my old ass p2 300mhz
02:07:21 <Sacro> i could do UKSignals in 32bpp
02:08:17 <_Ben_> would people here advice making the roads something like that? or is there any advice before I go off rendering?
02:09:00 <JRWR> why with NPF do trains still get lost (well stuck atlest)
02:20:54 <Phazorx> road looks pretty nice, not sure what exactly do you mean by curvature
02:22:12 <_Ben_> In the originals there almost black at the edges and a light grey in the centre to give the inpression that the roads are heavily cambered
02:24:58 <Phazorx> ahh, you mean actualy profile rather than turns
02:25:15 <Phazorx> i tihnk that is true more fo topric and much less for temperat/artic
02:26:01 <Phazorx> i did not notice it untill you mention it in standard sets - edges are "smooth" but i think that is for nice border impression
02:26:28 <Phazorx> actual pavement would be much better - but i tihnk it needs to go few steps forward for multilane roads
02:26:46 <Phazorx> yours look very nice as a regular two way siderowad
02:29:27 <_Ben_> the dark edges do just help to emphasise the edging, but when you make more zoomed graphics, the area shading can't stay proposionate, it needs to be small, otherwise it looks pretty strange
02:43:32 <Phazorx> well, city tiles with buildings have "concrete" bases right?
02:43:45 <Phazorx> and country siderowads are surrounded by grass so they are green
02:44:06 <Phazorx> essentually it wold be nice to classify roads from streets
02:45:13 <Phazorx> so orads are countryside with green edges and streets are aspalt with concrete pavement
02:45:21 <_Ben_> ah, well at the moment I'm just aiming to replace, but grades of roads would be interesting. I like the idea of differnet surfaces particually
02:45:28 <Phazorx> doesnt ansver your question - but i guess idea of original TTD art was to fit both purposes
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05:35:32 <Smoovious> well, playability was the priority... appearance, not so much... (which is why it is still so popular I guess)
05:45:00 <CIA-1> OpenTTD: miham * r10164 /trunk/src/lang/ (5 files):
05:45:00 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-15 07:44:28
05:45:00 <CIA-1> OpenTTD: catalan - 2 fixed by arnaullv (2)
05:45:00 <CIA-1> OpenTTD: dutch - 2 fixed by habell (2)
05:45:00 <CIA-1> OpenTTD: esperanto - 1 fixed by LaPingvino (1)
05:45:02 <CIA-1> OpenTTD: norwegian_bokmal - 24 fixed by oletk (24)
05:45:02 <CIA-1> OpenTTD: turkish - 16 fixed by jnmbk (16)
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07:17:20 <Gekko> is "planespeed on" available in OpenTTD 0.5.2?
07:17:29 <Gekko> dbg: [PlaneSetw.grf:11][Fatal] Designed to be used with planespeed 1..4 or planespeed on.
07:28:47 <Rubidium> it's not available, but on the other hand it isn't as fatal as it looks (IIRC)
07:39:07 <peter1138> opengl scrolling working
07:41:44 <Gekko> Rubidium: does it just mean it'll go at a random speed?
07:41:55 <Gekko> also with the UK train set, maglevs are enabled at 1925...
07:42:33 <Rubidium> no, they go as they would go with planespeed 1
07:42:45 <Rubidium> or whatever is "the same as TTD"
07:42:52 <peter1138> hmm, mouse pointer fucks up though :o
07:42:58 <Gekko> so why isn't it enabled?
07:43:43 <Rubidium> because nobody cared?
07:44:19 <Rubidium> it isn't even fatal; the newgrf just works as it should (well, it should actually be rejected, but that isn't implemented in 0.5.x)
07:44:40 <Phazorx> sounds like moe useless asserts
07:45:28 <Rubidium> Phazorx: what are you talking about?
07:45:48 <Phazorx> if it isnt fatal and you want to reject it - most likely it's goona be done with asserts
07:45:52 <Phazorx> whcih will become fatal :)_
07:46:20 <Gekko> I just want my planes to run as they say they should
07:46:30 <Rubidium> Phazorx: you don't assert on wrong EXTERNAL input
07:46:50 <Phazorx> so it will be just disabled?
07:47:36 <Phazorx> Gekko: i wonder if in case of crash there will be less casualties in 380 due to advanced security measures
07:48:38 <Phazorx> they got 400 people out of the plain under 2 minutes
07:50:16 <Rubidium> Phazorx: in trunk the newgrf would be disabled if it "throws" a fatal error. 0.5.x does not handle those errors
07:52:09 <Phazorx> err... sorry "On the day in question, 853 passengers and 20 crew members had to evacuate the A380 within 90 seconds"
07:52:20 <Phazorx> that is close to 900 people :/
08:05:38 <CIA-1> OpenTTD: rubidium * r10165 /trunk/src/newgrf_engine.cpp: -Fix [FS#874]: crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport.
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11:00:52 <Gekko> corey tried to get the train into the station
11:00:56 <Gekko> corey sucks more than a fucking AI
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11:14:08 *** peter1138 sets mode: +b *!*Gekko@*.nsw.bigpond.net.au
11:14:08 *** Gekko was kicked by peter1138 (behave)
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11:55:04 <Smoovious> he's right tho... >looks at screenshot< the legacy AI is better...
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13:27:24 <MarkMc> Tjo, i'm wondering a thing
13:27:37 <MarkMc> The news in OTTD (In game), can I turn them off?
13:28:10 <moe> either totally or in bottom bar scrolling
13:28:35 <MarkMc> Where are those options?
13:29:06 <geoffk> hold down the mouse when selecting on the news icon
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13:30:54 <MarkMc> Now i'm gonna play again :)
13:42:27 <Caemyr> great job guys on open ttd project
13:43:01 <Caemyr> i`ve been a fan of ttdlx long long ago
13:44:18 <Caemyr> i know that devs usually dont like this kind of questions, but... when could 0.6 relese be expected?
13:44:38 <Caemyr> anything apart "when it`s done":P
13:45:49 <Caemyr> if the wiki is correct, only NewHouses/NewIndustry is separating us from 0.6?
13:46:52 <Belugas> newhouses is already done, newindustries is still been worked on
13:47:28 <Belugas> and i can't tellyou when it will be done, since i do not know when i'll be able to complete it
13:48:29 <Caemyr> am i right to say that 0.6 will be branched when NewIndustry is done?
13:49:24 <Belugas> and tested for bugs, yes
13:51:04 <Caemyr> thx for your time, i`ll poke around and try to bring back my memories with ottd
13:59:10 <orudge> Hmm, I see some new OS/2 build tools that may help me with getting the OS/2 build compiling again
13:59:15 * orudge may have a shot with that later on
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15:46:12 <Eddi|zuHause2> what kind of vehicles are those?
15:48:28 <Smoovious> they look fairly decentt
15:48:49 <peter1138> the important bit was the text
15:50:35 <stillunknown> peter1138: Is that tex supposed to be better than the current one?
15:50:53 <Smoovious> thanks for saying that, stillunknown
15:52:08 <peter1138> people wanted antialiasing ;(
15:52:19 <peter1138> you lot are never happy
15:52:31 <stillunknown> I never said i wanted anti aliasing.
15:52:44 <Smoovious> if we were happy, development would screech to a halt
15:52:44 <peter1138> not you personally, no
15:52:49 <stillunknown> AA is good is some cases, but not here.
15:52:54 <peter1138> besides, it i add this, it'll be toggleable
15:52:57 <Sacro|Laptop> now for bloom effects!
15:53:03 <Sacro|Laptop> is toggleable a word?
15:53:33 <peter1138> hmm, toggleable per size, probably
15:53:36 <peter1138> small really needs it
15:53:40 <peter1138> large could do with it
15:53:42 <peter1138> normal doesn't need it
15:53:43 <Eddi|zuHause2> a language is bad if you can't make up words when you want...
15:54:03 <Sacro|Laptop> just cos you speak german
15:54:29 <Eddi|zuHause2> german is great for making up words :)
15:54:55 <Eddi|zuHause2> that is not german :p
15:54:58 <stillunknown> peter1138: you want to anti alias small text?
15:55:09 <Smoovious> nope... it is english
15:55:23 <Eddi|zuHause2> what does it mean?
15:55:38 <Smoovious> dunno... haven't decided yet... just made it up...
15:55:44 <peter1138> stillunknown: if you're using a font with freetype, it needs it, because it's impossible to find a regular font that fits in the small size
15:55:59 <peter1138> also, this only applies to the 32bpp blitter ;)
15:56:26 <peter1138> or maybe i'll just make it dependent on config setting. much easier...
15:56:27 <stillunknown> fixed is a decent font, tried that?
15:56:36 <peter1138> fixed doesn't go that small
15:57:42 <Eddi|zuHause2> Smoovious: english does not usually use "sch" in words...
15:57:49 <stillunknown> Even so, wasting dots on anti aliasing at such small sizes seems strange.
15:58:01 <stillunknown> Not everyone has a 200 dpi screen ;-)
15:59:21 <peter1138> Eddi|zuHause2: yeah, like school
15:59:32 <Smoovious> well, at some point, english didn't usually use "mpf" either... as in oompf
15:59:40 <Eddi|zuHause2> that is pretty much the only exception i know
15:59:55 <Eddi|zuHause2> and it is rather a "s" attached to a "ch"
16:00:23 <Eddi|zuHause2> but that would make the word above have "s", "ch", "p" without vowel
16:00:48 <Smoovious> wouldn't be the first english word that began with 4 consonants
16:01:16 <Eddi|zuHause2> y is rather a vowel :p
16:01:40 <Eddi|zuHause2> and "rh" and "th" are one "unit"
16:01:59 <Smoovious> yeah, but someone had to do that "sometimes Y" thing just cuz they couldn't wrap their brain around an all-consonant word... made the sometimes Y rule so his brain wouldn't explode
16:02:15 <Caemyr> does anyone here tried to generate heightmaps with GE/MicroDEM?
16:02:33 <peter1138> Smoovious: well it is a vowel in those cases
16:03:43 <peter1138> SOMEONE must like AA fonts ;(
16:04:01 <Smoovious> yeah, now, but not originally... remember, us white people don't have rhythm, so the sometimes-Y thing didn't come up until later
16:05:37 <Smoovious> we evolved since then tho, once we ran into the brothas...
16:08:48 <Eddi|zuHause2> in some languages, y is called "greek i" (spanish, for example)
16:10:28 <Belugas> in english, it is a question (why) ^_^
16:11:07 <Eddi|zuHause2> in german it is "ypsilon"
16:12:36 <jordi> Ubuntu officiall has openttd now
16:16:22 <hylje> much like patches are sent to bugtracker
16:17:09 <Caemyr> OTTD still needs original datafiles
16:17:20 <Caemyr> it`s quite strange though...
16:17:37 <jordi> Caemyr: it went to multiverse
16:17:54 <jordi> the "weird licensing situations" repo
16:18:46 <jordi> anyway, this completes my "provide official openttd debs". I guess all other .deb based distros will either take from ubuntu or debian, and these two blathijs and I can manage now.
16:20:56 <jordi> heh, ubuntu's ia64 buildd is called hooker
16:25:32 <blathijs> jordi: Won't ubuntu take it from debian as well?
16:30:23 <jordi> apparently we had to tell them to sync it
16:30:42 <jordi> but it's done now, and they'll suck from debian automatically I guess
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16:31:36 <jordi> i just wanted to bring the good news here. :)
16:44:44 <Caemyr> and 640kb should be nuff for everyone
16:45:12 <Caemyr> in this very moment i find 1gb not quite enough for microdem map editing
16:49:58 <Wolf01> not for me, i need 320x200
16:52:02 <Wolf01> should be the sweat in my eyes
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17:03:46 <Caemyr> first batch of a heightmap
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17:07:39 <Eddi|zuHause2> south sweden, east germany and poland
17:07:41 *** ChanServ sets mode: +o Bjarni
17:07:43 <Eddi|zuHause2> strange combination...
17:08:24 <boekabart> Eddi|zuHause2: switch between those 2 sites very quickly, it matches almost perfectly
17:09:47 <Bjarni> "I can see my house from here" :D
17:10:01 <Caemyr> Eddi: Baltic sea region
17:10:43 <Bjarni> hopefully everybody here was aware of what area those maps are meant to be xD
17:10:51 <Eddi|zuHause2> well, you could have done the complete baltic sea...
17:11:03 <Bjarni> <Bjarni> "I can see my house from here" :D <-- this line should help those, who didn't know that
17:11:30 <Bjarni> Eddi|zuHause2: maybe, but for all you know, the rest is excluded due to being ice covered
17:12:00 <Eddi|zuHause2> that whole area was ice covered 10k years before
17:12:39 <Bjarni> but ice is actually an issue in the missing part
17:13:08 <Eddi|zuHause2> but not right now, probably :p
17:13:14 <Bjarni> it can damage paddle wheels
17:13:54 <Eddi|zuHause2> that's what ice cracker ships are for
17:14:12 <Eddi|zuHause2> (are they called that way in english?)
17:14:14 <Bjarni> it's still a serious issue
17:15:02 <Caemyr> well it seems that this is the highest i could get on GE
17:15:15 <Bjarni> my Danish-English dictionary is playing hide and seek
17:15:15 <Caemyr> there were no DEM`s for upper regions
17:15:27 <Bjarni> but I can look up the name in German if you like :P
17:15:48 <Eddi|zuHause2> aside of that, you should probably turn the world 45°
17:16:09 <Bjarni> ahh, found the dictionary
17:16:09 <Eddi|zuHause2> it's "Eisbrecher" in german
17:16:27 <Bjarni> but now Sacro|Laptop spoiled the fun in looking it up :)
17:17:21 <Sacro|Laptop> i'm good at danish-english
17:18:06 <Caemyr> Eddi: prolly, you are right
17:18:15 <Bjarni> <Caemyr> well it seems that this is the highest i could get on GE <-- yeah. I recall some issue regarding placement of satellites or globe to 2D map conversion issues or something... at least you can't get any higher than like Oslo, which fits with the screenshot
17:18:20 <Caemyr> but as i mentioned, this is the first try
17:19:03 <Caemyr> Bjarni: there were no DEMs to download upper than the ones here
17:19:46 <Sacro|Laptop> Bjarni: why should i?
17:19:55 <Bjarni> to test your statement
17:21:13 <Sacro|Laptop> hmm, wish i could get laptop power via bittorrent
17:21:38 <Bjarni> you want to pirate power to charge your battery for free???
17:21:57 <Bjarni> that's not really how it works
17:22:13 <Sacro|Laptop> i don't want to go upstairs and grab my charger
17:22:25 <Bjarni> you want to download hardware?
17:22:32 <Sacro|Laptop> well... not hardware as such
17:22:37 <Sacro|Laptop> just electricity
17:23:33 <Bjarni> "Power over Wifi".... now that would be intersting
17:23:48 <Bjarni> but also sounds like it's likely to cause cancer
17:24:05 <Bjarni> as it would demand a rather strong magnetic field to work
17:24:24 <Bjarni> this could also be an issue for your HD
17:24:24 <Bjarni> and electronics in general
17:24:57 <Sacro|Laptop> erk, 15 mins remaining
17:25:10 <Noldo> I remember reading slashdot o April 1.
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17:25:22 <Bjarni> about wireless power supply or ?
17:25:47 <Bjarni> I saw some scientist in the news the other day... he claimed to be able to do it
17:25:54 <Noldo> I read few of the jokes and didn't notice anything mut the wireless power...
17:26:09 <Bjarni> and he demonstrated and claimed that it will be common place not to use wires in your house in a few years
17:26:27 <Bjarni> maybe I'm old school, but I don't think that will ever happen
17:26:29 <Wolf01> i red about a combustible cell battery, which can use every liquid with sugar... so you can use your coke :D
17:27:24 <Bjarni> I read about a micro diesel generator small enough to put in your cell phone. The US army wanted one that could recharge in no time
17:28:20 <Bjarni> would be nice to have on our robots... they keep running out of power :(
17:28:29 <Bjarni> we did talk about fuel cells though
17:29:39 <Bjarni> somehow I don't think uni will pay for it... at least not until the batteries are so old that they are unusable and can't hold power for more than a few minutes
17:33:06 <Bjarni> I mention robots and everybody shuts up o_O
17:33:34 <Bjarni> or was it US military or wireless power supply?
17:34:06 <Bjarni> now I know... if you say anything, you are afraid of appearing stupid compared to me xD
17:34:27 <Bjarni> say something bright to prove me wrong :P
17:34:34 <Wolf01> i was thinking something nice to say, but with my low knowledge of english...
17:34:47 <Wolf01> and i'm know that i'm not so nice
17:36:18 <Bjarni> <Wolf01> and i know that i'm not so nice <-- are you applying to become a developer or admin or something?
17:36:29 <Bjarni> because you are doing a great job in that direction
17:37:21 <Bjarni> requirements to become a developer is that you are an admin in here
17:37:37 <Wolf01> when i'll get vs2005 i'll plain to start porting ottd for windows mobile
17:37:45 <Bjarni> to become an admin in here, you will need to be a developer
17:38:22 <Bjarni> looks like the battery died :P
17:38:43 <Bjarni> [19:24:57] <Sacro|Laptop> erk, 15 mins remaining <--- short 15 minutes
17:39:08 <Wolf01> mmm i think i must disconnect for some time, is rain with thunders here
17:39:23 <Bjarni> maybe he decided to close instead of just letting it die to protect his filesystem
17:39:51 <Bjarni> <Wolf01> mmm i think i must disconnect for some time, is rain with thunders here <--- I read that as "I need an UPS"
17:40:21 <Smoovious> or at least a power strip with spike/surge protection
17:40:41 <Wolf01> but i'm worried about the telephone line or the tv antenna
17:40:52 <Bjarni> well, it's nice to go to battery power when the power cuts due to over voltage
17:41:01 <Smoovious> a good power strip also filters the phone line
17:41:08 * Bjarni uses his UPS to protect the phone line
17:41:22 <Smoovious> you're on your own as for the arial tho
17:41:27 <Bjarni> the internet connection is also on the UPS... router and everything
17:41:39 <Bjarni> if the power dies, I need to contact the power company
17:41:47 <Wolf01> seem that all finished when i said "rain with thunders" O_O
17:43:04 <Bjarni> I can't detect any serious thunder in Italy... it's all in Slovenia
17:43:09 <Bjarni> close to the boarder though
17:43:50 <Wolf01> i'm near the coast of the adriatic sea
17:44:45 <Caemyr> what`s the max size of heightmap?
17:45:16 <Bjarni> I guess it will take a while before we see Sacro again... Hull has like the worst weather in all Europe right now and he will be stupid to plug in the computer
17:45:23 <Caemyr> i used 2048x2048 png, but it got massively truncated
17:45:28 <Bjarni> then again, it's Sacro so he will be back in a minute or so
17:45:40 <Wolf01> oh, clouds are returning :)
17:46:04 <Wolf01> i'm going to have diner now
17:47:16 <Bjarni> Sacro: while saving Wolf01 from the thunder, I had to move it somewhere else... you don't mind having it, do you?
17:48:09 <Bjarni> then if you are really nice, I might move it again
17:52:44 <Bjarni> nothing from Sacro....
17:52:53 <Bjarni> then I will scare him some more :P
17:53:39 <colle> rtytwrrrrrrwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwjjjj
17:53:51 <colle> sorry, cat on the keyboard
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17:56:28 <Bjarni> w, j and ö next to each other?
17:56:38 <Wolf01> back... i'm starving, the hamburger was too little ;_;
17:56:51 <Bjarni> I can understand the rty part though
17:57:21 <colle> i've no idea how she managed
17:57:24 <Bjarni> now I should act like a real admin
17:58:09 <Wolf01> i will have a midnight-breakfast :)
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18:16:45 <Wolf01> mmmh i think i can't finish the title screen random scrolling withot a transparent widget :/
18:17:48 <Wolf01> or maybe... let me try another approach
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18:31:20 <Caemyr> there were some issues with CIA server
18:35:23 <Wolf01> where are the colors used for the gui?
18:45:06 <Wolf01> ok, i'll put again on hold that patch, and i'll go again to sync the transparency optimisations
18:46:36 <Wolf01> i don't know if is my fault or ttrsv3 buildings cannot be made invisible o_O
18:50:12 <Wolf01> why is this channel so quiet?
18:52:47 <Eddi|zuHause2> now see what you did, Wolf01 :p
18:53:13 <Belugas> yeah! craziness has fallen upon us
18:53:36 <Belugas> although for some it is easier than others !!
18:54:04 <Wolf01> i'm the fift horseman of apocalypse... i'll spread madness all around
18:55:31 <Eddi|zuHause2> hm, the fifth amendment guarantees your right to not say anything that might be used against you, i think
18:56:19 <Wolf01> i live in italy, all can be used against me.. also what i don't say...
18:56:35 <Wolf01> and 5 days after i'm again out of jail
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18:58:24 <Eddi|zuHause2> i think in germany they have to prove something within 48h, or let you go
19:05:52 <Wolf01> uhm, was tree_cmd.cpp changed for the blitter?
19:21:01 <Wolf01> oops, Belugas i might need your help
19:26:19 <Belugas> not in a position to really help, but .... who knows...
19:27:12 <Belugas> so... waht can i help you with
19:27:14 <Wolf01> i'm trying to fix the invisible houses patch
19:27:41 <Wolf01> with the ttrsv3 the game crashes when i enable the invisibility
19:28:35 <Belugas> drawNewhouse something
19:29:05 <Belugas> it did worked, i remember
19:29:37 <Wolf01> not the transparency, the invisibility
19:30:12 <Wolf01> i copied the invisible trees method
19:30:34 <Wolf01> but i may need to modify the newgrf code
19:31:48 <Belugas> i think it is not a really good idea...
19:32:52 <Belugas> having trees invisible is one thing, but houses....
19:33:16 <Belugas> unless you're douing invisible houses only whe newhouse are not loaded
19:33:28 <Wolf01> i got what i wanted by putting if (!HASBIT(_transparent_opt, TO_HOUSES) || !_patches.invisible_houses) { before "foreach_draw...."
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19:34:30 <Belugas> HASBIT(_loaded_newgrf_features, GRFLOADED_NEWHOUSES)
19:34:42 <Bjarni> <Belugas> yeah! craziness has fallen upon us <-- nothing new there :p
19:34:56 <Belugas> put that test in town_cmd,
19:35:10 <Belugas> don't drill in the newgrf code, i think it would be wiser
19:37:04 <Wolf01> ok, that works, but, i can't see the roads better then :D
19:37:36 <Belugas> peter1138, you are right, it sucks -> HASBIT(_loaded_newgrf_features, GRFLOADED_NEWHOUSES)
19:38:56 <Belugas> Wolf01, i cannot offer anything more than that at the moment.
19:39:44 <Wolf01> i think we'll find the problem and fix it when you will be less busy
19:41:05 <Wolf01> at least now it don't crash
19:41:41 <Belugas> that would be when newindustries are finished... of course
19:42:28 <Wolf01> i can wait, i have a lot of finished patches to sync and maybe fix
19:43:28 <Wolf01> the work is always behind the corner ;)
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19:54:44 <peter1138> Belugas: what sucks?
19:55:30 <Belugas> hasbit instead of bool evaluation...
19:56:42 <peter1138> as in, in what way does it suck? heh
19:57:19 <Bjarni> I wondered about those two lines of code today so I asked the guy who wrote it. He said that you can't be sure that all compilers reads 1 as true and 0 as false. It's inverted on some (not very used) platforms
19:57:26 <Bjarni> ever heard about anything like that?
19:58:29 <Bjarni> I thought a true/false thing was (x != 0) on all C compilers
19:59:09 <Belugas> well... you prefered (IIRC) a simple boolean evaluation instead of doing a HASBIT evaluation for _loaded_newgrf_features. It looks better with a simple _loaded_newgrf_features.hasnewhouse or something
19:59:11 <Bjarni> surely it didn't help that he forgot the name of the platform that used 0 as true :p
19:59:50 <Belugas> is sucks because it looks magical instead of straigh forward
20:00:08 <peter1138> i wondered if you found a technical reason, that's all :)
20:00:24 <peter1138> well, hasbit is a teeny bit slower
20:00:48 <Belugas> no reasons whatsoever... just the habit, i guess
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20:02:23 <Belugas> or maybe memory usage... but it's silly anyway
20:02:35 <Belugas> so let's go for speed instead
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20:28:14 <Belugas> looks better peter1138?
20:36:57 <Wolf01> i'm sorry to have given you more work, Belugas :(
20:37:17 <Belugas> was waiting for DElphi to compile
20:45:29 <Rubidium> Belugas: those are the best times of the day, aren't they?
20:46:19 <Belugas> but it's also the worst way for deving... like typos to the hundreds
20:47:56 <Eddi|zuHause2> 90% of the time the computer scientist spends watching the computer doing everything automatically :)
20:49:04 <Haclet> Do you some public OTTD server when can I conect now for play?
20:50:29 <Haclet> heh ;) Thanks - I didn't think to check :)
20:50:45 <Rubidium> you can just get the same list in-game
20:51:05 <Rubidium> and it'll automatically put the ones you can actually connect to at the top
20:51:15 <Haclet> Rubidium: Oh, I didn't know that - I will test :)
20:52:02 <Belugas> don't need to test, it works :) Only need to try and enjoy :D
20:54:12 <Haclet> How does it work - How the OTTD is finding server on Internet ? Broadcast or is connecting with one IP and taking servers list?
20:54:43 <Belugas> a master serverm, actually
20:55:44 <Rubidium> Haclet: how did you think that serverlist was made without a master server?
20:56:48 <Haclet> Rubidium: You are right :) I didn't think :)
20:57:22 <Haclet> I had busy day and I don't have clean my mind :)
20:57:53 <Haclet> For a moment I was thinking about broadcast - but in Internet is not easy :)
20:58:26 <Haclet> BTW: How can download from SVN execly 0.5.2 version (I have VERSION MISSMATCH) ?
21:00:05 <Belugas> good night and have anice weekend
21:00:57 <Belugas> yeah... home improvement :S
21:01:04 <Belugas> but tghanks anyway :D
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21:14:29 <Bjarni> lol... this is actually funny reading... while porting software, it goes something like "it can compile... the software is ported. There is no need for real tests to see if the different arguments for the app actually works"
21:14:59 * Bjarni remembers when he got OpenTTD to compile on mac for the first time
21:15:14 <Bjarni> it compiled just fine... yet it failed to open a window when executing
21:15:32 <Bjarni> resulting in a crash when it tried to draw in the window
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22:25:07 <valhallasw> promo video from when FFVIII was new :D
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22:29:45 <valhallasw> without the nice plastic stand though :)
22:33:20 <peter1138> ive got 2 voodoo 2s
22:34:17 <peter1138> those were the days
22:35:02 <Eddi|zuHause2> my first 3D card was a GF2
22:35:39 <glx> I have a ragepro in my PII 233 box
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23:14:35 <Markkisen> You aren't supposed to run OpenTTD Debian on a SuSE machine?
23:15:37 <Markkisen> But it works fine for me :)
23:18:02 <valhallasw> 'debian' and 'suse' only mean the way of packaging
23:18:07 <valhallasw> and possibly the libraries used
23:18:16 <valhallasw> if the libs are available on your machine, it will run find
23:23:36 <Sacro> but deb files shouldn't be easy to install on an rpm based distro
23:26:18 <Markkisen> I don't really remember how I did it tough
23:27:37 <Bjarni> that's likely the way to do it
23:28:02 <Bjarni> if it is the trunk, that is
23:28:08 <Bjarni> 0.5.2 is another story
23:28:15 <Bjarni> then it depends on me doing the job right
23:56:05 <CIA-1> OpenTTD: belugas * r10167 /trunk/src/ (5 files):
23:56:05 <CIA-1> OpenTTD: -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
23:56:05 <CIA-1> OpenTTD: Like easier to read and faster to evaluate :)
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