IRC logs for #openttd on OFTC at 2026-08-11
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00:17:28 <belajalilija> Trees trees trees trees trees trees trees
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06:36:07 <peter1138> Hmm, the override manager for trees does appear to work, but..
07:08:44 <peter1138> Likely because changing the order of GRFs doesn't change too much.
07:12:39 <andythenorth_> this FIRS GS works quite well
07:12:50 <andythenorth_> can't release it though
07:13:48 <andythenorth_> there is no way that players are going to understand adding both FIRS GS and FIRS GRF
07:27:18 <peter1138> What is the latest version?
07:36:58 <reldred> fedex said they'd deliver my m920q rackmounts by 6pm and its 5:36pm
07:37:35 <reldred> gonna need to buy the actual rack and some switches soon
07:38:19 <_zephyris> Anything exciting new with trees?
07:39:01 <_zephyris> I haven't had a chance to poke an example grf, but haven't thought of anything I'd like to do which seems Impossible
07:45:11 <hpiirai> interesting (or not) spam
08:57:20 <mnhebi> reldred: I've been waiting for my laptop holder for weeks now...and my fun gray area imports been stuck in the customs laboratory for 2 months now, haha.
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08:58:21 <__abigail> reldred: I just bought 2 2930Fs off facebook marketplace for a hundred bucks each
08:58:44 <__abigail> Then I found out my house's cabling is faulty
09:05:51 <reldred> eh this is just switching the backend networking. No cables need to leave my office. My wifi can do about a gigabit depending on the endpoints which is more than enough.
09:06:27 <reldred> desktop is wired, the switch is in the office anyway. Work laptop can gtfo to the gaybabyjail wifi ssid/vlan
09:09:38 <reldred> switching mostly wont leave the rack, pair of sfp+ switches for the ceph backend networking for the m920q's mellanox cards, a 2.5gbps switch for my desktop and my fancy 2gig capable NBN, and then a small cheap poe switch for the wap's
09:15:33 <peter1138> But why don't colgroup/col support anything other than width? :(
09:18:23 <andythenorth_> are you making css?
09:24:39 <andythenorth_> I drew those bank sprites, so I'm not throwing unfair shade
09:25:18 <peter1138> Grid-based-game has grid-based-graphics.
09:26:11 <andythenorth_> if diagonals are logically impossible, maybe I should improve the corner sprites
09:29:54 <andythenorth_> _distractions_ :P
09:29:59 <peter1138> Not impossible but it opens questions about "when should diagonal water exist"
09:32:31 <peter1138> The nature of geometry means that the resulting space is only .707 of a tile width, not enough for a ship sprite.
09:32:41 <peter1138> (Same issue with diagonal roads, by the way)
09:32:43 <andythenorth_> similar issue to roads
09:33:55 <peter1138> Trains get away with it because they have a ton of space either side.
09:33:58 <reldred> andythenorth_: the general consensus amongst everyone I've spoken to about it is that your river sprites are quite nice
09:34:24 <reldred> I prefer them to OGFX2's rivers
09:34:42 <reldred> OGFX1 has a nice shape but lacks the depth of OGFX2 or your rivers
09:35:36 <reldred> and no no, if it was only my opinion I would just state it as a universal truth as I am the Haver of Correct Opinions, but I have discussed this with other people
09:35:41 <reldred> during the Great Swampening
09:35:47 <peter1138> OGFX1 occludes a bit too much water really.
09:36:02 <reldred> its not perfect, and can be a bit repetitive
09:36:20 <peter1138> There's always abase.
09:36:25 <reldred> It is, but it is a very square game
09:36:46 <reldred> I'll not pretend that it couldn't possibly be better
09:36:58 <reldred> but it is probably the best in class
09:37:00 <peter1138> I mean, if andythenorth_ needs a reminder that his look good, and others are bad.
09:37:21 <andythenorth_> how about water levels? :P
09:37:23 <peter1138> Tiles are square, yes.
09:37:38 <andythenorth_> then the problem is solved, because all navigable rivers are sea
09:37:50 <andythenorth_> flooding problems?
09:38:18 <andythenorth_> ugh this ortho boot really hurts today
09:38:33 <reldred> still moon booting? 😮
09:40:06 <peter1138> I'm not sure I have anything left of that experiment.
09:40:23 <andythenorth_> moon booting until end of Sept probably
09:40:26 <peter1138> It'll be old enough to vote soon.
09:40:42 <andythenorth_> hmm I am not partisan :P
09:45:18 <mnhebi> reldred: madness? THIS. IS. WORLDBUILDING.
10:11:04 <peter1138> How would cargo class labels work?
10:11:37 <peter1138> Asking for a friend (tree class labels)
10:37:34 <andythenorth_> they'd just be 16 bits? :P
10:38:19 <andythenorth_> don't stations have some sort of class thing?
10:38:37 <peter1138> Different sort of class.
10:38:56 <peter1138> But fair point, we might want tree UI class, and tree compatibility class as separate things.
10:39:32 <andythenorth_> how many tree classes?
10:39:56 <andythenorth_> are authors going to contend for them?
10:40:05 <peter1138> tree UI: unlimited, tree compatibility: it's a 64 bit bitfield at the moment.
10:40:28 <peter1138> Vanilla trees use 10 of those bits.
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11:06:41 <peter1138> (Unless we tweak the defaults a bit more)
11:25:44 <mnhebi> that reminds me, I should figure out how to draw trees for T-Base..
11:30:20 <talltyler> Once again I have won the title game competition, reluctantly, because I wish more people would enter.
11:30:52 <talltyler> I guess we should do beta3 someday?
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11:46:50 <peter1138> talltyler, or even RC1?
11:49:46 <belajalilija> talltyler: Shame the climate switch cheat is gone
11:50:06 <belajalilija> You could turned it into toyland
12:00:36 <emperorjake> That cheat was similar to changing industry GRFs mid-game, so easy to break all kinds of things
12:18:51 <peter1138> 12:49 < belajalilija> talltyler: Shame the climate switch cheat is gone
12:19:02 <peter1138> Yeah, would be nice if it was temperate here instead of desert.
12:28:35 <LordAro> and it's barely rained in 3 months
12:29:37 <belajalilija> I heard it sucks down south rn
12:30:00 <LordAro> it's not much better up here either
12:30:22 <belajalilija> And we had rain the night before last
12:31:01 <LordAro> 27 in York, back up to 34 on Thursday
12:31:19 <LordAro> and one brief spell of rain doesn't really do much in the way of replenishing things :p
12:31:39 <will_marshall_> living on the coast is the way to go but we still have an extreme heat warning for thursday
12:31:41 <belajalilija> Forecast says 27 here tomorrow and 30 Thursday
12:32:00 <belajalilija> I’m currently in bed with a duvet on me
12:32:37 <belajalilija> Wild that you’re only an hour south from me though
12:33:18 <will_marshall_> comfy weather, still got a bit warm in the sun while walking the dog
12:33:58 <belajalilija> I’ve honestly not mined the heat this year
12:34:05 <belajalilija> I recall last year being far worse
12:34:33 <_glx_> and it's dangerous for dogs without shoes
12:34:33 <belajalilija> I’m talking purely for myself though
12:34:54 <belajalilija> The environmental aspect is awful
12:35:25 <belajalilija> Yeah we live in a rural area so we can walk ours in the woods at least
12:35:31 <_glx_> we are in 5th heatwave here
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12:36:07 <belajalilija> I think this will be our 3rd idk
12:36:19 <belajalilija> I don’t really keep track of these things so much
12:36:24 <_glx_> and first one was in may
12:36:46 <yiffgirl> at what point does it stop being heatwaves and start being "this is just how the climate is now"
12:36:47 <belajalilija> I recall June being warm
12:37:18 <belajalilija> belajalilija: Or early July
12:37:47 <belajalilija> I had a birthday meal but it was about 2 weeks after my birthday which was in mid June i think
12:37:51 <_glx_> luckily I'm not in southern France
12:38:03 <LordAro> _glx_: and suitably not on fire?
12:38:22 <belajalilija> Oh yeah i wouldn’t wanna be on mainland Europe right now
12:38:22 <_glx_> well we had fire not too far from Paris
12:39:42 <peter1138> Hmm, when wrapping tags in more tags, should I properly indent it every time (resulting in a bigger diff) or just leave it to forever have incorrect indentation...
12:40:59 <_glx_> even the Rhine is no longer usable for cargo transport
12:56:45 <mnhebi> belajalilija: my little A-Train like aesthetics in TTD base set project
12:57:12 <belajalilija> Yes i remember this xd
13:46:57 <andythenorth_> anybody want to try this new FIRS?
13:47:10 <andythenorth_> I'm only 1 hour into first play through, so it might be full of holes
13:59:08 <Rubidium> peter1138: don't indent, and just run an auto-indent over it once everything's finished and reviewed?
14:01:55 <peter1138> diff viewer can ignore white-space changes, so.
14:13:24 <Rubidium> sure, but the automatic conflict resolved might not if you're rebasing often
14:18:41 <peter1138> No, I can merge without approval :-)
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18:33:02 <_zephyris> Object tiles? So, objects?
18:33:10 <_zephyris> Or do you mean terrain tiles?
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18:36:41 <andythenorth_> I think new FIRS Extreme is quite ok
18:37:00 <andythenorth_> 64 cargos is silly though, I need to delete 1 or 2
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19:41:16 <peter1138> _zephyris, "subtext"
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19:47:15 <andythenorth_> is discord bearable again yet?
19:51:09 <andythenorth> I'm trying it for a bit
19:51:15 <andythenorth> until it gets silly again
19:53:15 <_glx_> just mute channels you don't care
19:53:27 <andythenorth> this is all I have 😛
19:59:43 <peter1138> You don't need the top one.
21:01:19 <_zephyris> I was poking terrain tile ideas again... A dithered mask for blending them would be cool.
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21:26:44 <rito12_13> belajalilija: but why would you want to do that?
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