IRC logs for #openttd on OFTC at 2008-05-21
            
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07:32:55 <planetmaker> planet
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07:42:45 <mchl> hello
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07:50:55 <Roest> blah
07:51:17 <Roest> getting a cold sucks
08:03:23 <mchl> especially in the middle of may
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09:32:55 <ln> correct
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10:56:07 <dragonhorseboy> I know there's coal cars then lowside ones but I can't remember what you would had called the ones with high walls? (and no they're not hoppers yet)
10:56:44 <peter1138> would have called
10:56:53 <peter1138> highside? heh
10:57:55 <dragonhorseboy> heh hmm I guess that could work
10:58:42 <Eddi|zuHause2> http://open.ttdrussia.net/dbxl_readme.html#vehicles
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11:00:14 <mchl> these could be gondolas as well
11:00:39 <dragonhorseboy> oh doh..I forgot about that word, thanks mchl and also to eddi too
11:01:18 <dragonhorseboy> 'sliding wall wagon' . thats the one that appear to have a 2-piece body where one half slides over other half for loading/unloading right?
11:01:30 <mchl> np
11:01:34 <mchl> http://www.bigtrainstore.com/on_30/on30_cars.htm
11:01:53 <mchl> they say gondolas can be low sided and high sided...
11:02:40 <dragonhorseboy> mchl well I guess I'll do with 'highside gondolas' ;)
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11:03:13 <mchl> ;)
11:04:34 <Eddi|zuHause2> dragonhorseboy: http://www.sbbcargo.com/hbbills-uy_d.pdf
11:07:43 <dragonhorseboy> mind giving a link to the page linking to that pdf instead? wouldn't save for some reason (so I can open it) :/
11:08:22 <Eddi|zuHause2> copy the link in your favourite download tool? (use wget if all strings fail)
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11:08:59 <Eddi|zuHause2> i got that link from google
11:09:00 <dragonhorseboy> the only non-browser tool is the like of fetch (ftp) or so sorry :p
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11:10:20 <Steve14> hi there
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11:11:42 <dragonhorseboy> hm managed to figure out the sitemap..think I maybe found it
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11:12:11 <Steve14> I'm just wondering if big airplanes can crash on a local traffic airport ...
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11:13:58 <Steve14> does somebody know it? otherwise smaller planes, which are released after 1970 wouldn't have any sense ...
11:14:03 <dragonhorseboy> meh weird system -_-
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11:15:16 <Eddi|zuHause2> Steve14: yes, the commuter airport counts as "small"
11:16:27 <Steve14> ok thx, a way to separate the list of avaible aircrafts between small and one would be nice then :)
11:16:45 <Eddi|zuHause2> i thought we had that
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11:18:11 <dragonhorseboy> ughh ok here's a different wagon question -- what call these raised vent strip down most older coach roofs?
11:18:41 <Eddi|zuHause2> i have no idea what you just said
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11:18:48 <Steve14> can't find that option at the moment, maybe it's not avaible in 0.6.1 RC1 :(
11:19:11 <dragonhorseboy> http://w3.uwyo.edu/~zeus/crrm/images/ury50-drgw60.gif the one on right
11:19:21 <dragonhorseboy> don't mind that its not easy to see...dark colour
11:19:26 <Eddi|zuHause2> PS: go to ftp://sunsite.dk/projects/wget/windows/ and get the file wget-complete-stable.zip
11:20:17 <Eddi|zuHause2> urgs... it's an american wagon... i have no idea
11:20:35 <dragonhorseboy> I've seen the same on uk/etc as well .. silly how I can't remember the name tho
11:23:06 <dragonhorseboy> either way mchi how often have you seen real gondolas' yourself? ^-^
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11:26:31 <mchl> you mean venice gondolas?
11:27:36 <dragonhorseboy> yeah sorry heh
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11:28:19 <mchl> never been to venice, so never ;)
11:28:54 <dragonhorseboy> me neither...seen some photos tho (neverminding james bond used one once....not a typical one tho!)
11:28:56 <dragonhorseboy> ;)
11:30:15 <mchl> certainly not
11:31:47 <peter1138> you mean they're not all like that?
11:32:35 <mchl> http://en.wikipedia.org/wiki/Passenger_car#Heavyweight_vs._lightweight
11:33:01 <mchl> 'clerestory' might be the word you;re loking for
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11:34:56 <dragonhorseboy> peter... james bond's gondola literally had a hover mode that it could skim over dry ground (like down the streets)
11:35:45 <dragonhorseboy> ahh hm thanks a lot mchl
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11:38:28 <dragonhorseboy> mchl either way as I was trying to figure out..I'm going to take the roof off at least two or three coaches here and scratchbuild some new ones with clerestories on them (model trains for the note)
11:38:52 <dragonhorseboy> should be interesting to match that with a bashed 0-4-0 tender painted to look like old era engine
11:39:00 * dragonhorseboy hehs
11:39:06 <mchl> should be:)
11:39:34 <Gekz> lol
11:39:39 <Gekz> make a newgrf
11:39:48 <Gekz> that in 2040, renders maglevs and monorails useless
11:39:55 <Gekz> and everything reverts to steam
11:39:58 <Gekz> power crisis or some such
11:39:59 <Gekz> lol
11:40:11 <Gekz> it would break their balls something chronic.
11:40:17 <dragonhorseboy> mchl...going to make one highside gondola car for the purpose of sawdust - its very light load so I guess the only 'limit' could be tunnel/bridge clearances ;)
11:41:58 <dragonhorseboy> gekz very funny
11:42:16 <Gekz> I cant stop listening to german music
11:42:17 <Gekz> >_>
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11:42:32 <dragonhorseboy> gekz...I wouldn't mind it actually as long as these are well planned steam locomotives (eg not something thats just copying the 1950's straight out of book)
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11:45:23 <dragonhorseboy> mchl aside to the 2-3 roofs .. one of these car might also try get part of its exterior converted into a combine so I'll have some idea where the baggages & local mail bags could actually go :p
11:48:17 <mchl> how many cars willthere be altogether?
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11:51:43 <dragonhorseboy> 2-3 coaches .. one combine maybe .. highside gondola .. one or more coal wagons .. two stalked flatcar for logs .. general cargo flatcar .. bobbler .. water wagon .. boxcar
11:51:53 <dragonhorseboy> thats what I'm thinking so far for this small layout
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11:53:48 <mchl> will you have enough power to get this moving? :D
11:54:52 <dragonhorseboy> mchl...there's two or maybe three engines actually
11:55:30 <mchl> i see
11:56:31 <dragonhorseboy> 0-4-0/tender for light duty (or the passenger-only runs) .. a large critter to handle freights (blown in various dust including from the coal dump too)
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11:59:18 <dragonhorseboy> mchl you know what a critter is?
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12:00:46 <mchl> nope
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12:01:31 <peter1138> boats are nice
12:01:47 <dragonhorseboy> mchl .. here's one example http://www.railroadpix.com/images/critters/critters_03/db.jpg
12:02:25 <dragonhorseboy> basically they're just simple diesel (or sometimes gas if early enough) locomotives with sometimes the motor actually being lifted straight out of a road truck
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12:03:18 <dragonhorseboy> you could say the DB KofII is basically a critter in usa railroad words if you wanted to literally
12:04:04 <peter1138> so have you ever met a woman?
12:04:40 <dragonhorseboy> if you mean to just go out for fun (nevermind bowling twice) .. yeah? :p
12:04:40 <Eddi|zuHause2> it's a Köf, not a Kof
12:04:59 <dragonhorseboy> eddi...same thing in english tho
12:05:14 <dragonhorseboy> (and yes some english forums just spell 'marklin' as it is like that)
12:06:21 <CIA-3> OpenTTD: peter1138 * r13205 /trunk/src/ (industry_cmd.cpp train_cmd.cpp vehicle_base.h water_cmd.cpp): -Codechange: Remove unnecessary code-style-buggering-up macro.
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12:09:58 <dragonhorseboy> mchl you interested in mountain railroads?
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12:13:56 <dragonhorseboy> hey glx
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12:14:28 <Eddi|zuHause2> dragonhorseboy: you mean like this? http://users.informatik.uni-halle.de/~krause/bergbahn.png :p
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12:16:24 <dragonhorseboy> heh well yeah like that
12:16:34 <dragonhorseboy> openttd isn't relastic tho :p hehe
12:17:24 <Eddi|zuHause2> DON'T YOU DARE SAY THAT!!1!einself
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12:18:25 <mchl> dragonhorseboy: as much as in all trains ;)
12:19:35 <Eddi|zuHause2> that was one of the earliest TGP landscapes i think
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12:20:05 <dragonhorseboy> mchl heh ok because the layout is planned around the idea of a small spread out town that also managed to prospect a small coal mine (to point of pushing the cars on trestle above the coal wagons too) .. so well yeah rolling landscape and not much trees
12:20:27 <dragonhorseboy> kinda like something taken out of usa history book but with some changes of things
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12:23:35 <mchl> brb
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12:55:36 <mchl> dragonhorseboy: got any drawings yet?
12:56:03 <dragonhorseboy> mchl not much .. been working on the steam engine and coaches a bit first .. later going finish some layout sketches
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13:01:41 <Steve14> rowr
13:01:49 <ln> not interesting
13:01:53 <Eddi|zuHause2> i'm not sure if we really wanted to know
13:01:59 <dragonhorseboy> heh
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17:03:03 <Tim> Hello
17:03:36 <Sacro> Is it me you're looking for?
17:03:43 <Tim> No
17:03:51 <Tim> sorry ;-)
17:04:48 <Tim> I just wanted to ask, why there are so less Screenshots at the website?
17:05:12 <NukeBuster> less than what?
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17:05:47 <Tim> Of 0.5 upward
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17:10:33 <Belugas> mostly because all the screenies proposed were... horrible
17:10:50 <Belugas> ** hint ** hint ** hint **
17:10:51 <LA> hey belugas hey others
17:11:08 <Belugas> hey la
17:11:29 <dih> sup dog
17:11:33 <SmatZ> hello LA
17:14:21 <Tim> OK butdont you yourself game and make screenshots? Belugas
17:15:36 <Belugas> me?
17:15:38 <Belugas> naaaa
17:15:42 <Tim> yes
17:15:42 <Belugas> i code
17:15:45 <Belugas> i don't play
17:16:17 <Tim> Ohh
17:16:22 <Belugas> you mean we should do THAT TOO???
17:16:26 <Tim> You never play?
17:16:37 <Tim> yes
17:17:01 <Belugas> personally, i don';t have time to play
17:17:14 <Belugas> so, all the time i can have for OTTD is spent on coding
17:17:34 <Tim> Ok i understand it;-)
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17:21:02 <dih> Belugas: and testing what you code ^^
17:21:13 <Belugas> of course...
17:21:34 <Belugas> i had some stuff for codechange this morning, was very simple. but it grew up too fast
17:21:36 <dih> playing with code?
17:21:44 <Belugas> so i habve to test it at home
17:21:52 <Belugas> i alwasys play with code,
17:22:01 <Belugas> even if it does not show
17:23:26 <Belugas> well... testing if the airport can be built is not waht i call playing, anyway...
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17:24:35 <Wolf01> hello
17:25:32 <Belugas> hey Wolf01
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17:48:18 <Steve14> good evening
17:48:52 <Steve14> is it possible to get 32bit graphics working with r13205?
17:50:09 <Belugas> yes it is
17:50:53 <Steve14> have done configuration modification and copied the files into data folder, but the tars don't show up
17:51:26 <Steve14> do i've to apply a patch, don't I?
17:51:41 <Mchl> you don't
17:51:54 <Eddi|zuHause2> wouldn't they just load automatically?
17:52:52 <Steve14> uhm, i don't have to unpack them, do I?
17:53:02 <Eddi|zuHause2> no
17:53:40 <Eddi|zuHause2> i'm sure there is a howto telling you exactly what to do
17:54:04 <Steve14> i've read them already, and did every step
17:54:15 <Digitalfox> Steve14 are you adding the blitter config?
17:54:21 <Steve14> yep
17:54:34 <Digitalfox> with one are you using?
17:54:40 <Digitalfox> *witch
17:54:51 <Steve14> is there a difference between 32bit and 32bit extra zoom?
17:55:04 <Digitalfox> one more zoom in
17:55:10 <Steve14> 32bpp-optimized
17:55:11 <dih> ^^
17:55:42 <Mchl> and ehre did you get tar files from?
17:55:46 <Steve14> i was thinking of technical issues :)
17:55:47 <Mchl> where from?
17:56:03 <Eddi|zuHause2> Digitalfox: i'm sure you meant "which" ;)
17:56:04 <Digitalfox> I mean if you are talking about GeekToo zoom patch
17:56:11 <Steve14> this list: http://wiki.openttd.org/index.php/32bpp_Extra_Zoom_Levels
17:56:17 <Digitalfox> Eddi|zuHause2 right :)
17:57:22 <Mchl> Extra Zoom Levels is no part of official development
17:57:40 <Steve14> but normal 32bit should work
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17:58:54 <Mchl> maybe, I've never tried it
17:58:59 <Steve14> oh, i got it
17:59:10 <Steve14> normal 32bit works
17:59:15 <Mchl> I only have experience with standart system ;)
17:59:47 <Steve14> let's hope i can apply the extra zoom patch
17:59:55 <Mchl> anyway, I am pretty sure, that Extra Zoom is not part of r13205
18:00:19 <Steve14> Mchl: yeah, i recognized that already ;)
18:00:41 <Belugas> indeed, it's not in
18:01:11 <Mchl> :)
18:02:25 <Steve14> next problem: how to apply the patch with diff
18:03:29 <Eddi|zuHause2> patch -p0 -i <file>
18:06:14 <Steve14> thx
18:08:00 <Steve14> hmm, seems to be incompatible with r13205, has produced an error :(
18:09:36 <Mchl> las t diff seems to be like 500 revisions old
18:09:55 <Steve14> lol, thats the explanation ^^
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18:10:35 <Steve14> I'll better concentrate on 32bit without zoom ;)
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18:13:21 <Mchl> Yeah, that's lot of fun as well
18:15:36 <Steve14> are there any other sets avaible beside this list http://wiki.openttd.org/index.php/List_of_downloadable_32bpp_tars ?
18:17:21 <Mchl> There are some half finished graphics available on forums
18:17:26 <Mchl> not many though
18:17:33 <Steve14> ok
18:18:14 <Mchl> The artists have been apparently occupied with so called 'real life' :)
18:18:32 <Steve14> some nice gui improvements will reach at first ^^
18:19:01 <Steve14> have heard a lot of 'real life' :)
18:20:43 <Eddi|zuHause2> that is a very dangerous desease
18:20:45 <Belugas> disgusting little creep
18:20:54 <Eddi|zuHause2> and contageous, they say
18:21:07 <Belugas> TAG!
18:21:09 <Belugas> your hit!!
18:22:58 <Steve14> don't you think a channel is the wrong place to play tag? ;)
18:23:14 <Belugas> you'd rather play bottle?
18:23:55 <Mchl> that's it, i'm leaving
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18:25:44 <Steve14> what about seek'n'hide, Belugas?
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18:25:55 <Belugas> heheh
18:25:58 <Belugas> good idea :)
18:26:10 <Belugas> i'll hide in my work!
18:27:48 <Steve14> have fun :P
18:28:00 <Eddi|zuHause2> err... in this 32bpp list there... what exactly is the sense of "elevated" tile highlighters
18:28:48 <Steve14> looks nicer ;)
18:29:20 <Eddi|zuHause2> what is wrong with the other ones?
18:32:31 <Mchl> the others are not elevated
18:32:35 <Steve14> xD
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18:32:52 <Mchl> one set seems to be covered by grass, the eleveted is not
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19:02:54 <Belugas> shit... i broke my mug of coffee
19:04:26 <Mchl> so you're having a caffeinated keyboard now, aren't you?
19:04:45 <Belugas> fixed...
19:04:53 <Belugas> no...
19:04:59 <Sacro> RIP OOXML...
19:05:06 <Belugas> it was broken because it was empty ;)
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19:06:05 <peter1138> Sacro?
19:06:41 <Sacro> Microsoft Office 2007 to Support ODF - But Not OOXML [ http://tech.slashdot.org/article.pl?sid=08/05/21/1818237 ]
19:08:08 <Steve14> did it ever live?
19:08:37 <peter1138> 2007?
19:08:37 <Wolf01> yeah, I was reading that :D
19:08:50 <Steve14> american transition sesion now - see ya later
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19:11:59 <planetmaker> lool ^^ that link :)
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19:35:15 <Sacro> ARGH
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19:35:32 <Prof_Frink> BLARGH
19:35:45 <Sacro> halftiem!
19:36:03 <Prof_Frink> That's what she said.
19:36:52 <Belugas> not supposed to speak with full mouth
19:41:35 <Eddi|zuHause2> WMPF DFFF FOU PFAY?
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19:58:47 <dragonhorseboy> any of you have any thoughts on why some rail plows are at one angle instead of V shape?
20:00:11 * Belugas can't understand anythng of dragonhorseboy's question
20:00:12 <Bjarni> yeah
20:01:10 <Rubidium> dragonhorseboy: cause pushing snow into a mountain is pretty difficult?
20:01:42 <Bjarni> alternatively it might be a bad idea to throw snow to both sides on a dual tracked line
20:02:01 * Mchl looked up a 'Railroad plough' in Wikipedia, much to his amusment
20:02:02 <dragonhorseboy> rubidium...most of the one-angle plows seem to be single lines on flat terrians tho .. dunno if I'm missing anything with that
20:03:16 <Bjarni> then you need to give more info
20:03:38 <Bjarni> like pictures and line info
20:04:00 <Rubidium> because then the driver doesn't need to put his head in the snow he just moved aside?
20:08:38 <Bjarni> normally it would be best to throw snow in both ways
20:08:42 <Bjarni> to even out forces
20:09:00 <Bjarni> if you only throw snow to one side then you have great sideways forces in the plow and you don't want that
20:10:31 <hylje> who cares, the vehicle is heavy and on rails
20:10:48 <Bjarni> heavy?
20:10:52 <Bjarni> you are right about that
20:11:01 <Bjarni> sometimes the plow is heavier than the locomotive
20:12:45 <Bjarni> dragonhorseboy: why did you stop talking?
20:16:20 <Wolf01> 'night
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20:19:35 <dragonhorseboy> hrm can't find any reference for this nameless photo in europe rail magazine, DB tank engine with plow at rural station (oddly enough with the plow facing platform) .. not sure which of the big stack of issues other photos were in at this moment
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20:22:14 <Eddi|zuHause2> and we are supposed to help you in what way now?
20:23:15 <dragonhorseboy> eddi...repeating: why angled instead of V plows?
20:23:54 <Eddi|zuHause2> you mean / instead of V?
20:23:59 <dragonhorseboy> yeah
20:24:29 <Eddi|zuHause2> main idea i can come up with: on double tracks with right side traffic, try to push the snow on the outside
20:24:51 <Bjarni> Eddi|zuHause2: I said the same thing
20:25:12 <dragonhorseboy> oddly enough usa trains almost always use V plows even on wide mainlines .. or maybe its just specific to them alone
20:25:15 <Bjarni> somebody mentioned mountain slopes as another reason
20:25:40 <Bjarni> and I can't really think of anything else
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20:26:31 <Bjarni> <dragonhorseboy> oddly enough usa trains almost always use V plows even on wide mainlines .. or maybe its just specific to them alone <-- V is by far the most usual snowplow. If the plow can handle the snow then it's the fastest way to clear the tracks of snow
20:26:39 <dih> booooooring
20:26:41 <Bjarni> if they can't handle the snow then / can't either
20:26:59 <Bjarni> you will need something like a rotary snowplow if the V plow gives up
20:27:27 <Eddi|zuHause2> main problem with pushing the snow to both sides is, the next plough on the other track will push it back where it came from
20:27:59 <Bjarni> yeah
20:28:22 <dragonhorseboy> yeah and as I recall now..sometimes the caboose plows would make their heavy plows first then the jordon spreader (not sure if thats a usa-specific equippment is it?) would fully extend one of its low wing to ram leftover snow off both lines in one pass
20:28:34 <Bjarni> the main problem with snow is that it ends up on the track in the first place
20:29:33 <Eddi|zuHause2> implement a track heating ;)
20:29:35 <dragonhorseboy> (here's one somehow neglected to ballast spreading but for the note that wing isn't fully opened yet http://crcyc.railfan.net/mow/track/32085b.jpg )
20:29:58 <Bjarni> <Eddi|zuHause2> implement a track heating ;) <-- we have that in switches and I guess you have that as well
20:30:03 <dragonhorseboy> eddi hehe track heating -- usa has many heated turnouts which are the most worst when it comes to ice buildup :p
20:31:25 <Bjarni> http://crcyc.railfan.net/mow/track/32085b.jpg <--- heh... don't stand too close to the track XD
20:31:46 <Bjarni> http://fooooo.com/watch.php?id=21e20d911a99ee284ea5036d82371c89 <-- speaking of train snowplows... you might want to see this
20:31:52 <Bjarni> driver's point of view with a snowplow
20:31:59 <Eddi|zuHause2> Bjarni: or have pylons there :p
20:32:07 <Bjarni> that too
20:32:29 <SmatZ> hehe
20:32:37 <dragonhorseboy> bjarni I think that link of mine was probably actually a telescope lense .. closer than appears to be
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20:48:09 <Bjarni> http://uk.youtube.com/watch?v=44bE0jsQHEk&feature=related <-- interesting
20:48:28 <Bjarni> they work on saving idiots from killing themselves
20:49:12 <Eddi|zuHause2> darwinism is a dieing out art
20:50:21 <Bjarni> yeah
20:50:52 <Eddi|zuHause2> the irony :p
20:52:47 <Eddi|zuHause2> why not just use full bars?
20:52:56 <Mchl> so why are the posts placed _after_ the crossing?
20:53:32 <Mchl> and only a simple barricade, which can be easily destroyed, before the crossing
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20:54:02 <Bjarni> they mention that they are easily broken by police cars and so on in case of emergency
20:54:14 <Eddi|zuHause2> i find pylons suddenly sticking out of the ground while a car might be above them really disturbing
20:54:31 <Steve14> hmm, 1st million in 1925 :)
20:55:03 <Bjarni> the reason for not using full barriers is that sometimes accidents actually happen because cars are trapped between closed barriers
20:55:04 <Mchl> worry not... they say these are plastic pylons
20:55:30 <Mchl> 'tough but flexible'
20:56:39 <Bjarni> http://uk.youtube.com/watch?v=usJet1J4iYk&NR=1 <-- o_O
20:56:46 <Mchl> http://uk.youtube.com/watch?v=xSzvBrooMMw
20:58:31 <Bjarni> http://uk.youtube.com/watch?v=862zmxEZgSE <-- where is this? and what language?
20:58:39 <Bjarni> looks like a place I want to avoid
20:59:27 <Sacro> Bjarni: mexico
21:00:02 <Bjarni> right
21:00:10 <Bjarni> why am I not surprised? :)
21:00:33 <Steve14> good night all
21:00:47 <Mchl> gn
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21:01:25 <Roest> bjarni learn to read comments on yourtube
21:01:32 <Roest> -r
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21:02:40 <Bjarni> comments are so unreliable
21:02:56 <Bjarni> I once tried to read comments to get the location
21:03:06 <Bjarni> and people came up with 5 different countries
21:03:13 <Bjarni> and all 5 were 100% sure
21:04:12 <Steve14> would gues mexico or brazil
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21:07:18 <Sacro> read the description
21:08:21 <Bjarni> but....
21:08:25 <Bjarni> I don't know how to read
21:08:26 <mikeya> this is such a waste of good trains: http://uk.youtube.com/watch?v=ktE8Yn6MGnU&feature=related
21:09:29 <Bjarni> it will drive again
21:09:41 <Bjarni> it doesn't look seriously damaged
21:10:13 <Sacro> just keep the throttle open
21:10:15 <Sacro> it'll be good
21:10:42 <Roest> just get a pizza while it's still frozen
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21:11:55 <Bjarni> http://uk.youtube.com/watch?v=zGoQ8XaIeaA&feature=related <-- this engine is seriously fucked o_O
21:12:18 <Sacro> http://www.rejectsociety.com/wp-content/uploads/2008/05/bad-carrots.jpg
21:13:32 <Bjarni> http://uk.youtube.com/watch?v=5BC3qzm41e8&feature=related <-- pictures of what it looked like after the last video I posted
21:13:44 <Bjarni> posted a link to, that is ;)
21:13:58 <Bjarni> surprisingly everything is repaired
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21:17:51 <Sacro> http://uk.youtube.com/watch?v=1tR4TW4iL5Y
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21:25:34 <Bjarni> http://uk.youtube.com/watch?v=gMvtDNATP04&NR=1 <-- wow... this is stupid
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21:33:57 <Mchl> stupid...
21:36:21 <ln> Bjarni: http://naurunappula.com/263007/Ratakalustoa._t9
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21:51:15 <Bjarni> ln: heh
21:51:17 <Bjarni> I like that one
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21:53:41 <Mchl> doesn't have a snow plough...
21:53:54 <Bjarni> good point
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21:53:58 <Bjarni> ln: you went off topic :P
21:55:13 <Bjarni> but it doesn't have the engine power to push a snow plow either
21:55:19 <Bjarni> meaning it's defective
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22:08:05 <Mchl> at least it is yellow, so it'll be easy to spot from the air, once it dugs itself into snow
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22:15:53 <CIA-3> OpenTTD: frosch * r13206 /trunk/src/ (15 files in 2 dirs): -Feature(ette): Display all owners of a tile in the tile-info-window.
22:16:15 <Mchl> how many owners can a tile have ??
22:16:24 <SmatZ> 3 in current code
22:16:25 <Mchl> always thought that 1
22:16:39 <SmatZ> on a rail-road crossing with tram track
22:16:46 <Mchl> ah
22:16:49 <Mchl> i see
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22:31:19 <AC6000> anyone up for a game?
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