IRC logs for #openttd on OFTC at 2026-04-25
            
00:20:36 *** herms2 has quit IRC (Quit: bye)
00:35:37 *** WormnestAndroid has quit IRC (Remote host closed the connection)
00:35:52 *** WormnestAndroid has joined #openttd
00:57:18 *** herms2 has joined #openttd
01:32:06 *** benisky has joined #openttd
01:32:06 <benisky> man check the girl in voice discord.gg/vXNy78vh
02:12:33 *** Wormnest has quit IRC (Quit: Leaving)
02:24:19 <DorpsGek> [OpenTTD/OpenTTD] openrct2girl commented on discussion #14780: Steam cloud integration for savegames https://github.com/OpenTTD/OpenTTD/discussions/14780
02:30:01 <DorpsGek> [OpenTTD/OpenTTD] reldred commented on discussion #14780: Steam cloud integration for savegames https://github.com/OpenTTD/OpenTTD/discussions/14780
02:40:32 *** tokai|noir has joined #openttd
02:40:32 *** ChanServ sets mode: +v tokai|noir
02:47:26 *** tokai has quit IRC (Ping timeout: 480 seconds)
03:52:35 *** Philemon has joined #openttd
03:56:05 *** Phileman has quit IRC (Ping timeout: 480 seconds)
05:39:18 *** keikoz has quit IRC ()
05:42:20 *** keikoz has joined #openttd
05:52:12 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #14780: Steam cloud integration for savegames https://github.com/OpenTTD/OpenTTD/discussions/14780
06:39:53 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15532: Codechange: make WindowPosition a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15532
06:46:01 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15525: Add: callback to control reversing behaviour https://github.com/OpenTTD/OpenTTD/pull/15525#issuecomment-4318387634
06:50:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15532: Codechange: make WindowPosition a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15532#pullrequestreview-4175251459
07:01:49 *** gelignite has joined #openttd
07:13:58 <peter1138> Hmm, did the openttdcoop prozone players use modified builds?
07:37:41 *** Wolf01 has joined #openttd
07:41:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN requested changes for pull request #15527: Fix depot maintenance scaling for rail and road depots https://github.com/OpenTTD/OpenTTD/pull/15527#pullrequestreview-4175294858
09:00:51 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #15525: Add: callback to control reversing behaviour https://github.com/OpenTTD/OpenTTD/pull/15525#issuecomment-4318597232
09:11:21 <andythenorth> moin
09:17:21 *** gelignite has quit IRC ()
09:21:00 *** Borg has joined #openttd
10:39:25 <_zephyris> Indeed
10:47:40 <andythenorth> Such reversing
10:51:44 <reldred> I am quite fond of the reversing
10:52:07 <reldred> I haven't had this much fun building and tweaking stations/etc. in a long time
10:56:44 <Borg> reldred: so you were not using RoRo stations mostly?
11:03:59 <reldred> I was using roro almost exclusively because I despise magic flip
11:25:23 <Borg> ah [; I dont mind the flip myself
11:25:39 <Borg> I use basic stations at low traffic areas
11:25:46 <Borg> but RoRo everywhere else
11:26:29 <Borg> its kinda interesting where OpenTTD is heading...
11:28:37 <Borg> reldred: yeah that part about adjusting and building is cool.. but I acheved it using just right combination of GFRs + GS
11:29:56 <reldred> this is a funamental change to how trains work, you're not achieving this without engine level changes.
11:31:26 <Borg> reldred: yeah I understand.. but for me, its not that importand
11:31:33 <Borg> just like for example.. ATC like stuff
11:31:54 <Borg> I get the joy from traffic management and complicated rails network
11:32:02 <Borg> for detailed stuff.. I have TRS2004..
11:32:14 <Borg> but.. I dont play it that often.. OpenTTD is better for me
11:32:42 <Borg> hence, biggest 2 changes in OpenTTD for me was PBS + Routing Restrictions..
11:32:55 <Borg> and later.. my BSPI.grf w/ improves vanilla industries
11:33:46 <Borg> so.. reversing... realistic train breaking..
11:33:52 <Borg> train shunting.. :)
11:33:59 <Borg> and we get closer to simulation..
11:39:21 *** WormnestAndroid has quit IRC (Remote host closed the connection)
11:39:40 *** WormnestAndroid has joined #openttd
11:39:51 *** WormnestAndroid has quit IRC (Remote host closed the connection)
11:40:18 *** WormnestAndroid has joined #openttd
11:40:25 <Borg> reldred: I am also that bad person who removed train slowdoing when aproaching station (when using realistic acceleration)
11:40:31 <Borg> because.. it was slowing down my networks :D
11:44:29 <reldred> coward
11:44:41 <reldred> bet you turn breakdowns off as well
11:45:28 <talltyler> Uhh I turn off breakdowns
11:45:54 <reldred> yeah but you invented the reversing trains so you get a pass... for now...
11:45:58 <reldred> ๐Ÿ˜›
11:46:23 <talltyler> Breakdowns are not interesting in vanilla, I have zero interest in building servicing depots along my main lines to avoid being punished
11:46:45 <reldred> Yeah I would agree with that. They get a bit more depth in jgrpp with realistic braking.
11:47:04 <talltyler> Also frosch did over half the work for backwards trains. I just finished his WIP patch. ๐Ÿ™‚
11:47:08 <reldred> trains missing a stop because they cooked their brakes heading down a hill into a station
11:47:26 <reldred> talltyler: eh, you got it merged, that's what counts ๐Ÿ˜›
11:48:09 <talltyler> I certainly put in some hours and Iโ€™m proud of it, but I cannot take all the credit
11:48:38 <reldred> Yeah, peter and JGR both contributed a chunk of work afterwards as well that I'm extremely grateful for
11:48:52 <talltyler> Cleaning up after me ๐Ÿ˜›
11:48:57 <reldred> eheheheheh ๐Ÿ˜„
11:49:01 <talltyler> Itโ€™s been very nice to have the help
11:49:19 <reldred> It was great to see the excitement for it
11:49:21 <Borg> reldred: yeah I play without breakdowns too.
11:49:32 <Borg> I have enough work keeping industries fed w/o them
11:49:41 <talltyler> Although I would have been surprised if such a big change hadnโ€™t missed anything or introduced a couple bugs
11:50:00 <Borg> reldred: in BSPI.. primaries vanish after a while. you need to continusly prospect them.. and so.. adjust network
11:50:03 <reldred> Worked surprisingly well during my initial testing.
11:50:26 <Borg> this is also the reason I play on small maps.. 256x256 max.. because bigger maps are unmanagable
11:51:21 *** gelignite has joined #openttd
11:51:23 <Borg> secondaries can vanish too.. when no service..
11:51:34 <Borg> + electricity and banking.. and you really have a lot of work
11:51:57 <Borg> recently for example, I completly dropped using timetables.. in favor of 'Wait (N) half-days' RR command
11:52:21 <Borg> much more flexible, you just build waiting sideings where trains wait and move forward to adjust cargo delivery :)
11:52:27 <Borg> as I said.. I focus on different things
11:56:24 <talltyler> Iโ€™ve been using timetables occasionally to keep express freight trains (food, goods, etc) loading at stations long enough to lift the station rating, without having to wait for a full load. With depot unbunching, you donโ€™t have to fill out the entire timetable or provide padding โ€” every time it unbunches it gets set โ€œon timeโ€.
11:57:17 <Borg> talltyler: yeah I use it too, but only for that..
11:57:23 <Borg> and only for passangers..
11:57:30 <Borg> for cargo, I just slap.. Full load any
11:57:59 <Borg> because of RR, I started to reusing station more heavly..
11:59:24 <reldred> yeah for freight i just use full load any/all, run n+1 trains so ones always loading, and marshalling yards ahead of stations to keep that +1 queued up ready to go.
12:00:20 <reldred> for some industry chains that move a bit slower I'll do conditional orders and bounce trains back and forth around a collection of industries in an area
12:00:33 <Borg> also, thanks to RR again. I started to reuse station heavly. im not afraid of having multiple cargo there waiting.. or even trasnfer to that station..
12:00:48 <Borg> and if space if crowded I can even reuse station both for loading and unloading
12:01:05 <talltyler> One day Iโ€™ll get back to my alternate station rating PR to get rid of the anti pattern of always having a train loading at freight stations. ๐Ÿ™‚
12:01:05 <talltyler> <https://github.com/OpenTTD/OpenTTD/pull/14636>
12:01:09 <Borg> I can just setup signals + RR so trains do waiting on sideings.. correctly
12:01:26 <Borg> also.. I can reserve certain platforms for loading.. and unload on all of them.. to avoid deadlocks
12:02:04 <Borg> reldred: ahh, I never do that :) I just put smaller train.. and still fulload.. to improve rating. and so to improve industry output later
12:02:19 <Borg> once industry grows.. I grow train or two.. and then just clone
12:03:55 <Borg> talltyler: hah, im okey w/ that.. rating here is usefull, because industries here shrink production of not serviced
12:04:08 *** peter1138[d] has joined #openttd
12:04:08 <peter1138[d]> Ahoy
12:04:22 <Borg> so.. I can keep few primaries at lower output as reserve.. and extract others heavly.. once they depleted.. prospect news, and increase load on backup primaries
12:04:40 <Borg> a fucking lot of mirko :D thats why I dont need disasters or breakdowns.. :D
12:04:46 <Borg> s/mirko/micro/
12:06:00 <Borg> and all is that possible thanks to CargoDist flow legend (improved a bit here)
12:08:11 <reldred> peter1138: yarrrr
12:08:47 <Borg> reldred: the disaster here is.. when you get distracted and powerplant stop getting coal/oil.. production drops.. blackouts start to plague your industries.. production drops to crawl.. and havoc :D
12:12:34 *** SigHunter has quit IRC (Remote host closed the connection)
12:13:56 <dwfreed> bootstrapping after a blackout is really "fun" in factorio
12:14:21 <Borg> ;)
12:14:36 *** SigHunter has joined #openttd
12:18:01 <audigex> https://cdn.discordapp.com/attachments/1008473233844097104/1497572390006427780/image.png?ex=69ee0279&is=69ecb0f9&hm=e8bbda46de37f4379e03c4f7cfa792d1f2a856e89af15b565efc681a05d3c7d1&
12:18:01 <audigex> https://cdn.discordapp.com/attachments/1008473233844097104/1497572390362808401/image.png?ex=69ee0279&is=69ecb0f9&hm=3f4b927bf20a2d6dd9979634aff6ae0cee22c3020fd1d60f4d1d6aac2ed17b50&
12:18:01 <audigex> Not sure if I'm misunderstanding something here but this feels like a lot of CPU for OpenTTD to be using (35-40%) for an almost empty 256x256 map
12:18:01 <audigex> It's using more CPU than Factorio with a 1000 science/minute megabase, for example
12:18:01 <audigex> Does OpenTTD just use more CPU than I'd expect, or could this be a bug in MacOS and is there something I can provide to help see whether it is?
12:18:03 <audigex> Nightly via Steam, latest MacOS, Apple M5 CPU so pretty beefy
12:20:30 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1497573012231164085/image.png?ex=69ee030d&is=69ecb18d&hm=b534a8f9c681491870c8f627e7ec6df68a921e70aecb868ab364f6fd2be90cff&
12:20:35 <andythenorth> debug build?
12:22:40 *** SigHunter has quit IRC (Ping timeout: 480 seconds)
12:22:42 <Borg> audigex: the question is.. when you load big busy map, is CPU growing or stays around 35-40% ? :)
12:26:40 <_zephyris> While people are around, pretty sure this is a clean fix for #15520 https://github.com/OpenTTD/OpenTTD/pull/15531
12:26:52 <_zephyris> If anyone feels like reviewing ๐Ÿ™‚
12:26:58 <andythenorth> "clean" ๐Ÿ™‚
12:27:03 <andythenorth> you've been using GPT? ๐Ÿ˜›
12:27:26 <_zephyris> Tried, it gave a really messy fix with changes in 4 or 5 places!
12:27:30 <audigex> andythenorth: Pretty sure it was Steam nightly
12:27:51 <andythenorth> maybe it's the coin miner eating the CPU
12:28:00 <audigex> Borg: I don't have a big map to hand to check
12:28:53 <audigex> https://cdn.discordapp.com/attachments/1008473233844097104/1497575125581566052/image.png?ex=69ee0505&is=69ecb385&hm=d554ec6487870665ea462e6d34067e212844c88ff0962a24364e18add7c3c2e6&
12:28:53 <audigex> https://cdn.discordapp.com/attachments/1008473233844097104/1497575125883551806/image.png?ex=69ee0505&is=69ecb385&hm=23aa5a3174bc473e785a7f7e1402772db6995e1d42b3b86523b1dc9d12f1c13a&
12:28:53 <audigex> Yeah definitely Steam nightly
12:28:53 <audigex> 34-45% on the main menu
12:34:25 *** ufo-piloot has quit IRC (Ping timeout: 480 seconds)
12:37:32 <Borg> dwfreed: hah, speaking of blackouts.. I got distracted, but luicky.. its just minor problems for now...
12:38:48 <Borg> http://cache.borg.uu3.net/power_issue.png
12:38:49 <Borg> [;
12:41:28 *** ufo-piloot has joined #openttd
12:41:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15531: Fix: Fix viewport snap back on stop following vehicle (#15520) https://github.com/OpenTTD/OpenTTD/pull/15531#pullrequestreview-4175540496
12:43:42 <peter1138> 6% CPU for me.
12:45:28 <peter1138> What does the in-game performance monitor say?
12:47:31 <audigex> I wasnโ€™t aware there was oneโ€ฆ how do I get it?
12:48:15 <audigex> https://cdn.discordapp.com/attachments/1008473233844097104/1497579998738124972/image.png?ex=69ee098f&is=69ecb80f&hm=a16ab5d57aa321f52550174c53f219e4331171af2048ebcfa9d4f89f36951fab&
12:48:15 <audigex> This?
12:59:33 <peter1138> Yup
12:59:51 <peter1138> Might want to try toggling HW acceleration.
13:00:00 <peter1138> (Needs a restart)
13:01:04 <peter1138> 2.77ms seems quite high for video output, though I don't know how much that contributes to 45% CPU.
13:02:00 <peter1138> 0.20ms for me, at 2560x1440
13:02:29 <peter1138> (With not much going on)
13:06:12 *** Wormnest has joined #openttd
13:10:19 <audigex> https://cdn.discordapp.com/attachments/1008473233844097104/1497585552130834442/image.png?ex=69ee0ebb&is=69ecbd3b&hm=2c3816e8d61e809fccfa78819d8e9fad19b8fbb3590d673711a26999c8c30c29&
13:10:19 <audigex> https://cdn.discordapp.com/attachments/1008473233844097104/1497585552382496848/image.png?ex=69ee0ebb&is=69ecbd3b&hm=f1f95c1c76b7ed21456cec24b5792f4dc3b91ba5c602c2774d99432c80f5fb2d&
13:10:19 <audigex> Looks a bit more sensible with HW accel on, thanks
13:30:16 <DorpsGek> [OpenTTD/OpenTTD] zephyris merged pull request #15531: Fix: Fix viewport snap back on stop following vehicle (#15520) https://github.com/OpenTTD/OpenTTD/pull/15531
13:30:19 <DorpsGek> [OpenTTD/OpenTTD] zephyris closed issue #15520: [Bug]: Camera snaps back when moving when following a vehicle https://github.com/OpenTTD/OpenTTD/issues/15520
13:40:29 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1497593143762096269/image.png?ex=69ee15cd&is=69ecc44d&hm=aaaa61924a37c133bc357d8156702a432f1608c16475cddd1ac2142ebfe8689f&
13:40:29 <andythenorth> FWIW, on M4
13:40:41 <andythenorth> mine is self-compiled, release build, ARM only
14:01:49 <_zephyris> In my path to 2CC domination, railtypes (depots, fences), road/tram types (depots) and airports seem to be missing 2CC support... Anyone noticed elsewhere?
14:08:52 *** ufo-piloot_ has joined #openttd
14:12:36 *** ufo-piloot has quit IRC (Ping timeout: 480 seconds)
14:12:36 *** ufo-piloot_ is now known as ufo-piloot
14:25:41 *** SigHunter has joined #openttd
14:33:46 *** SigHunter has quit IRC (Ping timeout: 480 seconds)
14:47:18 *** ufo-piloot has quit IRC (Remote host closed the connection)
14:48:26 *** ufo-piloot has joined #openttd
14:54:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15525: Add: callback to control reversing behaviour https://github.com/OpenTTD/OpenTTD/pull/15525#issuecomment-4319889231
15:15:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15532: Codechange: make WindowPosition a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15532
15:16:57 *** SigHunter has joined #openttd
16:18:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15529: Codechange: let _dirkeys use an enum and EnumBitSet https://github.com/OpenTTD/OpenTTD/pull/15529#pullrequestreview-4175833453
16:28:30 <audigex> PeterNviaGitHub: Autocoach gang stand up
16:35:31 <andythenorth> naptime gang stand up?
16:38:24 *** Smedles has quit IRC (Quit: http://quassel-irc.org - Chat comfortably. Anywhere.)
16:38:39 *** Smedles has joined #openttd
16:38:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15525: Add: callback to control reversing behaviour https://github.com/OpenTTD/OpenTTD/pull/15525#issuecomment-4320084416
16:38:56 <peter1138> Beer o'clock gang?
16:45:35 *** Flygon has quit IRC (Read error: Connection reset by peer)
16:46:28 <andythenorth> could be
16:46:50 <andythenorth> how about do consists first ๐Ÿ˜›
16:47:02 <andythenorth> then do the grf-authors-need-pets callback ๐Ÿ˜›
16:47:58 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15529: Codechange: let _dirkeys use an enum and EnumBitSet https://github.com/OpenTTD/OpenTTD/pull/15529
17:40:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15524: Codechange: make VehicleType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15524
17:41:07 <andythenorth> audigex: you've got a lot of lights to redraw anyway, so no rush for the callback ๐Ÿ˜›
17:41:38 <audigex> andythenorth: May as well make both changes at once tbf, while Iโ€™m in the file
17:41:58 <peter1138> Too late, I have a beer.
17:42:13 <andythenorth> I don't
17:42:16 <andythenorth> where is mine?
18:00:18 <peter1138> I'm having that too.
18:26:33 <DorpsGek> [OpenTTD/OpenTTD] openrct2girl commented on discussion #14750: SDL3 support/migration https://github.com/OpenTTD/OpenTTD/discussions/14750
18:32:43 <DorpsGek> [OpenTTD/OpenTTD] openrct2girl started discussion #15533: request: Android version https://github.com/OpenTTD/OpenTTD/discussions/15533
18:48:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #15533: request: Android version https://github.com/OpenTTD/OpenTTD/discussions/15533
18:55:20 *** Borg has quit IRC (Quit: leaving)
19:12:38 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15534: Codechange: make WindowClass a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15534
19:20:21 <_zephyris> Certainly was beer o'clock!
19:59:01 <DorpsGek> [OpenTTD/OpenTTD] lazou commented on discussion #14780: Steam cloud integration for savegames https://github.com/OpenTTD/OpenTTD/discussions/14780
20:04:52 <DorpsGek> [OpenTTD/OpenTTD] lazou commented on discussion #14780: Steam cloud integration for savegames https://github.com/OpenTTD/OpenTTD/discussions/14780
20:13:23 <DorpsGek> [OpenTTD/OpenTTD] SpaceManiac commented on discussion #14780: Steam cloud integration for savegames https://github.com/OpenTTD/OpenTTD/discussions/14780
20:29:52 <DorpsGek> [OpenTTD/OpenTTD] lazou commented on discussion #14780: Steam cloud integration for savegames https://github.com/OpenTTD/OpenTTD/discussions/14780
20:34:35 <andythenorth> lunch?
21:13:35 <peter1138> Well.
21:20:58 *** Tirili has joined #openttd
21:27:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15524: Codechange: make VehicleType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15524
21:27:54 *** Tirili has quit IRC (Quit: Leaving)
21:33:45 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #14780: Steam cloud integration for savegames https://github.com/OpenTTD/OpenTTD/discussions/14780
21:40:48 *** jfkuayue has joined #openttd
21:40:49 <jfkuayue> andythenorth: grf-authors-need-dogs-or-cats-question-mark
21:41:01 <andythenorth> pet tortoise
21:41:04 <andythenorth> or pet Horse
21:41:08 <andythenorth> naptime?
21:48:27 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15524: Codechange: make VehicleType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15524#pullrequestreview-4176190504
22:14:39 <DorpsGek> [OpenTTD/OpenTTD] openrct2girl commented on discussion #15533: request: Android version https://github.com/OpenTTD/OpenTTD/discussions/15533
22:15:35 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
23:30:59 *** MinchinWeb[m] has quit IRC (Ping timeout: 480 seconds)
23:31:19 *** MinchinWeb[m] has joined #openttd