IRC logs for #openttd on OFTC at 2026-07-24
            
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07:01:39 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15897: Codechange: reduce SaveLoad macros, improve type safety https://github.com/OpenTTD/OpenTTD/pull/15897
08:21:27 <locosage> ricande: why? that's more work than using current tools
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08:26:48 <locosage> I expected to see something like this when I read the description <https://discord.com/channels/142724111502802944/337701432230805505/900392854189387816>
08:59:28 <peter1138> Tile-painting, but yes, it looks awkward to use.
09:21:43 <_zephyris> Worth thinking about, but that does look like an odd implementation
09:22:16 <_zephyris> IMO dev aim should be a touchscreen suitable polyline, or similar
09:36:31 <peter1138> So click-click-click instead of dragging
09:39:15 <andythenorth_> do we have anything that can just draw on tiles?
09:39:40 <andythenorth_> most of our tools are drag areas
09:47:40 <peter1138> User ID 5713
09:47:46 <peter1138> Company ID 5461
09:48:12 <peter1138> Chances of that being the sequential number exposing the number of clients this service has...
09:48:50 <andythenorth_> _feels seen_
09:49:32 <locosage> autorail kinda draws on tiles
09:50:00 <locosage> polyrail patch just reuses that
09:59:00 <andythenorth_> it's personal taste, but polyrail isn't fun to use for me, not in the patches I've tried or other games
09:59:28 <reldred> nah I turn it off
09:59:29 <andythenorth_> I just want a pen tool where I have to trace the route through every tile
09:59:39 <andythenorth_> but that's almost what autorail does anyway
10:00:45 <andythenorth_> drawing probably wouldn't be very accurate for | and - views, as it requires too much precision to hit the right tiles
10:03:07 <reldred> Yeah I'm far too sloppy with my trackball for that
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10:15:22 <peter1138> There's a knack to playing with balls
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10:19:27 <will_marshall_> Something about Australia makes people turn trackball, very strange.
10:22:26 <locosage> when I wanted one I had to find a parcel forwarder from japan as they weren't sold internationally
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10:23:23 <peter1138> will_marshall_, because it's upside-down of course.
10:23:59 <will_marshall_> You can velcro the trackball to your desk, mhm.
10:23:59 <locosage> yeah, historically there weren't upside-down mouses so they had to use it as trackball
10:24:33 <peter1138> Mine came from CEX, because I'm cheapskate.
10:24:50 <andythenorth_> is there a version of a wacom pad where the pen is fixed to the desk?
10:24:55 <andythenorth_> and you move the tablet around?
10:26:41 <locosage> funnily enough wireless trackballs are quite popular even though they don't move
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10:32:12 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15869: Change: Add plain and coastal rock tiles https://github.com/OpenTTD/OpenTTD/pull/15869#issuecomment-5068837306
10:44:25 <reldred> will_marshall_: Carpal tunnel in my case
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11:41:48 <peter1138> Hmm, why is codium/git being a pain...
11:42:57 <peter1138> Okay, restart fixed it.
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13:42:43 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1530208612637606038/coast_overlay_rocks.png?ex=6a64bd53&is=6a636bd3&hm=ed26938d05d1ead24fb84305ce4df6f2ff78d9a719da49514afad4eec4976afc&
13:42:43 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1530208612914434310/coast_overlay_rocks_toyland.png?ex=6a64bd53&is=6a636bd3&hm=4238e7ce3eb423a8bf203e387333378861b8beaa4eaf7467589675155927e271&
13:42:43 <_zephyris> Something like this?
13:43:39 <_zephyris> A bit of sand on the normal rocky coasts, to look more 'intentional', and colour matching for the toyland
13:43:43 <_zephyris> Can be iterated of/c
13:51:44 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1530210880640254012/coast_overlay_rocks.png?ex=6a64bf6f&is=6a636def&hm=f979ba5d416a0d0087910a9f1b0bcae33fed879cd42cd712cd76df2adced2f4d&
13:51:44 <_zephyris> Oops, I mean this one.
13:51:57 <andythenorth_> sand is nice
13:52:00 <andythenorth_> covelike
13:52:15 <_zephyris> Yeah... Scilly-inspired(!)
13:52:38 <_zephyris> I was trying to use it to define a non-straight coastline for the corner slopes
15:06:53 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15900: Codechange: use ranged-for loops to save/load the map arrays https://github.com/OpenTTD/OpenTTD/pull/15900
16:05:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15900: Codechange: use ranged-for loops to save/load the map arrays https://github.com/OpenTTD/OpenTTD/pull/15900#pullrequestreview-4774810088
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16:27:48 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15900: Codechange: use ranged-for loops to save/load the map arrays https://github.com/OpenTTD/OpenTTD/pull/15900#pullrequestreview-4774962361
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17:27:01 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15901: Codefix: simplify resize logic https://github.com/OpenTTD/OpenTTD/pull/15901
17:33:48 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1530266767232860394/image.png?ex=6a64f37c&is=6a63a1fc&hm=2a39c2e60d8fe9f8de4745636580c173bfdc45f61fc7aa53ebf686d378419356&
17:33:48 <peter1138[d]> lol
17:35:20 <dollarcoinguy> peter1138[d]: 🤮🤮 🤮
17:43:41 <andythenorth_> is that your work?
17:43:44 <andythenorth_> or did the AI do it?
17:49:39 <peter1138> What do you think?
17:50:32 <andythenorth_> I'd guess at actual code, but I can't tell AI faces from real ones, so eh
18:02:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15883: Fix: Coast tiles shown as water tiles in small map https://github.com/OpenTTD/OpenTTD/pull/15883
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18:56:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15885: Change: Move small map buttons to side of window https://github.com/OpenTTD/OpenTTD/pull/15885#issuecomment-5073436907
18:58:00 <peter1138> Escalated from "not sure that's possible" to "eh..."
18:59:01 <tabytac> I like that it removes the dead space, is the code for it clunky or not too bad?
19:00:26 <peter1138> It's "I'm not sure I'm not doing this the wrong way".
19:06:27 <peter1138> It's actually "quite clean"
19:06:50 <peter1138> The two layouts are entirely separate widget trees, so there's no mangling of things there.
19:07:27 <peter1138> Hmm, however, buttons are not buttoning :/
19:09:02 * peter1138 sighs.
19:12:00 <peter1138> Yeah, that's annoying :(
19:13:32 <peter1138> Need to do something else so that the buttons are actually the same buttons.
19:15:28 <peter1138> Weak-pointer to a hidden widget? :o
19:52:01 <andythenorth_> definitely better in the peter patch
20:25:17 <peter1138> PPP?
20:26:59 <dollarcoinguy> XD\
20:45:29 <peter1138> Weak widgets works. But feels very dirty :o
20:47:30 <DorpsGek> [OpenTTD/OpenTTD] arikover opened issue #15902: [Bug]: NewGRF check if active (or Version) fails https://github.com/OpenTTD/OpenTTD/issues/15902
20:53:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15902: [Bug]: NewGRF check if active (or Version) fails https://github.com/OpenTTD/OpenTTD/issues/15902
20:56:34 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15903: Fix: potential off-by-one out of bounds read during saving https://github.com/OpenTTD/OpenTTD/pull/15903
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21:15:02 <andythenorth_> goes it release a new Horse?
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22:01:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15904: Fix #15902: NewGRF GEF ID checks failing https://github.com/OpenTTD/OpenTTD/pull/15904
22:01:38 <peter1138> pom-te-pom
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