IRC logs for #openttd on OFTC at 2026-03-02
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05:04:59 <DorpsGek> - Update: Translations from eints (by translators)
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07:24:12 <DorpsGek> - Add: summary for week 09 of 2026 (by OpenTTD Survey)
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07:57:10 <andythenorth> game ✅ Horse ✅ train ✅
08:56:21 <LordAro> andythenorth: i mean, possibly
09:46:25 <peter1138> "Drama" => "We're shouting about something amongst ourselves"?
10:12:32 <andythenorth> what is life without drama, anyway?
10:24:49 <xarick> is there a way to quickly see what's the map size we're currently playing in?
10:25:39 <mmtunligit> map area info tool on one of the corners?
10:26:17 <mmtunligit> land area, whatever its called
10:26:27 <mmtunligit> the thing at the far end of the main toolbar
10:31:50 <xarick> dang, I really should think about renaming my AI
10:36:03 <peter1138> It is a... strange name.
10:36:26 <xarick> it's way more than a fix now
10:43:27 <xarick> @Yexo do you still exist?
11:06:26 <LordAro> it's quite a common pitfall
11:07:34 <peter1138> It seems even after they are still a bit confused.
11:14:08 <mmtunligit> peter1138: could make it a setting yeah
11:14:40 <mmtunligit> i have no idea how anyone could stand that weeird ass gap
11:16:03 <mmtunligit> and for me it was like, if i open a toolbar i expect it to go where the toolbars go
11:16:10 <mmtunligit> different sorts of muscle memory i guess
11:19:16 <peter1138> Take it with a pinch of salt. Or a lot of salt...
11:19:47 <LordAro> the inconsistency with keyboard shortcuts vs buttons is a bit odd
11:21:25 <peter1138> Uh, I just tried to create an interface out of static extension methods. I think that is not going to work :o
11:23:07 <mmtunligit> LordAro: shouldnt work any different if you use keyboard shortcuts or the buttons to open the menus, i know when i tested it i was only ever using the buttons so if it does the same thing with the shortcuts then its working as intended
11:24:16 <LordAro> maybe i'm not understanding the forum post
11:24:32 <mmtunligit> theyre annoyed at the inteded behvior
11:26:48 <mmtunligit> they just want the landscape toolbar to always open in the same place. i had considered opening one of the other build toolbars pushing the landscaping toolbar downinstead of opening next to it but i felt that would be more disruptive than using the linked toolbars style
11:27:30 <mmtunligit> they want the landscape and build toolbars to open in the same place more accurately
11:34:46 * peter1138 waits for VS Code to start working again.
11:35:15 <LordAro> ln -sf /usr/bin/vim /usr/bin/vscode
11:37:05 <peter1138> Hmm, I could use an interface on the model and build the extension methods on that instead. But the code is then less optimal :o
11:38:57 <peter1138> Or I put the implementation in the model, but it's mean to be a view model :o
11:40:30 <LordAro> make it work, make it right, make it fast
11:41:02 <__abigail> You can pick 3 but your code gets a randomly-selected debuff
11:41:20 <peter1138> Someone else AI-slops it.
11:51:04 <__abigail> For every commit you pick all 3 for, you must review an AI slop pull request
11:51:23 <__abigail> and you must assume it was made in good faith
12:12:05 <xarick> otherwise VS Code trips all over it when auto formating
12:12:38 <peter1138> LordAro, I'm so out of practice with vim :(
12:12:50 <peter1138> Last time I used it Bram was still the maintainer.
12:23:10 <peter1138> Also I used codium for most things, not quite as bad.
13:04:11 <andythenorth> I think lunch might be indicated
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13:54:47 <goddess_ishtar> peter1138: > For those who don't know what nasal demons are it's when you get frustrated with strange program flow so much you start to blame compiler, and out of frustration demons start to go out of your nose. (you can google for details if you want)
13:54:47 <goddess_ishtar> ??? that is not the definition?
13:55:06 <peter1138> Don't ask me, I didn't write it.
14:02:30 <goddess_ishtar> this is giving me horrifying flashbacks to that one gcc mailing list argument where someone was relying on undefined behaviour for their program and got pissy when it changed
14:06:30 <xarick> sorry for asking, is this a quadratic function, or exponential or something else?
14:07:41 <__abigail> exponential. you've got a power in there
14:07:42 <LordAro> (x is in the exponent)
14:08:14 <__abigail> LordAro: ok smartass now derive it
14:23:36 <__abigail> WolframAlpha ran so AI slop could jump off a bridge
14:39:27 <xarick> this issue needs fixing
14:40:58 <xarick> trying to run 2 different versions of WormAI is a pain
14:46:01 <goddess_ishtar> __abigail: Wolfram Alpha my beloved
14:46:22 <_glx_> loading the most recent compatible version is the expected behaviour
14:53:06 <xarick> the linked PR fixes it
15:01:59 <xarick> both versions still pick the same aircraft
15:04:34 <xarick> There's something though I don't quite understand, the highest speed and preferred max distance. Original WormAI gets the highest speed of all aircraft models, 579 is not the speed of Dinger 200
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15:05:44 <xarick> the preferred max distance is then used for building an airport route
15:06:03 <xarick> but it builds dinger 200, not the fastest
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15:08:46 <xarick> I fixed this part, but it feels like there are mixed intentions
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19:37:14 <rito12_51026> I like the dark one 🥳
19:39:49 <peter1138> So is there a new exploit, or is it just the normal "large map + fast planes" income...
19:46:38 <goddess_ishtar> how does the reddit manage to be so consistently insane
19:49:48 <LordAro> looks fast even for planes
19:50:13 <talltyler> "Given the opportunity, players will optimize all the fun out of a game" - Soren Johnson, _Civilization_ designer 🙂
19:50:24 <LordAro> default is 1/4, maybe it's been turned up?
19:52:12 <talltyler> Whenever we get modular airports, we should remove the built-in ones so people actually have to figure out how to design airports properly 😛
19:52:22 <talltyler> Raising the skill floor has never been bad for players
19:52:37 <talltyler> (I say this with extreme sarcasm, if it's not obvious)
19:56:13 <goddess_ishtar> LordAro: is that not a JGRPP only setting?
19:57:32 <peter1138> In the coooool, august mooooooon
20:07:54 <LordAro> goddess_ishtar: well i know it exists, so i doubt it
20:08:42 <LordAro> it does look ambiguous in that admittedly not clear photo of a screen
20:09:47 <goddess_ishtar> LordAro: yeah no the front side absolutely isn't clear
20:10:00 <goddess_ishtar> it's one of my peeves with the stock graphics
20:11:38 <andythenorth> Optimising the fun out of the game is my job, not players
20:27:02 <mmtunligit> talltyler: do i hear runway spacing affecting landing rates?
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20:57:08 <andythenorth> hmmm, grf flag to allow wagons to lead a train?
21:05:12 <_glx_> it's called power property 😉
21:13:17 <mmtunligit> peter1138: oh thats neat
21:13:32 <mmtunligit> is there a translated manual anywhere? i have no idea what im supposed to be doing
21:54:26 <xarick> not sure my code snippets come as intrusive
21:58:12 <squirejames> LordAro: I mean these graphics have been (mostly) unchanged since 1995. The basic layout etc. I hate to sound boomerish but, its not the graphics that have changed...
22:00:35 <peter1138> That's OpenGFX 2, not original graphics.
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22:04:16 <peter1138> The wall is much taller in the originals.
22:10:57 <andythenorth> powered wagons eh :P
22:11:07 <andythenorth> but not Powered Wagons
22:14:19 <jfkuayue> Mathematica now is slop machine?
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