IRC logs for #openttd on OFTC at 2025-10-12
            
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08:25:53 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on discussion #12886: Push-pull: What if trains could back up? https://github.com/OpenTTD/OpenTTD/discussions/12886
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09:18:49 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on discussion #14671: Multi-layer map https://github.com/OpenTTD/OpenTTD/discussions/14671
09:39:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #14671: Multi-layer map https://github.com/OpenTTD/OpenTTD/discussions/14671
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09:49:06 <happpy6024> Hi I got a question about the new update for the new openttd can I post it in this channel or wich chanal can I post it
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10:47:37 <peter1138> We might never know.
10:59:05 <happpy6024> Is this true that the pw butoin will be remov from the game
10:59:24 <happpy6024> In the new openttd version
10:59:41 <happpy6024> no cause they got a new system where you have to invite players to join your company
10:59:48 <happpy6024> Because ov this
11:04:43 <peter1138> It's already removed, there's an invite system instead.
11:08:04 <happpy6024> peter1138: The problem whive that that's going to let a let lot ove trolling players join the company and I fill that will make the sever less people on it
11:10:02 <andythenorth> I think there might be a misunderstanding somewhere
11:10:25 <peter1138> Players can't randomly join any company, they have to be invited.
11:10:35 <happpy6024> Are ok
11:10:50 <peter1138> andythenorth, not surprising, English isn't their strong point.
11:11:16 <happpy6024> Yeah my spelling is not good so sorry
11:12:47 <peter1138> This change was merged in May 2024, it's been around a while and is already in place for all the 15.0 beta releases.
11:13:20 <happpy6024> peter1138: I onley no English but it's my spelling and texts I got problems
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11:13:25 <happpy6024> peter1138: Are ok
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11:20:03 <aderom> Hello, I would like to know if there is a mod that allows you to transport different resources on the same transport?
11:20:03 <aderom> 1) convert resources into a common type of "Crates" and transport them, and then unpack
11:20:03 <aderom> 2) A car that transports any cargo (Or several types)
11:20:03 <aderom> I searched a bit and couldn't find it.
11:20:03 <aderom> If there is no such mod, I would like to create it, and in that case, which/which articles from the documentation would be useful to me? (I found a git, a website, but as someone unfamiliar with the language, it's difficult for me to understand so much text quickly, and thanks to you, I would like to speed up this process)
11:21:53 <peter1138> Changing the cargo type of a vehicle is called refitting. With default vehicles only ships and aircraft support refitting, but with NewGRF addons there are plenty of vehicle types that support cargo refitting.
11:23:35 <peter1138> The cargo type of a refittable vehicle can be changed on purchased, or when it is inside a depot.
11:24:09 <peter1138> Some refittable vehicles (but not all) can also have orders to change cargo type while they are in a station, "auto refit".
13:10:45 <andythenorth> did we extend industry station names to a list yet?
13:18:59 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on discussion #14671: Multi-layer map https://github.com/OpenTTD/OpenTTD/discussions/14671
13:27:01 <peter1138> Was that something on your radar?
13:28:40 <andythenorth> it's not something I've patched
13:28:50 <andythenorth> trying to remember if anyone has a stash for it
13:30:02 <andythenorth> can't see a discussion
13:30:52 <andythenorth> no PRs
13:31:13 <andythenorth> hmm....dunno....is it useful or fun?
14:25:17 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #14605: Feature: [#13915] Make vehicle testing offers appear in one window. https://github.com/OpenTTD/OpenTTD/pull/14605
14:29:25 <DorpsGek> [OpenTTD/OpenTTD] QAQ-Huaxia commented on issue #14705: [Bug]: Save data loss https://github.com/OpenTTD/OpenTTD/issues/14705
14:53:56 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #14705: [Bug]: Save data loss https://github.com/OpenTTD/OpenTTD/issues/14705
14:54:09 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #14705: [Bug]: Save data loss https://github.com/OpenTTD/OpenTTD/issues/14705
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15:37:16 <rito12_51026> Is it possible to implicitly convert TileIndex into Tile?
16:01:20 <rito12_51026> It appears that it is and is widely used. That is unsafe, isn't it?
16:04:31 <_glx_> well <https://github.com/OpenTTD/OpenTTD/blob/master/src/map_func.h#L75> handles it
16:05:14 <_glx_> oups it's <https://github.com/OpenTTD/OpenTTD/blob/master/src/map_func.h#L64>
16:05:39 <_glx_> line 75 is the other way around
16:11:17 <rito12_51026> But if one TileIndex can refer to multiple Tiles then implicit conversion can produce undefined behavior
16:12:59 <peter1138> One TileIndex cannot refer to multiple Tiles.
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16:19:05 <rito12_51026> It can in RCT map format in https://github.com/michicc/OpenTTD/commits/newmap
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16:24:07 <xarick> hmm newmap savegames gonna be huge
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16:53:38 <peter1138> > FIRS 5.0.0 now on Bananas
16:53:39 <peter1138> Uhh.
16:58:36 <andythenorth> 👀
17:08:34 <_glx_> rito12_51026: seems it's still a mapping from unique TileIndex to unique Tile
17:09:28 <_glx_> but Tile to TileIndex is now impossible (and the implicit conversion has been removed)
17:20:16 <peter1138> andythenorth, no industry badges? :)
17:20:35 <andythenorth> hmm
17:20:39 <andythenorth> what would I badge?
17:20:43 <andythenorth> can GS read them?
17:32:32 <andythenorth> Also would need 15.0 released 😛
17:37:56 <peter1138> You can do a 5.0.0.1 ;-)
17:42:52 <andythenorth> I could
17:59:51 <andythenorth> peter1138, as I might add dedicated rail stations to FIRS (will take a year or so)
18:00:18 <andythenorth> NotDocks?
18:00:38 <andythenorth> ideally, just as I finish adding rail stations to FIRS, but in a way that causes me to have to redesign them all
18:02:34 <andythenorth> hmm also some way to choose which cargos to display 😛
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18:59:32 <kaji_kaede> rito12_51026: Oooh, was meaning to ask how this is all going.
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19:47:43 <andythenorth> so what does FIRS animate wrong?
19:47:55 <andythenorth> using animated tiles when it doesn't need to?
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19:55:13 <jfkuayue> Lunch 5.0.0, now includes bananas
19:56:33 <andythenorth> WP
20:26:23 <rito12_51026> _glx_: Made it explicit https://github.com/OpenTTD/OpenTTD/commit/46420a480a4e1d81072594ecc170786b670c92ed
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21:58:30 <peter1138> Meep
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