IRC logs for #openttd on OFTC at 2026-05-12
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05:46:11 <DorpsGek> - Update: Translations from eints (by translators)
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07:15:28 <peter1138> kuhnovic, I see, will take quite some adapting for road vehicles.
07:16:16 <peter1138> e.g. there's no "autoroad" sprites to use.
07:16:34 <peter1138> JGRPP probably had them 10 years ago :p
07:23:14 <kuhnovic> Yeah that will be difficult to draw with the current spriteset
08:59:10 <peter1138> Is there a way to say that, "yes, this constructor is not explicit, and that is deliberate"?
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09:10:07 <peter1138> I guess it's only a cppcheck thing anyway (for now)
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09:18:10 <_zephyris> FWIW, I think autoroad GUI sprites would be super useful for players
09:18:31 <_zephyris> I've seen it more IRL than online, but very beginner players tend to struggle
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09:23:24 <peter1138> You've seen auto-road in real life? :po
09:41:07 <rito12_13> peter1138: `#define implicit `?
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11:34:20 <reldred> ai spamming bogus bug reports to pad out his CV?
11:34:38 <reldred> ban hammer isn't enough, beat with a hammer
11:41:20 <talltyler> reldred: I'm committing Crimes Against Spaghetti to unbunch and turn my trains in a cramped space 🙂
11:42:13 <talltyler> (it's a small town for now, but this is ITI Classic, so that steel mill is producing 250 workers per minute and attracting the same back from symmetrical cargodist)
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11:43:13 <ahyangyi> It would have been more entertaining if they come up with a different bug report each time
11:49:47 <reldred> talltyler: Hahah I like it, you should see some of the sinful little turnarounds I’ve done. I’ve even been taking to still doing a turnaround of electrics with dvt’s at certain big hub terminus stations because it’s where I keep my depots and I squeeze a service in after they’ve unloaded but before they load up again 😄
11:50:51 <reldred> I appreciate you at least tried to make the depots look big enough 😛
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12:43:06 <_glx_> yeah it's kinda "random"
12:43:45 <_glx_> yesterday it was fine on my PC but not on my phone, not it's 502 on both
12:44:22 <_glx_> while bananas website was fine on my phone but not on my PC and now works on both
12:45:30 <_glx_> and website calls the API internally and that works
12:45:55 <_glx_> probably some broken runners
12:46:11 <_jgr_> Presumably the implementation in the cloud is writing logs somewhere?
12:46:33 <_jgr_> Is it only TrueBrain who has access to this sort of stuff?
12:52:17 <orudge> I probably have the credentials (or access to view the credentials) to be able to access whatever needs accessing, but don't know what it is I would actually need to access...
12:55:42 <orudge> In other news, I've renewed the Azure code signing identity verification. I don't recall what was needed last time, but this time they wanted facial recognition, passport scan, all sorts :-/
12:55:52 <orudge> But it's done. If anything's broken relating to code signing tomorrow give me a shout
13:01:11 <LordAro> not sure anyone else knows either
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14:15:27 <ahyangyi> It's probably better if we don't know
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20:22:15 <peter1138> Oh, of course, the road pathfinder uses trackbits not roadbits anyway.
21:01:09 <_glx_> railtrack overlays should be fine for road pf debug
21:05:03 <peter1138> Yes, just means my comment the other day about "auto road" is redundant :)
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