IRC logs for #openttd on OFTC at 2026-07-16
            
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06:41:34 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/d97005e31e2759eac574f31d6e0f1798c3ba28b8
06:41:35 <DorpsGek> - Update: Translations from eints (by translators)
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09:07:51 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15865: Codefix #15828: `set` was renamed to `density` only in source file https://github.com/OpenTTD/OpenTTD/pull/15865
09:08:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15865: Codefix #15828: `set` was renamed to `density` only in source file https://github.com/OpenTTD/OpenTTD/pull/15865#pullrequestreview-4712146821
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09:50:55 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #15865: Codefix #15828: `set` was renamed to `density` only in source file https://github.com/OpenTTD/OpenTTD/pull/15865
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09:55:45 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15852: Fix #15849: Rivers don't fill small seas with original land gen https://github.com/OpenTTD/OpenTTD/pull/15852#issuecomment-4990530911
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10:00:00 <peter1138> RIP bridge.
10:03:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15852: Fix #15849: Rivers don't fill small seas with original land gen https://github.com/OpenTTD/OpenTTD/pull/15852#issuecomment-4990603861
10:12:09 <dwfreed> it's just matrix, nothing valuable was lost :)
10:13:36 <peter1138> True.
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10:28:36 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15822: Change: Lowering tiles when terraforming makes rocky slopes https://github.com/OpenTTD/OpenTTD/pull/15822#issuecomment-4990808105
10:42:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15822: Change: Lowering tiles when terraforming makes rocky slopes https://github.com/OpenTTD/OpenTTD/pull/15822#issuecomment-4990921099
10:43:52 <peter1138> Reviews eh?
10:45:47 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15852: Fix #15849: Rivers don't fill small seas with original land gen https://github.com/OpenTTD/OpenTTD/pull/15852#issuecomment-4990945631
10:46:06 <peter1138> Hmm, rocky coasts?
10:46:39 <andythenorth> why not?
10:46:50 <peter1138> WaterTileType is still 4 bits (despite Xarick's protests) so could add a RockyCoast water tile type.
10:46:55 <andythenorth> coasts could be more eye candy eh
10:47:56 <peter1138> Unless you fancy rocks on plain sea and river tiles too, in which has a has-rocks flag makes sense.
10:48:39 <peter1138> Lighthouse generation could place rocks in the sea...
10:49:33 <talltyler> Dashed against the rocks as a new ship crash?
10:49:47 <dwfreed> heh
10:50:39 <talltyler> I say if we have the overlay sprite and a free map bit for rocks, why limit ourselves to coasts?
10:51:35 <andythenorth> shoals
10:51:49 <rito12_13> Rocks could look like icebergs on arctic map
10:52:18 <peter1138> Rocks AND snowy rocks on water? Whatever next...
10:53:05 <rito12_13> frozen sea
10:58:17 <will_marshall_> andythenorth: shifting sandbanks that cause boats to go at canal speed
10:59:00 <peter1138> "Ships are bad, let's make them worse" :D
10:59:45 <will_marshall_> i still don't think ships are very bad
11:01:59 <andythenorth> ships are mostly good
11:02:12 <andythenorth> they just lack ... character
11:02:15 <andythenorth> in the game play
11:02:22 <will_marshall_> actually what are the vanilla ships like?
11:02:26 <andythenorth> crap
11:02:47 <peter1138> There's nothing small.
11:02:49 <will_marshall_> hovercraft only one worth buying
11:03:08 <andythenorth> and they're not the finest sprites
11:03:23 <andythenorth> in a base set that generally nearly everything is outstanding
11:03:28 <andythenorth> the ships are not good
11:03:45 <andythenorth> it's incredible that Simon Foster produced so many sprites so quickly to such a high standard
11:03:48 <will_marshall_> do the three major ship types actually share sprites?
11:04:43 <will_marshall_> there's only 1 ferry/tanker/cargo sprite set and both generations of vehicle need to match?
11:06:40 <andythenorth> https://wiki.openttd.org/en/Manual/Ships
11:06:40 <peter1138> There's only 4 different ship sprites, yes.
11:06:55 <will_marshall_> minor tragedy for baseset authors
11:06:56 <andythenorth> the hovercraft is good
11:06:58 <andythenorth> the ferry is ok
11:07:01 <will_marshall_> yeah
11:07:08 <andythenorth> the freight ships are not the best
11:07:24 <andythenorth> the toyland ships are awesome, but not my taste
11:07:47 <will_marshall_> they have faces right?
11:07:48 <peter1138> There's also hardly any ships. Anyone wanting to add ships should of course use NewGRFs.
11:08:17 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1527270645036224572/image.png?ex=6a5a0d21&is=6a58bba1&hm=25df2795cb46b189dab6417f636b5a9c566ff26ebb71c2c99fd979312e044a8a&
11:10:15 <will_marshall_> enough reading about unreal engine low-level networking bullcrap. it's time to walk the dog.
11:18:24 <andythenorth> I am hungry
11:18:31 <andythenorth> what solutions can I try?
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11:19:10 <_zephyris> talltyler: Take a look at the OpenGFX2+ landscape NewGRF, should be in a GitHub release, gives a good idea how rock overlays on water and coasts can look
11:19:56 <belajalilija> andythenorth: Eating
11:19:57 <_zephyris> I think the existing baseset overlay sprites should work fine for coasts, water tiles probably need rocks with white water/breakers
11:30:38 <peter1138> Yeah, it's new sprites time for that feature.
11:40:54 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #15822: Change: Lowering tiles when terraforming makes rocky slopes https://github.com/OpenTTD/OpenTTD/pull/15822
11:42:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15822: Change: Lowering tiles when terraforming makes rocky slopes https://github.com/OpenTTD/OpenTTD/pull/15822#issuecomment-4991408761
11:44:27 <talltyler> Frozen sea and icebergs needs snowy coasts, I suspect πŸ™‚
11:50:21 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1527281232625405962/objects.png?ex=6a5a16fd&is=6a58c57d&hm=a9d7ab1e8d761d462d3e2e0c9e2111d3e3b8ca80287db9db7f4c1d722b693d27&
11:50:21 <talltyler> _zephyris: For reference, these are the OpenGFX2+ Objects
11:56:43 <andythenorth> it nearly just works
11:57:19 <andythenorth> it's only the complete uniformity that makes my eye twitch
11:57:57 <andythenorth> (the existing rocks fill the whole tile shape)
12:04:56 <peter1138> For rocky overlays we didn't allow for variations.
12:07:14 * peter1138 idly wonders if moving all rocks to be object tiles makes sense...
12:07:19 <peter1138> -be
12:37:00 <andythenorth> object planting GS
12:37:21 <andythenorth> hmm
12:37:27 <andythenorth> pipelines and abstractions
12:37:32 <andythenorth> badge planting GS layer
12:37:38 <andythenorth> object planting GS layer
12:37:59 <andythenorth> badges influence the planter
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14:46:55 <peter1138[d]> Mind you, objects off-map storage means that's not very efficient.
14:47:48 <will_marshall_> When you say efficient here I infer you mean memory efficient?
14:55:23 <peter1138> Yes, each object tile has 32 bytes of off-map storage, and then there's the pointer to that.
15:08:38 <peter1138> > Grand Theft Autocomplete is my new favorite term for what snakeoil salesmen like to refer to as "ai".
15:08:41 <peter1138> Heh
15:27:00 <andythenorth> ChatGTA
15:40:22 <rito12_13> peter1138: Maybe rocks as TileType::Trees?
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15:41:09 <squirejames> andythenorth: ChatGTA IV: The Grok and the Damned
15:47:57 <belajalilija> Grand Theft Alex IV: The Ballad of Gay Frogs
15:56:21 <squirejames> https://klipy.com/gifs/conspiracy-theory-4
16:05:51 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15866: Fix fa4b9819c0: endianness issues with saving of labels https://github.com/OpenTTD/OpenTTD/pull/15866
16:10:51 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15867: Codechange: let GrfID be a Label https://github.com/OpenTTD/OpenTTD/pull/15867
16:11:12 <peter1138> Oops :D
16:11:59 <peter1138> The casting of the saveload stuff is rather fragile.
16:15:01 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15866: Fix fa4b9819c0: endianness issues with saving of labels https://github.com/OpenTTD/OpenTTD/pull/15866#pullrequestreview-4715653776
16:37:35 <LordAro> no more VarMemTypes available :o
16:37:51 <LordAro> why do i suspect that increasing the size of that enum will cause issues on its own?
16:38:19 <LordAro> actually
16:39:04 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15867: Codechange: let GrfID be a Label https://github.com/OpenTTD/OpenTTD/pull/15867#pullrequestreview-4715826809
16:40:40 <Rubidium> increasing the number of VarMemTypes isn't a problem anymore. It used to when VarMemType and VarFileType were mushed into a single byte. For VarFileType it's still tricky because that gets saved into the save files
16:41:48 <LordAro> maybe that comment needs a bit of a reword then
16:42:02 <LordAro> wait, you removed it
16:42:02 <LordAro> lol
16:43:13 <Rubidium> I guess it's still too hot where you reside ;)
16:43:57 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15867: Codechange: let GrfID be a Label https://github.com/OpenTTD/OpenTTD/pull/15867#pullrequestreview-4715861944
16:47:58 <LordAro> Rubidium: i've been in an airconditioned office all day :(
17:05:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15866: Fix fa4b9819c0: endianness issues with saving of labels https://github.com/OpenTTD/OpenTTD/pull/15866
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17:12:30 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15867: Codechange: let GrfID be a Label https://github.com/OpenTTD/OpenTTD/pull/15867#pullrequestreview-4716062367
17:16:08 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15867: Codechange: let GrfID be a Label https://github.com/OpenTTD/OpenTTD/pull/15867#pullrequestreview-4716086507
17:35:52 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15867: Codechange: let GrfID be a Label https://github.com/OpenTTD/OpenTTD/pull/15867#pullrequestreview-4716227406
17:41:53 <peter1138> I should be out on a training bike ride.
17:41:56 <peter1138> But I had a nap instead.
17:47:42 <andythenorth> I had a nap too
17:47:44 <andythenorth> unscheduled
17:50:19 <peter1138> https://opensource.microsoft.com/blog/2026/07/16/microsoft-comic-chat-is-now-open-source/
17:54:57 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15867: Codechange: let GrfID be a Label https://github.com/OpenTTD/OpenTTD/pull/15867
18:06:14 <andythenorth> if only GPT had just been comic chat, but it talks back
18:06:23 <andythenorth> no bubble
19:36:42 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15868: Codechange: add compile time type sanity checks for the saveload variables https://github.com/OpenTTD/OpenTTD/pull/15868
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20:26:46 <DorpsGek> [OpenTTD/OpenTTD] Eilon approved pull request #15847: Doc: Add Reviewing guide for community PR reviews https://github.com/OpenTTD/OpenTTD/pull/15847#pullrequestreview-4717423213
20:28:56 <talltyler> That’s understanding the assignment. πŸ™‚
21:08:47 <DorpsGek> [OpenTTD/OpenTTD] Eilon approved pull request #15730: Feature: Create new folders from the save dialog https://github.com/OpenTTD/OpenTTD/pull/15730#pullrequestreview-4717615659
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21:51:53 <DorpsGek> [OpenTTD/OpenTTD] Rito13 approved pull request #15847: Doc: Add Reviewing guide for community PR reviews https://github.com/OpenTTD/OpenTTD/pull/15847#pullrequestreview-4717754305
21:55:26 <will_marshall_> damn i should have reviewed more PRs
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21:55:59 <_jgr_> Using the approval button like the thumbs up button is currently used might end up being a bit noisy πŸ˜›
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22:37:25 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #15847: Doc: Add Reviewing guide for community PR reviews https://github.com/OpenTTD/OpenTTD/pull/15847#issuecomment-4997266281
22:44:09 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #15847: Doc: Add Reviewing guide for community PR reviews https://github.com/OpenTTD/OpenTTD/pull/15847#issuecomment-4997292641
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