IRC logs for #openttd on OFTC at 2026-05-22
            
00:59:40 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
00:59:46 *** WormnestAndroid has joined #openttd
01:55:42 *** WormnestAndroid has quit IRC (Ping timeout: 480 seconds)
02:00:28 *** WormnestAndroid has joined #openttd
02:41:51 *** tokai has joined #openttd
02:41:51 *** ChanServ sets mode: +v tokai
02:45:20 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
02:45:41 *** WormnestAndroid has joined #openttd
02:48:54 *** tokai|noir has quit IRC (Ping timeout: 480 seconds)
02:58:41 *** Wormnest has joined #openttd
03:03:44 *** Wormnest has quit IRC (Quit: Leaving)
03:23:19 *** Phileman has joined #openttd
03:26:44 *** Philemon has quit IRC (Ping timeout: 480 seconds)
04:46:51 *** Flygon has joined #openttd
05:05:29 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15617: Cleanup: Remove unused GameOptionsWindowNumber::GameSettings https://github.com/OpenTTD/OpenTTD/pull/15617#pullrequestreview-4342613984
05:19:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15618: Codechange: use EnumIndexArray in more places https://github.com/OpenTTD/OpenTTD/pull/15618
05:32:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15618: Codechange: use EnumIndexArray in more places https://github.com/OpenTTD/OpenTTD/pull/15618#pullrequestreview-4342733001
05:34:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15618: Codechange: use EnumIndexArray in more places https://github.com/OpenTTD/OpenTTD/pull/15618#pullrequestreview-4342745607
05:38:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15618: Codechange: use EnumIndexArray in more places https://github.com/OpenTTD/OpenTTD/pull/15618
05:52:34 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/b13cf794bc515c964c374b679af9650fa0f5b5f6
05:52:35 <DorpsGek> - Update: Translations from eints (by translators)
07:15:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15619: Fix: "No Wires" flag was ignored for waypoint tiles https://github.com/OpenTTD/OpenTTD/pull/15619
08:04:32 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:10:22 <DorpsGek> [OpenTTD/OpenTTD] mattnotmitt updated pull request #15598: Codechange: Calculate most used rail type using company infrastructure records https://github.com/OpenTTD/OpenTTD/pull/15598
08:12:05 <DorpsGek> [OpenTTD/OpenTTD] mattnotmitt updated pull request #15585: Feature: Add default road/tram type setting https://github.com/OpenTTD/OpenTTD/pull/15585
08:15:06 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:15:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15585: Feature: Add default road/tram type setting https://github.com/OpenTTD/OpenTTD/pull/15585#pullrequestreview-4343788095
08:26:59 <mittdev> peter1138: happy to split the company ID stuff out into a Codechange PR - will result in the SetDefaultRailGUI and SetDefaultRoadGUI functions running about 5 times each on game load due to SetLocalCompany running a ton of times
08:27:56 <peter1138> Does it fix anything outside the PR?
08:29:25 <mittdev> Only for SetDefaultRailGUI which had its changes split out into another Codechange PR
08:30:36 <mittdev> I’m happy to split it out, we’ll just have some inefficiencies in the loading behaviour
08:43:16 <peter1138> That depends on merge order :)
08:44:10 <peter1138> If change doesn't fix anything else then it's probably not worth splitting, but it did at first glance seem like it was something else.
08:44:50 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15619: Fix: "No Wires" flag was ignored for waypoint tiles https://github.com/OpenTTD/OpenTTD/pull/15619#issuecomment-4517106101
08:57:35 <mittdev> peter1138: I can have a deeper look, but all it does is ensure that on every game load, rather than some of them, the game thinks that the player’s current company has been switched
09:00:18 <mittdev> roughly, this is an issue because the title screen saves have the same company ID as a single player game/hosted multiplayer game.
09:00:18 <mittdev> The change shouldn’t affect anything else as that branch only closes company-specific windows, which shouldn’t be present at load-time
09:05:09 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15619: Fix: "No Wires" flag was ignored for waypoint tiles https://github.com/OpenTTD/OpenTTD/pull/15619#issuecomment-4517260426
09:29:40 *** MinchinWeb[m] has quit IRC (Ping timeout: 480 seconds)
09:30:13 *** MinchinWeb[m] has joined #openttd
12:18:16 *** Wormnest has joined #openttd
12:25:23 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
12:35:38 *** Artea has quit IRC (Read error: Connection reset by peer)
12:38:49 *** Artea has joined #openttd
12:55:54 *** KaasPeer has joined #openttd
12:59:25 *** KaasPeer has quit IRC ()
13:53:25 *** humanfish451 has joined #openttd
15:02:28 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15523: Codechange: Make enums in slope_type.h scoped. https://github.com/OpenTTD/OpenTTD/pull/15523
16:35:33 *** Wolf01 has joined #openttd
16:50:15 *** milek7 has quit IRC (Quit: http://quassel-irc.org - Chat comfortably. Anywhere.)
17:12:03 *** gelignite has joined #openttd
17:23:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15619: Fix: "No Wires" flag was ignored for waypoint tiles https://github.com/OpenTTD/OpenTTD/pull/15619
18:23:01 <peter1138> Hmm.
18:23:22 <peter1138> Seems it might need a bit more work :/
18:24:21 <peter1138> Existing bug, at least.
18:35:59 *** Exec has joined #openttd
19:08:29 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
19:08:50 <rito12_13> ? It works for me
19:09:30 *** WormnestAndroid has joined #openttd
19:10:02 *** SigHunter has quit IRC (Remote host closed the connection)
19:12:06 *** SigHunter has joined #openttd
19:12:17 *** Wormnest has quit IRC (Ping timeout: 480 seconds)
19:16:39 <peter1138> Then you are not testing the same thing I am :)
19:25:56 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)
19:28:38 *** WormnestAndroid has joined #openttd
19:51:02 *** Wormnest has joined #openttd
20:08:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15620: Fix: ignore blocked waypoint tiles https://github.com/OpenTTD/OpenTTD/pull/15620
20:43:27 <rito12_13> So now instead of blocked waypoints with wires (and pylons) we will be able to have traversable ones without (or maybe custom) catenary?
20:43:52 <rito12_13> Cool
20:46:38 <peter1138> Eh, blocked was always independent of the other flags.
20:52:33 *** Webster has quit IRC (Ping timeout: 480 seconds)
21:04:13 *** XeryusTC has quit IRC (Ping timeout: 480 seconds)
21:08:41 *** XeryusTC has joined #openttd
21:20:10 <_glx_> yeah 3 different properties for pylon wire and blocked
21:21:30 <_glx_> or 3 flags in a single prop
21:26:20 *** Flygon has quit IRC (Read error: Connection reset by peer)
22:04:20 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
23:37:08 *** f_ has quit IRC (Ping timeout: 480 seconds)
23:37:45 *** gelignite has quit IRC ()
23:40:18 *** f_ has joined #openttd
23:44:32 <talltyler> peter1138: Did you have a patch to make rocks when terraforming down into terrain? Or just an idea?
23:50:30 *** f_ has quit IRC (Ping timeout: 480 seconds)
23:51:49 *** f_ has joined #openttd