IRC logs for #openttd on OFTC at 2007-05-17
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00:01:13 *** michi_cc is now known as michi_cc-away
00:13:05 *** Osai is now known as Osai^zZz
00:46:37 *** services.oftc.net changes topic to "5.2-RC1 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices"
00:46:47 *** services.oftc.net changes topic to "0.5.2-RC1 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices"
00:53:01 <mikegrb> the tunnels under water and waterfalls stuffs looks awesome
01:07:09 <Sacro> you lose a sense of depth
01:09:12 * Belugas goes deep in whatever he was doing
01:10:19 <Tefad> how is it prevented from some idiot planting a water tile at land on sealevel?
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06:53:18 <Phazorx> did something bad happenned to otfc again?
06:54:11 <Rubidium> not that I'm aware of
06:58:09 <Sacro|Laptop> yeah, it netsplit earlier
07:04:59 <Phazorx> i got 3 diff idents request past connect after netsplit
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11:41:04 <Luukland> Is here any admin which can help me?
11:41:11 <Luukland> I only have some questions :)
11:41:32 <Luukland> Rubidium? peter1138? Someone?
11:42:05 <Rubidium> why would an admin be needed for that?
11:42:26 <Luukland> he gan give me the correct answers :)
11:42:43 <Luukland> darf ich Sie queryen?
11:43:21 <Luukland> Ok i would like to know who is the leader/supervisor of the multiplayer servers
11:44:14 <Rubidium> depends on the server
11:44:15 <blathijs> Luukland: Noone, really
11:44:31 <Rubidium> every server has it's own admin
11:45:21 <Luukland> bacause last times i got on a server, the whole time someone is buying land around "his" factories and mine stations
11:45:27 <Luukland> it gets very irritating
11:45:36 <Luukland> where can I report such things?
11:45:45 <peter1138> play on a different server if you don't like it
11:46:12 <Luukland> well, if you have been playing for 50 years
11:46:28 <Rubidium> Luukland: try to get in contact with the administrator of the particular server
11:46:41 <Luukland> where can i find those names?
11:47:04 <Rubidium> sometimes there are in the servername, otherwise it's anyone's guess
11:47:57 <Luukland> maybe it is an idea for the future, maybe you can assign someone to this particular thing
11:48:10 <Luukland> because now this game is ruined :( :(
11:48:58 <hylje> public ottd multiplayer sucks because the game is so easily abused :\
11:50:26 <Luukland> so you advise me to play only multyplayer with friends?
11:51:09 <hylje> where you have server admins around
11:51:10 <Rubidium> try to find a server that is properly monitored
11:52:15 <Luukland> may i thank you all for your help?!
11:56:26 *** ChanServ sets mode: +v blathijs
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11:59:44 <peter1138> yeah, really useful
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12:02:37 <nowhere> hi, question. I was playing on a server, then suddenly all my company got erased and I was put spectator. What could be the reason?
12:07:21 <CIA-1> OpenTTD: rubidium * r9861 /trunk/src/unix.cpp: -Fix: null pointer derefence under MorphOS and AmigaOS.
12:07:25 <Rubidium> the server admin could've removed your company (possibly by accident)
12:11:36 <nowhere> yes but I was in the company
12:11:41 <nowhere> or is there a way to putspec?
12:12:24 <Rubidium> nowhere: when the server admin removes (or you bankrupt) your company you'll automatically become spectator
12:13:16 <nowhere> server admin can't remove company when there are players in it
12:13:18 <peter1138> iirc you can't remove a company if it has a player
12:13:39 <nowhere> i'm a little puzzled, I know there was an abusive admin in the game
12:13:48 <peter1138> possibly you went bankrupt, or there's a bug
12:20:53 <Bjarni> wow. Blizzard just released another update for StarCraft
12:21:13 <Bjarni> how old will their games get before they stop caring about them?
12:21:27 <Bjarni> any other company would have forgotten about such an old title by now
12:21:27 <hylje> until nobody plays them
12:22:07 <Bjarni> <hylje> until nobody plays them <-- that would mean that they have to support them for decades
12:22:26 <hylje> starcraft itself is soon about a decade old
12:22:53 <hylje> besides, blizzard is gearing up for a new game in two days
12:23:19 <hylje> rumor has it it's starcraft the second
12:23:37 <hylje> dont worry, the game will be released at the earliest by next year
12:23:48 <hylje> a beta test of an year is to be expected
12:25:03 <Bjarni> besides I never bought any new games in the exam period. It's the road to fail
12:33:15 <peter1138> Bjarni: i had a RCT patch the other day
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13:18:49 <Ammler> Is the planeset still uncompatible with ottd?
13:21:51 <Belugas> what did it said the last time you've tried?
13:22:02 <Belugas> when was the last time you did try?
13:24:00 <Ammler> still the same answer, needs planespeed etc.
13:24:04 <Belugas> ho... another question : which version of ottd?
13:24:20 <peter1138> the bit flag isn't set
13:24:31 <Ammler> I thought, something like this is in the trunk now (r9861)
13:24:31 <peter1138> because we don't have a planespeed option yet
13:24:53 <peter1138> when someone writes a fully functioning planespeed patch...
13:25:23 <Ammler> someone should tell them ot remove the bold text on the homepage
13:26:40 <peter1138> just use av8, it's better anyway :p
13:26:59 <Ammler> hehe, thats not the point
13:28:45 <Ammler> Does av8 have the same types of planes?
13:29:17 <Belugas> Maedhros enforced the error detection on loading grf
13:29:26 <Belugas> so at that time, it was compatible
13:29:45 <Belugas> because it didn't noticed the error
13:29:59 <Ammler> yeah, I just thought you did something last time for that...
13:30:47 <Belugas> i'm concentrating on other sides of OTTD as we speak...
13:36:24 <CIA-1> OpenTTD: rubidium * r9862 /trunk/src/stdafx.h: -Fix (9842): strgen's error() does return in contrast to OTTD's error().
13:39:01 <Belugas> well... not AS WE SPEAK, since i don't speak, but i type... And furthermore, i'm working... so not really OTTD.
13:48:50 <Belugas> OMG!!! you did it! yahoo!!!
13:50:10 <Belugas> somehow, i feared something like that :S
14:00:37 <peter1138> what's to fear about tea?
14:02:46 <Belugas> the answer of the "What" question not being a new wonderfull patch :P
14:03:12 <peter1138> oh, i've plenty of them
14:03:24 <peter1138> mostly for ancient revisions
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15:04:52 <CIA-1> OpenTTD: rubidium * r9863 /branches/0.5/ (thread.c unix.c):
15:04:52 <CIA-1> OpenTTD: [0.5] -Backport from trunk (r9759, r9861):
15:04:52 <CIA-1> OpenTTD: - Feature: Add threading support for MorphOS (r9759)
15:04:52 <CIA-1> OpenTTD: - Fix: Null pointer dereference under MorphOS and AmigaOS (r9861)
15:15:42 *** Alanin is now known as alanin
15:22:27 <tokai|mdlx> question.. in openttd windows you have close gadget on left side and another gadget on right side in the window titlebar. what is this gadget good for? looks like a needle thingy.
15:23:25 <hylje> it makes the window survive
15:23:30 <hylje> when you depress delete
15:23:35 <tokai|mdlx> right click brings help
15:24:59 <tokai|mdlx> Do ppl play openttd a lot with keybord? i use mostly mouse for things (except for input fields, like chat etc.)
15:25:27 <peter1138> i guess most people use both
15:25:37 <peter1138> i can't play without using the shortcut keys...
15:25:38 <hylje> mouse for everything apart from terraforming toggles
15:27:42 <tokai|mdlx> faster airplains fly directly through slower airplans in airport waiting queues. looks funny:)
15:31:14 <tokai|mdlx> there are also some blitbugs in the buildings when airplane flies over them
15:46:19 <peter1138> building road/rail & terraforming is way easier with hotkeys
15:47:26 <peter1138> tokai|mdlx: fast aeroplanes have always gone directly through slower aeroplanes
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17:21:33 <_42_> Wolf01, Maedhros (~jc@host86-133-71-162.range86-133.btcentralplus.com) was last seen quitting #openttd.notice 6 days 22 hours 2 minutes ago (10.05. 19:19) stating "Quit: leaving" after spending 3 hours 25 minutes there.
17:22:02 <Wolf01> really so much time ago? :O
17:41:41 <Wolf01> for adjoin stations, what is better: 1) start to drag over a station tile to extend selecting that station; 2) normal behaviour but a gui to select which station you want to extend between the ones you adjoin
18:04:25 <kaan> how come trunk head doesnt compile?
18:06:37 <kaan> oki, just though id mention it ;)
18:07:31 <Rubidium> we're always notified when the nightlies fail to compile ;)
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18:30:37 <dihedral> games i host have been crashing lately
18:35:41 <Rubidium> dihedral: 0.5.1 I guess?
18:37:59 <peter1138> i guess it's in r6500
18:42:10 <dihedral> but i have not a clue what is causing this crash
18:42:29 <dihedral> it is not always the same game that crashes
18:43:04 <Rubidium> and you do when you read the changelog of 0.5.2-RC1
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18:46:07 <dihedral> no one was playing at the time it crashed
18:46:33 <dihedral> in fact no one had been playing a few hours before it crashed
18:47:06 <dihedral> cannot have 0 players << what's that supposed to mean?
18:47:21 <dihedral> because the server is counted??
18:49:45 <dihedral> quote from tt-forums:
18:49:46 <dihedral> It's a bugfix release so no new features except one (very) small thing that might be useful for server administrators (showing whether a game is protected in the "players" console command).
18:53:41 <Rubidium> dihedral: "Fix: Only non dedicated servers cannot have 0 players" <- double negation can be so much fun ;)
18:53:59 <hylje> double positive?! yeah right
18:54:03 <Rubidium> only dedicated servers can have 0 players
18:55:28 <peter1138> hmm, asus p5k3, iP35, s775...
18:55:48 <dihedral> i read on instead of non :-)
18:56:15 <dihedral> so what could have caused the crash
18:57:23 <dihedral> a divine size 9 boot up the rear is what you guys need :-)
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19:00:41 <dihedral> my bad - there were playerws
19:00:46 <dihedral> was looking at the wrong stats
19:01:47 <Wolf01> "Free Source Code Browser is a software application that allows you to view the source code of any webpage as you browse the internet." lol
19:04:56 <dihedral> enter 0.001 for quantitiy
19:05:06 <dihedral> and update the purchase form :-)
19:07:52 <dihedral> you want to order some licenses?
19:07:58 <peter1138> negative numbers often work well
19:08:08 <dihedral> then think of me when you do so :-)
19:08:41 <dihedral> yeah - but the system is set out charge your account with money, not to book some into your account
19:10:00 <dihedral> in addition: CodeWeavers software is available for download,
19:10:14 <dihedral> so you do that purchase order and you can download a copy :-)
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19:25:57 <UndernotBuilder> if PBS was removed from trunk, why the buggy AI don't?
19:27:26 <peter1138> nobody cares about the ai
19:27:51 <UndernotBuilder> 0.5.2RC1? I didn't look at that!
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19:28:11 <Rubidium> UndernotBuilder: because the AI doesn't crash your trains for unknown reasons
19:28:40 <UndernotBuilder> I see more annonying the AI than PBS
19:28:45 <Wolf01> these crashes are features
19:29:01 <dihedral> lol - it's not a but - it's a feature ;-)
19:29:32 <UndernotBuilder> I never saw an crash caused by a well placed PBS junction
19:30:20 <Rubidium> I didn't see a crash caused by a well placed PBS junctions, but I've seen crashed trains at my well placed PBS junctions when I wasn't even building in the neighbourhood
19:30:30 <Wolf01> just don't build a bridge over a reserved path or remove/add signals in reseerved paths
19:31:06 <dihedral> btw: when do you guys intend to include bridges over anything
19:31:28 <dihedral> ... i have the distinct feeling that i have once before asked this... just cannot really remember
19:31:42 <dihedral> hehe - the stable releases
19:31:52 <Rubidium> read the wiki about releases and what goes into them
19:32:10 <dihedral> thanks for pointing that out :-)
19:32:12 <UndernotBuilder> what happened to Darkveter?
19:42:54 <skidd13> Did someone use bazaar-ng?
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19:46:59 <Belugas> but I love The Grand Bazaar!
19:47:28 <CIA-1> OpenTTD: glx * r9864 /branches/0.5/os/win32/installer/ (install.nsi notice.ini): [0.5] -Codechange (win32): Remove references to MSLU and hide UNICODE notice for win9x users in installer
19:47:36 <skidd13> I want to setup a vcs
19:48:10 <skidd13> and I didn't want to copy all revs from svn.openttd.org
19:49:26 <peterbrett> It is alleged that TrueLight has a git mirror working
19:49:27 <Rubidium> just 'mirror' the svn repository
19:49:35 <peterbrett> I just don't know how to get to it
19:50:11 <Rubidium> try the obvious first ;)
19:51:56 <skidd13> you mean "bzr mirror"?
19:52:21 <Rubidium> rather svn-mirror ;)
19:52:36 <Rubidium> but don't know whether that's going to work as expected
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20:01:00 <CIA-1> OpenTTD: glx * r9865 /trunk/src/stdafx.h: -Fix (r9862): NOT_REACHED() and error() declarations are needed for strgen
20:20:07 <CIA-1> OpenTTD: rubidium * r9866 /trunk/src/ (economy.cpp industry.h table/build_industry.h): -Codechange: remove the technical one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later.
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20:38:42 <Phazorx> Rubidium: what's that for?
20:39:56 <Belugas> good guess, Wolf01 :D
20:41:30 <Wolf01> it cannot be for track laying, so it has to be for newindustries
20:43:29 <Belugas> well... time to go home
20:43:41 <Belugas> have a good evenin/night guys
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21:02:56 <dihedral> does anybody want to tuck me in?
21:07:24 <_42_> Sacro: 18446744073709551616;
21:12:07 <_42_> Rubidium: (standard_in) 2: parse error;
21:12:21 <Rubidium> stupid calculator doesn't even understand it :(
21:12:43 <DorpsGek> glx: Error: unexpected EOF while parsing (line 1)
21:13:28 <DorpsGek> glx: Error: 'fact' is not a defined function.
21:13:33 <DorpsGek> Touqen: Error: 'fac' is not a defined function.
21:13:40 <DorpsGek> Touqen: Error: 'factorial' is not a defined function.
21:17:39 <DorpsGek> peter1138: Error: invalid syntax (line 1)
21:17:42 <DorpsGek> peter1138: Error: unexpected EOF while parsing (line 1)
21:18:07 <kaan> So where do you huys think would be a good place to document BuildOTTD in the wiki?
21:18:36 <Progman> on "BuildOTTD" itself
21:19:04 <kaan> and what section would you put that in then?
21:19:32 <Progman> section as categories in mediawiki?
21:20:13 <Rubidium> Development:BuildOTTD ?
21:21:07 <kaan> yes, that would be nice, but development main page has 6 subsections
21:21:58 <Rubidium> I'd put it between the other compilers
21:22:05 <Rubidium> on the development page
21:22:14 <kaan> ok, ill look at that then
21:22:23 <kaan> well better get started :)
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