IRC logs for #openttd on OFTC at 2026-05-09
            
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05:33:41 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/4abec621b5d53582b6a77d2fb62b7709bc83421a
05:33:42 <DorpsGek> - Update: Translations from eints (by translators)
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06:22:58 <Salim342> hello
06:23:40 <Salim342> is there anyone still playing this game?
06:25:37 <peter1138> Someone is, yes.
06:26:58 <mnhebi> I did not expect my cheek muscles to hurt so much viewing Discord channel #openttd-development
06:27:29 <peter1138> No, this is IRC channel #openttd
06:28:04 <andythenorth> “Game is dying”
06:28:19 <andythenorth> Coffee?
06:28:36 <peter1138> Got some before I disappear
06:32:49 <Salim342> any solution why train depot can't buy engine?
06:40:01 <peter1138> Usually either: you're looking at the general available engines window, not a depot purchase window. They're very similar but there's no buy button. Or... I dunno, lack of money or something.
06:47:15 <Salim342> i just see monorail, maglev and electric train, not a regular one...
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07:23:19 <andythenorth> is there a setting for stations auto-joining?
07:23:44 <andythenorth> I no longer have to use ctrl, new tiles are being joined to a nearby existing station
07:23:54 <andythenorth> (non-contiguous tiles)
07:24:22 <andythenorth> hmm transient, or user error
07:34:38 <emperorjake> Salim342: That means all regular rail engines have expired due to the game year
07:35:42 <emperorjake> Enable "vehicles never expire" in settings and then enter the console command `resetengines` to bring them back
10:57:07 <DorpsGek> [OpenTTD/OpenTTD] jostephd opened issue #15593: [Bug]: Primary industry production counts sawtooth https://github.com/OpenTTD/OpenTTD/issues/15593
11:00:10 <DorpsGek> [OpenTTD/OpenTTD] jostephd commented on issue #15593: [Bug]: Primary industry production counts sawtooth https://github.com/OpenTTD/OpenTTD/issues/15593
11:07:04 <DorpsGek> [OpenTTD/OpenTTD] jostephd opened issue #15594: [Bug]: The finances window shows too many (in)significant figures https://github.com/OpenTTD/OpenTTD/issues/15594
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11:30:23 <DorpsGek> [OpenTTD/OpenTTD] jostephd commented on pull request #15566: Add: Draw multipliers in the finances window https://github.com/OpenTTD/OpenTTD/pull/15566#issuecomment-4412416155
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11:46:53 <DorpsGek> [OpenTTD/OpenTTD] jostephd commented on issue #15594: [Bug]: The finances window shows too many (in)significant figures https://github.com/OpenTTD/OpenTTD/issues/15594
12:08:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15593: [Bug]: Primary industry production counts sawtooth https://github.com/OpenTTD/OpenTTD/issues/15593
12:08:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15593: [Bug]: Primary industry production counts sawtooth https://github.com/OpenTTD/OpenTTD/issues/15593
12:29:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN reopened issue #15593: [Bug]: Primary industry production counts sawtooth https://github.com/OpenTTD/OpenTTD/issues/15593
12:29:53 <peter1138> Probably a bit hasty, but still.
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12:52:42 <mmtunligit> Salim342: what year is it
12:52:45 <mmtunligit> in the game
13:22:41 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #15593: [Bug]: Primary industry production counts sawtooth https://github.com/OpenTTD/OpenTTD/issues/15593
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13:29:54 <mmtunligit> rolling average would probably be the way to go
14:04:52 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #15593: [Bug]: Primary industry production counts sawtooth https://github.com/OpenTTD/OpenTTD/issues/15593
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14:38:01 <DorpsGek> [OpenTTD/OpenTTD] LamfromHK715 opened issue #15595: [Crash]: Just crashed a few seconds after loading into the Main Menu https://github.com/OpenTTD/OpenTTD/issues/15595
14:41:45 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #15595: [Crash]: Just crashed a few seconds after loading into the Main Menu https://github.com/OpenTTD/OpenTTD/issues/15595
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15:03:24 <DorpsGek> [OpenTTD/OpenTTD] jostephd commented on issue #15593: [Bug]: Primary industry production counts sawtooth https://github.com/OpenTTD/OpenTTD/issues/15593
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18:36:05 <mmtunligit> i've been talking with the guy with the mysterious lag issue on macOS, and we're pretty sure it has something to do with trackpad gestures in fullscreen. also the double mouse bug also on mac os seems to be related to how mac does special stuff near the edges of the screen. i told him to comment on the issues about it but im saying something here too
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18:42:42 <DorpsGek> [OpenTTD/OpenTTD] BreadBod commented on issue #15393: [Bug]: my game starts graphically lagging after I am playing for a while https://github.com/OpenTTD/OpenTTD/issues/15393
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19:16:19 <andythenorth> I don't have any mysterious lag FWIW
19:16:21 <andythenorth> but I self-compile
19:21:11 <_glx_> they also mention full scren and alt tab
19:27:05 <mmtunligit> its not just alt tab, its alt tab with the gestures on the touchpad
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19:35:43 <DorpsGek> [OpenTTD/OpenTTD] joanmiespada opened pull request #15596: Feature: City Vice – urban crime and unrest simulation https://github.com/OpenTTD/OpenTTD/pull/15596
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19:36:10 <DorpsGek> [OpenTTD/OpenTTD] joanmiespada closed pull request #15596: Feature: City Vice – urban crime and unrest simulation https://github.com/OpenTTD/OpenTTD/pull/15596
19:36:13 <DorpsGek> [OpenTTD/OpenTTD] joanmiespada commented on pull request #15596: Feature: City Vice – urban crime and unrest simulation https://github.com/OpenTTD/OpenTTD/pull/15596#issuecomment-4413502495
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19:39:06 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit commented on pull request #15596: Feature: City Vice – urban crime and unrest simulation https://github.com/OpenTTD/OpenTTD/pull/15596#issuecomment-4413508970
19:39:32 <mmtunligit> AI dumbass
19:43:28 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #15596: Feature: City Vice – urban crime and unrest simulation https://github.com/OpenTTD/OpenTTD/pull/15596#issuecomment-4413517609
19:55:01 <belajalilija> The biggest piece of dogshit
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21:06:23 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #15580: Codechange: Add SDL 3 support https://github.com/OpenTTD/OpenTTD/pull/15580#pullrequestreview-4258497895
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21:45:55 <DorpsGek> [OpenTTD/OpenTTD] nikolas updated pull request #15580: Codechange: Add SDL 3 support https://github.com/OpenTTD/OpenTTD/pull/15580
21:49:00 <DorpsGek> [OpenTTD/OpenTTD] nikolas updated pull request #15580: Codechange: Add SDL 3 support https://github.com/OpenTTD/OpenTTD/pull/15580
22:00:27 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1502792392917651567/image.png?ex=6a00fffb&is=69ffae7b&hm=388b79af37434da7255d41da9936a81da87470691af2557b9aee866cd93a9072&
22:00:27 <andythenorth> getting my Steeltown game started
22:05:40 <DorpsGek> [OpenTTD/OpenTTD] nikolas updated pull request #15580: Codechange: Add SDL 3 support https://github.com/OpenTTD/OpenTTD/pull/15580
22:11:15 <DorpsGek> [OpenTTD/OpenTTD] nikolas commented on pull request #15580: Codechange: Add SDL 3 support https://github.com/OpenTTD/OpenTTD/pull/15580#pullrequestreview-4258562223
22:25:34 <DorpsGek> [OpenTTD/OpenTTD] nikolas updated pull request #15580: Codechange: Add SDL 3 support https://github.com/OpenTTD/OpenTTD/pull/15580
22:27:47 <jfkuayue> Openttd crime game?
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23:11:12 <DorpsGek> [OpenTTD/OpenGFX2] SpaceManiac opened issue #252: Tram catenary tee junction has incorrect sprites https://github.com/OpenTTD/OpenGFX2/issues/252
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