⏴ go to previous day
00:00:31 <peter1138> Well.
00:01:08 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1464409651285200999/image.png?ex=69755d44&is=69740bc4&hm=94fdf1a17c34cf8c6176c9508adba8efdecb380f5e9b4e6ed506ab43f294af31&
00:02:34 <peter1138> Anyone else with cargo/industry problems tested #15150?
00:03:43 <locosage> I guess any LZ based compression algo would behave more or less the same
00:04:49 <locosage> though it's funny how 15159 absolutely bloats everything except lzma
00:05:57 <peter1138> Yeah, basically the test saves I used were not representative.
00:06:16 <xarick> i like 15155 results
00:09:02 <xarick> can someone make savegame multi-threaded
00:09:26 <xarick> is it impossible for map transfers?
00:10:10 <xarick> use all cores and max compression to solve size problems :P
00:10:11 <peter1138> "can someone"
00:11:27 <locosage> Servers usually don't have that many cores to spare
00:12:18 <xarick> i thought servers were supposed to have huge amounts of cores
00:13:28 <locosage> And I'm not sure compression even parallelizes that well
00:14:20 <xarick> what is the savegame format that does not compress? is it "none" ?
00:14:27 <xarick> i wanna try something
00:19:51 <xarick> `{CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, "none", SAVEGAME_TAG_NONE, 0, 0, 0},`
00:19:58 <xarick> it's "none" indeed
00:26:38 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #15145: Fix 317dc71: MacOS version detection was broken https://github.com/OpenTTD/OpenTTD/pull/15145#pullrequestreview-3700210051
00:27:42 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1464416336611381492/image.png?ex=6975637e&is=697411fe&hm=d87b0a62da487e9334bb73e499345de8769b9fb5a3259e23652edd5a73587bd4&
00:28:17 <xarick> 15159 seems fishy
00:30:22 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1464417008861974670/image.png?ex=6975641e&is=6974129e&hm=439353ee795b412f897a6bc2c264f9281fc1371873223379c1bbaa0f0332f8a5&
00:30:39 <xarick> well, im off to bed
00:55:51 <_glx_> well 15159 has a table header and index for each tile, so uncompressed is bigger
01:00:33 <peter1138> Table header should be once, not per tile.
01:22:21 <_glx_> yes, but there's still an extra index per tile
01:29:56 <peter1138> There actually isn't. For CH_ARRAY the index is implicit.
01:30:15 <peter1138> It is written for CH_SPARSE_ARRAY though
01:30:46 <_glx_> yeah actually it's the size of the object
01:35:24 <_glx_> so an extra byte per tile
01:42:52 <_glx_> so test save above seems to be a 128x128 map
01:47:27 <DorpsGek> [OpenTTD/OpenTTD] ahhhj opened issue #15160: [Bug]: Load window shows the wrong company name https://github.com/OpenTTD/OpenTTD/issues/15160
02:22:51 <peter1138> Hmm, should I make #15150 "fix" NewCargo Set too?
02:42:20 <_glx_> hmm #15160 will be fun to debug (but not now), at least I can confirm the issue
02:48:13 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #15160: [Bug]: Load window shows the wrong company name https://github.com/OpenTTD/OpenTTD/issues/15160
02:48:34 <_glx_> actually it was easy to find why
02:58:25 <_glx_> but I commented too fast, needed more digging
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03:29:19 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15155: Codechange: Make trees more packable in save files. https://github.com/OpenTTD/OpenTTD/pull/15155#issuecomment-3793667738
03:42:11 <DorpsGek> [OpenTTD/OpenTTD] Rito13 closed pull request #15155: Codechange: Make trees more packable in save files. https://github.com/OpenTTD/OpenTTD/pull/15155
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04:46:10 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/009905e39e4aa4093a0ce9b95d5f297444a35a41
04:46:11 <DorpsGek> - Update: Translations from eints (by translators)
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05:50:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15145: Fix 317dc71: MacOS version detection was broken https://github.com/OpenTTD/OpenTTD/pull/15145
05:53:03 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15143: Codefix b0542c8: Remove tree counter from docs. https://github.com/OpenTTD/OpenTTD/pull/15143
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07:28:06 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #12170: Fix #8022: Ship automatic service causes them to be stuck in a loop https://github.com/OpenTTD/OpenTTD/pull/12170#pullrequestreview-3700945304
07:34:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15138: Codechange: Make TileType enum an enum class. https://github.com/OpenTTD/OpenTTD/pull/15138
07:39:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15114: Codechange: enum-class-ify Commands https://github.com/OpenTTD/OpenTTD/pull/15114
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08:38:36 <DorpsGek> [OpenTTD/OpenTTD] GiulioPipitone closed issue #15157: [Bug]: No train engines available after 2030 (electric trains announced but never available) https://github.com/OpenTTD/OpenTTD/issues/15157
08:38:39 <DorpsGek> [OpenTTD/OpenTTD] GiulioPipitone commented on issue #15157: [Bug]: No train engines available after 2030 (electric trains announced but never available) https://github.com/OpenTTD/OpenTTD/issues/15157
08:38:46 <DorpsGek> [OpenTTD/OpenTTD] GiulioPipitone commented on issue #15157: [Bug]: No train engines available after 2030 (electric trains announced but never available) https://github.com/OpenTTD/OpenTTD/issues/15157
08:45:24 <andythenorth[d]> Coffee?
08:58:21 <_zephyris> Cafetiere of a rather nice Columbian 100% arabica
08:59:10 <andythenorth[d]> yeah
08:59:17 <andythenorth[d]> similar here
08:59:23 <andythenorth[d]> did we make compiles faster recently?
08:59:25 <andythenorth[d]> `make -j64 438.00s user 49.72s system 1091% cpu 44.670 total`
08:59:36 <andythenorth[d]> the -j 64 is obviously silly, I only have 14 cores
09:02:40 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #15145: Fix 317dc71: MacOS version detection was broken https://github.com/OpenTTD/OpenTTD/pull/15145#issuecomment-3794264681
09:20:24 <peter1138> Well.
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09:32:33 <ahyangyi> andythenorth[d]: "Just" 1091% so the 14 cores aren't completely used up?
09:39:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15150: Fix #15116: old cargo/industry sets without cargo translation table broken https://github.com/OpenTTD/OpenTTD/pull/15150
09:41:48 <peter1138> I can make NewCargo Set appear to work better by giving it dummy labels, but it doesn't have refit classes so is still unusable.
09:48:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15028: Change: Prev/next/first/last railtype hotkeys. https://github.com/OpenTTD/OpenTTD/pull/15028#pullrequestreview-3701066648
09:52:07 <peter1138> I was meant to be cycling.
09:52:16 <peter1138> But sleep is messed up :(
09:58:30 <andythenorth[d]> peter1138: this, should be on a mug
09:58:40 <andythenorth[d]> many of us would buy it
09:59:06 <andythenorth[d]> ahyangyi: I guess it gets reniced or something, so the gui doesn't choke
10:03:07 <xarick> hi
10:14:10 <xarick> dear amd, pls release a 5950x3d for me
10:20:22 <peter1138> Gotta love the sense of scale.
10:21:13 <peter1138> (They're putting 2x sprites in the 1x zoom slot for the depot.)
10:22:49 <andythenorth[d]> realism though?
10:25:19 <peter1138> https://www.tt-forums.net/viewtopic.php?p=1277640#p1277640 No, just them trying to be clever.
10:25:36 <peter1138> Pikkabird also experimented with that once.
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10:30:35 <peter1138> I'm almost ready to leave.
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10:31:53 <keepinitrail> Can badges of a nearby tile be checked? Like some sort of nearby_tile_has_badge(0,1) == “<badge>”
10:32:24 <andythenorth[d]> peter1138: the house, the channel, the planet?
10:32:34 <andythenorth[d]> "context is important" 😛
10:32:44 <keepinitrail> This would include a house set checking the badges of an adjacent road tile
10:34:19 <peter1138> There's a pull request for that, so nothing usable.
10:35:14 <peter1138> Hmm, probably needs update, it's nearly a year old.
10:36:57 <andythenorth[d]> https://github.com/OpenTTD/OpenTTD/pull/13661
10:37:00 <andythenorth[d]> did I test it?
10:37:29 <andythenorth[d]> no
10:40:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13661: Add: Variable to test for a badge on a nearby tile. https://github.com/OpenTTD/OpenTTD/pull/13661
10:40:47 <peter1138> Procrastination?
10:41:34 <peter1138> Where did I leave my bike?
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10:41:54 <keepinitrail> Yea, exactly this!
10:44:44 <peter1138> Hmm, PR probably needs more doxygen to work now :)
10:45:32 <peter1138> (Well, to pass CI, it'll work.)
10:45:54 <peter1138> Right, bike ride before I get stuck in and it's too late/dark.
10:54:29 <keepinitrail> Would this include looking at badges of other grfs?
10:59:29 <kaibaneddy> peter1138: I very occasionally do it the other way round now
10:59:48 <kaibaneddy> airships and ships too big for the buy menu, call a 2x a 4x to shrink it
11:00:44 * andythenorth[d] considered that for ships
11:00:50 <andythenorth[d]> airports are precedent
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11:02:22 <kaibaneddy> https://cdn.discordapp.com/attachments/1008473233844097104/1464576055259168812/Unnamed_12th_Jan_1950.png?ex=6975f83e&is=6974a6be&hm=d5443e116365727814d80d021f783367aa320b405b5f77191a98e1b0fcca281f&
11:02:22 <kaibaneddy> ship comes out about the same size as the defaults
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12:29:10 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #15150: Fix #15116: old cargo/industry sets without cargo translation table broken https://github.com/OpenTTD/OpenTTD/pull/15150#pullrequestreview-3701501710
13:18:54 <peter1138> kaibaneddy, yes, shrinking purchase list sprites to fit is different, I think.
13:19:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15150: Fix #15116: old cargo/industry sets without cargo translation table broken https://github.com/OpenTTD/OpenTTD/pull/15150
13:31:50 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #15150: Fix #15116: old cargo/industry sets without cargo translation table broken https://github.com/OpenTTD/OpenTTD/pull/15150#pullrequestreview-3701604306
13:37:43 <peter1138> Thanks. I've been tryingbto thunk of ways it might break things. But as long as no cargo is defined, or a CTT is installed, nothing should change. Hopefully.
13:43:44 <peter1138> Non-labelled sets are still a lost cause though.
13:44:39 <_glx_> and they usually don't have cargoclasses either
13:53:39 <andythenorth[d]> pre-compatbility content can't be compatible?
13:53:44 <andythenorth[d]> seems reasonable
13:54:02 <andythenorth[d]> does this break our savegame promise thing?
13:58:17 <xarick> oh, suspendable valuate still not part of 15?
13:58:37 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1464620411512819743/image.png?ex=6976218d&is=6974d00d&hm=a03f91a971af43f6d07a8f173a7e54d5ae9ae7c23474264f9f10e074cf2b822a&
14:01:01 <_glx_> it was merged after the branch
14:03:13 <xarick> AIAI doing chain valuate calls
14:04:27 <_glx_> <https://github.com/OpenTTD/OpenTTD/compare/master...glx22:OpenTTD:fix_15160> is the simplest solution, but feels hacky
14:05:13 <_glx_> by chain you mean valuate inside valuate? only the external valuate is suspendable in this case
14:05:44 <xarick> yes, i meant valuate inside valuate
14:06:45 <xarick> he's doing a bit of a mix of everything at once
14:06:56 <xarick> rectangles, vehicle lists, etc...
14:07:09 <xarick> not quite small tasks
14:07:24 <_glx_> anyway 15.0 doesn't suspend
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14:13:40 <xarick> is rondje the same guy as otvi ai?
14:14:12 <xarick> aiai reusing code from rondje from what the comments mention
14:14:52 <xarick> otviai is an absolute rectangle offender
14:15:14 <xarick> no wonder AIAI kind of struggles as well
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14:19:45 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15158: Add: Show additional vehicle details based on sort criteria https://github.com/OpenTTD/OpenTTD/pull/15158#pullrequestreview-3701670599
14:23:15 <Rubidium> xarick: did your guy not tell you?
14:25:07 <_glx_> AI infos in openttd should tell you
14:33:46 <xarick> oh these library dependant AIs annoy me
14:33:59 <xarick> Helper <- SuperLib.Helper
14:34:29 <xarick> the whole code is not in one place
14:34:45 <_glx_> that's the purpose of library, share the code
14:42:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15146: Fix: Allow infinite water to be selected when loading heightmap https://github.com/OpenTTD/OpenTTD/pull/15146
14:43:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15150: Fix #15116: old cargo/industry sets without cargo translation table broken https://github.com/OpenTTD/OpenTTD/pull/15150
14:43:05 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15116: [Bug]: Old industry sets without Cargo Translation Table are broken in OpenTTD 15 https://github.com/OpenTTD/OpenTTD/issues/15116
14:47:01 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1464632590630654013/image.png?ex=69762ce5&is=6974db65&hm=07048fefe482a36d8195e7afe71bba56fad2911c3aae87fe79f67da485a6e496&
14:47:01 <xarick> try to guess what happened
14:48:49 <xarick> AIAI was set to build a Darwin 400
14:49:00 <xarick> but the engine poofs
14:49:34 <xarick> when trying to build it later, it no longer exists, so it crashes :|
14:51:48 <xarick> it's funny and sad at the same time that he safeguarded with a CheckBuildVehiclePreconditions
14:52:13 <andythenorth[d]> ok so what what are we doing now?
14:52:22 <andythenorth[d]> everything is nearly finished?
14:52:54 <andythenorth[d]> pretty much all feature requests are now done
14:53:03 <andythenorth[d]> shall we close most of the PRs and issues? 👀
14:53:03 <xarick> a tick has passed between CheckBuildVehiclePreconditions and BuildVehicle, sufficient to trigger darwin 400 to poof
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14:58:56 <marihan> xarick: DInger 200 looks funny
15:01:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15089: Fix #15088: When buying a new train, the refit button does not become… https://github.com/OpenTTD/OpenTTD/pull/15089#issuecomment-3794778214
15:01:39 <peter1138> Is abi9ail on here?
15:09:24 <_glx_> yes, it's __abigail, but might be away
15:13:47 <belajalilija> She’s probably asleep or going to sleep soon
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15:18:12 <definitelynotcheese_> Hmm its 10pm maybe i should to
15:20:09 <_zephyris> An aussie, IIRC
15:21:46 <definitelynotcheese_> Australia be big
15:22:15 <definitelynotcheese_> I do remember something about sidney
15:26:13 <definitelynotcheese_> Anyways i cant sleep
15:26:22 <definitelynotcheese_> A roachs on my bed
15:26:35 <definitelynotcheese_> And its missing
15:37:40 <peter1138> Ugh, gotta document the parameters of every implementation of function proc now :p
15:41:25 <belajalilija> _zephyris: Yeah
15:43:03 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #15161: Fix #15160: Use savegame landscape to display company names in SaveLoad window https://github.com/OpenTTD/OpenTTD/pull/15161
15:48:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15161: Fix #15160: Use savegame landscape to display company names in SaveLoad window https://github.com/OpenTTD/OpenTTD/pull/15161#pullrequestreview-3701863557
15:52:22 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #15161: Fix #15160: Use savegame landscape to display company names in SaveLoad window https://github.com/OpenTTD/OpenTTD/pull/15161
16:12:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN left a comment on commit: Codechange: Make TileType enum an enum class. https://github.com/OpenTTD/OpenTTD/commit/97f3e5b70fe79be32146016ddaba0fcc78c7b605#r175541724
16:42:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13661: Add: Variable to test for a badge on a nearby tile. https://github.com/OpenTTD/OpenTTD/pull/13661
16:49:31 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1464663420388380794/image.png?ex=6976499b&is=6974f81b&hm=75a11d68ed39fa90efa46745d2a00162e01311ef5cae3c3183f56d32895dfeb9&
16:49:31 <xarick> wow
16:51:20 <peter1138> template <typename Container, typename Index>
16:51:38 <peter1138> Hmm, that doesn't follow our usual naming, which would be TContainer and TIndex.
16:57:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15161: Fix #15160: Use savegame landscape to display company names in SaveLoad window https://github.com/OpenTTD/OpenTTD/pull/15161#pullrequestreview-3702049026
18:33:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15162: Fix #15088: When building a new train, the refit button state may be incorrect. https://github.com/OpenTTD/OpenTTD/pull/15162
18:36:17 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15162: Fix #15088: When building a new train, the refit button state may be incorrect. https://github.com/OpenTTD/OpenTTD/pull/15162#pullrequestreview-3702335375
18:39:46 <DorpsGek> [OpenTTD/OpenTTD] Rito13 left a comment on commit: Codechange: Make TileType enum an enum class. https://github.com/OpenTTD/OpenTTD/commit/97f3e5b70fe79be32146016ddaba0fcc78c7b605#r175547596
18:43:18 <DorpsGek> [OpenTTD/OpenTTD] PeterN left a comment on commit: Codechange: Make TileType enum an enum class. https://github.com/OpenTTD/OpenTTD/commit/97f3e5b70fe79be32146016ddaba0fcc78c7b605#r175547675
18:50:13 <peter1138> Once these two are merged I'll do a backport and changelog.
18:53:35 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #15161: Fix #15160: Use savegame landscape to display company names in SaveLoad window https://github.com/OpenTTD/OpenTTD/pull/15161
18:53:38 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #15160: [Bug]: Load window shows the wrong company name https://github.com/OpenTTD/OpenTTD/issues/15160
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19:11:29 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15028: Change: Prev/next/first/last railtype hotkeys. https://github.com/OpenTTD/OpenTTD/pull/15028
19:12:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15162: Fix #15088: When building a new train, the refit button state may be incorrect. https://github.com/OpenTTD/OpenTTD/pull/15162
19:12:30 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15088: [Bug]: When buying a new train, the refit button does not become active https://github.com/OpenTTD/OpenTTD/issues/15088
19:12:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #15089: Fix #15088: When buying a new train, the refit button does not become… https://github.com/OpenTTD/OpenTTD/pull/15089
19:16:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15163: Backport master into release/15 https://github.com/OpenTTD/OpenTTD/pull/15163
19:17:13 <peter1138> Hmm, massive update for Esperanto.
19:28:37 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15163: Backport master into release/15 https://github.com/OpenTTD/OpenTTD/pull/15163#pullrequestreview-3702458257
19:32:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15163: Backport master into release/15 https://github.com/OpenTTD/OpenTTD/pull/15163
19:34:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15164: Update: Changelog for 15.1 https://github.com/OpenTTD/OpenTTD/pull/15164
19:35:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15164: Update: Changelog for 15.1 https://github.com/OpenTTD/OpenTTD/pull/15164
19:35:33 <andythenorth[d]> 🙂
19:35:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15164: Update: Changelog for 15.1 https://github.com/OpenTTD/OpenTTD/pull/15164
19:35:59 <peter1138> Whoopsy :)
19:36:18 <peter1138> One full-stop and one git hash removed.
19:38:37 <talltyler> I should have time to update the website post PR tomorrow
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19:58:53 <peter1138> Or someone else can look at it.
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20:06:27 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15164: Update: Changelog for 15.1 https://github.com/OpenTTD/OpenTTD/pull/15164#pullrequestreview-3702590138
20:08:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15164: Update: Changelog for 15.1 https://github.com/OpenTTD/OpenTTD/pull/15164
20:09:18 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15164: Update: Changelog for 15.1 https://github.com/OpenTTD/OpenTTD/pull/15164#pullrequestreview-3702601288
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20:10:11 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1464713920492339300/image.png?ex=697678a3&is=69752723&hm=4a2d364fd153ebae0a1c446860209f07cc7dd640d41ff58f3501da602dd7a89b&
20:10:11 <xarick> is [this] INSTANCE a separator?
20:12:22 <xarick> could it be changed to FUNCTION
20:12:24 <_glx_> no, it's just the local variable this
20:12:35 <_glx_> and this is always an object
20:13:05 <LordAro> an amazing question as always
20:27:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15164: Update: Changelog for 15.1 https://github.com/OpenTTD/OpenTTD/pull/15164
20:29:37 <peter1138> Anyone for a release?
20:29:50 <LordAro> ship it
20:30:15 <peter1138> Website stuff :o
20:45:42 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15165: Codefix 97f3e5b: Restore defensive programming for _tile_type_procs. https://github.com/OpenTTD/OpenTTD/pull/15165
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21:03:12 <peter1138> Hm.
21:12:18 <DorpsGek> [OpenTTD/website] rubidium42 updated pull request #373: Add: Announcement post for 15.1 https://github.com/OpenTTD/website/pull/373
21:13:13 <Rubidium> that post can always be amended later on
21:14:15 <peter1138> I've got the New Release page filled in with just the changelog. Button pushing?
21:14:50 <Rubidium> I think so
21:14:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN created new tag: 15.1 https://github.com/OpenTTD/OpenTTD/releases/tag/15.1
21:15:04 <peter1138> That can also be amended.
21:15:55 <DorpsGek> [OpenTTD/website] PeterN approved pull request #373: Add: Announcement post for 15.1 https://github.com/OpenTTD/website/pull/373#pullrequestreview-3702750301
21:16:47 <michi_cc[d]> No explicit mention of specifically security fixes?
21:17:50 <peter1138> We should yes.
21:19:01 <LordAro> just debating as to how
21:20:23 <peter1138> Copy the summary?
21:21:06 <peter1138> Reword it.
21:21:25 <michi_cc[d]> Most of the time in commerical software, it just says "contains security critical fixes"
21:21:50 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15028: Change: Prev/next/first/last railtype hotkeys. https://github.com/OpenTTD/OpenTTD/pull/15028
21:22:00 <LordAro> "fixes and improvements"
21:22:46 <peter1138> "This release contains important security critical fixes awaiting a CVE ID."
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21:24:29 <peter1138> Wording wrong way around :)
21:24:37 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1464732650215571619/Captura_de_ecra_2026-01-24_200944.png?ex=69768a15&is=69753895&hm=f424b8d2db08dada7b33538d3aa06283171305c2effcc14db9d2cada610f777e&
21:24:37 <xarick> a better debug maybe
21:24:44 <peter1138> I've added a note on the Github Release
21:27:34 <LordAro> if we're happy with it being "public" i can put together a website post
21:27:40 <DorpsGek> [OpenTTD/website] michicc commented on pull request #373: Add: Announcement post for 15.1 https://github.com/OpenTTD/website/pull/373#pullrequestreview-3702772998
21:27:50 <LordAro> website security post like the other one*
21:29:04 <peter1138> Release is on the way, so yes.
21:32:17 <Rubidium> does any consideration need to be made to coordinate with official-squirrel? He seems to be unresponsive through (https://github.com/albertodemichelis/squirrel/issues/315)
21:32:56 <LordAro> squirrel upstream does seem a bit dead
21:33:32 <LordAro> but CVE acquisition process is proceeding, not a lot else we can do at this point
21:34:17 <DorpsGek> [OpenTTD/website] LordAro merged pull request #372: Add: Document CVE-2021-41556 https://github.com/OpenTTD/website/pull/372
21:50:09 <peter1138> Ah, because GOG worked, we didn't see the release finish ;)
21:50:15 <LordAro> :D
21:51:17 <peter1138> Not sure if someone needs to do anything on Steam.
21:53:17 <michi_cc[d]> So, merge website as is or with a mention of "security"?
21:54:45 <talltyler> Try it on Steam to see if 15.1 launches, if not I can poke around and figure out what to do
21:54:58 <talltyler> I can do the Steam news post too
21:55:11 <talltyler> Once we confirm it’s actually available on Steam 🙂
21:55:36 <talltyler> (I am not at home to check any of this myself)
21:57:03 <michi_cc[d]> Well, Steam 'testing' already has 15.1, but without any selected beta I still get 15.0
21:57:36 <peter1138> Whatever you did for 15.0... :)
21:58:28 <talltyler> Yeah, I remember what to do. I’ll be home in 45 minutes or so, will let you know once Steam is showing 15.1. Let’s wait to announce anything until then. 🙂
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22:05:54 <peter1138> 15.0 on the website too, something else needed?
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22:06:31 <michi_cc[d]> Download has 15.1, the post just needs merging
22:07:02 <peter1138> Oh, whoops, I was still looking at the preview link, hehe.
22:07:23 <michi_cc[d]> Yeah, preview will not get refreshed on release 😛
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22:07:36 <peter1138> Yeah I didn't notice.
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22:42:55 <talltyler> Okay, 15.1 is now on the Steam default branch. Time for the website post to go live.
22:45:26 <andythenorth[d]> \o/
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22:49:21 <talltyler> (Someone else can do the website post, please, I’m knackered)
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22:51:20 <__abigail> peter1138: I got the email, sorry for not responding. I'm away from home until tomorrow afternoon so once I'm back I'll sort it
22:52:31 <michi_cc[d]> LordAro: Mention security in the wensite post, yes/no?
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22:52:57 <LordAro> probably should
22:53:01 <LordAro> even if vaguely
22:53:34 <LordAro> i'm trying to put a post together, but https://github.com/OpenTTD/OpenTTD/commit/0c2bbdde5c0f9577cff72af5b34c10777c6bebd0#diff-b4b545439046feccfaa97ffa62dcbfe4c2bdef18597b514df4efc6671eb38e8c is preventing me from finishing the backported patch stuff
22:53:44 <LordAro> and properly determining if it was vulnerable before then anyway...
22:54:07 <michi_cc[d]> I have a vague suggestion on the website OR
22:54:21 <michi_cc[d]> PR
22:58:06 <peter1138> __abigail, no need, we went ahead a different way.
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22:58:19 <peter1138> (Still your change)
22:58:24 <__abigail> peter1138: No worries :)
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22:59:00 <DorpsGek> [OpenTTD/website] michicc dismissed a review for pull request #373: Add: Announcement post for 15.1 https://github.com/OpenTTD/website/pull/373#pullrequestreview-3702750301
22:59:05 <DorpsGek> [OpenTTD/website] michicc updated pull request #373: Add: Announcement post for 15.1 https://github.com/OpenTTD/website/pull/373
22:59:06 <michi_cc[d]> Okay, last chance to object to the news message
23:01:32 <DorpsGek> [OpenTTD/website] PeterN approved pull request #373: Add: Announcement post for 15.1 https://github.com/OpenTTD/website/pull/373#pullrequestreview-3702992071
23:02:16 <DorpsGek> [OpenTTD/website] michicc merged pull request #373: Add: Announcement post for 15.1 https://github.com/OpenTTD/website/pull/373
23:02:23 <peter1138> Although it's not really prominent, eh.
23:02:29 <peter1138> Well.
23:02:48 <michi_cc[d]> We are allowed to do more than release post on the website 🙂
23:02:52 <peter1138> :)
23:03:59 <peter1138> Fediverse done.
23:05:55 <michi_cc[d]> Discord/Reddit/X done, too.
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23:09:13 <goddess_ishtar> what's the security fix for 15.1? it's not obvious from the changelog
23:09:25 <LordAro> that was quick
23:10:42 <michi_cc[d]> Most of the stuff with [Script] in it.
23:11:07 <goddess_ishtar> right
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23:15:11 <peter1138> 15.2 when?
23:15:51 <talltyler> Steam posted: https://store.steampowered.com/news/app/1536610/view/537750912402197398
23:16:43 <Rubidium> Feb 29th?
23:22:14 <peter1138> Why do I not have any chocolate?
23:41:47 <peter1138> Hmm, tt-forums post.
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23:43:12 <corbanhome2021> https://cdn.discordapp.com/attachments/1008473233844097104/1464767521780666378/7572.jpg?ex=6976aa8f&is=6975590f&hm=8c89bbffbc8ecc5c470c7c90832263cdc3eb37cdfbe67aad8e1fa9b355e851f8&
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23:43:12 <corbanhome2021> https://cdn.discordapp.com/attachments/1008473233844097104/1464767522921517179/7574.jpg?ex=6976aa8f&is=6975590f&hm=fbde628602ab0e200f1a9f9f4c28d674a181b82edeaa538ff94c406aa0697ce2&
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23:43:12 <corbanhome2021> all
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23:45:36 <peter1138> kaibaneddy, you can probably reallow those NewGRFs now :)
23:46:08 <peter1138> (I don't think there's a way to say "any but not 15.0")
23:47:11 <_glx_> Discord Moderator
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continue to next day ⏵