IRC logs for #openttd on OFTC at 2026-04-16
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01:58:10 <willowj549> Openttd is looking for the wrong video driver, its trying to use radeonsi instead of radeon. linux 6.18.18 & openttd 15.1
02:00:47 <mmtunligit> submit a bug report ot the github
02:01:42 <willowj549> Wouldnt there be a way to pass the specific driver to openttd?
02:03:23 <mmtunligit> i dont know anything about drivers, if youve found a bug, you should submit a report to the github
02:08:28 <_glx_> I think it uses what the system says
02:09:22 <willowj549> I'm running a mobility radeon M6 in this box, and im using just the plain radeon driver
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05:22:18 <DorpsGek> - Update: Translations from eints (by translators)
06:53:57 <peter1138> Yes, OpenTTD has no involvement in loading specific shared libraries needed by your graphics drivers.
07:02:47 <peter1138> Hmm, should I resolve tree sprites whenever needed, or one up front?
07:55:20 <_zephyris> So, should I play with tree sprites with seasonal variation recolours, or is that too optimistic?
07:58:20 <peter1138> Each tile has up to 4 tree sprites that need to be resolved. Hmm.
07:58:28 <peter1138> This design is awful :(
07:58:54 <andythenorth> Can I plant โelectricty treesโ?
07:59:40 <LordAro> you must construct additional pylons
08:03:27 <reldred> can I have trees on the triangular half of a tile thats not occupied by a rail?
08:03:56 <LordAro> rail operator clears them for safety reasons
08:04:25 <reldred> have you seen TTD rail sprites theres already enough clear grass between rails and the fence let alone trees ๐
08:12:36 <peter1138> Well, this code might work now, but I need to, uh, steal some trees to make a test, I guess?
08:24:24 <reldred> doesnt say it on the u&trees repo but it does on bananas
08:24:40 <reldred> jp trees source I dunno where that lives anymore
08:24:56 <reldred> or get zeph to draw more trees ๐
08:27:45 <peter1138> 2026, year of the Linux desktop.
08:27:48 <peter1138> (My sound isn't working)
08:51:51 <_zephyris> Does this count as a bug?
08:56:28 <_glx_> Typical can't see past reservation I guess
08:56:31 <peter1138> It's a well-known bug, yes.
09:06:29 <LordAro> nothing in known-bugs though ;)
09:07:54 <_zephyris> Well, `well-known != known`.
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09:17:23 <osahonde> _zephyris: No because the path is going to a station make it go to the depot when the train is at the station
09:19:48 <peter1138> well-known-bugs.txt?
09:20:42 <_zephyris> overly-familiar-bugs.txt
09:21:08 <LordAro> bugs-that-peter-knows-about.txt
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10:00:55 <orudge> peter1138: should be back soon
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10:01:03 <peter1138> Ah, I was just about to ping you :)
10:02:09 <orudge> Doing a Debian upgrade (well, two :-/). There was a temporary message displayed but it'll maybe be down right now.
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10:56:38 <mnhebi> peter1138: Known-issues.txt
11:19:07 <orudge> Forums are upgraded, wiki is back up too but currently the login link between the wiki and forums is broken unfortunately
12:14:34 <peter1138> Hmm, maybe I could give each tree its own random bits.
12:14:55 <peter1138> What tree randomisation triggers are needed?
13:38:02 <_zephyris> Just when a tree is planted/starts growing?
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17:15:33 <skyboundd> Does anyone know what these little white and red dots are?
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17:25:31 <skyboundd> I gotta imagine this is some sort of bug
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17:27:56 <mmtunligit> it looks like whoever made nightgfx screwed up and left some transparent pixels on some of the tiles
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17:33:09 <belajalilija> also wrong channel for this
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17:47:48 <skyboundd> belajalilija: My bad!
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19:58:28 <_zephyris> Right, failed there...
19:58:40 <_zephyris> Any tree graphics I can do to help tree testing?
19:59:41 <peter1138> It was worth a go :)
20:03:36 <_zephyris> I think there's a decent solution possible, but is really pushing my coding ability
20:10:18 <peter1138> When I was thinking about it in the past, I considered the storing the current reservation temporarily, removing it, then doing the path find.
20:10:27 <peter1138> If the path find fails, but the old path back.
20:10:48 <peter1138> But I didn't do anything because I figured there must be edge cases and other issues as to why that wouldn't work.
20:11:31 <peter1138> (e.g. cancelling the goto depot order means there might be no reservation)
20:13:54 <_zephyris> Exactly the idea and the problem I'm seeing ๐
20:14:51 <_zephyris> At least that means I was trying sensible things!
20:20:09 <_glx_> and one little thing doesn't help, reservation doesn't know who reserved
20:23:34 <andythenorth> written enough Selenium tests today
20:25:55 <andythenorth> is it too late to suggest train vehicle 'reversing speed' action 0 prop?
20:27:01 <_zephyris> Not too late IMO, I think that was one of the ideas floated in the github discussion too...
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20:35:25 <peter1138> If there's multiple engines which one takes effect?
20:44:22 <andythenorth> I was thinking it worked the same as current vehicle speed limits, just a different prop
20:50:44 <andythenorth> oh it already exists
20:50:48 <andythenorth> give all vehicles cab flag
20:50:59 <andythenorth> then CB36 to check the 'is train reversing' flag
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21:53:32 <andythenorth> so brake vans going backwards at 35mph
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21:57:43 <talltyler> Trying to incentivize brake vans?
21:57:48 <yiffgirl> chugga chugga woo woo
21:58:43 <andythenorth> trying to incentivise gronks
21:59:18 <andythenorth> I did test powered brake vans in Horse for leading trains, I gave them 35mph
22:01:06 <andythenorth> wonder how often CB36 is called
22:11:31 <talltyler> I wonder if you could incentivize gronks with existing station ratings, as feeders to bigger stations where they transfer cargo to/from bigger trains. I know money is a bad feature, but maybe gronks could have zero running cost when stopped, or something
22:16:32 <talltyler> andythenorth: What about a Gronk + brake van dual head unit, like in Sunshine, so it could lead at full speed but full speed is what we the Gronk is capable of?
22:16:32 <talltyler> That way you donโt have to worry about people putting brake vans on mainline trains to go full speed. ๐
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22:18:35 <reldred> talltyler: I do have a feature for jgrpp where at the engine level it lowers running costs for non-moving vehicles in depots (under cover) and non moving in sidings/stations.
22:20:29 <talltyler> Iโm also not opposed to a callback to set a non-default speed to drive backwards
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