IRC logs for #openttd on OFTC at 2007-05-27
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00:00:00 <UnderBuilder> why? I never finish patches because when I start them I want to do it too complex and I never finish them
00:00:25 <UnderBuilder> well, those are not patches but games I try to make with freebasic
00:00:54 <Belugas> hello to you too, hard blittering TrueBrain :D
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00:01:23 <TrueBrain> :) I blitter around lately :p
00:01:29 <Belugas> i wonld not say it was a bad day, after all, the sun was perfect, little wind, nice temp...
00:01:42 <TrueBrain> I had enough beer for one day :)
00:02:11 <Belugas> well.. i only have some once in a while... got to make the ocasion and appreciate it!
00:02:22 <UnderBuilder> before I remember I did some good ascii games in Qbasic but now I want to make my games too complex and I fail to do them
00:03:15 <UnderBuilder> well, maybe I want too much
00:03:37 <Belugas> do one thing simnple, but make it right
00:03:44 <Belugas> complexity is a killer
00:03:53 <glx> skidd13: ok I can reproduce :)
00:03:55 <Belugas> unless you have a good plan, a good methodology
00:04:17 <UnderBuilder> but all the games ideas I get are all too complex
00:05:13 <skidd13> glx: similar issue with tramstops on straight slopes.
00:05:33 <Eddi|zuHause> <XeryusTC> Eddi|zuHause: you like horror? <- no, i am more interested in mystery and fantasy
00:05:41 <glx> and with road over tram on slope
00:06:58 <UnderBuilder> the trouble is that when I get a problem while coding the game, I get mad when I cannot fix it and then I abandon it
00:07:06 <skidd13> I ment you can build tram stops on sloped tracks.
00:08:38 <Belugas> UnderBuilder : draw the code. draw the memory assigments. draw the pointers. and read: code, books about programming, forums, etc... never abandon, alwasy go forward. try different approaches, ask questions
00:08:39 <glx> hm right reproduced it too ;)
00:08:50 <Belugas> if you fail, you'll never learn
00:09:17 * Belugas goes back in the pleasure of coding newindustries
00:14:51 <UnderBuilder> well, I fell culprit because I entered the programation world without basic knowledges
00:15:09 *** ChanServ sets mode: +v tokai
00:15:58 <Belugas> i hope you an overcome that, UnderBuilder. It's what you do not know that hurts the most, not what you know ;)
00:18:47 <Ailure> [01:18] <CIA-1> OpenTTD: rubidium * r9949 /trunk/src/road_cmd.cpp: -Fix: (road) depots got deowned on bankrupts.
00:18:54 <Ailure> and ok, I'm going to sleep.
00:19:26 <Ailure> I was doing othe rstuff :p
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01:04:46 <CIA-1> OpenTTD: glx * r9951 /trunk/src/ (road_cmd.cpp station_cmd.cpp):
01:04:46 <CIA-1> OpenTTD: -Fix: slope check was incomplete when building road over tram track (and vice-versa)
01:04:46 <CIA-1> OpenTTD: -Fix: you could build a drive-through station over a sloped road/tram track
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01:59:23 <CIA-1> OpenTTD: glx * r9952 /trunk/src/ (station_cmd.cpp unmovable_cmd.cpp): -Fix r9951: it was not possible to build a drive-through station over a road/tram
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03:28:58 <Sacro> Error: NewGRF file is missing 'buffers.grf'
03:28:58 <Sacro> openttd: /home/ben/openttd/trunk/src/openttd.cpp:104: void error(const char*, ...): Assertion `0' failed.
03:29:08 <Sacro> it showed me it in the list
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03:58:28 <Jerub> train goes into station, receives $50k, goes for a service, does a loop and comes back into the station, and /then/ unloads
04:05:00 <ThePizzaKing> one of the many reasons I turn off servicing
04:06:18 <ThePizzaKing> If you move the depot further away from the station it won't happen
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04:14:21 <Jerub> ThePizzaKing: I'm playing with breakdowns on.
04:15:25 <Jerub> so servicing isn't really optional.
04:17:03 <ThePizzaKing> yeah, I just found breakdowns happened too often, and servicing was annoying, so I turned them off. I don't know if there are any tricks to stop problems like that though...
04:26:13 <Jerub> yow. faster trains really do make a difference.
04:26:39 <Jerub> just increased all my trains by 30km/h, and now I made an extra 25% profit this year.
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05:33:05 <CIA-1> OpenTTD: maedhros * r9953 /trunk/src/vehicle.cpp: -Fix: Only check whether trains are multiheaded when cloning.
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07:40:43 <Jerub> is 80k/year good for hovercraft?
07:46:36 <moe> gr anyone has a ac97 soundcard/or ussing its drivers?
07:56:40 <Jerub> breakdowns make planes annoying
07:57:03 <Jerub> is it a good idea to double the size of your airports by adding a second one next to the first one?
07:57:18 <peter1138> no, because you can't
07:57:27 <Maedhros> moe: i do (i'm running linux though)
07:57:41 <peter1138> does sb live count as ac97? heh
08:02:24 <moe> maehdros when i install drivers on winxp (pc is scaleo 600) it crashs and reboots.i installed it in safe mode but on normal one it crashed again =/. its annoying
08:02:52 <moe> i can figure out hoe i managed it hte first time
08:03:33 <Maedhros> ah, i don't know anything about the drivers on windows, sorry
08:04:40 <moe> well there are some forums and a lot ppls have the problem with those chip.
08:19:48 <Jerub> peter1138: it'd be nice to get more terminals and runways :)
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08:48:43 <yeti_> silly question of the day: where can i get a tram grf?
08:49:03 <TrueBrain> www.tt-forums.net is your best guess ;)
08:50:27 <Ammler> maybe also a silly question, but is it possible to run with normal trains on the railroads?
08:50:56 <TrueBrain> 'normal' trains? And you mean on rail, as in: not tram?
08:53:10 <Ammler> in our country, there are some countryside narrow gauge trains able to run on tram routes
08:53:44 <CIA-1> OpenTTD: rubidium * r9954 /trunk/src/ai/trolly/pathfinder.cpp: -Fix [FS#811]: trolley AI crashed when trying to determine what the roadbits are.
08:53:54 <TrueBrain> ah, so you want to know if trains can run on tramtracks :)
08:54:23 <Ammler> but is it easy makeable or just impossible? :)
08:56:47 <yeti_> hmm... i have loaded a tram grf, now what do i have to activate in order to be able to build trams :) ?
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09:17:42 <CIA-1> OpenTTD: maedhros * r9955 /trunk/src/road_cmd.cpp: -Codechange: Make _roadveh_enter_depot_unk0 slightly less mysterious.
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09:33:53 <CIA-1> OpenTTD: peter1138 * r9956 /trunk/src/ (6 files in 2 dirs): -Codechange: Add tram livery schemes
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10:00:59 <CIA-1> OpenTTD: rubidium * r9957 /trunk/src/lang/english.txt: -Change: replace cargo tram with freight tram for consistency.
10:08:31 <Eddi|zuHause2> <Ammler> in our country, there are some countryside narrow gauge trains able to run on tram routes <- in ottd, trams are a road type, not a rail type
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10:11:02 <Ammler> so, its also not possible to make long trams with 4 or more waggons?
10:11:42 <hylje> articulated road vehicles
10:13:39 <Eddi|zuHause2> i don't think that is implemented yet
10:13:47 <peter1138> it's being worked on
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10:35:42 <Zr40> what's holding up FS#104? :)
10:35:49 <Zr40> if lack of time, anything I can do? :)
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10:47:17 <Luukland> Rubidium, can you help me? I have a small question ^^
10:47:43 <Luukland> (so may i query you :P)
10:48:26 <Zr40> can only Rubidium help you, or may I (or one of the other channel inhabitants) help you too? :)
10:48:54 <Luukland> those "inhabitants" may help also :p
10:49:15 <Luukland> I have the latest nightly
10:49:50 <Luukland> if i generate an artic map, on hard difficulty level, and build a road depot it disappears in a few years
10:50:19 <Zr40> it just disappears, or does it get replaced by something else?
10:51:00 <Luukland> it is irritating, especially when you have 20 different road connections
10:51:18 <Luukland> because you have to build the road depot every time again
10:51:25 <Luukland> that is my problem :)
10:52:03 <Luukland> do you have the same problem?
10:52:26 <peter1138> in a town, in the middle of nowhere?
10:52:42 <Luukland> in the middle of nowhere
10:53:16 *** alanin is now known as Alanin
10:53:21 <Luukland> you should try it :p
10:54:38 <TrueBrain> @openttd commit 9949
10:54:39 <DorpsGek> TrueBrain: Commit by rubidium :: r9949 trunk/src/road_cmd.cpp (2007-05-26 23:18:42 UTC)
10:54:40 <DorpsGek> TrueBrain: -Fix: (road) depots got deowned on bankrupts.
10:54:47 <TrueBrain> Luukland: so it should be fixed in next nightly :)
10:55:10 <Luukland> after 1,5 year, every builded depot will disappear
10:55:16 <Zr40> I didn't read anything about bankrupts
10:55:23 <Luukland> no, just start a game
10:55:28 <TrueBrain> hard level, many AIs :p
10:55:56 <peter1138> ah, i guess that's why i wouldn't notice it
10:55:59 <peter1138> i don't play with AIs
10:56:16 <Luukland> well i did (for the change)
10:56:32 <peter1138> so anyway, it's fixed.
10:56:35 <Zr40> Luukland: check if the same thing happens without AIs :)
10:57:04 <Luukland> without AI's nothing happens :P
10:57:51 <TrueBrain> Luukland: we kindly ask you to try it again with the upcoming nightly (in 7 hours that is)
10:57:58 <TrueBrain> if the problem still happens, come back and tell us :)
10:58:21 <Luukland> even without AI's the problem still occures
10:59:07 <Frostregen> uhm, what is ROADTYPE_HWAY ? :)
10:59:29 <Luukland> TrueBrain, well can't I get it right now, so i can test it right now? That is maybe better?
10:59:57 <TrueBrain> Luukland: only if you compile the latest HEAD yourself
11:00:25 <TrueBrain> so get SVN and compile :)
11:00:36 <Luukland> is the trunk already updated?
11:00:46 <Zr40> trunk is where stuff happens :)
11:01:05 <TrueBrain> if it aint in trunk, it aint real
11:01:06 <Zr40> the nightlies are compiled from the then-current trunk
11:02:01 <Zr40> TrueBrain: could you make FS#104 real? :D
11:02:27 <TrueBrain> Zr40: too bad for you, I can't
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11:03:11 <peter1138> it's a big ugly patch :o
11:03:22 <TrueBrain> code-wise it is pretty okay
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11:04:01 <TrueBrain> shit, sssttt, he is here now
11:04:48 <Luukland> and TrueBrain current version is: r9957?
11:05:33 <Luukland> -- compile failed --
11:06:12 <Luukland> i really need linux for that :P, buildOTTD &^%%^$*)
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11:10:34 <Luukland> Zr40 i can't get it compiled
11:10:56 <Zr40> Luukland: I can't help you if I don't know what goes wrong :)
11:11:20 <Luukland> well do you use the program buildOTTD youselve?
11:11:45 <Zr40> I don't even know what buildOTTD is :)
11:11:53 <Zr40> but then I don't use Windows anymore
11:12:04 <Luukland> ah, just a program that can compile the source for Windows :p
11:12:19 <Luukland> it gives an error :P
11:12:29 <Luukland> with no error report or anything
11:15:18 <Luukland> TrueBrain do you have any suggestions?
11:16:37 <Luukland> where can i find him?
11:16:44 <TrueBrain> he drops by here from time to time
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11:17:51 <Luukland> let's see, if my bouncer can add this IRCserver
11:18:37 <TrueBrain> my attempt to make OpenTTD more art-alike continues
11:19:02 <valhallasw> TrueBrain: creative
11:19:22 <TrueBrain> wouldn't you guys play with this patch?
11:19:23 <Luukland> how old are you anyway :P
11:19:30 <TrueBrain> I just finished kindergarten
11:19:42 <Zr40> TrueBrain: that looks like openttd in the old days
11:19:58 <Zr40> holding tab or something would enable SDL debug stuff
11:22:33 <Luukland> gelukkig zijn hier heel veel Nederlanders :) toch?
11:22:42 <TrueBrain> what kind of crappy language is that?!
11:22:52 <Zr40> there appear to be quite a few, but this is an English channel :)
11:22:53 <TrueBrain> I hate German people
11:23:19 <Luukland> Zr40 it is not in the topic
11:23:31 <Zr40> Luukland: the topic is English
11:23:33 <TrueBrain> Luukland: but you will feel soon enough that it really is :)
11:23:33 <Luukland> but i will talk English for you :P
11:23:36 <Maedhros> Zr40: compile in debug mode, and press caps-lock. it's still there ;)
11:23:57 <Zr40> Maedhros: I disabled my caps-lock key. :)
11:24:04 <TrueBrain> Zr40: what? You pulled it out?
11:24:19 <Zr40> TrueBrain: no, I disabled it in System Preferences
11:24:21 <TrueBrain> It has to be a dutch person to do that
11:24:34 <Luukland> grrrr!! I will slap :p
11:24:57 <Zr40> Maedhros: it seems OpenTTD on Mac OS X doesn't use SDL.
11:25:07 <TrueBrain> it doesn't, by default
11:28:40 <TrueBrain> it is getting better :)
11:29:05 <Zr40> TrueBrain: what are you trying? :)
11:29:16 <TrueBrain> I am rewriting the blitter code, but it gives some cool side-effects :)
11:29:32 <Zr40> looks like a nice network overview
11:29:43 <TrueBrain> this is already in trunk, the zoom-out level
11:29:54 <TrueBrain> just I replaced all sprites with the top left pixel
11:30:26 <TrueBrain> or rather: the counter :p
11:30:33 <Luukland> compile succeeded :)
11:31:07 <Zr40> when I scroll using the right mouse button, I notice stutter
11:31:19 <Zr40> but when I hold tab (fast forward), scrolling goes fluidly
11:31:20 <TrueBrain> in max zoom-out or something? :)
11:33:52 <Luukland> Depot problem solved :)
11:33:57 <Zr40> it is on a 2048x2048, though
11:34:09 <TrueBrain> k, tnx Luukland, nice to know :)
11:34:21 <Luukland> well, i am just testing anyway
11:34:35 <TrueBrain> we need testers... LOTS OF THEM!
11:34:45 <Luukland> but what was the reason that you guys stopped making: MiniIN?
11:35:04 <TrueBrain> but it became a very hard job to keep it up to date with the trunk
11:35:28 <TrueBrain> and as the maintainer didn't had the time for doing that anymore
11:35:36 <Luukland> i preferred it above thge nightly
11:35:51 <TrueBrain> I personally don't, as the code can be rather unstable...
11:36:06 <Luukland> well, as you can see, Nightly can also have bugs :p
11:36:16 <TrueBrain> for that it is a nightly :)
11:36:31 <Rubidium> Luukland: the MiniIN has/had a lot of desync issues that nobody cared to fix
11:36:43 <TrueBrain> but at least in nightly people know and care to fix things :)
11:36:44 <Zr40> TrueBrain: aren't you the developer of the then-new road AI?
11:36:46 <Rubidium> and it has lots of other bugs that nobody cared to fix
11:37:00 <Luukland> ok Rubidium dat is duidelijk
11:37:08 <TrueBrain> Zr40: one of the developers of NoAI, yes
11:37:24 <Zr40> ah, the game answered my question
11:37:25 <Rubidium> hmm, why do people assume someone is Dutch by their hostname?
11:37:37 <Zr40> I noticed the AI only creates two bus stations
11:37:37 <TrueBrain> Luukland: but the MiniIN does have many nice features
11:37:41 <TrueBrain> Rubidium: for that I use a bouncer :)
11:37:48 <Zr40> but while I was typing, two new ones were built :)
11:37:51 <TrueBrain> Zr40: oh, you mean NewAI?
11:38:08 <Zr40> TrueBrain: the one you activate at the patches window
11:38:08 <TrueBrain> it is so lovely :) A nice proof of concept...
11:38:14 <TrueBrain> but yes, I wrote thatone
11:38:19 <Luukland> and do we get a special nightly at the r10.000 ??
11:38:33 <TrueBrain> reminds me I should add the commit-blocker at 10000
11:38:37 <TrueBrain> of course I want to have it :p
11:38:52 <TrueBrain> maybe I should order some firework too
11:38:53 <Rubidium> ofcourse we make 10000 uncompilable ;)
11:38:54 <Luukland> well it is kind of... special
11:38:59 <Zr40> TrueBrain: I did notice a nice feature :)
11:39:01 <TrueBrain> Rubidium: now that is a nice idea :)
11:39:05 <Rubidium> Luukland: no it isn't
11:39:15 <Luukland> well, for me it is :p
11:39:19 <Zr40> TrueBrain: it built 13 buses for one route :)
11:39:20 <TrueBrain> I personally find 9999 and 10240 more special :)
11:39:22 <DorpsGek> Rubidium: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC)
11:39:23 <DorpsGek> Rubidium: Import of revision 975 of old (crashed) SVN
11:39:32 <Rubidium> see, we already passed 10000 revisions
11:39:35 <Zr40> TrueBrain: 9999? 10240? 16384!
11:39:45 <TrueBrain> Zr40: it does a simple calculation: route length / speed = amount of vehicles
11:40:05 <TrueBrain> almost at 11000! :p
11:40:16 <TrueBrain> Rubidium: we should switch to git, then nobody cares about it at all :)
11:41:32 <Rubidium> TrueBrain: maybe we'll get a party when we get "r"0123456789abcdef0123456789abcdef in git :)
11:41:45 <TrueBrain> but nobody ever knows when that happens :)
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11:41:55 <Zr40> Rubidium: you can rather party when you get collisions
11:42:10 <Zr40> those are much more likely than hitting a specific commit
11:42:25 <Rubidium> no, then we flame Mr. Torvalds :)
11:42:54 <TrueBrain> I always wanted to write a flame email to him :)
11:42:57 <Luukland> euuhh, /me discovered a new issue: I have right now -22.000 dollar. I had 3 year ago -15.000 dollar. If i am correct, then i should have gone bankrupt in the mean time
11:43:15 <TrueBrain> not if you hit positive anywhere in between
11:43:18 <Luukland> i did not have any income in the year between
11:43:40 <Rubidium> isn't it that the player in SP can never bankrupt?
11:45:02 <peter1138> it should be 'game over man!'
11:45:15 <TrueBrain> dude, you are out of money
11:45:19 <TrueBrain> now aint that the sadest?
11:45:25 <TrueBrain> so get out of here and start over
11:45:31 <TrueBrain> "Now the question is: CAN YOU DO IT AGAIN?"
11:46:08 <Rubidium> no, "hedge fund Sawyer Inc. has taken over your company and thrown you out" ;)
11:46:48 <Luukland> and, can you guys make it possible to build more stations a town?? I really hate there is a limit, especially if you have 3/4 towns a map, it can be quite irritating :)
11:47:03 <TrueBrain> you do need to rename the stations at a given moment
11:47:13 <TrueBrain> but that is because you run out of auto-generated names
11:47:33 <Zr40> only airports are limited
11:48:32 <Luukland> you guys are correct
11:48:53 <Luukland> but if you play with AI's then you can not change the station names of there stations
11:49:22 <Luukland> so if they already have build everything around the city, then you cannot do anything about it :(
11:49:47 <TrueBrain> true; I once made a small patch that started to add #2 behind names, but it looked rather ugly :)
11:50:56 <Luukland> and the 2 airpots a town is also very irritating :P, (i have a lot of irritating stuff), can someone insert a patch s you can change that?
11:51:07 <Luukland> that is maybe a better idea
11:51:39 <TrueBrain> isn't there a patch setting to control that?
11:52:10 <Luukland> there is a patch for aircraft speed, but i do not remeber any patch for airports/town
11:52:30 <TrueBrain> for sure there is a patch on tt-forums for it, but I thought it was included in trunk...
11:52:37 <TrueBrain> but I am known to be wrong :)
11:56:57 <Luukland> well i can't find it TrueBrain
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12:15:32 <Eddi|zuHause2> there are way too many dutch people in this channel :p
12:16:17 <TrueBrain> shall we ban them all?
12:17:29 <Luukland> in that case, i will activate my proxy and come back ^^
12:17:44 <TrueBrain> does that make you less of a dutch people?
12:18:10 <TrueBrain> so you want to tell me I am not a Dutchman? :p
12:24:05 <skidd13> Tram tracks don't have their own cursor. Is there a need for it?
12:24:42 <Luukland> 11 million Dutch people use the internet frequently 11m of the 16 = 70% 0_o
12:25:04 <Luukland> 70% of the dutch people are at least 1 time a week online 0_o
12:26:18 <Luukland> I guess that is the reason why there are so many dutch people online ;)
12:26:44 <Zr40> there are a lot more people living in the USA
12:26:58 <Zr40> even if only 1% of them uses the internet frequently, that's still more than 11 million
12:27:04 <TrueBrain> talking about a clear case of fucking up statistics :)
12:27:41 <Zr40> also, keep timezones in mind
12:27:45 <Zr40> the USA is probably asleep :)
12:28:01 <TrueBrain> I once read that if you drive a yellow car, you have less chance on an accident. Then I read the statistics with it: they didn't compared the amount of sold yellow cars with the amount of crashed, no, the amount of yellow cars that had an accident... of course this is faulty, as there are far less yellow cars.....
12:28:31 <Luukland> Purno is also dutch :P
12:28:32 <TrueBrain> and of course that is the moment Purno jons...
12:28:47 * TrueBrain sets mode +b *@*.nl
12:28:52 <Rubidium> skidd13: the normal tram tracks have their own cursor (at least in my build)
12:29:17 <Luukland> we have to start an own channel
12:29:24 <Luukland> for dutch TTD persons :p
12:29:35 <TrueBrain> I owe this channel! :)
12:29:38 <Purno> well, the dutch trainset got an own channel
12:29:46 <TrueBrain> Zr40: it wasn't a typo :p
12:30:03 <Luukland> We dutch People could rule the world!!
12:30:04 <skidd13> My fault. I used the "tramtsgw.grf" and then there was only the street icon. =)
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12:31:12 <Luukland> Once in America the people of the colony's voted for the official language of America. It became English, and not Dutch (only 1 vote was the difference)
12:31:27 <Zr40> somehow I doubt that's true
12:31:34 <TrueBrain> there were 3 people
12:32:00 <TrueBrain> I hate connection resets...
12:32:06 * TrueBrain slaps his ISP or OpenTTD's ISP
12:32:10 <Luukland> Zr40 that is what my English Teacher says :)
12:32:10 <Zr40> TrueBrain: peer acting up again?
12:32:33 <Zr40> TrueBrain: your ISP being?
12:33:52 <coronel> Where did the "pause on no clients"-patch go, anyone?
12:34:45 <coronel> peter1138: What's the alternative?
12:38:39 <elmex> is there a way to limit the size of the rectangle that can be leveled at once in a multiplayer game?
12:38:52 <elmex> it would certainly help to prevent jerks from leveling land to sealevel
12:39:45 <Luukland> but further there are no ways, everyone can terraform hills and mountains
12:40:12 <elmex> i've had it with one who already had like 160million, he broke a rule of my server and i told him multiple times. he got annoyed and trashed lots of the langscape before leaving. i feel dumb not kicking him on the first violation
12:40:34 <elmex> Luukland: yea, but i would love to limit the amount that can be done at once or within a certain time
12:40:48 <Eddi|zuHause2> <Luukland> Once in America the people of the colony's voted for the official language of America. It became English, and not Dutch (only 1 vote was the difference) <- actually, they say that about german (= Deutsch, maybe that's cause of some confusion, there is also a language called "Pennsylvanian Dutch", which is actually a german dialect, not a dutch dialect)...
12:40:49 <Eddi|zuHause2> also, this supposed "vote" has been revealed as a misunderstanding of historic documents, it is more likely that there was a vote about if some governmental publications should _also_ be translated into german
12:41:25 <ThePizzaKing> pfft, English isn't the official language of America
12:41:33 <Zr40> Eddi|zuHause2: perhaps 'dutch' in that context originated from 'deutsch', german for german :)
12:41:55 <Luukland> Who were the owners of NEW YORK?
12:41:56 <ThePizzaKing> English people wouldn't go on missing 'u's like that
12:42:05 <Luukland> Who build the place: New York?
12:42:15 <Luukland> Who sold it for 1 guilder?
12:42:41 <Luukland> once, we had New York :P
12:42:57 <Luukland> called: "New Amsterdam"
12:43:04 <Rubidium> exactly, so you didn't have NY
12:43:07 <Eddi|zuHause2> at one point, the city of Philadelphia, Pennsylvania had over 50% inhabitants of german origin
12:43:16 <Zr40> Luukland: according to wikipedia, you're wrong
12:43:30 <Tobin> Did I miss anything in the months I've been away?
12:43:31 <Zr40> the Duke of York took New Amsterdam by force and renamed it to New York
12:43:36 <TrueBrain> Zr40: lol! Good argument: wikipedia ;)
12:43:51 <Eddi|zuHause2> it's on the internet, it must be right!!
12:43:54 <TrueBrain> if NY would still be called NA, would that sell drugs too?
12:44:16 <Rubidium> only in American sized portions
12:44:25 <TrueBrain> I am starting to dislike blitters...
12:44:27 <Zr40> Eddi|zuHause2: that's exactly why I mentioned Wikipedia in the first place
12:44:52 <Luukland> Wikipedia = not an officiel source
12:45:02 <Luukland> everyone can change it
12:45:02 <Zr40> Luukland: what's your official source, then?
12:45:16 <Luukland> i had it right here :p
12:45:25 <TrueBrain> and of course his teacher can't be wrong :)
12:45:55 <Rubidium> lets go on war with the English ;) (like we did last time)
12:46:00 <Zr40> TrueBrain: on your earlier point: just because something is editable doesn't mean it's incorrect by definition
12:46:12 <TrueBrain> Zr40: I never said anything remotely like it :)
12:46:21 <TrueBrain> I just liked your argumentation: according to wikipedia
12:46:27 <TrueBrain> like it was some authority on this :)
12:46:54 <Zr40> just wanted to point out I'm not pretending to be authoritative or using such source :)
12:48:42 <Eddi|zuHause2> Rubidium: last time == 1066?
12:49:37 <Rubidium> Eddi|zuHause2: NL with the island of Scilly
12:50:06 <Luukland> Zr40: I can't find my source, so i guess you are right
12:50:45 <Eddi|zuHause2> Rubidium: that does not ring any bells...
12:51:01 <Rubidium> Zr40: yes, that one ;)
12:53:38 <Rubidium> I still prefer those 335 years of war ;)
12:54:06 <Zr40> depends on your point of view :)
12:54:14 <Zr40> the 38-minute war did have casualties
12:54:14 <Eddi|zuHause2> hm... we germans only made it to a 30 years war...
12:54:23 <Eddi|zuHause2> which was fought mainly against ourselves :p
12:54:32 <Zr40> but during the 335 year one not even a single shot was fired :)
12:54:48 <Luukland> and they call that war?
12:54:51 <TrueBrain> hmm, this is #openttd, not?
12:55:11 <Rubidium> TrueBrain: yes, but you really should've known about that war :)
12:55:12 <TrueBrain> I was starting to worry :)
12:55:14 <Zr40> TrueBrain: while we're at it, could you remove that +b please? :)
12:55:23 <TrueBrain> Rubidium: I stopped reading 10 minutes ago
12:55:38 <Zr40> TrueBrain: else I can't return :)
12:55:41 <Eddi|zuHause2> Luukland: yes, and it caused the death of like 2/3 of the german population
12:55:44 *** Zr40 was kicked by DorpsGek (TrueBrain)
12:55:59 <Rubidium> TrueBrain: because it's both the longest war and the war with the least casualties
12:56:15 <Zr40> TrueBrain: err.? I haven't seen it get removed
12:56:16 <TrueBrain> Rubidium: why are you talking to me? I said I stopped reading, I never said I didn't know about any ware
12:56:25 <Luukland> why don't you guys make a: OTTDW
12:56:25 * TrueBrain laughs hard in Zr40 his face
12:56:36 <Luukland> Open Transport Tycoon Deluxe War :P
12:56:57 <Rubidium> Luukland: that's called Brianetta's Deathmatch
12:57:18 <Eddi|zuHause2> i can't believe there are people who actually fall for such a +b :p
12:59:04 <TrueBrain> Eddi|zuHause2: people never stop amazing me...
12:59:33 <Zr40> it's just a sneaky /me :)
12:59:48 <Luukland> Rubidium: I mean a totally different game, just a game with uses the same maps, different industries, and some war vehicles ^^
13:00:39 <Luukland> and on that serious bombshell, Luukland will leave the show
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13:34:37 <kaan> TrueBrain: I was thinking that when you get aorund to make that webpage with the brachs info then maybe it should contain tags too :)
13:35:05 <TrueBrain> ah, let me create that for you
13:36:10 <RamboRonny> whats the best game of all time?
13:36:35 <TrueBrain> kaan: that is what you want?
13:36:37 <RamboRonny> I'd say starcraft, or ttd :)
13:37:15 <kaan> hmm, id rather have the complete path from root
13:37:25 <kaan> and it needs trunk as well :)
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13:39:27 <kaan> actually the complete path including svn:// would be the best
13:39:54 <Rubidium> doesn't svn ls svn://svn.openttd.org/branches work?
13:40:30 <kaan> maybe, but this way you guys get to control what branches are available for bottd
13:41:50 <TrueBrain> Rubidium: besides, it is kind of slow, and kind of SVNServe intense :)
13:42:45 <TrueBrain> there, some minor updates :)
13:43:29 <kaan> nice, trunk belongs on top of the list :)
13:43:37 <TrueBrain> list is updated every night
13:43:52 <kaan> im guessing around 20:00 CET ;)
13:43:58 <TrueBrain> somewhere much later
13:44:06 <TrueBrain> as it doesn't really matter :)
13:44:36 <kaan> oki, its much more often than needed anyway ;)
13:45:16 <kaan> ill get to work on my end now :P
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14:30:23 <blathijs> kaan: What are you building?
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14:43:01 <CIA-1> OpenTTD: rubidium * r9958 /trunk/src/openttd.cpp: -Fix (r9892): upgrading old savegames made (road)bridges unuseable.
15:30:07 <paolo> @Wolf01: are you italian,too?
15:30:23 <Sacro|Laptop> indeed... and he's stupid :p
15:30:50 <Wolf01> thank you for remember this, Sacro :)
15:31:35 <Sacro|Laptop> Wolf01: thank you for having it as your signature :p
15:33:14 <Wolf01> it doesn't seem to be there, and for a long time
15:51:50 <kaan> blathijs: im the author of the program BuildOTTD
15:52:07 <blathijs> Ah, I think I read about that :-)
16:01:22 <Ammler> kaan, is it hard to make it .net-independent?
16:02:16 <peter1138> depends if you consider "rewrite from scratch ditching most of it" hard...
16:03:33 <Ammler> just because .net won't be installed on WXP per default
16:04:00 <hylje> not to mention a lot of other operating systems
16:06:06 <kaan> well it obviusly something i have given a lot of thought
16:06:07 <Ammler> hmm, is there not a something for running .net apps on linux?
16:06:27 <kaan> Ammler: yes, there is .mono for linux
16:06:38 <kaan> its an open souce implementation of .net
16:06:55 <Ammler> would your app work with that?
16:07:29 <hylje> its not like non-redmondian systems need such an utility
16:07:34 <kaan> the conditions for BuildOTTD in windows is that it is build on top of MinGW
16:07:50 <kaan> a linux port doesnt make any sence at all
16:07:58 <kaan> a rewrite would be better
16:08:32 <Zuu> A small shellscript is all needed on linux. If you must automate it at all.
16:09:06 <Zr40> on linux, it's just ./configure && make
16:09:10 <kaan> yes, even though some feel that a linux version could be useful with a pointy clicky interface and all ;)
16:09:40 <hylje> Zr40: no. svn up && ./configure && make
16:09:56 <Zr40> hylje: Does BuildOTTD do svn up?
16:10:09 <Ammler> kaan: an other idea is to have a server list where you can choose the server and your app does automatically generate the bin for it
16:10:16 <Zr40> well, what hylje said then :)
16:10:46 <kaan> Ammler: you mean to adjust it for other applications as well?
16:11:39 <Ammler> no, I mean the server list from here: servers.openttd.org
16:11:43 <XeryusTC> kaan: more like you select which ottd server you want to play on and it makes the appropriate bin
16:11:51 <Zr40> making a shell script for unixy platforms only encourages 'zomg it doesn't work'-type users
16:14:10 <kaan> Zr40: they are here already, it too late for that :P
16:14:46 <Zr40> I know, but why accomodate users who don't read READMEs at all?
16:15:36 <Ammler> you should go away from thoughts, every linux user is also a developer
16:15:36 <kaan> Zr40: well theres a case for both sides of that argument :)
16:16:17 <glx> at least win9x users that start win32 build now get a nice error box ;)
16:16:31 <Zr40> win9x users should be shot on sight.
16:22:18 <kaan> hmmm, no i dont think i will integrate the servers list in bottd
16:23:06 <kaan> its quite easy to make a suitable build as it is
16:24:26 <Zr40> I mean, what use would it be in BuildOTTD?
16:24:51 <Ammler> if you would do that, you will get the next problem: grfs
16:25:29 <Zr40> best would be if openttd could download the grfs
16:25:54 *** Alanin is now known as alanin
16:25:57 <Zr40> only redistributable ones, of course
16:25:58 <Ammler> Zr40: that won't happen
16:25:59 <kaan> Zr40: that isnt going to happen
16:26:40 <kaan> and i think they are right
16:26:46 <Ammler> you already pointed to it: license
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16:26:58 <Zr40> Ammler: surely there are redistributable grfs
16:27:03 <kaan> too much administration and copyright issues
16:27:06 <Zr40> those could be downloadable by openttd
16:27:19 <Zr40> automatically downloadable, rather
16:27:53 <kaan> there would have to be a rather largish moderator group to handle the problems of that
16:29:26 <kaan> i think the server list is a good solution, you can see what grf you need and there is even links to them
16:29:50 <Ammler> not to them, only to grfcrawler
16:30:06 <Zr40> I don't see the problem. A grf is either distributable, or isn't.
16:30:18 *** alanin is now known as Alanin
16:30:19 <Ammler> not every grf is listed there
16:30:22 <kaan> a grf can have any kind of license
16:30:41 <Zr40> that doesn't matter for this
16:30:41 <XeryusTC> Zr40: some grfs are distributable under certain conditions
16:30:43 <kaan> even some that prohibits the use with ottd
16:30:52 <Zr40> XeryusTC: then it's not distributable (in this context)
16:31:14 <XeryusTC> Zr40: that is discussable ;)
16:31:16 <Zr40> kaan: now what's that nonsense :)
16:31:26 <kaan> Zr40: yes, but how can you tell if you download them aoutomaticly?
16:31:44 <Zr40> kaan: store the list of downloadable grfs on a master server
16:32:04 <kaan> that brings us back to administration
16:32:05 <Zr40> kaan: I can't see of any valid reason to prohibit use with openttd
16:32:54 <Tefad> Zr40: because they're "purists" and think ottd kills the essense that is transport tycoon?
16:33:05 <Zr40> Tefad: and ttdpatch doesn't? :D
16:33:20 <kaan> Zr40: if you think its a good idea, then start a project and make a standart and a patch for ottd
16:33:34 <Tefad> or they think the GPL will infect their art
16:33:36 <Zr40> last time I looked, ttdpatch 'borrowed' quite some openttd features
16:33:53 <Tefad> i think ottd borrows from ttdpatch too
16:33:57 <Maedhros> not nearly as many as we've borrowed from them :p
16:34:22 <kaan> sometimes its even parralel development, like with rivers recently
16:34:23 <Zr40> Tefad: GRF is data and thus separate from the GPL code
16:34:40 <Tefad> Zr40: i know.. but some people are GPLphobic
16:35:10 <kaan> with good reason, if you want to keep control over your work then its useless
16:35:22 <Zr40> that's like not using linux because the kernel is GPLed and thus everything on your hard drive will be GPLed
16:35:49 <Tefad> Zr40: some people think that way too ; )
16:36:16 <Zr40> and all those linux servers send out GPL packets, so any receiver will be infected by the GPLzor
16:37:34 <peter1138> if RMS had his way...
16:38:01 <Kjetil> people are stupid. ( Maybe evolution would kick in too overdrive if stupidity had a deathpenalty )
16:38:33 <Zr40> Kjetil: that would also solve the environmental problem.
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16:48:32 <Zr40> I'm having a lot of trouble finding grfs which prohibit usage in openttd
16:49:46 <Ammler> I guess (hope) there are none
16:51:42 <skidd13> what about the planeset?
16:52:37 <Sacro|Laptop> yeah, the tunnels by eis_os
16:52:46 <Ammler> not function doesn't mean prohibit
16:53:17 <Sacro|Laptop> they do function
16:53:21 <Sacro|Laptop> but the licence prohibits it
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17:10:22 <Born_Acorn> Are they basetunnels, or just normal tunnels? :p
17:11:06 <Born_Acorn> I imagine the brick decoration would clip any rail built over the tunnel quite nastily
17:11:11 <Wolf01> they have a railway on the top
17:11:30 <Born_Acorn> Ah, wait, I see em now
17:11:30 <Ammler> that are enhanced tunnels, peter1138 is working on them
17:11:39 <Born_Acorn> I was looking at the road ones
17:11:59 <Ammler> they are just not coded yet for ottd
17:12:31 <Wolf01> but maybe they license will allow their use for ottd
17:12:33 <Born_Acorn> Yes yes, I'm aware of that. I read the SVN Digests, so I'd know if they were. :p
17:14:37 <Ammler> Wolf01: I guess, its not a problem of license, its just not implemented in ottd
17:15:24 <Wolf01> you can't build over them, but you can use them, and i like the graphic
17:22:14 *** alanin is now known as Alanin
17:27:12 <peter1138> now, where did my 'enhanced' tunnels patch go...
17:27:30 <CIA-1> OpenTTD: maedhros * r9959 /trunk/src/vehicle.cpp: -Fix: Only call GetNextVehicle for trains.
17:36:43 <UndernotBuilder> 41 revisions to r10000 :D
17:42:39 * Zuu wonders when someone will state that r10000 have allready happened....
17:43:26 <Rubidium> Zuu: you just did ;)
17:43:44 *** ChanServ sets mode: +o Bjarni
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18:01:53 * Sacro|Laptop hides from the dutchman
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18:09:47 * TrueBrain starts to make random commits
18:10:26 <Sacro|Laptop> TrueBrain: ooh, anthing of interest?
18:11:12 <coronel> My server justed cored! :(
18:11:45 <coronel> Oh, wait, it didn't write a core, because of stupid ulimit-settings.
18:12:34 *** paolo is now known as nihil84
18:33:19 <Bjarni> anything interesting happening?
18:33:53 <Bjarni> anything uninteresting happening?
18:34:08 <Noldo> you don't wanna know though
18:34:10 <TrueBrain> [19:43] --> Bjarni has joined this channel (~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk).
18:34:35 <Bjarni> yeah, that's a great event
18:34:50 <TrueBrain> it was one of those uniteresting things happening
18:35:25 <Noldo> I was chopping wood at my wife's grandmother's summen cottage today
18:35:31 <hylje> and i entered this self-referential line here right now
18:35:46 <Bjarni> Noldo: sounds like fun
18:36:28 <Bjarni> almost as much as burning it later on
18:36:38 <Bjarni> it just has to dry for a long time though
18:36:46 <Noldo> but I'd rather do it somewhere else
18:36:52 <Eddi|zuHause2> how much wood would a wood cut chuck if a wood chuck could chuck wood?
18:37:06 <Noldo> that cottage is so loaded with family feuds
18:37:27 <Bjarni> well, when I saw/cut wood, I usually do it in the forest
18:38:08 <Noldo> the woodchuck would chuck all the wood he could chuck, if a woodchuck could chuck wood
18:39:49 <Bjarni> Sacro|Laptop: you like to set stuff on fire?
18:40:27 <lolman> Sacro|Laptop: I'm scared now, you're a pyromaniac...
18:40:44 <Sacro|Laptop> Bjarni: yes, i love burning things...
18:40:48 <Bjarni> lolman: didn't you know that?
18:40:51 <Sacro|Laptop> lolman: more of an arsonist
18:41:03 <lolman> Sacro|Laptop: abandon the meet then :P
18:41:40 <Wolf01> -Feature(tte): allow terraforming under bridges. thank you Rubidium :D
18:42:16 <Sacro|Laptop> lolman: i shall bring matches :D
18:42:34 * Bjarni looked at some matches earlier today
18:42:50 <Bjarni> but I'm not telling anybody where that was
18:43:05 <Bjarni> by telling nobody, I can insure that nobody will tell Sacro
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18:43:17 <Sacro|Laptop> i have matches in the kitchen
18:43:29 <Sacro|Laptop> for lighting the curtains
18:44:35 <Bjarni> Sacro|Laptop: how much do you smoke a day?
18:44:51 <Bjarni> I mean like 3 houses or a whole pack?
18:45:04 <hylje> i think we're counting in towns here
18:45:45 <lolman> Sacro's a madman, he burns major landmarks
18:45:46 <Sacro|Laptop> Bjarni: i don't smoke
18:45:59 <Sacro|Laptop> i just like to burn thingw
18:46:00 <lolman> Sacro|Laptop: been to London recently?
18:46:12 <Sacro|Laptop> lolman: not since... 1400s
18:46:29 <Sacro|Laptop> oh, apart from that trip to Hemel Hempstead last year...
18:46:32 <lolman> You're over 500 years old? O_o
18:49:00 <Sacro|Laptop> that was just across the road from my mums house
18:50:53 <Sacro|Laptop> thats ready for some sausages
18:51:43 <TrueBrain> and why exactly do you upload that on openttd dev-space?
18:51:54 <TrueBrain> it aint a private storage Bjarni
18:52:00 <Bjarni> because... where else would I put it? :)
18:52:32 <TrueBrain> let it be your first, and hopefully last, warning
18:52:32 <Bjarni> also I plan on removing it in a moment
18:52:58 <Sacro|Laptop> :o angry TrueBrain
18:54:18 <Bjarni> <Sacro|Laptop> that was just across the road from my mums house <-- and you happened to be at her place that day, right?
18:55:13 <Bjarni> btw have everybody seen the pic?
18:55:20 <Bjarni> if so, then I will remove it
18:55:22 <TrueBrain> still pushing it...
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18:56:55 <Sacro|Laptop> Bjarni: actually, i wasn't
18:57:55 <Bjarni> you were in front of her place?
18:58:31 <Sacro|Laptop> nope, i was at my dad's
18:58:36 <Sacro|Laptop> about 10 miles away
19:01:10 <Bjarni> do people in Hull know who their dad is?
19:03:37 <lolman> Some being Sacro and 1 other?
19:03:59 <Sacro|Laptop> Bjarni: Hull isn't that bad
19:04:15 <lolman> Yes it is, it's the worst place to live in the UK :P
19:04:35 <Bjarni> but it will be in 5 minutes
19:04:41 <Sacro|Laptop> beaten by places like Corby, and Glasgow
19:05:00 <lolman> Probably 'cause you burned the rest of the towns in the UK to the ground ;)
19:06:58 <Bjarni> maybe Hull improved because some of the bad guys were murdered or jailed
19:07:23 <Sacro|Laptop> actually, murderers seem to be following me
19:08:17 <Born_Acorn> What is the ultimate aim of the progress?
19:08:17 <Sacro|Laptop> TrueBrain: looks more broken
19:08:26 <TrueBrain> and still, we call it progress
19:08:40 <Bjarni> looks ok compared to what it used to look like
19:08:52 <Bjarni> btw don't add , at the end of URLs :p
19:08:55 <Born_Acorn> It from what I can see in the screenshot, it's either to get everything squiggly, or remove all squiggly.
19:10:49 <mikegrb> Bjarni: looks quite like an http 404
19:11:07 <mikegrb> [13:55] <@Bjarni> if so, then I will remove it
19:11:22 <mikegrb> I saw it in the rs feed for the channel
19:11:44 <Bjarni> you just made me think that you had access to steam trains :s
19:11:45 <hylje> TrueBrain: zomg, foundations?
19:12:00 <hylje> mikegrb: you irc using rss feeds?
19:12:13 <mikegrb> hylje: doesn't everybody? ;)
19:12:28 <Bjarni> I just get a whole lot of lines into my IRC client
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19:12:54 <peter1138> so beware of what URLs you paste
19:13:11 <peter1138> i'd appreciate it if you didn't run that shit
19:13:40 <mikegrb> sorry, I thought it was a public channel
19:13:47 <mikegrb> the logs are already online
19:13:58 <Bjarni> usually when I post something, the explanation is told in the next line, making that page more or less useless
19:14:05 <peter1138> it's irc, there's no free about it
19:14:35 <Born_Acorn> Is it payasmallamountIRC?
19:14:35 <Bjarni> mikegrb: the thing is that you take the URLs out of context
19:14:51 <Bjarni> Born_Acorn: it's SellYourAuntIRC
19:15:13 <Born_Acorn> Not childrenasdownpaymentIRC then.
19:15:23 <Bjarni> how else should I be able to get rich without doing anything?
19:15:50 <Bjarni> Born_Acorn: no, and nothing about making them either
19:16:45 <Bjarni> well, Sacro would charge sex for IRC access if he could
19:17:42 <peter1138> can you fix autoreplace of mutlihead stuff by any chance?
19:18:17 <Bjarni> see that caught his attention
19:18:26 <Bjarni> Sacro|Laptop: I said that it wouldn't work :p
19:18:59 <Bjarni> peter1138: maybe... if you explain a bit more than just autoreplace+multihead because that worked the last time I checked
19:20:03 <Sacro|Laptop> Bjarni: not yet... but who can tell the future
19:20:13 <peter1138> having 2 multihead engines
19:20:23 <peter1138> the second set gets squished to the back
19:21:01 <peter1138> (2 multihead as in 4 powered parts)
19:24:24 * Bjarni needs to rethink how to deal with the whole idea of his fix yesterday
19:26:20 <mikegrb> Bjarni: now if you click on the date/time it jumps to that point in the logs ;)
19:27:45 <peter1138> there's a link for you
19:28:33 <Sacro|Laptop> peter1138: thats loading quite slowly...
19:29:49 <mikegrb> they should see a doctor
19:31:11 <SpComb> meaning page up/down, optionally with alt, optionally with shift
19:31:35 <mikegrb> SpComb: the looks is awesome
19:31:54 <peter1138> is it still the silly irssi theme?
19:32:18 <Bjarni> lol. The Japanese train set has no climate available set (or set to all), so it can be used in toyland
19:32:48 <Bjarni> how about just using an IRC client like the rest of us?
19:32:49 <SpComb> valhallasw: except it's in many ways very similar to the real irssi :P
19:33:16 <XeryusTC> SpComb: isnt that SpBotII?
19:33:18 <SpComb> it has scrolling, names, banlist, all the stuff in the topic and status bar are real (except usermode)
19:33:31 <SpComb> XeryusTC: that is spbot2/web/
19:33:54 <SpComb> as you can see, the nickname 'SpBot' in the status bar... say hi to SpBot
19:33:55 <valhallasw> SpComb: that's pretty neat. but pgup seems kinda laggy
19:34:09 <SpComb> once you scroll up a lot it starts to get slow
19:34:20 <SpComb> resizing is pretty snappy though
19:34:56 <SpComb> (scrolling is linear-time, resizing is constant-time)
19:37:48 <SpComb> peter1138: at one point I realized that my having used irssi with the default theme for wo years might explain why I find that theme so useable
19:38:18 <Born_Acorn> It looks poo though!
19:38:45 <SpComb> i does not look poo, it looks very, very familiar
19:39:15 <SpComb> there is an mirc theme, but I'm not sure how well it works atm
19:39:50 <Born_Acorn> Well, I'm sure that if you looked at poo for two years, it'd be very familiar too!
19:40:31 <SpComb> but I think I will be replacing the PageUp/Down scrolling with a normal scrollbar of some sort
19:44:26 <SpComb> currently it works by setting divs as hidden/visible and fetching more when needed, but that means a lot of DOM traversal, which gets very slow
19:44:55 <SpComb> so iterating over a couple hundred divs can take seconds
19:45:09 <SpComb> leading to lots of unwelcome latency
19:51:07 <Zr40> SpComb: can't you reference the divs by index or name?
19:51:31 <Zr40> if you know the currently selected div, you don't need to check them all
19:52:27 <SpComb> I could store a seperate array of elements, it might have some effect on the performance, but I think a scrollbar would probably be better as an ultimate solution
19:53:14 <Zr40> well, I meant something like getElementById('logDiv' + currentDivNumber)
19:54:27 <Born_Acorn> I wonder if I should make a Foster MK11 Supertram. :p
19:55:56 <hylje> and ten years later Foster MK12 Hypertram
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20:01:11 <Eddi|zuHause2> don't assume, profile :)
20:01:44 <Sacro|Laptop> i might go cook something
20:02:23 <Eddi|zuHause2> you mean like the neighbours house? :)
20:02:39 <SpComb> Eddi|zuHause2: it's the only function with a loop in it :P
20:02:44 <Bjarni> everybody take good care of your cats. Sacro is hungry
20:02:49 <Sacro|Laptop> the germans did more damage to hull than i ever can
20:03:15 <Bjarni> the Germans made some Hull damage? Did it leak afterwards?
20:03:52 <Bjarni> I guess it leaked brain power so you lost it completely
20:03:58 <Eddi|zuHause2> did they put the emergency force fields on?
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20:14:26 <Zuu> Cool someone actually replaced the old wiki main-page with the new one, though not much more work have been done too it.
20:16:00 <Zuu> I really hope now that the new main page is on the front side that someone will spend some time on the graphics, wiki and player resources icons.
20:16:22 * Bjarni nominates Zuu to improve the wiki
20:17:05 <Zuu> Gha, I allready done alot on the new main page...
20:23:32 <Born_Acorn> [21:03:05] <Sacro|Laptop> the germans did more damage to hull than i ever can <-- Yeah, but that was common sense.
20:24:11 <Kjetil> Bjarni: how are things in bjarnia ?
20:24:32 <Bjarni> not as good as they were two minutes ago
20:24:42 <Bjarni> I just ran into some problems fixing a bug :(
20:24:49 <Bjarni> I thought I had an idea on how to solve it
20:25:05 <Bjarni> well, it should still work, but it's more work than I though
20:25:16 <Kjetil> "It's a feature, not a bug" Look.. fixed :P
20:25:29 <Bjarni> you go ahead and tell peter1138 that :P
20:25:47 <Sacro|Laptop> peter1138: it's been reclassified as a feature
20:26:07 <Bjarni> well, it will also fix something Moriaty reported as a bug, but I classified as a feature
20:26:19 <Bjarni> I think that happened more than a year ago
20:29:24 * Bjarni decides to stop coding and get some paper to make a new draft on how to deal with this issue
20:29:35 <Bjarni> it should just work this time
20:30:02 <Bjarni> hey it's actually complex code to handle complex issues
20:30:14 <Kjetil> "If I could just redefine the von Neuman architecture it would solve itself"
20:31:33 <Bjarni> Kjetil: so what are you coding right now?
20:32:16 <Kjetil> Bjarni: nothing.. I am trying to avoid failing my exams :D
20:33:45 <Bjarni> winners already passed their exams
20:33:55 <Kjetil> hey it's actually complex stuff to handle.. nah.. it's bs
20:34:27 <Kjetil> *timetravels to become a winner*
20:34:31 <Bjarni> you are studying zoology?
20:35:05 <Kjetil> close, but no sigar ( CS )
20:35:26 <Bjarni> you are studying Counter Strike?
20:36:00 <Kjetil> *return to his books* Bye
20:36:09 <Bjarni> counterstrike and bs...
20:41:21 * Sacro|Laptop wants some bacon
20:58:58 *** ChanServ sets mode: +v tokai
21:07:12 <Born_Acorn> I've been approximately 0 times.
21:09:02 <Sacro|Laptop> Born_Acorn: you almost got there once?
21:10:01 <Born_Acorn> Yes. But I crashed on an island in the West Pacific
21:10:13 <Born_Acorn> Crazy place it was/
21:25:19 <Bjarni> <ln-> anyone been to hawaii? <-- I have been flying over Hawaii in a flight simulator. Is that good enough?
21:25:58 <Bjarni> I even crashed into Hawaii, but that's another story
21:29:43 <ln-> flights to hawaii are surprisingly cheap.
21:33:56 <Bjarni> the training missions were on Hawaii
21:41:47 <Ailure> or the US goverment get's you
21:41:58 <Ailure> It's not a flight simulator
21:42:00 <Ailure> it's a terrorist simulator
21:42:55 <Ailure> I should play with the anarchy simulator a bit before I get to sleep
21:42:59 * Ailure downloads latest nightly
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21:43:32 <BaXXsTeR> Hi I'we wounder where I can locate the multiplayer config?
21:43:44 <BaXXsTeR> I have it on a linux server without X
21:44:14 <glx> this file is created after the first run
21:44:20 <Jerub> hrm. just having tried playing on a 1024x1024 map vs a 128x128 map, its seems the original AI simply can't handle doing anything on a large scale.
21:44:31 <BaXXsTeR> glx, can't see the file tho :\
21:44:37 <BaXXsTeR> locate didn't find it
21:44:41 <XeryusTC> BaXXsTeR: run ottd once
21:44:44 <XeryusTC> it will create the file
21:45:09 <Ailure> anything above 256x256 and the AI sucks for some reason
21:45:59 <glx> BaXXsTeR: not kill, but exit properly
21:46:12 <Jerub> Ailure: well, if the ai can't handle it, it should be only given a 256x256 sized playpen to have.
21:46:45 <Jerub> It's probably got an N**3 or N**4 algorithm and with a >256 that just blows up.
21:46:56 <BaXXsTeR> what year maglev will be avaible?
21:47:34 <Ailure> I rarely play the orginal trainset xD
21:47:50 <Ailure> maglev comes earlier in some trainsets, but isn't as "overpowered"
21:48:06 <BaXXsTeR> what is actualy generation seed?
21:48:20 <Ailure> where do you see that?
21:48:25 <BaXXsTeR> generation_seed = 3368764164
21:48:28 <Ailure> Do you mean "Random seed" in world generation window?
21:48:39 <Ailure> it's just a number for the landscape generator
21:48:53 <Ailure> as random generators works on computers, they usually want a starting number
21:48:56 <Ailure> which is called a seed
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21:49:26 <glx> it's useful of you want to regenerate the same landscape
21:49:57 <Ailure> heh reminds me about Civ IV
21:50:02 <Ailure> people realized in a screenshot thread
21:50:11 <Ailure> that the random seed wasn't so random XD
21:50:40 <Ailure> that was fixed in a patch though
21:50:42 <BaXXsTeR> on server bind ip, shoul'd it be external or internal IP?
21:51:07 <XeryusTC> only matters if you want the server to listen on a certain ip
21:51:14 <glx> let it 0.0.0.0 if your server has only one card
21:51:15 <XeryusTC> 0.0.0.0 means it listens on every ip IIRC
21:51:28 <Ailure> someone added very low option to town and industries
21:51:41 <Ailure> That was something I wanted for a really long time
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22:10:43 <Eddi|zuHause2> <BaXXsTeR> what is actualy generation seed? <- if you enter the same seed number, you get the exact same map again
22:11:17 <Rubidium> (under the assumption that all other settings that are used for map generation are the same)
22:13:23 <Ailure> makes me wonder if it's possible for buildings to spread along tramways :p
22:14:14 <Eddi|zuHause2> more probably yes...
22:14:57 <Eddi|zuHause2> but i don't know either
22:15:54 <Born_Acorn> Doesn't the Bus Stop icon get replaced in TTDPatch?
22:16:11 <Eddi|zuHause2> trams definitely need a more lightweight catenary
22:16:24 <Eddi|zuHause2> one that does not place 2 million pylons
22:16:44 <Born_Acorn> They aren't too thick, there's just too many of em!
22:16:44 <Ailure> I probably get it later :p
22:17:10 <Ailure> it probably wouldn't be as noticeable if they weren't two and two closely together
22:17:22 <Born_Acorn> The German ones have gotten the amount of poles right on, but they're a bit thin
22:17:52 <Born_Acorn> As thin as the wires themselves!
22:18:32 <peter1138> nobody is ever happy
22:19:13 <Ailure> people always find something to whine about :)
22:20:06 <Born_Acorn> Breathing is too much work.
22:24:32 <Ailure> But seriously, I enjoy the trams so far
22:24:45 <Ailure> shame that there's no complete tram-sets so far
22:24:48 <Ailure> but there's a few promising ones
22:28:30 <kaan> There, i did it, i agreed with Rubidium on the forums :P
22:28:54 <ln-> what the hell, i cannot build a tram station if the town owns the road, i.e. always?
22:29:10 <kaan> there is a patch option to fix that
22:32:43 <ln-> i'm not sure if it was good you told me, because i got shocked by the translation of that option.
22:34:29 <Ailure> I'm not really sure if that's a legal copy
22:34:57 <Ailure> A: All the games mentioned on this site are Abandonware. We do not sell these games. What we do sell, is the ability to play these games on Windows XP. The money that you pay, is ONLY buying our software and packaging costs.
22:35:30 <Ailure> Sounds like you're paying for TTDpatch if you buy TTD there
22:35:45 <Ailure> I wouldn't be surprised if it was TTDPatch in modified form :/
22:35:55 <Ailure> But i'm not wasting five pounds to find out
22:36:03 <peter1138> they wouldn't know how
22:37:47 <Ailure> most older games can run under dosbox or just needs a 'hack' to work under WinXP
22:37:59 <Ailure> usually changing or disabling something outright
22:38:18 <Ailure> like the first command and conquer
22:38:30 <Ailure> the way it looks for a IPX network at start breaks with Win XP
22:38:48 <Ailure> but that was fixable replacing some dll with a dummy
22:39:51 <Ailure> I'm actually curious what exactly with TTDX that broke with WinXP
22:39:56 <Ailure> and how the ttdpatch devolopers fixed that
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22:46:43 <Tefad> Ailure: i'm guessing it was some kernel call
22:46:52 <Tefad> or something wonky with gdi/directx
22:48:18 <Tefad> ms always changing things and not keeping backward compatibility
22:48:34 <Tefad> at least in *NIX you can recompile your broken crap
22:48:35 <Ailure> If there's something Windows is good at
22:48:40 <Ailure> its backwards compatility
22:48:49 <Ailure> yes that's true but heh
22:48:54 <Ailure> it assumes you have the source D:
22:49:12 <Tefad> and if you don't you're either using something silly, or windows.. (well. . .)
22:49:15 <Ailure> applications from Windows 1.0 can run under the 16-bit subsystem
22:49:20 <Ailure> with a bit of modification
22:49:24 <Rubidium> Tefad: or writing very ugly hacks to retain backward compatibility
22:49:37 <Tefad> Rubidium: LD_PRELOAD for the win.
22:49:52 <Ailure> Windows probably have lots of hacks in it
22:50:01 <Ailure> to keep backwards compatibility
22:50:01 <Tefad> it /can/ be done for unix/linux
22:50:05 <Ailure> probably rather ugly ones too
22:50:12 <Tefad> but meh, easier to recompile : )
22:51:29 <Ailure> no need for checks too
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22:53:06 <Born_Acorn> Whats worse is that I play some of those games on Vista.
22:53:11 <Born_Acorn> With no mods needed.
22:54:08 <Ailure> didn't they remove the 16bit subsystem in vista?
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23:18:59 <UndernotBuilder> will town founding patch go into trunk sometimes with(out) modifications?
23:27:35 <peter1138> everything is modified
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23:31:44 <Jerub> Well, Hard 128x128 maps are really quite challenging.
23:32:00 <BaXXsTeR> in multiplayer games, can I type something in the serverconsole to make the years go faster?
23:32:07 <Jerub> Who knew, buses are worth it on that scale :p
23:32:47 <BaXXsTeR> aand, what you recommend here: Client #7 is slow, try increasing *net_frame_freq to a higher value!
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23:34:42 <Eddi|zuHause2> BaXXsTeR: no, because you have no way that all clients can keep in synch with different speeds
23:35:12 <glx> and client #7 already has problems to keep in sync
23:35:24 <BaXXsTeR> how can I see who's client 7?
23:35:34 *** Blowfish is now known as |2rB
23:35:37 <glx> type "clients" in console
23:36:05 <BaXXsTeR> both connected external
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