IRC logs for #openttd on OFTC at 2025-09-17
            
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01:54:52 <davidxn> andythenorth: Tangential but what's that train set, they look great 🙂
02:00:47 <talltyler> Iron Horse
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03:13:59 <reldred> peter1138: Dare I even ask what your drop down menu now looks like 😫
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04:37:50 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/445d2b3e22dd45f659b9bd0173fd5861439951db
04:37:51 <DorpsGek> - Update: Translations from eints (by translators)
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06:35:59 <_zephyris> Does he menu get a scrollbar?
06:38:03 <andythenorth> yes already, before peter's PR
06:38:22 <andythenorth> JG+ tracks triggers it (for example)
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06:57:58 <DorpsGek> [OpenTTD/OpenTTD] metablaster commented on issue #14624: [Bug]: Game options not saved https://github.com/OpenTTD/OpenTTD/issues/14624
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07:15:01 <peter1138> reldred, no.
07:17:47 <reldred> probably for the best
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07:26:35 <peter1138> Somewhat big right now... https://github.com/OpenTTD/OpenTTD/compare/master...PeterN:increase-railtype-roadtype-limit
07:29:42 <peter1138> Also "Serbian X gauge rail set" are not rail sets, they're train sets. Pom te pom.
07:32:23 <LordAro> vikkeri05: OTTD suffers from the same issue most other open source projects suffer from - those that work on it have an intimate understanding of how it works (some have as much as 30 years experience with the game) and so can't really see how it could be improved (but also no interest in doing so)
07:32:51 <LordAro> however, nowadays the UI does have various scaling sliders which should help with that
07:33:51 <peter1138> I had a patch that makes the default UI scale dependent on window size, a la Minecraft and other more modern games.
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07:34:10 <mmtunligit> Though if a lot of new players are finding it too small the default should probably be changed
07:34:15 <peter1138> That might help.
07:34:40 <LordAro> i thought it already did some amount of auto scaling?
07:34:45 <peter1138> The default is "use the scaling the OS tells us", but of course that depends on users finding the default scale of Windows itself to be too small.
07:34:45 <LordAro> or is that just display DPI?
07:34:52 <LordAro> ah yes
07:35:22 <peter1138> Maybe I should dig it out and PR it.
07:35:33 <LordAro> possiblyt
07:37:08 <peter1138> Might've deleted it, or commited it in a random branch. Gah.
07:38:04 <LordAro> git log -S time
07:40:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14625: Change: Apply interface scale to window snap distance. https://github.com/OpenTTD/OpenTTD/pull/14625
07:42:26 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #14625: Change: Apply interface scale to window snap distance. https://github.com/OpenTTD/OpenTTD/pull/14625#pullrequestreview-3233099592
07:44:02 <peter1138> `git stash list -i -p -Gdpi_scale` reveals nothing :S
07:44:09 <LordAro> :/
07:48:28 <peter1138> Well, it isn't much code IIRC, most of it is removing the existing functionality because it's not needed.
07:48:51 <LordAro> maybe you dreamt it
07:49:06 <peter1138> No, I posted pics of it even.
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08:19:46 <peter1138> Mmm, crumptet season is upon us.
08:24:47 <andythenorth> also pikelet
08:35:47 <reldred> mmmmm pikelets
08:35:53 <reldred> I haven't had pikelets in ages
08:36:02 <reldred> I should buy some next time I go to mum and dads
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09:31:07 <jfkuayue> Dark season
09:31:18 <jfkuayue> or UTC season
09:32:08 <reldred> I'm close enough to the equator now that doesn't apply
09:39:07 <dh1> every day is dark day
09:44:06 <reldred> grim
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10:21:58 <peter1138> Whoops, I accidentally made it so that interface scale change is applied immediately. And it actually works reasonably well.
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10:59:37 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #14624: [Bug]: Game options not saved https://github.com/OpenTTD/OpenTTD/issues/14624
11:11:53 <DorpsGek> [OpenTTD/OpenTTD] metablaster commented on issue #14624: [Bug]: Game options not saved https://github.com/OpenTTD/OpenTTD/issues/14624
11:18:14 <LordAro> can the wording (or what's enabled?) be improved?
11:25:01 <peter1138> I think I need a LATERAL JOIN :o
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11:29:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14625: Change: Apply interface scale to window snap distance. https://github.com/OpenTTD/OpenTTD/pull/14625
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11:33:12 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #14624: [Bug]: Game options not saved https://github.com/OpenTTD/OpenTTD/issues/14624
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11:59:25 <LordAro> i made some changes to a library where the diff is approximately +300/-700, but it meant i could get rid of two autogenerated files, which ended up dropping the library size by over 1000 symbols and 2MB
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12:50:11 <peter1138> Hmm, why is this savegame crashing....
12:51:09 <LordAro> did you forget to take out the crash() call?
12:52:30 <DorpsGek> [OpenTTD/nml] Rito13 updated pull request #387: Feature: operations on arrays https://github.com/OpenTTD/nml/pull/387
12:54:04 <DorpsGek> [OpenTTD/nml] github-advanced-security[bot] commented on pull request #387: Feature: operations on arrays https://github.com/OpenTTD/nml/pull/387#pullrequestreview-3234314560
12:57:43 <DorpsGek> [OpenTTD/nml] LordAro commented on pull request #387: Feature: operations on arrays https://github.com/OpenTTD/nml/pull/387#issuecomment-3302879796
12:59:04 <FLHerne> I wonder what the intended purpose of this is
13:01:48 <DorpsGek> [OpenTTD/nml] PeterN commented on pull request #387: Feature: operations on arrays https://github.com/OpenTTD/nml/pull/387#issuecomment-3302906208
13:09:19 <DorpsGek> [OpenTTD/nml] FLHerne commented on pull request #387: Feature: operations on arrays https://github.com/OpenTTD/nml/pull/387#issuecomment-3302947260
13:40:02 <peter1138> The gift the keeps giving.
13:45:53 <andythenorth> I have a code generator 😛
13:46:02 <andythenorth> lucky me 😛
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15:47:40 <wensimehrp> The jinja2 guy who lives down the street
15:52:23 <DorpsGek> [OpenTTD/OpenTTD] Quast65 opened issue #14626: [Bug]: House Selection interface not large enough to show all available cargo's https://github.com/OpenTTD/OpenTTD/issues/14626
15:58:33 <peter1138> "Let's make houses be cargo sinks" Sigh.
16:05:58 <andythenorth> and we need 65536 cargos per game
16:09:58 <jessicathegunlady> If I don't have a cargo type for every single possible object in the known world, what's even the point of playing?
16:10:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14627: Change: Determine automatic interface scale by window size. https://github.com/OpenTTD/OpenTTD/pull/14627
16:17:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14628: Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. https://github.com/OpenTTD/OpenTTD/pull/14628
16:18:27 <peter1138> https://mstdn.social/@neongod/115218682794187561
16:26:10 <DorpsGek> [OpenTTD/nml] Rito13 updated pull request #387: Feature: operations on arrays https://github.com/OpenTTD/nml/pull/387
16:27:56 <DorpsGek> [OpenTTD/nml] github-advanced-security[bot] commented on pull request #387: Feature: operations on arrays https://github.com/OpenTTD/nml/pull/387#pullrequestreview-3235288689
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18:03:55 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1417934106196709417/image.png?ex=68cc498a&is=68caf80a&hm=339eb9f03edb5313f1ac80717684079a7bfbf912eb83038f286c8047f60b378d&
18:03:55 <andythenorth> jessicathegunlady: your ideas intrigue me. please send me your newsletter
18:04:18 <jessicathegunlady> lmfao
18:05:05 <jessicathegunlady> Can't wait for the day we have a FIRS fork with the 'steel empire' economy.
18:11:30 <DorpsGek> [OpenTTD/nml] Rito13 updated pull request #387: Feature: operations on arrays https://github.com/OpenTTD/nml/pull/387
18:12:41 <LordAro> rito12_51026: you are expected to run linting tools before pushing
18:13:34 <LordAro> just guessing at what you're supposed to do is not a good strategy and liable to get your PR closed
18:13:47 <LordAro> (not answering the maintainers questions is also liable to get your PR closed)
18:13:52 <rito12_51026> LordAro: I did run them
18:14:22 <LordAro> the failing CI check would suggest otherwise
18:19:22 <rito12_51026> sorry I'm not conscious enough today and might have runned commands in the wrong order
18:30:16 <jfkuayue> I know this is not recommended, but players are complaining their games totally stuck after upgrading a specific GRF. This has happened twice and been a know issue for us for a year. We cannot find where is wrong.
18:30:16 <jfkuayue> China set: trains 0.3.1 -> 0.3.2 = stuck
18:30:16 <jfkuayue> 0.3.6 -> 0.4.0 = stuck
18:31:27 <jfkuayue> https://github.com/OpenTTD-China-Set/China-Set-Trains/issues/127
18:35:45 <DorpsGek> [OpenTTD/nml] Rito13 commented on pull request #387: Feature: operations on arrays https://github.com/OpenTTD/nml/pull/387#issuecomment-3304141201
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19:11:39 <rito12_51026> LordAro: Submitting not working pull requests is also a bad strategy, I shouldn't have done that in the first place, should have I?
19:11:57 <_glx_> jfkuayue: rule number one is to not change newgrf in a running game
19:13:00 <_glx_> the big red window exists for this reason
19:14:33 <rito12_51026> LordAro: It is hard to answer if you don't know it either
19:15:51 <Rubidium> rito12_51026: a non-working PR isn't bad in itself, though if you know that already, then mark it as draft
19:22:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #14628: Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. https://github.com/OpenTTD/OpenTTD/pull/14628#pullrequestreview-3235924944
19:24:01 <rito12_51026> I mean I should use more local repositories and update global one when all changes are completed and not spam with updates
19:27:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14623: Fix #14620: Use full file path when deleting files. https://github.com/OpenTTD/OpenTTD/pull/14623#pullrequestreview-3235940172
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19:33:59 <_jgr_> jfkuayue: It's because this results in a cycle in your engine variant tree
19:34:28 <_jgr_> There is a check for this but it seems it cannot handle the specific type of cycle you've made
19:43:26 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic merged pull request #14623: Fix #14620: Use full file path when deleting files. https://github.com/OpenTTD/OpenTTD/pull/14623
19:43:29 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic closed issue #14620: [Bug]: Deleting a heightmap always fails https://github.com/OpenTTD/OpenTTD/issues/14620
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19:52:18 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #14628: Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. https://github.com/OpenTTD/OpenTTD/pull/14628#issuecomment-3304372015
20:04:05 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #14629: Fix: Variant cycle detection in FinaliseEngineArray https://github.com/OpenTTD/OpenTTD/pull/14629
20:04:36 <_jgr_> jfkuayue: Both 0.3.6 and 0.4.0 have variant cycles, incidentally, even without doing any upgrade
20:19:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14629: Fix: Variant cycle detection in FinaliseEngineArray https://github.com/OpenTTD/OpenTTD/pull/14629#pullrequestreview-3236134866
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20:59:03 <andythenorth> naps?
21:00:32 <Rubidium> sure!
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21:13:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14628: Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. https://github.com/OpenTTD/OpenTTD/pull/14628#issuecomment-3304581130
21:14:56 <peter1138> Ugh, why is this tablet so slow these days... :(
21:15:13 <andythenorth> you got faster
21:15:21 <andythenorth> it's like a wallclock problem
21:15:54 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1417982420564574268/image.png?ex=68cc7689&is=68cb2509&hm=3aeea15c565fe408a66a62c6cee9dcf3c3a503775b6ada0f580478c88ca07fe0&
21:15:54 <andythenorth> maybe tilt it?
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21:42:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14629: Fix: Variant cycle detection in FinaliseEngineArray https://github.com/OpenTTD/OpenTTD/pull/14629#pullrequestreview-3236365202
21:42:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14629: Fix: Variant cycle detection in FinaliseEngineArray https://github.com/OpenTTD/OpenTTD/pull/14629
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22:05:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14628: Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. https://github.com/OpenTTD/OpenTTD/pull/14628#pullrequestreview-3236407452
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22:16:01 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14627: Change: Determine automatic interface scale by window size. https://github.com/OpenTTD/OpenTTD/pull/14627#pullrequestreview-3236433502
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22:20:36 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14615: Feature: Game units for height. https://github.com/OpenTTD/OpenTTD/pull/14615#pullrequestreview-3236444103
22:22:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14614: Add: Height difference in bridge is too low error message. https://github.com/OpenTTD/OpenTTD/pull/14614#pullrequestreview-3236450915
22:25:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14606: Codechange: Use YAPF for river builder pathfinder. https://github.com/OpenTTD/OpenTTD/pull/14606#pullrequestreview-3236458178
22:28:21 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14548: Codechange: Add unit tests for tile creation [No LLM] https://github.com/OpenTTD/OpenTTD/pull/14548#issuecomment-3304741759
22:34:19 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #14614: Add: Height difference in bridge is too low error message. https://github.com/OpenTTD/OpenTTD/pull/14614#issuecomment-3304753178
22:37:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14627: Change: Determine automatic interface scale by window size. https://github.com/OpenTTD/OpenTTD/pull/14627#issuecomment-3304758188
22:44:58 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14614: Add: Height difference in bridge is too low error message. https://github.com/OpenTTD/OpenTTD/pull/14614#issuecomment-3304770031
23:08:41 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14555: Fix: Industry accept/produce when not contiguous range from 0 https://github.com/OpenTTD/OpenTTD/pull/14555#pullrequestreview-3236521939
23:13:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14628: Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. https://github.com/OpenTTD/OpenTTD/pull/14628
23:14:16 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14627: Change: Determine automatic interface scale by window size. https://github.com/OpenTTD/OpenTTD/pull/14627#issuecomment-3304813978
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23:33:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14603: Change: Add lock penalty to ship pathfinder. https://github.com/OpenTTD/OpenTTD/pull/14603#pullrequestreview-3236547151
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