IRC logs for #openttd on OFTC at 2026-04-16
            
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00:10:53 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15484: Add: conditional order to test if a train is driving backwards https://github.com/OpenTTD/OpenTTD/pull/15484#pullrequestreview-4117602844
00:11:24 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15490: Fix: Coordinate transformation for JSON town placement when anticlockwise https://github.com/OpenTTD/OpenTTD/pull/15490#pullrequestreview-4117604087
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01:58:10 <willowj549> Openttd is looking for the wrong video driver, its trying to use radeonsi instead of radeon. linux 6.18.18 & openttd 15.1
02:00:47 <mmtunligit> submit a bug report ot the github
02:01:42 <willowj549> Wouldnt there be a way to pass the specific driver to openttd?
02:03:23 <mmtunligit> i dont know anything about drivers, if youve found a bug, you should submit a report to the github
02:08:28 <_glx_> I think it uses what the system says
02:09:22 <willowj549> I'm running a mobility radeon M6 in this box, and im using just the plain radeon driver
02:17:19 <_glx_> <https://forums.freebsd.org/threads/sdl2-libgl-error-faild-to-load-radeonsi.87013/> seems to be a similar issue
02:17:37 <willowj549> Thank you
02:17:41 <willowj549> โ™ฅ
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05:22:17 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/e09cca949f06b704aa6d871e530116c1e7741ce1
05:22:18 <DorpsGek> - Update: Translations from eints (by translators)
06:53:57 <peter1138> Yes, OpenTTD has no involvement in loading specific shared libraries needed by your graphics drivers.
07:02:47 <peter1138> Hmm, should I resolve tree sprites whenever needed, or one up front?
07:41:56 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15484: Add: conditional order to test if a train is driving backwards https://github.com/OpenTTD/OpenTTD/pull/15484#issuecomment-4258238366
07:55:20 <_zephyris> So, should I play with tree sprites with seasonal variation recolours, or is that too optimistic?
07:56:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15484: Add: conditional order to test if a train is driving backwards https://github.com/OpenTTD/OpenTTD/pull/15484#issuecomment-4258322582
07:58:20 <peter1138> Each tile has up to 4 tree sprites that need to be resolved. Hmm.
07:58:28 <peter1138> This design is awful :(
07:58:54 <andythenorth> Can I plant โ€œelectricty treesโ€?
07:59:03 <andythenorth> Pylons ๐Ÿ˜›
07:59:40 <LordAro> you must construct additional pylons
08:03:27 <reldred> can I have trees on the triangular half of a tile thats not occupied by a rail?
08:03:56 <LordAro> rail operator clears them for safety reasons
08:04:25 <reldred> have you seen TTD rail sprites theres already enough clear grass between rails and the fence let alone trees ๐Ÿ˜›
08:12:13 * peter1138 sighs
08:12:36 <peter1138> Well, this code might work now, but I need to, uh, steal some trees to make a test, I guess?
08:18:45 <LordAro> ๐Ÿ‘€
08:24:01 <reldred> peter1138: two sources of trees I know of the top of my head, https://github.com/zyliety/Zyliety-Tree-Set https://github.com/Ufiby/U_Trees both gplv2
08:24:24 <reldred> doesnt say it on the u&trees repo but it does on bananas
08:24:40 <reldred> jp trees source I dunno where that lives anymore
08:24:56 <reldred> or get zeph to draw more trees ๐Ÿ˜„
08:27:45 <peter1138> 2026, year of the Linux desktop.
08:27:48 <peter1138> (My sound isn't working)
08:51:29 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1494258922868183182/temperate_8bpp.png?ex=69e1f491&is=69e0a311&hm=572d10189c24000466ef7b0433c161da4cb8239489962dc13da4dd538c832eff&
08:51:29 <_zephyris> Trees?
08:51:51 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1494259016631848981/image.png?ex=69e1f4a7&is=69e0a327&hm=910cd58a13f6e1c6750f39e613a188c0a73031dadab9e713362109be93b1deda&
08:51:51 <_zephyris> Does this count as a bug?
08:56:28 <_glx_> Typical can't see past reservation I guess
08:56:31 <peter1138> It's a well-known bug, yes.
09:00:38 <peter1138> (And not new)
09:06:29 <LordAro> nothing in known-bugs though ;)
09:07:54 <_zephyris> Well, `well-known != known`.
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09:17:23 <osahonde> _zephyris: No because the path is going to a station make it go to the depot when the train is at the station
09:19:48 <peter1138> well-known-bugs.txt?
09:20:42 <_zephyris> overly-familiar-bugs.txt
09:21:08 <LordAro> bugs-that-peter-knows-about.txt
09:28:58 <peter1138> e.g. #9817
09:29:07 <peter1138> e.g. #13530
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09:45:37 <peter1138> Oh, no forums.
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10:00:55 <orudge> peter1138: should be back soon
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10:01:03 <peter1138> Ah, I was just about to ping you :)
10:02:09 <orudge> Doing a Debian upgrade (well, two :-/). There was a temporary message displayed but it'll maybe be down right now.
10:31:30 <peter1138> \o/
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10:56:38 <mnhebi> peter1138: Known-issues.txt
11:06:32 <DorpsGek> [OpenTTD/OpenTTD] m1oluf opened issue #15491: [Crash]: openttd 15.2 (segfault) https://github.com/OpenTTD/OpenTTD/issues/15491
11:07:09 <DorpsGek> [OpenTTD/OpenTTD] m1oluf commented on issue #15491: [Crash]: openttd 15.2 (segfault) https://github.com/OpenTTD/OpenTTD/issues/15491
11:19:07 <orudge> Forums are upgraded, wiki is back up too but currently the login link between the wiki and forums is broken unfortunately
11:31:20 <andythenorth> ๐Ÿ™‚
11:42:56 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #15491: [Crash]: openttd 15.2 (segfault) https://github.com/OpenTTD/OpenTTD/issues/15491
12:05:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15491: [Crash]: openttd 15.2 (segfault) https://github.com/OpenTTD/OpenTTD/issues/15491
12:05:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15491: [Crash]: openttd 15.2 (segfault) https://github.com/OpenTTD/OpenTTD/issues/15491
12:14:34 <peter1138> Hmm, maybe I could give each tree its own random bits.
12:14:55 <peter1138> What tree randomisation triggers are needed?
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13:38:02 <_zephyris> Just when a tree is planted/starts growing?
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14:15:33 <peter1138> Uh oh
14:48:48 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15490: Fix: Coordinate transformation for JSON town placement when anticlockwise https://github.com/OpenTTD/OpenTTD/pull/15490
15:25:45 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15481: Codechange: make Rail/RoadTypeSpriteGroups scoped enums https://github.com/OpenTTD/OpenTTD/pull/15481#pullrequestreview-4122132681
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15:53:37 <andythenorth> Naptime?
15:54:49 <DorpsGek> [OpenTTD/OpenTTD] zephyris opened pull request #15492: Fix: Allow recalculation of reserved paths to find depots https://github.com/OpenTTD/OpenTTD/pull/15492
16:21:31 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15492: Fix: Allow recalculation of reserved paths to find depots https://github.com/OpenTTD/OpenTTD/pull/15492#issuecomment-4261649134
16:28:41 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #15492: Fix: Allow recalculation of reserved paths to find depots https://github.com/OpenTTD/OpenTTD/pull/15492#pullrequestreview-4122603805
16:33:41 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #15492: Fix: Allow recalculation of reserved paths to find depots https://github.com/OpenTTD/OpenTTD/pull/15492#pullrequestreview-4122647501
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17:15:33 <skyboundd> https://cdn.discordapp.com/attachments/1008473233844097104/1494385774228144128/image.png?ex=69e26ab4&is=69e11934&hm=5c63fbb432183e12913cb070a70ae942817f66ca69eeeb6c055246eaf2d06604&
17:15:33 <skyboundd> Does anyone know what these little white and red dots are?
17:17:10 <skyboundd> https://cdn.discordapp.com/attachments/1008473233844097104/1494386181838999715/image.png?ex=69e26b16&is=69e11996&hm=c5a992157c018cf68de26f5755501cd2ec31f948ad866b201ab4f9bdee7720c2&
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17:22:57 <yiffgirl> skyboundd: list of unsolved problems in astronomy https://en.wikipedia.org/wiki/Little_red_dot_(astronomical_object) [joke]
17:24:41 <skyboundd> LOL
17:24:50 <skyboundd> https://cdn.discordapp.com/attachments/1008473233844097104/1494388110962983053/45783495734895734.gif?ex=69e26ce2&is=69e11b62&hm=f250a7842beaeaaffb8885aaf9042fdf824ba50b39d9dfcf61a541045d905ceb&
17:25:31 <skyboundd> I gotta imagine this is some sort of bug
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17:27:56 <mmtunligit> it looks like whoever made nightgfx screwed up and left some transparent pixels on some of the tiles
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17:33:06 <belajalilija> yes
17:33:09 <belajalilija> also wrong channel for this
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17:37:25 <_glx_> holes in the sprite
17:39:48 <DorpsGek> [OpenTTD/dibridge] Erwin-Iosef opened issue #275: Error when connecting to IRC (v1.4.2) https://github.com/OpenTTD/dibridge/issues/275
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17:41:44 <rito12_13> ๐Ÿ‘€
17:47:48 <skyboundd> belajalilija: My bad!
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18:10:23 <DorpsGek> [OpenTTD/OpenTTD] livingBEEF commented on discussion #15172: Online content can be installed, but not uninstalled https://github.com/OpenTTD/OpenTTD/discussions/15172
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19:54:58 <peter1138> Well.
19:56:57 <DorpsGek> [OpenTTD/OpenTTD] zephyris closed pull request #15492: Fix: Allow recalculation of reserved paths to find depots https://github.com/OpenTTD/OpenTTD/pull/15492
19:57:00 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15492: Fix: Allow recalculation of reserved paths to find depots https://github.com/OpenTTD/OpenTTD/pull/15492#issuecomment-4262999374
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19:58:28 <_zephyris> Right, failed there...
19:58:40 <_zephyris> Any tree graphics I can do to help tree testing?
19:59:41 <peter1138> It was worth a go :)
20:00:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15484: Add: conditional order to test if a train is driving backwards https://github.com/OpenTTD/OpenTTD/pull/15484
20:01:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15481: Codechange: make Rail/RoadTypeSpriteGroups scoped enums https://github.com/OpenTTD/OpenTTD/pull/15481
20:03:36 <_zephyris> I think there's a decent solution possible, but is really pushing my coding ability
20:10:18 <peter1138> When I was thinking about it in the past, I considered the storing the current reservation temporarily, removing it, then doing the path find.
20:10:27 <peter1138> If the path find fails, but the old path back.
20:10:48 <peter1138> But I didn't do anything because I figured there must be edge cases and other issues as to why that wouldn't work.
20:11:31 <peter1138> (e.g. cancelling the goto depot order means there might be no reservation)
20:13:54 <_zephyris> Exactly the idea and the problem I'm seeing ๐Ÿ™‚
20:14:51 <_zephyris> At least that means I was trying sensible things!
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20:20:09 <_glx_> and one little thing doesn't help, reservation doesn't know who reserved
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20:23:20 <andythenorth> well
20:23:23 <andythenorth> Horse time?
20:23:34 <andythenorth> written enough Selenium tests today
20:25:55 <andythenorth> is it too late to suggest train vehicle 'reversing speed' action 0 prop?
20:27:01 <_zephyris> Not too late IMO, I think that was one of the ideas floated in the github discussion too...
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20:35:25 <peter1138> If there's multiple engines which one takes effect?
20:43:56 <andythenorth> the slowest?
20:44:22 <andythenorth> I was thinking it worked the same as current vehicle speed limits, just a different prop
20:50:44 <andythenorth> oh it already exists
20:50:48 <andythenorth> give all vehicles cab flag
20:50:59 <andythenorth> then CB36 to check the 'is train reversing' flag
20:54:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15453: Add: station cargo history graphs https://github.com/OpenTTD/OpenTTD/pull/15453
20:54:55 <peter1138> Probably.
20:55:40 <peter1138> Ah, so close.
21:12:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15453: Add: station cargo history graphs https://github.com/OpenTTD/OpenTTD/pull/15453
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21:53:32 <andythenorth> so brake vans going backwards at 35mph
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21:57:43 <talltyler> Trying to incentivize brake vans?
21:57:48 <yiffgirl> chugga chugga woo woo
21:58:43 <andythenorth> trying to incentivise gronks
21:59:18 <andythenorth> I did test powered brake vans in Horse for leading trains, I gave them 35mph
22:01:06 <andythenorth> wonder how often CB36 is called
22:01:45 <andythenorth> (for speed)
22:11:31 <talltyler> I wonder if you could incentivize gronks with existing station ratings, as feeders to bigger stations where they transfer cargo to/from bigger trains. I know money is a bad feature, but maybe gronks could have zero running cost when stopped, or something
22:16:32 <talltyler> andythenorth: What about a Gronk + brake van dual head unit, like in Sunshine, so it could lead at full speed but full speed is what we the Gronk is capable of?
22:16:32 <talltyler> That way you donโ€™t have to worry about people putting brake vans on mainline trains to go full speed. ๐Ÿ™‚
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22:18:35 <reldred> talltyler: I do have a feature for jgrpp where at the engine level it lowers running costs for non-moving vehicles in depots (under cover) and non moving in sidings/stations.
22:20:29 <talltyler> Iโ€™m also not opposed to a callback to set a non-default speed to drive backwards
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