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05:49:02 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/a894ddf66583052feaf11d162ccfc23972aa0f01
05:49:03 <DorpsGek> - Update: Translations from eints (by translators)
06:47:22 <peter1138> \o/
07:12:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15675: Codefix: make scoped-named enum actually scoped https://github.com/OpenTTD/OpenTTD/pull/15675
07:12:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15675: Codefix: make scoped-named enum actually scoped https://github.com/OpenTTD/OpenTTD/pull/15675#pullrequestreview-4442062966
08:07:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15675: Codefix: make scoped-named enum actually scoped https://github.com/OpenTTD/OpenTTD/pull/15675
08:11:09 <DorpsGek> [OpenTTD/OpenTTD] nsfluca commented on issue #9319: Bridges built over diagonal waterways can block them https://github.com/OpenTTD/OpenTTD/issues/9319
08:30:49 <peter1138> Somewhat off-topic.
09:04:30 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15676: Codechange: Make Foundation a scoped enum. https://github.com/OpenTTD/OpenTTD/pull/15676
09:10:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15677: Codechange: use IsValidTrack to test for valid track in more places https://github.com/OpenTTD/OpenTTD/pull/15677
09:15:56 <peter1138> So for road pieces we have `RoadBit` and `RoadBits`, because `RoadBit` was only added recently. However for rail pieces (and ships) we have `Track` and `TrackBits`.
09:16:33 <peter1138> So 1) `Track` and `Tracks`, 2) `TrackBit` and `TrackBits` 3) leave it as is...?
10:20:28 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15677: Codechange: use IsValidTrack to test for valid track in more places https://github.com/OpenTTD/OpenTTD/pull/15677#pullrequestreview-4442391731
10:32:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15678: Codefix: clean up confusion between Track and Trackdir https://github.com/OpenTTD/OpenTTD/pull/15678
10:33:05 <peter1138> Hmm, I wonder which records need cleaning the most. I suspect probably "all of them" but...
10:33:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15677: Codechange: use IsValidTrack to test for valid track in more places https://github.com/OpenTTD/OpenTTD/pull/15677
10:38:41 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1512767682183827657/image.png?ex=6a254a31&is=6a23f8b1&hm=a09008cc882a8a9dee250d5eab854fbec6fd72df2dd912e49c252a24a4a77885&
10:38:41 <_zephyris> Hmmm
10:41:36 <peter1138> Interesting.
10:41:43 <peter1138> Different set for tram-building?
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10:42:10 <mmtunligit> _zephyris: Oooooh
10:42:29 <_zephyris> Still trying to make it work properly 😉
10:42:40 <peter1138> Pfft, looks good, ship already ;)
10:43:12 <_zephyris> Half road tiles existing is annoying, there's a bunch of sub tile hover and drag corner cases to catch
10:44:21 <peter1138> Yes. I wanted half-tile road overlays for my drive-through depot stuff, but alas.
11:21:12 <_zephyris> Hmm, 'normal' road overlay you mean?
11:21:41 <_zephyris> Kinda assumed they exist for tunnels, but I must be getting mixed up with rail newgrf
12:28:41 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15678: Codefix: clean up confusion between Track and Trackdir https://github.com/OpenTTD/OpenTTD/pull/15678#pullrequestreview-4442608701
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13:23:12 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15585: Feature: Add default road/tram type setting https://github.com/OpenTTD/OpenTTD/pull/15585
13:28:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15678: Codefix: clean up confusion between Track and Trackdir https://github.com/OpenTTD/OpenTTD/pull/15678
13:39:53 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened issue #15679: [Crash]: Disconnecting train https://github.com/OpenTTD/OpenTTD/issues/15679
13:48:48 <peter1138> Hm.
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14:24:49 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15679: [Crash]: Disconnecting train https://github.com/OpenTTD/OpenTTD/issues/15679
14:54:03 <_glx_> hmm the train is inside the depot
14:55:55 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #15679: [Crash]: Disconnecting train https://github.com/OpenTTD/OpenTTD/issues/15679
15:03:24 <peter1138> Yeah, did not crash before #15662.
15:53:29 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #15680: Fix #15679: Train reversing when partially in a depot https://github.com/OpenTTD/OpenTTD/pull/15680
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15:53:35 <_jgr_> Attempt 2...
16:05:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15681: Codechange: make signal-related enums scoped enums https://github.com/OpenTTD/OpenTTD/pull/15681
16:11:06 <_zephyris> Ugh, trying to use LLM to fix click+drag oddities. Absolute mess, totally incompetent.
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16:32:33 <peter1138> I mean, you do know what CONTRIBUTING.md says, right?
16:40:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15682: Codechange: make IConsoleMode a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15682
16:40:38 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15676: Codechange: Make Foundation a scoped enum. https://github.com/OpenTTD/OpenTTD/pull/15676#pullrequestreview-4443357402
16:56:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15681: Codechange: make signal-related enums scoped enums https://github.com/OpenTTD/OpenTTD/pull/15681#pullrequestreview-4443395772
17:01:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15682: Codechange: make IConsoleMode a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15682#pullrequestreview-4443410265
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17:09:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15680: Fix #15679: Train reversing when partially in a depot https://github.com/OpenTTD/OpenTTD/pull/15680#pullrequestreview-4443432646
17:30:17 <_zephyris> I do indeed, but you'd hope for a bugfix it'd be a useful tool
17:34:23 <_zephyris> I think the actual 'hotspots' that the build road tool uses are wonky
17:37:41 <_zephyris> Hmm, why would a 16x16 matrix of NW, NE, SE, SW get automod blocked...
17:38:34 <_zephyris> Anyways, looks like it's not symmetrical, with a smaller SW.
17:42:47 <peter1138> No, I wouldn't think LLM is a useful tool for anything.
17:44:36 <_zephyris> Well, this debug effort is proving you right
17:45:45 <peter1138> I also wouldn't want to consider contaminating code with slop-generated code of unknown training origins.
17:51:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15676: Codechange: Make Foundation a scoped enum. https://github.com/OpenTTD/OpenTTD/pull/15676
17:52:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15681: Codechange: make signal-related enums scoped enums https://github.com/OpenTTD/OpenTTD/pull/15681
17:52:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15682: Codechange: make IConsoleMode a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15682
17:53:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15680: Fix #15679: Train reversing when partially in a depot https://github.com/OpenTTD/OpenTTD/pull/15680
17:53:34 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15679: [Crash]: Disconnecting train https://github.com/OpenTTD/OpenTTD/issues/15679
17:55:01 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15683: Codechange: make LinkType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15683
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18:35:10 <spacemaniac[d]> _zephyris: if it works well, very cool! the cursor not showing which subtile you're clicking even though it matters has tripped up everyone I've introduced to the game
18:35:29 <_zephyris> 100%
18:35:40 <_zephyris> It confuses me enough, and new players definitely
18:36:25 <spacemaniac[d]> personally I'd love construction ghosts for stations or founding industries too, like the CityMania client has, but I get that it's harder
18:39:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15684: Codechange: make Track a scoped enum and TrackBits an EnumBitSet https://github.com/OpenTTD/OpenTTD/pull/15684
18:41:26 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1512889170039800029/autoroadq.mp4?ex=6a25bb56&is=6a2469d6&hm=735994b18ca40fcc54c020d4fb70e32dbb0604df627b45f84984e5ad114b6a59&
18:54:59 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1512892578041692330/image.png?ex=6a25be82&is=6a246d02&hm=8ac05bcf194829c385b7b40184544a7db46640005fccfea10d02357588410b1d&
18:54:59 <_zephyris> This seems to be how the autoroad 'hotspot' works... which seems odd. Look at the SW patch.
18:57:16 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15685: Codechange: Use CornerIndexArray instead of C-style arrays. https://github.com/OpenTTD/OpenTTD/pull/15685
19:18:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15684: Codechange: make Track a scoped enum and TrackBits an EnumBitSet https://github.com/OpenTTD/OpenTTD/pull/15684
20:00:49 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #15684: Codechange: make Track a scoped enum and TrackBits an EnumBitSet https://github.com/OpenTTD/OpenTTD/pull/15684#pullrequestreview-4443698607
20:22:58 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15684: Codechange: make Track a scoped enum and TrackBits an EnumBitSet https://github.com/OpenTTD/OpenTTD/pull/15684#pullrequestreview-4443696868
20:24:15 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15683: Codechange: make LinkType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15683#pullrequestreview-4443728630
20:25:15 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15685: Codechange: Use CornerIndexArray instead of C-style arrays. https://github.com/OpenTTD/OpenTTD/pull/15685#pullrequestreview-4443729693
20:54:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15683: Codechange: make LinkType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15683
20:55:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15685: Codechange: Use CornerIndexArray instead of C-style arrays. https://github.com/OpenTTD/OpenTTD/pull/15685
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22:42:11 <_zephyris> Well, 6 hours later, there are still bugs...
22:42:18 <_zephyris> Well, only 2 bugs. The behaviour of within tile drag for road building tools is super confusing.
22:45:27 <_zephyris> Well, maybe 3 bugs, depends how strict you're feeling.
22:50:12 <_zephyris> Well, you could argue it's 5, but those 2 match existing autorail behaviour
22:51:03 <will_marshall_> at the current rate of self-criticism by the morning you'll be telling people that you haven't implemented the feature and there are 60,000 outstanding issues
22:52:12 <_zephyris> The 80-20 curve is so annoying.
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22:52:42 <will_marshall_> Extremely true 😞
22:53:54 <Izzybee> Heyas. I've built a copy of OpenTTD 15.3 on Adelie Linux (ppc, musl), and any button that would generate a dialog window doesn't work. I have a hunch it's because grfcodec and friends were out of date so I'm rebuilding now, but that'll take about six hours given the hardware. Anyone seen this issue before?
22:58:15 <Izzybee> (That is to say, the only buttons on the main menu that work are the high scores, scenario editor, and new game if I ctrl-click. Once I'm in a game, stuff like the game options window and framerate display refuse to appear)
23:02:51 <LordAro> that is not at all likely to be anything to do with grfcodec, which is only the build mechanism for the graphics sets
23:04:32 <LordAro> does sound potentially similar to https://github.com/OpenTTD/OpenTTD/issues/15606 you could try the revert of the commit mentioned in there
23:07:38 <Izzybee> Okey, I'll patch that and see if it works.
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23:40:53 <DorpsGek> [OpenTTD/OpenTTD] SpaceManiac commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
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