IRC logs for #openttd on OFTC at 2026-05-29
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06:47:19 <peter1138> Thanks ants. Thants.
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07:45:12 <andythenorth[d]> hmm lost my savegame
07:46:48 <andythenorth[d]> Horse MD5 sum has changed, no way back 😛
07:58:00 <andythenorth[d]> any way to edit the md5 of a grf in a save? 👀
07:59:28 <peter1138> Put the old version of the NewGRF somewhere, then load the game, then change the NewGRF in-game.
08:00:02 <peter1138> As you are the NewGRF developer and know if anything is different, that's "probably fine".
08:00:43 <peter1138> (Changing NewGRFs after it's already loaded the wrong one may probably be fine too, but might've affected things.)
08:02:06 <andythenorth[d]> normally that would be fine, but railtypes break 🙂
08:02:37 <andythenorth[d]> this one ends with lots of non-RAIL trains stuck on RAIL
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09:00:26 <peter1138> Why am I always surprised when other senior developers don't seem to know anything...
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09:01:20 <kuhnovic> Knowing anything is the job of AI now
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11:17:18 <LordAro> reldred: they don't think it be like it is, but it do
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12:27:27 <LordAro> sounds suspiciously like a compiler bug
12:30:23 <peter1138> Yeah, if -march=native is a trigger...
12:31:54 <peter1138> Alternatively we have undefined behaviour I suppose.
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13:12:43 <andythenorth[d]> oh, an older save works (6 hours of IRL wallclock time behind the most recent save)
13:13:36 <peter1138> Well, just gcc 14 and -march=native doesn't trigger anything weird.
13:46:54 <peter1138> Urgh, my CI stopped working because... the front-end proxy (apache2, lol) was overloaded with bot requests scraping another site...
13:53:13 <peter1138> Probably ought to put a proper front-end proxy in front of it.
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17:41:29 <peter1138> Urgh, so many undocumented lookup tables :o
17:50:47 <_glx_> so TURN is dead again, th'at's becoming annoying
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18:38:06 <andythenorth[d]> Is the cause known?
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19:06:29 <peter1138> Any good Doom wads recently?
19:07:35 <peter1138> Doomer Boads Project appears to have nothing this year so far.
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19:40:57 <djleharv> It was suggested I cross post over here. Is this a potential bug that the RMB map scroll direction changes depending on option selected?
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19:58:52 <rito12_13> djleharv: IRC can't see that, it would be better to copy paste than creating reference
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20:09:58 <peter1138> djleharv, no, changing direction is entirely the purpose of those options.
20:11:15 <djleharv> peter1138: I gather this after some more discussion, but for Option 3, I can only play with inverted controls.
20:18:09 <djleharv> peter1138: As in, if option 3 is selected, I am forced to use inverted controls where RMB dragging moves the map in the opposite direction to the direction dragged. I would like to be able to have the map move in the direction dragged. Option 1 does this, but I can't use 'mouse position locked' as the cursor misbehaves on my chromebook.
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20:23:42 <peter1138> I'm not really sure what you mean by "forced" or anything.
20:23:53 <rito12_13> djleharv: They can't see your edits too 🙁
20:24:09 <peter1138> "Move viewport" moves in one direction, and "Move map" is in the other direction.
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20:24:38 <djleharv> rito12_13: Can you tell I don't post often? haha.
20:24:58 <peter1138> On Chromebook, I guess you are running the Android version? In which, when it doesn't work, it's nothing to do with us.
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20:25:26 <andythenorth[d]> is it naptime?
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20:26:23 <djleharv> peter1138: Not android. So by this logic, there should be a 'Move viewport with RMB' option which isn't available.
20:26:38 <peter1138> There isn't because it doesn't make any sense.
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20:32:47 <djleharv> This is in the linux 15.3 version, DLed from homepage.
20:35:13 <andythenorth[d]> did we discuss YACDist recently?
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20:49:08 <peter1138> It's no bug in OpenTTD. The usual thing that prevents the mouse-locked versions working is 1) running over Remote Desktop 2) Wayland.
20:52:10 <djleharv> Thanks, I will look at not using Wayland.
20:53:26 <peter1138> A fairly recent version of SDL might also help.
21:08:42 <andythenorth[d]> fixed my lost savgegame :p
21:08:52 <andythenorth[d]> 30 minutes of rail conversion 🙂
21:09:00 <andythenorth[d]> and 4 crashed trains 😛
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