⏴ go to previous day
00:10:48 *** WormnestAndroid has quit IRC (Remote host closed the connection)
00:11:05 *** WormnestAndroid has joined #openttd
00:25:18 *** WormnestAndroid has quit IRC (Remote host closed the connection)
00:25:25 *** WormnestAndroid has joined #openttd
02:25:48 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
02:25:49 *** WormnestAndroid has joined #openttd
02:25:58 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
02:25:59 *** WormnestAndroid has joined #openttd
02:26:02 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
02:26:13 *** WormnestAndroid has joined #openttd
03:43:00 *** MinchinWeb[m] has quit IRC (Ping timeout: 480 seconds)
03:44:17 *** MinchinWeb[m] has joined #openttd
03:58:48 *** Phileman has joined #openttd
04:02:10 *** Philemon has quit IRC (Ping timeout: 480 seconds)
04:37:38 *** wallabra has quit IRC (Ping timeout: 480 seconds)
04:43:59 <peter1138[d]> We deliberately chose not to do that.
04:50:17 *** wallabra has joined #openttd
04:57:51 <peter1138[d]> Or chose deliberately
05:01:11 *** tokai has joined #openttd
05:01:11 *** ChanServ sets mode: +v tokai
05:01:11 *** tokai|noir has quit IRC (Remote host closed the connection)
05:30:27 <belajalilija> why's that?
05:33:51 <belajalilija> but yeah, it would just be nice if it was easier to scan, the green doesnt really stand out much from the grey
05:36:54 <belajalilija> i have 3 potential solutions but all require adding more settings
05:38:24 <belajalilija> 1 add a setting to toggle between the old method and the new method
05:38:24 <belajalilija> 2 add a setting to toggle between my idea and the new method
05:38:24 <belajalilija> 3 settings to change window background colours
05:39:18 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1561252311119036486/image.png?ex=6ad5ad05&is=6ad45b85&hm=1fcb31b3eb6e372b6c713fcce197430dcceed29154c2a94368b2705b80792d60&
05:39:18 <belajalilija> being able to make the grey windows flesh coloured like industry windows would likely improve contrast
05:39:49 <belajalilija> at least when it comes to greens
05:41:17 <belajalilija> greens seem to blend in a lot with this game, the reds, orange and yellows stand out a lot better
06:13:25 <andythenorth> Is it awake time?
06:42:19 *** MinchinWeb[m] has quit IRC (Remote host closed the connection)
06:42:33 *** MinchinWeb[m] has joined #openttd
07:06:31 <andythenorth> belajalilija: if you put the screenshot into monochrome, green is probably identical to grey, try it
07:08:12 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561274685315088474/image.png?ex=6ad5c1dc&is=6ad4705c&hm=9c0bc6bb8ff681b1d661932008c14d365eb142fec6b0ead07c3a78c0ca53aa30&
07:08:12 <andythenorth> nah, I was wrong
07:08:32 <andythenorth> it's usually a good test for visual contrast
07:08:52 <belajalilija> I think it’s just because the rest of the game is green
07:09:11 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1561274931373670411/IMG_8322.png?ex=6ad5c216&is=6ad47096&hm=6b4992994de155813d95500d97139d7184ed4b87060b556076173b006c0dc0d8&
07:09:31 <belajalilija> Looking at this screenshot not zoomed in
07:09:37 <andythenorth> I agree when the bg is grey
07:09:44 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561275072776245258/image.png?ex=6ad5c238&is=6ad470b8&hm=f89e37e224dfc755c554a70c0d79e174e76e18d6b924e948183139c20e7f020d&
07:09:44 <andythenorth> but the pruple one is fine
07:10:00 <belajalilija> Yeah this is better
07:10:04 <andythenorth> sandbox options could just be pruple
07:10:21 <belajalilija> I’d need to be at my pc to really get a feel
07:10:29 <belajalilija> But this is better
07:11:48 <belajalilija> belajalilija: The first things i see are the red, after that the flesh colour industry window
07:11:52 *** vondpc has joined #openttd
07:11:52 <vondpc> maybe change the colour of the slider
07:12:24 <belajalilija> vondpc: Like to red?
07:12:40 <vondpc> well i mean the part that you slide
07:12:46 <belajalilija> Yes
07:12:55 <belajalilija> Oh
07:12:56 <belajalilija> No
07:13:04 <belajalilija> That being yellow is fine
07:13:41 <belajalilija> Hmm
07:13:42 <vondpc> ye but if the background of the non-sliding part of the slider is green, i think slider being yellow doesn't offer that much contrast at least for accessibility reasons, but probably just a nitpick
07:13:43 <belajalilija> Actually
07:13:52 <belajalilija> What if it changed from red to green?
07:14:24 <belajalilija> vondpc: I think the change came initially for red/green colourblindness
07:15:00 <belajalilija> I’m not even colourblind, my eyesight is way above average and everything
07:15:00 <belajalilija> But it’s noticeably harder for me to scan
07:17:39 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561277064987017266/image.png?ex=6ad5c413&is=6ad47293&hm=a5eb6e50917def24d15f1d8d8dcba0ffb6a185a12dc18415834d3dca84466aa1&
07:17:39 <andythenorth> the green reduces contrast to the yellow slider
07:17:56 <andythenorth> so the left / right orientation of the sliders is harder to pickout
07:18:13 <andythenorth> but the green aids fast scanning
07:19:02 <belajalilija> I appreciate that I’m being understood
07:19:41 <belajalilija> I did nearly suggest having 0/1 as options
07:19:52 <belajalilija> Like a standby button
07:20:12 <belajalilija> But that would confuse people despite being very scannable
07:20:20 <vondpc> or you could have the text on the slider but not sure whether that will conf use people or not
07:21:46 <belajalilija> belajalilija: At least most people know that the floppy disc is a save icon even if they’ve never seen a floppy disc
07:42:39 <andythenorth> hmm
07:42:48 <andythenorth> nmlc got 4x slower in a recent commit
07:42:52 * andythenorth bisecting
07:44:58 <andythenorth> seems to be https://github.com/OpenTTD/nml/commit/04b0533b63beb631271758bf7fd45c5c1f4503da
07:45:48 <rito12_13> https://cdn.discordapp.com/attachments/1008473233844097104/1561284145936728074/image2.png?ex=6ad5caab&is=6ad4792b&hm=d4c1f210a8273b3dcd9c286f380bec4c1c8fc5518858fa4bac5785e53a8e7b82&
07:45:48 <rito12_13> vondpc:
07:46:42 <andythenorth> translations
07:46:59 <belajalilija> rito12_13: This but with an 0 and 1
07:48:31 <andythenorth> is this some O(n) complexity that I don't understand? 👀 https://github.com/OpenTTD/nml/commit/04b0533b63beb631271758bf7fd45c5c1f4503da#diff-1d14dd2d5cdc23f9e0cfef847a3be51582812a96c41e2bbe9379dae577ee9f06R85
07:50:10 <peter1138[d]> Oh, I assume a better structure exists
07:54:39 <andythenorth> cache already seen names?
07:58:37 <andythenorth> not sure where to put the cache
08:00:07 <rito12_13> https://cdn.discordapp.com/attachments/1008473233844097104/1561287749301051492/image3.png?ex=6ad5ce06&is=6ad47c86&hm=037e424b36c3bf50ee6b758203646d17d5040b094a4548d211be3cd6db6f9706&
08:00:07 <rito12_13> belajalilija: Not sure if 0 and 1 help in anything
08:03:40 <belajalilija> rito12_13: Jest
08:03:56 <belajalilija> belajalilija: Was my idea
08:05:56 <rito12_13> https://cdn.discordapp.com/attachments/1008473233844097104/1561289214358716486/image4.png?ex=6ad5cf64&is=6ad47de4&hm=9146177d43e69fa233b826d6e1b9dd6b398e4179aaf125321231f02c12e865de&
08:05:56 <rito12_13> Light 0 might give better contrast
08:07:59 <DorpsGek> [OpenTTD/nml] andythenorth opened pull request #452: Codechange: cache seen names in the casefold guard, for performance https://github.com/OpenTTD/nml/pull/452
08:08:19 <rito12_13> https://cdn.discordapp.com/attachments/1008473233844097104/1561289813389222018/image5.png?ex=6ad5cff2&is=6ad47e72&hm=0a62676feaa9f5993288d68623e54413c7b0ef5b37c6ee5c1fc3cfbabbbff901&
08:08:19 <rito12_13> ... or maybe the other way arround
08:09:03 <andythenorth> generally adding 'more' to controls reduces legibility
08:09:17 <andythenorth> what problem is being solved?
08:10:17 <andythenorth> the original case was sandbox cheats?
08:10:56 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561290473190985748/image.png?ex=6ad5d090&is=6ad47f10&hm=91b9ecb716451d39828e55314fa203e2251a45bd8aafb292ce24b6e1111c6c1b&
08:10:56 <andythenorth> there's very little window padding on that window
08:11:01 <andythenorth> which means that there's no gestalt
08:11:10 <andythenorth> the green merges with the landscape
08:12:51 <belajalilija> I’d need to look at other stuff properly to see how i felt about it
08:12:59 <belajalilija> Not from my phone screen
08:13:10 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561291033617240084/image.png?ex=6ad5d115&is=6ad47f95&hm=b10583cf556bf7594a9b53093fed06634b119ebd6a41251669b9b1095fa169f2&
08:13:10 <andythenorth> this is a bit crude but
08:14:00 <rito12_13> andythenorth: I honestly don't have any problem with toggles, just wanted to draw some sketches
08:14:37 <andythenorth> it wasn't a challenge to that 🙂
08:17:05 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561292022076149890/image.png?ex=6ad5d201&is=6ad48081&hm=8c0abb81a66e25195a16dca557fd026d9961412358d12b54675ce9c0ac69d197&
08:17:05 <andythenorth> shifting the green 1 or 2 shades darker would preserve the highlight on the left edge of the yellow slider
08:17:26 <andythenorth> not sure it looks nice though
08:19:49 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561292706217599076/image.png?ex=6ad5d2a4&is=6ad48124&hm=4a05ac114d3e8eba9eb63818c3d6b55028d67e7d01c34ecdcde35cae062c46e8&
08:19:49 <andythenorth> could also do this, although there's no precedent in the UI
08:20:24 <andythenorth> looks wrong, but increases contrast to slider
08:21:08 *** jfs_ has joined #openttd
08:23:56 <andythenorth> hmm my PR fails on black https://github.com/OpenTTD/nml/actions/runs/39110268821/job/117624706373?pr=452
08:24:06 <andythenorth> but for code I haven't touched
08:24:09 * andythenorth confused
08:24:44 <peter1138> God damn it, andythenorth's zip files and hidden MacOS shit.
08:24:55 <peter1138> rm -r __MACOSX
08:25:31 <andythenorth> is that in the example grf?
08:26:19 <peter1138> Well, allegedly.
08:26:35 <andythenorth> oh it's an artefact of Apples zip tool
08:26:37 <andythenorth> new to me 😛
08:26:48 <andythenorth> always a new thing
08:27:24 <andythenorth> hmm patched game, patched nml, patched grfs 😛
08:27:37 <andythenorth> this always ends in shame
08:29:34 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1561295161605095434/image.png?ex=6ad5d4ed&is=6ad4836d&hm=261353be819b6aa6a38a5aa09e3245c87d4c49872a97165490bb9c918db729c2&
08:29:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #16075: Add: Support for 4cc vehicles via sprite stack layers. https://github.com/OpenTTD/OpenTTD/pull/16075
08:30:09 <andythenorth> 👀
08:31:35 <andythenorth> new excuse for redesigning Horse
08:32:05 <peter1138[d]> It's still a draft.
08:32:18 <peter1138[d]> The UI is bad :)
08:37:26 <andythenorth> always was 🙂
08:37:52 <peter1138[d]> Thanks.
08:40:11 <andythenorth> hmm coffee
08:47:43 *** blathijs has quit IRC (Ping timeout: 480 seconds)
09:02:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #16091: Fix: Reset town bribe counter when company is removed or changes owner https://github.com/OpenTTD/OpenTTD/pull/16091
09:20:33 <peter1138[d]> Yes, coffee.
09:30:51 <will_marshall_> coffee but i'm two monsters deep already
09:37:39 <andythenorth> do you need an intervention?
09:41:59 <will_marshall_> yes but not because of that
09:48:16 <peter1138[d]> Alright, added [GenAI] prefix to a few forum topics.
09:49:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #16085: Cleanup: IndustryTileSpec::enabled is never read https://github.com/OpenTTD/OpenTTD/pull/16085
09:50:26 <peter1138[d]> I've likely missed some.
09:52:49 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #16091: Fix: Reset town bribe counter when company is removed or changes owner https://github.com/OpenTTD/OpenTTD/pull/16091#issuecomment-6248452515
09:56:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #16092: Cleanup: Remove unused sound priority https://github.com/OpenTTD/OpenTTD/pull/16092
09:59:51 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #16089: Codechange: remove empty destructors in favour of default ones https://github.com/OpenTTD/OpenTTD/pull/16089#pullrequestreview-5562465401
10:23:30 *** Flygon has quit IRC (Read error: Connection reset by peer)
10:33:37 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
10:34:21 *** WormnestAndroid has joined #openttd
10:59:36 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #16093: [Bug]: std::ranges::stable_sort comparator in GenerateCompanyColour fails sorting invariants https://github.com/OpenTTD/OpenTTD/issues/16093
11:04:01 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561334030048432149/image.png?ex=6ad5f920&is=6ad4a7a0&hm=cd41c546b80b251f43ca7478e2efa41fdcacf55e3dd7d067432d14af2112ac6e&
11:04:01 <andythenorth> oh dear
11:40:33 *** jfs has joined #openttd
11:40:33 <jfs> did someone remove all the RAM from your computer?
11:41:47 <andythenorth> my texteditor "might" have a memory leak
11:41:57 <andythenorth> then the process monitoring app crashed
11:52:26 <peter1138[d]> Only the base virtual destructor needs to exist.
11:58:31 *** hpiirai has joined #openttd
11:58:31 <hpiirai> eints translation sync hasn’t been syncing for two weeks, it seems
12:04:25 *** Wolf01 has joined #openttd
12:12:11 <_glx_> Hehe no nightly since October 5th and nobody told us sooner
12:13:16 <_glx_> Fixed anyway
12:20:57 <andythenorth> hmm what did I do wrong with black and flake8?
12:20:59 <andythenorth> https://github.com/OpenTTD/nml/pull/452
12:21:10 <andythenorth> not sure the PR is the right solution anyway
12:21:49 <_glx_> Maybe flake8/black got an update recently
12:22:50 <andythenorth> it's reporting failing formats that are nothing to do with my PR contents
12:23:01 <andythenorth> although local flake8 shows a similar issue
12:23:17 <andythenorth> but I can't commit that to my PR, totally unrelated change, as I understand it
12:24:47 <_glx_> Your local version might be outdated
12:25:15 <andythenorth> just installed from pip
12:25:42 <_glx_> Since you removed an empty line according to the diff
12:27:09 <andythenorth> oh I did, thanks
12:27:14 <andythenorth> not sure why
12:27:48 <DorpsGek> [OpenTTD/nml] andythenorth updated pull request #452: Codechange: cache seen names in the casefold guard, for performance https://github.com/OpenTTD/nml/pull/452
12:40:44 *** toktik has quit IRC ()
12:41:20 *** toktik has joined #openttd
13:33:40 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #16042: Fix #10044, Fix #14996: [MacOS] Mouse cursor hiding https://github.com/OpenTTD/OpenTTD/pull/16042#issuecomment-6250532270
13:36:02 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #16042: Fix #10044, Fix #14996: [MacOS] Mouse cursor hiding https://github.com/OpenTTD/OpenTTD/pull/16042#issuecomment-6250554660
13:36:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #16042: Fix #10044, Fix #14996: [MacOS] Mouse cursor hiding https://github.com/OpenTTD/OpenTTD/pull/16042#issuecomment-6250559674
13:40:49 <andythenorth> I'll reword, maybe the "except" isn't obvious
13:47:43 <andythenorth> done
13:54:38 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15847: Doc: Add Reviewing guide for community PR reviews https://github.com/OpenTTD/OpenTTD/pull/15847
13:57:24 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #16091: Fix: Reset town bribe counter when company is removed or changes owner https://github.com/OpenTTD/OpenTTD/pull/16091#pullrequestreview-5563279759
13:58:11 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #16092: Cleanup: Remove unused sound priority https://github.com/OpenTTD/OpenTTD/pull/16092#pullrequestreview-5563282365
14:07:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #16091: Fix: Reset town bribe counter when company is removed or changes owner https://github.com/OpenTTD/OpenTTD/pull/16091
14:08:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #16092: Cleanup: Remove unused sound priority https://github.com/OpenTTD/OpenTTD/pull/16092
14:09:04 *** blathijs has joined #openttd
14:09:04 *** ChanServ sets mode: +o blathijs
14:23:48 <andythenorth> looks like var 0x43 can't be extended for 3cc and 4cc? https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles#Player_info_(43)
14:35:34 <DorpsGek> [OpenTTD/OpenTTD] perryprog commented on pull request #16042: Fix #10044, Fix #14996: [MacOS] Mouse cursor hiding https://github.com/OpenTTD/OpenTTD/pull/16042#issuecomment-6251153340
14:43:44 *** MinchinWeb[m] has quit IRC (Ping timeout: 480 seconds)
14:44:22 *** MinchinWeb[m] has joined #openttd
14:45:00 <DorpsGek> [OpenTTD/OpenTTD] zephyris dismissed a review for pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195#pullrequestreview-5553001403
14:45:03 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195
14:48:05 *** MinchinWeb[m] has quit IRC (Read error: Connection reset by peer)
14:48:22 *** MinchinWeb[m] has joined #openttd
14:49:55 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #16042: Fix #10044, Fix #14996: [MacOS] Mouse cursor hiding https://github.com/OpenTTD/OpenTTD/pull/16042#issuecomment-6251295612
14:55:46 <_zephyris> Maybe, one day, I'll understand git properly
14:56:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #16089: Codechange: remove empty destructors in favour of default ones https://github.com/OpenTTD/OpenTTD/pull/16089#pullrequestreview-5563429134
15:02:14 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195#issuecomment-6251416480
15:03:09 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195
15:08:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #16089: Codechange: remove empty destructors in favour of default ones https://github.com/OpenTTD/OpenTTD/pull/16089#pullrequestreview-5563599804
15:09:12 *** MinchinWeb[m] has quit IRC (Read error: Connection reset by peer)
15:10:35 *** MinchinWeb[m] has joined #openttd
15:11:48 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195
15:14:08 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195#issuecomment-6251538745
15:15:21 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #16093: [Bug]: std::ranges::stable_sort comparator in GenerateCompanyColour fails sorting invariants https://github.com/OpenTTD/OpenTTD/issues/16093
15:26:38 <DorpsGek> [OpenTTD/OpenTTD] Rito13 approved pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195#pullrequestreview-5563672016
15:29:29 <peter1138> > Shouldn't this community be more open to AI projects?
15:29:45 <peter1138> Nahhh
15:29:54 <andythenorth> we are as open to AI as we should be
15:48:27 <andythenorth> found the thread you mean 😛
15:48:49 <andythenorth> large amounts of "wrong on the internet" going on there
15:50:24 <andythenorth> might have to go somewhere without a keyboard for a bit 😛
15:51:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #16086: [Crash]: My App Crash as Tank 911 ver. https://github.com/OpenTTD/OpenTTD/issues/16086
15:54:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #16009: [Crash]: Clicking in a bus https://github.com/OpenTTD/OpenTTD/issues/16009
15:57:07 <andythenorth> will I go swimming like I should, or will I read the internet?
15:57:31 <peter1138> I could go swimming. To the pub.
15:57:38 <andythenorth> I have been out the achilles boot for 4 weeks, but the new tendon is twice as thick as the old one RN, and I'm supposed to be using it 😛
15:57:43 <andythenorth> 'rehab'
15:59:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #16088: Codechange: use default over empty custom con/destructor for incomplete types https://github.com/OpenTTD/OpenTTD/pull/16088#pullrequestreview-5563776514
15:59:48 <andythenorth> _steps away from keys_ 😛
16:05:07 <peter1138> Heh
16:05:23 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #15206: Change: Fix the UI workflow for entering the scenario editor https://github.com/OpenTTD/OpenTTD/pull/15206
16:16:41 *** squirejames has quit IRC (Quit: User went offline on Discord a while ago)
17:10:31 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #16088: Codechange: use default over empty custom con/destructor for incomplete types https://github.com/OpenTTD/OpenTTD/pull/16088
17:10:58 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #16089: Codechange: remove empty destructors in favour of default ones https://github.com/OpenTTD/OpenTTD/pull/16089
17:39:57 *** gelignite has joined #openttd
18:54:36 <andythenorth> oh
18:54:48 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561452505727107072/image.png?ex=6ad66777&is=6ad515f7&hm=cda8387865959607834247ef7fed537094026b86d80b01ef28f0d6e58cd80e8e&
18:54:48 <andythenorth> it's not just my depot sprite that clips catenary
18:54:57 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1561452544339873792/image.png?ex=6ad66780&is=6ad51600&hm=50c7eaf56aaff5d37c5b655458385ad02516dd19ffb73cbad946ade1ff66dcb8&
18:55:43 *** WormnestAndroid has quit IRC (Ping timeout: 480 seconds)
18:56:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #15672: Feature: Add Ogg Opus to music player https://github.com/OpenTTD/OpenTTD/pull/15672
18:57:08 *** WormnestAndroid has joined #openttd
19:18:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #16094: Change: [NewGRF] Skip sprites from invalid Action A. https://github.com/OpenTTD/OpenTTD/pull/16094
19:20:50 <peter1138> Sheer slop... https://github.com/q1dm4/OPenTTDEnlargeMap
19:21:34 *** MinchinWeb[m] has quit IRC (Ping timeout: 480 seconds)
19:21:35 *** MinchinWeb[m] has joined #openttd
19:27:20 <andythenorth> should we download the commited .exe and run it?
19:29:21 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195#pullrequestreview-5564600849
19:34:21 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #16094: Change: [NewGRF] Skip sprites from invalid Action A. https://github.com/OpenTTD/OpenTTD/pull/16094#pullrequestreview-5564617755
19:36:05 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #16094: Change: [NewGRF] Skip sprites from invalid Action A. https://github.com/OpenTTD/OpenTTD/pull/16094#pullrequestreview-5564623785
19:37:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #16094: Change: [NewGRF] Skip sprites from invalid Action A. https://github.com/OpenTTD/OpenTTD/pull/16094
19:44:57 *** gelignite has quit IRC ()
19:44:58 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
19:47:31 *** WormnestAndroid has joined #openttd
19:57:35 <LordAro> report it as a GPL violation?
19:57:40 *** WormnestAndroid has quit IRC (Remote host closed the connection)
19:57:46 *** WormnestAndroid has joined #openttd
20:07:57 <peter1138> I rejected the forum post as it was simply just the URL.
20:18:15 *** Flygon has joined #openttd
20:33:25 *** jfs_ has quit IRC (Ping timeout: 480 seconds)
20:44:11 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #15521: Feature: GUI and sign two company colour support https://github.com/OpenTTD/OpenTTD/pull/15521
20:49:29 <andythenorth> just in time for 4 cc
20:49:30 <andythenorth> 🙂
20:56:46 <_zephyris> Just need 16^4 companies now, to use all colour combos
21:13:50 <DorpsGek> [OpenTTD/OpenTTD] zephyris merged pull request #15195: Add: [NewGRF] Town production and transport by cargo ID https://github.com/OpenTTD/OpenTTD/pull/15195
21:20:55 *** exceptik has joined #openttd
21:20:55 <exceptik> _zephyris: Eventually the colors get so close together that it is extremely hard to distinguish one from another
21:27:42 <DorpsGek> [OpenTTD/nml] zephyris opened pull request #453: Add: Support for new town varact2 variables 0x42, 0x43, 0x60..0x66 https://github.com/OpenTTD/nml/pull/453
21:29:38 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
21:45:59 <_zephyris> A little sunday night silliness
21:47:13 <andythenorth> road layout eh
22:00:31 <_zephyris> Planning on abusing it?
22:15:04 *** MinchinWeb[m] has quit IRC (Ping timeout: 480 seconds)
22:15:19 *** MinchinWeb[m] has joined #openttd
22:49:15 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1561511509211750440/image.png?ex=6ad69e6b&is=6ad54ceb&hm=f052ade98331efc168fb4719ab98d68faef5933ddccaf73a0197edd62263bc0e&
22:49:15 <talltyler> Saw a discussion earlier about NewGRF airports that look like seaplane ports, and need to be protected from flooding by canals or objects that look like plain water.
22:49:15 <talltyler> What if we just allowed airports to be built on water and only allow compatible aircraft?
22:49:15 <talltyler> Completely untested so it almost certainly doesn't work and is missing features. Anybody have an airport GRF or an plane GRF written in NML, and want to whip up a test GRF? Here's the NML changes you'll need:
22:49:52 <talltyler> brickblock19280: do I see that you have an airport GRF in NML? 👀
22:50:07 <brickblock19280> Yes
22:51:50 <talltyler> I'm out of brainpower for the day but might try and build a few test GRFs tomorrow unless someone gets to it first 🙂
22:51:54 <peter1138[d]> I went to bed. But. Rc1 first :p
22:52:23 <talltyler> Yeah we should consider ourselves in feature freeze for 16 🙂
22:52:38 <brickblock19280> Might be worth having the option to have an amphibious airport as to not fill the list too much?
22:53:00 <talltyler> Hmm, like it changes the tile appearance based on whether it's built on land or water?
22:53:29 <brickblock19280> Didn't think that far but maybe
22:54:16 <reldred> I mean plenty of airports are built on reclaimed land
22:54:20 <reldred> could be fun
22:54:21 <brickblock19280> I was just thinking I might want mine to behave like that since it's already so sandboxy
22:55:31 <peter1138[d]> I'd love for all airports to be custom but then placing them becomes a chore
22:55:37 <peter1138[d]> Anyway
22:57:06 <reldred> yeah I played with that custom airports patch and I'm not sure I'd want to deal with that all day every day
23:00:26 <talltyler> You’ve lost me. My patch is for placing an airport in the water, for boat planes to use. Not reclaimed land.
23:02:53 <talltyler> I think airports that change graphics if they’re placed in water is significantly more difficult, and out of scope at least for now. Let me get a proof of concept that actually works first. 🙂
23:38:06 *** WormnestAndroid has quit IRC (Remote host closed the connection)
23:38:38 *** WormnestAndroid has joined #openttd
continue to next day ⏵