IRC logs for #openttd on OFTC at 2025-11-15
            
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04:38:48 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/459d213f748e3359485ba495f2949b6f7abac7d9
04:38:49 <DorpsGek> - Update: Translations from eints (by translators)
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06:18:10 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14774: Codechange: Detect and report crashes happening during regression https://github.com/OpenTTD/OpenTTD/pull/14774#pullrequestreview-3467778438
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08:19:39 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #14774: Codechange: Detect and report crashes happening during regression https://github.com/OpenTTD/OpenTTD/pull/14774
08:20:27 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #14717: Feature: New selection for rail types. https://github.com/OpenTTD/OpenTTD/pull/14717
08:46:48 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on discussion #14773: [CI] Print crash log/summary if OpenTTD crashes during regression tests https://github.com/OpenTTD/OpenTTD/discussions/14773
08:56:13 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #14717: Feature: New selection for rail types. https://github.com/OpenTTD/OpenTTD/pull/14717
09:12:39 <andythenorth> what are 'water' and 'land'?
09:13:05 <LordAro> are you standing in the sink again?
09:13:33 <andythenorth> I don't know 🙂
09:14:31 <andythenorth> I have objects that can build on water, land, or both or neither
09:14:51 <andythenorth> so I configure that with `cabbage = ["water", "land"]`
09:15:00 <peter1138> cna
09:15:03 <LordAro> neither sounds like a problem
09:15:04 <andythenorth> but the token `cabbage` is not a good attribute name
09:15:05 <peter1138> Or rather.
09:15:06 <peter1138> Cba
09:15:39 <LordAro> unless someone added orbital dockyards without me noticing
09:16:19 <andythenorth> there is quite a lot of `cabbage_foo` in my compile for vars and attributes
09:16:21 <andythenorth> naming is hard 😛
09:16:30 <andythenorth> and it's always replaceable later 😛
09:21:09 <andythenorth> `objects_can_build_on` ?
09:21:21 <andythenorth> I could ask the robot, but eh, human contact
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10:13:42 <peter1138> surface
10:15:58 <peter1138> Bah at RAM prices going up so much.
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10:59:59 <peter1138> Well.
11:25:59 <Rubidium> what do you need more RAM for? Running a LLM?
11:26:32 * LordAro chortles
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11:31:48 <reldred> rude lmao
11:41:03 <peter1138> Running VS Code and Firefox together :/
11:41:12 <peter1138> 8GB is not quite there these days.
11:46:40 <vondpc> If you are on Linux ensure you have a different oomkiller compared to the default. Helps a lot on such devices
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11:53:12 <rito12_51026> That reminds me about lazy vim which I would like to try out
11:56:34 <peter1138> Back in the day I used vim for OpenTTD development.
11:57:01 <peter1138> No autocomplete or anything, just memory.
12:02:17 <rito12_51026> autocomplete in lazyvim seems to work better than in VS code now
12:03:33 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439224300056870932/image.png?ex=6919bd94&is=69186c14&hm=f2bc797028609d34207d13fc65b6604fea1aa1374bc8ef510f6751593e494df9&
12:03:33 <xarick> deprecated?
12:06:27 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #14772: Add: Several more regression tests for ScriptList https://github.com/OpenTTD/OpenTTD/pull/14772
12:09:04 <xarick> how do i use cmake presets
12:21:48 <xarick> this looks backwards
12:22:57 <andythenorth> hmm autocomplete 😮
12:23:04 <andythenorth> seems my editor has a limited version of it
12:23:08 <andythenorth> maybe I should try it
12:23:50 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439229408643907644/image.png?ex=6919c256&is=691870d6&hm=d7cac0a6137295e4b8e373c9b54f1f5722eab34ad10c059debc8517f7126d0c8&
12:23:50 <xarick> why is this added as a change?
12:25:05 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439229720914034758/image.png?ex=6919c2a1&is=69187121&hm=a8ba3f7e5903eed454ae2e33a04962df445d713f7e7c5c793bd167ffdcd765c8&
12:25:05 <xarick> this is ruining the mood
12:25:27 <xarick> wasn't there supposed to be a gui friendly configuration setup
12:25:52 <andythenorth> autocomplete is weird, it has a list of stuff appearing as I type
12:25:53 <andythenorth> unlike
12:39:53 <_glx_> It's simpler to edit a config file directly
12:56:26 <peter1138> andythenorth, something but not always like that.
13:15:48 <peter1138> Oops, bread roll is mouldy :o
13:24:47 <andythenorth> oops
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13:58:54 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14775: Codechange: Use enum class for command-related enums. https://github.com/OpenTTD/OpenTTD/pull/14775
14:02:41 <xarick> is there a migration tool from CMakeSettings.json to CMakeUserPresets.json
14:04:39 <peter1138> No idea, I've never needed to use CMakeSettings.
14:05:29 <xarick> openttd uses CMakeSettings
14:05:58 <xarick> oh, it doesn't
14:06:09 <xarick> well, then I'm confused
14:06:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14775: Codechange: Use enum class for command-related enums. https://github.com/OpenTTD/OpenTTD/pull/14775#pullrequestreview-3468091745
14:07:07 <xarick> ah <https://github.com/OpenTTD/OpenTTD/blob/master/.gitignore#L3>
14:09:42 <_glx_> oh the `docs/` ones are outdated
14:10:15 <xarick> needs to ignore CMakePresets.json or something
14:11:21 <_glx_> it's in my local git ignore
14:15:18 <_glx_> in `.\.git\info\exclude`
14:15:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14775: Codechange: Use enum class for command-related enums. https://github.com/OpenTTD/OpenTTD/pull/14775
14:16:47 <peter1138> There is no CMakeSettings.json anywhere in OpenTTD.
14:18:22 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439258232194470008/image.png?ex=6919dd2e&is=69188bae&hm=2f672a0d613e70877964751af824a44a395515b6206ba468c1a9be3797bd722b&
14:18:22 <xarick> with cmake presets i don't have any more options than these
14:18:46 <xarick> manage configurations just opens the .json file as a text file
14:19:04 <_glx_> yes you can add as many presets as you
14:19:24 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1439258488025907311/image.png?ex=6919dd6b&is=69188beb&hm=16566e80ba8faea3ae43e463093bcf81aaf066438cfafd977e42fb1882668272&
14:20:03 <xarick> i have to manually write them?
14:20:09 <_glx_> yes
14:20:20 <xarick> cmakesettings was smarter 🙁
14:20:38 <_glx_> they can use inheritance, so reduced copy/paste
14:22:16 <xarick> ima ask copilot :p
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14:23:59 <_glx_> <https://gist.github.com/glx22/d6212516041dec48b886368b0bc65758>
14:24:04 <_glx_> that's mine
14:24:25 <_glx_> but I added many presetes
14:25:23 <_glx_> hmm looks like I have useless stuff in it
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14:53:12 <xarick> Do I need this:
14:53:12 <xarick> "environment": {
14:53:12 <xarick> "NINJA_STATUS": "[%f/%t -- %e] "
14:53:12 <xarick> },
14:56:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14775: Codechange: Use enum class for command-related enums. https://github.com/OpenTTD/OpenTTD/pull/14775#issuecomment-3536561626
15:01:15 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1439269021668343971/image.png?ex=6919e73b&is=691895bb&hm=dfbd190d1abe2ac91a2a488a48311d2c3c7057a4a8a4f87b672d84f1a78266bb&
15:01:15 <_glx_> xarick: it gives a nice timing info
15:01:42 <_glx_> but it's optional
15:08:21 <xarick> nice , that's the thing, looks cool
15:08:59 <xarick> im unsure i got clang compiler working
15:09:57 <xarick> says skipped <https://gist.github.com/SamuXarick/ca60a1018a2120aafcaa060bb04a22e8#file-gistfile1-txt-L212>
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15:18:14 <_glx_> it's fine, cmake skips the check if the compiler is known
15:23:37 <_glx_> anyway I think the fixed version is 21.1.6, but you still have 20.1.8
15:25:27 <_glx_> and VS2022 has 19.1.5
15:28:14 <xarick> yeah :/ still fails at the manifest file
15:28:40 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439275920052588584/image.png?ex=6919eda7&is=69189c27&hm=fa5b7652f6cbd15378864f7e7b00e1c27a1c18c9d500637772c0f23ec2f84cb6&
15:29:06 <xarick> can i get rid of the manifest embedding or...
15:29:11 <xarick> i dunno
15:29:14 <xarick> a workaround
15:30:19 <peter1138> Is it correct that script can't set unbunch orders?
15:30:35 <xarick> yes, I have a PR
15:30:50 <xarick> needs rebasing
15:31:12 <peter1138> Probably even more once I've finished :)
15:32:00 <xarick> https://github.com/OpenTTD/OpenTTD/pull/12249
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15:41:07 <andythenorth> well
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15:56:59 <xarick> yay, i fooled the darned manifest
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15:57:40 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439283219345309716/image.png?ex=6919f474&is=6918a2f4&hm=40de7c5fd37369338131f409a70a1676bef0fd19b1c9f61bd1d91afcc08ba011&
15:58:05 <xarick> it's applying some dpi scaling but whatever
15:58:50 <xarick> boots openttd
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16:08:34 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439285961447047384/image.png?ex=6919f701&is=6918a581&hm=a7dd9837a0962b82ffc664ef2d98fcae828421df446463619fcb52084a63474d&
16:08:34 <xarick> clang did well
16:09:14 <xarick> assuming this is was clang compiled
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16:49:10 <_glx_> IIRC it still uses MS STL
16:56:42 <andythenorth> I can't find the builtin NML expression for 'terrain sprite from the base set, water or ground'
16:56:47 <andythenorth> I probably imagined it?
16:57:20 <_glx_> don't think that exists
16:57:52 <andythenorth> think I'm confused with `GROUNDSPRITE_NORMAL` 😄
16:57:54 <andythenorth> nvm
16:59:33 <locosage> yeah, definitely doesn't
16:59:47 <locosage> maybe in jgrpp 😅
17:01:58 <locosage> gotta use smth like that <https://github.com/citymania-org/cmclient/blob/master/grf/alpine/old-nml/alpine.nml#L341-L349>
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17:09:43 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #14775: Codechange: Use enum class for command-related enums. https://github.com/OpenTTD/OpenTTD/pull/14775#pullrequestreview-3468220238
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17:12:59 <DorpsGek> [OpenTTD/OpenTTD] certator opened pull request #14776: Implement infrastructure highlighting https://github.com/OpenTTD/OpenTTD/pull/14776
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17:15:52 <DorpsGek> [OpenTTD/OpenTTD] certator updated pull request #14776: [draft][wip] Implement infrastructure highlighting https://github.com/OpenTTD/OpenTTD/pull/14776
17:17:31 <xarick> CMake Error at E:/OpenTTD Visual Studio/SamuXarick/OpenTTD/cmake/scripts/Regression.cmake:59 (message):
17:17:31 <xarick> Regression did not output anything; did the compilation fail?
17:17:52 <xarick> clang is bad
17:20:17 <andythenorth> yeah I have `var_terrain_sprite` which I should extend to handle water class I guess
17:22:05 <xarick> ah, right, clang regression probably failed with the manifest error too, but there was no crash
17:22:55 <xarick> it was a simply no launch
17:30:21 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #12249: Add: [Script] Unbunch order flag https://github.com/OpenTTD/OpenTTD/pull/12249
17:30:48 <xarick> peter1138: rebased
17:32:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14775: Codechange: Use enum class for command-related enums. https://github.com/OpenTTD/OpenTTD/pull/14775#issuecomment-3536704204
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17:55:59 <DorpsGek> [OpenTTD/OpenTTD] certator updated pull request #14776: [draft][wip] Implement infrastructure highlighting https://github.com/OpenTTD/OpenTTD/pull/14776
18:20:34 <xarick> gcc complains: <https://gist.github.com/SamuXarick/b9200290275272fb7f962f2b6722faf0#file-gistfile1-txt-L503>
18:21:23 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439319388854550819/image.png?ex=691a1623&is=6918c4a3&hm=392b5c58795cf366178659c1c8324f35cbc23c9171301c2dafaeeb2a2a65d3aa&
18:29:22 <DorpsGek> [OpenTTD/OpenTTD] certator updated pull request #14776: Feature: Highlight company infrastructure on the map https://github.com/OpenTTD/OpenTTD/pull/14776
18:30:38 <xarick> could this be a vector instead?
18:30:42 <_glx_> false positive I think
18:31:40 <xarick> gonna experiment transforming into vector
18:34:32 <DorpsGek> [OpenTTD/OpenTTD] certator updated pull request #14776: Feature: Highlight company infrastructure on the map https://github.com/OpenTTD/OpenTTD/pull/14776
18:47:01 <xarick> the annoying beep sound is on every button now
18:47:07 <xarick> 🙁
18:49:28 <_jgr_> You can just turn sound effects off, you know
18:56:43 <DorpsGek> [OpenTTD/OpenTTD] MuxyDuGoulp opened issue #14777: [Bug]: 'authorized_key add <type>' incorrectly adds key to the first non-matching type (often 'rcon')` https://github.com/OpenTTD/OpenTTD/issues/14777
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19:33:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14775: Codechange: Use enum class for command-related enums. https://github.com/OpenTTD/OpenTTD/pull/14775
19:35:07 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439337941502656522/image.png?ex=691a276a&is=6918d5ea&hm=38da809d010939dd8528e0fa08bbb9917fc51108242292c620c57ec23458f6f6&
19:35:07 <xarick> looks good
19:35:18 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #14777: [Bug]: 'authorized_key add <type>' incorrectly adds key to the first non-matching type (often 'rcon')` https://github.com/OpenTTD/OpenTTD/issues/14777
19:35:20 <xarick> ops im working on the wrong branch
19:50:50 <DorpsGek> [OpenTTD/OpenTTD] MuxyDuGoulp commented on issue #14777: [Bug]: 'authorized_key add <type>' incorrectly adds key to the first non-matching type (often 'rcon')` https://github.com/OpenTTD/OpenTTD/issues/14777
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20:18:58 <DorpsGek> [OpenTTD/OpenTTD] MuxyDuGoulp opened pull request #14778: Fix #14777: authorized_key: Correctly target key type for add/remove https://github.com/OpenTTD/OpenTTD/pull/14778
20:20:32 <xarick> ^_^
20:21:05 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439349509355208937/image.png?ex=691a3230&is=6918e0b0&hm=d752d162096398a2f5b247932f75bcb76f8697011ad6fc4b66aa225c8fd75d0e&
20:21:05 <xarick> btw _glx_
20:21:31 <xarick> unless you really like french
20:24:31 <rito12_51026> rito12_51026: Lazyvim combined with lazygit and clangd is awesome 😄
20:36:08 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #14778: Fix #14777: authorized_key: Correctly target key type for add/remove https://github.com/OpenTTD/OpenTTD/pull/14778#pullrequestreview-3468340999
20:36:41 <_glx_> not the first time a string comparison result is inverted
20:36:52 <_glx_> and won't be the last time either
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20:41:20 <muxydugoulp> Yeap and it seems this command authorized_key has not been realy used for now 😛
20:41:38 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #14779: Codechange: HighScore sorting to use std::vector https://github.com/OpenTTD/OpenTTD/pull/14779
21:09:02 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #14778: Fix #14777: authorized_key: Correctly target key type for add/remove https://github.com/OpenTTD/OpenTTD/pull/14778
21:09:05 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 closed issue #14777: [Bug]: 'authorized_key add <type>' incorrectly adds key to the first non-matching type (often 'rcon')` https://github.com/OpenTTD/OpenTTD/issues/14777
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21:15:14 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #14779: Codechange: HighScore sorting to use std::vector https://github.com/OpenTTD/OpenTTD/pull/14779#pullrequestreview-3468361694
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21:15:45 <sosmakaroni> https://cdn.discordapp.com/attachments/1008473233844097104/1439363268417294509/image.png?ex=691a3f01&is=6918ed81&hm=05f2629884c6b3a92fdb524ad76d5622aedbc96ec87afe52b3933cc39438bace&
21:15:45 <sosmakaroni> Hi everyone. While working on a GRF I noticed again that for road vehicles made of multiple parts, if the last vehicle is smaller than 8/8 it still effectively occupies the spot and another vehicle does not move closer. Can you possibly fix this, or is it buried deep in the code?
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21:24:23 <xarick> got a workaround for the manifest
21:25:00 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439365595664613647/image.png?ex=691a412c&is=6918efac&hm=6c8d7765cadc7ffae6068e1e9f67977e3d2da34215acb94cdfc13bb09b5d25d9&
21:26:13 <xarick> probably breaks something 🙂
21:38:34 <DorpsGek> [OpenTTD/OpenTTD] lazou started discussion #14780: Steam cloud integration for savegames https://github.com/OpenTTD/OpenTTD/discussions/14780
21:40:39 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #14779: Codechange: HighScore sorting to use std::vector https://github.com/OpenTTD/OpenTTD/pull/14779
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22:01:20 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #14717: Feature: New selection for rail types. https://github.com/OpenTTD/OpenTTD/pull/14717
22:07:07 <xarick> ~trying to understand maniseft schemas
22:07:22 <xarick> https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema
22:10:41 <xarick> is openttd a GDI based desktop app?
22:20:01 <_glx_> it is
22:22:12 <_glx_> and our manifest is fine, the issue is clang doing weird things (fixed in version 21.1.6)
22:27:01 <xarick> experimenting some trick
22:32:27 <xarick> this works
22:32:52 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1439382675591790592/image.png?ex=691a5114&is=6918ff94&hm=763cd8a04d7fc9bbc917f2e17072307bdf4cf29013a2d557bdf35bf0f5e1c3fe&
22:33:24 <xarick> should be doing the same
22:33:50 <xarick> and clang runs
22:34:38 <_glx_> working around broken optional compiler
22:34:49 <xarick> eh... yeh
22:35:20 <xarick> msvc also runs
22:35:49 <xarick> gonna test linux? or does not apply there?
22:37:05 <_glx_> I let you guess by just reading https://discord.com/channels/142724111502802944/1008473233844097104/1439283219886247947
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23:31:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9832: Change: Vanilla industry tiles have 8/8 acceptance https://github.com/OpenTTD/OpenTTD/pull/9832
23:32:42 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9832: Change: Vanilla industry tiles have 8/8 acceptance https://github.com/OpenTTD/OpenTTD/pull/9832#issuecomment-3537082969