β΄ go to previous day
00:07:08 <jfkuayue> you forgot the period.
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04:41:24 <ahyangyi> .
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04:52:10 <kaibaneddy> jfkuayue: Late 19th century?
04:52:28 <definitelynotcheese_> ,
04:53:04 <jfkuayue> kaibaneddy: Peter is often saying "Well." notice the period
04:55:24 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/d675a71eafa6f44f9cbdedb273936afb2690b7dd
04:55:25 <DorpsGek> - Update: Translations from eints (by translators)
04:56:51 <soylent_cow[m]> is there any way to reduce the cpu load on a server? any type of setting?
04:56:53 <kaibaneddy> jfkuayue: Quite.
04:57:37 <kaibaneddy> Smaller map? π
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07:42:36 <andythenorth[d]> Always.
08:04:20 <LordAro> lunch?
08:04:37 <andythenorth[d]> probably coffee first, then lunch, then breakfast
08:37:45 <reldred> Pizza time soon
08:38:04 <reldred> Playing more 2nd edition 40k with the forty year old men today.
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10:22:10 <_zephyris> Why 2nd ed? Necromunda and Gorkamorka defo better application of that basic rule set.
10:22:44 <_zephyris> Hmm, need to disentangle world gen window behaviour from game mode
10:26:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15198: Add: [NewGRF] Town road layout https://github.com/OpenTTD/OpenTTD/pull/15198#pullrequestreview-3732235427
10:28:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15198: Add: [NewGRF] Town road layout https://github.com/OpenTTD/OpenTTD/pull/15198#pullrequestreview-3732242701
10:40:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15204: Add: Company allow-list can be set to allow anyone. https://github.com/OpenTTD/OpenTTD/pull/15204
10:40:54 <peter1138> Force-push without committing your amendments does nothing, it turns out :o
10:53:52 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15198: Add: [NewGRF] Town road layout https://github.com/OpenTTD/OpenTTD/pull/15198#pullrequestreview-3732291187
10:55:27 <_zephyris> Hehe, been there, done that.
11:00:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15204: Add: Company allow-list can be set to allow anyone. https://github.com/OpenTTD/OpenTTD/pull/15204
11:00:57 <pickpacket> peter1138: I don't have my github password on my phone but I'll try to get to my computer later today. I have Opinionsβ’
11:01:05 <pickpacket> π
11:05:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15198: Add: [NewGRF] Town road layout https://github.com/OpenTTD/OpenTTD/pull/15198#pullrequestreview-3732308623
11:15:19 <peter1138> Limited "address space", let's not waste it on variables that only use 4 of 32 bits :)
11:28:34 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit updated pull request #15201: Codechange: Endian buffer reader/writer for std::vector https://github.com/OpenTTD/OpenTTD/pull/15201
11:56:16 <reldred> _zephyris: necromunda was also played that night, I swear they spent more time doing paperwork than actually playing (game ended turn 2)
11:57:08 <reldred> and it has occurred to me that the army list i'm building for 2nd ed has a large contingent of soft squishy humans that could also be used in a necromunda gang so that's an option in future.
11:59:03 <reldred> 2nd ed is a dumb silly game but I punched a tank to death who then proceeded to drive away wildly out of control plowing through a forest and off the board edge. Kinda disapppointed it didn't just explode.
13:21:00 <_zephyris> Sounds very on brand for 2nd ed π
13:21:22 <DorpsGek> [OpenTTD/OpenTTD] ricardoholmes updated pull request #15135: Fix #13600: Make click+drag work with raise/lower land in SE and correct tooltips. https://github.com/OpenTTD/OpenTTD/pull/15135
13:22:32 <_zephyris> @peter1138 fair enough, I hadn't thought about wasting 32bits
13:29:23 <xarick> I'm scared of windows updates nowadays
13:29:42 <xarick> so far I've been spared of the problems reported all over the internet
13:44:59 <pickpacket> xarick: https://www.youtube.com/watch?v=CPRvc2UMeMI&pp=ygUOZXZlcnkgb3Mgc3Vja3M%3D
13:54:35 <DorpsGek> [OpenTTD/OpenTTD] bjornwarmedal commented on discussion #14351: Ability to join a new company without authorized users online https://github.com/OpenTTD/OpenTTD/discussions/14351
14:06:14 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #15189: Change: Allow subsidies with CargoDist https://github.com/OpenTTD/OpenTTD/pull/15189
14:06:34 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #15189: Change: Allow subsidies with CargoDist https://github.com/OpenTTD/OpenTTD/pull/15189#pullrequestreview-3730409638
14:13:06 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15176: Change: Protect rivers from removal when terraforming https://github.com/OpenTTD/OpenTTD/pull/15176#pullrequestreview-3732704000
14:15:39 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15077: Change: Apply slightly more padding to image-text buttons. https://github.com/OpenTTD/OpenTTD/pull/15077#pullrequestreview-3732713993
14:31:04 <DorpsGek> [OpenTTD/OpenTTD] ricardoholmes updated pull request #15135: Fix #13600: Make click+drag work with raise/lower land in SE and correct tooltips. https://github.com/OpenTTD/OpenTTD/pull/15135
14:32:39 <peter1138> I mean, "shrug"
14:41:36 <DorpsGek> [OpenTTD/OpenTTD] ricardoholmes commented on pull request #15135: Fix #13600: Make click+drag work with raise/lower land in SE and correct tooltips. https://github.com/OpenTTD/OpenTTD/pull/15135#issuecomment-3828644242
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14:51:39 <talltyler> Sorry, the shrug wasnβt that helpful
14:52:07 <talltyler> βI donβt mind the narrow buttons but players seem to want it, and it looks equally fine to meβ
14:52:56 <talltyler> Updated my review comment. π
14:53:13 <talltyler> Amazing how you canβt read my mind from a single emoji π
15:01:15 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14842: Add: Text filter searching to some dropdown lists. https://github.com/OpenTTD/OpenTTD/pull/14842#pullrequestreview-3732828827
15:34:51 <mmtunligit> i think the buttons with the padding looks wayyyy nicer, it felt way to crowded before
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15:47:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15190: Fix #15137: Roads built on steep slopes at the minimum snow level height have inconsistent snowiness https://github.com/OpenTTD/OpenTTD/pull/15190
15:47:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 closed issue #15137: [Bug]: Roads built on steep slopes at the minimum snow level height have inconsistent snowiness https://github.com/OpenTTD/OpenTTD/issues/15137
15:48:18 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15174: Codefix: script_window.hpp contains invalid links in docs. https://github.com/OpenTTD/OpenTTD/pull/15174
15:48:43 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15182: Codechange: [CI] Sort doxygen warnings in docs checker. https://github.com/OpenTTD/OpenTTD/pull/15182
15:50:38 <andythenorth[d]> this is niche
15:51:05 <andythenorth[d]> but it would be quite nice to be able to specify grf vehicle 'offset from intro date in wallclock minutes'
15:51:29 <andythenorth[d]> spacing out vehicle introductions is a bit of an art
16:15:45 <peter1138> Well, I also like it as it currently is.
16:15:55 <peter1138> (Button padding that is0
16:17:31 <peter1138> FIRS eh? https://www.tt-forums.net/viewtopic.php?t=92676
16:18:35 <andythenorth[d]> always is
16:19:10 <andythenorth[d]> it's a dubious feature
16:24:04 <peter1138> Can't see the image, but... https://www.tt-forums.net/viewtopic.php?t=92675
16:31:45 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1467195660313821425/swamp.png?ex=697f7ff0&is=697e2e70&hm=78b76b99d7610a4236faadef14243d564d2807ad06f6648474e88ad4aff8b091&
16:31:45 <talltyler> This is the image.
16:32:57 <talltyler> I wonder if _zephyris feels like redrawing rough terrain to avoid the tripophobic effect, and maybe look better as wetland?
16:35:13 <talltyler> I answered the FIRS question π
16:36:08 <definitelynotcheese_> Why has nobody made a wetlands industry yet?
16:36:30 <talltyler> What does that mean?
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16:36:48 <alfagamma7> Idk
16:36:53 <alfagamma7> ricefields?
16:36:58 <definitelynotcheese_> Maybe
16:37:04 <alfagamma7> cotton plantations?
16:37:05 <andythenorth[d]> I can normally detect what will be trypophobic, didn't notice it for swamps
16:37:32 <definitelynotcheese_> alfagamma7: π¨πΎ
16:37:34 <talltyler> Wetlands were added recently, and there's not an easy way to detect if an industry is placed in one. Also, if the player has disabled rivers or is using certain mapgen patterns (more oceans = fewer wetlands) there won't be any.
16:37:49 <definitelynotcheese_> Why would cotton be in a swamp
16:37:53 <talltyler> FIRS has a peak bog industry, but it doesn't know about wetlands
16:37:59 <andythenorth[d]> we need a windmill
16:38:03 <andythenorth[d]> to drain the swamp
16:38:12 <andythenorth[d]> dutch invented shareholder capitalism that way
16:38:14 <definitelynotcheese_> Ecs has some
16:38:18 <talltyler> I assume there are windmill objects
16:38:28 <alfagamma7> definitelynotcheese_: idk , was thinking of water intensive agricultural crops
16:38:41 <alfagamma7> rice sure is water intensive
16:39:29 <definitelynotcheese_> Sugar cane
16:39:31 <talltyler> We need more object sets that generate randomly, and cannot be bulldozed, like transmitters and lighthouses π
16:39:46 <andythenorth[d]> GS
16:39:49 <talltyler> Wetlands are often useless to people, and that's not a bad thing π
16:39:50 <andythenorth[d]> to place them
16:40:01 <talltyler> GRF objects can place themselves π
16:40:26 <alfagamma7> I do like the swamp thing
16:40:38 <talltyler> Animal habitats that generate randomly would be cool. I want beaver dams on rivers π
16:41:02 <alfagamma7> but maybe there should be something to not allow fields generating over them
16:41:38 <talltyler> https://github.com/OpenTTD/OpenTTD/pull/14846 ?
16:42:16 <alfagamma7> Oh, that already exists
16:42:20 <alfagamma7> sorry didn't know
16:42:44 <talltyler> There's always room for improvement, but yeah, thought of that one already π
16:50:28 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15202: Codechange: [CI] Always use latest doxygen. https://github.com/OpenTTD/OpenTTD/pull/15202
16:55:41 <peter1138> I don't think changing the graphics will change anything much for that person's issue.
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17:10:19 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15202: Codechange: [CI] Always use latest doxygen. https://github.com/OpenTTD/OpenTTD/pull/15202#pullrequestreview-3733070178
17:11:11 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15202: Codechange: [CI] Always use latest doxygen. https://github.com/OpenTTD/OpenTTD/pull/15202#pullrequestreview-3733071569
17:13:32 <Rubidium> doxygen, or at least 1.9.8, seems to be spewing quite a few duplicate warnings; about 0.4 MB on 2.8 MB
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17:29:49 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15205: Codefix: wrong parameter names and partially missing parameters https://github.com/OpenTTD/OpenTTD/pull/15205
17:34:08 <_zephyris> Yup, the issue is the tile landscape and patchy water, not the rough ground or river graphics per se
17:35:45 <_zephyris> As a fairly trypophobic person, not triggering to me, though I can kinda see it
17:39:23 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15202: Codechange: [CI] Always use latest doxygen. https://github.com/OpenTTD/OpenTTD/pull/15202#pullrequestreview-3733122953
17:41:02 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15202: Codechange: [CI] Always use latest doxygen. https://github.com/OpenTTD/OpenTTD/pull/15202#pullrequestreview-3733126466
17:47:28 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15202: Codechange: [CI] Always use latest doxygen. https://github.com/OpenTTD/OpenTTD/pull/15202
17:48:44 <rito12_51026> Ups that's not all
17:58:43 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15202: Codechange: [CI] Always use latest doxygen. https://github.com/OpenTTD/OpenTTD/pull/15202
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18:19:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15202: Codechange: [CI] Always use latest doxygen. https://github.com/OpenTTD/OpenTTD/pull/15202#issuecomment-3828972359
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18:38:16 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15202: Codechange: [CI] Always use latest doxygen. https://github.com/OpenTTD/OpenTTD/pull/15202
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18:46:33 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15202: Codechange: [CI] Use doxygen 1.16.1. https://github.com/OpenTTD/OpenTTD/pull/15202
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20:10:15 <xarick> ChooChoo going to 5k trains
20:11:58 <xarick> definitely not a for profit company
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20:45:29 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15176: Change: Protect rivers from removal when terraforming https://github.com/OpenTTD/OpenTTD/pull/15176#pullrequestreview-3733469828
20:58:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15205: Codefix: wrong parameter names and partially missing parameters https://github.com/OpenTTD/OpenTTD/pull/15205
21:01:49 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #15198: Add: [NewGRF] Town road layout https://github.com/OpenTTD/OpenTTD/pull/15198#pullrequestreview-3733484521
21:06:24 <mmtunligit> michi_cc[d]: anything left for me to do with the vector thing?
21:53:28 <michi_cc[d]> Test if it works for what you actually want to do? (Do remember that command packet size is limited). Other than that, people didn't like merging it alone, so I'm, not going to do anything else on that PR.
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22:56:21 <DorpsGek> [OpenTTD/OpenTTD] zephyris opened pull request #15206: Change: Fix the UI workflow for entering the scenario editor https://github.com/OpenTTD/OpenTTD/pull/15206
23:04:13 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #15206: Change: Fix the UI workflow for entering the scenario editor https://github.com/OpenTTD/OpenTTD/pull/15206
23:05:52 <peter1138> "Change: Fix"
23:05:59 <peter1138> Hmm :)
23:09:16 <_zephyris> Hah, yeah, realised that the second I pressed go
23:20:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15206: Change: Fix the UI workflow for entering the scenario editor https://github.com/OpenTTD/OpenTTD/pull/15206#issuecomment-3829572636
23:25:11 <DorpsGek> [OpenTTD/OpenTTD] The-Shortman opened issue #15207: [Bug]: Mouse cursor slowly drifts in the upwards-right direction on Steam Deck https://github.com/OpenTTD/OpenTTD/issues/15207
23:29:31 <DorpsGek> [OpenTTD/OpenTTD] The-Shortman commented on issue #15207: [Bug]: Mouse cursor slowly drifts in the upwards-right direction on Steam Deck https://github.com/OpenTTD/OpenTTD/issues/15207
23:53:09 <jfkuayue> `fix`
continue to next day β΅