IRC logs for #openttd on OFTC at 2007-05-19
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01:17:41 <UndernotBuilder> boekabart isn't here :(
01:20:26 <UndernotBuilder> I wanted to ask him if he can redesign the high-level rivers feature so it looks more like the ttdpatch ones (like canals but less artificial-ish)
01:22:09 <peter1138> that's a canal and lock
01:23:30 <UndernotBuilder> but something like that can be used for shipstations...
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07:06:34 <Clinton> are there any scenarios based on the real world that have real world networks included also?
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07:21:57 <peterbrett> Clinton: No, because you can't have rail laid down in scenarios atm, IIRC
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07:30:38 <hylje> are scenarios just savegames?
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09:13:32 <CIA-1> OpenTTD: peter1138 * r9873 /trunk/src/ (newgrf_house.cpp newgrf_house.h town_cmd.cpp): -Codechange: Add missing second callback parameter for houses
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09:40:33 <CIA-1> OpenTTD: rubidium * r9874 /trunk/ (39 files in 7 dirs): -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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09:42:45 <[BDS]-Klaus> what language must i spoken here?
09:43:17 <[BDS]-Klaus> where can i find the .config file for my debian server... to configure ott
09:43:33 <[BDS]-Klaus> i have set it up now
09:43:41 <[BDS]-Klaus> but i search for the config
09:43:43 <Rubidium> ~/.openttd/openttd.cfg (but only after you started the server once)
09:44:11 *** ChanServ sets mode: +o Bjarni
09:44:35 <[BDS]-Klaus> stupid... that i can make by my self
09:45:28 <[BDS]-Klaus> can i make a config in windows in game... and then copy to my server?
09:45:51 <[BDS]-Klaus> but its run with it?
09:53:20 <[BDS]-Klaus> ok... can any one say me what is this for a option?
09:53:21 <[BDS]-Klaus> restart_game_year = 0
09:53:37 <[BDS]-Klaus> and haw i can play with bots
09:57:53 <Thomas[NL]> ai_in_multiplayer = true I think
10:00:12 <Thomas[NL]> cool advanced vehicle lists :)
10:00:20 <jnmbk> Hi, I get this when trying to start a server with 0.5.2-RC1 Any ideas to fix that? dbg: [NET] Server could not start network: bind() failed
10:02:37 <Patrick> or you're trying to run it <1024 on linux as a non-roo user
10:03:38 <jnmbk> I changed this value months ago and forgot
10:11:59 <[BDS]-Klaus> ok... first thx for all...
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10:30:10 <CIA-1> OpenTTD: peter1138 * r9875 /trunk/src/train_cmd.cpp: -Fix (r9828): Only set carriage capacity if the wagon has not been refitted.
10:31:05 <Sionide> anyone here from the UK?
10:31:10 <Sionide> (lots of people, i know!)
10:31:29 <Bjarni> why would you need somebody from the UK?
10:31:48 <Bjarni> are you considering this a dating service or something?
10:32:02 <Sionide> in a manner of speaking, perhaps
10:32:40 <Bjarni> if that should work, then we need more females
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10:32:46 <Bjarni> 0 are too few for this to work :p
10:32:51 <Sionide> it's more of an "openttd date"
10:32:58 <Sionide> as if, girls play this game too..
10:33:05 <Sionide> probably don't hang around in here though
10:33:27 <Sionide> anyway.. i'm going to host a multiplayer co-op game with the ultra realistic great britain scenario, to build a (close as possible) replica to the uk passenger network, who wants in?
10:33:32 <Bjarni> ohh, that reminds me of LadyHawk
10:33:53 <Sionide> t'must be difficult being female on the internet... so many geeks.
10:34:11 <Bjarni> she called her drawing of a car sexy and people in here started talking about the lack of women in it to call it sexy :D
10:35:07 <Bjarni> the best part was then somebody showed up in the middle of everything and was asked if he thought it was sexy and without knowing what everybody else said, he said that it lacked a naked women to call it sexy
10:35:22 <Sionide> typical irc type humour then
10:35:44 <Patrick> I'm from the UK but I have a penis so I probably don't count
10:36:44 <Patrick> joknig aside, why do you ask?
10:37:02 <Patrick> oh, there it is, 5 lines up
10:37:15 <Patrick> sorry, I don't know that much abouyt the UK rail network
10:37:24 <Bjarni> he wants to make an OTTD date with you and once you are high on the game, you never know what happens :p
10:38:00 <Sionide> Patrick, neither do i really... i was just gonna look at train timetables
10:38:11 <Sionide> to get the a->b->c layout type thing
10:38:24 <Bjarni> so you look at when NOT to make the trains drive?
10:39:34 <Bjarni> too bad you said UK rail network
10:39:52 * Bjarni has a complete map of the government owned rail network in Denmark
10:40:11 <Bjarni> complete with signals, sidings, road crossings and stuff
10:40:23 <Sionide> hmm wonder where i could lay my hands on such a thing for the uk one
10:40:55 <Bjarni> check the homepage of the rail owners
10:41:06 <Bjarni> not the railroad, but the actual owners of the rails
10:41:18 <Bjarni> s/railroad/train owner
10:42:06 <Bjarni> but less detailed than mine
10:42:13 <Sionide> can't too the london underground though, yet :(
10:42:43 <Sionide> there are some cool looking newgrfs out there
10:42:53 <Sionide> for london underground trains i mean
10:43:07 <peter1138> 11:32 <@Bjarni> she called her drawing of a car sexy and people in here started talking about the lack of women in it to call it sexy :D
10:43:19 <peter1138> Bjarni: no, you did, and you probably drove her away :p
10:43:30 <Bjarni> like I was the only one :p
10:44:04 <Bjarni> hmm, you guys lack rails north of Leeds
10:47:22 <Bjarni> Sionide: I just had an idea. Use google earth to get a more detailed map of the rails
10:47:48 <Sionide> biryani, do you think i should make the pdfs reflect the map and take out the towns and stations which don't appear on the ottd scenario, or edit the scenario and add them in?
10:48:25 <Sionide> t'was a little buggy last i tried it, but we'll have another go
10:48:37 <Sionide> actually shit, gotta run to the post office real quick, bbs
10:54:52 <Patrick> either it's a 12am pickup or he lives in the middle of nowhere
10:57:32 <Patrick> the fundamental problem with ottd so far is that if you have 10 towns in a row,k and you build a linear track with 10 stations and send one train out
10:57:44 <Patrick> you make more profit having the train only stop at the end 2 towns
10:58:01 <Patrick> passenger destinations *might* fix this, but there must be a simpler approximation
10:58:16 <Patrick> like, having the passenger delivery curve fall off faster
11:10:30 <Sionide> i live round the corner from the post office, lol
11:10:34 <Sionide> what time zone are you in?!
11:10:47 <Patrick> 12am was10 minuts ago
11:11:04 <Patrick> the only reason to argh run to the post office is if there's an uplift in 10 minutes :)
11:11:31 <Sionide> the one here closes at 12:30 for some stupid reason
11:13:54 <peter1138> wait til the beeching^W^H postoffice axe
11:16:32 <yeti_> what is this group interface about? what kind of thing can i do with the groups?
11:17:43 <CIA-1> OpenTTD: peter1138 * r9876 /trunk/src/ (newgrf.cpp town_cmd.cpp): -Codechange: [NewHouses] Add support for callback 2E (cargo production)
11:18:34 <CIA-1> OpenTTD: peter1138 * r9877 /trunk/src/newgrf.cpp: -Revert (r9876): one file too many...
11:20:10 <Sionide> peter1138, do you reckon i should make seperate companies for the different rail operators in the UK?
11:20:35 <Sionide> for my (almost accurate) UK rail network, using the very good great britain map
11:20:41 <peter1138> then it's just BR :p
11:21:29 <Sionide> london could get tricky
11:21:37 <Sionide> what version of ottd should i use
11:21:40 <Sionide> latest stable i guess?
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11:39:27 <Sionide> it might break, this is a biggy project
11:39:49 <Sionide> how come when i compile from source, it doesn't all go into a /bin/ directory, but it does when i compile from svn source?
11:39:55 <Sionide> is there a switch for that or some such?
11:40:07 <yeti_> Sionide: see ./configure --help
11:40:20 <peter1138> probably different versions
11:42:11 <Sionide> yeti_, err.. what is it, static build [off] ?
11:42:25 <yeti_> uhhh... you are on linux, right?
11:42:26 <Sionide> orudge, [no] rather..
11:42:39 <Sionide> stupid autocomplete, heh
11:43:01 <yeti_> huh? anyways, on linux it's --prefix-dir and the like
11:43:51 <yeti_> i think i know what you mean... --prefix-dir is only useful when you actually do "make install"
11:44:05 <yeti_> the other thing you're talking about is most likely Makefile-specific
11:44:15 <yeti_> so you would have to edit the makefile i think
11:44:21 <Sionide> anyway, i wouldn't have this problem if official releases had linux binaries just like the nightlies do..
11:44:49 <yeti_> well at least 0.5.1 did
11:44:58 <Sionide> i thought they should have, but i must be being blind
11:44:58 <yeti_> unsure whether there is already a 0.5.2-rc1 build
11:45:34 <yeti_> yeah. "downloads" -> "debian/ubuntu i386"
11:45:47 <yeti_> you can convert deb to tgz or rpm
11:46:06 <yeti_> what do you want then ;) ? use the program "deb2tgz"
11:46:19 * Sionide didn't know of this program before
11:46:32 <yeti_> i'm unsure whether that's really the correct name
11:46:51 <Sionide> doesn't alien to rpm->deb
11:47:06 <Sionide> No manual entry for alien
11:47:58 <yeti_> i' pretty sure it can handle debs
11:48:25 <yeti_> by the way, i have a manpage for alien, strange that you don't
11:48:37 <Sionide> didn't have it installed
11:48:57 <yeti_> yeah, that might have been the problem ;)
11:48:59 <Sionide> alien -t for tar gz output?
11:49:31 <yeti_> alien -t ottd.deb should work
11:51:33 <Sionide> but it put everything in /usr/share/games/ and all over the place
11:53:10 <Sionide> i would like /home/games/openttd/0.5.2-RC1/
11:54:38 <yeti_> sorry, i thought you'd know that
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11:55:22 <yeti_> well, if you want it over there, then compile it from svn source, use ./configure --prefix-dir=/home/games/ --personal-dir=whateveryouwant
11:55:38 <yeti_> not sure about that personal-dir thing, look it up in ./configure -help
11:55:39 <Sionide> i don't want svn though -_-
11:55:54 <yeti_> then use 0.5.2-rc1 release source
11:56:08 <Sionide> this is so long winded
11:56:18 <yeti_> sorry, you didn't tell me you wanted it in /home :(
12:00:03 <Sionide> i just need all openttd stuff in one place, heh
12:03:37 <peter1138> 15 minutes weeding and i'm all knackered
12:07:57 <yeti_> heh, i read "wedding" - now that sounded strange
12:08:13 <Sleepie> reminds me that I have to do gardenwork too :)
12:08:47 <Sleepie> a 15 min wedding uhm that'd be fast ;)
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12:12:51 <Bjarni> <Sleepie> a 15 min wedding uhm that'd be fast ;) <-- I once saw a guy on TV, who visited Las Vegas. He found a drive through wedding thingie and saw two people getting married in less than 15 minutes. They didn't even leave the car o_O
12:13:56 <Sleepie> and they're still married? :)
12:14:26 <Bjarni> but I think the odds are against it
12:14:29 <Sleepie> I was quite sure you'd say that ;)
12:14:54 <Bjarni> but it could be that it was some sort of shotgun wedding
12:15:00 <Bjarni> and then they could still be married
12:15:20 <Sleepie> of course we'll never know though
12:15:49 <Sleepie> well my own was a lot longer than 15 minutes :)
12:16:07 <Bjarni> I just downloaded google video player. First impression: "connection error (4 attempts)"
12:17:41 <Sleepie> perhaps a config problem?
12:18:02 <Bjarni> err, now the video is gone from the browser as well
12:18:11 <Bjarni> I just watched it and then clicked "download"
12:19:40 <Sleepie> hmm no idea I didn't even know there exist a 'google video player'
12:20:05 <Patrick> sweet, there's an american dad movie in the works
12:20:58 <Patrick> google video is also broken
12:21:02 * Bjarni decides to try another video
12:22:08 <Bjarni> the file in question will be online again... eventually
12:22:23 <Bjarni> unless they crashed their HD and didn't back it up
12:22:33 <Bjarni> somehow I don't think they will do that
12:22:48 <Bjarni> I don't think it's on youtube
12:23:14 <Thomas[NL]> looks like google video works again here
12:24:08 <Bjarni> I just found a ghost video
12:24:30 <Bjarni> and half the comments states that it's real and the other half how they faked it :D
12:25:07 <Bjarni> "lol when the chair is gone its just a fishline i think >.>"
12:25:28 <Bjarni> and "people who claim this is fake are just not open minded, at all"
12:26:09 <Patrick> if the moon is in space how come there is gravity, people r sheep
12:28:48 <Bjarni> it's a cat using a computer
12:29:34 <CIA-1> OpenTTD: rubidium * r9878 /trunk/src/ (autoreplace_cmd.cpp vehicle.cpp): -Fix (9874): some vehicle count's were not properly updated on delete or autoreplace of vehicles.
12:30:35 <Bjarni> good thing this is not my monitor :p
12:30:36 <Patrick> it's pretty obvious that the cameraman is operatig the mouse
12:31:23 <Bjarni> actually it looks more like a wireless keyboard
12:31:56 <Bjarni> you see, you can do all that stuff from the keyboard, but not really from the mouse
12:32:27 <Bjarni> actually apple remote can do it as well... I think
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12:47:01 <CIA-1> OpenTTD: rubidium * r9879 /trunk/src/players.cpp: -Fix (r9874): global autoreplace was little broken ;)
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13:05:42 <Sacro|Laptop> Bjarni: that was done quite close to mine
13:08:36 <Sacro|Laptop> its awesomely damaged
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13:14:28 <valhallasw> Bjarni: oi, that is bad
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13:17:47 <Sionide> actually, the route markers patch would be nice for this project
13:17:54 <Sionide> is that in trunk just yet?
13:25:12 <Sionide> if i compiled it in, everyone who played would have to do the same wouldn't they? :s
13:28:29 <Sionide> plus United Kingdom Scenario
13:37:04 <Sionide> so what happens in, not long, when it's r9999 ?
13:39:27 <Sionide> a dedicated server doesn't need the sample.cat etc files, right?
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13:42:13 <elmex> the server needs the game info i guess and the trains etc.
13:42:15 <glx> Sionide: dedicated server needs all ttd files
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13:42:56 <Sionide> what's the default port? i used to know it, but forgotten these days..
13:43:08 <_42_> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
13:51:19 <Sionide> Makefile:201: *** You need to have SDL installed in order to run OpenTTD on UNIX. Use DEDICATED if you want to compile a CLI based server. Stop.
13:51:32 <Sionide> make DEDICATED <-- doesn't
13:51:59 <Sionide> can that be added to that error message?
13:52:34 <Sionide> because i wouldn't have to ask that question, if it said use DEDICATED:=1
13:52:56 <glx> this is only in 0.5 branch
13:53:03 <glx> trunk as a different system now
13:54:33 <Sionide> *** Sionide has joined the game
13:54:33 <Sionide> *** Game paused (incoming client)
13:56:59 <elmex> some servers use some interesting patches to notify players of rules and such
13:59:25 <Sionide> is there an motd type thing?
14:00:01 <Sionide> elmex, this is gonna be a private server me thinks
14:00:06 <Sionide> special co-op project
14:00:15 <elmex> i've seen in the scripts/ directory
14:00:18 <peter1138> scripts/on_server_connect.scr
14:00:33 <elmex> peter1138: isnt it on_client ?
14:00:33 <peter1138> put 'say "whatever you want"' in it
14:00:56 <elmex> with 0.5.1 it seems to be, at least as far as readme.txt says
14:01:35 <peter1138> readme.txt doesn't reference scripts
14:02:01 <Wolf01> yeah, the group interface finally in trunk :O
14:02:17 <peter1138> what's the point of it?
14:02:59 <Wolf01> i was used to rename trains to find them easily
14:03:21 <elmex> wanna see!!! (svn upping)
14:03:22 <Wolf01> something like Line-A Train-1 etc
14:03:44 <Sionide> load -g "scenario/UK.scn"
14:03:45 <Sionide> - Load a game by name or index. Usage: 'load <file | number>'
14:06:00 <Sionide> how do i load this scenario into the dedicated server? :s
14:07:17 <Sacro|Laptop> -g /path/to/scenario.scn
14:07:32 <Sionide> Sacro|Laptop, that didn't work..
14:07:55 <Sionide> 0) .. (Parent directory)
14:07:55 <Sionide> 1) heightmap/ (Directory)
14:08:57 <Sionide> it's gotten rid of the newGRF i had
14:09:08 <peter1138> -g is only used from the command line, heh
14:09:20 <Wolf01> or, start the server in gui mode with that scenario, save the game and load it in dedicated
14:09:46 <Sionide> Wolf01, will that work with newgrfs as well? i copied over the openttd.cfg from laptop to server
14:09:49 <Sionide> peter1138, that's not clear
14:10:16 <Sionide> peter1138, actually it kinda is.. so it would be ./openttd -D -g "blah.scn"
14:10:20 <Wolf01> you should have the same grf in both the computers
14:10:36 <Wolf01> ok, it should work then
14:10:54 <peter1138> you need the same files, but the config is irrelevant
14:11:54 <peter1138> 0 tonnes of grain (0% transported)
14:11:56 *** ChanServ sets mode: +v tokai
14:11:59 <peter1138> i guess that one won't be going up...
14:12:26 <yeti_> that's not a new one, had that with oil yesterday already
14:14:14 <Sionide> i'll try copying the save game over
14:14:29 <Wolf01> i think i'll put on hold the adjacent station and the autoroad patches, and i'll try to rewrite the show catchement areas patch
14:15:34 <peter1138> or figure out a way to make the catchment areas less lame
14:16:04 <Wolf01> i meant the catchement areas for existing stations
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14:16:50 <Sionide> woohooo it worked, cheers Wolf01
14:22:26 <elmex> teh verhicle groups are nice
14:23:08 <Sionide> anyone recommend any other good grfs, apart from uk renewel set?
14:24:57 <Sionide> it's a passenger game though
14:25:12 <Sionide> doesn't the addons add all the new industry types on?
14:25:22 <peter1138> damn, my stupidly long and slow livestock service still makes money :/
14:25:37 <Sionide> oh, no that's different
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14:26:03 <[Done]Luukland> Heya, can someone help me? I would like to know how to use .diff and .patch files
14:26:57 <glx> use patch to patch the source then compile
14:27:34 <peter1138> i'm using ttrs3, lv4, av8, and a few station grf
14:28:01 <glx> else you only change the roads
14:28:14 <Sionide> hm yeah the stations with the domed roofs look quite cool
14:29:53 <[Done]Luukland> glx can you give me a step to step guide to use a .diff file?
14:35:16 <[Done]Luukland> (euhh, what should i write in the pop up that comes up?)
14:36:09 <[Done]Luukland> or do i have to download the source first?
14:38:26 <glx> I didn't write this tool nor used it, but I think everything is explained in the thread
14:40:38 <Sionide> does a dedicated server pause the game when there are no clients connected?
14:41:06 <elmex> hm, is there only the groups interface in trunk and not the group-orders?
14:41:21 <glx> Sionide: there's a setting for that in openttd.cfg
14:41:51 <Wolf01> peter1138, do you have time to work with me at the catchement areas?
14:43:29 <Sionide> glx, any idea what it's called?
14:46:29 <[Done]Luukland> glx the topic is not clear about how i should use it, is there someone here that has more information for me?
14:47:32 <[Done]Luukland> it cant even update the source :S
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14:59:31 <[Done]Luukland> and my last question: Is there a program where you can change vehicle speeds?
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15:01:59 <Patrick> no, you would need to change the source and recompile for that
15:02:15 <Patrick> or edit the grf - you know what ,I don't know
15:08:56 <[Done]Luukland> is there are program where you can change the vehiclespeeds in the .grf?
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16:09:43 <geoffk> anyone any good with days and dates in the game? for converting dates to days and days to dates im tring to make a hex converting tool for grf's
16:11:26 <geoffk> for most dates in the game i got it working, but odd ones i get confilcting results and i don't know how its programmed to handle it in 1st place thats before taking into account pollitics and date
16:12:33 <geoffk> i dont know wherre exactly to look
16:13:24 <Patrick> the source is about 5 megs unpacked, right?
16:13:25 <geoffk> at the moment what im doing is in php with a gui
16:13:54 <Patrick> so just compile 40 million binaries, each with one bit of source flipped
16:13:54 <geoffk> i'll have a look i might be able to understand the code
16:14:01 <Patrick> and see which one has broken only the date and time
16:14:18 <geoffk> i got no idea how to do that
16:14:44 <geoffk> lol uyeah kind of figured that :)
16:16:39 <geoffk> most dates i got it working in the game, jsut things somewhere after 2040-01-01 my conversions are getting one day out might be others, also example 1640-01-01 gives a few days out converting somewhere
16:17:14 <geoffk> i have loaded any of the dates int he game yet to see what the game thinks the dates are
16:17:54 <Sacro|Laptop> Patrick> use the source ← luke?
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16:33:24 <Chronic-_-> is there an admin for sandra-bullock.co.uk here?
16:33:53 <Patrick> that's a really really bizzare thing to say
16:34:35 <Chronic-_-> maybe yes, maybe no
16:35:00 <TinoM|> no, there are several ottd-servers on that domain
16:35:33 <Chronic-_-> just this guy ruining the game
16:36:24 <Biff> openttd: /home/magne/src/openttd-svn/openttd/src/engine.cpp:430: CargoID GetEngineCargoType(EngineID): Assertion `IsEngineIndex(engine)' failed.
16:37:08 <Sacro|Laptop> Patrick: are you a bot?
16:37:29 <Patrick> sorry, it read a bit like a viral thing
16:37:35 <Patrick> join channel, mention link
16:37:52 <Sacro|Laptop> it should at least say "evening all" first
16:38:16 <Patrick> well, I figured that was what the 50 second delay way for
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17:18:58 <maddy> Brianetta, the servers lag is too high to play on it
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17:53:00 <UndernotBuilder> IDEA IDEA IDEA: what about world wrap (like in a civilization 2 option)
17:54:41 <UndernotBuilder> why? for world maps it can give more realism
17:55:56 <Patrick> world wrap would be interesting
17:56:07 <TrueBrain> I feel a patch coming up
17:56:07 <Sacro|Laptop> cylindrical world?
17:56:16 <Sacro|Laptop> TrueBrain: how does it feel?
17:56:24 <UndernotBuilder> yes, something like that
17:56:24 <TrueBrain> oh, no I thought UndernotBuilder was going to do one
17:56:41 <Sacro|Laptop> a spherical world would be too complex
17:56:57 <Sacro|Laptop> can't see how hard a cylindrical one would be though...
17:58:19 <Patrick> spherical would be interesting
17:58:24 <UndernotBuilder> and the pathfinder will go crazy
17:58:34 <Patrick> you could do a teardrop shape by matching up opposite edges
17:58:59 <TrueBrain> make a map that wraps in the complex dimension
17:59:01 *** alanin is now known as Alanin
17:59:11 <Patrick> no, but seriously, world wrap
17:59:23 <Patrick> the pathfinder could be taken care of by tripling the map size virtually
17:59:24 <hylje> TrueBrain: a map that wraps randomly
17:59:26 <TrueBrain> no, but seriously, 32x zoom out
17:59:31 <Patrick> maintaining another copy of the map on the left and right
17:59:33 <TrueBrain> hylje: complex dimension is not really random
17:59:35 <Patrick> that'd be a HORRIBLE HACK
17:59:38 *** Alanin is now known as alanin
18:00:06 <peter1138> have fun with your sprite sorter, heh
18:00:09 <Patrick> not really though, you just connect every map crossover point as a zero-cost node link
18:00:25 <Patrick> so the pathfinder thinks that it's free to travel that particular 2000-tile distance
18:00:39 <Sacro|Laptop> hylje: torus is just stupid :p
18:01:15 <Sacro|Laptop> what next... mobius strip?
18:01:24 <Patrick> at least support for land on the edge of the map
18:01:35 <mikk36> uuu, nice, slicker-looking wiki :D
18:01:55 <Sacro|Laptop> hmm, has OpenTTD been updated AGAIN
18:01:58 <mikk36> at least the big icons :)
18:05:08 <Sacro|Laptop> ArchLinux doesn't allow hyphens in version numbers
18:05:16 <skidd13> I get an assertion in engine.cpp. Is this a known bug?
18:05:38 <Sacro|Laptop> skidd13: depends where
18:05:50 <skidd13> ./src/engine.cpp:430: CargoID GetEngineCargoType(EngineID): Assertion `IsEngineIndex(engine)' failed.
18:07:00 <skidd13> Happens since the merge of the group GUI
18:07:42 <Sacro|Laptop> @openttd commit 9879
18:07:42 <DorpsGek> Sacro|Laptop: Commit by rubidium :: r9879 trunk/src/players.cpp (2007-05-19 12:46:48 UTC)
18:07:44 <DorpsGek> Sacro|Laptop: -Fix (r9874): global autoreplace was little broken ;)
18:08:06 <Sacro|Laptop> Thomas[NL]: no, tis't trunk AFAIK
18:08:32 <mikk36> Have a look at the cargo-packets branch online, or checkout a copy from:
18:08:41 <mikk36> last link is not available
18:08:49 <Sacro|Laptop> trac has been down for aaaaaaaaaaaaaaaaaaaaaaages
18:09:01 <mikk36> could someone then update wiki then ?
18:09:19 <Sacro|Laptop> just click edit :p
18:09:41 <skidd13> Sacro|Laptop: nope, isn't fixed with that. I'm already at this version.
18:11:44 <Sacro|Laptop> nope, signal autodrag isn't in trunk
18:12:11 <mikk36> newcargos is in the trunk, right ?
18:12:48 <Sacro|Laptop> why does my trains list have the french flag in the bottom right corner?
18:12:57 <Sacro|Laptop> guess its in case i need to surrender my trains...
18:13:44 <mikk36> then this page is wrong too :P
18:14:00 <mikk36> shows no support for new cargo at all
18:15:14 <skidd13> (IIRC) without newindustries you can't use them
18:15:55 <peter1138> you can since earlier today
18:16:04 <mikk36> and why aint newindustries in that list ?
18:16:05 <peter1138> towns can produce stuff
18:16:44 <peter1138> @openttd commit 9876
18:16:44 <DorpsGek> peter1138: Commit by peter1138 :: r9876 /trunk/src (newgrf.cpp town_cmd.cpp) (2007-05-19 11:17:30 UTC)
18:16:45 <DorpsGek> peter1138: -Codechange: [NewHouses] Add support for callback 2E (cargo production)
18:17:09 <peter1138> so far i've had towns making tourists, heh
18:19:52 <Sacro|Laptop> peter1138: is that Whitehands grf?
18:21:51 <Phazorx> peter1138: how hard would it to be link improved loading behavior only to full load trains?
18:22:55 <Sacro|Laptop> ooh i found a bug
18:23:22 <Sacro|Laptop> its a recent commit too
18:23:26 <Phazorx> coopers often running into issues when improved loading limit 2nd tier cargo delivery since even if stati on 20 platforms wide only one train loads at time and with small traisn they can just never take all
18:23:32 <Sacro|Laptop> in the new train selection window
18:23:38 <Sacro|Laptop> the resize button appears to be a french flag
18:24:26 <TrueBrain> who can we find to blame....
18:24:27 <Sacro|Laptop> i thoguht it was to surrender my trains
18:24:37 <Sacro|Laptop> lets blame peter1138
18:24:41 <peter1138> you probably ought to actually use the correct openttd.grf
18:24:48 <Sacro|Laptop> the correct one?
18:24:53 <Sacro|Laptop> that explains the error
18:24:58 <TrueBrain> so we blame Sacro|Laptop
18:25:17 <Sacro|Laptop> cp /usr/share/openttd/data/* ./data
18:25:22 <Sacro|Laptop> guessing that caused it
18:26:03 <Sacro|Laptop> i got a console message about the wrong grf
18:26:09 <Sacro|Laptop> but it just carried on regardless
18:27:04 <Phazorx> i'd like that very much and probably easier to do rather than per station loading chooser
18:30:48 <peter1138> heh, my tourists don't pay anything ;(
18:31:41 <skidd13> The code for cloning is similar to the autorepace, isn't it?
18:45:20 <peter1138> yay, multiplayer game with tourists :D
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18:50:18 <peter1138> who wants to play with me ;/
18:50:46 *** alanin is now known as Alanin
18:51:15 <peter1138> hehe, 2cc treats tourists as freight
18:52:33 <Sacro|Laptop> shove em in a tanker
18:58:31 <hylje> yeah tanker known as carriage
18:58:59 <peter1138> hmm, tourists pay a lot more than passengers
18:59:10 <mikk36> they are frieght if u think of them as illegal workers :P
18:59:11 <peter1138> Sacro|Laptop: it's only the colour, it's still a carriage ;p
19:00:26 <Sacro|Laptop> peter1138: aww :(
19:00:34 <Sacro|Laptop> i wanted to herd them into a hopper or something
19:01:23 <glx> peter1138: can you try my patch with that?
19:02:20 <glx> it checks for TOUR and PETR presence
19:02:48 <peter1138> do you know what it'll change?
19:03:28 <glx> I guess it disables some things but don't know what
19:05:17 <peter1138> petrol stations don't appear if PETR isn't available
19:05:27 <peter1138> tourist attractions do though
19:05:56 <Sacro|Laptop> provided at a refinary i guess?
19:06:10 <peter1138> where available == exists as a cargo type
19:07:39 <peter1138> ah, it doesn't check for TOUR
19:09:34 <peter1138> glx: so, go ahead and commit
19:13:36 <CIA-1> OpenTTD: glx * r9880 /trunk/src/newgrf.cpp: -Add: [NewGRF] Add action 7/9 condition 0B/0C (cargo type availability)
19:13:41 *** Alanin is now known as alanin
19:14:25 <Patrick> hmm, grfs seem too powerful
19:14:38 <Patrick> they are doing a lot of things I'd expect to be patch options
19:14:49 <Patrick> perhaps some patch options or all of them can be moved out
19:15:04 <Patrick> I dunno, that's why I'm asking
19:15:16 <Patrick> on that list, things like long trains or modified building costs
19:17:20 <Sacro|Laptop> its a M version, which he admitted in another thread
19:19:45 * peter1138 updates the subject and continues ignoring it
19:20:11 <mikk36> Q: would there be a time when obselete currencies would be removed ?
19:20:27 <peter1138> what about obsolete?
19:20:37 <mikk36> for example finnish marks
19:20:40 <peter1138> they're disabled at a certain point
19:21:06 <mikk36> auo-converted to euro etc ?
19:21:59 <Sacro|Laptop> peter1138: nicely done
19:22:28 <mikk36> and using float values for currency relations is not planned ?
19:22:37 <peter1138> Sacro|Laptop: fwiw i'd rather it's there (though it would be better in the siggui thread) and in the official bug tracker
19:38:43 <glx> mikk36: different CPU types can have different 'rounding' with float, and that can break MP games
19:39:25 <peter1138> glx: shouldn't matter here
19:39:30 <peter1138> as it's only visual
19:39:51 <mikk36> and currency is calculated at the client
19:43:14 <mikk36> yummi @ condensed milk with sugar
19:47:24 <mikk36> and another Q: which pathfinder overrides which ?
19:48:27 <mikk36> wouldn't it be better to create just 4 selects ?
19:48:34 <mikk36> one for each vehicle type ?
19:48:40 <Rubidium> skidd13: how can I reproduce FS#782 with that savegame?
19:48:56 <mikk36> so that i can choose what type of pathfinding i want for each type
19:50:03 <peter1138> cos npf is either on or off
19:52:19 *** Osai^2 is now known as Osai
19:54:08 <mikk36> peter1138, but if i set yapf on for every vehicle type, then changing npf on or off becomes obselete, right ?
19:54:37 <skidd13> Rubidium: wait a while, then clone some of the grouped trains, till one of the old ones go into a depot
19:55:07 <skidd13> I ment after cloning ~5-10 trains sent them all out
19:56:00 <skidd13> I did it with the deopt near "Copper Load 374x459"
19:56:19 <mikk36> and why does yapf default to off for ships ?
19:58:07 <peter1138> it's slow for ships
19:58:28 <peter1138> personally i've not noticed it
19:58:51 <mikk36> maybe it'd be nice to put a warning there ?
19:59:37 <Patrick> like the station spread warning
19:59:40 <Patrick> which means nothing :/
20:00:16 <mikk36> i have currency set to USD but it shows there
20:03:56 <mikk36> peter1138, could u give me an archive of your grf's ?
20:11:56 <mikk36> when i open just landscaping
20:12:03 <mikk36> it sends it to 2nd row
20:12:39 <mikk36> if i have linked building and landscaping, it goes to 1st row and building shifts left by landscaping windows's length
20:13:11 <mikk36> i actually prefer original way
20:13:20 <mikk36> so that building window wouldn't get shifted to left
20:13:25 <peter1138> someone else didn't :)
20:13:39 <mikk36> anyway, there's a "bug" now
20:16:03 <CIA-1> OpenTTD: rubidium * r9881 /trunk/src/autoreplace_cmd.cpp: -Fix (FS#782, r9874): accidentally removed one condition too many causing asserts.
20:17:33 <mikk36> still, could u give me the archive with all used grf's for your server ?
20:17:47 <peter1138> i don't have permission currently
20:17:53 <peter1138> nor all the readmes, heh
20:18:07 <glx> just give him the list :)
20:20:45 <mikk36> how come a competitor got still a "poor" rating after doing huge amounts of landscaping around the city ?
20:21:04 <mikk36> somehow their count got back to 2, so i have 2 of them in :P
20:21:20 <peter1138> cos the AI is given leeway, cos it's crap
20:21:38 <mikk36> and how do i get rid of AI in non-network game ?
20:21:59 <UndernotBuilder> signal gui in trunk? is that right?
20:22:05 <peter1138> UndernotBuilder: no
20:22:10 <mikk36> what was the command ?
20:22:31 <Rubidium> mikk36: set amount of AIs to 0 and a) wait till they die or b) buy them
20:22:32 <peter1138> UndernotBuilder: because they're a twerp
20:22:51 <peter1138> UndernotBuilder: the guy didn't know what the "M" in the revision meant...
20:23:03 <peter1138> ahh.. the wonders of letting people without clue compile stuff easily... :o
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20:23:39 <UndernotBuilder> will be too hard split those two patches?
20:24:24 <peter1138> you could give it a go
20:24:32 <peter1138> though i thought someone already did it
20:24:53 <UndernotBuilder> yes but patch is old...
20:25:29 <UndernotBuilder> is hard updating it to current trunk?
20:26:09 <glx> signal code hadn't change for a long time, so you can try to apply it
20:26:49 <UndernotBuilder> buildottd will help?
20:26:54 <Rubidium> that reminds me of something ;)
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20:28:00 <Rubidium> we still haven't accessored the signal code...
20:28:02 <glx> but if the patch is pre-cpp then it will be a little harder
20:28:31 <glx> right we didn't finish accessors :)
20:29:00 <mikk36> peter1138, and u can't give me the grf's conf either ?
20:30:18 <mikk36> well, some grf's support attributes
20:31:04 <mikk36> Szandor, what's the difference between those
20:31:13 <UndernotBuilder> I find the autocompletion without gui but not the other way
20:31:35 <UndernotBuilder> it was the first item
20:32:25 <UndernotBuilder> SignalGUI_r5435.patch
20:32:33 <UndernotBuilder> this is the one I need right?
20:32:51 <peter1138> mikk36: all the that is saved with the savegame, so there's nothing to specify
20:33:09 <mikk36> what if i want to create a new game for myself ? :)
20:33:14 <mikk36> with same grf settings
20:33:44 <peter1138> i have 1 on av8, so show the larger airships
20:33:50 <UndernotBuilder> but is useful here buildottd or I need to apply it manually?
20:34:19 <yeti_> you will probably need to apply it manually, and if you're unlucky, fix the rejects
20:34:42 <Patrick> you're advising someone using an automated tool for compiling to write C :)
20:35:38 <Rubidium> well, when buildottd checks out r5435, applies it to there and then updates I'm certain it will compile ;)
20:35:51 <mikk36> there are several grf's not listed in crawler...
20:36:09 <UndernotBuilder> which revision I have to checkout?
20:36:26 <UndernotBuilder> for update it...
20:36:39 <yeti_> rubidium: uh, "then updates"? that means it will apply the later revisions on top? but then you might have rejects there because of the changes?
20:36:58 <glx> yeti_: conflicts, not rejects
20:37:08 <Rubidium> yeti_: it won't give conflicts/rejects for a very simple reason
20:37:53 <Rubidium> the merge of cpp removes all files and copies a lot of files from the repository, basically ignoring *any* patches you have applied to it
20:38:05 <Rubidium> so you basically end up with a completely clean trunk
20:38:31 <UndernotBuilder> what I want is update the signal gui alone to a recent revision
20:38:42 <peter1138> it'll need to be done manually
20:38:54 <UndernotBuilder> so for that purpose, what revision I need?
20:39:51 <UndernotBuilder> HEAD will return last revision?
20:40:15 <yeti_> rubidium: i still don't get it. say he's downloading 5435, then applies singal_gui, which changes rail_cmd.cpp or something like that. now say there have been changes in rail_cmd.cpp too in r6000, then it will either be overwritten with the r6000, losing signal_gui, or give conflicts
20:40:55 <Rubidium> yeti_: before C++ all files were C files (.cpp vs .c)
20:41:30 <UndernotBuilder> checkouting it without any options is giving me the right revision I think
20:41:31 <Rubidium> and 5435 is **way** before the introduction of C++
20:41:33 <glx> and that's mainly what that killed miniin :)
20:41:59 <glx> too much work to do this simple sync
20:42:01 <Rubidium> glx: that's not really true
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20:42:32 <Rubidium> there were much more things before the merge of C++ that would cause big problems with syncing MiniIN
20:42:35 <yeti_> Rubidium: yep, there's no .c in latest trunk, but then applying signal_gui to 5xxx and trying to upgrade to some later revision (some cpp-revision) is completely impossible without losing signal_gui
20:43:04 <UndernotBuilder> well will be other day... now I have to go
20:43:07 <glx> Rubidium: yes, subsidiaries was a big mess
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20:44:05 <Rubidium> the real problem was that RichK67 hadn't much time to add new patches and such
20:44:27 <glx> and it was not fun to sync
20:44:29 <Rubidium> and that I didn't want to go through the hassle of syncing and debugging MiniIN
20:45:04 <glx> I did some syncs, too much work
20:45:20 <Rubidium> because: "he, this is my patch, it works for me... please apply" -> it gets applied and doesn't work at all in for example MP
20:45:49 <glx> or conflicts with another patch
20:46:33 <Rubidium> and (most) patch authors dumping the debugging and fixing of their patches on the MiniIN dev(s)
20:47:26 <glx> anyway why should I start to talk about miniin :)
20:50:43 * peter1138 ponders not using grfs that are not on grfcrawler
20:53:17 <mikk36> peter1138, why do u use them then ? :D
20:53:44 <mikk36> agh, nothing, misunderstoof word "ponder"
20:54:05 <mikk36> i already checked from dictionary
20:54:28 <Tefad> english has too many words
20:54:47 <Rubidium> only about 1 000 000 IIRC ;)
20:55:10 <mikk36> including slang, local mutations etc ?
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20:55:35 <Tefad> during my last move, ALL of my p2 desktop machines stopped functioning correctly
20:56:03 <Tefad> the lone celeron i use as router still works, as do my laptops and main machines
20:56:16 <Tefad> p2's are pretty decent for side projects
20:56:24 <Tefad> or secondary desktop systems
20:56:32 <mikk36> peter1138, are you using an old version of ttrs ?
20:56:52 <Tefad> i first played TTD on a pentium 60MHz...
20:57:08 <mikk36> my first pc was P133 (without MMX)
20:57:08 <yeti_> Tefad: how many machines do you have and what do you do with all of them ;) ?
20:57:23 <mikk36> on which i played TT (not deluxe)
20:57:43 <Tefad> i'm on my laptop right now because i don't have my KVM installed yet
20:58:07 <Tefad> my main system is 2.4GHz machine with companion torrent/file server 1.7GHz box
20:58:28 <Tefad> wife has 400MHz desktop and 366MHz laptop
20:59:18 <Tefad> and i'm presently playing with a 300MHz downclocked to 266MHz (dunno why, probably mobo has fixed frontside) to replace the present router setup
21:00:28 <Tefad> then there's 3x old PPC macs, a DEC alpha box, and a couple more p2 boxes, my first p60 box, and a spare parts p60 box, and some random p133 i picked up (onboard USB though).
21:01:17 <Tefad> at one point i had a p60 set up to boot from a dos floppy and play ogg vorbis/mp3/flac via SMB share.
21:01:40 <Tefad> p60 can play most and vorbis file.. was rather amusing to me
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21:06:29 <peter1138> hmm, crap, that includes the industrial stations...
21:34:25 <mikk36> why aren't the industry stations in grfcrawler ?
21:35:52 <mikk36> i got a graphics glitch
21:37:55 <mikk36> those gas station signs ?
21:41:28 <mikk36> having fun, peter1138 ?
21:44:07 <mikk36> bolster wagon transporting tourists xD
21:44:57 <mikk36> and goods wagon (resembles very much deporting wagons :P)
21:46:00 <mikk36> why does it need to give me a window about having too few orders when i just created the first order ?
21:46:20 <peter1138> normally you give orders before starting it
21:46:27 <Tefad> because it just checked
21:46:29 <mikk36> i hadn't started it yet
21:46:33 <mikk36> it was stopped in depot
21:46:48 <Tefad> it polls orders, and polled yours before you fininshed
21:47:33 <mikk36> what's the long for T.E. ?
21:47:36 <CIA-1> OpenTTD: rubidium * r9882 /trunk/src/group_cmd.cpp: -Fix (r9874): the "default group" is also a valid group in some cases.
21:48:32 <peter1138> ok, found the cause of the graphic glitches
21:49:57 <Tefad> slightly abstract for casual player
21:50:02 <mikk36> but i don't see why there needs to be "Max" before it
21:50:18 <mikk36> Tefad, might be, so is torque for cars
21:50:26 <peter1138> because it's not constant
21:50:43 <Tefad> torque only matters within the drivetrain
21:50:46 <peter1138> it is in ttd's world :)
21:50:59 <Tefad> at the wheels/tires only power matters
21:52:17 <mikk36> and the cause is, peter1138 ?
21:55:03 <peter1138> for me to know and carry on solving, and you to ignore
21:59:39 <Patrick> don't touch tractive effort
21:59:48 <Patrick> kickoff delays make me irrationally bitch
22:37:37 <CIA-1> OpenTTD: peter1138 * r9883 /trunk/src/newgrf.cpp: -Fix (r4965): [NewGRF] Check for overflow and carry over when adding to the existing value.
22:48:26 <CIA-1> OpenTTD: truelight * r9884 /trunk/src/ (6 files):
22:48:26 <CIA-1> OpenTTD: -Feature: 2 new zoom-out levels: 8 times and 16 times
22:48:26 <CIA-1> OpenTTD: -Codechange: unified the blitter function so we have 1 function for all zoom-levels
22:48:26 <CIA-1> OpenTTD: -Codechange: make most of the label functions work with zoom-level instead of magic numbers and big switches per zoom-level
22:48:26 <CIA-1> OpenTTD: -Codechange: MakeXXXDirty() functions didn't take into account zoom-level, but just used the biggest possible value
22:48:27 <CIA-1> OpenTTD: -Codechange: simplified blitter functions to avoid code duplication
22:48:50 <TrueBrain> I have CIA-1 on mute, so I don't care anyway :p
22:48:54 <Rubidium> I rather eat spam ;)
22:49:47 <peter1138> and damned slow they are too
22:49:49 <TrueBrain> they look pretty :)
22:49:54 <TrueBrain> peter1138: get a real machine :p
22:50:03 <Sionide> i'm gonna have to try
22:50:11 <Sionide> is one of them the world map view, but full screen...?
22:50:24 <TrueBrain> depending on your map-size, yes :p
22:50:27 <Sionide> or is it just the normal sprites, at 50% of the size, say?
22:50:38 <TrueBrain> it is 2 times more zoom-out then you have now :p
22:50:58 <Patrick> so, do the normal 2x and 4x zoom levels now not look like ass?
22:51:14 <TrueBrain> depending on how you define an ass, no
22:51:36 <Patrick> "the way they used to look, which was ass"
22:51:52 <TrueBrain> they looked fine to me
22:52:30 <yeti_> hooray for new zoom levels
22:52:59 <peter1138> palette animation is freaky when zoomed fully out :)
22:53:32 <TrueBrain> that is what you get with a simple byte-skip zoom-out routine :)
22:53:55 <Sionide> does these zoom levels need bug testing then? :)
22:54:10 <TrueBrain> peter1138: if we would add averaging zoom-out routine, it would be much more pretty :) But... it would never run on your machine ;)
22:54:55 <TrueBrain> tnx for the help :)
22:56:16 <yeti_> water does totally look like disco when zoomed out ;)
22:56:27 <TrueBrain> lucky I always have full animation off...
22:57:42 * yeti_ wonders where you can turn that off
22:58:34 <Sacro> why does make rebuild the whole thing
22:58:44 <Sacro> can't it just do all the ones that where updated by svn
22:58:53 <Patrick> it does smart dependancies
22:59:08 <TrueBrain> zoom.hpp changed, which is needed by gfx.h, which is needed by many files :)
22:59:30 <Patrick> I've had svn ups where only afew files recompiled
22:59:31 <Sacro|Laptop> /home/ben/OpenTTD/trunk/src/yapf/../misc/blob.hpp: In member function ‘void CBlobT<Titem_, Tbase_>::Free() [with Titem_ = int, Tbase_ = CBlobBaseSimple]’:
22:59:32 <Sacro|Laptop> /home/ben/OpenTTD/trunk/src/yapf/../misc/blob.hpp:240: warning: assuming signed overflow does not occur when assuming that (X - c) >= X is always true
22:59:32 <Sacro|Laptop> /home/ben/OpenTTD/trunk/src/yapf/../misc/blob.hpp: In destructor ‘CBlobT<Titem_, Tbase_>::~CBlobT() [with Titem_ = int, Tbase_ = CBlobBaseSimple]’:
22:59:33 <Sacro|Laptop> /home/ben/OpenTTD/trunk/src/yapf/../misc/blob.hpp:240: warning: assuming signed overflow does not occur when assuming that (X - c) >= X is always true
23:00:05 <Sionide> that's rrrrreally nice
23:00:36 <Sacro> its a bit hard to work at full zoom out
23:04:18 <glx> Sacro: what weird compiler are you using?
23:07:36 <Sionide> there needs to be a patch, so if you destroy some farm land, it goes back and becomes part of the field after a while
23:09:00 <mikk36> TrueBrain, why brain ?
23:09:28 <glx> mikk36: because he doesn't have one :p
23:10:22 <mikk36> TrueBrain, i've always been mikk36, but u used to be TrueLight
23:10:27 <mikk36> that's my questions motive
23:10:34 <TrueBrain> I used to be many things
23:10:46 <mikk36> so why are you now TrueBrain ?
23:10:59 <mikk36> besides the reason glx brought out
23:11:09 <TrueBrain> why did you ever name yourself mikk36? :)
23:11:15 <TrueBrain> why is the sun yellow?
23:11:20 <mikk36> because my name is mikk ?
23:11:28 <TrueBrain> and you once were 36 years old :)
23:11:32 <TrueBrain> okay, I see the point ;)
23:17:42 <TrueBrain> hmm, I am getting old :(
23:18:06 <Sacro> [00:11] <<TrueBrain>> why is the sun yellow? <- because of the modal frequency of the radiation it emits
23:18:41 <TrueBrain> Sacro: only partly true
23:19:03 <TrueBrain> stricly the sun emits 'white' light
23:19:16 <Sacro> i have my astrophysics exam on tuesday
23:19:29 <TrueBrain> I quit my study astrophysics :)
23:19:50 <Sacro> i need to learn the HR diagram...
23:19:57 <TrueBrain> HR diagrams are easy
23:20:05 <TrueBrain> you just need to know what is on the axis
23:20:11 <TrueBrain> and remembering thatone of them goes the other way then you assume :)
23:20:14 <Sacro> yeah, thats the problem
23:20:23 <TrueBrain> that gets everyone every time
23:20:28 <TrueBrain> takes around 2 years before you are used to it
23:20:44 <TrueBrain> after buiding your own HR diagram based on M3....
23:20:49 <Sacro> its only a 1 year course
23:21:21 <TrueBrain> it is nice to learn all those things :)
23:23:48 <maddy> somehow the "hidden feature" to upgrade a bridge doesn't work, can it be?
23:25:04 <glx> this feature doesn't exist AFAIK
23:25:16 <maddy> why is it then in the Wiki?
23:28:42 <Rubidium> maybe maddy's using stable and glx uses trunk?
23:29:17 <maddy> hmm, then someone should add in the wiki that this feature works only in SVN
23:32:06 * Touqen dislikes the code that updates signals :/
23:33:45 <Sacro> yeah, i'm going to unravel it and recode it
23:33:55 <Sacro> maybe tie it in with squirral
23:34:00 <Sacro> and the new train sorting code
23:37:57 * Touqen accidentally drank some week old coffee
23:38:07 <Touqen> It was awful because the milk in it had congealed :/
23:40:04 <mikk36> and where did you find a week old coffee ?
23:40:14 <Touqen> It was sitting on my desk
23:40:20 <Touqen> It was next to my fresher coffee
23:40:36 <Touqen> In identical opaque cups w/ lids
23:40:37 <Sacro> i might go brew some green tea
23:40:38 <mikk36> u had 2 cold coffees next to each other ?
23:41:18 <mikk36> then neither were fresh, right ?
23:41:23 <mikk36> a cold coffee is not fresh
23:41:30 <Touqen> One isn't completely cold.
23:41:34 <Touqen> It's only like 2 hours old or so.
23:45:46 * Touqen is confused about how make_red: works :/
23:45:48 *** Progman has joined #openttd
23:45:59 <Sacro> Touqen: it just hardwires the signal state
23:47:26 <Touqen> if ((bit & m2) == 0) continue; (so if it's already red then it doesn't change it otherwise it toggles the signal's state?
23:47:40 <Touqen> which is done via m2 ^ bit ?
23:51:41 <Touqen> rail_cmd.cpp line 1738 give or take a few
23:51:50 <Touqen> I think I figured it out though.
23:52:17 <Sacro> grrr, can't ssh into laptop
23:52:28 <CIA-1> OpenTTD: truelight * r9885 /trunk/src/ (main_gui.cpp openttd.cpp sound.cpp viewport.cpp):
23:52:28 <CIA-1> OpenTTD: -Fix r9846: some last bitshifts with zoom-levels that were forgotten
23:52:28 <CIA-1> OpenTTD: -Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
continue to next day ⏵