IRC logs for #openttd on OFTC at 2026-04-25
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01:32:06 <benisky> man check the girl in voice discord.gg/vXNy78vh
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07:13:58 <peter1138> Hmm, did the openttdcoop prozone players use modified builds?
10:51:44 <reldred> I am quite fond of the reversing
10:52:07 <reldred> I haven't had this much fun building and tweaking stations/etc. in a long time
10:56:44 <Borg> reldred: so you were not using RoRo stations mostly?
11:03:59 <reldred> I was using roro almost exclusively because I despise magic flip
11:25:23 <Borg> ah [; I dont mind the flip myself
11:25:39 <Borg> I use basic stations at low traffic areas
11:25:46 <Borg> but RoRo everywhere else
11:26:29 <Borg> its kinda interesting where OpenTTD is heading...
11:28:37 <Borg> reldred: yeah that part about adjusting and building is cool.. but I acheved it using just right combination of GFRs + GS
11:29:56 <reldred> this is a funamental change to how trains work, you're not achieving this without engine level changes.
11:31:26 <Borg> reldred: yeah I understand.. but for me, its not that importand
11:31:33 <Borg> just like for example.. ATC like stuff
11:31:54 <Borg> I get the joy from traffic management and complicated rails network
11:32:02 <Borg> for detailed stuff.. I have TRS2004..
11:32:14 <Borg> but.. I dont play it that often.. OpenTTD is better for me
11:32:42 <Borg> hence, biggest 2 changes in OpenTTD for me was PBS + Routing Restrictions..
11:32:55 <Borg> and later.. my BSPI.grf w/ improves vanilla industries
11:33:46 <Borg> so.. reversing... realistic train breaking..
11:33:59 <Borg> and we get closer to simulation..
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11:40:25 <Borg> reldred: I am also that bad person who removed train slowdoing when aproaching station (when using realistic acceleration)
11:40:31 <Borg> because.. it was slowing down my networks :D
11:44:41 <reldred> bet you turn breakdowns off as well
11:45:28 <talltyler> Uhh I turn off breakdowns
11:45:54 <reldred> yeah but you invented the reversing trains so you get a pass... for now...
11:46:23 <talltyler> Breakdowns are not interesting in vanilla, I have zero interest in building servicing depots along my main lines to avoid being punished
11:46:45 <reldred> Yeah I would agree with that. They get a bit more depth in jgrpp with realistic braking.
11:47:04 <talltyler> Also frosch did over half the work for backwards trains. I just finished his WIP patch. ๐
11:47:08 <reldred> trains missing a stop because they cooked their brakes heading down a hill into a station
11:47:26 <reldred> talltyler: eh, you got it merged, that's what counts ๐
11:48:09 <talltyler> I certainly put in some hours and Iโm proud of it, but I cannot take all the credit
11:48:38 <reldred> Yeah, peter and JGR both contributed a chunk of work afterwards as well that I'm extremely grateful for
11:48:52 <talltyler> Cleaning up after me ๐
11:49:01 <talltyler> Itโs been very nice to have the help
11:49:19 <reldred> It was great to see the excitement for it
11:49:21 <Borg> reldred: yeah I play without breakdowns too.
11:49:32 <Borg> I have enough work keeping industries fed w/o them
11:49:41 <talltyler> Although I would have been surprised if such a big change hadnโt missed anything or introduced a couple bugs
11:50:00 <Borg> reldred: in BSPI.. primaries vanish after a while. you need to continusly prospect them.. and so.. adjust network
11:50:03 <reldred> Worked surprisingly well during my initial testing.
11:50:26 <Borg> this is also the reason I play on small maps.. 256x256 max.. because bigger maps are unmanagable
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11:51:23 <Borg> secondaries can vanish too.. when no service..
11:51:34 <Borg> + electricity and banking.. and you really have a lot of work
11:51:57 <Borg> recently for example, I completly dropped using timetables.. in favor of 'Wait (N) half-days' RR command
11:52:21 <Borg> much more flexible, you just build waiting sideings where trains wait and move forward to adjust cargo delivery :)
11:52:27 <Borg> as I said.. I focus on different things
11:56:24 <talltyler> Iโve been using timetables occasionally to keep express freight trains (food, goods, etc) loading at stations long enough to lift the station rating, without having to wait for a full load. With depot unbunching, you donโt have to fill out the entire timetable or provide padding โ every time it unbunches it gets set โon timeโ.
11:57:17 <Borg> talltyler: yeah I use it too, but only for that..
11:57:23 <Borg> and only for passangers..
11:57:30 <Borg> for cargo, I just slap.. Full load any
11:57:59 <Borg> because of RR, I started to reusing station more heavly..
11:59:24 <reldred> yeah for freight i just use full load any/all, run n+1 trains so ones always loading, and marshalling yards ahead of stations to keep that +1 queued up ready to go.
12:00:20 <reldred> for some industry chains that move a bit slower I'll do conditional orders and bounce trains back and forth around a collection of industries in an area
12:00:33 <Borg> also, thanks to RR again. I started to reuse station heavly. im not afraid of having multiple cargo there waiting.. or even trasnfer to that station..
12:00:48 <Borg> and if space if crowded I can even reuse station both for loading and unloading
12:01:05 <talltyler> One day Iโll get back to my alternate station rating PR to get rid of the anti pattern of always having a train loading at freight stations. ๐
12:01:09 <Borg> I can just setup signals + RR so trains do waiting on sideings.. correctly
12:01:26 <Borg> also.. I can reserve certain platforms for loading.. and unload on all of them.. to avoid deadlocks
12:02:04 <Borg> reldred: ahh, I never do that :) I just put smaller train.. and still fulload.. to improve rating. and so to improve industry output later
12:02:19 <Borg> once industry grows.. I grow train or two.. and then just clone
12:03:55 <Borg> talltyler: hah, im okey w/ that.. rating here is usefull, because industries here shrink production of not serviced
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12:04:22 <Borg> so.. I can keep few primaries at lower output as reserve.. and extract others heavly.. once they depleted.. prospect news, and increase load on backup primaries
12:04:40 <Borg> a fucking lot of mirko :D thats why I dont need disasters or breakdowns.. :D
12:06:00 <Borg> and all is that possible thanks to CargoDist flow legend (improved a bit here)
12:08:47 <Borg> reldred: the disaster here is.. when you get distracted and powerplant stop getting coal/oil.. production drops.. blackouts start to plague your industries.. production drops to crawl.. and havoc :D
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12:13:56 <dwfreed> bootstrapping after a blackout is really "fun" in factorio
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12:18:01 <audigex> Not sure if I'm misunderstanding something here but this feels like a lot of CPU for OpenTTD to be using (35-40%) for an almost empty 256x256 map
12:18:01 <audigex> It's using more CPU than Factorio with a 1000 science/minute megabase, for example
12:18:01 <audigex> Does OpenTTD just use more CPU than I'd expect, or could this be a bug in MacOS and is there something I can provide to help see whether it is?
12:18:03 <audigex> Nightly via Steam, latest MacOS, Apple M5 CPU so pretty beefy
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12:22:42 <Borg> audigex: the question is.. when you load big busy map, is CPU growing or stays around 35-40% ? :)
12:26:52 <_zephyris> If anyone feels like reviewing ๐
12:27:03 <andythenorth> you've been using GPT? ๐
12:27:26 <_zephyris> Tried, it gave a really messy fix with changes in 4 or 5 places!
12:27:30 <audigex> andythenorth: Pretty sure it was Steam nightly
12:27:51 <andythenorth> maybe it's the coin miner eating the CPU
12:28:00 <audigex> Borg: I don't have a big map to hand to check
12:28:53 <audigex> Yeah definitely Steam nightly
12:28:53 <audigex> 34-45% on the main menu
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12:37:32 <Borg> dwfreed: hah, speaking of blackouts.. I got distracted, but luicky.. its just minor problems for now...
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12:45:28 <peter1138> What does the in-game performance monitor say?
12:47:31 <audigex> I wasnโt aware there was oneโฆ how do I get it?
12:59:51 <peter1138> Might want to try toggling HW acceleration.
13:01:04 <peter1138> 2.77ms seems quite high for video output, though I don't know how much that contributes to 45% CPU.
13:02:00 <peter1138> 0.20ms for me, at 2560x1440
13:02:29 <peter1138> (With not much going on)
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13:10:19 <audigex> Looks a bit more sensible with HW accel on, thanks
13:40:41 <andythenorth> mine is self-compiled, release build, ARM only
14:01:49 <_zephyris> In my path to 2CC domination, railtypes (depots, fences), road/tram types (depots) and airports seem to be missing 2CC support... Anyone noticed elsewhere?
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16:28:30 <audigex> PeterNviaGitHub: Autocoach gang stand up
16:35:31 <andythenorth> naptime gang stand up?
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16:46:50 <andythenorth> how about do consists first ๐
16:47:02 <andythenorth> then do the grf-authors-need-pets callback ๐
17:41:07 <andythenorth> audigex: you've got a lot of lights to redraw anyway, so no rush for the callback ๐
17:41:38 <audigex> andythenorth: May as well make both changes at once tbf, while Iโm in the file
17:41:58 <peter1138> Too late, I have a beer.
18:00:18 <peter1138> I'm having that too.
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19:20:21 <_zephyris> Certainly was beer o'clock!
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21:40:49 <jfkuayue> andythenorth: grf-authors-need-dogs-or-cats-question-mark
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