IRC logs for #openttd on OFTC at 2025-09-17
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01:54:52 <davidxn> andythenorth: Tangential but what's that train set, they look great 🙂
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03:13:59 <reldred> peter1138: Dare I even ask what your drop down menu now looks like 😫
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04:37:51 <DorpsGek> - Update: Translations from eints (by translators)
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06:35:59 <_zephyris> Does he menu get a scrollbar?
06:38:03 <andythenorth> yes already, before peter's PR
06:38:22 <andythenorth> JG+ tracks triggers it (for example)
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07:17:47 <reldred> probably for the best
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07:29:42 <peter1138> Also "Serbian X gauge rail set" are not rail sets, they're train sets. Pom te pom.
07:32:23 <LordAro> vikkeri05: OTTD suffers from the same issue most other open source projects suffer from - those that work on it have an intimate understanding of how it works (some have as much as 30 years experience with the game) and so can't really see how it could be improved (but also no interest in doing so)
07:32:51 <LordAro> however, nowadays the UI does have various scaling sliders which should help with that
07:33:51 <peter1138> I had a patch that makes the default UI scale dependent on window size, a la Minecraft and other more modern games.
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07:34:10 <mmtunligit> Though if a lot of new players are finding it too small the default should probably be changed
07:34:40 <LordAro> i thought it already did some amount of auto scaling?
07:34:45 <peter1138> The default is "use the scaling the OS tells us", but of course that depends on users finding the default scale of Windows itself to be too small.
07:34:45 <LordAro> or is that just display DPI?
07:35:22 <peter1138> Maybe I should dig it out and PR it.
07:37:08 <peter1138> Might've deleted it, or commited it in a random branch. Gah.
07:44:02 <peter1138> `git stash list -i -p -Gdpi_scale` reveals nothing :S
07:48:28 <peter1138> Well, it isn't much code IIRC, most of it is removing the existing functionality because it's not needed.
07:49:06 <peter1138> No, I posted pics of it even.
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08:19:46 <peter1138> Mmm, crumptet season is upon us.
08:35:53 <reldred> I haven't had pikelets in ages
08:36:02 <reldred> I should buy some next time I go to mum and dads
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09:32:08 <reldred> I'm close enough to the equator now that doesn't apply
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10:21:58 <peter1138> Whoops, I accidentally made it so that interface scale change is applied immediately. And it actually works reasonably well.
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11:18:14 <LordAro> can the wording (or what's enabled?) be improved?
11:25:01 <peter1138> I think I need a LATERAL JOIN :o
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11:59:25 <LordAro> i made some changes to a library where the diff is approximately +300/-700, but it meant i could get rid of two autogenerated files, which ended up dropping the library size by over 1000 symbols and 2MB
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12:50:11 <peter1138> Hmm, why is this savegame crashing....
12:51:09 <LordAro> did you forget to take out the crash() call?
12:59:04 <FLHerne> I wonder what the intended purpose of this is
13:40:02 <peter1138> The gift the keeps giving.
13:45:53 <andythenorth> I have a code generator 😛
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15:47:40 <wensimehrp> The jinja2 guy who lives down the street
15:58:33 <peter1138> "Let's make houses be cargo sinks" Sigh.
16:05:58 <andythenorth> and we need 65536 cargos per game
16:09:58 <jessicathegunlady> If I don't have a cargo type for every single possible object in the known world, what's even the point of playing?
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18:03:55 <andythenorth> jessicathegunlady: your ideas intrigue me. please send me your newsletter
18:05:05 <jessicathegunlady> Can't wait for the day we have a FIRS fork with the 'steel empire' economy.
18:12:41 <LordAro> rito12_51026: you are expected to run linting tools before pushing
18:13:34 <LordAro> just guessing at what you're supposed to do is not a good strategy and liable to get your PR closed
18:13:47 <LordAro> (not answering the maintainers questions is also liable to get your PR closed)
18:13:52 <rito12_51026> LordAro: I did run them
18:14:22 <LordAro> the failing CI check would suggest otherwise
18:19:22 <rito12_51026> sorry I'm not conscious enough today and might have runned commands in the wrong order
18:30:16 <jfkuayue> I know this is not recommended, but players are complaining their games totally stuck after upgrading a specific GRF. This has happened twice and been a know issue for us for a year. We cannot find where is wrong.
18:30:16 <jfkuayue> China set: trains 0.3.1 -> 0.3.2 = stuck
18:30:16 <jfkuayue> 0.3.6 -> 0.4.0 = stuck
19:11:39 <rito12_51026> LordAro: Submitting not working pull requests is also a bad strategy, I shouldn't have done that in the first place, should have I?
19:11:57 <_glx_> jfkuayue: rule number one is to not change newgrf in a running game
19:13:00 <_glx_> the big red window exists for this reason
19:14:33 <rito12_51026> LordAro: It is hard to answer if you don't know it either
19:15:51 <Rubidium> rito12_51026: a non-working PR isn't bad in itself, though if you know that already, then mark it as draft
19:24:01 <rito12_51026> I mean I should use more local repositories and update global one when all changes are completed and not spam with updates
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19:33:59 <_jgr_> jfkuayue: It's because this results in a cycle in your engine variant tree
19:34:28 <_jgr_> There is a check for this but it seems it cannot handle the specific type of cycle you've made
20:04:36 <_jgr_> jfkuayue: Both 0.3.6 and 0.4.0 have variant cycles, incidentally, even without doing any upgrade
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21:14:56 <peter1138> Ugh, why is this tablet so slow these days... :(
21:15:21 <andythenorth> it's like a wallclock problem
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