IRC logs for #openttd on OFTC at 2026-07-03
            
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03:12:51 <stubbjax> Hi! I'm curious as to how OpenTTD generates its change logs - is it all fully automated or do contributors have to write a change log entry with each change?
03:15:32 <jfkuayue> manually written
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04:16:18 <Enova> How do I compile 16.0-beta1 that's network compatible? I downloaded the sources and got it compiling I just don't know what to put in the rev file.
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05:07:05 <enova_> I managed to compile the game, and it works in the compile directory, but I want to package it for Fedora so it can be in my package manager. Firstly, it seems on Fedora Asahi Linux Remix, /usr/games isn't in the PATH, but more importantly, when I launch the game from there the game can't find the baseset. Any ideas?
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05:16:53 <enova_> Ah I just figured out the official fedora repos use a couple different path options in their build process. I'll try to copy those and see what happens
05:19:24 <Philemon> enova_: AFAICS atm openttd has cmake options CMAKE_INSTALL_PREFIX=/usr/games (for the bin) and GLOBAL_DIR /usr/share/games/openttd (for the data, probably gets set automatically with the PREFIX one)
05:20:12 <Philemon> after running cmake ... you can check these paths with ccmake /path/to/source
05:20:24 <Philemon> I have no clue about fedora packaging, though
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07:46:22 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/8e08f1a3c5f257a6f59ba623c2b21896c64dc2c3
07:46:23 <DorpsGek> - Update: Translations from eints (by translators)
07:49:39 <peter1138> stubbjax, it's scripted from on commit/PR titles, we then manually fix up things where maybe fixes don't apply since the previous release, or where non-user visible Codechanges were incorrectly prefixed as a Change, etc.
07:50:45 <peter1138> We do not update the changelog for every commit, only when preparing for a release (whether that's final, RC or beta)
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08:44:44 <stubbjax> I prefer that approach; it makes sense to keep that burden/friction away from contributors
08:46:56 * andythenorth hungry
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10:13:16 <peter1138> And constant conflicts.
10:30:47 <LordAro> unless you split it into lots of files
10:43:10 <peter1138> That seems...
10:56:48 <LordAro> works for cpython
10:58:34 <LordAro> https://github.com/python/cpython/tree/main/Misc/NEWS.d/next/Build e.g.
11:02:56 <peter1138> Yeah, no thanks. Just write good commit messages please :)
11:12:03 <dwfreed> We take both approaches at work for different projects; one project uses merge commit contents for ChangeLog, the other writes the changelog entry to a separate file in a dir as part of the MR
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11:48:50 <ngc3982> hello
11:48:59 <ngc3982> long time, no cheese
12:03:05 <peter1138> Hi
12:09:12 <peter1138> LordAro, 52 miles before the coffee stop tomorrow :o
12:14:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15749: Change: prevent oversized purchase list windows https://github.com/OpenTTD/OpenTTD/pull/15749#pullrequestreview-4625679675
12:21:26 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15661: Fix traffic side inconsistencies https://github.com/OpenTTD/OpenTTD/pull/15661
12:33:13 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #15807: [Crash]: It just seemingly crashed for zero reason. https://github.com/OpenTTD/OpenTTD/issues/15807
12:36:35 <LordAro> peter1138: same
12:37:13 <LordAro> oh wait, 49 miles
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13:10:12 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler requested changes for pull request #15350: Add: Screensaver Mode https://github.com/OpenTTD/OpenTTD/pull/15350#pullrequestreview-4625805146
13:12:45 <talltyler> I've set up a GitHub Milestone for 16.0. Mostly stuff that needs review, several that are approved but need merged, and a documentation task we missed from 15.0 🙂
13:12:45 <talltyler> https://github.com/OpenTTD/OpenTTD/milestone/8
13:23:20 <ngc3982> i want to get back into the game
13:23:23 <ngc3982> like hosting
14:07:18 <peter1138> When did you last host? I don't think anything much has changed there except the password system.
14:40:37 <ngc3982> 2018, perhaps
14:40:45 <ngc3982> did some SOAP stuff to get irc working
14:40:49 <ngc3982> i guess that has changed
15:01:16 <DorpsGek> [OpenTTD/OpenTTD] tabytac updated pull request #15730: Feature: Create new folders from the save dialog https://github.com/OpenTTD/OpenTTD/pull/15730
15:05:38 <peter1138> SOAP doesn't sound like anything in OpenTTD :)
15:06:05 <LordAro> certainly the admin port stuff hasn't changed
15:06:14 <andythenorth> naptime yet?
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15:38:27 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1522627593176744077/rough.png?ex=6a4928f3&is=6a47d773&hm=36f723b7b93abaa54c5be3eafadb412038cf07a48cab4cbaa7f42dfe5763a2e9&
15:38:27 <talltyler> _zephyris: Any thoughts on the button sprite reuse in [#15624](https://github.com/OpenTTD/OpenTTD/pull/15624) ? Worth a new sprite, or does that work?
15:46:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler requested changes for pull request #15624: Add: Allow placing/erasing rough terrain in scenario editor https://github.com/OpenTTD/OpenTTD/pull/15624#pullrequestreview-4626833786
16:06:00 <DorpsGek> [OpenTTD/OpenTTD] Enovale opened pull request #15818: Codechange: Support ID_LIKE in build targeting https://github.com/OpenTTD/OpenTTD/pull/15818
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16:29:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15818: Codechange: Support ID_LIKE in build targeting https://github.com/OpenTTD/OpenTTD/pull/15818#issuecomment-4878032888
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17:25:48 <andythenorth> not sure I understand all of this, but it was...enjoyable 😛 https://www.youtube.com/watch?v=iJIvxaxXO4c
17:53:47 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15624: Add: Allow placing/erasing rough terrain in scenario editor https://github.com/OpenTTD/OpenTTD/pull/15624#issuecomment-4878455393
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19:40:00 <DorpsGek> [OpenTTD/OpenTTD] SpaceManiac commented on pull request #15624: Add: Allow placing/erasing rough terrain in scenario editor https://github.com/OpenTTD/OpenTTD/pull/15624#pullrequestreview-4627791302
19:50:35 <DorpsGek> [OpenTTD/OpenTTD] SpaceManiac updated pull request #15624: Add: Allow placing/erasing rough terrain in scenario editor https://github.com/OpenTTD/OpenTTD/pull/15624
19:59:24 <DorpsGek> [OpenTTD/OpenTTD] Enovale updated pull request #15818: Codechange: Support ID_LIKE in build targeting https://github.com/OpenTTD/OpenTTD/pull/15818
20:01:49 <DorpsGek> [OpenTTD/OpenTTD] Enovale commented on pull request #15818: Codechange: Support ID_LIKE in build targeting https://github.com/OpenTTD/OpenTTD/pull/15818#issuecomment-4879065906
20:06:46 <andythenorth> remember this? 🙂 https://github.com/OpenTTD/OpenTTD/pull/14391
21:20:09 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15624: Add: Allow placing/erasing rough terrain in scenario editor https://github.com/OpenTTD/OpenTTD/pull/15624#pullrequestreview-4628071613
21:26:21 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #15819: Codefix: Clean up rocky ground placement in Editor https://github.com/OpenTTD/OpenTTD/pull/15819
21:49:35 <ngc3982> peter1138: yeah, i dont think any of it was game adjacent, but just what applications could make us of the admin port
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