IRC logs for #openttd on OFTC at 2007-05-12
            
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00:51:41 <Ailure> hmm
00:51:50 <Ailure> no wonder why the channel seemed inactive
00:51:52 <Ailure> !logs
00:51:52 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
00:52:04 <Ailure> hah
00:52:06 <Ailure> I missed a half hour
00:52:14 <Ailure> nothing happened during that time
00:54:06 <Sionide> nope
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07:06:08 <CIA-1> OpenTTD: peter1138 * r9828 /trunk/src/ (4 files): -Codechange: [NewGRF] Add support for changing cargo capacity with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
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07:13:53 <mikk36> VirtualPC vi VMWare ?
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07:20:59 <Rubidium> qemu
07:22:00 <mikk36> oh cmon, i aint gonna run DOS apps on it
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07:22:32 <mikk36> i'm going to create a testbed for exploring the world of domains :)
07:22:38 <mikk36> based on 2003
07:23:01 <Rubidium> why would qemu be slow?
07:23:32 <mikk36> it runs win ?
07:24:13 <mikk36> uhm, does it run in win ?
07:24:21 <Rubidium> When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. <- i.e. it's basically the same as VMWare/VirtualPC
07:24:36 <Rubidium> and they talk about CPUs, not OSes
07:25:00 <Rubidium> I don't see a reason why it wouldn't work
07:25:51 <Rubidium> and there is a wiki page with how to install windows under qemu, so I think it works
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07:27:12 <mikk36> Windows port includes the proprietary FMOD sound layer so it does not qualify as free open source software
07:27:12 <mikk36> :P
07:30:48 <mikk36> uhm
07:30:54 <mikk36> http://en.wikipedia.org/wiki/Comparison_of_virtual_machines
07:31:03 <mikk36> this page tells that it's speed is 10-20% of host
07:31:15 <mikk36> OR Near native
07:31:17 <mikk36> what's the deal ?
07:33:03 <Rubidium> 10-20% when not running the virtualization stuff (i.e. you can emulate a x86 on a PPC), near native with virtualization stuff, so you can only run x86 stuff on a x86
07:33:29 <Rubidium> the near native version is equivalent to VMWare/VirtualPC
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08:12:55 <Wolf01> hello
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08:28:41 <hylje> Rubidium: qemu depends on hardware virtualization to get that speed
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09:09:33 <CIA-1> OpenTTD: rubidium * r9829 /trunk/src/economy.cpp: -Codechange: more refactoring of the unloading algorithm.
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09:48:40 <kaan> hello all
09:50:27 <Thomas[NL]> hi
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10:15:57 <Wolf01> i need maedhros :(
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10:30:25 <Wolf01> peter1138, are you here?
10:30:48 <peter1138> yes
10:31:18 <Wolf01> i managed to rebuild a station tile(s) also if is in the adjoined area
10:32:01 <hylje> omg!
10:32:47 <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/adjoin_stations_9828.diff
10:33:56 <Wolf01> you can't yet extend a station to adjoin with another without rebuild it, but i think is not so difficult
10:34:52 <Wolf01> http://rafb.net/p/4wXziI84.html that is the new code
10:37:03 <Wolf01> i tried for 2 hours to achieve this result, i hope it isn't a useless work :P
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11:03:50 <elmex> hm, there were some transfer problems i heard, do these problems in 0.5.1 stil exist?
11:03:56 <elmex> and what problems were that actually?
11:05:38 <Wolf01> the cargo lose it "from" information, which is overwritten if there are 2 source stations
11:06:05 <Wolf01> this mean that a fully A<->B<->C doesn't work
11:06:22 <hylje> unless passenger destinations are active
11:06:28 <elmex> hm
11:06:29 <Wolf01> right
11:06:39 <hylje> in that case passengers are transferred automatically
11:06:43 <hylje> and destinations are retained
11:06:48 <elmex> which revision was the 0.5.1 release made from?
11:07:02 <elmex> can't find the information anywhere :(
11:07:15 <Eddi|zuHause2> tags/0.5.1
11:09:44 <elmex> damned svn
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11:19:02 <peter1138> DAMNED!
11:19:06 <hylje> dammit
11:22:49 <Rubidium> elmex: what's wrong with svn?
11:25:32 <Eddi|zuHause2> it's damned, obviously :=
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11:28:38 <TheJosh> Hey everyone!
11:29:41 <TheJosh> how has everyone been?
11:29:42 <elmex> i guess it's just that i'm used to cvs
11:29:49 <TheJosh> Everyone: how have you been?
11:30:03 <TheJosh> /Nick Everyone
11:30:20 <TheJosh> im going to shut up now
11:32:02 <hylje> okay
11:33:50 <TheJosh> nope i dont think i can. its a horrible habit but meh. i just like talking. its weird
11:34:24 <TheJosh> whats the time around the place? whenever i go on it always feels like ive come at the wrong time
11:34:32 <kaan> TheJosh its ok, well listen :P
11:34:47 <hylje> 14:35
11:34:53 <kaan> 13:34
11:34:55 <TheJosh> i have noticed that i say about 1/2 of all the conversations....
11:35:11 <TheJosh> early afternoon? tis 9:05pm 'ere
11:35:46 <kaan> yup, when you go to bed we start the party :P
11:35:48 <TheJosh> let me guess, you guys are european?
11:35:57 <hylje> :o
11:36:04 <kaan> you are so right
11:36:25 <TheJosh> there you go, me doing 1/2 the talking again. all i can see is a heap of my name in blue
11:36:31 <kaan> well i better get some lunch
11:36:41 <peter1138> yeah... 12:35
11:36:44 <peter1138> i better get dressed
11:36:49 <TheJosh> ha ha ha
11:36:54 <hylje> :o
11:37:02 <kaan> get dressed? well now that you mention it
11:37:03 <TheJosh> i didnt eat breakfast until 11 this morning. and had lunch at 3
11:37:21 <TheJosh> tis been a good saturday. i worked on the go-cart
11:37:31 <TheJosh> we are converting it to chain drive. whee!
11:37:50 <kaan> what did it have before?
11:37:55 <kaan> belt?
11:37:57 <TheJosh> belt drive
11:38:01 <kaan> oki
11:38:11 <kaan> that should improve things a lot then :)
11:38:21 <TheJosh> but we were going to fast that the belts were snapping from overheat. thats what you get by going 60 km/h
11:38:29 <kaan> hehe
11:38:43 <TheJosh> im hoping for 80 km/h or 100 km/h. w00t!
11:38:44 <kaan> a chain should work wonders then :)
11:39:45 <TheJosh> there is somehting great about bumming around on a saturday. went to a friends place, (played a bit of open ttd), mozie around
11:39:55 <kaan> now, must have food ....
11:40:04 <TheJosh> and finnish off listening to worhip music with the strobe lights on
11:40:57 <TheJosh> kaan: enjoy lunch
11:41:56 <TheJosh> peter1138: how have you been? gotten dressed yet?
11:45:23 <TheJosh> i think i am going to go now, i feel like i have said too much (once again...)
11:45:24 <TheJosh> anyway]
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12:33:27 <MeusH> hey
12:34:13 <MeusH> does anyone know what's up with MiHaMiX? He seems to be away for a very long time
12:34:37 <Rubidium> real life...
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12:35:16 <Eddi|zuHause2> yeah, it's really contageous :)
12:35:30 <Wolf01> hello MeusH
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12:35:41 <MeusH> hey Wolf01
12:35:46 <MeusH> who manages the wiki now?
12:35:55 <MeusH> Born_Acorn?
12:36:21 <Wolf01> real life also for him...
12:36:22 <peter1138> well, mihamix...
12:36:56 <Wolf01> oh, wait, was darkvater
12:37:35 <Wolf01> where's maedhros gone?
12:38:15 <glx> exams soon for him
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12:39:34 <Wolf01> while he's away, i must beg somebody else
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12:46:05 <Wolf01> hylje, do you have tried the adjoin patch?
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12:49:47 <hylje> Wolf01: wait what?
12:50:34 <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/adjoin_stations_9828.diff <-
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12:51:48 <hylje> ah no. i shall now
12:52:47 <Wolf01> tell me if enough user friendly, i need people impressions to improve my work ;)
12:53:06 <hylje> provide a test case?
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12:54:16 <Wolf01> just try to build some adjacent newgrf stations to be sure if is possible to change all the pieces
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12:54:26 <hylje> okay
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12:58:17 <hylje> looks like working
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12:58:28 <Sionide> looks like split to me
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12:59:46 <hylje> no
13:00:15 <mikk36> ?
13:00:48 <Wolf01> i would like to be enough good to be able to code something to allow to extend an adjoined station without rebuild it
13:01:15 <mikk36> what's an adjoined station ?
13:01:47 <mikk36> aha
13:04:24 <Wolf01> http://www.tt-forums.net//files/06_981.png <- this
13:05:25 <Wolf01> very usefull when there is too less space and to make larger "waypoints" directly adjacent to a station
13:06:00 <Zr40> would that work for road stops too?
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13:06:20 <Wolf01> no, only railway for the moment
13:06:25 <Wolf01> hello Belugas
13:07:23 <Wolf01> but since there are only little changes, it might work for roadstops and airports too
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14:31:55 <kaan> slight disconnect :)
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17:04:24 <kbrooks> hi.
17:04:24 <kbrooks> um
17:04:54 <Thomas[NL]> "(Yesterday) 16:50 <Eddi|zuHause3> there was something about virtual signals, but the plan was not very far developed last time i checked :)" a question you may not yet be able to answer but will this also make multiple trains per bridge/tunnel possible ?
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17:05:33 <kbrooks> how do i make a town accept my building of a bus stn
17:07:23 <Thomas[NL]> your company rating has to be high enough, you can raise it by having a good transport-service, planting trees around the city or bribing the authority (not without a risk)
17:08:10 <Thomas[NL]> read this -> http://wiki.openttd.org/index.php/Game_Mechanics#Local_Authority_Ratings
17:10:29 <kbrooks> good transport service?
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17:21:24 <Eddi|zuHause> Thomas[NL]: yes, that should be possible
17:22:19 <Thomas[NL]> yay :)
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17:23:47 <Eddi|zuHause> but like i said, it is a long term plan, and it might not be ready for 0.6
17:23:58 <kbrooks> why is it long term?
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17:25:12 <Eddi|zuHause> because it is a really big change, and i have not seen any implementation attempts yet
17:26:18 <kbrooks> i'm curious.. is there a way to transfer trains to different depots?
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17:27:09 <Eddi|zuHause> you can send a train to a specific depot by giving it a "goto depot" order, i believe
17:29:14 <kbrooks> Eddi|zuHause, no, different railroad.
17:29:28 <glx> then you can't
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18:20:14 <elmex> hm, is it possible to have a server with a dynamic ip that shows up on the metaserver?
18:20:21 <elmex> err. serverlist
18:20:56 <Ammler> elmex: why not?
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18:36:17 <elmex> hm
18:37:05 <elmex> because there is this
18:37:05 <elmex> connect_to_ip =
18:37:08 <elmex> config variable
18:40:38 <elmex> ah, nvm
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18:49:19 <kaan> good evening all
18:50:53 <Sacro> kaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan!
18:51:17 * Sacro fancies watching star trek
18:51:49 <kaan> not a bad choice, may i reccomend "The Search for Spock"
18:52:36 <Sacro> you can recommend that...
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19:07:44 <Eddi|zuHause> i'd prefer first contact
19:09:59 <Sacro> Eddi|zuHause: an awesome one
19:10:04 <Sacro> though i do quite liek Generations
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19:18:07 <Eddi|zuHause> just watch them all, you can't do much wrong :)
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19:45:39 <kbrooks> how do i increase the value of a company?
19:45:52 <Sionide> do stuff
19:45:53 <elmex> earn more money and build stuff eg.
19:45:57 <Sionide> deliver cargo
19:52:40 <Thomas[NL]> http://www.tt-forums.net/viewtopic.php?p=584943#584943 can this also be fixed in trunk
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19:57:38 <Eddi|zuHause> Thomas[NL]: you know where bug reports should go?
19:58:57 <Thomas[NL]> yes, I said it here because it is just a one-line fix.. sorry
20:09:27 <kbrooks> what can take oil?
20:10:37 <lolman_> refineries? :P
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20:11:53 <boekabart> the US govt?
20:12:04 <boekabart> al quaida?
20:12:16 <kbrooks> lolman_: ok
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20:24:01 <Sionide> isn't there some shortcut way of seeing how high a tile is?
20:24:13 <Sionide> ie. to know whether i'm gonna have to tunnel or bridge
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20:52:35 <kbrooks> TIP!!!
20:55:23 <kbrooks> For a station with rails that go in and out and with them at the opposite sides, you need to create X's at both sides
20:57:41 <Eddi|zuHause> that sentence does not parse
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21:08:06 <kbrooks> Eddi|zuHause, it doesn't? wow.
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21:20:46 <kbrooks> how to scroll up in console
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21:21:08 <peter1138> page up
21:21:13 <peter1138> or shift page up
21:21:15 <peter1138> or something
21:21:38 <kbrooks> peter1138, shift pg up, thanks
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21:48:13 <kbrooks> ping
21:48:28 <glx> missing target :)
21:48:51 <Eddi|zuHause> broadcast package rejected
21:48:58 <kbrooks> when would the station window say en-route stuff
21:49:07 <Eddi|zuHause> when using transfer
21:49:30 <Eddi|zuHause> or unloading at a station that does not accept the cargo
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22:21:00 <Wolf01|AWAY> 'night
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