⏴ go to previous day
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05:13:18 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/6090865874cd63a37249cb1464d64076a8035d8f
05:13:19 <DorpsGek> - Update: Translations from eints (by translators)
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07:27:50 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/63d70629319ae143191cdc2435af5404738df20d
07:27:51 <DorpsGek> - Add: summary for week 06 of 2026 (by OpenTTD Survey)
07:58:26 <keimfrei> reldred: Thank you, that was the point. 🙂 Good Job.
08:22:34 <DorpsGek> [OpenTTD/OpenTTD] bjornwarmedal commented on discussion #14351: Ability to join a new company without authorized users online https://github.com/OpenTTD/OpenTTD/discussions/14351
09:32:31 <xarick> hi
10:02:53 <peter1138> The royal we.
10:15:33 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1470362481770762281/image.png?ex=698b0545&is=6989b3c5&hm=1dbf65a2c1c74386ade85506e155b45839053b2656ae8f0e1bdde953a1977ae7&
10:15:33 <xarick> at this stage I'm inventing
10:16:41 <xarick> oh, that looks bad :(
10:19:49 <xarick> v->cur_speed = speed * (256 - std::min<uint16_t>(v->blocked_ctr, 256)) / 256;
10:34:42 <peter1138> andythenorth[d], FIRS eh? https://www.tt-forums.net/viewtopic.php?p=1277983#p1277983
10:36:07 <xarick> this looks good, there's a sense of deceleration now
10:36:59 <xarick> the displayed speed is going towards 0
10:37:03 <xarick> and ends at 0
10:37:26 <andythenorth[d]> peter1138 Industry Construction Toolkit?
10:47:51 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1470370607958069292/image.png?ex=698b0cd7&is=6989bb57&hm=8934f959064cbd4003b35488fe04d29af409e91de812f636600f0ec6e88fbaab&
10:47:51 <xarick> I'm too scared to touch code from 2007
10:49:52 <xarick> that description is kind of what I'm currently fixing actually
10:50:34 <xarick> not quite "driving at max speed though"
10:50:55 <xarick> just driving at a speed other than 0 when it is standing still
10:53:05 <xarick> the fix assumes the vehicle in front is stopped
10:53:59 <xarick> or maybe not
10:55:03 <xarick> but 'u' can have a cur_speed faster than 'v'
11:45:52 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1470385206862020678/image.png?ex=698b1a6f&is=6989c8ef&hm=4396b63fd2cb1a30c1f5626c8e8e9124e4b111aad8bc7fe027962b026b514c6d&
11:45:52 <xarick> this has the potential to overflow
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12:33:58 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #15252: Fix: Mitigate road vehicle speeds being higher than observed https://github.com/OpenTTD/OpenTTD/pull/15252
12:49:46 <peter1138> Mitigate.
13:02:33 <_glx_> As often it does more than what the title suggests
13:02:52 <LordAro> maybe we should just start closing them
13:03:25 <peter1138> Should just open a bug report.
13:04:51 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed pull request #15252: Fix: Mitigate road vehicle speeds being higher than observed https://github.com/OpenTTD/OpenTTD/pull/15252
13:04:54 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15252: Fix: Mitigate road vehicle speeds being higher than observed https://github.com/OpenTTD/OpenTTD/pull/15252#issuecomment-3871590473
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14:10:23 <xarick> this is difficult to reproduce
14:12:19 <LordAro> reproducability is not a requirement for reporting an issue
14:12:28 <LordAro> it's helpful, but it's not a strict requirement
14:13:22 <xarick> pinpointing to where exactly the issue is happening, not easy to see
14:13:40 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #15229: Codechange: [CI] Upload to the Windows Store automatically. https://github.com/OpenTTD/OpenTTD/pull/15229#issuecomment-3871969570
14:13:45 <xarick> need to look up for a vehicle that is driving through
14:13:46 <DorpsGek> [OpenTTD/OpenTTD] orudge merged pull request #15229: Codechange: [CI] Upload to the Windows Store automatically. https://github.com/OpenTTD/OpenTTD/pull/15229
14:13:54 <xarick> a long huge queue of vehicles
14:14:08 <LordAro> a video demonstrating it is fine
14:14:24 <_glx_> some AIs are very good at causing RV jams
14:15:35 <_glx_> but please use a reasonable map size if including a savegame 🙂
14:24:55 <peter1138> Should be possible to recreate with a 64x64 map.
14:29:34 <Borg> im not sure why 64x64 map is even allowed.. its so small it barely can find a city + few industries..
14:29:48 * Borg is fan of small maps.. but anything < 128x128 is just silly
14:31:05 <Borg> s/find/fit
14:32:21 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1470427104444284928/2026-02-09_14-31-34.mp4?ex=698b4174&is=6989eff4&hm=1768914f22e5a3cb341647441500742cba336d13543780c51f5b7dfa25789414&
14:32:21 <xarick> alright, got a nice cur_speed propagation effect
14:32:59 <xarick> vehicle #423 has all the others ahead at 0 km/h
14:33:12 <xarick> when it passes through them, each will copy its speed
14:38:15 <xarick> imagine huge queues... the amount of vehicles reporting the incorrect speed to AIs :(
14:47:28 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit updated pull request #15193: Feature: Placing random houses from collections https://github.com/OpenTTD/OpenTTD/pull/15193
14:56:58 <ahyangyi> Borg: It's no different from a 4096x4096 map with little land and a prohibitive cost for terraforming.
15:03:35 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15253: Fix fe6801b: [NewGRF] Cargo on stations divided by half of circuit instead of area. https://github.com/OpenTTD/OpenTTD/pull/15253
15:05:47 <mmtunligit> hmm, where do I document SetDisabledRandomItemButton? the header file id imagine is more correct but it feels wrong to do it there in that big block that has no other documentation
15:08:02 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened issue #15254: [Bug]: Road vehicles with display speed higher than max https://github.com/OpenTTD/OpenTTD/issues/15254
15:15:40 <mmtunligit> well it complains about the header file so its getting fixed in the header file
15:16:35 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit updated pull request #15193: Feature: Placing random houses from collections https://github.com/OpenTTD/OpenTTD/pull/15193
15:16:50 <LordAro> mmtunligit: ideally the cpp file :>
15:16:53 <LordAro> i think.
15:26:35 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #15254: [Bug]: Road vehicles with display speed higher than expected https://github.com/OpenTTD/OpenTTD/issues/15254
15:27:41 <mmtunligit> LordAro: whoops
15:28:12 <_glx_> looks like pointing at the wrong nail
15:28:19 <mmtunligit> also is there a way to run that check locally before i push?
15:29:01 <_glx_> depends on the OS
15:29:09 <mmtunligit> linux
15:29:47 <_glx_> you can run the doc targets easily at least, if you have doxygen installed
15:31:01 <mmtunligit> mhm, might be worth looking into in future
15:31:22 <mmtunligit> well it passed the check this time so i guess thats that
15:31:41 <_glx_> but it's a lot of manual stuff needed to do `https://github.com/OpenTTD/OpenTTD/blob/master/.github/workflows/docs-checker.yml` locally
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15:33:43 <mmtunligit> ok, location of the run isnt so important to me, mostly just care about doing it without having to push and using up a bunch of compute when all im doing is fixing comments
15:34:35 <LordAro> would probably be beneficial to pull out the CI job into something more easily runnable locally
15:36:52 <_glx_> on CI job it's not an issue to switch between PR and target, but locally it can be a pain if you have to do it every time
15:47:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15253: Fix fe6801b: [NewGRF] Cargo on stations divided by half of circuit instead of area. https://github.com/OpenTTD/OpenTTD/pull/15253#issuecomment-3872535488
15:51:46 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15253: Fix fe6801b: [NewGRF] Cargo on stations divided by half of circuit instead of area. https://github.com/OpenTTD/OpenTTD/pull/15253#issuecomment-3872557377
15:52:12 <rito12_51026> There is no need to switch every time, you could store the warnings from the base branch somewhere and then use that file to diff all your PRs
15:56:25 <rito12_51026> How do I edit the PR title?
15:57:02 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15253: Fix fe6801b: [NewGRF] Cargo on stations divided by half of circuit instead of area. https://github.com/OpenTTD/OpenTTD/pull/15253
16:00:58 <rito12_51026> rito12_51026: Ooo... https://github.com/orgs/community/discussions/186398 that's how
16:06:28 <LordAro> huh
16:12:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15253: Fix fe6801b: [NewGRF] Cargo on stations divided by half of perimeter instead of area. https://github.com/OpenTTD/OpenTTD/pull/15253#issuecomment-3872687523
16:22:57 <mmtunligit> oh boy, failure to link openttd_tests and a whole lot fo compiler vomit to sort through
16:23:34 <peter1138> Slophub is a bit broken.
16:26:12 <_glx_> rito12_51026: funny workarounds, shows they put a lot of thinking when removing the button
16:27:26 <_glx_> but it's as annoying as youtube removing list view (I hate this change)
16:28:11 <_glx_> how showing 6 huge images be better than a list???
16:28:43 <mmtunligit> its so bad
16:29:04 <mmtunligit> i never used list view but i remeber the days of six thumbnails to a row
16:29:32 <mmtunligit> i zoom out the page to try and reclaim some of that but i can only go so far before the rest of the UI becomes unusable
16:33:17 <mmtunligit> why tf does adding a new file and test in tests cause errors in the test files that come earlier than it????
16:38:10 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15253: Fix fe6801b: [NewGRF] Cargo on stations divided by half of perimeter instead of area. https://github.com/OpenTTD/OpenTTD/pull/15253#issuecomment-3872805686
16:38:17 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15253: Fix fe6801b: [NewGRF] Cargo on stations divided by half of perimeter instead of area. https://github.com/OpenTTD/OpenTTD/pull/15253#issuecomment-3872805864
16:41:35 <mmtunligit> ok i changed seemingly nothing but it works now i guess
16:43:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15253: Fix fe6801b: [NewGRF] Cargo on stations divided by half of perimeter instead of area. https://github.com/OpenTTD/OpenTTD/pull/15253#issuecomment-3872819995
16:53:35 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on issue #8088: Number of towns is silently limited if town name generator runs out of names https://github.com/OpenTTD/OpenTTD/issues/8088
16:55:03 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15253: Fix fe6801b: [NewGRF] Cargo on stations divided by half of perimeter instead of area. https://github.com/OpenTTD/OpenTTD/pull/15253#issuecomment-3872849982
17:18:02 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8088: Number of towns is silently limited if town name generator runs out of names https://github.com/OpenTTD/OpenTTD/issues/8088
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17:51:16 <talltyler> lol, a Steam commenter who doesn’t like OpenGFX2 or Toyland (unclear which) is recommending Workers & Resources instead of OpenTTD. You can figure that game out, but not how to change your baseset or title game?
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17:52:31 <digitalfox> Human beings can be astonishing 🤣
17:54:15 <digitalfox> I guess toyland title game is out of the question for 16.0 🤣🤣🤣
17:56:25 <digitalfox> About gfx2, I prefer the “more white” because i played the original, and the graphics are much more similar to the original
17:56:51 <digitalfox> Gfx1 for me have always looked much more “dark”
17:57:00 <digitalfox> But hey opinions 🙂
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18:21:02 <xarick> I'm bored, so I'm making WrightAI4 smarter
18:21:12 <xarick> added save/load support
18:24:37 <talltyler> Depends on what people submit, and what they vote for 🙂
18:26:43 <belajalilija> digitalfox: https://tenor.com/view/i-love-it-gif-18812641
18:40:47 <peter1138> talltyler, let me guess, it hurts their eyes as well
18:49:48 <andythenorth[d]> talltyler: very peoples
18:56:23 <andythenorth[d]> github is having an ops on-call type day
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19:33:35 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15253: Add: [NewGRF] Station flag to divide cargo by area instead of perimeter. https://github.com/OpenTTD/OpenTTD/pull/15253
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19:51:42 <xarick> unbunch when?
19:51:49 <xarick> ^_^
20:00:53 <rito12_51026> xarick: The problem with doxygen should be solved now, maybe a rebase first?
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20:08:57 <xarick> oh, ok let me try
20:09:36 <xarick> finally my ships will be smarter
20:09:45 <xarick> with unbunch
20:12:38 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #12249: Add: [Script] Unbunch order flag https://github.com/OpenTTD/OpenTTD/pull/12249
20:19:20 <DorpsGek> [OpenTTD/OpenTTD] MrTijn85 commented on issue #15251: [Bug]: Cargo not unloading Steel Mill Furs https://github.com/OpenTTD/OpenTTD/issues/15251
20:25:18 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #15251: [Bug]: Cargo not unloading Steel Mill Furs https://github.com/OpenTTD/OpenTTD/issues/15251
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22:07:53 <xarick> I'm thinking about combining the simplest AI scripts into one, for each vehicle type
22:08:30 <xarick> those that are below 1000 lines of code
22:09:04 <xarick> unsure which AI to use for ships
22:17:10 <xarick> maybe heliferry
22:17:17 <xarick> without the helis
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22:59:48 <xarick> EpicTrans looks like a mix of WrightAI + AroAI
23:01:49 <xarick> actually not like AroAI
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23:48:54 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on issue #8088: Number of towns is silently limited if town name generator runs out of names https://github.com/OpenTTD/OpenTTD/issues/8088
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