IRC logs for #openttd on OFTC at 2008-05-22
            
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00:37:39 <CIA-3> OpenTTD: smatz * r13207 /trunk/src/signal.cpp: -Fix: misleading comments (michi_cc)
00:38:31 <Sacro> SmatZ: * 13208 Merge YAPP (michi_cc)
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00:41:15 <SmatZ> hehe
00:47:54 <CIA-3> OpenTTD: smatz * r13208 /trunk/src/toolbar_gui.cpp: -Fix (r13173): it was possible to open invalid submenu from dropdowns
00:52:21 <SmatZ> my personal opinion is that YAPP will be in 0.7, and it will be merged rather soon... this summer I would say
00:53:11 <SmatZ> only my personal opinion
00:54:18 <Sacro> SmatZ: yeah, i thought it'd be in for 0.7
00:54:39 <Sacro> it is a much wanted patch
00:54:43 <Sacro> anywho, 2am, g'night
00:54:52 <SmatZ> night Sacro
00:59:50 <SmatZ> but things have to be discussed about YAPP - mostly design
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02:03:20 <CIA-3> OpenTTD: belugas * r13209 /trunk/src/town_gui.cpp: -Codechange: Privatize what should be private.
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02:13:36 <CIA-3> OpenTTD: belugas * r13210 /trunk/src/town_gui.cpp: -Codechange: make town (previously named t) a private member of the different Town guis and assign it only once, at creation
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03:48:07 <l337> anyonehere?
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03:48:37 <Touqen> I am sort of.
03:48:43 <l337> o.k
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08:26:49 <planetmaker> @seen SmatZ
08:26:49 <DorpsGek> planetmaker: SmatZ was last seen in #openttd 7 hours, 26 minutes, and 59 seconds ago: <SmatZ> but things have to be discussed about YAPP - mostly design
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10:26:08 <CIA-3> OpenTTD: rubidium * r13211 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Codechange: replace a few hardcoded numbers by an API lookup in the WrightAI.
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12:02:39 <SmatZ> hello
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12:31:50 <Roujin> hi there
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12:32:59 <SmatZ> hello Roujin
12:33:37 <SmatZ> Roujin about FS#2026, did you read http://wiki.openttd.org/index.php/Coding_style ?
12:33:58 <Roujin> hmm, yes, did I miss something?
12:34:25 <SmatZ> maybe it is not clearly mentioned there
12:34:26 <Roujin> oh the enum patch
12:34:47 <SmatZ> but enums, static variables etc. should be commented with ///<
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12:36:15 <SmatZ> just have a look at other places where enums are commented :)
12:37:15 <SmatZ> but that's not really important
12:37:56 <Roujin> well I did comment the widget definition of the window, stating which is the corresponding enum value
12:38:40 <SmatZ> + TTW_BUTTONS_START, // start of pushable buttons
12:38:47 <SmatZ> really not important
12:38:50 <SmatZ> and maybe I am wrong
12:38:52 <SmatZ> :-)
12:38:57 <SmatZ> but I would use ///< there
12:39:26 <Roujin> okay.. has that to do with the automatic documentation, or is it just convention?
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12:39:52 <Ammler> Roujin: the ingame rivers don't work with current trunk anymore :-( . Would be really nice, if you could take a look on it. ;-)
12:40:06 <Roujin> Ammler: noted
12:40:13 <Ammler> :-)
12:40:20 <Ammler> http://bugs.openttd.org/task/1884
12:40:41 <planetmaker> ha :) Thx!
12:41:34 <planetmaker> [02:52] <SmatZ> my personal opinion is that YAPP will be in 0.7, and it will be merged rather soon... this summer I would say <-- can you give a better guestimate?
12:41:54 <planetmaker> hello, btw :)
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12:42:11 <hylje> yay!
12:42:18 <hylje> it will be merged YESTERDAY
12:42:28 <Roujin> Ammler: is that the newest you have? 400 revs difference, ugh ^^
12:42:32 <planetmaker> lool :)
12:42:46 <planetmaker> roujin: look in my wwottdgd thread. There's a newer one...
12:42:57 <planetmaker> I think I have something around r13126
12:43:07 <SmatZ> planetmaker: hello, I can't :)
12:43:17 <SmatZ> I really don't know
12:43:20 <ooo4tom> do i understand correctly, YAPP is becoming to trunk ?
12:43:22 <Ammler> Roujin: It was quite your patch there, I only removed debug.h
12:43:33 <Ammler> :-)
12:44:00 <SmatZ> but I think devs will have more time over summer
12:44:01 <planetmaker> hehe :) People (including me) start to pester around with yapp and trunk :)
12:44:10 <Roujin> SmatZ: that happens when you promise something :P
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12:44:34 <Ammler> SmatZ: is not the first, peter1138 spoke about it too :-)
12:45:14 <SmatZ> I didn't promise anything, I just said my opinion :)
12:45:25 <Roujin> SmatZ: the wiki indeed does not say the point you mentioned precisely. Should I add it?
12:45:27 <SmatZ> but people understood it is a promise :-x
12:45:51 <Ammler> http://www.tt-forums.net/viewtopic.php?p=692290#p692290
12:45:57 * SmatZ shouldn't say his opinions
12:46:07 <planetmaker> hehe. Give people the small finger and they'll grab the whole hand (or something like that)
12:46:12 <SmatZ> Roujin I don't know
12:46:15 <SmatZ> hehe
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12:47:07 <SmatZ> Roujin it would be good to have a look how doxygen understands ///< and //
12:48:06 <Ammler> Roujin: the ingame rivers had only offset hunks until the class conversion, so it wasn't worth for posting a updated patch.
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12:49:39 <Ammler> SmatZ: did you try something with region GRFs already?
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12:50:25 <SmatZ> Ammler: no
12:51:02 <SmatZ> I think I said "everything is possible" but also "it would need complex changes" or so :)
12:51:24 <Ammler> like dynamic engine pool
12:51:26 <planetmaker> ^^selective hearing is one of my strengths :)
12:52:57 <Roujin> SmatZ: I figure doxygen reads ///< comments as comments regarding the value to the left of the comment..
12:53:39 <SmatZ> hehe :)
12:54:53 <planetmaker> honestly: don't let it stress you. Take it as praise :)
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13:05:07 <peter1138> engine pool was quite simple actually
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13:09:55 * Belugas thinks that the more people will pester about yapp in trunk , the less likely it will be. Like... reverse reaction
13:10:03 <Belugas> hello, by the way
13:11:17 <SmatZ> hehe
13:11:49 <Mchl> reverse reaction? that would be action, wouldn't it :P
13:11:50 <Belugas> and further on the matter, why can't it be already code-style compliant???
13:12:58 <Belugas> Mchl -> action (pester) -> reaction (fuck it)
13:13:03 <Belugas> is it waht we want?
13:13:39 <Ammler> [15:05] <peter1138> engine pool was quite simple actually <-- something difficult for you? :-)
13:14:34 <SmatZ> ;-)
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13:14:41 * Mchl was just making a pun... :P
13:14:47 <Belugas> region grfs? what's that concept? not the "all-in-one-climates", i hope
13:15:07 <SmatZ> Belugas: : for example, different towns have different building sets
13:15:10 <SmatZ> I like the idea ;)
13:15:16 <Ammler> Belugas: idea is manly different town and road grfs per region/town
13:15:28 <Ammler> i
13:16:36 <Belugas> ho... yeah... an old concept skidd and i worked on... the SmatZ's explanation, not the Ammler's one
13:17:00 <SmatZ> how far did you get?
13:17:14 <Belugas> words mainly :)
13:17:19 <SmatZ> ^_^
13:17:35 <Belugas> i've watched the code a bit, tried to see what could define a town
13:17:41 <Belugas> surprisingly, not much
13:17:52 <Belugas> than a lot of thinking
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13:22:48 <Belugas> i still like the idea, just... so... far... away...
13:22:52 <Ammler> Belugas: you think, it's too difficult to make it general for all types, houses, industries, roads vehicels etc..., and then you could also make "all climates in one" too :-)
13:23:31 <Belugas> cannot parse that
13:24:09 <Belugas> what the hell are you talking about
13:24:35 <planetmaker> I think the idea was: a general region concept.
13:24:45 <Ammler> not only houses
13:24:55 <planetmaker> Then landscape, houses, what-ever could have a "applies to region xy" only
13:25:11 <Belugas> in my mind, a region is not a climate
13:25:18 <Ammler> indeed
13:25:26 <planetmaker> true. But it *could*
13:25:29 <Belugas> no
13:25:33 <Belugas> it's absurd
13:25:49 <Ammler> you could then replace the terrain sprites
13:25:53 <planetmaker> Yes. But technically, the concept is the same.
13:25:59 <Belugas> no
13:26:04 <Belugas> absolutely not
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13:26:27 <Belugas> and that is the proof you have no idea at all what it implies, technically
13:26:44 <planetmaker> oh well... I don't claim I do.
13:26:58 <Belugas> [09:24] <planetmaker> Yes. But technically, the concept is the same. <--- yes you did
13:27:51 <planetmaker> hehe. Better I should have written: regions could be introduced such that...
13:28:13 <Belugas> a region is just a portion of the map where a certain caracteric can be applied. A climate is a wider region of the maps where all the caracteristics of all the game's objects are changed
13:28:15 <Ammler> Belugas: it would be "cleaner" the the hack we had with wwottdgd/1
13:28:22 <planetmaker> [15:24] <planetmaker> Then landscape, houses, what-ever could have a "applies to region xy" only
13:29:15 <SmatZ> Ammler what hack?
13:29:51 <Ammler> height > x = snowy / height < y and south = tropic
13:30:01 <SmatZ> :)
13:30:27 <Belugas> wich is completely silly to begin with
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13:30:47 <glx> better have a clean "all climate in one"
13:31:04 <SmatZ> simple, but rather effective :)
13:31:18 <Ammler> SmatZ: http://wiki.openttd.org/index.php/Image:Temperate-snow-desert.png
13:31:49 <SmatZ> :)
13:33:51 <Ammler> hmm, the patch from Truelight is removed :-)
13:34:10 <SmatZ> bye
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13:37:16 <Roujin> Ammler: which was the latest revision the rivers patch applied to without too much hassle?
13:38:50 <Ammler> Roujin: http://www.tt-forums.net/viewtopic.php?p=689865#p689865
13:39:36 <Ammler> but it was planetmaker, who worked with it
13:40:21 <planetmaker> Roujin: I think r13134 worked for that trunk
13:40:56 <planetmaker> http://www.tt-forums.net/download/file.php?id=91251
13:41:26 <Roujin> okay thanks
13:41:43 <planetmaker> np :)
13:42:19 <planetmaker> Should I be mistaken I'm 100% sure that a r13057 worked, but I removed it from the forums. Highlight me and I'll put it there, again
13:43:16 <Ammler> planetmaker: the patch had only offsets, afaik?
13:43:41 * peter1138 overheats
13:43:49 <planetmaker> I think there might be one hunk failure between r13057 and r13134, but not sure anymore
13:44:19 * planetmaker offers peter1138 a place in the fridge
13:45:07 * Belugas offers a place besides him on his office to poor peter1138
13:45:17 <Belugas> cooling is going to be immediate
13:45:30 <peter1138> :D
13:47:39 <Roujin> the way canals rivers and oceans are placed in the scedit is so messed up :S
13:47:51 <Roujin> also desert/lighthouse
13:48:19 <Belugas> ?
13:48:30 <Roujin> one button is used for the latter, and "overloaded" depending on climate ><
13:48:38 <Belugas> how come? where? since when? by whom?
13:49:18 <Belugas> FIX IT!
13:49:19 <Belugas> nuicely
13:49:20 <Roujin> how come? just said it. where? in the editor landscaping window. since when? long time i guess. by whom? someone i better not criticise :>
13:49:21 <Belugas> please
13:49:41 <Roujin> oO
13:50:12 <Belugas> that remindds my SD card is not plugged
13:50:29 <Roujin> (stumbled over that while enumifying the widgets in terraform_gui.cpp :P see here http://bugs.openttd.org/task/2026)
13:52:20 <Belugas> yeah... i've seen and liked
13:52:25 <Belugas> only time lacks
13:59:07 <Belugas> svn uping
14:01:18 <Belugas> svn resolved town_gui.cp
14:01:31 * Belugas hates self inflicted conflicts
14:04:04 <hylje> ha ha conflict
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14:27:06 <[1]Roujin> Ammler, planetmaker: I'm done updating. Where shall I put it?
14:27:47 <planetmaker> Hey, Roujin. Thx. Either add it to flyspray as an update or add it to the wwottdgd thread I'd say :)
14:28:10 <planetmaker> Or is there a seperate thread on ingame rivers? Dunno...
14:28:38 <[1]Roujin> nope, there isn't. added to flyspray
14:29:04 <planetmaker> Thx a lot. I'll give it a try to get it into the next wwottdgd alpha then :)
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14:38:42 <Eddi|zuHause3> what exactly is the sense of this "ingame river" patch?
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14:39:09 <Roujin> oo my pc just rebooted without appearant reason :(
14:39:17 <LA> perhaps building rivers ingame? /me hides
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14:40:41 <peter1138> Eddi|zuHause3: it's for people who can't accept that 'man made waterway' == 'canal' ;)
14:41:29 <Belugas> craving for realism but fucking it up whenever it's convenient :S
14:43:19 <planetmaker> he. Works :) Updated todays alpha2 of wwottdgd.
14:43:38 <Roujin> I don't care. They asked, I delivered ;)
14:44:09 <planetmaker> The main intention is to be able to recover vandalism or carelessness of players who destroyed natural rivers
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14:44:34 <hylje> and arbitrary reroutings of existing rivers
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14:45:40 <planetmaker> A river won't be split in part by some track works like it can happen now - and this patch is the solution :)
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14:48:03 <peter1138> no it's not
14:50:18 <hylje> elaborate
14:50:36 <planetmaker> ^^ yes, please
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15:03:32 <Belugas> personally : make it so they cannot butcher rivers from beginning
15:04:01 <peter1138> i thought about that
15:04:17 <peter1138> but that makes no sense when you can flatten mountains
15:04:30 <hylje> invincible rivers
15:04:38 <Belugas> mountains cannot flood ;)
15:05:38 <Belugas> but yes, i do understant
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15:09:09 <planetmaker> But if you can build channels, it should be possible to (slightly) change the course of a river, too.
15:09:19 <planetmaker> On the other hand, people terraform too much anyway...
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15:21:53 <peter1138> canals or channels?
15:22:36 <Eddi|zuHause3> is there a difference?
15:22:59 <peter1138> ... yes
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15:25:48 <Mchl> there's English Channel (a.k.a. La Manche) and Panama Canal
15:26:06 <Mchl> so canals I'd say
15:32:35 <Eddi|zuHause3> well, both translate to the same word in german
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15:35:08 <Mchl> as they do in polish
15:38:48 <Belugas> not in french. we have "chenal" for channel, synonym of channelway
15:39:13 <Belugas> canal is accepted too, but has a very subtil difference
15:39:40 <Belugas> hehe and a very small channel is a "rigole"
15:39:43 <Belugas> wouhhaaa!
15:39:57 <Touqen> A man, a plan, a canal; Panama!
15:41:22 <Mchl> not to mention Channel No5 etc...
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15:49:31 <CIA-3> OpenTTD: truebrain * r13212 /branches/noai/ (16 files in 2 dirs):
15:49:31 <CIA-3> OpenTTD: [NoAI] -Add: introducing the ability to build trams. Use AIRoad.SetCurrentRoadType to switch to Trams, than all AIRoad functions will produce tram-objects.
15:49:31 <CIA-3> OpenTTD: -Note: please note that you need a tram-grf file for this to work. In all other cases AIRoad.IsRoadTypeAvailable(AIRoad.ROADTYPE_TRAM) will return false. Don't make your AI depend on trams, not everyone has a tram-grf!
16:01:01 <Belugas> lunch time!
16:01:02 <Belugas> and...
16:01:05 <Belugas> OTTD TIME!!
16:01:18 <hylje> lumch
16:01:35 * Touqen wonders if Belugas is in his time zone...
16:01:47 <Touqen> If that is the case, I might have to move.
16:02:13 * frosch123 thinks if someone else would wallpaper his flat, he could code more...
16:02:30 <Belugas> since i'm in Quebec, it's very unlikely you're nearby, Touqen :)
16:02:51 <hylje> waa, canada
16:02:52 <Belugas> frosch123, bring the flat here, i'll do that ;)
16:05:00 <frosch123> np, I will just stuff it into the modem. (some kind of turning on the left side)
16:08:45 *** LA has quit IRC
16:11:56 * Touqen is 6 hours away from Quebec.
16:13:14 <CIA-3> OpenTTD: truebrain * r13213 /branches/noai/src/ai/api/ai_station.hpp: [NoAI] -Fix: missing @param
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16:16:25 <CIA-3> OpenTTD: truebrain * r13214 /branches/noai/src/ai/api/ai_bridgelist.cpp: [NoAI] -Fix: fix AIBridgeList_Length, as the max-length is weird (tnx Anton84)
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16:22:30 <Belugas> Touqen, far enough so i would not bite you ;)
16:22:37 <Belugas> in the states?
16:22:49 <Belugas> toronto?
16:22:56 <Belugas> maritimes?
16:23:06 <Belugas> labrador?
16:26:51 <Touqen> States
16:26:55 <peter1138> tomatoes?
16:27:41 <Touqen> Let's call the whole thing off.
16:27:58 <hylje> blast off
16:28:21 <Belugas> so close from here, it's not even the States anymore :)
16:28:28 <Belugas> it's the middle-zone!
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17:11:46 <Wolf01> hello
17:11:52 <Mchl> hello
17:12:18 <Touqen> hello moto
17:13:15 * Belugas welcomes Wolf01
17:18:45 *** pasky has joined #openttd
17:19:28 <Belugas> ho... a pasky
17:19:32 * pasky waves :)
17:19:43 <Belugas> rare appearance!
17:19:45 <Belugas> hello sir
17:19:54 <pasky> hi! :)
17:19:59 <pasky> so, how are things going?
17:21:43 <pasky> I'm wondering, is the generic tram set in svn, or only part of the nightlies? I'd expect anything in the nightly builds to be in the svn but it doesn't quite look so
17:21:56 <glx> only in stable releases
17:22:18 <pasky> so http://wiki.openttd.org/index.php/Generic_Tram_Set is wrong?
17:22:18 <glx> so 0.6.0 for now
17:22:44 <glx> it works in nighlties
17:22:57 <glx> but no grf is given
17:23:41 <pasky> ah so, ok :)
17:23:46 <glx> wiki is correct, it says "feature availability" ;)
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18:47:53 <murr4y> any lionhead fans here?
18:47:59 <murr4y> for those waiting on fable 2:
18:48:03 <murr4y> http://www.lionhead.com/news/webcamcentral1.html
18:48:11 <murr4y> 20:42 < Sam[WORK]> we are going to show Fable 2 being played
18:48:16 <murr4y> 20:43 < Sam[WORK]> the first public showing of the game ever
18:48:28 <murr4y> directly from sam, the community pet
18:50:51 *** [com]buster has joined #openttd
18:50:58 <peter1138> traitor
18:51:19 <Mchl> what's fable again?
18:51:31 <Belugas> was not even aware that lionhead had a fable
18:51:36 <murr4y> rpg
18:51:40 <murr4y> from peter molyneux :)
18:51:52 <murr4y> the guy behind populous, magic carpet, black&white ++
18:52:07 <Belugas> ho... steppenwolf...
18:52:09 <Belugas> nice band
18:52:27 <Belugas> or was it guesswho?
18:52:31 <Belugas> mmh...
18:55:08 <Mchl> i know to gamemakers by name: sid meyer and chris sawyer
18:55:21 <Mchl> *two gamemakers
18:55:30 <Mchl> other names tell me nothing
18:55:31 <bowman> meier :P
18:55:33 <Belugas> i know a few more...
18:55:41 <Belugas> peter nelson,
18:55:47 <Belugas> loic guilloux,
18:55:55 <Belugas> jean-francois claeys,
18:55:58 <peter1138> jeff minter
18:56:02 <Mchl> yup, Meier... my bad
18:56:08 <bowman> ken levine :)
18:56:25 <Belugas> jeff whitewhale :)
18:56:27 <Prof_Frink> John Carmack
18:57:03 <bowman> david braben
18:57:29 <Mchl> yeah... these I know too... but Ihave to lookup their names to attach them to nicknames :D
19:01:04 <bowman> fable felt too much like an mmo
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19:07:15 <peter1138> murr4y: wow, it's photorealistic :o
19:07:31 <murr4y> :p
19:07:37 <murr4y> ok it kinda sucked :p
19:08:19 <bowman> hah
19:08:28 * peter1138 can't play fable as his xbox is dead :(
19:09:09 <bowman> thats normal, it was 4 years ago hehe
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19:15:32 <Ammler> Does someone know here Gotic, is that something similar?
19:15:41 <Forked> hello!
19:17:57 <Touqen> What the hell is Gotic
19:18:07 <Ammler> Gothic
19:18:32 <Ammler> http://www.gothic3.com/
19:19:04 <Ammler> the only game benear ttd I played :-)
19:20:33 <peter1138> s/know here/here know/
19:20:48 <peter1138> benear? beneath?
19:21:47 <Ammler> beside (thank you)
19:26:07 <bowman> gothic is at the opposite end of the rpg spectrum (the better one, imho)
19:27:06 <peter1138> wrong flag for english :(
19:27:29 <peter1138> looks pretty
19:27:38 <peter1138> always the first criteria for games ;)
19:27:42 <bowman> never actually played 3, 2 was great though :)
19:31:53 <Ammler> I still like 1 the most. :-)
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19:53:58 <tneo> !save
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19:55:21 <Prof_Frink> Is that something to add to the instakick list?
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20:02:10 *** dragonhorseboy has joined #openttd
20:02:12 <dragonhorseboy> hey
20:02:22 <SmatZ> hello
20:02:31 <dragonhorseboy> how're you smatz?
20:04:35 <SmatZ> nothing exceptional :-/ what about you, dragonhorseboy
20:04:36 <SmatZ> ?
20:04:51 *** Ammler has quit IRC
20:05:29 <dragonhorseboy> doing fine - just trying to see if there's a german diesel that fits the requirement I was thinking of or not ^-^
20:05:58 <SmatZ> :)
20:06:58 <dragonhorseboy> if you maybe know I'm just curious for something for freights with light weight (3 axle or short-chassis trucks) but still able to work light fast trains as needed at times
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20:21:39 <dragonhorseboy> which of smatz if you don't mind me asking - what kind of locomotives do you like in general? heh
20:21:39 <ln> http://www.savonsanomat.fi/video-kuva/kuvasarjat/onnettomuuskoneen-lasku(131978).ece#1
20:22:43 <SmatZ> dragonhorseboy: I don't have any preference
20:23:06 <dragonhorseboy> ah ok
20:23:53 <dragonhorseboy> me well I'll admit to that I just like industrial railroads at times (not just point throttle open and watch random landscape pass by)
20:24:03 <dragonhorseboy> so well yeah thats a lot of different small locomotives
20:25:17 <Belugas> for myself, i'd go for a Locomotive Breath
20:27:20 <Phantasm> Örr.
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20:37:47 <CIA-3> OpenTTD: smatz * r13215 /trunk/src/dock_gui.cpp: -Codechange [FS#2029]: enumify and comment Build Dock widgets (Roujin)
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20:44:35 <CIA-3> OpenTTD: smatz * r13216 /trunk/src/terraform_gui.cpp: -Codechange [FS#2026]: enumify and comment Editor Terraform Toolbar widgets (Roujin)
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20:46:04 <ln> thedailybjarni.com
20:46:34 <SmatZ> ln: 404
20:46:38 <Bjarni> :)
20:46:56 <ln> SmatZ: i strongly doubt you got 404.
20:47:00 <SmatZ> heeh
20:48:43 <Bjarni> do anybody know a web site with technical data for Swedish trains?
20:48:52 <Bjarni> I saw one at one time but forgot the name
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20:49:01 <Bjarni> and I want to know the technical stuff for Y6
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21:00:50 *** kryzen has joined #openttd
21:00:59 <kryzen> hi all
21:01:19 <kryzen> i found a bug (maybe not)
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21:01:38 <SmatZ> oh noes, a bug!!!1
21:01:58 <kryzen> monorail was hurt by gravity...
21:02:06 <kryzen> that's not normal ?
21:02:26 <SmatZ> I am sometimes hurt by gravity, too
21:02:31 <kryzen> lol
21:03:04 <kryzen> yes, we are, but monorail are different.
21:03:10 <SmatZ> :-D
21:03:12 <kryzen> no ?
21:03:19 <SmatZ> I don't know
21:03:34 <SmatZ> did you turn off the realistic acceleration patch?
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21:03:54 <kryzen> you don't find a little difference beween us and a monorail train ? Oo :p
21:04:25 <kryzen> ho sry i forget see that :'(
21:04:59 <SmatZ> :)
21:05:22 <kryzen> i'll test imediately ^^
21:05:26 <SmatZ> napodobne
21:05:28 <SmatZ> errrr
21:05:31 <SmatZ> wrong window
21:06:02 <Belugas> nice dialect :D
21:06:08 <SmatZ> :-)
21:06:38 <kryzen> what ?
21:07:27 <Tekky> Hi, I have a little question concerning applying patches with the "patch" program. The patch works if I specify -p0 but if I omit the -p option, it does not work. I would have thought that specifying -p0 would be identical to not specifying anything, since stripping 0 trailing slashes should be a nullop? This does not make sense to me?
21:07:55 <Bjarni> I wondered about the same thing
21:08:00 <Bjarni> but there is a difference
21:08:03 <SmatZ> "patch" is not developed by the OTTD dev ream
21:08:06 <SmatZ> team
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21:08:19 <glx> I always use -p0
21:08:23 <Belugas> dev dream team
21:08:25 <Bjarni> you should
21:08:33 <Bjarni> Belugas: dream on
21:08:39 <Belugas> baby
21:08:42 <glx> unless it's a git/hg diff, then I need -p1
21:08:51 <SmatZ> "man patch" exaplains everything for me...
21:09:09 <Bjarni> Tekky: the only answer you will get from us is that to get patch to work then you have to use the -p option
21:09:28 <Bjarni> if you want to know why then seek info elsewhere
21:09:31 <Bjarni> like man patch
21:09:35 <Ammler> hmm, maybe you could create a alias patch=patch -p0
21:09:45 <Bjarni> or #patch (whereever that might mbe)
21:10:04 <Bjarni> Ammler: that would suck if you need to use -p1 for once
21:10:22 <Tekky> SmatZ: I have no "man" command as I am not using linux.
21:10:32 <Ammler> should be overwritten like other tools as ls is
21:11:08 <Bjarni> Tekky: then you could try google
21:11:13 <Tekky> Bjarni: ah, ok, thx. I thought I was doing something stupid and that the answer was simple. But I guess the answer is not so easy.
21:11:14 <SmatZ> Tekky: errr google
21:11:17 <Bjarni> you could google for man pages first :P
21:11:28 * Bjarni hides
21:11:48 <Tekky> I already read everything from patch --help
21:12:02 <Tekky> do man pages give you more info?
21:12:11 <Bjarni> usually they give you way more help
21:12:14 <Bjarni> err
21:12:17 <Bjarni> way more info
21:12:21 <SmatZ> like
21:12:24 <SmatZ> info patch ?
21:12:24 <Bjarni> man gcc is like a whole novel
21:12:29 <SmatZ> :-D
21:12:36 * SmatZ has read it once...
21:12:44 <Tekky> hehe
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21:13:23 <Tekky> ah, thx, the man page of patch explained everything to me. If you do not use the -p option, then it strips all directories and only uses filenames.
21:13:30 <Bjarni> I once had a course where gcc and make was part of what we should know at the exam
21:13:47 <SmatZ> thats quite a problem
21:13:47 <Bjarni> so we got parts of the man page to read up on
21:13:52 <SmatZ> as nothing is really unified
21:14:07 <Bjarni> but it was a selected few pages
21:14:20 <Bjarni> and "the right way" is the way that works in the lab
21:14:24 <SmatZ> like switches and its meaning are different at different systems, different versions...
21:14:50 <Bjarni> that wasn't an issue
21:15:14 <Bjarni> basically we just needed to be able to compile using the libs and gcc we were given in the lab
21:15:53 <Bjarni> which means the task were much simpler than say making a makefile to make universal binaries of OpenTTD (which I had already written when I had the course)
21:16:19 <Bjarni> I didn't have much to do on the gcc/make introduction day
21:16:24 <Bjarni> :)
21:16:53 <SmatZ> :)
21:16:59 <kryzen> *to SmatZ* thx ^^
21:17:10 <SmatZ> no problem kryzen :)
21:17:19 <Bjarni> basically the didn't demand that people knew it before taking the course and then we should all learn a minimum so we were able to solve the next task
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21:17:33 <kryzen> XD i go sleeping... to another day ^^
21:17:52 <kryzen> bye and have a good night.
21:17:56 <kryzen> all
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21:18:05 <Bjarni> a good night...
21:18:17 <Bjarni> how do you know if you have a good night
21:18:29 <Bjarni> either it's bad because you want to go to sleep but can't for some reason
21:18:31 *** [com]buster has quit IRC
21:18:38 <Bjarni> or you go to sleep and can't remember the night
21:19:30 <SmatZ> wat
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21:21:17 <Bjarni> watt is something you use when you measure power
21:21:19 <k-man__> if i build a station next to a station that accepts goods, with the new station also accept goods?
21:21:35 <Bjarni> have you tried it?
21:22:08 <Bjarni> if you by "next to" mean that they touch each other then they will end up being the same station
21:22:17 <Bjarni> and then the answer is yes
21:22:31 <Bjarni> if they don't touch each other then the answer is maybe
21:23:56 <Tekky> when you look at http://svn.openttd.org/, why are there some release numbers missing? For example. there is no entry for 13214? Is this because the commit was reverted?
21:24:58 <SmatZ> Tekky: no, there are more branches
21:25:05 <k-man__> Bjarni, thanks
21:25:12 <Tekky> ah, thx.
21:26:16 <Tekky> so the revision number is not branch-specific but refers to the state of the entire SVN repository?
21:26:50 <SmatZ> yes
21:27:07 <Tekky> thanks, I didn't know that.
21:28:11 <Bjarni> it makes some stuff easier when you know that one revision means something specific in all branches
21:28:31 <Bjarni> and not like cvs where the revision is file specific >_<
21:29:00 <hylje> or DVCSes where revision is gibberish
21:29:24 <SmatZ> hehe
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21:33:49 <Prof_Frink> Bjarni: Of course, it also means that you can see r811152 in a fairly new & small media player
21:34:07 <Bjarni> yeah
21:34:16 <Bjarni> which is kind of interesting
21:34:33 <hylje> 8 hundred thousand revisions
21:34:54 <Prof_Frink> hylje: Well, it's in the svn of a larger project
21:35:00 <Bjarni> however a whole lot of revisions in CVS is not sure to give you a good code either
21:35:18 <Bjarni> if it has a lot of commits like "fix: typo"
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21:35:26 <Bjarni> and "last commit was a mistake"
21:37:29 <hylje> thank goodness for rewriting history
21:48:23 <Bjarni> once somebody figures out how to rewrite history then stuff will happen
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21:49:31 <Bjarni> like if a country is losing a war then they rewrite the incidents that lead to their defeat
21:50:05 <SmatZ> hehe
21:53:25 <Wolf01> 'night
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