IRC logs for #openttd on OFTC at 2025-09-28
            
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03:18:44 <DorpsGek> [OpenTTD/OpenTTD] metablaster commented on pull request #14674: Fix #14666: charge maintenance for depots https://github.com/OpenTTD/OpenTTD/pull/14674#issuecomment-3342229967
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04:37:58 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/37f737417cda13011d3a4db5226f83637d22448f
04:37:59 <DorpsGek> - Update: Translations from eints (by translators)
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05:31:05 <rito12_51026> exit
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06:10:55 <andythenorth[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1421740940845908020/image.png?ex=68da22ee&is=68d8d16e&hm=3eb72b7853e2b4a344ea42790dad5f4c855dc06a1dcf911b201d245f75785563&
06:10:55 * andythenorth[d] deleting liveries to make them fit better here
06:11:03 <andythenorth[d]> deleting -> consolidating
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06:40:09 <andythenorth[d]> maybe I should do something about badge sprites
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07:51:03 <peter1138> Is it?
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08:07:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13303: Change: Implement side-by-side font cache, allowing use of multiple fonts. https://github.com/OpenTTD/OpenTTD/pull/13303
08:09:38 <andythenorth[d]> Hmm…are my badge sprites still aligned wrong?
08:10:51 <peter1138> Yes. You literally only have to leave sprite offsets at 0,0.
08:12:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13303: Change: Implement side-by-side font cache, allowing use of multiple fonts. https://github.com/OpenTTD/OpenTTD/pull/13303
08:13:09 <peter1138> Commented out code :o
08:15:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13303: Change: Implement side-by-side font cache, allowing use of multiple fonts. https://github.com/OpenTTD/OpenTTD/pull/13303#issuecomment-3342539866
08:16:25 <Rubidium> and for once it's actually commented out code and not someone using a semicolon in a sentence :D
08:21:32 <andythenorth[d]> Hmm looks like offsets are 0,0 so the issue is placement in the file
08:24:18 <andythenorth[d]> https://github.com/andythenorth/iron-horse/blob/supersprinter/src/graphics/badges/livery_recolour_maps.png looks like I’ve baselined them low for seem reason
08:28:23 <peter1138> Generate 1x, 2x and 4x badges from SVG, did you say?
08:34:25 <andythenorth[d]> I could SVG my badge shape eh
08:38:04 <peter1138> Hmm, should I add on dynamic font loading, or keep it separate.
08:41:40 <rito12_51026> Will it also allow use of multiple fonts?
08:41:51 <dwfreed> #13303
08:42:09 * rito12_51026 Why rebasing is so time consuming?
08:46:18 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14659: Change: Support interface scaling in network client list window. https://github.com/OpenTTD/OpenTTD/pull/14659#pullrequestreview-3275910619
08:47:24 <Rubidium> rebasing isn't necessarily time consuming. If whatever your branch has is not impacted by the changes in master since you branched/last rebased, then it's done in milliseconds
08:50:11 <Rubidium> the problem arises when your branch and master since your last rebase both have changes. Then you need to manually tell/figure out what version to take. That usually means combining both changes in some manner, which means understanding why you made the change and why the change was made in master
08:50:37 <peter1138> Especially fun when you are doing it with someone elses code that you don't fully understand.
08:50:55 <reldred> hmm, I think with my next pay I'm definitely getting myself an e-scooter
08:51:19 <peter1138> Not legal here, sadly.
08:51:42 <reldred> yeah, I get why some cities hate them, a lot of riders are absolute pests
08:51:49 <Rubidium> now... the bigger your branch, the more of those conflicts you are going to get and the more time you're spending in conflict resolution. And to make matters worse, if later commits in your branch build upon that code, you have to do conflict resolution for that later commits as well.
08:52:00 <peter1138> It's not cities, laws are country-wide :)
08:52:03 <reldred> mind you i've had more issues with traditional cyclists than escooter riders here
08:52:49 <Rubidium> so... basically rebasing is something O(n^3)-ish
08:52:53 <reldred> but this is a city that's otherwise quite hostile to cyclists which probably explains why the few and the brave also have a stick up their arse.
08:53:13 <rito12_51026> peter1138: It really is fun
08:54:11 <Rubidium> peter1138: as far as I can tell owning an e-scooter isn't illegal in the UK. It's just using it in public places that is
08:54:35 <peter1138> Yes.
08:55:27 <reldred> here you can use them anywhere marked for cyclists, and any pedestrian areas not marked as strictly no cycles/scooters, but around pedestrians you have to do under 20kmh, except none of them have a speedo so that's basically just a license for the cops to beat snot out of anyone being a jackass.
08:55:51 <kuhnovic> In NL the first street legal e-scooter was released. It might be legal in the UK too, not sure.
08:56:12 <peter1138> There are e-scooters for hire in my town, but it's 20p/minute. Which of course leads to people going at max speed everywhere.
08:56:34 <reldred> yeah they're quite expensive here, cost me 40 something dolars for just over an hour
08:57:30 <reldred> i will get a proper e-mtb at some point as i do want to get back into trails riding, but just for nipping around the city the scooter is fun
08:57:30 <kuhnovic> In Oslo they banned them because of the amount of people faceplanting with them while drunk.
08:57:38 <reldred> and riding around the botanic gardens
08:57:54 <kuhnovic> I guess tram tracks, hills and alcohol isn't such a great combination
08:58:00 <dwfreed> We have Lime scooters here; I don't know what the time-based rates are, though. Used to have really cost-effective day passes, but they got rid of those
08:58:43 <reldred> Yeah it’s lime and neuron and a few other operators here
08:58:59 <reldred> Lime is partnered with uber so that’s probably why it’s so expensive
08:59:33 <reldred> But it’s a fun way to commute to the office on the few times I have to go in
08:59:39 <reldred> Nyooom
09:00:01 <reldred> But I do wanna buy my own soonish
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09:13:38 <peter1138> Yeah, if they're legal to ride your own that's a much better bet.
09:14:32 <peter1138> Plenty people do ride illegally of course, until they're stopped and it's confiscated and crushed.
09:31:47 <reldred> Yeah the operators came into Australia originally when they were illegal, did the usual uber route of begging forgiveness rather than asking permission, they got licenses to operate but private ownership was still illegal in most cities, now it’s legal in most.
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09:56:49 <peter1138> Right, what badges were missing?
10:00:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14659: Change: Support interface scaling in network client list window. https://github.com/OpenTTD/OpenTTD/pull/14659
10:00:31 <Rubidium> the 1.75x zoom ones?
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10:17:49 <locosage> https://cdn.discordapp.com/attachments/1008473233844097104/1421803078340055120/Screencast_from_2025-09-28_15-16-06.webm?ex=68da5ccd&is=68d90b4d&hm=1ef6034154385a3a3cbea4abf851169cd580f43e455e7a99d879941f64616d82&
10:17:49 <locosage> 🤭 🤭 😜
10:25:39 <DorpsGek> [OpenTTD/game-coordinator] Randomised-gamedev commented on issue #251: STUN server can become unresponsive https://github.com/OpenTTD/game-coordinator/issues/251
10:27:20 <andythenorth[d]> Stunningly useless comments there 🙃
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10:41:55 <peter1138> Rubidium, my fractional sprites patch does also support non-powers-of-two sprites in GRF files, but... :)
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10:43:33 <peter1138> And with SVG sprite support, that can be automatic, but sadly SVG doesn't really allow much detail.
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10:59:45 <peter1138> Should collapseable trees (groups and variants) state be remembered in savegames?
11:00:22 <reldred> meh, probably not worth the effort
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11:01:23 <peter1138> That's why it's not done. Without special effort it wouldn't working multiplayer.
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11:20:15 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on discussion #14671: Multi-layer map https://github.com/OpenTTD/OpenTTD/discussions/14671
11:21:48 <andythenorth[d]> could collapseable trees have 'ctrl-click to expand all' though?
11:21:49 <andythenorth[d]> or alt
11:30:05 <peter1138> I have a patch for that.
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11:31:08 <peter1138> Rebased through 330 commits and 1300 to go??? Are you rebasing incrementally for each commit to master!?
11:34:42 <michi_cc> Personally for these large jumps I usually don't actually rebase, but cherry-pick the old commits. Much easier to keep track that way I find.
11:34:52 <peter1138> Yup.
11:35:58 <peter1138> Hmm, I want to c
11:38:03 <peter1138> Hmm, I want to simplify Rect's CentreTo. In all cases so that we only need to centre vertically, so needing to pass the current width is a pain.
11:38:16 <peter1138> I can add new methods, or just change the existing one.
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11:42:37 <peter1138> Hmm, they won't be used, until they're used, so clean up it is.
11:42:41 <locosage> oh, I was wondering what's the good way to not merge everything at once just yesterday
11:43:31 <peter1138> Plenty of ways, e.g. create a new branch and rebase just that.
11:48:06 <locosage> if I understand it right with rebase my commits are going to stay on top and I want them chronologically
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11:50:01 <peter1138> Yeah, if you don't want your commits to be rebased then don't rebase :)
11:50:59 <andythenorth[d]> cherrypick is an easy tool to understand
11:51:28 <andythenorth[d]> I've done 100+ commit reworks, via both cherrypick and rebase
11:51:41 <andythenorth[d]> cherrypick has less uncertainty IMHO
11:55:49 <locosage> do you cherry pick them one-by-one or in batches?
11:56:35 <andythenorth[d]> I do one by one usually
11:57:23 <andythenorth[d]> if you're batching significantly, it's closer to using rebase 🤷
11:57:42 <locosage> yeah, but I'll need some tool then
11:57:51 <locosage> no way I'm picking thousands of commits manually
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11:59:24 <locosage> I'm surprised git seem to have no built-in way to do that actually
12:00:01 <locosage> just cherry-pick until the conflict
12:00:35 <_jgr_> That is pretty much what git rebase is
12:00:50 <peter1138> Without knowing what you're trying to achieve, I'm not sure rebase or cherry-pick chronologically is intended to achieve.
12:01:31 <locosage> I just don't fell like having my 10 year old commits on top of recent changes I'm merging is the good way
12:02:03 <_jgr_> What is wrong with just having merge commit(s)?
12:02:10 <peter1138> If you don't want your commits on top, then I would have thought that merging is the correct way to go.
12:02:16 <peter1138> ^^
12:03:11 <peter1138> I assume _jgr_ has prior experience :D
12:03:14 <locosage> yeah, I never said I want rebase ;p I'm just looking for a good way to not merge commits one-by-one
12:03:29 <DorpsGek> [OpenTTD/OpenTTD] janisozaur updated pull request #14365: Add: Gamepad viewport scrolling https://github.com/OpenTTD/OpenTTD/pull/14365
12:04:30 <locosage> since with plain merge I'm dealing with changes from hundreds of commits without any context
12:05:10 <peter1138> The context is in the branch you're merging from, no?
12:05:36 <_jgr_> I generally merge upstream commits a handful at a time (1 to 20, depending)
12:06:00 <_jgr_> Then I've got some non-standard tooling for merging/re-ordering these merges together
12:08:05 <locosage> I'm merging openttd release branches/tags so not much context there :p
12:11:14 <locosage> and merging upstream constantly will make it unplayable on release servers
12:11:22 <locosage> guess I'll just have to make some tooling too
12:12:21 <peter1138> Wait, what compatibility is your client up to at the moment?
12:12:58 <locosage> I try to keep up with betas or wdym?
12:13:20 <peter1138> I mean specifically.
12:13:26 <peter1138> 14.1? 15.0-beta1?
12:13:38 <locosage> I have two branches atm, 14.1 and beta3
12:14:14 <peter1138> Okay, so if they are up to date with 14.1 and beta3 then there shouldn't be any more merges to do, until the next release.
12:14:43 <locosage> well, yeah, but I'm thinking of how to do it better next time
12:15:00 <locosage> because I don't like the way I'm doing it rn
12:16:27 <locosage> btw, cursor was immensely helpful figuring out the error with settings macro mess
12:16:53 <locosage> since nothing gcc gives is actually helpful
12:21:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14675: Codechange: Replace Rect CentreTo with CentreToHeight. https://github.com/OpenTTD/OpenTTD/pull/14675
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12:32:38 <peter1138> Well, if you want to replace the macro system with something nicer...
12:35:52 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14675: Codechange: Replace Rect CentreTo with CentreToHeight. https://github.com/OpenTTD/OpenTTD/pull/14675#pullrequestreview-3276527472
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12:40:54 <locosage> if I do that it's highly likely be bikeshedded to death in the review 😜
12:52:53 <DorpsGek> [OpenTTD/OpenTTD] hugolafis opened pull request #14676: Codechange: Blit with fullscreen triangle https://github.com/OpenTTD/OpenTTD/pull/14676
13:00:44 <peter1138> https://www.tt-forums.net/viewtopic.php?t=92458 Uh huh
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13:05:59 <andythenorth[d]> oof
13:06:11 <andythenorth[d]> you know, sometimes I think the AI slop might be preferable 😛
13:06:24 <andythenorth[d]> more easily ignored
13:09:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14675: Codechange: Replace Rect CentreTo with CentreToHeight. https://github.com/OpenTTD/OpenTTD/pull/14675
13:14:52 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14674: Fix #14666: charge maintenance for depots https://github.com/OpenTTD/OpenTTD/pull/14674#pullrequestreview-3276633719
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13:22:32 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #14674: Fix #14666: charge maintenance for depots https://github.com/OpenTTD/OpenTTD/pull/14674#issuecomment-3343354417
13:23:26 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14656: Fix #14610: Crash aircraft after a timeout if there are no airports left https://github.com/OpenTTD/OpenTTD/pull/14656#pullrequestreview-3276636627
13:31:11 <talltyler> Ah, I love old internet, "Add foe" is so much cooler than "Ignore" 😛
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13:48:57 <peter1138> Heh.
13:49:48 <jfkuayue> Foeh.
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14:41:03 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #14676: Codechange: Blit with fullscreen triangle https://github.com/OpenTTD/OpenTTD/pull/14676#issuecomment-3343601181
15:00:35 <DorpsGek> [OpenTTD/OpenTTD] hugolafis commented on pull request #14676: Codechange: Blit with fullscreen triangle https://github.com/OpenTTD/OpenTTD/pull/14676#issuecomment-3343664451
15:24:01 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan opened issue #14677: [Bug]: Regular multiplayer disconnections due to desyncs https://github.com/OpenTTD/OpenTTD/issues/14677
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15:27:36 <DorpsGek> [OpenTTD/OpenTTD] J4kubR commented on pull request #14656: Fix #14610: Crash aircraft after a timeout if there are no airports left https://github.com/OpenTTD/OpenTTD/pull/14656#pullrequestreview-3277008970
15:30:40 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #14676: Codechange: Blit with fullscreen triangle https://github.com/OpenTTD/OpenTTD/pull/14676#issuecomment-3343757638
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15:41:12 <DorpsGek> [OpenTTD/OpenTTD] hugolafis closed pull request #14676: Codechange: Blit with fullscreen triangle https://github.com/OpenTTD/OpenTTD/pull/14676
15:41:15 <DorpsGek> [OpenTTD/OpenTTD] hugolafis commented on pull request #14676: Codechange: Blit with fullscreen triangle https://github.com/OpenTTD/OpenTTD/pull/14676#issuecomment-3343781716
15:46:16 <locosage> hm, if I use cherry-pick it will change commit hashes, wonder if that's gonna cause problems later
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15:51:09 <locosage> maybe I can do merge after rebase to "pin" new commits in history...
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16:08:53 <peter1138> Of course it will, it's a different commit.
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16:13:06 <andythenorth[d]> naptime?
16:13:15 <andythenorth[d]> this is more information, than question
16:13:17 <andythenorth[d]> I had a nap
16:14:06 <peter1138> andythenorth[d], have you figured out branches and merges yet?
16:14:28 <andythenorth[d]> have I though?
16:14:45 <andythenorth[d]> we have a work-based workflow that's just yolo branch merge
16:15:07 <andythenorth[d]> and something in the git config that enables or bans merge commits (can't remember which)
16:15:39 <andythenorth[d]> I don't write work code any more, about which I am very pleased
16:16:08 <jessicathegunlady> freed from the code mines
16:16:53 <andythenorth[d]> the robots do it probably
16:22:34 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14678: Codechange: Cleanup unnecessary includes of spritecache.h https://github.com/OpenTTD/OpenTTD/pull/14678
16:23:42 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #14678: Codechange: Cleanup unnecessary includes of spritecache.h https://github.com/OpenTTD/OpenTTD/pull/14678#pullrequestreview-3277152514
17:10:01 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14678: Codechange: Cleanup unnecessary includes of spritecache.h https://github.com/OpenTTD/OpenTTD/pull/14678
17:10:03 * peter1138 ponders.
17:11:57 <andythenorth[d]> me too
17:12:01 <andythenorth[d]> mostly livery badges though
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17:40:09 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #14677: [Bug]: Regular multiplayer disconnections due to desyncs https://github.com/OpenTTD/OpenTTD/issues/14677
17:44:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #14677: [Bug]: Regular multiplayer disconnections due to desyncs https://github.com/OpenTTD/OpenTTD/issues/14677
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18:11:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14601: Codechange: Use iterators to initialise and allocate rail/road types. https://github.com/OpenTTD/OpenTTD/pull/14601#pullrequestreview-3277262589
18:26:04 <DorpsGek> [OpenTTD/OpenTTD] diekmann updated pull request #14548: Codechange: Add unit tests for tile creation [No LLM] https://github.com/OpenTTD/OpenTTD/pull/14548
18:27:29 <DorpsGek> [OpenTTD/OpenTTD] diekmann updated pull request #14548: Codechange: Add unit tests for tile creation [No LLM] https://github.com/OpenTTD/OpenTTD/pull/14548
18:27:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14679: Change: Make groups window group list aware of interface scaling. https://github.com/OpenTTD/OpenTTD/pull/14679
18:27:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14601: Codechange: Use iterators to initialise and allocate rail/road types. https://github.com/OpenTTD/OpenTTD/pull/14601
18:35:19 <DorpsGek> [OpenTTD/OpenTTD] diekmann updated pull request #14548: Codechange: Add unit tests for tile creation [No LLM] https://github.com/OpenTTD/OpenTTD/pull/14548
18:39:11 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14679: Change: Make groups window group list aware of interface scaling. https://github.com/OpenTTD/OpenTTD/pull/14679#pullrequestreview-3277288001
18:39:47 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14679: Change: Make groups window group list aware of interface scaling. https://github.com/OpenTTD/OpenTTD/pull/14679#pullrequestreview-3277289123
18:40:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14679: Change: Make groups window group list aware of interface scaling. https://github.com/OpenTTD/OpenTTD/pull/14679#pullrequestreview-3277289961
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19:07:41 <DorpsGek> [OpenTTD/OpenTTD] diekmann commented on pull request #14548: Codechange: Add unit tests for tile creation [No LLM] https://github.com/OpenTTD/OpenTTD/pull/14548#issuecomment-3344113369
19:07:57 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13918: Change: Package OpenGFX2 for Windows Store and GOG https://github.com/OpenTTD/OpenTTD/pull/13918#pullrequestreview-3277305220
19:11:45 <peter1138> Well.
19:13:31 <peter1138> I failed to take advantage of my local's less than £4 a pint week. Unless I go there now. Hmm...
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19:14:05 <andythenorth[d]> is it a Wetherspoons?
19:15:00 <jfkuayue> I always cannot figure out the way wetherspoons work
19:15:27 <andythenorth[d]> like a pub
19:15:33 <peter1138> No, I cannot stand Wetherspoons.
19:15:33 <jfkuayue> Pubs have their own name and also a wetherspoons name
19:16:00 <jfkuayue> But it is not “Delta, a SkyTeam airline”
19:16:17 <peter1138> Of course not, it's a pub.
19:17:20 <andythenorth[d]> it's spoons
19:17:23 <andythenorth[d]> and a it has a name
19:17:42 <jfkuayue> franchising?
19:18:09 <andythenorth[d]> named instances
19:18:19 <jfkuayue> Still not really
19:18:26 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic merged pull request #14634: Change: Replace the "(City)" identifier in the town directory with the city icon https://github.com/OpenTTD/OpenTTD/pull/14634
19:18:32 <andythenorth[d]> what's confusing?
19:18:35 <andythenorth[d]> genuine question
19:18:41 <andythenorth[d]> there are many pub chains
19:18:49 <andythenorth[d]> the chain has a name, the pub has a name
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19:24:13 <jfkuayue> Some pubs are in a building seemingly too old for a chain
19:24:39 <peter1138> Can I test the mac OS build in https://infinitemac.org/1984/System%201.0 ?
19:25:23 <jfkuayue> Okay I found the reason, they are converting old building into pubs
19:26:27 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic closed issue #14670: [Crash]: Out of memory https://github.com/OpenTTD/OpenTTD/issues/14670
19:26:30 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on issue #14670: [Crash]: Out of memory https://github.com/OpenTTD/OpenTTD/issues/14670
19:26:48 <peter1138> Wait... are you confused by the idea of a chain taking over a place that already existed?
19:27:25 <jfkuayue> I become less confused
19:27:50 <jfkuayue> But I’m still confused by why those pubs have “inn” as their names
19:27:58 <kuhnovic> A £4 pint might help
19:28:14 <peter1138> Some pubs are inns, and some inns are pubs.
19:28:15 <jfkuayue> Drunk, unable to get home, sleep there?
19:33:48 <andythenorth[d]> Berni Inn
19:33:53 <andythenorth[d]> which is a restaurant
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19:36:27 <andythenorth[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1421943659686924338/image.png?ex=68dadfba&is=68d98e3a&hm=43f5dca39ac876e39b12b2d3d0ddfec6de8b0bbb0fac2c8ca8f986617cca88dd&
19:36:27 <andythenorth[d]> so I should crop these badges tighter vertically?
19:36:31 <andythenorth[d]> or SVG them 😛
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20:12:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14648: Feature: Increase rail and road type limit. https://github.com/OpenTTD/OpenTTD/pull/14648
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21:25:06 <DorpsGek> [OpenTTD/OpenTTD] J4kubR commented on pull request #14656: Fix #14610: Crash aircraft after a timeout if there are no airports left https://github.com/OpenTTD/OpenTTD/pull/14656#pullrequestreview-3277407625
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21:37:45 <peter1138> 5 files changed, 148 insertions(+), 91 deletions(-)
21:37:56 <peter1138> Well, that's a de-duplication failure :(
22:02:19 <DorpsGek> [OpenTTD/OpenTTD] J4kubR updated pull request #14656: Fix #14610: Crash aircraft after a timeout if there are no airports left https://github.com/OpenTTD/OpenTTD/pull/14656
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