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03:49:48 <DorpsGek> [OpenTTD/OpenTTD] abi9ail commented on issue #15636: [Bug]: Modifier+Key used for multiple entries in "[order]" category in hotkey.cfg cause unexpected behavior. https://github.com/OpenTTD/OpenTTD/issues/15636
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07:04:23 <DorpsGek> [OpenTTD/OpenTTD] metablaster commented on discussion #15090: Increase the maximum road vehicle limit from 5000 to 10000 https://github.com/OpenTTD/OpenTTD/discussions/15090
07:16:36 <DorpsGek> [OpenTTD/OpenTTD] metablaster started discussion #15823: AI API proposal list https://github.com/OpenTTD/OpenTTD/discussions/15823
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07:42:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15812: Codechange: add concept of Labels for 4-character (mostly stringly) save game identifiers https://github.com/OpenTTD/OpenTTD/pull/15812#pullrequestreview-4630941664
07:45:39 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/788e112be13ec1bed549c802d72b656b2fe69713
07:45:40 <DorpsGek> - Update: Translations from eints (by translators)
08:02:00 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15812: Codechange: add concept of Labels for 4-character (mostly stringly) save game identifiers https://github.com/OpenTTD/OpenTTD/pull/15812
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09:51:51 <DorpsGek> [OpenTTD/OpenTTD] hessronaldmz-png opened issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
10:05:42 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
10:12:15 <DorpsGek> [OpenTTD/OpenTTD] hessronaldmz-png commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
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10:46:23 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
10:53:40 <DorpsGek> [OpenTTD/OpenTTD] hessronaldmz-png commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
10:57:41 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
11:01:46 <DorpsGek> [OpenTTD/OpenTTD] hessronaldmz-png commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
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12:43:55 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
13:21:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
13:26:35 <peter1138> (It is that)
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14:10:38 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
14:16:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
14:22:13 <DorpsGek> [OpenTTD/OpenTTD] hessronaldmz-png commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
14:29:09 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
14:44:50 <DorpsGek> [OpenTTD/OpenTTD] hessronaldmz-png commented on issue #15824: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/15824
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15:29:41 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1523350161529766028/image.png?ex=6a4bc9e4&is=6a4a7864&hm=86e48b11b1bbdf486e936f7190255adfe74c640556f84e96fb84e48cd2c01689&
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15:40:39 <andythenorth> shiny
16:26:25 <DorpsGek> [OpenTTD/OpenTTD] WolfieFox commented on pull request #15794: Add: Ability to flip (control-click) articulated vehicles in the depot https://github.com/OpenTTD/OpenTTD/pull/15794#pullrequestreview-4631613490
16:36:38 <brickblock19280> that's huge
16:50:08 <will_marshall_> _zephyris: Extremely crispy, I like them a lot.
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17:51:59 <squirejames> I assume when it turns a corner, and therefore faces the "player", there's an extremely bright flash 😛
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18:01:12 <brickblock19280> https://cdn.discordapp.com/attachments/1008473233844097104/1523388290571567245/image.png?ex=6a4bed67&is=6a4a9be7&hm=fe7bd2d69e8f38b54220a78441468792ec78bb7c053aad0030a1ebf938eb74ce&
18:01:12 <brickblock19280> HALVED seems like a weird name for this string
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18:02:05 <brickblock19280> nvm that seems correct
18:25:11 <peter1138> Well, HALF isn't HALVED.
18:29:11 <squirejames> Tis an extra half. Confusing but it checks out
18:36:54 <brickblock19280> yeah
18:37:20 <brickblock19280> although why was the subsity text changed from singular to plural
18:40:57 <brickblock19280> at least the grf spec seems to hint at that and i cant find a single use for name_singular
18:44:43 <brickblock19280> https://github.com/OpenTTD/OpenTTD/pull/9619
18:44:59 <brickblock19280> makes sense
18:45:26 <brickblock19280> I guess i'll have to make the subsity text better
18:50:00 <brickblock19280> removing service does make it a bit hard to tell what is being subsidiesed imo
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20:18:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15813: Codechange: use GrfID over uint32_t for NewGRF IDs https://github.com/OpenTTD/OpenTTD/pull/15813#pullrequestreview-4631942415
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20:58:59 <bobby> hello
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21:45:10 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened pull request #260: Feature: 4x zoom 1st generation lorries https://github.com/OpenTTD/OpenGFX2/pull/260
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21:47:34 <digitalfox> Great work _zephyris
21:47:58 <_zephyris> ❤️
21:50:32 <DorpsGek> [OpenTTD/OpenGFX2] 2TallTyler approved pull request #260: Feature: 4x zoom 1st generation lorries https://github.com/OpenTTD/OpenGFX2/pull/260#pullrequestreview-4632048250
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22:51:46 <DorpsGek> [OpenTTD/OpenGFX2] zephyris merged pull request #260: Feature: 4x zoom 1st generation lorries https://github.com/OpenTTD/OpenGFX2/pull/260
23:20:58 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened pull request #261: Fix: Use specific cursor for ship depots https://github.com/OpenTTD/OpenGFX2/pull/261
23:26:05 <DorpsGek> [OpenTTD/OpenGFX2] 2TallTyler approved pull request #261: Fix: Use specific cursor for ship depots https://github.com/OpenTTD/OpenGFX2/pull/261#pullrequestreview-4632171531
23:31:33 <DorpsGek> [OpenTTD/OpenGFX2] zephyris merged pull request #261: Fix: Use specific cursor for ship depots https://github.com/OpenTTD/OpenGFX2/pull/261
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